5th Gen Move/Ability/Item Updates Project - Read Post #265

Lemonade

WOOPAGGING
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couple of notes I'd like to pass on from bmb:

If a move has no related moves, remove that section entirely. If it is a bad move that has more powerful alternatives (ie Mirror Shot sucks, use Flash Cannon), mention those moves. Use the word "option" in these cases. (look at bmb's moves for examples)

some opinions of mine:
In general, cut down on the word "equivalent." Only use it when two moves are truly equivalent (ie Base Power, Accuracy, just a different type and a secondary effect that makes sense for that type). For example, Ice Beam is an Ice-type equivalent is pretty accurate for Flamthrower (under the related moves section).



eta: GPed / looked over and up http://www.smogon.com/forums/showpost.php?p=4036899&postcount=146

eta2: http://www.smogon.com/forums/showpost.php?p=4037032&postcount=147
 
checking in progress om nom nom
doign these
<h2>Competitive Use</h2>
<p>Mimic has little competitive use. First of all, the copied move resets when the user switches out, meaning even if the user copies a good move, it will not have it for the entire battle. Second, Mimic is often a wasted moveslot since the Pokemon will prefer a coverage move that is reliablmore reliable coverage move.</p>

<h2>Competitive Use</h2>
<p>Mind Reader has little competitive use sincbecause its effects are easily negated by the opponent switching out. Furthermore, a combination takes two turns of Mind Reader and an attack, leaving the user susceptible. The Pokemon would also lose a valuable moveslot, better used for a coverage or set-up move.</p>

<h2>Related Moves</h2>
<p>Lock-On is an exact equivalent.</p>

<h2>Competitive Use</h2>
<p>Mirror Coat is a good move on a few Pokemon, since; the rest are better off attacking than taking hits. Most notable is Wobbuffet, whicho has Shadow Tag to trap the opponent. Thus, it can, allowing it to eliminate troublesome special attackers without fear of them switching out. It should be noted, though, that this leaves it unable to hit special attacking Dark-types. In general, Pokemon with high HP that draw special attacks are the best users of this move. A Focus Sash can actuser can use this move to function as an emergency "revenge" killer, though this tactic is unreliable.</p>

<h2>Related Moves</h2>
<p>Counter is a Fighting-type move that has the same effect for physical attacks.</p>

<h2>Competitive Use</h2>
<p>Mirror Move has little competitive use, sinceas rarely is the the move used by the opponent useful against said opponent. Furthermore, the move is only copied for that turn, giving the opponent too much "control" to over the move you copy.</p>

<h2>Competitive Use</h2>
<p>Mirror Shot has little competitive use. It is weak compared other special Steel-type attacks, has poor accuracy. That's not to mention that, and to top it all off, Steel is a bad offensive typing anyway. The chance to lower accuracy is also not a perk sincesignificant perk as relying on lowering the opponent's accuracy is an unreliable tactic.</p>

<h2>Related Moves</h2>
<p>Flash Cannon is a more powerful Steel-type option.</p>
<p>Octazooka is a Water-type equivalent.</p>
<p>Mud Bomb is a Ground-type equivalent.</p>

<h2>Competitive Use</h2>
<p>Mist has little competitive use. SinceAs moves that lower stats are quite rare, there is little benefit to protecting your team from them. Furthermore, the moves that do occasionally lower stats have a low chance, which won't impact one's play.</p> Another thing to consider is the moveslot required--most Pokemon have better things to do.</p>

<h2>Competitive Use</h2>
<p>Mist Ball is a move exclusive to Latias, and while the 50% chance to lower the opponent's Special Attack is useful, the moves Psychic or Psyshock are preferred for their power. Most of Latias's targets are not affected much by a Special Attack drop either, as most of them are walls.</p>

<h2>Competitive Use</h2>
<p>Moonlight is somewhat unreliable sinceas the recovery is cut down by sandstorm and rain, two common weather conditions. Furthermore, it only has 8 maximum PP, which can be easily stalled out. For these reason, not many Pokemon use Moonlight. However, on a sun team, or if there is no other alternative, some Pokemon will, such as Cresselia, may use Moonlight for healing.</p>

<h2>Related Moves</h2>
<p>Morning Sun in an equivalent.</p>
<p>Synthesis is an equivalent.</p>

<h2>Competitive Use</h2>
<p>Morning Sunonlight is somewhat unreliable sinceas the recovery is cut down by sandstorm and rain, two common weather conditions. Furthermore, it only has 8 maximum PP, which can be easily stalled out. For these reason, not many Pokemon use Morning Sunonlight. However, on a sun team, or if there is no other alternative, some Pokemon will use Morning Sun, such as Espeon, may use Moonlight for healing.</p>

<h2>Related Moves</h2>
<p>Moonlight is an equivalent.</p>
<p>Synthesis is an equivalent.</p>

<h2>Competitive Use</h2>
<p>Mud Bomb has little competitive use sinceas it is weak and inaccurate. The chance to lower accuracy is also not a big draw, since lowering an opponent's accuracy is an unreliable tactic. Mud Bomb is eclipsed by Earth Power, which is both more powerful and more accurate.</p>

<h2>Related Moves</h2>
<p>Earth Power is a more powerful option.</p>
<p>Octazooka is a Water-type equivalent.</p>
<p>Mirror Shot is a Steel-type equivalent.</p>

<h2>Competitive Use</h2>
<p>For the most part, Mud Shot should not be used competitively since it is weak. However, the secondary effect to lower the target's Speed is desirable for some Pokemon, to turning a potentially check switching in into a non-threat. Other than this use, however, one should always use Earth Power.</p>

<h2>Related Moves</h2>
<p>Icy Wind is an Ice-type equivalent.</p>

<h2>Competitive Use</h2>
<p>Mud Sport should not be used competitively. The majority of Pokemon with access to this move are immune to Electric-type attacks, and those that aren't would prefer switching to a teammate immune or resistant to Electric-type attacks to put pressure on the opponent.</p>

<h2>Competitive Use</h2>
<p>Muddy Water is generally inferior to Surf, which is more accurate and has the same power. This is because Muddy Water's effect of lowering the target's accuracy is not vital--not as vital as missing the target. LMuddy Water's secondary effect is negligible too: lowering accuracy is an unreliable tactic since the opponent can simply switch out and reset any changes made.</p>

<h2>Competitive Use</h2>
<p>Mud-Slap haves little competitive use. Its lower Base Power is unfavorable when compared to, mainly because there are many more powerful options. Although there is a 100% chance to lower the target's accuracy, this effect can be negated by the foe simply switching out.</p>


done probably
HTML:
[HIDE=Mimic]
<h2>Competitive Use</h2>
<p>Mimic has little competitive use. First of all, the copied move resets when the user switches out, meaning even if the user copies a good move, it will not have it for the entire battle. Second, Mimic is often a wasted moveslot since the Pokemon will prefer a more reliable coverage move.</p>
[/HIDE]
[HIDE=Mind Reader]
<h2>Competitive Use</h2>
<p>Mind Reader has little competitive use because its effects are easily negated by the opponent switching out. Furthermore, a combination takes two turns of Mind Reader and an attack, leaving the user susceptible. The Pokemon would also lose a valuable moveslot, better used for a coverage or set-up move.</p>
 
<h2>Related Moves</h2> 
<p>Lock-On is an exact equivalent.</p> 
[/HIDE]
[HIDE=Mirror Coat]
<h2>Competitive Use</h2>
<p>Mirror Coat is a good move on a few Pokemon; the rest are better off attacking than taking hits. Most notable is Wobbuffet, who has Shadow Tag to trap the opponent, allowing it to eliminate troublesome special attackers without fear of them switching out. It should be noted, though, that this leaves it unable to hit special attacking Dark-types. In general, Pokemon with high HP that draw special attacks are the best users of this move. A Focus Sash user can use this move to function as an emergency "revenge" killer, though this tactic is unreliable.</p>
 
<h2>Related Moves</h2> 
<p>Counter is a Fighting-type move that has the same effect for physical attacks.</p> 
[/HIDE]
[HIDE=Mirror Move]
<h2>Competitive Use</h2>
<p>Mirror Move has little competitive use, as rarely is the move used by the opponent useful against said opponent. Furthermore, the move is only copied for that turn, giving the opponent too much control over the move you copy.</p>
 [/HIDE]
[HIDE=Mirror Shot]<h2>Competitive Use</h2>
<p>Mirror Shot has little competitive use. It is weak compared other special Steel-type attacks, has poor accuracy, and to top it all off, Steel is a bad offensive typing anyway. The chance to lower accuracy is also not a significant perk as relying on lowering the opponent's accuracy is an unreliable tactic.</p>
 
<h2>Related Moves</h2> 
<p>Flash Cannon is a more powerful Steel-type option.</p>
<p>Octazooka is a Water-type equivalent.</p>
<p>Mud Bomb is a Ground-type equivalent.</p> [/HIDE]
[HIDE=Mist]<h2>Competitive Use</h2>
<p>Mist has little competitive use. As moves that lower stats are quite rare, there is little benefit to protecting your team from them. Furthermore, the moves that do occasionally lower stats have a low chance, which won't impact one's play. Another thing to consider is the moveslot required—most Pokemon have better things to do.</p>[/HIDE]
[HIDE=Mist Ball]
<h2>Competitive Use</h2>
<p>Mist Ball is a move exclusive to Latias, and while the 50% chance to lower the opponent's Special Attack is useful, the moves Psychic or Psyshock are preferred for their power. Most of Latias's targets are not affected much by a Special Attack drop either, as most of them are walls.</p>[/HIDE]
[HIDE=Moonlight]
<h2>Competitive Use</h2>
<p>Moonlight is somewhat unreliable as the recovery is cut down by sandstorm and rain, two common weather conditions. Furthermore, it only has 8 maximum PP, which can be easily stalled out. For these reason, not many Pokemon use Moonlight. However, on a sun team, or if there is no other alternative, some Pokemon, such as Cresselia, may use Moonlight for healing.</p>
 
<h2>Related Moves</h2> 
<p>Morning Sun in an equivalent.</p>
<p>Synthesis is an equivalent.</p> [/HIDE]
[HIDE=Morning Sun]<h2>Competitive Use</h2>
<p>Moonlight is somewhat unreliable as the recovery is cut down by sandstorm and rain, two common weather conditions. Furthermore, it only has 8 maximum PP, which can be easily stalled out. For these reason, not many Pokemon use Moonlight. However, on a sun team, or if there is no other alternative, some Pokemon, such as Espeon, may use Moonlight for healing.</p>
 
<h2>Related Moves</h2> 
<p>Moonlight is an equivalent.</p>
<p>Synthesis is an equivalent.</p> [/HIDE]
[HIDE=Mud Bomb]<h2>Competitive Use</h2>
<p>Mud Bomb has little competitive use as it is weak and inaccurate. The chance to lower accuracy is also not a big draw, since lowering an opponent's accuracy is an unreliable tactic. Mud Bomb is eclipsed by Earth Power, which is both more powerful and more accurate.</p>
 
<h2>Related Moves</h2> 
<p>Earth Power is a more powerful option.</p>
<p>Octazooka is a Water-type equivalent.</p>
<p>Mirror Shot is a Steel-type equivalent.</p> [/HIDE]
[HIDE=Mud Shot]<h2>Competitive Use</h2>
<p>For the most part, Mud Shot should not be used competitively since it is weak. However, the secondary effect to lower the target's Speed is desirable for some Pokemon to turn a potential check switching in into a non-threat. Other than this, however, one should always use Earth Power.</p>
 
<h2>Related Moves</h2> 
<p>Icy Wind is an Ice-type equivalent.</p> [/HIDE]
[HIDE=Mud Sport]<h2>Competitive Use</h2>
<p>Mud Sport should not be used competitively. The majority of Pokemon with access to this move are immune to Electric-type attacks, and those that aren't would prefer switching to a teammate immune or resistant to Electric-type attacks to put pressure on the opponent.</p>
[/HIDE]
[HIDE=Muddy Water]
<h2>Competitive Use</h2>
<p>Muddy Water is generally inferior to Surf, which is more accurate and has the same power. Muddy Water's secondary effect is negligible too: lowering accuracy is an unreliable tactic since the opponent can simply switch out and reset any changes made.</p>
 [/HIDE]
[HIDE=Mud-Slap]
<h2>Competitive Use</h2>
<p>Mud-Slap has little competitive use, mainly because there are many more powerful options. Although there is a 100% chance to lower the target's accuracy, this effect can be negated by the foe simply switching out.</p>[/HIDE]
 
Gonna do descriptions if they're not there...

I'm planning to do the following:

NOTE: I realize Rock Slide is actually a common move in VGC, but I'm not sure what to say about it other than what I've written for it atm. So if it's not informative enough, please tell! (This also goes for other moves.)

[SHORT DESC]
Base Power doubles if an ally fainted in the previous turn.

[LONG DESC]
<h2>Description</h2>
<p>Deals damage. If an ally fainted in the previous turn, this move's Base Power is doubled.</p>

<h2>Competitive Use</h2>
<p>Stoutland is the only bearer of this move that gets STAB on it. It can be decent on the Choice Band set for greater revenge killing power, but considering an ally has to have fainted in the previous turn, it is a rather inconsistent move, so Return is preferred. Additionally, even with Stoutland's shallow movepool, it needs all the moves it can get to combat Steel-types, Water-types, and Ghost-types.</p>


<h2>Competitive Use</h2>
<p>This move's power, reliability, and availabilty for any Pokémon capable of learning a TM make it the bread-and-butter physical STAB for the vast majority of Normal-types. Water-types occasionally use this move for its decent neutral coverage.</p>

<h2>Related Moves</h2>
<p>Frustration is an equivalent move, but its Base Power is calculated as the inverse of Return's.</p>


<h2>Competitive Use</h2>
<p>Revenge is very rarely used, mostly because of the existence of Close Combat and Hi Jump Kick, both of which are at least as powerful as Revenge. The negative priority and the necessity of moving second prevent this move from being very helpful for most Pokemon. However, a slow Fighting type using Bulk Up, such as Hitmontop, can use it to avoid the Defense drops of Close Combat and the possible crash damage of Hi Jump Kick.</p>

<h2>Related Moves</h2>
<p>Avalanche is an Ice-type equivalent.</p>


<h2>Competitive Use</h2>
<p>Reversal is mostly famous for its use on cheesy Substitute + Salac Berry combos from past generations, which were easily foiled by residual damage. In a generation that lacks this combo, it is barely known to be on any Pokemon, but some occasionally find success in the strategy. Strangely enough, perhaps the most prominent and successful user of Reversal by far is Dugtrio. At full power, Reversal gives Dugtrio the power it needs to OHKO the likes of Blissey, Chansey, and Tyranitar, as well as deal serious damage to Ferrothorn and Politoed. Arena Trap works very well with this move, since there is little that the opponent can do about Dugtrio once it has initiated its strategy.</p>

<h2>Related Moves</h2>
<p>Flail is a Normal-type equivalent.</p>


<h2>Competitive Use</h2>
<p>Forcing the opponent to switch has several advantages. Firstly, the opponent has no control over what is switched in, which makes it likely that the opponent will be forced to switch again. Secondly, the switch-in is forced to take entry hazard damage, which is especially advantageous for defensive teams for which this is one of their primary damaging methods. Lastly, it can save the team from an opposing setup sweeper that has gone out of control, even if it has a Substitute up. Since the move has negative priority, this move is commonly seen on slow, bulky Pokemon, such as Giratina in Ubers, Heatran in OU, and Blastoise in UU.</p>

<p>Many defensive Pokemon have the luxury of choosing between Roar and Dragon Tail. The advantage of Roar is that it works even if the opponent has a Substitute up, whereas Dragon Tail may merely break the Substitute. This can especially be a problem in matchups such as Blastoise vs Kingdra in UU, where Dragon Tail may not even break the Substitute because the Blastoise has a Bold or Calm nature. On the other hand, Taunt disables this move, and Magic Coat and Magic Bounce reflect it. These situations cause many Pokemon to choose Dragon Tail over Roar.</p>

<h2>Related Moves</h2>
<p>Circle Throw is a Fighting-type equivalent that deals damage.</p>
<p>Dragon Tail is a Dragon-type equivalent that deals damage.</p>
<p>Whirlwind is a Normal-type equivalent that affects Pokemon that have Soundproof.</p>


<h2>Competitive Use</h2>
<p>The main advantage of Rock Slide over other Rock-type moves is that it can bypass Focus Sash and partially bypass Substitute. This can be especially helpful against Substitute stallers. However, this move has a very low distribution, and it is weaker than Stone Edge on average. Consequently, few Pokemon use it in OU and UU.</p>

<p>Cloyster is the main user of Rock Blast in OU, and with its Skill Link ability, it can use all five hits of the move, causing massive damage to Water- and Ice-types that would otherwise switch in to resist its STABs. In UU, Rhyperior enjoys STAB from Rock Blast, which makes it a nice choice for dealing with Substitute users.</p>

<h2>Related Moves</h2>
<p>Bone Rush is a Ground-type equivalent.

Bullet Seed is a 100% accurate Grass-type equivalent.

Icicle Spear is a 100% accurate Ice-type equivalent.

Tail Slap is an 85% accurate Normal-type equivalent.</p>


<h2>Competitive Use</h2>
<p>There is virtually no reason to use this move. The 17% overall confusion probability is not worth the 85% accuracy or the power drop compared to Return, Frustration, or Double-Edge. Tauros can occasionally use this move due to Sheer Force boosting its power to 117.</p>

<h2>Related Moves</h2>
<p>See <a href=http://www.smogon.com/bw/articles/bw_status#Confusion>this section</a> for a list of moves that can cause confusion.</p>


<h2>Competitive Use</h2>
<p>As far as boosting moves go, Rock Polish is not as universally neglected as moves that solely raise Defense or Special Defense, but it is far less popular than offensive boosting moves. The main reason for this is that the turn spent setting up necessitates the need to OHKO the opposition and try for a sweep, and yet Rock Polish does not boost attacking power at all. In spite of all this, Rock Polish is typically distributed to Rock-, Ground-, and Steel-types, most of which are very slow and desperately need a Speed increase to function well offensively, or just to outrun everything and its mother. The power that many of these Pokemon have also plays into the use of Rock Polish.</p>

<p>There are a few interesting combinations for this move. One very common way to use Rock Polish is in a "Double Dancer" set paired with Swords Dance, where the user can use either Rock Polish to outrun and demolish offensive teams, or Swords Dance to break through defensive teams. The most prominent user of this strategy in OU is Terrakion, whose awesome coverage with its STABs really help the set to work. Groudon can use a similar set in Ubers. Another use is on a Baton Pass user, such as Mew.</p>

<h2>Related Moves</h2>
<p>Agility is a Psychic-type equivalent.

