Monotype Finals: zarator (Electric) vs P2X7 (Bug)

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Rules said:
Battle Rules
Bring 4, Pick 3 Singles.
You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning (On November 15th, DQ will be reduced to 48 hours. On December 4th, the round will be ended and the next round will begin.)
Switch = OK
Abilities:
All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order:
Coin Flip
Arena: ASB Tournament Arena
Ubers Rule:
Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
zarator

Electivire (M)
Nature: Rash (Sp. Attack raised by 1; Sp. Defense lowered by 1)
Type: Electric
Abilities: Motor Drive, (HA) Vital Spirit

Stats:

HP 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (50/??? moves):

Quick Attack (*)
Leer (*)
Thunder Punch (*)
Thunder Shock (*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Thunder Wave (*)
Light Screen (*)
Swift (*)
Electro Ball (*)
Electric Terrain (*)
Ion Deluge (*)
Fire Punch (*)
Discharge
Thunderbolt
Thunder

Barrier (*)
Cross Chop (*)
Feint (*)
Focus Punch (*)
Hammer Arm (*)

Counter
Electroweb
Endure
Ice Punch
Iron Tail
Magnet Rise
Signal Beam

Toxic (*)
Taunt (*)
Protect (*)
Earthquake (*)
Dig (*)
Psychic
Teleport
Brick Break
Flamethrower
Rock Tomb
Torment
Facade
Bide
Detect
Low Sweep
Focus Blast
Volt Switch
Rock Slide
Sleep Talk
Substitute

Pursuit

Rotom-S (-)
Nature: Timid (Attack lowered; Speed and accuracy increased)
Type: Electric / Flying
Ability: Levitate

Stats:

HP 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe 99 (+)
Size Class: 1
Weight Class: 2
Accuracy boost: +11%
Base Rank Total: 20

EC: N/A
MC: 0
AC: N/A

Attacks (51/55 moves)

Thunder Shock (*)
Discharge (*)
Charge (*)
Trick (*)
Astonish (*)
Thunder Wave (*)
Confuse Ray (*)
Uproar (*)
Double Team (*)
Shock Wave (*)
Ominous Wind
Substitute
Electro Ball
Hex

Electroweb (*)
Foul Play (*)
Mud-slap (*)
Pain Split (*)
Signal Beam (*)
Snatch
Snore
Spite
Sucker Punch
Swift

Toxic (*)
Hidden Power (Fire) (*)
Sunny Day (*)
Light Screen (*)
Protect (*)
Rain Dance
Telekinesis
Thunderbolt
Thunder
Shadow Ball
Reflect
Facade
Rest
Thief
Charge Beam
Endure
Will-O-Wisp
Flash
Volt Switch
Psych Up
Dark Pulse
Sleep Talk
Natural Gift
Dream Eater
Swagger
Secret Power

Air Slash

Eelektross (F)
Nature: Quiet (Sp. Attack raised; Speed and evasion decreased)
Type: Electric
Ability: Levitate

Stats:

HP 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

Attacks (50/??? moves)

Tackle (*)
Thunder Wave (*)
Spark (*)
Charge Beam (*)
Crunch (*)
Headbutt (*)
Acid (*)
Bind (*)
Thrash (*)
Zap Cannon (*)
Gastro Acid (*)
Coil (*)
Ion Deluge (*)
Crush Claw (*)
Discharge (*)
Thunderbolt
Wild Charge

Magnet Rise (*)
Aqua Tail
Bounce
Dragon Pulse
Drain Punch
Fire Punch
Focus Punch
Giga Drain
Iron Tail
Knock Off
Shock Wave
Signal Beam
Sleep Talk
Superpower
Thunder Punch

Dragon Claw (*)
Roar (*)
Toxic (*)
Hidden Power (Ice) (*)
Protect (*)
Rain Dance
Thunder
Brick Break
Flamethrower
Rock Tomb
Acrobatics
Volt Switch
Rock Slide
Dragon Tail
Grass Knot
U-turn
Substitute
Flash Cannon

Krilowatt (M)
Nature: Timid (Attack lowered; Speed and accuracy increased)
Type: Water / Electric
Abilities: Trace, Magic Guard, (HA) Shell Armor

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Size Class: 1
Weight Class: 2
Accuracy boost: +17%
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks (50/88 moves):

Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Ice Shard (*)
Confuse Ray (*)
Aqua Jet (*)
Mirror Coat (*)
Counter (*)
Imprison (*)
Volt Switch
Copycat
Heart Swap
Discharge
Thunder
Liquidation
Hydro Pump
Zap Cannon

Me First (*)
Muddy Water (*)
Shock Wave (*)
Signal Beam (*)
Whirlpool (*)

Dive
Earth Power
Electroweb
Ice Punch
Icy Wind
Low Kick
Thunder Punch

Toxic (*)
Hail (*)
Ice Beam (*)
Blizzard (*)
Hyper Beam (*)
Protect
Safeguard
Thunderbolt
Earthquake
Torment
Low Sweep
Scald
Endure
Thunder Wave
Bulldoze
Sleep Talk
Substitute
Dazzling Gleam


P2X7
Focus[/USER] Band]


Syclant [Jason Nichols] (M)
Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)
Type: Ice / Bug
Ice:
Bug:

Abilities:

Compoundeyes:
Mountaineer:
Technician (HA Unlocked):

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (139.15) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves (50/84):

Level-Up:
Ice Punch
Fury Attack (*)
Leer (*)
Leech Life (*)
Scratch (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
X-Scissor (*)
Icicle Spear (*)
Bug Buzz
Sheer Cold
Freeze-Dry

Egg Moves:
Counter (*)
Earth Power (*)
Fell Stinger
Lunge
Pin Missile (*)
Spikes
Superpower (*)
Water Pulse (*)

Tutor Moves:
Electroweb
Focus Punch
Giga Drain
Knock Off

TM Moves:
Toxic
Hail
Taunt (*)
Blizzard (*)
Hidden Power [Fire]
Hyper Beam
Protect (*)
Solar Beam (*)
Earthquake
Dig (*)
Brick Break
Rest
Focus Blast
Endure
Acrobatics
Giga Impact
Stone Edge
Frost Breath
Rock Slide
Infestation
U-turn
Sleep Talk
Substitute

Heracross [F. Emasculata] (M)
Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)
Type: Bug / Fighting
Bug: Bug STAB;
Fighting: Fighting STAB;

Abilities:
Swarm:
Guts:
Moxie (HA Unlocked):

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (97.75) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

*Insert Sprite*
Heracross [F. Emasculata] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)
Abilities:
Skill Link (Mega):

Stats:
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (86.25) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


MC: 0
AC: 5/5

Moves (50/??):

Level-Up:
Arm Thrust (*)
Bullet Seed (*)
Night Slash (*)
Tackle (*)
Leer (*)
Horn Attack (*)
Endure (*)
Fury Attack (*)
Feint (*)
Aerial Ace (*)
Chip Away (*)
Counter (*)
Brick Break (*)
Pin Missile
Megahorn
Close Combat
Reversal

Egg Moves:
Bide (*)
Focus Punch (*)
Pursuit (*)
Revenge (*)
Rock Blast (*)

Tutor Moves:
Bug Bite
Iron Defense
Knock Off
Low Kick
Vacuum Wave

TM Moves:
Toxic (*)
Protect (*)
Smack Down (*)
Earthquake (*)
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Thief
Focus Blast
Shadow Claw (*)
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Swagger
Sleep Talk
Substitute
Rock Smash

Other:
Body Slam
Mimic
Charged[/USER] Stone]


Vikavolt [Darkness Falls] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Bug / Electric
Bug:
Electric:

Abilities:
Levitate:

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 43
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0

Moves (50/53?):

Level-Up:
Thunderbolt
Air Slash
Charge
Vice Grip (*)
String Shot (*)
Mud-Slap (*)
Bite (*)
Bug Bite (*)
Spark (*)
Acrobatics (*)
Crunch (*)
X-Scissor (*)
Guillotine
Dig
Bug Buzz
Discharge
Zap Cannon
Iron Defense
Agility

Egg Moves:
Electroweb (*)
Endure (*)
Harden (*)
Mud Shot (*)

TM Moves:
Toxic
Hidden Power [Rock] (*)
Hyper Beam
Light Screen(*)
Protect (*)
Rain Dance
Roost
Solar Beam
Thunder
Return
Double Team
Facade
Rest (*)
Attract
Round
Energy Ball
Charge Beam
Sky Drop
Giga Impact
Volt Switch (*)
Thunder Wave
Poison Jab
Swagger
Sleep Talk (*)
Substitute
Flash Cannon
Wild Charge

