OU Aerodactyl

Overview
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When wielding its Mega Stone, Aerodactyl can Mega Evolve into a powerful Pokemon with a blazing fast Speed stat of 150 and a high Attack stat of 135. Mega Aerodactyl's typing enables it to check Talonflame because Aerodactyl resists Talonflame's main STAB attacks and can easily OHKO in return with its own STAB moves. This is quite important for hyper offense teams, which often lack a solid way to stop Talonflame. Birdspam, in general, is also taken care of quite nicely, as Aerodactyl easily defeats Staraptor and Mega Pinsir. Mega Aerodactyl has surprisingly good 80 / 85 / 95 defenses, which allows it to sponge some neutral hits, and, with its unique resistances, it has nice longevity. Its ability boosts its coverage moves to even more powerful levels and acts as a recoil-less Life Orb. Its movepool is also quite large and enables it to utilize many options. Additionally, the combination of Taunt and Roost allows it to stay healthy throughout the match. However, Mega Aerodactyl's weakness to the ever-present Stealth Rock is a real damper, as it instantly strips away 25% of Aerodactyl's health just for switching in. Its typing comes with unfortunate weaknesses to common Water-, Rock-, and Ice-type moves as well. Common priority moves of these types such as Mega Scizor's Bullet Punch and Azumarill's Aqua Jet are also a massive thorn in Aerodactyl's side. Finally, its Speed isn't stellar when running Adamant before it Mega Evolves, leaving it outsped by quite a few Pokemon.

Stallbreaker
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name: Stallbreaker
move 1: Taunt
move 2: Aerial Ace
move 3: Aqua Tail
move 4: Roost
ability: Pressure
item: Aerodactylite
evs: 244 Atk / 44 Def / 220 Spe
nature: Adamant

Moves
========

Taunt is the main focus of this set and allows Aerodactyl to shut down many defensive threats, such as Chansey, that rely on status moves; it also prevents these threats from recovering health. Taunt also allows Mega Aerodactyl to beat threats it normally can't, such as Skarmory, Mew, and Hippowdon lacking Stone Edge. Aerial Ace hits Mega Medicham, Mega Heracross, and Keldeo super effectively. Running Aerial Ace ensures that Mega Aerodactyl can beat Grass-types that would otherwise wall it, such as Amoonguss, Mega Venusaur, and Breloom. Aqua Tail gets great coverage and hits Ground-types such as Landorus and Hippowdon, while it also hits some other Pokemon such as Terrakion and Heatran for super effective damage. Aqua Tail and Taunt allow Mega Aerodactyl to beat Skarmory, which it cannot do otherwise. Roost is Mega Aerodactyl's form of recovery, mitigating hazard damage and allowing it to stay healthy throughout the match. This set could also run a coverage move to handle a specific threat to your team; however, it usually covers most of the metagame as it is. Rock Slide is a notable option over Aqua Tail because of its ability to OHKO Talonflame, Mega Pinsir, Staraptor, Mega Charizard Y, and Thundurus, which Aerodactyl cannot otherwise do.

Set Details
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44 Defense EVs are very important because they enable Mega Aerodactyl to avoid the 2HKO from Choice Band Talonflame's Brave Bird all the time. 244 Attack EVs allow Mega Aerodactyl to OHKO Keldeo with Aerial Ace and Terrakion with Aqua Tail, while the Speed investment outspeeds Pokemon with 110 base Speed before Mega Evolving, and anything up to Greninja after Mega Evolving. This spread also gives defensive teams some offensive pressure, because Mega Aerodactyl can outspeed and revenge kill many Pokemon thanks to its high Speed. Aerodactylite is chosen over another item such as Leftovers to enable Aerodactyl to Mega Evolve and gain bulk, power, and Speed. In the long run, Aerodactylite provides many more benefits than Leftovers does, and Roost keeps it healthy as it is.