Autotomize is a Steel-type equivalent that also halves the weight of the user.</p>


<h2>Competitive Use</h2>
<p>In singles, Rock Slide is typically only used on Pokemon that do not have Stone Edge (i.e. Excadrill in Ubers). The main problem with Rock Slide is that its imperfect 90% accuracy, while better than Stone Edge's 80% accuracy, is not very attractive, which makes the power loss compared to Stone Edge hardly worth it. The flinching possibility and higher PP are worth noting, though; the latter is primarily the reason for Curse Regirock using it in NU.</p>

<p>In VGC, Rock Slide is quite a bit more important. The main reason for this is that it is a spread attack with no immunities that pairs well with Earthquake. The flinching possibility is the icing on the cake, since flinches can be critical in VGC.</p>

<h2>Related Moves</h2>
<p>See <a href=http://www.smogon.com/bw/articles/bw_status#Flinch>this section</a> for a list of moves that can cause flinching.</p>

<p>Discharge is a special Electric-type equivalent, in that it hits both enemies.</p>


<h2>Competitive Use</h2>
<p>This move has too little power and a secondary effect that is not reliable enough to be remotely competitive.</p>


<h2>Competitive Use</h2>
<p>This move is strictly inferior to Rock Slide, which has more power and a secondary effect.</p>


<h2>Competitive Use</h2>
<p>Decreasing the Speed of the opponent with a damaging move can be a slightly compelling reason to use a move as weak as Rock Tomb. However, like all moves that temporarily reduce the opponent's stats, it is rather unreliable and the payoff is not worth the reduced power.</p>

<h2>Related Moves</h2>
<p>Icy Wind is a 55 Base Power Ice-type equivalent.</p>


<h2>Competitive Use</h2>
<p>Maybe if this existed in RBY, it might have been good. Alas, being forced into one turn of doing absolutely nothing is an extremely dangerous risk, giving the opponent one precious extra turn to execute his or her general strategy. The fact that its two users are both slow with crippling type weaknesses makes it absolutely suicidal for either of them to use it. In fact, there are more powerful, far less risky moves than this. To put things into perspective, Rhyperior's Rock Wrecker is slightly weaker than Medicham's High Jump Kick. There are stronger moves in all the tiers above RU (mostly due to weather boosts), and there are certainly similarly powerful moves even in RU and NU that are much safer than Rock Wrecker.</p>

<h2>Related Moves</h2>
<p>Blast Burn is a special Fire-type equivalent.

Frenzy Plant is a special Grass-type equivalent.

Giga Impact is a physical Normal-type equivalent.

Hydro Cannon is a special Water-type equivalent.

Hyper Beam is a special Normal-type equivalent.</p>
 
Let's just go ahead and finish it up, eh?
Edit: reasonable deadline but... ME, STOP DERPING WITH PERIODS!

EDIT: All previously typed-up moves are now in the proper format
<h2>Competitive Use</h2>
<p>Role Play is an incredibly gimmicky move without much use. When you look at the list of competitively viable Pokemon with Role Play, you realize that most of them have great abilities. The list of OU Pokemon with access to this move is Jirachi, Celebi, Magnezone, and Alakazam, all which have amazing abilities, and would never want to give that ability to the opponent.</p>

<h2>Related Moves</h2>
<p>Entrainment gives both Pokemon the user's ability instead of the target's ability.</p>
<p>Skill Swap is an equivalent move, but trades abilities with the target instead of copying it.</p>

<h2>Competitive Use</h2>
<p>Rolling Kick should never be considered for competitive play because all the Pokemon who can use Rolling Kick have much better options. The Elekid line has access to Cross Chop, the Machop line has access to a 100% accurate DynamicPunch, and Hitmonlee and Hitmontop have access to Close Combat. These are all superior options due to higher base power, as well as better accuracy for two out of the three listed moves.</p>

<h2>Related Moves</h2>
<p>Cross Chop is a more powerful, slightly less accurate Fighting-type move with a higher critical hit ratio instead of having the chance to flinch the opponent.</p>
<p>DynamicPunch is a more powerful Fighting-type move that confuses the opponent instead of having a chance to flinch the opponent.</p>
<p>Close Combat is a more powerful Fighting-type move that lowers the user's defenses instead of having a chance to flinch the opponent.</p>

<h2>Competitive Use</h2>
<p>Rollout really does not have any use on anything except for, on occasion, Shuckle, a Pokemon who is already incredibly gimmcky. While Rollout can become a very powerful attack, it requires multiple turns to actually bring the Base Power of the attack up to a respectable level. The fact that Rollout can miss, sending it back to a 30 Base Power attack, makes it all the less worthwhile to actually use this move.</p>

<h2>Related Moves</h2>
<p>Ice Ball is an Ice-type equivalent.</p>

<h2>Competitive Use</h2>
<p>Roost is a great competitive addition to any Pokemon's movepool. The ability to instantly recover 50% of the user's HP is always an amazing ability to have in compatible battling, and allows many walls, such as Skarmory, Lugia, and many others, to easily keep themselves alive. Roost's secondary effect, negating the user's Flying typing, is a mixed bag dependent on a few things. For example, if Skarmory is against a Conkeldurr, using Roost would make Skarmory weak to Drain Punch, and a player should be wary of using Roost over Brave Bird or Taunt in that scenario. On the other hand, if a fast wall like Lugia is against a bulky Zekrom, Roost can be used to allow Lugia to survive the incoming Bolt Strike.</p>

<h2>Competitive Use</h2>
<p>Round, the new universal TM, is a giant slouch in the effectiveness department. While it does have the chance to hit incredibly hard in doubles and triples, it serves no use at all over many more-powerful attacks in singles battles, with a constantly low 60 Base Power.</p>

<h2>Related Moves</h2>
<p>Hyper Voice is a stronger version of Round, but it does not gain power with consecutive use in multi-battles.</p>

<h2>Competitive Use</h2>
<p>Sacred Fire, Ho-Oh's signature move, should never be forgotten, and is one of the reasons Ho-Oh remains a threatening force in Ubers. Even with the prevalence of Rain weakening Sacred Fire's power, it is sure to deal major damage to almost anything, and Brave Bird will hit what Sacred Fire does not. Sacred Fire's amazing secondary effect in burning the opponent 50% of the time is something you could not possibly overlook, as it means that a physical attacker can almost never switch in, or it will easily become severely crippled for the rest of the game. Of course, the residual damage from Burn is a great thing to have on any Pokemon in Ubers, even Palkia, who otherwise absorbs Sacred Fire due to a 4x resistance.</p>

<h2>Competitive Use</h2>
<p>Sacred Sword, the signature move of the Musketeer trio (and the unreleased Keldeo, who should never run a physical set anyways), is by no means a bad move, having a respectable 90 Base Power and perfect accuracy, but Sacred Sword will always be outclassed on offensive versions of the Musketeers by Close Combat, a move with significantly more Base Power. On defensive variants, however, Sacred Sword is a great STAB move to abuse, as it will not lower the user's defensive stats.</p>

<h2>Related Moves</h2>
<p>Close Combat is a more powerful Fighting-type move, but it lowers the user's defensive stats.</p>

<h2>Competitive Use</h2>
<p>Safeguard has a very interesting effect in protecting the team from status, but there are so few usable Pokemon with access to Safeguard that can afford the moveslot Safeguard takes up and actually have the bulk to set up the Safeguard without being easily KO'd the next turn. However, there is one Pokemon, Wobbuffet, that has both a small enough movepool and enough bulk to set up and abuse Safeguard successfully.</p>

<h2>Related Moves</h2>
<p>Aromatherapy does not not protect against status, but it does cure pre-existing status.</p>
<p>Heal Bell does not protect against status, but it does cure pre-existing status.</p>

<h2>Competitive Use</h2>
<p>Sand Tomb, like all the other trapping moves, is incredibly gimmicky. Sand Tomb can, on occasion, allow a Pokemon to easily set up, but it also requires that it traps the right Pokemon, which takes a lot of luck, skill, and prediction to actually accomplish. It might allow a Pokemon such as Garchomp to capture a Pokemon that does not poss any sort of threat to it, like Forretress, and set up Substitutes and Swords Dances (provided the Forretress is running Volt Switch or Toxic over Gyro Ball), but that really is the extent of what Sand Tomb can do.</p>

<h2>Related Moves</h2>
<p>Clamp is a Water-type equivalent.</p>
<p>Fire Spin is a Fire-type equivalent.</p>
<p>Magma Storm is a Fire-type equivalent, but with much greater Base Power.</p>
<p>Whirlpool is a Water-type equivalent.</p>
<p>Bind is a Normal-type equivalent.</p>
<p>Wrap is a Normal-type equivalent.</p>

<h2>Competitive Use</h2>
<p>Are you really using Sand Attack? You realize the opponent can just switch out, right?</p>

<h2>Related Moves</h2>
<p>Flash is a Normal-type equivalent.</p>
<p>Kinesis is a Psychic-type equivalent.</p>
<p>SmokeScreen is a Normal-type equivalent.</p>
<p>Mud-Slap deals damage along with lowering the opponent's accuracy one stage.</p>

<h2>Competitive Use</h2>
<p>Scald is an excellent new tool for any bulky Water-type to use and abuse to the fullest. While Scald may not be quite as powerful as Surf, it still packs a punch. The real reason why Scald is the premier attack for defensive Water-types is the amazing secondary effect of burning the opponent. This allows many walls that are lacking in physical Defense, like Jellicent and Tentacruel, to wall physical attackers almost indefinitely. While Scald does shine against physical attackers, it still deals important residual damage to special attackers or walls, allowing the Scald user to eventually stall out the target.</p>

<h2>Related Moves</h2>
<p>Surf is more powerful, but it does not have the chance to burn the opponent.</p>

<h2>Competitive Use</h2>
<p>Speed is an important stat, to be sure, but lowering an opponent's Speed with Scary Face really is not a good idea, as if you really need to lower the opponent's Speed, you'll be taking a giant hit most of the time, possibly losing the user of Scary Face, to possible make the target easier to revenge kill.</p>

<h2>Related Moves</h2>
<p>Cotton Spore is a Grass-type equivalent.</p>

<h2>Competitive Use</h2>
<p>Have you beaten Burgh in-game yet? If not, go ahead and use Scratch. If you have, stop using Scratch before you make a fool out of yourself.</p>

<h2>Related Moves</h2>
<p>Return is a much more powerful physical Normal-type move</p>
<p>Pound is identical.</p>
<p>Pay Day is identical.</p>

<h2>Competitive Use</h2>
<p>Like all other stat-lowering moves, Screech's effect is nullified by the simple act of switching out. To be fair, it may help you get a somewhat easy KO when you have Choice Band Scizor or Tyranitar switch in after a target has had their Defense lowered and proceed to trap and KO them with Pursuit, but has very little use outside of that scenario.</p>

<h2>Related Moves</h2>
<p>Fake Tears is a Dark-type, special, and 15% more accurate equivalent that lowers Special Defense instead.</p>
<p>Metal Sound is a Steel-type, special equivalent that lowers Special Defense instead.</p>

<h2>Competitive Use</h2>
<p>Searing Shot, one of Victini's signature moves, is a more powerful version of Flamethrower. While it is a usable move on special variants, the reason Searing Shot does not get much usage is because of Victini's ability, Victory Star. Victory Star brings Fire Blast's shaky accuracy to a rather reasonable level, and the large boost in power from Searing Shot to Fire Blast is enough reason to risk the small chance of Fire Blast missing.</p>

<h2>Related Moves</h2>
<p>Flame Burst is a weaker variant of Searing Shot.</p>
<p>Heat Wave does not have perfect accuracy, but has the same power and burn chance as Searing Shot.</p>

<h2>Competitive Use</h2>
<p>The only reason to use Secret Power over Return is the 30% paralysis chance, but you should just run Thunder Wave to bring the chance of paralysis to 100% and use Return to attack.</p>

<h2>Related Moves</h2>
<p>Return is a more powerful alternative, but without the paralysis chance.</p>

<h2>Competitive Use</h2>
<p>Secret Sword, the signature move of Keldeo, is a great addition to the little pony's movepool. Secret Sword's effect of hitting the opponent's physical defense means that the premier special walls, Chansey and Blissey, have no chance whatsoever of walling Keldeo, despite its somewhat middling Base Power.</p>

<h2>Related Moves</h2>
<p>Psyshock is a slightly less powerful, Psychic-type equivalent.</p>
<p>Psystrike is a more powerful, Psychic-type equivalent.</p>

<h2>Competitive Use</h2>
<p>Seed Bomb, as a relatively high powered Grass-type physical attack, allows Pokemon like Breloom to have a hard-hitting STAB move. It also allows other Pokemon, like Ambipom, to easily nail Rock-, Water-, and Ground-types that would otherwise wall them.</p>

<h2>Related Moves</h2>
<p>Crunch is a Dark-type equivalent, but has a chance to lower Defense.</p>
<p>Dragon Claw is a Dragon-type equivalent.</p>
<p>Drill Peck is a Flying-type equivalent.</p>
<p>Poison Jab is a Poison-type equivalent, but has a chance to inflict toxic.</p>
<p>Iron Head is a Steel-type equivalent, but has a chance to flinch the target.</p>
<p>Strength is a Normal-type equivalent.</p>
<p>X-Scissor is a Bug-type equivalent.</p>

<h2>Competitive Use</h2>
<p>Seed Flare, the signature move of Shaymin and Shaymin-S, is a great move in their arsenals. While unfortunately having imperfect accuracy, the high power and great chance to lower Special Defense more than makes up for it. In the case of Shaymin-S, Seed Flare has a jaw-dropping 67% chance to lower the opponent's SpD, factoring in accuracy. This can easily lead to walls like Lugia or Blissey being easily dealt with either by Shaymin or other special attackers, as they no longer have mammoth SpD stats to help them take hits.</p>

<h2>Related Moves</h2>
<p>Fire Blast is a Fire-type equivalent with a chance to burn instead of lower SpD.</p>
<p>Hydro Pump is a Water-type equivalent with no added effect.</p>

<h2>Competitive Use</h2>
<p>Seismic Toss is a great addition for any wall with low attacking stats that allows a wall like Chansey or Registeel to wear down non-Ghost types quickly, even without Toxic to aid the damage output. It also has the added bonus of keeping said walls from becoming utter Taunt bait, which would otherwise make them easy set-up fodder for the likes of Skarmory.</p>

<h2>Related Moves</h2>
<p>Night Shade is a Ghost type equivalent.</p>

<h2>Competitive Use</h2>
<p>Selfdestruct never was a good move due to the sheer existence of Explosion. In fact, the only Pokemon that has access to Selfdestruct but not Explosion are Snorlax and Munchlax. To make things worse for Selfdestruct, 5th gen mechanics makes Selfdestruct and Explosion almost laughable moves due to the severe drop in power.</p>

<h2>Related Moves</h2>
<p>Explosion is an equivalent with much higher Base Power.</p>

<h2>Competitive Use</h2>
<p>Shadow Ball is the most powerful special Ghost-type attack, and is a great move in its own right. It serves as the primary STAB attack of offensive Ghost-types like Gengar, and has great coverage alongside Psychic attacks, becoming a great move on Psychic-types like Alakazam or Reuniclus. The oft-neglected side effect of Shadow Ball, the ability to lower the Special Defense of the opponent, can easily turn the tide in the attacker's favor when faced with trying to break down a wall when the attacker is repeatedly using Shadow Ball.</p>

<h2>Related Moves</h2>
<p>Dark Pulse is a Dark-type equivalent with the chance to flinch instead of lowering the target's Special Defense.</p>

<h2>Competitive Use</h2>
<p>Shadow Claw is normally an inferior option on quite a few physical attackers due to its limited coverage on the physical spectrum, but is a useful coverage move on a select few physical sweepers like Excadrill and Blaziken. On these few Pokemon, Shadow Claw is able to easily dish out a lot of damage to bulky Psychic and Ghost types like Giratina who would otherwise laugh at any of their attacks. </p>

<h2>Related Moves</h2>
<p>Cross Poison is a Poison-type equivalent, but with an additional 10% chance of poisoning the target.</p>
<p>Psycho Cut is a Psychic-type equivalent.</p>
<p>Night Slash is a Dark-type equivalent.</p>

<h2>Competitive Use</h2>
<p>Shadow Force, the signature move of the Giratina formes (and Arceus) is unfortunately not a great move. While it does have high Base Power and the ability to avoid any attack, the fact that the opponent can easily switch to a Normal-type like Blissey or a Steel-type like Ferrothorn to absorb the attack makes Shadow Force a generally bad choice.</p>

<h2>Competitive Use</h2>
<p>Shadow Punch is an outclassed move. It is almost never used as a coverage move due to the existence of Shadow Claw, which has higher base power and a higher critical hit ratio. Another detriment to Shadow Punch is the fact that most of the Pokemon who receive Shadow Punch are either specially-based attackers, like the Gengar family, or rarely have an attacking move outside of Night Shade, like Dusclops. Shadow Punch is honestly only usable on Iron Fist Golurk, and a few variants of Dusknoir.</p>

<h2>Related Moves</h2>
<p>Magnet Bomb is a Steel-type equivalent.</p>
<p>Magical Leaf is a Grass-type equivalent.</p>
<p>Shock Wave is an Electric-type equivalent.</p>
<p>Aerial Ace is a Flying-type equivalent.</p>
<p>Faint Attack is a Dark-type equivalent.</p>
<p>Swift is a Normal-type equivalent.</p>

<h2>Competitive Use</h2>
<p>Shadow Sneak, even with low distribution, is a great move on the majority of Pokemon with access to it. While not a very powerful move, it gives much-needed priority to attackers like mixed Giratina-O or physical sweepers like Gallade. Without the priority from Shadow Sneak, the Shadow Sneak user is much easier to revenge kill, as all the Pokemon who have access to Shadow Sneak have low or average Speed. Revenge killers, who otherwise would switch in and take the Shadow Sneak user out without taking a hit, the revenge killer is now forced to take a hit, and the majority of these revenge killers will take major damage from Shadow Sneak.</p>

<h2>Related Moves</h2>
<p>Aqua Jet is a Water-type equivalent.</p>
<p>Bullet Punch is a Steel-type equivalent.</p>
<p>Fake Out is a Normal-type equivalent, but causes a flinch, and can only be used on the user's first turn out.</p>
<p>Ice Shard is an Ice-type equivalent.</p>
<p>Mach Punch is a Fighting-type equivalent.</p>
<p>Quick Attack is a Normal-type equivalent.</p>
<p>Vacuum Wave is a special Fighting-type equivalent.</p>

<h2>Competitive Use</h2>
<p>Sharpen is a horrible move. It has incredibly limited distribution, being only known by the Porygon line and Cryogonal. None of the four Pokemon with access to Sharpen should ever bother with a physical attacking set, as they all have low Attack stats. Porygon2 should stick with being an offensive wall, Porygon-Z should stick with being a special sweeper, and Cryogonal should stick with being a specially defensive Rapid Spinner.</p>

<h2>Related Moves</h2>
<p>Howl is identical.</p>
<p>Meditate is a Psychic-type equivalent</p>

<h2>Competitive Use</h2>
<p>This move is banned under the OHKO Clause.</p>

<h2>Related Moves</h2>
<p>Guillotine and Horn Drill are Normal-type equivalents.</p>
<p>Fissure is a Ground type equivalent.</p>

<h2>Competitive Use</h2>
<p>Shell Smash is, quite arguably, the best boosting move in the entire game. The ability to essentially give the user a Swords Dance, Nasty Plot, and Agility boost in one turn can turn almost anything into a fearsome sweeper. This is especially true in the case of Cloyster who, with the addition of Shell Smash to its movepool, instantly changed from a UU hazard setter and Rapid Spin user into a fearsome OU sweeper who can even sweep Ubers teams with ease. The combination of Shell Smash and Baton Pass from Pokemon like Gorebyss and Smeargle can give these boosts to even more fearsome sweepers such as Dragonite, who can already rip apart teams.</p>