Armaldo [Ice] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock / Bug
Rock:
Bug:

Abilities:
Battle Armor:
Swift Swim (HA Unlocked):

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves (50/??):

Level-Up:
Crush Claw
Scratch (*)
Harden (*)
Mud Sport (*)
Water Gun (*)
Fury Cutter (*)
Smack Down (*)
Metal Claw (*)
Ancient Power (*)
Bug Bite (*)
Slash
Protect
Brine
X-Scissor
Rock Blast

Egg Moves:
Aqua Jet (*)
Cross Poison (*)
Iron Defense (*)
Knock Off (*)
Rapid Spin (*)

Tutor Moves:
Aqua Tail
Block
Iron Tail
Low Kick
Stealth Rock
String Shot
Superpower

TM Moves:
Toxic (*)
Earthquake
Dig
Brick Break (*)
Double Team
Sandstorm
Rock Tomb (*)
Aerial Ace
Facade
Rest (*)
Attract
Endure
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Sleep Talk (*)
Substitute
Rock Smash

Other:
Body Slam
Mimic


HEADS: zara | TAILS: p2x7
HEADS

zarator Sends out and Equips
P2X7 Sends out, Equips, Orders
zarator Orders
I Ref!​
 
Well, now it truly is a case of déjà vu. >.>


Vikavolt

Mud Shot - Mud-Slap - Mud Shot
IF Electivire uses Bide, initiate the action sequence Agility (Boosting) - Iron Defense - Mud Shot, beginning when Bide was first used. Only play this substitution once.
IF Electivire uses an unsuspended D/E move outside of a combo, AND you move after it based on Speed order, AND Electivire's last action was not Dig (Suspend), use Dig that action instead and push back.
IF Electivire is under the effects of a successful P/E move when you would act, use Agility (Boosting) the first instance and push back.
 
Let's try something different this time:

Substitute (25 HP) - Focus Punch + Fire Punch - Cooldown (Fire Punch
If you're not behind a sub on A2, replace your respective action with Substitute (25 HP) and push your actions back
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Electirizer
Motor Driver/Vital Spirit
100/100
5[6]/3/4[5]/2/95
Status: OK!
//VS//​
#Charged
Levitate
100/100
2/3/7[8]/3/43
Status: OK!
Battle Cals said:
=======
yknow how I roll

3094 + 6719 + 3969 + 5173 + 9579 + 1847 + 1372 + 7758 + 5730 + 9724 + 3380 + 3326 + 1657 + 7150 + 5659 = 76137

1ST ACTION

ELECTIVIRE uses Substitute
-24en

VIKAVOLT uses Mud Shot
Hit: 3094 (9500)
Crit: 6719 (625)
Damage: (6+11+2-3)*1.5=24
-4en

2ND ACTION

VIKAVOLT uses Mud-Slap
Crit: 3969 (625)
sub borke
-4en

ELECTIVIRE uses FOCUS FIRE
Crit: 5173 (625)
Effect: 9579 (1000)
Damage: (21+9+2-4.5)*1.5=44.25
-24en

3RD ACTION

VIKAVOLT uses Mud Shot
Hit: 1847 (9500)
Crit: 1372 (625)
Damage: (6+11+2-3)*1.5=24
-4en

TL;DR
-49HP -48EN
-44HP -12EN
=======
#Electirizer
Motor Driver/Vital Spirit
51/52
5[6]/3/4[5]/2/95 [54]
Status: -1 Spe
//VS//​
#Charged
Levitate
56/88
2/3/7[8]/3/43
Status: OK!

zarator Orders
P2X7 Orders
I Ref!
 
Rock Tomb - Rock Slide - Fire Punch
If Vikavolt uses Agility (non-evasive), not as part of a combo, and you're faster, replace your respective action with Taunt (Vikavolt) and push your actions back
If Vikavolt uses Mud-slap, not as part of a combo, and you're faster, and you're not behind a Substitute, replace your respective action with Substitute (25 HP) and push your actions back
If Vikavolt is in the evasive stage of Dig when you are to act, replace your respective action with Earthquake and push your actions back.
 

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