Usage Tips
========

Should the opponent carry a Talonflame, it's best to preserve Mega Aerodactyl to wall it. This is also a great idea against Birdspam teams in general. Keep in mind that this set is meant to break stall and thus is most effective against stall teams. When facing Stall teams, Taunt is key. Taunt prevents hazards from being set, status from being spread, and recovery moves being used. Taunt is great against entry hazard leads as well, meaning that leading with Mega Aerodactyl isn't a bad idea either, as it can Mega Evolve early on in the game while keeping hazards off the field. Taunt also prevents Mega Aerodactyl from being inflicted with status. Roost should be used when Mega Aerodactyl's health is low, but it should not be used recklessly, as it has limited PP. Keep in mind that Roost removes Mega Aerodactyl's type temporarily, meaning it can be hit with Earthquake on the turn it used Roost.

Team Options
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Cleric support from Sylveon or Clefable is always helpful to remove status ailments and keep Mega Aerodactyl alive and healthy. These Pokemon also have good synergy with Mega Aerodactyl, which is an important factor to consider when choosing any teammate. Toxic support is great because Taunt means that any poisoned Pokemon cannot recover its health, effectively crippling it. Hazard removal is beneficial because Mega Aerodactyl is weak to Stealth Rock, thus making Rapid Spin support from Excadrill or Defog support from Latios a good idea. Quagsire has nice synergy with Mega Aerodactyl and can wall powerful threats such as Garchomp that Mega Aerodactyl struggles against. Partners such as Kyurem-B or Landorus that can break through Mega Venusaur are much appreciated.

Offensive
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name: Offensive
move 1: Stone Edge
move 2: Earthquake / Fire Fang
move 3: Ice Fang
move 4: Aerial Ace
ability: Pressure
item: Aerodactylite
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========

Stone Edge is a powerful STAB move, and, although it's not boosted by Tough Claws, it hits quite hard. Earthquake completes the infamous EdgeQuake combo and gets nearly flawless coverage. Fire Fang is also very helpful because it's boosted by Tough Claws and hits Steel-types, while also hitting Skarmory. Ice Fang is further boosted by Tough Claws and is important to hit Landorus and Garchomp, while also hitting Hippowdon for decent damage. Aerial Ace is another STAB move boosted by Tough Claws; it also hits Mega Venusaur and gets decent coverage all around. Aqua Tail isn't listed but is certainly a viable option to hit Hippowdon harder than Ice Fang; however, Ice Fang gets much better coverage all-around and specifically hits Garchomp very hard. Hone Claws is Mega Aerodactyl's only way to boost Attack, but the result is somewhat subpar compared to what other setup sweepers such as Azumarill can do. Stealth Rock is another option because it provides support for its team and wears down potential switch-ins, although this is better left to a teammate.

Set Details
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The current EV spread maximizes Mega Aerodactyl's power and Speed. The Speed EVs can be readjusted to outspeed certain Pokemon as well; for example, with 176 Speed EVs, Mega Aerodactyl can outspeed max Speed Greninja after Mega Evolving and invest more in bulk. 4 Defense EVs instead of 4 HP EVs ensure Mega Aerodactyl takes minimal entry hazard damage. Adamant nature increases Mega Aerodactyl's damage output, while Jolly doesn't allow Mega Aerodactyl to outspeed anything notable. Aerodactylite is used over a Life Orb or a Choice Band to allow Aerodactyl to Mega Evolve and gain Tough Claws, Speed, bulk, and a lot more benefits than other items provide.

Usage Tips
========

It is best to Mega Evolve as soon as possible, to gain bulk and Speed. This is important because it can be outsped by quite a bit before Mega Evolution, so be cautious! Using coverage moves when it is super effective is a given, and this set has plenty of coverage moves to hit the vast majority of OU with. This set plays fairly simply, and there's not much to explain: attack when appropriate is the main objective of this set. Prediction is also a key factor for this set, as if a Pokemon can correctly predict what move Mega Aerodactyl will use, the opponent can gain a free switch-in to a potential check or counter. Mega Aerodactyl can be used either early-game or late-game. When used early-game, it should focus on wearing down offensive teams so a teammate can sweep a bit later in the match, while it can clean up late-game if its partners have worn down bulkier Pokemon. Also, do note that thanks to Mega Aerodactyl's naturally high Speed, it can revenge kill some slower Scarfers.