<h2>Competitive Use</h2>
<p>Shift Gear is the only reason Klinklang is ever seen competitively. Otherwise, Klinklang would not hit nearly hard enough with Gear Grind, Return would do pitiful damage, and it would be much easier to revenge kill due to its middling Speed. Smeargle can also take advantage of Gear Grind in RU, as it is unable to pass Shell Smash, and can use Gear Grind to effectively help a physical sweeper like Gallade or Entei sweep through teams.</p>

<h2>Competitive Use</h2>
<p>Shock Wave is ultimately a useless move. Due to the Evasion Clause, you will almost never see a Pokemon who can avoid 100% accurate attacks like Thunderbolt, which is always superior to Shock Wave.</p>

<h2>Related Moves</h2>
<p>Thunderbolt is much more powerful and has a chance to paralyze the opponent</p>
<p>Thunder is much more powerful and has a chance to paralyze the opponent, but can miss outside of Rain</p>

<h2>Competitive Use</h2>
<p>Signal Beam is a generally outclassed move. As a specially-based Bug-type move, it is completely outclassed by Bug Buzz due to Bug Buzz's higher base power. As a coverage move for the many Psychic-types who receive Signal Beam, Shadow Ball is normally a better choice, as many of these Psychic-types will also have Focus Blast or Hidden Power Fighting to cover Dark types alongside their STAB and Shadow Ball.</p>

<h2>Related Moves</h2>
<p>Bug Buzz is a more powerful special Bug-type move with the chance to lower the opponent's Special Defense.</p>

<h2>Competitive Use</h2>
<p>Silver Wind is an incredibly gimmicky move. Due to its low Base Power, it does not serve very well as a main STAB move or a coverage move, especially when there are many more powerful options. Silver Wind's only use is in its secondary effect, but the fact that the chance to raise your stats is very low, aided by the fact that Silver Wind itself will not do much damage, leaving you open to a lot of hits while you attempt to raise your stats, means that Silver Wind should never be used, even on Serene Grace Togekiss.</p>

<h2>Related Moves</h2>
<p>AncientPower is a Rock-type equivalent.</p>
<p>Ominous Wind is a Ghost-type equivalent.</p>

<h2>Competitive Use</h2>
<p>Simple Beam should never be considered for competitively play. There are very few Pokemon who receive this move, and not all of them are viable in any tier, including NU. The worst part of this move is that you are giving the opponent what is actually a usable ability. If a Pokemon uses Simple Beam on a Pokemon that can set up, the target can now set up twice as fast, and the ability it loses will usually not be necessary after it gains the ability to be able to sweep the Simple Beam user's team easily.</p>

<h2>Competitive Use</h2>
<p>Needless to say, Sleep is the best status condition to put on the opponent, especially with Generation V's sleep mechanics. However, Sing's atrocious accuracy makes it horrible in competitive play, as it will frequently miss. Furthermore, the majority of the Pokemon who receive Sing can not take advantage of an opponent while he is asleep, but it does provide team support.</p>

<h2>Related Moves</h2>
<p>Sleep Powder is a Grass-type equivalent, but with 75% accuracy.</p>
<p>Hypnosis is a Psychic-type equivalent, but with 60% accuracy.</p>
<p>Lovely Kiss is an equivalent move, but with 75% accuracy.</p>
<p>GrassWhistle is a Grass-type equivalent.</p>
<p>Spore is a Grass-type equivalent, but with perfect accuracy.</p>

<h2>Competitive Use</h2>
<p>Sketch, in itself, is absolutely atrocious, as Smeargle can rarely control what move Sketch will copy from the opponent, and the move Smeargle does copy will be, an overwhelming majority of the time, absolutely useless on Smeargle. However, Sketch is also the reason Smeargle could ever be used, as it turns a Pokemon with absolutely miserable stats into a very reliable Baton Pass user, with access to literally every boosting move in the entire game, or a nice hazard setter, with access to Stealth Rock, Spikes, and Toxic Spikes. Another move that lead to the competitive success of Sketch is Spore, allowing Smeargle to incapacitate the opponent's lead and have some free turns to either set up boosts or lay down hazards.</p>

<h2>Competitive Use</h2>
<p>Skill Swap has next to no use in single battles, while in multi-battles, it allows Pokemon with awful abilities like Slaking and Regigigas to sweep teams. Most Pokemon with access to Skill Swap actually have usable abilities that the opponent would benefit from, so putting Skill Swap on anything is a bad idea.</p>

<h2>Related Moves</h2>
<p>Role Play copies the opponent's ability instead of trading abilities with the opponent.</p>
<p>Entrainment gives both Pokemon the user's ability instead of the target's ability.</p>

<h2>Competitive Use</h2>
<p>Like all moves that take a turn to charge up, Skull Bash is not a good competitive move. Unlike other charge-up moves like Shadow Force, Skull Bash does not allow the user to avoid attacks, but it does provide a temporary boost to Defense. Like all other charge-up moves, during the charge-up turn, the opponent can easily switch to a counter who can easily absorb the Skull Bash like Ferrothorn, giving the opponent momentum.</p>

<h2>Competitive Use</h2>
<p>Like all moves that take a turn to charge up, Sky Attack is not a good competitive move. In fact, Sky Attack is probably the worst of the charge-up moves, due to the fact that, unlike other charge-up moves like Bounce and Shadow Force, Sky Attack does not allow the user to avoid most attacks, meaning it will most likely take a large hit while Sky Attack is charging. Sky Attack's imperfect accuracy also presents a problem, as it will sometimes give the opponent two free turns instead of one. While it does have a useful secondary effect of flinching the opponent, the chance of this happening is unreliable. Like all charge-up moves, Sky Attack allows the opponent to easily switch to a counter that can easily absorb the Sky Attack, giving the opponent momentum.</p>

<h2>Competitive Use</h2>
<p>Sky Drop is a very gimmicky move that might actually see results, on occasion. Unlike other moves that need to charge up, Sky Drop does not allow the opponent to get a free switch off of the use of Sky Drop. The only way Sky Drop can actually see results, however, is when combined with Toxic, as it allows the user to Toxic-stall the opponent, saying as the opponent can not switch out and is forced to take two extra turns of Toxic damage, as well as the damage from Sky Drop itself.</p>

<h2>Competitive Use</h2>
<p>Sky Uppercut is outclassed on almost all Pokemon that receive it. Blaziken has access to Hi Jump Kick, Breloom has access to rain Punch and Mach Punch, Lucario has access to both Close Combat an Hi Jump Kick (while Riolu only has access to Hi Jump Kick), Hitmonchan has access to Close Combat, Drain Punch, an Mach Punch, and Lopunny / Buneary have access to Circle Throw, all superior moves to Sky Uppercut. Combusken is the only Pokemon who does not have access to a better Fighting-type move, and is the only Pokemon who should ever use Sky Uppercut. Since Fly and Bounce see next to no competitive use, the ability to hit a Pokemon in the invulnerable stage of those moves can be ignored when comparing Sky Uppercut to other moves.</p>

<h2>Related Moves</h2>
<p>Close Combat is a more powerful Fighting-type move with perfect accuracy.</p>
<p>Drain Punch is slightly less powerful Fighting-type move, but it has perfect accuracy and heals the user.</p>
<p>Hi Jump Kick is more powerful Fighting-type move, but it damages the user if it misses.</p>

<h2>Competitive Use</h2>
<p>Slack Off is an excellent move, but not all of the Pokemon with access to Slack Off can use it effectively. The Chimchar family, with their little bulk, can rarely afford to take a turn to heal, and should spend the turn attacking or setting up. Slaking and Slakoth can not afford to use this move due to his awful ability in Truant. Every other Pokemon who receives Slack Off is primarily used as a wall, and can utilize Slack Off to keep them alive and occasionally stall out the opponent with ease. This is especially true on Slowbro and Slowking, as the combined healing effects of Regenerator and Slack Off can allow the two to recover health incredibly easily, and can heal themselves back to full HP several times during the match using this method.</p>

<h2>Related Moves</h2>
<p>Milk Drink is identical.</p>
<p>Recover is identical.</p>
<p>Softboiled is identical.</p>
<p>Heal Order is identical.</p>
<p>Roost is almost identical, but removes any Ground-type immunities.</p>
<p>Moonlight is an equivalent move, but is affected by the weather.</p>
<p>Morning Sun is an equivalent move, but is affected by the weather.</p>
<p>Synthesis is a Grass-type equivalent, but is affected by the weather.</p>
<p>Wish is an equivalent move, but HP is recovered at the end of the second turn.</p>

<h2>Competitive Use</h2>
<p>There is absolutely no reason to ever run Slam in competitive play. Slam is majorly outclassed by Return in terms of both power and accuracy. Slam also does not have a secondary effect to make it stand out, making it even more outclassed by Return.</p>

<h2>Related Moves</h2>
<p>Return has much higher Base Power and Accuracy than Slam.</p>

<h2>Competitive Use</h2>
<p>Slash is not a very good move. Even with a higher critical hit ratio than normal, Return outdamages Slash an overwhelming majority of the time, so Return should always be used over Slash.</p>

<h2>Related Moves</h2>
<p>Return does not have the increased critical hit ratio, but is a more powerful physical Normal-type move.</p>
<p>Cross Poison is a Poison-type equivalent, but with an additional 10% chance of poisoning the target.</p>
<p>Night Slash is a Dark-type equivalent.</p>
<p>Psycho Cut is a Psychic-type equivalent.</p>
<p>Shadow Claw is a Ghost-type equivalent.</p>
<p>Leaf Blade is a Grass-type equivalent with higher base power.</p>

<h2>Competitive Use</h2>
<p>Sleep Powder, despite its imperfect accuracy, is a great competitive move. Sleep is arguably the best status in the game, especially with Generation V's Sleep mechanics, practically eliminating a Pokemon from the match. Once Sleep Powder hits, sweepers like Venusaur or Venomoth can easily set up on the sleeping opponent and prepare to sweep the opponent's team, as well as allowing teammates like Dragonite set up Dragon Dances and prepare to sweep. Sleep Powder is also easily abused on Roserade, who can easily use the sleep from Sleep Powder to set up Spikes or Toxic Spikes.</p>

<h2>Related Moves</h2>
<p>Sing is a Normal-type equivalent, but with 55% accuracy.</p>
<p>Hypnosis is a Psychic-type equivalent, but with 60% accuracy.</p>
<p>Lovely Kiss is a Normal-type equivalent.</p>
<p>GrassWhistle is an equivalent move, but with 55% accuracy.</p>
<p>Spore is an equivalent move, but with perfect accuracy.</p>
<p>Yawn is a Normal-type equivalent, but puts the target to sleep at the end of the second turn.</p>

<h2>Competitive Use</h2>
<p>Sleep Talk is not a bad move, but its usefulness has dipped because of Generation V's sleep mechanics. Due to the decreased reliability of the RestTalk combination, Sleep Talk has seen a lot less use. However, Pokemon who can still effectively run RestTalk, like Giratina-O or Suicune, can still reap the full benefits of Sleep Talk, allowing them to still be able to attack or set up Calm Mind while healing with Rest.</p>

<h2>Competitive Use</h2>
<p>Sludge is an awful competitive move, with much powerful options like Sludge Bomb and Sludge Wave available. To make matters worse, Poison is not a very good attacking type, only hitting the Grass type for super-effective damage.</p>

<h2>Related Moves</h2>
<p>Sludge Bomb is a more powerful special Poison-type move.</p>
<p>Sludge Wave is a more powerful special Poison-type move, with only a 10% chance of poisoning the opponent.</p>
<p>Aurora Beam is an Ice-type equivalent, but has a chance to lower the opponent's Attack instead of poisoning it.</p>
<p>Brine is a Water-type equivalent, but doubles power when the foe is under 50% of its max HP instead of poisoning the opponent.</p>
<p>BubbleBeam is a Water-type equivalent, but has a chance to lower the opponent's Speed instead of poisoning it.</p>
<p>Psybeam is a Psychic-type equivalent, but has a chance to confuse the opponent instead of poisoning it.</p>

<h2>Competitive Use</h2>
<p>While Sludge Bomb does have a respectable Base Power and a nice secondary effect, it is an often neglected move for a few reasons. Since Poison only hits Grass types super-effectively, Poison is rarely used as a coverage type on any special attacker, and is only useful as a STAB move. Since many Poison types are not special attackers, it is not a useful move on many Poison-types. However, there are some Pokemon, like Gengar, who can use Sludge Bomb as a STAB move. Unfortunately for Sludge Bomb, other moves, such as Shadow Ball, Focus Blast, Disable, and Substitute, leave Gengar hard-pressed to actually fit Sludge Bomb onto any moveset.</p>

<h2>Related Moves</h2>
<p>Sludge Wave is a slightly more powerful special Poison-type move, but with only a 10% chance of poisoning the opponent.</p>
<p>Attack Order is a Bug-type equivalent, but has a critical hit rate one stage higher than normal instead of a chance to poison the target.</p>
<p>Bug Buzz is a Bug-type equivalent, but has a chance to lower the target's Special Defense instead of a chance to poison.</p>
<p>Dragon Pulse is a Dragon-type equivalent, but has no additional effect.</p>
<p>Earth Power is a Ground-type equivalent, but has a chance to lower the target's Special Defense instead of a chance to poison.</p>
<p>Hyper Voice is a Normal-type equivalent, but has no additional effect.</p>
<p>Psychic is a Psychic-type equivalent, but has a chance to lower the target's Special Defense instead of a chance to poison.</p>

<h2>Competitive Use</h2>
<p>Sludge Wave, at first glance, seems to be a good move, with high Base Power, even though Poison is a somewhat poor offensive type. However, when you look at the list of Pokemon who receive Sludge Wave, an overwhelming majority of them can not use Sludge Wave effectively. Sludge Wave can be used on a few variants of Nidoking and Nidoqueen, but most of the time the two Pokemon need all four moveslots for support options or coverage attacks.</p>

<h2>Related Moves</h2>
<p>Thunderbolt is an Electric-type equivalent with the chance to paralyze the opponent instead of poison.</p> <p>Flamethrower is a Fire-type equivalent with the chance to burn the opponent instead of poison.</p>
<p>Ice Beam is an Ice-type equivalent with the chance to freeze instead of poison.</p>
<p>Surf is a Water-type equivalent with no secondary effect.</p>

</p>


I don't have much work this week, so I'll get most, if not all, of these done very soon
 

Lemonade

WOOPAGGING
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Hi waterwarrior, we appreciate your effort. However, I am going to set a deadline: everything you don't finish by February 2, next Thursday, will go up for grabs again. This is both to put pressure on you so you are more motivated to finish, and to make sure we don't have a ton of undone moves just sitting around, no one wanting to pick them up in fear that you have done the work already.

Furthermore, please use correct format in your related moves section. You cannot simply make line breaks like this: <p>this
Is a few
Lines</p>
you have to do it like this:
<p>this</p>
<p>Is a few</p>
<p>Lines</p>
a new set of tags ever time for multiple lines.

Also, please include the following character (the one flanked by quotes): "." at the ends of sentences.
 

bugmaniacbob

Was fun while it lasted
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To put a late echo to what V0x said... try not to reserve massive numbers of moves or anything else if you can help it, as this is just blocking anybody else who might happen to want to contribute in the same way

Also I've only just noticed that large numbers of items and whatnot that I didn't check were uploaded to the scms quite a while ago... most of the ones I haven't checked, in fact. More to the point, some of the stuff that is currently on-site is actually genuinely horrible, or just plain incorrect information. If anybody happened to have uploaded or cached some of the stuff, could you please find your way to letting me know exactly what has been uploaded and what hasn't. Thanks.
 
Well, looking back and seeing that... yea, it probably wasn't that great of an idea to reserve all that, I am dropping all moves from Smack Down -> Synthesis.

Sorry for all the commotion this caused. :(
 

Ray Jay

"Jump first, ask questions later, oui oui!"
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Reserving all moves from Smack Down to SonicBoom.
[SHORT DESC]
<p>Removes target's Flying-type immunities. Also hits Pokemon using Fly or Bounce.</p>

[LONG DESC]
<h2>Description</h2>
<p>The move deals damage and removes any Ground-type immunities the foe may possess. Flying-types and Pokemon under the effects of Levitate, Magnet Rise, and Telekenises will be susceptible to Ground-type moves following the use of Smack Down. This move also deals damage to Pokemon that are using Fly or Bounce. </p>

<h2>Competitive Use</h2>
<p>Besides merely completing the EdgeQuake coverage when used in conjunction with Earthquake, this move has another use in allowing Ground-type sweepers a chance to hit things that would otherwise wall their primary STAB. For example, despite Rhyperior's power, it is unable to break through Bronzong's defenses in conjunction with Levitate. However, a Smack Down on the turn Bronzong switches in will allow Rhyperior to hit it for super effective damage via Earthquake. It also can see situational usage on Fighting-types that also utilize Earthquake, but this is not preferable as Stone Edge hits Flying-types harder and many Flying-types take neutral damage from Fighting-type attacks in the first place. </p>

<h2>Related Moves</h2>
<p>Gravity disables Ground-type immunities for 5 turns, but affects the user's team as well and does not deal damage.</p>
<p>Stone Edge is a more powerful Rock-type move that does not negate Ground-type immunities.</p>

[SHORT DESC]
<p>
Has 120 power on a paralyzed target, but cures it of paralysis.</p>

[LONG DESC]
<h2>Description</h2>
<p>Deals damage. If the target is paralyzed, then this move will have double power, but will also cure it of paralysis.</p>

<h2>Competitive Use</h2>
<p>SmellingSalt has little competitive use due to primarily two reasons. First, it is very exclusive; only a select few Pokemon (mostly Fighting-type) learn this move. Secondly, it is typically better to keep a foe paralyzed then to get rid of that status (unless one is able to KO them). Most of the time, Return or Frustration, which is more powerful than SmellingSalt most of the time and given to a much wider variety of Pokemon, will serve a better purpose on a moveset.</p>

<h2>Related Moves</h2>
<p>Wake-Up Slap has the same effect and base power, but doubles in power when the opponent is sleeping rather than paralyzed.</p>

<h2>Competitive Use</h2>
<p>Smog is simply too weak to see any competitive use. While the 40% chance to poison the opponent is nice, and higher than any similar moves, the lack of base power means that you are better off either using Toxic or a different Poison-type move. Interestingly, a multitude of Fire-types get this attack; however, the one main type they would want to hit with this move would be the Grass-type, and their STAB already scores a super effective hit on said type.

<h2>Related Moves</h2>
<p>Gunk Shot has a 30% chance to poison the target and has 120 Base Power.</p>
<p>Poison Jab has a 30% chance to poison the target and has 80 Base Power.</p>
<p>Poison Sting has a 30% chance to poison the target and has 15 Base Power.</p>
<p>Poison Tail has a 10% chance to poison the target and has 50 Base Power.</p>
<p>Sludge has a 30% chance to poison the target and has 65 Base Power.</p>
<p>Sludge Bomb has a 30% chance to poison the target and has 90 Base Power.</p>
<p>Sludge Wave has a 10% chance to poison the target and has 95 Base Power.</p>

<h2>Competitive Use</h2>
<p>SmokeScreen, despite the fact that it does not fall under Evasion Clause, does not have competitive use due to the relative uselessness of lowering the foe's accuracy. The foe can switch out when they please to negate the effects of SmokeScreen. Perhaps something such as Kingdra could use an extremely gimmicky set with SmokeScreen to try to force something out to get a Dragon Dance, but no Pokemon wants to dedicate an entire moveslot to this move.</p>

<h2>Related Moves </h2>
<p>Sand-Attack, Kinesis, and Flash all lower the targets accuracy.</p>
<p>Other moves such as Double Team have the opposite effect on the user (increase in evasion rather than decreasing the foe's accuracy), but are banned due to Evasion Clause.</p>


<h2>Competitive Use</h2>
<p>Snarl is not a very useful move due to the fact that it is nothing more than a specially based Growl. However, due to the fact that it is a TM move in Gen V, there are many Pokemon that get it. Perhaps it could see use on something such as Mandibuzz or Umbreon, who could use it to cause switches in conjunction with their natural bulk.</p>

<h2>Related Moves</h2>
<p>Mist Ball is a 70 Base Power, Psychic-type attack with a 50% chance to lower the opponent's Special Attack.</p>
<p>Struggle Bug is a 30 Base Power, Bug-type attack with a 100% chance to lower the opponent's Special Attack. Unlike Snarl, both moves deal damage.</p>


<h2>Competitive Use</h2>
<p>Although a gimmicky strategy, Snatch can be used due to the array of beneficial effects it has if the user predicts well. For example, many Pokemon that learn Snatch are very weak defensively and thus the opponent may bring in a Dragon-type in to Dragon Dance on them. If the user predicts this and uses Snatch, it could be a game-changing surprise. It may also see use rarely on something such as Reuniclus, who is often not able to break through Pokemon such as Blissey. With Snatch, it can take the effects of Softboiled as Blissey uses it.</p>


<h2>Competitive Use</h2>
<p>Although Snore is given out liberally through breeding, most Pokemon cannot make use of it due to its low Base Power, which makes it generally inferior to Sleep Talk (which has the chance to pick a much stronger move). It does perhaps merit interest due to being at only 40 Base Power and thus being boosted by Technician; for example, Scizor or even Persian could perhaps utilize a bulky set with Rest, Technician-boosted Snore, and the handy 30% flinch chance. Of course, this is gimmicky at best. Whatever you do, do not teach this move to the few Pokemon that learn it and have the ability Vital Spirit.</p>

<h2>Related Moves</h2>
<p>Sleep Talk can only be used once the user is sleeping, but rather than having set damage and effects, it uses one of the Pokemon's other moves within its moveset.</p>


<h2>Competitive Use</h2>
<p>Soak has the right idea behind becoming a competitively useful move; unfortunately, it is given out so sparsely that no Pokemon that gets it can make good use of it. Every Pokemon that gets it (with the exception of Azurill) is Water-type, and virtually none of these Pokemon have very good coverage. Perhaps Octillery could abuse Soak and Charge Beam to accumulate boosts to its Special Attack while taking out common counters, but this takes a bit too much time to set up to be efficient. Alternatively, Soak Azurill could be useful in Little Cup since most of its counters are Steel-types, and will not enjoy taking a hit from Azurill with that Steel-type gone.</p>


<h2>Competitive Use</h2>
<p>Softboiled is known as the signature move of two of the best stallers in the game: Blissey and Chansey. Unfortunately, it faces stiff competition with Wish, a move that can heal the rest of these two Pokemon's team as well. It does, however, have the nice use of instant, reliable recovery. Also notable in the lower tiers is Clefable, who possesses Magic Guard; it too has access to the often more useful Wish. Perhaps if Softboiled was more widespread, it would see more use, as it is by no means a bad move.</p>

<h2>Related Moves</h2>
<p>Milk Drink has the same effect as Softboiled.</p>
<p>Recover has the same effect as Softboiled.</p>
<p>Slack Off has the same effect as Softboiled.</p>
<p>Heal Order has the same effect as Softboiled, but is a Bug-type move.</p>
<p>Moonlight, Morning Sun, and Synthesis heal the user, but vary in how much they heal depending on the weather.</p>


<h2>Competitive Use</h2>
<p>Sun seems to be one of the only weather conditions in OU that has not had limitations put on it, and SolarBeam certainly is a move to be used in the sun. Given to many Grass- and Fire-types, it is notable in allowing the latter to hit Water-types, who are already nerfed in the sun. Some notable users include Moltres, who has a massive Special Attack stat and complements Venusaur, a common sun sweeper, well. Coincidentally, if a user is feeling risky, they could use SolarBeam on Venusaur alongside Growth (another move to be used in the sun) due to its massive damage output. SolarBeam does have the unfortunate drawback of luring in other weather manipulaters, who will come in as the user sets up and essentially trap them. In the other tiers, SolarBeam is still a semi-viable strategy; of course, Vulpix is banned from Little Cup.</p>

<h2>Related Moves</h2>
<p>Sky Attack and Razor Wind take a turn to charge up, and are Flying- and Norma-type moves respectively.</p>


<h2>Competitive Use</h2>
<p>Everything bar Shedinja hits an HP stat of over 20 at level 100, and nigh everything reaches a level so far above 20 HP that SonicBoom is virtually useless. The only tier it would be useful in would be Little Cup, but it is banned there due to the comparatively massive damage it does to everything.</p>

<h2>Related Moves</h2>
<p>Dragon Rage always deals 40 damage.</p>
<p>Night Shade and Seismic Toss always deal damage equivalent to the level of the target.</p>
 

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Wow... Really sorry to burst your bubble but... ALL of those are already onsite, let alone reserved.
Of course they are. I don't think I am going to reserve anything without checking every page on this sit anymore. I checked what the OP told me to, checked the OP itself. I'm sorry for any trouble this caused, I've been screwing up reservations all over the place lately, just not seeing things that are already reserved or on the site or whatever.
 
Guess what else is already on-site...

The OP hasn't been updated in a long time, and almost all info in it is obsolete. The only unreserved moves are Spacial Rend -> Synthesis.
 

Ray Jay

"Jump first, ask questions later, oui oui!"
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Just posting to say all of mine are done and ready for grammar and the next steps.
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Minor update while I'm working away behind the scenes

The following is a list of everything that I know to be fully completed and on-site:

Absorb
Acid
Acid Armor
Acid Spray
Acrobatics
Acupressure
Aerial Ace
Aeroblast
After You
Agility
Air Cutter
Air Slash
Ally Switch
Amnesia
AncientPower
Aqua Jet
Aqua Ring
Aqua Tail
Arm Thrust
Aromatherapy
Assist
Assurance
Astonish
Attack Order
Attract
Aura Sphere
Aurora Beam
Autotomize
Avalanche
Barrage
Barrier
Baton Pass
Beat Up
Belly Drum
Bestow
Bide
Bind
Bite
Blast Burn
Blaze Kick
Blizzard
Block
Blue Flare
Body Slam
Bolt Strike
Bone Club
Bone Rush
Bonemerang
Bounce
Brave Bird
Brick Break
Brine
Bubble
Bubblebeam
Bug Bite
Bug Buzz
Bulk Up
Bulldoze
Bullet Punch
Bullet Seed
Calm Mind
Camouflage
Captivate
Charge
Charge Beam
Charm
Chatter
Chip Away
Circle Throw
Clamp
Clear Smog
Close Combat
Coil
Comet Punch
Confuse Ray
Confusion
Constrict
Conversion
Conversion2
Copycat
Cosmic Power
Cotton Guard
Cotton Spore
Counter
Covet
Crabhammer
Cross Chop
Cross Poison
Crunch
Crush Claw
Crush Grip
Curse
Cut
Dark Pulse
Dark Void
Defend Order
Defense Curl
Defog
Destiny Bond
Detect
Dig
Disable
Discharge
Dive
Dizzy Punch
Doom Desire
Double Hit
Double Kick
Double Team
Double-Edge
DoubleSlap
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
Drain Punch
Dream Eater
Drill Peck
Drill Run
Dual Chop
Dynamicpunch
Earth Power
Earthquake
Echoed Voice
Egg Bomb
Electroweb
Embargo
Ember
Encore
Endeavor
Endure
Energy Ball
Entrainment
Eruption
Explosion
Extrasensory
ExtremeSpeed
Facade
Faint Attack
Fake Out
Fake Tears
False Swipe
FeatherDance
Feint
Fiery Dance
Final Gambit
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Fissure
Flail
Flame Burst
Flamethrower
Fly
Grass Pledge
Hail
Hammer Arm
Harden
Haze
Head Charge
Head Smash
Headbutt
Ice Beam
Judgment
Jump Kick
Karate Chop
Kinesis
Knock Off
Memento
Mimic
Mind Reader
Mirror Coat
Mirror Move
Mirror Shot
Mist
Mist Ball
Moonlight
Morning Sun
Mud Bomb
Mud Shot
Mud Sport
Muddy Water
Mud-Slap
Octazooka
Odor Sleuth
Ominous Wind
Outrage
Overheat
Poison Fang
Poison Gas
Poison Jab
Poison Sting
Poison Tail
PoisonPowder
Psychic
Quash
Quick Attack
Quick Guard
Quiver Dance
Rain Dance
Sandstorm
Splash
Strength
Sunny Day
Thunderbolt
Trick Room
Uproar
U-turn
Water Gun
Water Pledge
Water Pulse
Water Sport
Water Spout
Waterfall
Weather Ball
X-Scissor
Yawn
Zap Cannon
Zen Headbutt

Adaptability
Aftermath
Air Lock
Analytic
Anger Point
Anticipation
Arena Trap
Bad Dreams
Battle Armor
Big Pecks
Blaze
Chlorophyll
Clear Body
Cloud Nine
Compoundeyes
Contrary
Cursed Body
Damp
Defeatist
Defiant
Download
Drizzle
Drought
Dry Skin
Early Bird
Flash Fire
Friend Guard
Frisk
Harvest
Healer
Heavy Metal
Illusion
Immunity
Imposter
Infiltrator
Inner Focus
Iron Barbs
Leaf Guard
Levitate
Light Metal
Lightningrod
Limber
Liquid Ooze
Magic Bounce
Magic Guard
Magma Armor
Magnet Pull
Marvel Scale
Minus
Mold Breaker
Moody
Motor Drive
Moxie
Multiscale
Multitype
Mummy
Natural Cure
No Guard
Normalize
Oblivious
Overcoat
Overgrow
Own Tempo
Pickpocket
Pickup
Plus
Poison Heal
Poison Point
Poison Touch
Prankster
Pressure
Pure Power
Quick Feet
Rain Dish
Rattled
Reckless
Regenerator
Rivalry
Rock Head
Rough Skin
Run Away
Sand Force
Sand Rush
Sand Stream
Sand Veil
Sap Sipper
Scrappy
Serene Grace
Shadow Tag
Shed Skin
Sheer Force
Shell Armor
Shield Dust
Simple
Skill Link
Slow Start
Sniper
Snow Cloak
Snow Warning
Solar Power
Solid Rock
Soundproof
Speed Boost
Stall
Static
Steadfast
Stench
Sticky Hold
Storm Drain
Sturdy
Suction Cups
Super Luck
Swarm
Swift Swim
Synchronize
Tangled Feet
Technician
Telepathy
Teravolt
Thick Fat
Tinted Lens
Torrent
Toxic Boost
Trace
Truant
Turboblaze
Unaware
Unburden
Unnerve
Victory Star
Vital Spirit
Volt Absorb
Water Absorb
Water Veil
Weak Armor
White Smoke
Wonder Guard
Wonder Skin
Zen Mode

Burn Drive
Choice Band
Choice Scarf
Choice Specs
Exp. Share
Leftovers
Life Orb
Lucky Egg
Lum Berry
Town Map
Toxic Orb
Toxic Plate
Twistedspoon
Ultra Ball
Up-Grade
Vs. Recorder


This is a list of things that require grammar checking:

Damp Rock -> Dusk Stone: Uploaded
http://www.smogon.com/forums/showpost.php?p=3769406&postcount=58
All Arceus Plates: Uploaded
http://www.smogon.com/forums/showpost.php?p=3769896&postcount=63
All TMs and HMs: Uploaded
http://www.smogon.com/forums/showpost.php?p=3770344&postcount=74
Items beginning with K, L, M: Uploaded
http://www.smogon.com/forums/showpost.php?p=3774594&postcount=83
Spore -> Storm Throw: Uploaded
http://www.smogon.com/forums/showpost.php?p=3774594&postcount=84
Items beginning with N: Uploaded
http://www.smogon.com/forums/showpost.php?p=3774594&postcount=90
All Wing items (@ GP checkers - remove CU section): Uploaded
http://www.smogon.com/forums/showpost.php?p=3774594&postcount=94
Pal Pad -> Pomeg Berry Uploaded
http://www.smogon.com/forums/showpost.php?p=3774594&postcount=99
Earth Power -> Endure Uploaded
http://www.smogon.com/forums/showpost.php?p=3774594&postcount=100
Items beginning with Q, R: Uploaded
http://www.smogon.com/forums/showpost.php?p=3774594&postcount=103
Nasty Plot -> Nightmare, Vacuum Wave -> Volt Tackle: Uploaded
http://www.smogon.com/forums/showpost.php?p=3774594&postcount=105
Minimize, Miracle Eye: Uploaded
http://www.smogon.com/forums/showpost.php?p=3774594&postcount=111
Gastro Acid -> Gyro Ball: Uploaded
http://www.smogon.com/forums/showpost.php?p=3774594&postcount=120
Flying Gem, Griseous Orb, Normal Gem, Eject Button, Haban Berry: Uploaded
http://www.smogon.com/forums/showpost.php?p=3774594&postcount=122
Future Sight -> Twister (those before are done): Uploaded
http://www.smogon.com/forums/showpost.php?p=3774594&postcount=131
Powder Snow, Power Gem: Uploaded
http://www.smogon.com/forums/showpost.php?p=4037032&postcount=150
Retaliate -> Rock Wrecker: Uploaded
http://www.smogon.com/forums/showpost.php?p=4037032&postcount=153
Role Play -> Sludge Wave: Uploaded
http://www.smogon.com/forums/showpost.php?p=4037032&postcount=154
Smack Down -> Sonicboom: Uploaded
http://www.smogon.com/forums/showpost.php?p=4037032&postcount=158

Last but not least: Everything that I have not listed above is now unreserved. It has been about 3 weeks since the last post in this thread and I am trying to keep the project going to the best of my ability. I may have to leave soon - when that happens I will post a detailed update on what I am trying to get done, and what badgeholders and non-badgeholders can do to help - but right now I am concentrating on balancing this project with more or less everything else.

Carry on.
 
Poor Psychic is all alone D:

I'm planning to do the following:

<h2>Competitive Use</h2>
<p>It could be used to set up a mixed attacker without using a nature that lowers Defense, Special Defense, or Speed, or to lower the power of a target with very unbalanced attacking stats. The setup turn kills this move's viability almost entirely, though. It's also incredibly situational...</p>

<h2>Related Moves</h2>
<p>Guard Split has the same effect, except on the Defense and Special Defense stats.</p>


<h2>Competitive Use</h2>
<p>One use of this move is to use a power-cutting attack, such as Leaf Storm and Overheat, and then use Power Swap to transfer the stat drop to the opponent. The Exeggcute, Tangela, and Vulpix evolutionary lines have access to this combo. A combo with Superpower could also have worked, but unfortunately, nothing has such a combo.</p>

<h2>Related Moves</h2>
<p>Guard Swap trades changes to Defense and Special Defense.

Heart Swap trades changes to every stat.

Psych Up copies the opponent's changes to every stat.

Snatch "steals" the effects of self-targeting moves. In effect, it contrasts with the above moves in that it steals effects before they happen.</p>


<h2>Competitive Use</h2>
<p>Power Trick Shuckle! Yeah! But seriously, this move is almost always outclassed by traditional setup moves like Swords Dance and Bulk Up, which most carriers of Power Trick already have. Power Trick Medicham is a cute idea, but Pure Power is applied when Medicham attacks, not directly added to the Attack stat, so trying to give Medicham super-high Defense wouldn't work.</p>

<h2>Related Moves</h2>
<p>Power Trick is pretty much a unique snowflake. I bet it feels special.</p>


<h2>Competitive Use</h2>
<p>120 base power with STAB is a pretty big deal no matter what (unless it's from Present...). However, Power Whip has rather poor distribution, so if not for Ferrothorn's existence, it would be pretty rarely seen in any tier. Ferrothorn uses it highly effectively off of its decent 94 base Attack, though. It is powerful even on the typical defensive set, and it is even more monstrous with a Choice Band. Venusaur also has Power Whip, but it is incompatible with Chlorophyll, which is pretty much what gives it its place in OU in the first place. (B2W2, give Venusaur a Power Whip tutor! Please!)</p>

<p>Outside of Ubers, OU, and VGC, though, Power Whip actually is pretty rare, thanks to the aforementioned poor distribution. Tangrowth is the most notable user of it in UU and RU. It's good for attacking physically on a defensive set, or it could be used on a Swords Dance set for fun times.</p>

<h2>Related Moves</h2>
<p>Blizzard is a 70% accurate special Ice-type equivalent with a chance to freeze and lower accuracy. It becomes perfectly accurate in hail.

Fire Blast is a special Fire-type equivalent with a chance to burn.

Focus Blast is a 70% accurate special Fighting-type equivalent with a chance to lower the opponent's Special Defense and accuracy.

Gunk Shot is a physical Poison-type equivalent with a chance to poison and lower accuracy.

Hurricane is a 70% accurate special Flying-type equivalent with a chance of inducing confusion and lower accuracy. It becomes perfectly accurate in rain.

Hydro Pump is an 80% accurate special Water-type equivalent.

Megahorn is a Bug-type equivalent.

Thunder is a 70% accurate special Electric-type equivalent with a chance to paralyze and lower accuracy. It becomes perfectly accurate in rain.</p>


<h2>Competitive Use</h2>
<p>Arguably the most hilarious move introduced in GSC. Hilarity doesn't win battles, though. This move is too unpredictable, and 120 base power isn't so great when it only happens 10% of the time. On average, Present has 52 base power, and that's without factoring in accuracy or the 80 HP healing that it could do. Every Pokemon other than Togekiss also has to have Delibird as a father to get it...</p>

<h2>Related Moves</h2>
<p>Magnitude is a Ground-type move that has a similar random fluctuation effect on its base power.</p>


<h2>Competitive Use</h2>
<p>In singles, Protect is literally THE stalling move. Its main purpose is to waste a turn, though it can also be helpful for scouting out dangerous moves that the opponent may use. Wasting a turn is very helpful for taking full advantage of the many end-of-turn effects in the game. It can mean more residual damage from the likes of Toxic, Sandstorm, Hail, Leech Seed, and burn, or free Wish healing, or more benefit from ability-based effects, such as Speed Boost, Poison Heal, and Rain Dish. For example, Tentacruel can potentially heal 1/4 of its HP in rain (including the Leftovers recovery) before getting hit at all, while Sharpedo, Yanmega, or Blaziken can grab a Speed Boost to make themselves extremely difficult to revenge kill.</p>

<p>In VGC and triples, Protect is a much more universally strategic move, because it is not limited to wasting a turn. A focused attack from the opponent on one Pokemon can be exploited by using Protect, rendering the opponent's turn completely wasted while the Protect user's teammates are free to use their moves. Of course, the downside is that the Protect user is still left doing nothing else, so a mistimed Protect can be disastrous. Protect can also be used to shield the user from spread attacks like Earthquake and Surf that are used by one of its teammates.</p>

<h2>Related Moves</h2>
<p>Detect is almost identical, but it has less PP.

Fake Out has the similar effect of "canceling" a turn, though it deals damage and can only be used as soon as the user is out.

Quick Guard protects all teammates against priority moves.