Team Options
========

As mentioned previously, Rapid Spin or Defog support is needed, making Latios and Excadrill good partners. Keldeo offers nice synergy and can break through Hippowdon with ease. Landorus is another wallbreaker that greatly helps by breaking down bulkier teams. Klefki is an interesting partner that gets great synergy with Aerodactyl, can set Spikes to wear down switch-ins, and paralyzes Choice Scarf users threatening to revenge kill Mega Aerodactyl. Hazard support, in general, is very useful to wear down bulkier Pokemon and other switch-ins, making Tyranitar and Ferrothorn good partners as well. Hippowdon offers good synergy and provides Sand, which wears down the opponent slowly and boosts Mega Aerodactyl's Special Defense.

Other Options
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Crunch is the first option because it provides nice coverage all-around and is also boosted by Tough Claws. Rock Slide is usable over Stone Edge for accuracy, but Stone Edge's power is greatly missed. Tailwind is a useful option as a last-ditch effort to allow a weakened sweeper to come in after Mega Aerodactyl has fainted and try to sweep once again. Iron Head is boosted by Tough Claws and hits Fairy-types hard, but has little use aside from this. A lead with Focus Sash and Stealth Rock could be used thanks to Aerodactyl's naturally high Speed. Thunder Fang hits Slowbro and other Water-types, while also being boosted by Tough Claws, but it has little use otherwise. Roar can be used to phaze, but Mega Aerodactyl is not bulky enough to pull it off and is much too fast as well. Fire Blast hits Skarmory and Ferrothorn very hard, but Fire Fang is often a much better choice. Finally, Rock Polish could be used if you really wanted to be super fast, but it's often a wasted moveslot.

Checks & Counters
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**Types It's Weak To**: Mega Aerodactyl is weak to common Electric-, Ice-, Rock-, Steel-, and Water-type attacking moves, and it doesn't have the bulk to stomach these hits very well.

**Defensive Walls**: Bulkier Pokemon such as Hippowdon, Skarmory, and Slowbro can survive even super effective attacks and can regain health, while slowly wearing down Aerodactyl.

**Bulky Attackers**: Bulkier Pokemon that also have offensive presence such as Landorus-T and Rhyperior are good checks that can immediately threaten Mega Aerodactyl.

**Priority**: Mega Aerodactyl is weak to Aqua Jet and Bullet Punch, both of which circumvent Mega Aerodactyl's naturally high Speed and hit it hard.

Overview
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  • Pros:
    • High Speed of 150 after mega evolution, backed by an Attack stat of 135.
    • Thanks to this high Speed stat, Mega Aerodactyl can run an Adamant nature instead of a Jolly nature for maximum power.
    • Great counter to Talonflame thanks to its resistances to its STAB moves and ability to OHKO it in return, along with BirdSpam in general.
    • Actually quite good SpD which can come in handy at times.
    • Tough Claws boosts a large portion of its movepool.
    • Speaking of movepools, Aerodactyl's is quite large.
  • Cons:
    • Weakness to Stealth Rock is a bummer.
    • Takes up a mega slot, and although it has a high Attack stat, it actually isn't super high because Mega Aerodactyl cannot hold a Life Orb or Choice Band.
    • Weaknesses to many common types including Water-, Rock-, and Ice-type moves.
    • Outspeed before mega evolution by a lot.

Stallbreaker
########
name: Stallbreaker
move 1: Taunt
move 2: Stone Edge
move 3: Earthquake
move 4: Roost
ability: Pressure
item: Aerodactylite
evs: 212 Atk / 44 Def / 252 Spe
nature: Adamant

Moves
========
  • Taunt shuts down defensive threats such as Chansey
  • Stone Edge is a strong STAB move.
  • Earthquake in conjunction with Stone Edge nets great coverage.
  • Roost increases Aerodactyl's longevity and makes it harder to wear down.