Wide Guard protects all teammates against spread attacks.</p>


<h2>Competitive Use</h2>
<p>As level-up movepool filler, this move is outclassed by other Psychic-type moves competitively, especially Psychic. The 10% confusion probability is so inconsequential that it is not worth using.</p>

<h2>Related Moves</h2>
<p>Aurora Beam is an Ice-type equivalent.

BubbleBeam is a Water-type equivalent.</p>


<h2>Competitive Use</h2>
<p>Psych Up is a very situational move. Copying the opponent's boosts is great and all, but the effect is ultimately under the opponent's control. Psych Up's most likely area of success is probably in combating Bulk Up and Calm Mind users. All in all, though, there are plenty of other, less contrived ways to prevent a setup sweeper from going out of control.</p>

<h2>Related Moves</h2>
<p>Power Swap trades changes to Attack and Special Attack.

Guard Swap trades changes to Defense and Special Defense.

Heart Swap trades changes to every stat.

Snatch "steals" the effects of self-targeting moves. In effect, it contrasts with the above moves in that it steals effects before they happen.</p>


<h2>Competitive Use</h2>
<p>Deoxys's signature move is rather rarely seen, mostly because neither Deoxys-D nor Deoxys-S have the power to use it effectively. However, the move is quite useful to Deoxys-A, more so than in previous generations, when most of its opponents resisted Psychic, or were already weak to its other moves, or both. 140 base power STAB off of base 180 SpA screams "destruction", exceeding Kyogre's Surf and every Dragon-type's Draco Meteor in power. The Special Attack cut is a very hefty cost for Deoxys-A, though, since it needs every opportunity it can get to switch in.</p>

<p>Lugia also happens to have Psycho Boost through that one game that seems to be about laughing hysterically. Unfortunately, it has poor coverage alongside Lugia's signature attack, Aeroblast, and the Special Attack drop makes it unsuitable for a Calm Mind set.</p>

<h2>Related Moves</h2>
<p>Draco Meteor is a Dragon-type equivalent.

Leaf Storm is a Grass-type equivalent.

Overheat is a Fire-type equivalent.</p>


<h2>Competitive Use</h2>
<p>For various reasons, including its movepool distribution, Psycho Cut is mostly seen in RU and NU, where Psychic-type and Dark-type physical attackers roam. Gallade, Medicham, and Absol love using this move to destroy Poison- and Fighting-types, the former of which resists the Fighting-type STABs of Gallade and Medicham, and the latter of which resists Absol's STAB. Psycho Cut's main advantages over the similar Zen Headbutt are its 100% accuracy and its non-contact property, which prevents abilities like Mummy, Static, and Cute Charm from activating. The increased critical hit ratio can also be useful.</p>

<h2>Related Moves</h2>
<p>Cross Poison is a Poison-type equivalent that additionally has a 10% probability of poisoning the target.

Night Slash is a Dark-type equivalent.

Shadow Claw is a Ghost-type equivalent.

Slash is a Normal-type equivalent.

Cross Poison is a Poison-type equivalent.</p>


<h2>Competitive Use</h2>
<p>Psycho Shift is a very unfortunate move, requiring the user to have the same status that it wants to inflict on its opponent. Using a status orb is almost required to use this move with any consistent amount of effectiveness. Cresselia can use its massive bulk to spread burns in this way, but it is pretty pointless to use this convoluted tactic when so many other Pokemon have Will-O-Wisp. However, Sigilyph can use Psycho Shift very effectively due to Magic Guard protecting it from burn and poison damage from Flame Orb and Toxic Orb. It uses Psycho Shift to burn physical attackers, rendering them helpless as it sets up using Calm Mind or Cosmic Power.</p>

<h2>Related Moves</h2>
<p>Trick has a similar effect if the user is carrying a status-inducing orb.</p>


<h2>Competitive Use</h2>
<p>Psyshock is primarily used on Psychic-types as a way to hit opponents with a "physical" attack. The power drop compared to Psychic makes the latter preferred in many situations. However, Psyshock is better for Calm Mind wars.</p>

<h2>Related Moves</h2>
<p> Psystrike is a 100 base power equivalent and is Mewtwo's signature move.

Secret Sword is a Fighting-type equivalent with 85 base power and is Keldeo's signature move.</p>


<h2>Competitive Use</h2>
<p>This move is pretty much what makes Mewtwo the absolute horror that it is, especially compared to the previous three generations, when Psychic resistances were more prevalent and Mewtwo had to use Taunt to hope to get past Blissey. Thanks to Psystrike, Mewtwo can be, for most intents and purposes, a mixed attacker without compromising its huge base 154 Special Attack in the slightest. Combined with its high Speed, Mewtwo has a significant advantage in Calm Mind wars due to Psystrike hitting the opponent on its unboosted Defense stat. It is also a powerful enough to be a significant threat on a defensive Mewtwo set.</p>

<h2>Related Moves</h2>
<p>Psyshock is an 80 base power equivalent.

Secret Sword is a Fighting-type equivalent with 85 base power and is Keldeo's signature move.</p>


<h2>Competitive Use</h2>
<p>This move seems like it would function as a good enough alternative to Seismic Toss or Night Shade for Pokemon that do not have those moves. The problem is that every Pokemon that gets this move has a decent enough Attack or Special Attack stat (relative to its tier) to use other damaging moves. Plus, a 50-150 damage range is rather unpredictable compared to the stability of Night Shade and Seismic Toss.</p>

<h2>Related Moves</h2>
<p>Dragon Rage deals exactly 40 damage.

Night Shade deals damage equal to the user's level.

Seismic Toss deals damage equal to the user's level.

SonicBoom deals exactly 20 damage.</p>


<h2>Competitive Use</h2>
<p>Punishment is an interesting move because it can serve as an immediate stop to users of Calm Mind in particular. Choice Scarf Ho-oh is the main user of this move in Ubers, while Choice Scarf Primeape does a similar job in RU. Regardless, the minimum 60 base power is not too bad, either, since it helps Primeape in particular against Ghost-types like Cofagrigus and Rotom.</p>

<h2>Related Moves</h2>
<p>Stored Power is an opposite of this move, boosting its power through the user's boosts rather than the opponent's.</p>


<h2>Competitive Use</h2>
<p>Pursuit is the only way to "trap" an opponent that may want to flee, other than the abilities Arena Trap and Shadow Tag. For this reason, Pursuit alone can make a Ghost or Psychic typing a liability on a Pokemon. Pursuit can also be combined with Sucker Punch to give the opponent a truly frightening dilemma indeed: either attack and risk eating a Sucker Punch, or flee and get nailed by Pursuit. (A non-attacking move gets past this, though.) Tyranitar and Scizor are infamous in Ubers and OU for using these moves, while Houndoom is a particularly effective user of it in UU thanks to Flash Fire blocking Will-O-Wisp from defensive Ghost-types and Mew. Honchkrow, Drapion, and Absol can also use Pursuit quite well in their respective tiers.</p>


I feel like I skimped on Pursuit somehow...
 

Oglemi

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[SHORT DESC]
Rain Dance lasts 8 turns.

[LONG DESC]
<h2>Description</h2>
<p>Any Pokemon that uses Rain Dance while holding a Damp Rock will have its duration boosted to eight turns instead of the regular five.</p>

<h2>Competitive Use</h2>
<p>Regarding competitive usage, Damp Rock is both a good and bad item. It is outclassed by Politoed and Kyogre's Drizzle in OU and Ubers respectively, as they summon permanent rain, whereas a Damp Rock-boosted Rain Dance only lasts for eight turns. However, Drizzle cannot be used in the lower tiers, nor can it be used with any Pokemon that has Swift Swim in OU, meaning that it still has a niche in the standard metagame, as well as in the lower tiers.</p>

<h2>Location</h2>
<p>Damp Rock can be found on Route 8.</p>

[SHORT DESC]
Raises the power of a Dark-type move by 50%. One-time use.

[LONG DESC]
<h2>Description</h2>
<p>A Pokemon holding a Dark Gem will have any Dark-type attack boosted by 50%, but it is only a one-time use.</p>

<h2>Competitive Use</h2>
<p>Dark Gem can be equipped to Pokemon such as Tyranitar and Weavile, which appreciate boosts to their Dark-type attacks, specifically Crunch, Night Slash, and Pursuit. As the Dark Gem is only a one-time use, however, it is outclassed by other boosting items, such as Life Orb, Choice Band, and Expert Belt, all of which are better over the course of a match.</p>

<h2>Location</h2>
<p>A Dark Gem can be found in a dustcloud in any of the following locations: Wellspring Cave, Chargestone Cave, Mistralton Cave, Twist Mountain, Challenger's Cave, Victory Road, or the Giant Chasm.</p>

[SHORT DESC]
Part of the storyline in BW. No other use.

[LONG DESC]
<h2>Description</h2>
<p>This item, obtained from Lenora in Nacrene City, calls out Zekrom to come and assist you against N & Reshiram in N's Castle.</p>

<h2>Competitive Use</h2>
<p>This item has no competitive use. It is purely for in-game purposes.</p>

<h2>Location</h2>
<p>Narcene City (from Lenora).</p>

[SHORT DESC]
Evolves Kirlia and Snorunt.

[LONG DESC]
<h2>Description</h2>
<p>This is an evolution stone that evolves a male Kirlia into Gallade or a female Snorunt into Froslass.</p>

<h2>Competitive Use</h2>
<p>This item has no competitive use. It is purely for in-game purposes.</p>

<h2>Location</h2>
<p>A Dawn Stone can be found on Route 10, or in a dustcloud in any of the following locations: Wellspring Cave, Chargestone Cave, Mistralton Cave, Twist Mountain, Challenger's Cave, Victory Road, or the Giant Chasm. It can also be purchased in Black City.</p>

[SHORT DESC]
Doubles Clamperl's Special Defense. Evolves Clamperl into Gorebyss.

[LONG DESC]
<h2>Description</h2>
<p>When Clamperl is traded with this item, it will evolve into a Gorebyss, while if it holds it normally in battle, its Special Defense stat is doubled.</p>

<h2>Competitive Use</h2>
<p>This item can be used to help turn Clamperl into a respectable special wall in the lower tiers, not to mention in Little Cup, although its main use is for in-game purposes, since it is needed to obtain a Gorebyss.</p>

<h2>Location</h2>
<p>Route 13.</p>

[SHORT DESC]
Doubles Clamperl's Special Attack. Evolves Clamperl into Huntail.

[LONG DESC]
<h2>Description</h2>
<p>When Clamperl is traded with this item, it will evolve into a Huntail, while if it holds it normally in battle, its Special Attack stat is doubled.</p>

<h2>Competitive Use</h2>
<p>This item can be used to help turn Clamperl into a respectable special attacker in the lower tiers, although its main use is for in-game purposes, since it is needed to obtain a Huntail.</p>

<h2>Location</h2>
<p>Route 13.</p>

[SHORT DESC]
If the user becomes infatuated, so does the enemy.

[LONG DESC]
<h2>Description</h2>
<p>If the user becomes infatuated is used on the holder of this object, the effect will transfer over to the enemy, making them both become infatuated.</p>

<h2>Competitive Use</h2>
<p>This item is a gimmick, as trying to infatuate a foe is an unreliable tactic.</p>

<h2>Location</h2>
<p>Opelucid City.</p>

[SHORT DESC]
Increases critical hit ratio by 1 level.

[LONG DESC]
<h2>Description</h2>
<p>If this item is used on a Pokemon, its critical hit ratio will increase by 1 level.</p>

<h2>Competitive Use</h2>
<p>This item must be used on a Pokemon (a Pokemon cannot hold it) for it to be effective. As items cannot be "used" in competitive play, Dire Hit should never be seen in battle.</p>

<h2>Location</h2>
<p>Route 9.</p>

[SHORT DESC]
Increases critical hit ratio by 2 levels.

[LONG DESC]
<h2>Description</h2>
<p>If this item is used on a Pokemon, its critical hit ratio will increase by 2 levels.</p>

<h2>Competitive Use</h2>
<p>This item must be used on a Pokemon (a Pokemon cannot hold it) for it to be effective. As items cannot be "used" in competitive play, Dire Hit 2 should never be seen in battle.</p>

<h2>Location</h2>
<p>It can only be used in Wonder Launcher battles, and it cannot be obtained elsewhere.</p>

[SHORT DESC]
Increases critical hit ratio by 3 levels.

[LONG DESC]
<h2>Description</h2>
<p>If this item is used on a Pokemon, its critical hit ratio will increase by 3 levels.</p>

<h2>Competitive Use</h2>
<p>This item must be used on a Pokemon (a Pokemon cannot hold it) for it to be effective. As items cannot be "used" in competitive play, Dire Hit 3 should never be seen in battle.</p>

<h2>Location</h2>
<p>It can only be used in Wonder Launcher battles, and it cannot be obtained elsewhere.</p>

[SHORT DESC]
A Ball used to catch Pokemon that is more effective in water terrain.

[LONG DESC]
<h2>Description</h2>
<p>A Ball with a normal catch rate of 1. If a Pokemon is found while surfing, fishing, or diving, the catch rate becomes 3.5.</p>

<h2>Competitive Use</h2>
<p>This item has no competitive use. It is purely for in-game purposes.</p>

<h2>Location</h2>
<p>Wellspring Cave, Cold Storage (with Dowsing Machine), Village Bridge. It can also be purchased in Undella Town.</p>

[SHORT DESC]
Can be revived into Kabuto.

[LONG DESC]
<h2>Description</h2>
<p>When brought to the museum in Narcene City, it can be revived into a Kabuto.</p>

<h2>Competitive Use</h2>
<p>This item has no competitive use, although it is needed to obtain a Kabuto. Otherwise, it is purely for in-game purposes.</p>

<h2>Location</h2>
<p>Twist Mountain.</p>

[SHORT DESC]
Changes the type of Techno Blast to Water.

[LONG DESC]
<h2>Description</h2>
<p>This ability causes the Techno Blast move to become Water-type. It does not change it in any other way, however, and has no effect on a Pokemon without this move.</p>

<h2>Competitive Use</h2>
<p>Only two Pokemon in the game can use Techno Blast, and the only one who can actually make use of it is Genesect. However, you really shouldn't be using this item even on Genesect, for a number of reasons. For one thing, holding Douse Drive means that Genesect cannot then hold a boosting item, and will miss the kick from Life Orb or Choice Scarf dreadfully. Furthermore, Genesect has access to other coverage moves, such as Thunderbolt, Ice Beam, and Flamethrower, which also allow use of another boosting item. Like the other Drive items, you should never use Douse Drive competitively. It is just not worth it.</p>

<h2>Location</h2>
<p>P2 Laboratory (Show Genesect).</p>

[SHORT DESC]
Can detect hidden items.

[LONG DESC]
<h2>Description</h2>
<p>A key item that when activated will guide the user to any nearby hidden items.</p>

<h2>Competitive Use</h2>
<p>This item has no competitive use. It is purely for in-game purposes.</p>

<h2>Location</h2>
<p>Narcene City (from Bianca).</p>

[SHORT DESC]
Raises power of Dragon-type moves 20%.

[LONG DESC]
<h2>Description</h2>
<p>This item boosts the power of Dragon-type moves by 20%, while making Arceus become a Dragon-type.</p>

<h2>Competitive Use</h2>
<p>This item is useful primarily in Ubers, where it enables Arceus to become a Dragon-type. This means it can utilize a number of new strategies, including becoming a Calm Mind booster with a 100 Base Power special Dragon-type attack with no drawbacks. Draco Plate can also be used in OU on Pokemon such as Latios, as it can be used to fake a Choice item, while continuing to boost the power of the Dragon-type move of choice.</p>

<h2>Location</h2>
<p>Route 13.</p>

[SHORT DESC]
Raises power of Dragon-type moves 20%.

[LONG DESC]
<h2>Description</h2>
<p>This item boosts the power of Dragon-type moves by 20%.</p>

<h2>Competitive Use</h2>
<p>Dragon Claw can be used in OU on Pokemon such as Latios, as it can be used to fake a Choice item, while continuing to boost the power of the Dragon-type move of choice.</p>

<h2>Location</h2>
<p>Dragonspiral Tower.</p>

[SHORT DESC]
Raises the power of a Dragon-type move by 50%. One-time use.

[LONG DESC]
<h2>Description</h2>
<p>A Pokemon holding a Dragon Gem will have any Dragon-type attack boosted by 50%, but it is only a one-time use.</p>

<h2>Competitive Use</h2>
<p>Dragon Gem can be equipped to Pokemon such as Latios and Salamence, which appreciate boosts to their Dragon-type attacks, specifically Draco Meteor, Outrage, and Dragon Claw. As the Dragon Gem is only a one-time use, however, it is outclassed by other boosting items, such as Life Orb, Choice Band, and Expert Belt, all of which are better over the course of a match.</p>

<h2>Location</h2>
<p>A Dragon Gem can be found in a dustcloud in any of the following locations: Wellspring Cave, Chargestone Cave, Mistralton Cave, Twist Mountain, Challenger's Cave, Victory Road, or the Giant Chasm.</p>

[SHORT DESC]
Evolves Seadra into Kingdra.

[LONG DESC]
<h2>Description</h2>
<p>When traded, a Seadra holding a Dragon Scale will evolve into a Kingdra.</p>

<h2>Competitive Use</h2>
<p>This item is only needed for obtaining a Kingdra, and it has no other competitive use apart from that.</p>

<h2>Location</h2>
<p>Route 13, Route 18.</p>

[SHORT DESC]
Part of the storyline in BW. No other use.

[LONG DESC]
<h2>Description</h2>
<p>This item is part of a fossil that was taken by Team Plasma from Nacrene City. It should be taken from them in Pinwheel Forest.</p>

<h2>Competitive Use</h2>
<p>This item has no competitive use. It is purely for in-game purposes.</p>

<h2>Location</h2>
<p>Pinwheel Forest (after you defeat Team Plasma there).</p>

[SHORT DESC]
Raises power of Dark-type moves 20%.

[LONG DESC]
<h2>Description</h2>
<p>This item boosts the power of Dark-type moves by 20%, while making Arceus become a Dark-type.</p>

<h2>Competitive Use</h2>
<p>This item is useful primarily in Ubers, where it enables Arceus to become a Dark-type. This means it can utilize a number of new strategies, including becoming a Calm Mind booster with a 100 Base Power special Dark-type attack with no drawbacks. Dark Plate can also be used in OU on Pokemon such as Hydreigon, as it can be used to fake a Choice item, while continuing to boost the power of the Dark-type move of choice. It is outclassed by other boosting items, though.</p>

<h2>Location</h2>
<p>Abyssal Ruins.</p>

[SHORT DESC]
A Ball used to catch Pokemon in the Entralink forest.

[LONG DESC]
<h2>Description</h2>
<p>This Ball can only be used in Entralink forest, to catch Pokemon that have Dream World abilities.</p>

<h2>Competitive Use</h2>
<p>This item is useful only for catching Pokemon with Dream World abilities, such as Regenerator Slowbro or Multiscale Dragonite. Other than that, it is useless competitively.</p>

<h2>Location</h2>
<p>Entralink Forest.</p>

[SHORT DESC]
Evolves Porygon2 into Porygon-Z.

[LONG DESC]
<h2>Description</h2>
<p>This item boosts the power of Dragon-type moves by 20%, while making Arceus become a Dragon-type.</p>

<h2>Competitive Use</h2>
<p>This item is useful primarily in Ubers, where it enables Arceus to become a Dragon-type. This means it can utilize a number of new strategies, including becoming a Calm Mind booster with a 100 Base Power special Dragon-type attack with no drawbacks. Draco Plate can also be used in OU on Pokemon such as Latios, as it can be used to fake a Choice item, while continuing to boost the power of the Dragon-type move of choice.</p>

<h2>Location</h2>
<p>Route 13.</p>

[SHORT DESC]
No use. Unobtainable in BW.

[LONG DESC]
<h2>Description</h2>
<p>This is a Berry that was used in the older generation games, but it now has no use.</p>

<h2>Competitive Use</h2>
<p>This item cannot be used in BW.</p>

<h2>Location</h2>
<p>Unobtainable.</p>

[SHORT DESC]
A Ball used to catch Pokemon that is more effective at night.

[LONG DESC]
<h2>Description</h2>
<p>This Ball is useful, as it has an enormous catch rate of 3.5 when in a dark area (night-time or a cave). (period) It's catch rate is otherwise 1.</p>

<h2>Competitive Use</h2>
<p>This item has no competitive use.</p>

<h2>Location</h2>
<p>Striaton City, Castelia City. It can also be bought on Route 9, or in Driftveil City, Opelucid City, or the Pokemon League.</p>

[SHORT DESC]
Evolves Misdreavus, Murkrow, and Lampent.

[LONG DESC]
<h2>Description</h2>
<p>An evolution stone used to evolve Misdreavus into Mismagius, Murkrow into Honchkrow, and Lampent into Chandelure.</p>

<h2>Competitive Use</h2>
<p>This item is only needed to obtain the aforementioned Pokemon, and otherwise has no competitive use.</p>

<h2>Location</h2>
<p>A Dusk Stone can be found on Route 10 and Mistralton Cave, or in a dustcloud in any of the following locations: Wellspring Cave, Chargestone Cave, Mistralton Cave, Twist Mountain, Challengers Cave, Victory Road, Giant Chasm.</p>




will do more later, stay tuned!

Dubious Disk needs to be redone btw

bmb feel free to upload any that I GP directly onsite and I or another SS will cache it
 

Oglemi

Borf
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[SHORT DESC]
Boosts the power of Dragon-type moves. Changes Arceus into a Dragon-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Dragon-type moves by 20% with the exception of Dragon Rage. When held by a Pokemon with the Multitype ability, the holder's type will change to Dragon.</p>

<h2>Competitive Use</h2>
<p>Arceus can take advantage of this item to become a potent offensive threat. Being the fastest Dragon-type Pokemon in the entire game is no small threat, and Arceus can abuse the power of Dragon-type STAB to the fullest with it's incredible stats and enormous movepool, allowing it to run both Swords Dance and Calm Mind sets effectively in the Ubers metagame.</p>

<p>However, it is generally useless aside from Arceus, as most other Dragon-types find the power boost from Draco Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins, Route 13</p>

[SHORT DESC]
Boosts the power of Dark-type moves. Changes Arceus into a Dark-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Dark-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Dark.</p>

<h2>Competitive Use</h2>
<p>Although Dark-type Arceus isn't as useful as Ghost-type Arceus, who has more useful immunities, Dark Arceus has the advantage of having no Pokemon immune to its STAB. The Dread Plate turns Arceus into a fantastic Calm Mind abuser, and with the help of Recover and Refresh, it can oftentimes muscle through even the most solid of stall teams and defensive walls, sometimes by itself.</p>

<p>However, it is generally useless aside from Arceus, as most other Dark-types find the power boost from Dread Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Ground-type moves. Changes Arceus into a Ground-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Ground-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Ground.</p>

<h2>Competitive Use</h2>
<p>An Arceus attached with the Earth Plate sees use on rain teams who are in need of a bulky Ground-type, as Groudon brings crippling sun with Drought and Garchomp has a nasty weakness to Dragon-type moves. Ground Arceus is extremely versatile, bringing a useful immunity to Electric-type attacks as well as becoming one of the few counters to Zekrom. It is generally best used as a bulky Swords Dance user, although it can also pull off solid supporting and Calm Mind sets very well.</p>

<p>However, it is generally useless aside from Arceus, as most other Ground-types find the power boost from Earth Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Fighting-type moves. Changes Arceus into a Fighting-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Fighting-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Fighting.</p>

<h2>Competitive Use</h2>
<p>Fighting Arceus generally isn't used or seen much due to the abundance of Psychic-types in the Ubers metagame. However, Fighting Arceus finds a nice niche for itself in being an excellent counter to many problematic threats, such as Darkrai, Ferrothorn, and Tyranitar, as well as being one of the few Arceus formes that can beat Blissey using a Calm Mind set without the aid of Refresh or Substitute. Unfortunately, Fighting Arceus suffers from being countered by quite a few extremely dangerous Pokemon, namely Mewtwo and Ho-Oh.</p>

<p>However, it is generally useless aside from Arceus, as most other Fighting-types find the power boost from Fist Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Fire-type moves. Changes Arceus into a Fire-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Fire-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Fire.</p>

<h2>Competitive Use</h2>
<p>Fire Arceus isn't very hot defensively due to its weakness to Stealth Rock&mdash;however, as the fastest Fire-type in the game, Fire Arceus is a very dangerous offensive threat. It is capable of abusing sun to enflame its STAB Fire-type attacks, allowing it to incinerate the opposition rather easily with its mighty hits. However, Fire Arceus is generally useless if the sun is not shining, and it has to compete with Ho-Oh and Reshiram for being a sun team's token Fire-type.</p>

<p>However, it is generally useless aside from Arceus, as most other Fire-types find the power boost from Fire Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Ice-type moves. Changes Arceus into a Ice-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Ice-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Ice.</p>

<h2>Competitive Use</h2>
<p>Sadly, Icicle Plate is generally useless even on Arceus as Ice Arceus is usually considered to be the worst Arceus forme. Although having Ice-type STAB is rather useful, it is horrid defensively, and it burdens Arceus with many weaknesses with only one useless resistance, and a weakness to Stealth Rock only seals the deal. Ice Arceus is only any use on hail teams, but even then, it is better to use a different type in most cases.</p>

<p>In addition, most other Ice-types find the power boost from Icicle Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Bug-type moves. Changes Arceus into a Bug-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Bug-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Bug.</p>

<h2>Competitive Use</h2>
<p>Despite Bug-type STAB being useful for covering both Psychic- and Dark-types in one move, Bug Arceus is outclassed most of the time by Ghost Arceus, who has the same resistances, better neutral coverage with its STAB, and no weakness to Stealth Rock. Fighting Arceus is also better as a Darkrai counter, and Bug Arceus is saddled with problematic weaknesses to Fire-, Flying-, and Rock-type moves.</p>

<p>However, it is generally useless aside from Arceus, as most other Bug-types find the power boost from Insect Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Steel-type moves. Changes Arceus into a Steel-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Steel-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Steel.</p>

<h2>Competitive Use</h2>
<p>In a tier where Dragon-type attacks are slung around by nearly everything, Steel Arceus stands out as the sturdiest Steel-type in the game. It can take hits from nearly anything with its enormous set of resistances, including a valuable resistance to Dragon-type moves, and is an excellent wall and stallbreaker thanks to its resistance to Stealth Rock and immunity to Toxic. It is generally used as a Calm Mind sweeper and shuffler with Roar, but it can also use a decent Swords Dance set and take on a supporting role.</p>

<p>Iron Plate is also useful for Scizor, as it boosts the power of Bullet Punch, its main sweeping attack, without the recoil damage of Life Orb. This affords the Steel / Bug type Pokemon a solid power boost while still being able to switch in many times if needed.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Grass-type moves. Changes Arceus into a Grass-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Grass-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Grass.</p>

<h2>Competitive Use</h2>
<p>Grass Arceus is a very solid supporting Pokemon. It brings a useful slew of resistances that allow it to combat dangerous threats such as Groudon, Garchomp, Terrakion, Zekrom, Rayquaza, and Kyogre, and in the rain it is even able to counter Palkia! However, it is hampered somewhat by its poor offensive STAB, at it is resisted by a lot of types and will be walled by something no matter what attacking combination it chooses.</p>

<p>However, it is generally useless aside from Arceus, as most other Grass-types find the power boost from Meadow Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Psychic-type moves. Changes Arceus into a Psychic-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Psychic-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Psychic.</p>

<h2>Competitive Use</h2>
<p>Looked down upon by some, Psychic Arceus is actually surprisingly capable. It is usually seen as a weaker, slower Mewtwo, and it is to an extent&mdash;but Psychic Arceus has far superior defenses, allowing it to make better use of Calm Mind while blasting through special walls with Psyshock. Psychic Arceus can also be made to counter Mewtwo effectively, able to take any hit with relative ease aside from a sun-boosted Fire Blast. However, Psychic Arceus doesn't have a lot of resistances it can take advantage of, one of the reasons why it is usually passed up.</p>

<p>However, it is generally useless aside from Arceus, as most other Psychic-types find the power boost from Mind Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Flying-type moves. Changes Arceus into a Flying-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Flying-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Flying.</p>

<h2>Competitive Use</h2>
<p>Flying Arceus is immune to Spikes and Toxic Spikes&mdash;a nice thing to have nowadays in Ubers&mdash;but is hindered much more by its lack of useful resistances and weakness to Stealth Rock. Its Flying-type STAB has solid neutral coverage when backed by Focus Blast, but Ghost Arceus packs better neutral coverage while having the same resistances and no weakness to Stealth Rock, so generally Flying Arceus will find itself outclassed.</p>

<p>Sky Plate is also usable on Flying-types such as Staraptor that rely on Brave Bird as their main attack, as it offers a nice power boost while not having the restrictions of Choice Band or the recoil of Life Orb. However, Choice Band is still usually better for the much higher increase in power.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Water-type moves. Changes Arceus into a Water-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Water-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Water.</p>

<h2>Competitive Use</h2>
<p>Water Arceus is quite capable on rain teams&mdash;Water-type STAB has excellent coverage and is complemented well by Arceus's huge movepool, and it gets even more potent when boosted by the rain. However, Water Arceus's typing overlaps with Kyogre and Manaphy, and oftentimes, rain teams could make better use of an Arceus forme that has better defensive synergy with the rest of the team.</p>

<p>However, it is generally useless aside from Arceus, as most other Water-types find the power boost from Splash Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins, Route 13</p>

[SHORT DESC]
Boosts the power of Ghost-type moves. Changes Arceus into a Ghost-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Ghost-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Ghost.</p>

<h2>Competitive Use</h2>
<p>Ghost Arceus is amazingly versatile, capable of being splashed into many teams with any role one could possibly need. This isn't hard to see&mdash;Ghost-type STAB has excellent neutral coverage, and defensively it brings immunities to Normal- and Fighting-type moves, most notably Rapid Spin, making Ghost Arceus a staple on teams relying on entry hazards. It is also a deadly Calm Mind sweeper, gaining unresisted coverage with Judgment and Focus Blast, and can also dismantle most physical walls with a mighty Swords Dance set as well.</p>

<p>However, it is generally useless aside from Arceus, as most other Ghost-types find the power boost from Spooky Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Rock-type moves. Changes Arceus into a Rock-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Rock-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Rock.</p>

<h2>Competitive Use</h2>
<p>Rock Arceus's main use is to act as a counter to Ho-Oh and Reshiram, a feat no other Pokemon can truly claim. Rock Arceus also receives a boost to its Special Defense in sandstorm, making it into quite the tank and a very capable sweeper with Calm Mind or Swords Dance. Unfortunately, Rock Arceus's common weaknesses to Water-, Grass-, Ground-, and Fighting-type attacks hold it back somewhat from being a common threat.</p>

<p>However, it is generally useless aside from Arceus, as most other Rock-types find the power boost from Stone Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Poison-type moves. Changes Arceus into a Poison-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Poison-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Poison.</p>

<h2>Competitive Use</h2>
<p>Poison Arceus might seem like a joke at first due to Poison-type's horrible offensive coverage as well as the abundance of Psychic-types in Ubers, but it has a solid niche in being able to remove Toxic Spikes, crippling to most other Pokemon, just by stepping on the field. Its immunity to being poisoned also comes in handy elsewhere, allowing it to blow past walls such as Blissey quite easily with Calm Mind and act as a decent supporting Pokemon.</p>

<p>However, it is generally useless aside from Arceus, as most other Poison-types find the power boost from Toxic Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>

[SHORT DESC]
Boosts the power of Electric-type moves. Changes Arceus into a Electric-type when held.

[LONG DESC]
<h2>Description</h2>
<p>A hold item that increases the Base Power of all Electric-type moves by 20%. When held by a Pokemon with the Multitype ability, the holder's type will change to Electric.</p>

<h2>Competitive Use</h2>
<p>Electric Arceus is an incredibly potent offensive threat, despite being somewhat lackluster as a defensive Pokemon due to its lack of resistances. STAB Electric-type moves are incredibly potent in Ubers, and when backed by Ice Beam, Electric Arceus gains the infamous BoltBeam attacking combination, allowing it to lay waste to many other Pokemon with just a Calm Mind Boost. However, Electric Arceus will often find itself struggling to fight off special walls such as Blissey.</p>

<p>However, it is generally useless aside from Arceus, as most other Electric-types find the power boost from Zap Plate to be too menial.</p>

<h2>Location</h2>
<p>Undersea Ruins</p>




bmb I'd prolly use these desc over the ones that elDino did, but you could prolly combine them as well
 

Oglemi

Borf
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[SHORT DESC]
Teaches Cut.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Cut to a Pokemon that is compatible with the move. In the overworld, Cut can be used to chop down certain trees that block paths to required areas.</p>

<h2>Location</h2>
<p>Fennel gives it to you after obtaining the first Gym Badge.</p>

[SHORT DESC]
Teaches Fly.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Fly to a Pokemon that is compatible with the move. In the overworld, Fly can be used to return to any previously visited town.</p>

<h2>Location</h2>
<p>Bianca gives it to you in Driftveil City after defeating her in a battle.</p>

[SHORT DESC]
Teaches Surf.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Surf to a Pokemon that is compatible with the move. In the overworld, Surf can be used to travel over water.</p>

<h2>Location</h2>
<p>Alder gives it to you after defeating Cheren at Twist Mountain.</p>

[SHORT DESC]
Teaches Strength.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Strength to a Pokemon that is compatible with the move. In the overworld, Strength can be used to push certain boulders out of the way.</p>

<h2>Location</h2>
<p>A man in Nimbasa City hands it over.</p>

[SHORT DESC]
Teaches Waterfall.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Waterfall to a Pokemon that is compatible with the move. In the overworld, Waterfall can be used to scale waterfalls.</p>

<h2>Location</h2>
<p>Route 18.</p>

[SHORT DESC]
Teaches Dive.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Dive to a Pokemon that is compatible with the move. In the overworld, Dive can be used to access the Undersea Ruins near Undella Town.</p>

<h2>Location</h2>
<p>Undella Town.</p>

[SHORT DESC]
Teaches Hone Claws.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Hone Claws to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Cold Storage Freezer - Gift from Plasma Sage Zinzolin.</p>

[SHORT DESC]
Teaches Dragon Claw.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Dragon Claw to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Victory Road.</p>

[SHORT DESC]
Teaches Psyshock.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Psyshock to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Giant Chasm.</p>

[SHORT DESC]
Teaches Calm Mind.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Calm Mind to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Relic Castle - Gift from Plasma Sage Ryoku.</p>

[SHORT DESC]
Teaches Roar.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Roar to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 10.</p>

[SHORT DESC]
Teaches Toxic.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Toxic to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 17.</p>

[SHORT DESC]
Teaches Hail.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Hail to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Mistralton Poké Mart for 50,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Bulk Up.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Bulk Up to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 14 - Gift from Plasma Sage Giallo.</p>

[SHORT DESC]
Teaches Venoshock.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Venoshock to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 15.</p>

[SHORT DESC]
Teaches Hidden Power.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Hidden Power to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Professor Juniper gives it to you in Nuvema Town after you have seen 100 different Pokemon.</p>

[SHORT DESC]
Teaches Sunny Day.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Sunny Day to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Mistralton Poké Mart for 50,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Taunt.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Taunt to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Victory Road.</p>

[SHORT DESC]
Teaches Ice Beam.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Ice Beam to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Giant Chasm.</p>

[SHORT DESC]
Teaches Blizzard.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Blizzard to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Icirrus Poké Mart for 70,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Hyper Beam.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Hyper Beam to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 9 Department Store for 90,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Light Screen.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Light Screen to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Nimbasa Poké Mart for 30,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Protect.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Protect to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Professor Juniper gives it to you in Nuvema Town after you have seen 60 different Pokemon.</p>

[SHORT DESC]
Teaches Rain Dance.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Rain Dance to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Mistralton Poké Mart for 50,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Telekinesis.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Telekinesis to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 18.</p>

[SHORT DESC]
Teaches Safeguard.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Safeguard to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Nimbasa Poké Mart for 30,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Frustration.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Frustration to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Nimbasa Poké Mart for 10,000 Poké Dollars.</p>

[SHORT DESC]
Teaches SolarBeam.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move SolarBeam to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Pinwheel Forest.</p>

[SHORT DESC]
Teaches Smack Down.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Smack Down to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Battle Subway for 36 BP.</p>

[SHORT DESC]
Teaches Thunderbolt.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Thunderbolt to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>P2 Laboratory.</p>

[SHORT DESC]
Teaches Thunder.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Thunder to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Icirrus Poké Mart for 70,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Earthquake.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Earthquake to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Relic Castle.</p>

[SHORT DESC]
Teaches Return.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Return to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Nimbasa Poké Mart for 10,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Dig.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Dig to a Pokemon that is compatible with the move. It can be used in the overworld to escape from caves.</p>

<h2>Location</h2>
<p>Route 4.</p>

[SHORT DESC]
Teaches Psychic.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Psychic to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 13.</p>

[SHORT DESC]
Teaches Shadow Ball.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Shadow Ball to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Relic Castle.</p>

[SHORT DESC]
Teaches Brick Break.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Brick Break to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Icirrus City.</p>

[SHORT DESC]
Teaches Double Team.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Double Team to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 18 - Gift from Plasma Sage Rood.</p>

[SHORT DESC]
Teaches Reflect.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Reflect to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Nimbasa Poké Mart for 30,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Sludge Wave.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Sludge Wave to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Battle Subway for 48 BP.</p>

[SHORT DESC]
Teaches Flamethrower.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Flamethrower to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Abundant Shrine.</p>

[SHORT DESC]
Teaches Sludge Bomb.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Sludge Bomb to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 8.</p>

[SHORT DESC]
Teaches Sandstorm.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Sandstorm to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Mistralton Poké Mart for 50,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Fire Blast.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Fire Blast to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Icirrus Poké Mart for 70,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Rock Tomb.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Rock Tomb to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Desert Resort.</p>

[SHORT DESC]
Teaches Aerial Ace.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Aerial Ace to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Mistralton City runway.</p>

[SHORT DESC]
Teaches Torment.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Torment to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 4.</p>

[SHORT DESC]
Teaches Facade.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Facade to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 8.</p>

[SHORT DESC]
Teaches Flame Charge.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Flame Charge to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Tubeline Bridge.</p>

[SHORT DESC]
Teaches Rest.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Rest to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Castelia City - one of the skyscrapers (11th floor).</p>

[SHORT DESC]
Teaches Attract.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Attract to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Castelia City - party.</p>

[SHORT DESC]
Teaches Thief.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Thief to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Wellspring Cave.</p>

[SHORT DESC]
Teaches Low Sweep.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Low Sweep to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Wellspring Cave.</p>

[SHORT DESC]
Teaches Round.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Round to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Battle Subway for 36 BP.</p>

[SHORT DESC]
Teaches Echoed Voice.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Echoed Voice to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Nimbasa City - Musical Hall.</p>

[SHORT DESC]
Teaches Overheat.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Overheat to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 11.</p>

[SHORT DESC]
Teaches Ally Switch.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Ally Switch to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Battle Subway for 48 BP.</p>

[SHORT DESC]
Teaches Focus Blast.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Focus Blast to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Wellspring Cave.</p>

[SHORT DESC]
Teaches Energy Ball.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Energy Ball to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 12.</p>

[SHORT DESC]
Teaches False Swipe.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move False Swipe to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Professor Juniper gives it to you in Nuvema Town after seeing 30 different kinds of Pokemon.</p>

[SHORT DESC]
Teaches Scald.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Scald to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Cold Storage Freezer.</p>

[SHORT DESC]
Teaches Fling.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Fling to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Tubeline Bridge.</p>

[SHORT DESC]
Teaches Charge Beam.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Charge Beam to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 7.</p>

[SHORT DESC]
Teaches Sky Drop.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Sky Drop to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Mistralton City.</p>

[SHORT DESC]
Teaches Incinerate.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Incinerate to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Battle Subway for 48 BP.</p>

[SHORT DESC]
Teaches Quash.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Quash to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Battle Subway for 48 BP.</p>

[SHORT DESC]
Teaches Will-O-Wisp.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Will-O-Wisp to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Celestial Tower.</p>

[SHORT DESC]
Teaches Acrobatics.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Acrobatics to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Mistralton City Gym.</p>

[SHORT DESC]
Teaches Embargo.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Embargo to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Dragonspiral Tower.</p>

[SHORT DESC]
Teaches Explosion.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Explosion to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Battle Subway for 48 BP.</p>

[SHORT DESC]
Teaches Shadow Claw.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Shadow Claw to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Celestial Tower.</p>

[SHORT DESC]
Teaches Payback.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Payback to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 16.</p>

[SHORT DESC]
Teaches Retaliate.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Retaliate to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Nacrene City Gym.</p>

[SHORT DESC]
Teaches Giga Impact.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Giga Impact to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 9 Department Store for 90,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Rock Polish.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Rock Polish to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Chargestone Cave - Gift from Plasma Sage Bronius.</p>

[SHORT DESC]
Teaches Flash.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Flash to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Castelia City.</p>

[SHORT DESC]
Teaches Stone Edge.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Stone Edge to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Challenger's Cave.</p>

[SHORT DESC]
Teaches Volt Switch.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Volt Switch to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Nimbasa City Gym.</p>

[SHORT DESC]
Teaches Thunder Wave.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Thunder Wave to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Nimbasa Poké Mart for 10,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Gyro Ball.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Gyro Ball to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Nimbasa City for 10,000 Poké Dollars.</p>

[SHORT DESC]
Teaches Swords Dance.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Swords Dance to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Dreamyard - Gift from Plasma Sage Gorm.</p>

[SHORT DESC]
Teaches Struggle Bug.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Struggle Bug to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Castelia City Gym.</p>

[SHORT DESC]
Teaches Psych Up.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Psych Up to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Battle Subway for 48 BP.</p>

[SHORT DESC]
Teaches Bulldoze.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Bulldoze to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Driftveil City Gym.</p>

[SHORT DESC]
Teaches Frost Breath.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Frost Breath to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Icirrus City Gym.</p>

[SHORT DESC]
Teaches Rock Slide.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Rock Slide to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Dreamyard - Mistralton Cave.</p>

[SHORT DESC]
Teaches X-Scissor.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move X-Scissor to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 7.</p>

[SHORT DESC]
Teaches Dragon Tail.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Dragon Tail to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Opelucid City Gym.</p>

[SHORT DESC]
Teaches Work Up.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Work Up to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Striaton City Gym.</p>

[SHORT DESC]
Teaches Poison Jab.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Poison Jab to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Route 6.</p>

[SHORT DESC]
Teaches Dream Eater.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Dream Eater to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Dreamyard.</p>

[SHORT DESC]
Teaches Grass Knot.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Grass Knot to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Pinwheel Forest.</p>

[SHORT DESC]
Teaches Swagger.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Swagger to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Battle Subway for 36 BP.</p>

[SHORT DESC]
Teaches Pluck.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Pluck to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Battle Subway for 36 BP.</p>

[SHORT DESC]
Teaches U-turn.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move U-turn to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Given to you by a girl on Route 13 after returning all three Grams to the Wingull.</p>

[SHORT DESC]
Teaches Substitute.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Substitute to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Twist Mountain - winter only.</p>

[SHORT DESC]
Teaches Flash Cannon.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Flash Cannon to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Twist Mountain.</p>

[SHORT DESC]
Teaches Trick Room.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Trick Room to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Abundant Shrine.</p>

[SHORT DESC]
Teaches Wild Charge.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Wild Charge to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Victory Road.</p>

[SHORT DESC]
Teaches Rock Smash.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Rock Smash to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Pinwheel Forest.</p>

[SHORT DESC]
Teaches Snarl.

[LONG DESC]
<h2>Description</h2>
<p>A device that can be used to teach the move Snarl to a Pokemon that is compatible with the move.</p>

<h2>Location</h2>
<p>Given to you by Mr. Lock in Castelia City after giving him the Lock Capsule. This TM is only available through an event and it is currently unreleased.</p>


 

Oglemi

Borf
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[SHORT DESC]
Reduces damage from a super effective Ghost-type attack by 50%. Consumed after use.

[LONG DESC]
<h2>Description</h2>
<p>When the holder is hit by a Ghost-type move that would deal super effective damage, the damage is reduced by 50%. This item is consumed after use. If the holder uses the move Natural Gift, this Berry will provide a one-time 60 Base Power Ghost-type attack.</p>

<h2>Competitive Use</h2>
<p>The only Pokemon that should use this Berry are Psychic- and Ghost-type Pokemon, as they are the only types that are hit super effectively by it. However, most of these Pokemon would rather use another item. For example, Gengar and Mismagius may appreciate having a temporary resistance against Ghost-type moves, but they would rather prefer items such as Life Orb or Choice Specs, which greatly increases their sweeping potential.</p>

<h2>Location</h2>
<p>Wild Duskull and Dusclops (5% chance).</p>


[SHORT DESC]
Reduces damage from a super effective Poison-type attack by 50%. Consumed after use.

[LONG DESC]
<h2>Description</h2>
<p>When the holder is hit by a Poison-type move that would deal super effective damage, the damage is reduced by 50%. This item is consumed after use. If the holder uses the move Natural Gift, this Berry will provide a one-time 60 Base Power Poison-type attack.</p>

<h2>Competitive Use</h2>
<p>The Kebia Berry should not be used at all in competitive battles, as the only types that are hit super effectively by Poison-type moves are Grass-type Pokemon. Many Grass-type Pokemon themselves have a secondary Poison typing, and those that do not, such as Celebi and Shaymin, would rather use a more beneficial item.</p>

<h2>Location</h2>
<p>Wild Shroomish and Breloom (5% chance).</p>


[SHORT DESC]
Reduces Attack EVs by 10. Increases happiness.

[LONG DESC]
<h2>Description</h2>
<p>The Kelpsy Berry will make a Pokemon more friendly, but will also decrease their Attack stat. If the holder uses the move Natural Gift, this Berry will provide a one-time 70 Base Power Fighting-type attack.</p>

<h2>Location</h2>
<p>Is available through the Dream World area Windswept Sky.</p>


[SHORT DESC]
Certain moves have a 10% flinch rate.

[LONG DESC]
<h2>Description</h2>
<p>Evolves Poliwhirl into Politoed and Slowpoke into Slowking (when traded). All moves that actively deal damage will gain an additional 10% chance of flinching the opponent, including moves that already have a chance to flinch. This effect stacks Serene Grace's ability to double the chance for a move to flinch (eg. Serene Grace Togekiss holding a King's Rock will have a 64% chance to flinch when using Air Slash).</p>

<h2>Competitive Use</h2>
<p>King's Rock is best used with Pokemon who have the Skill Link ability and can use a variety of multi-hit moves. Cloyster is a notable example, as it can use Shell Smash and either Icicle Spear or Rock Blast to tear through the opponent's team. Assuming the two moves hit five times, Cloyster will have a 41% chance of flinching the foe. Another example is Cinccino, who can use King's Rock along with moves such as Tail Slap or Bullet Seed. Outside of these Pokemon, King's Rock is generally a bad item to use in competitive battles.</p>

<h2>Location</h2>
<p>Route 13. It may be held by wild Slowbro and wild Poliwhirl.</p>

=======================================================
[SHORT DESC]
Raises critical hit rate by two stages when at 25% HP or less. Unobtainable in BW. One-time use.

[LONG DESC]
<h2>Description</h2>
<p>If Focus Energy is not active the user's HP falls under 25%, then the Berry activates and raises the user's critical hit rate by two stages. If the holder uses the move Natural Gift, this Berry provides a one-time 80 Base Power Flying-type attack.</p>

<h2>Competitive Use</h2>
<p>No use. Unobtainable.</p>

<h2>Location</h2>
<p>This item cannot be found in Pokemon Black or White.</p>


[SHORT DESC]
Removes all status effects from one Pokemon.

[LONG DESC]
<h2>Description</h2>
<p>Removes all status effects from one Pokemon.</p>

<h2>Competitive Use</h2>
<p>Cannot be used in link or Wi-Fi battles.</p>


<h2>Location</h2>
<p>The Lava Cookie can be obtained as a gift from the Royal Unova in BW.</p>


[SHORT DESC]
Hold item which raises evasion 5%. Allows breeding of Wynaut.

[LONG DESC]
<h2>Description</h2>
<p>Raises the evasion of the holder by 5%. If Wobbuffet is holding this item while breeding, then it is possible to obtain a Wynaut.</p>

<h2>Competitive Use</h2>
<p>Lax Incense is outclassed by BrightPowder. It may be used in tiers where BrightPowder is banned, but the extra 5% evasion is not worth it.</p>

<h2>Location</h2>
<p>Driftveil Market, after obtaining the National Pokédex.</p>


[SHORT DESC]
Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage.

[LONG DESC]
<h2>Description</h2>
<p>Evolves Gloom into Vileplume, Weepinbell into Victreebel, Exeggcute to Exeggutor, Nuzleaf into Shiftry, and Pansage into Simisage.</p>

<h2>Location</h2>
<p>Route 6, Castelia City, Black City (Pokemon Black only), and the dust clouds.</p>


[SHORT DESC]
Restores 80 HP to one Pokemon.

[LONG DESC]
<h2>Description</h2>
<p>Restores 80 HP to one Pokemon.</p>

<h2>Competitive Use</h2>
<p>Cannot be used in link or Wi-Fi battles.</p>


<h2>Location</h2>
<p>Vending machines, Route 9.</p>


[SHORT DESC]
Restores 10 PP to a move that has run out of PP. One-time use.

[LONG DESC]
<h2>Description</h2>
<p>Restores 10 PP to a move that has run out of PP. If the holder uses the move Natural Gift, this Berry will provide a one-time 60 Base Power Fighting-type attack.</p>

<h2>Location</h2>
<p>Route 11, given as a reward for defeating the Rangers. </p>


[SHORT DESC]
Allows travel to Liberty Garden Island.

[LONG DESC]
<h2>Description</h2>
<p>Allows players to visit Liberty Garden Island.</p>

<h2>Location</h2>
<p>Event item.</p>


[SHORT DESC]
Raises Attack by one stage when at 25% HP or less. Unobtainable in BW. One-time use.

[LONG DESC]
<h2>Description</h2>
<p>If the holder's HP hits or falls below 25%, this Berry will raise the holder's Attack by one stage. If the holder uses the move Natural Gift, this Berry will provide a one-time 80 Base Power Grass-type attack.</p>

<h2>Competitive Use</h2>
<p>No use. Unobtainable.</p>

<h2>Location</h2>
<p>This item cannot be found in Pokemon Black or White.</p>


[SHORT DESC]
Doubles Pikachu's Atk and SpA.

[LONG DESC]
<h2>Description</h2>
<p>Doubles Pikachu's Attack and Special Attack stats in battle.</p>

<h2>Competitive Use</h2>
<p>Light Ball can send Pikachu's Attack and Special Attack stats to sky-high levels. This allows Pikachu to go mixed and dent many Pokemon who don't resist its STAB Electric-type moves. Pikachu is quite slow and frail, though, so it may be tricky to sweep with it.</p>

<h2>Location</h2>
<p>Wild Pikachu (1% chance).</p>


[SHORT DESC]
Reflect and Light Screen last 8 turns.

[LONG DESC]
<h2>Description</h2>
<p>If the holder uses either Light Screen or Reflect, the two moves will stay on the field for eight turns instead of five.</p>

<h2>Competitive Use</h2>
<p>Light Clay is commonly used on "dual screens users," which are Pokemon who are dedicated to set up Light Screen and Reflect. Since these moves effectively double the team's Defense and Special Defense, they allow frail sweepers to set up with ease. Thus, dual screeners are commonly used in heavy offense teams. Most dual screeners, such as Bronzong, Jirachi, Uxie, and Cresselia, tend to be bulky. Azelf is a notable exception, since it is very fast and can set up Reflect and Light Screen before it is attacked or crippled by Taunt. Dual screeners often have a way of quickly switching out and bringing a teammate safely in. This is often done by Explosion (Metagross, Bronzong, and Azelf), U-turn (Uxie and Jirachi), Lunar Dance (Cresselia), and other similar moves.</p>

<h2>Location</h2>
<p>Wild Gollet and Golurk (5% chance).</p>


[SHORT DESC]
Part of the storyline in BW. No other use.

[LONG DESC]
<h2>Description</h2>
<p>Part of the storyline in BW (summons Zekrom). No other use.</p>

<h2>Location</h2>
<p>Nacrene City (after encountering Ghetsis in the Relic Castle).</p>


[SHORT DESC]
Immune to Trick.

[LONG DESC]
<h2>Description</h2>
<p>The holder is immune to Trick and Switcheroo.</p>

<h2>Competitive Use</h2>
<p>Pokemon who hate being Tricked into holding a Choice item, such as Blissey, may enjoy holding Like Mail. However, Blissey would rather use a more beneficial item, such as Leftovers, than Like Mail.</p>

<h2>Location</h2>
<p>Route 9. Also sold in various stores throughout Unova.</p>


[SHORT DESC]
Doubles winnings from battle if the holder takes part. Allows breeding of Happiny.

[LONG DESC]
<h2>Description</h2>
<p>Doubles the amount of income gained at the end of in-game battles if the Pokemon who held Luck Incense took part in the battle. If Chansey or Blissey holds this item while breeding, it is possible to obtain Happiny from an Egg.</p>

<h2>Location</h2>
<p>Driftveil City.</p>


[SHORT DESC]
Raises Chansey's critical hit ratio two stages.

[LONG DESC]
<h2>Description</h2>
<p>Raises Chansey's critical hit ratio two stages.</p>

<h2>Competitive Use</h2>
<p>This item should only be used for trolling or on April Fools. Not only does Chansey have an abysmal Attack and Special Attack, she also should not be used in the first place without Eviolite.</p>

<h2>Location</h2>
<p>Route 13.</p>


[SHORT DESC]
Raises power of Palkia's STAB moves 20%.

[LONG DESC]
<h2>Description</h2>
<p>Raises power of Palkia's Dragon- and Water-type moves by 20%.</p>

<h2>Competitive Use</h2>
<p>Lustrous Orb turns the already fearsome Palkia into a complete monster. Unlike Life Orb, Lustrous Orb comes with absolutely no recoil, which maximizes Palkia's lifespan. Lustrous Orb is commonly used on (but not limited to) mixed sets, often with rain support so Palkia's Water-type moves hit hard. Palkia is a versatile Pokemon, though, and also enjoys running items Choice Scarf, Choice Specs, and Life Orb. Consult the <a href="/bw/pokemon/palkia">Palkia analysis</a> for more detail.</p>

<h2>Location</h2>
<p>Marvelous Bridge, as a gift from the Shadow Triad.</p>


[SHORT DESC]
A Ball used to catch Pokemon that causes the captured Pokemon to gain happiness faster.

[LONG DESC]
<h2>Description</h2>
<p>The Luxury Ball has a capture rate of 1. However, Pokemon caught in the Luxury Ball will gain happiness twice as fast.</p>

<h2>Location</h2>
<p>Pokemon League, Black City.</p>

========================================================
[SHORT DESC]
Reduces Speed 50%. Doubles EVs gained.

[LONG DESC]
<h2>Description</h2>
<p>Reduces Speed 50%. Doubles EVs gained.</p>

<h2>Competitive Use</h2>
<p>Macho Brace halves the Speed stat of the user, making it almost identical to Iron Ball except that it does not remove the user's Flying typing or Levitate ability. Macho Brace therefore is best used with Trick users, Trick Room sweepers, or Gyro Ball users. An example is Bronzong, whose Gyro Ball becomes very powerful with Macho Brace. Bronzong can also Trick away the item when needed. However, most Gyro Ball and Trick Room users are already slow, and may prefer another item.</p>

<h2>Location</h2>
<p>Nimbasa City.</p>


[SHORT DESC]
Evolves Magmar into Magmortar.

[LONG DESC]
<h2>Description</h2>
<p>Evolves Magmar into Magmortar when held in a trade.</p>

<h2>Location</h2>
<p>Route 13.</p>


[SHORT DESC]
Raises power of Electric-type moves 20%.

[LONG DESC]
<h2>Description</h2>
<p>Raises power of Electric-type moves 20%.</p>

<h2>Competitive Use</h2>
<p>Magnet is not used much in competitive battles. It is often outclassed by items such as Choice Band and Choice Specs, which boosts the power of physical and special moves by 1.5, respectively, and Life Orb, which boosts the power of all moves by 1.3. Although these three items do come with negative effects, it is generally better to use them over a Magnet.</p>

<h2>Location</h2>
<p>Chargestone Cave. Also carried by wild Magneton (5% chance).</p>


[SHORT DESC]
Restores 1/8 max HP when at 50% HP or less. May confuse. One-time use.

[LONG DESC]
<h2>Description</h2>
<p>Restores 1/8 max HP when at 50% HP or less. Confuses Pokemon with a Speed reducing nature, specifically Brave, Quiet, Relaxed, and Sassy. One-time use.</p>

<h2>Competitive Use</h2>
<p>Mago Berry isn't too good. 1/8 HP is not a very large amount of recovery, especially considering that the item is one-use only and confuses Pokemon with a -Speed nature. It is better to use Leftovers, which consistently heals 1/16 of the user's HP.</p>

<h2>Location</h2>
<p>Is available through the Dream World area Sparkling Sea.</p>


[SHORT DESC]
No use. Unobtainable in BW.

[LONG DESC]
<h2>Description</h2>
<p>No use. Unobtainable in BW.</p>

<h2>Location</h2>
<p>This item is unobtainable in Pokemon Black and White.</p>



[SHORT DESC]
A Ball used to catch Pokemon that will always succeed.

[LONG DESC]
<h2>Description</h2>
<p>The ultimate Ball. It will always catch wild Pokemon without fail.</p>

<h2>Location</h2>
<p>Castelia City, Opelucid City (from Professor Juniper).</p>


[SHORT DESC]
Restores all PP to all of one Pokemon's moves.

[LONG DESC]
<h2>Description</h2>
<p>Restores all PP to all of one Pokemon's moves.</p>

<h2>Competitive Use</h2>
<p>Cannot be used in link or Wi-Fi battles.</p>


<h2>Location</h2>
<p>Routes 8, 14, and Wellspring Cave (all with Dowsing Machine), Route 18, Dragonspiral Tower, Moor of Icirrus, Giant Chasm.</p>


[SHORT DESC]
Restores all PP to one of one Pokemon's moves.

[LONG DESC]
<h2>Description</h2>
<p>Restores all PP to one of one Pokemon's moves.</p>

<h2>Competitive Use</h2>
<p>Cannot be used in link or Wi-Fi battles.</p>


<h2>Location</h2>
<p>Routes 3, 7, 9, and 13, Mistralton City (with Dowsing Machine), Moor of Icirrus (with Dowsing Machine).</p>


[SHORT DESC]
Restores all HP to one Pokemon.

[LONG DESC]
<h2>Description</h2>
<p>Restores all HP to one Pokemon.</p>

<h2>Competitive Use</h2>
<p>Cannot be used in link or Wi-Fi battles.</p>


<h2>Location</h2>
<p>Route 10, Dreamyard, Wellspring Cave, Chargestone Cave, Icirrus City, and Victory Road (with Dowsing Machine), Relic Castle, Twist Mountain, Moor of Icirrus, Giant Chasm, and N's Castle.</p>


[SHORT DESC]
Keeps weaker Pokemon away for 250 steps.

[LONG DESC]
<h2>Description</h2>
<p>Keeps weaker Pokemon away for 250 steps.</p>

<h2>Location</h2>
<p>Route 9. Also sold in various stores across Unova.</p>


[SHORT DESC]
Revives and restores all HP to one Pokemon.

[LONG DESC]
<h2>Description</h2>
<p>Revives and restores all HP to one Pokemon.</p>

<h2>Competitive Use</h2>
<p>Cannot be used in link or Wi-Fi battles.</p>


<h2>Location</h2>
<p>Route 10 (from Bianca), Routes 11 and 15 (with Dowsing Machine), Route 15, Relic Castle, Nimbasa City, Moor of Icirrus, Victory Road, Giant Chasm, and N's Castle.</p>


[SHORT DESC]
Cures certain conditions. One-time use.

[LONG DESC]
<h2>Description</h2>
<p>If the user is infatuated or is under the effects of Disable, Taunt, Encore, or Torment, then this item will cure those effects at the end of using a move.</p>

<h2>Competitive Use</h2>
<p>Mental Herb may be useful on defensive Pokemon, as these Pokemon are most susceptible towards Taunt and Encore (infatuation and Disable are rarely used in competitive battle and the only Pokemon that commonly use Torment are Heatran and Skarmory). However, these Pokemon usually would rather prefer Leftover's healing over Mental Herb. Besides, all of these effects disappear once the user switches out.</p>

<h2>Location</h2>
<p>Wild Sewaddle, Swadloon, and Leavanny (5% chance).</p>


[SHORT DESC]
Raises power of Steel-type moves 20%. Evolves Onix and Scyther.

[LONG DESC]
<h2>Description</h2>
<p>Raises power of Steel-type moves 20%. Evolves Onix and Scyther when traded.</p>

<h2>Competitive Use</h2>
<p>Metal Coat is not used much in competitive battles. It is often outclassed by items such as Choice Band and Choice Specs, which boosts the power of physical and special moves by 1.5, respectively, and Life Orb, which boosts the power of all moves by 1.3. Although these three items do come with negative effects, it is generally better to use them over Metal Coat.</p>

<h2>Location</h2>
<p>Route 13 and Twist Mountain (winter only). Also has a 5% chance of appearing on the Magnemite family, Beldum family, Bronzor family, and on wild Steelix.</p>


[SHORT DESC]
Raises Ditto's Defense and Special Defense by 50%.

[LONG DESC]
<h2>Description</h2>
<p>Raises Ditto's Defense and Special Defense by 50%.</p>

<h2>Competitive Use</h2>
<p>Metal Powder doubles Ditto's Defense and Special Defense, which is useful since it has awful stats and needs time to use Transform. However, Ditto itself is not a very good or useful Pokemon. Also note that once Ditto receives its Dream World ability, Imposter, it will almost always run Choice Scarf over Metal Powder, as Imposter enables it to Transform into the foe as soon as it is brought into the field.</p>

<h2>Location</h2>
<p>Wild Ditto (5% chance).</p>


[SHORT DESC]
Boost the power of attacks used consecutively.

[LONG DESC]
<h2>Description</h2>
<p>Increases the power of moves used consecutively by 10% each time it is used, up to a maximum of 10 turns (100%). If the holder switches out or uses another move, the boosts are lost. Metronome will not power up individual hits of multi-hit moves (such as Rock Blast) unless they are used consecutively.</p>

<h2>Competitive Use</h2>
<p>Metronome isn't a good item. In competitive battling, Pokemon switch frequently, so gaining boosts will be hard. In addition, using one move repeatedly over and over will put you in a disadvantage. It is better to use other items such as Life Orb, Choice Band, and Choice Specs.</p>

<h2>Location</h2>
<p>Wild Kricketot, Kricketune, and Chatot (5% chance).</p>


[SHORT DESC]
Activates at 25% HP. Next move used will always hit. Unobtainable in BW. One-time use.

[LONG DESC]
<h2>Description</h2>
<p>If the holder's HP reaches or falls below 25%, then the next move the holder uses is guaranteed to hit. If the foe uses Protect or Detect, then a Micle Berry-boosted move will have (100 - accuracy of move)% chance of hitting through Protect/Detect. This does not apply to Guillotine, Sheer Cold, Fissure, or Horn Drill.</p>

<h2>Competitive Use</h2>
<p>No use. Cannot be obtained.</p>

<h2>Location</h2>
<p>This item cannot be obtained in Pokemon Black and White.</p>


[SHORT DESC]
Raises power of Grass-type moves 20%.

[LONG DESC]
<h2>Description</h2>
<p>Raises power of Grass-type moves 20%.</p>

<h2>Competitive Use</h2>
<p>Miracle Seed is not used much in competitive battles. It is often outclassed by items such as Choice Band and Choice Specs, which boosts the power of physical and special moves by 1.5, respectively, and Life Orb, which boosts the power of all moves by 1.3. Although these three items do come with negative effects, it is generally better to use them over Miracle Seed.</p>

<h2>Location</h2>
<p>Nacrene City (if you answer "Snivy") and Pinwheel Forest. Also found on wild Cherubi, Cherrim, and Maractus (5% chance).</p>


[SHORT DESC]
Restores 100 HP to one Pokemon.

[LONG DESC]
<h2>Description</h2>
<p>Restores 100 HP to one Pokemon.</p>

<h2>Competitive Use</h2>
<p>Cannot be used in link or Wi-Fi battles.</p>


<h2>Location</h2>
<p>Driftveil City. Also found on wild Milktank (100%).</p>



[SHORT DESC]
Evolves Nidorina, Nidorino, Skitty, Jigglypuff, Clefairy, and Munna.

[LONG DESC]
<h2>Description</h2>
<p>Evolves Nidorina into Nidoqueen, Nidorino into Nidoking, Skitty into Delcatty, Jigglypuff into Wigglytuff, Clefairy into Clefable, and Munna into Musharna.</p>

<h2>Location</h2>
<p>Pinwheel Forest (from Lenora) and Twist Mountain. Also can be found in the following locations in a dust cloud: Wellspring Cave, Chargestone Cave, Mistralton Cave, Twist Mountain, Challenger's Cave, Victory Road, and Giant Chasm.</p>


 

Oglemi

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[SHORT DESC]
Puts the target to sleep.

[LONG DESC]
<h2>Description</h2>
<p>Induces sleep on the target Pokemon, with 100% accuracy.</p>

<h2>Competitive Use</h2>
<p>Spore is the only 100% accurate sleep inducing move in the game. With the new sleep mechanics in Black and White, Spore can be used to devastating effect, incapacitating your opponent and buying you time to either set up a Substitute or a stat boost. Breloom is arguably the best user, typically using Substitute while the opponent switches fearing a Spore, almost guaranteeing that Breloom will pull off a Spore. Smeargle is also a viable user; it can outspeed common slow walls and put them to sleep, allowing it to pull off several stat boosts and Baton Pass them to a teammate.</p>

<h2>Related Moves</h2>
<p>Sleep Powder has the same effect but with only 75% accuracy.</p>
<p>Dark Void is a Dark-type equivalent, but with 80% accuracy and can only be learned by Darkrai and Smeargle.</p>

[SHORT DESC]
Causes damage to the enemy whenever they switch.

[LONG DESC]
<h2>Description</h2>
<p>Places the entry hazard Stealth Rock on the opponent's side. Pokemon without the ability Magic Guard are stripped of 12.5% of their health upon entry. Furthermore, weaknesses or resistances to Rock are taken into account. Can be removed by Rapid Spin.</p>

<h2>Competitive Use</h2>
<p>Stealth Rock was arguably the most influential and important move in DPP, and its significance has not changed in the transition to BW. Pokemon who are 2x or 4x weak to Rock-type moves are stripped of 25% or 50% of their health, respectively. This had an enormous effect on powerful Pokemon such as Yanmega, who are instantly crippled and left at 50% of their health just by switching in. This forced such Pokemon to fall well out of OU. Even Pokemon with a single weakness to Rock need to be wary of switching in; Rapid Spin support is almost required to keep these Pokemon alive.</p>

<h2>Related Moves</h2>
<p>Spikes is a Normal-type equivalent, but must be stacked to do equivalent damage, and cannot hit Pokemon immune to Ground-type attacks or those with Magic Guard.</p>

[SHORT DESC]
Has a 30% chance to flinch your opponent.

[LONG DESC]
<h2>Description</h2>
<p>Has a 30% chance of landing a flinch on the target.</p>

<h2>Competitive Use</h2>
<p>Although Steamroller seems like a decent move to use due to its relatively high chance to flinch the target, it is outclassed due to its low power and poor distribution. Sadly, no Pokemon with Serene Grace learn Steamroller.</p>

<h2>Related Moves</h2>
<p>Bite is the Dark-type equivalent.</p>
<p>Stomp is the Normal-type equivalent.</p>
<p>Fire Fang, Ice Fang, and Thunder Fang are the Fire-, Ice-, and Electric-type equivalents, respectively, but with a 10% chance for a flinch, 10% chance for a burn, and 95% accuracy.</p>
<p>X-Scissor completely outclasses Steamroller, sporting higher Base Power, allowing it to hit harder right off the bat rather than rely on a flinch just to do more damage on two consecutive turns.</p>

[SHORT DESC]
May raise Defense by 1 stage.

[LONG DESC]
<h2>Description</h2>
<p>Steel Wing has a 10% chance of raising the user's Defense by 1 stage.</p>

<h2>Competitive Use</h2>
<p>While a Defense boost may seem like a valuable asset, Steel Wing's low accuracy and an only 10% chance to get that boost make it unreliable. Furthermore, Steel Wing is discouraged due to Steel's terrible offensive coverage.</p>

<h2>Related Moves</h2>
<p>Metal Claw has 50 Base Power, and a 10% chance to raise the user's Attack by 1 stage.</p>
<p>While Steel Wing was once useful for Skarmory, it gained a much more powerful and reliable STAB in Brave Bird in DPP. Scizor would much rather use Bullet Punch, which has slightly less Base Power after Technician, but with +1 priority and 100% accuracy.</p>

[SHORT DESC]
Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up and Swallow.

[LONG DESC]
<h2>Description</h2>
<p>Boosts the Defense and Special Defense of the user by 1 stage, and sets the user up to use Spit Up and Swallow. Can be used up to three times. When Spit Up or Swallow are used, the user loses its boosts.</p>

<h2>Competitive Use</h2>
<p>Stockpile occasionally sees use on Hippowdon, who can boost its excellent Defense and mediocre Special Defense which, combined with its fantastic HP stat and instant recovery with Slack Off, make it quite bulky. However, unlike Curse, it can only be used up to three times. Still, three boosts is usually enough to make Hippowdon a nearly unbreakable wall.</p>

<h2>Related Moves</h2>
<p>Cosmic Power is the Psychic-type equivalent, but does not set up to use Spit Up or Swallow and can be used up to six times.</p>

[SHORT DESC]
Has a 30% flinch rate.

[LONG DESC]
<h2>Description</h2>
<p>This move has a 30% chance to flinch the target Pokemon.</p>

<h2>Competitive Use</h2>
<p>Although Stomp seems like a decent move to use due to its relatively high chance to flinch the target, it is outclassed due to its low power and poor distribution, mainly to generally slow Pokemon who cannot take advantage of the high flinch rate. Sadly, no Pokemon with Serene Grace learn Stomp.</p>

<h2>Related Moves</h2>
<p>Bite is the Dark-type Equivalent</p>
<p>Steamroller is the Bug-type Equivalent</p>
<p>Fire Fang, Ice Fang, and Thunder Fang are the Fire-, Ice-, and Electric-type equivalents, respectively, but with a 10% chance for a flinch, 10% chance for a burn, and 95% accuracy.</p>
<p>Return completely outclasses Stomp, sporting a much higher Base Power, allowing it to hit harder right off the bat, rather than rely on a flinch just to do more damage on two consecutive turns.</p>

[SHORT DESC]
Has a high critical hit ratio.

[LONG DESC]
<h2>Description</h2>
<p>This move has an elevated critical hit ratio.</h2>

<h2>Competitive Use</h2>
<p>Stone Edge is one of the most important moves in the game. It has near perfect coverage with Earthquake, also known as the EdgeQuake combination. However, many players proclaim Stone Edge to be the worst attack in the game due to its disappointingly low PP, 80% accuracy, and, as such, its penchant for missing at the worst times possible. Still, the move is vital for powerful attackers such as Landorus, Tyranitar, and Terrakion, the latter two receiving a valuable STAB. It appreciates an elevated critical hit ratio, as it can decimate certain opponents if it lands a critical hit.</p>

<h2>Related Moves</h2>
<p>Cross Chop is the Fighting-type equivalent.</p>
<p>Rock Slide is the only other viable Rock-type attack move. It has a much lower Base Power of 75, but has 90% accuracy and a decent 30% chance to flinch.

[SHORT DESC]
Base Power increases with stat boosts.

[LONG DESC]
<h2>Description</h2>
<p>Increases Base Power by 20 for each positive stat boost (including evasion and accuracy), for a combined maximum of 860.</p>

<h2>Competitive Use</h2>
<p>While Stored Power has a pathetic Base Power of 20, it is quickly enhanced from boosting the user's stats, receiving 20 additional Base Power per boost. Part of Moody's banishment from OU and even Ubers was due to the fact that Smeargle could gain as many stat boosts as it needed, then either Baton Pass the boosts to a teammate, or outright sweep with Stored Power. Moody's banishment aside, Sigilyph is probably the most powerful user by stalling the opponent with a burn from Flame Orb + Psycho Shift, Roosting off any damage taken, all the while boosting its defenses with Cosmic Power. This gives Stored Power a boost of 40 each turn, allowing Sigilyph to do massive damage when it needs to attack.</p>

[SHORT DESC]
Always lands a critical hit.

[LONG DESC]
<h2>Description</h2>
<p>This move has a 100% chance to land a critical hit.</p>

<h2>Competitive Use</h2>
<p>Storm Throw is the signature move of Throh. While at first it might seem pointless to have a move that always lands a critical hit instead of a move with simply twice its Base Power, Storm Throw does have one advantage: it essentially provides Throh an 80 Base Power STAB move that ignores the opponent's Defense boosts. When combined with Throh's respectable physical bulk, Storm Throw allows it to win wars with other Bulk Up or Curse boosters by using Bulk Up alongside them, and ignoring their efforts to boost their Defense.</p>

<h2>Related Move</h2>
<p>Ice Breath is the special Ice-type equivalent, but with only 90% accuracy.</p>




PS, if a badgeholder is interested in uploading these, let me or bmb know and we'll let you know what you can do.
 

Oglemi

Borf
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[SHORT DESC]
No use. Unobtainable in BW.

[LONG DESC]
<h2>Description</h2>
<p>No use. Unobtainable in BW.</p>

<h2>Location</h2>
<p>This item cannot be obtained in Pokemon Black and White.</p>


[SHORT DESC]
A Ball used to catch Pokemon that is more effective against lower level Pokemon.

[LONG DESC]
<h2>Description</h2>
<p>For Pokemon between levels 1 and 19, the capture rate of the Nest Ball is 3. For Pokemon between levels 20 and 29, the capture rate is 2. For Pokemon levels 30 and above, the capture rate is 1, the same as a normal Ball. </p>

<h2>Location</h2>
<p>Route 9, Castelia City, Driftveil City, Pokemon League.</p>


[SHORT DESC]
A Ball used to catch Pokemon that is more effective against Bug- and Water-type Pokemon.

[LONG DESC]
<h2>Description</h2>
<p>If the target of the Net Ball is a Water- or Bug-type Pokemon, then the capture rate is 3. If not, then the capture rate is 1, the same as a normal Ball.</p>

<h2>Location</h2>
<p>Pinwheel Forest, Castelia City, Cold Storage.</p>


[SHORT DESC]
Raises power of Ice-type moves 20%.

[LONG DESC]
<h2>Description</h2>
<p>Raises power of Ice-type moves 20%.</p>

<h2>Competitive Use</h2>
<p>NeverMeltIce is not used much in competitive battles. It is often outclassed by items such as Choice Band and Choice Specs, which boosts the power of physical and special moves by 1.5, respectively, and Life Orb, which boosts the power of all moves by 1.3. Although these three items do come with negative effects, it is generally better to use them over a NeverMeltIce.</p>

<h2>Location</h2>
<p>Cold Storage. Also found on wild Snover, Abomasnow, and Cryogonal (5% chance).</p>


[SHORT DESC]
No use. Unobtainable in BW.

[LONG DESC]
<h2>Description</h2>
<p>A Poffin ingredient. Unobtainable in BW.</p>

<h2>Location</h2>
<p>This item cannot be obtained in Pokemon Black and White.</p>


[SHORT DESC]
Raises the power of a Normal-type move by 50%. One-time use.

[LONG DESC]
<h2>Description</h2>
<p>Raises the power of a Normal-type move by 50%. One-time use.</p>

<h2>Competitive Use</h2>
<p>Normal Gem is best appreciated by Normal-type Pokemon such as Staraptor, as their main STAB attack will deal a lot of damage. Unfortunately, Normal Gem is a one-use item, and is usually outclassed by other offensive items such as Life Orb, Choice Band, Choice Specs, and Expert Belt.</p>

<h2>Location</h2>
<p>This item can only be obtained via dustclouds in the following locations: Wellspring Cave, Chargestone Cave, Mistalton Cave, Twist Mountain, Challenger's Cave, Victory Road, and Giant Chasm.</p>


[SHORT DESC]
Can be sold for 5000 Poké Dollars. No other use.

[LONG DESC]
<h2>Description</h2>
<p>Can be sold for 5000 Poké Dollars. No other use.</p>

<h2>Location</h2>
<p>Nimbasa Cave, Chargestone Cave, Twist Mountain, Dragonspiral Tower (winter only), Moor of Icirrus (with Dowsing Machine), Challenger's Cave, and Victory Road.</p>


 

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