Set Details
========
  • EVs allow Mega Aerodactyl to perfectly counter Talonflame.
  • Other EVs allow Mega Aerodactyl to be as fast as possible, with the rest dumped into Attack.
  • Adamant is used over Jolly because Mega Aerodactyl outspeeds every relevant Pokemon with it and it increases Mega Aerodactyl's power.
  • Aerodactylite is chosen to Mega Evolve and gain a lot of bulk, Speed, and power.
  • As a tip, Leftovers may provide recovery, but it is far outweighed by the pros of Aerodactylite.

Usage Tips
========
  • Save Mega Aerodactyl for walling Talonflame because it does that well, along with providing a great answer to BirdSpam teams.
  • This set works well against Stall and thus is more effective versus Stall teams.
  • Usually, Taunt before attacking, as Taunt prevents hazards from being set and recovery.
  • Using Mega Aerodactyl as a lead is not a bad idea, should the opponent lead with their hazard setter, Mega Aerodactyl can prevent them from effectviely doing their job.

Team Options
========
  • Cleric support from Sylveon or Clefable is always helpful to rid status and keep Mega Aerodactyl alive and well.
  • Rapid Spin / Defog support is helpful because Mega Aerodactyl is weak to Stealth Rock, Excadrill and Latios make decent partners for this.
  • Quagsire resists all of Mega Aerodactyl's weaknesses and can wall powerful threats such as Garchomp and Mega Mawile that Mega Aerodactyl doesn't appreciate taking on.

Offensive
########
name: Offensive
move 1: Stone Edge
move 2: Earthquake / Fire Fang
move 3: Ice Fang
move 4: Aerial Ace
ability: Pressure
item: Aerodactylite
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========
  • Stone Edge is a powerful STAB move.
  • Earthquake gets nearly flawless coverage alongside Stone Edge.
  • Fire Fang also hits Steel-types with the addition of Skarmory, it's also boosted by Tough Claws.
  • Ice Fang hits Landorus and Garchomp, along with Hippowdon, it's also boosted by Tough Claws.
  • Aerial Ace hits Mega Venusaur, is boosted by Tough Claws, and is a powerful STAB move with nice coverage.
  • Aqua Tail also hits Ground-types, while also hitting Hippowdon harder than with Ice Fang, but Ice Fang gets much better coverage all-around and hits Garchomp.
  • Hone Claws is great but is subpar compared to other sweepers that setup.

Set Details
========
  • EV spread maximizes power and Speed.
  • 4 Def is used to take the least amount of entry hazard damage.
  • Adamant is to increases Mega Aerodactyl's Attack, and since it is so fast, Jolly will not be helpful.
  • Aerodactylite is used over Life Orb or Choice Band to allow Aerodactyl to mega evolve and gain Tough Claws and a lot more Speed and bulk (along with power).

Usage Tips
========
  • The main goal should be to mega evolve as soon as possible to boost its Speed immensely.
  • Using appropriate coverage is of course the best route of attacking.
  • Really simple, actually, just attack with super effective moves on Pokemon weak to them. Not much more honestly.

Team Options
========
  • Rapid Spin / Defog is needed, so Latios and Excadrill are good partner in this regard.
  • Keldeo for Hippowdon
  • Klefki sets Spikes, paralyzes shit, and has Spikes.
  • Hazard support in general, Tyranitar, aforementioned Klefki, Ferrothorn

Other Options
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  • Crunch for coverage
  • Rock Slide is less powerful but more accurate, but power is missed
  • Tailwind is kinda cool
  • Hone Claws
  • Iron Head hits Fairy-types
  • Stealth Rock with a Focus Sash can be used because of Aerodactyl's high Speed.
  • Thunder Fang hits Water-types
  • Roar I guess to phaze, but not bulky enough and is way fast
  • Fire Blast hits Skarmory and Ferrothorn hard but Fire Fang is usually better
  • Agility / Rock Polish if you gotta go fast

Checks & Counters
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  • Types its weak to
  • Status (All forms cripple it)
  • Stealth Rock (Weakness)
  • Bulky Pokemon (Hippowdon mainly)
  • Skarmory
  • Azumarill
  • Weak to priority like Aqua Jet and Bullet Punch
 
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Ok Mega Aerodactyl is a great answer to bird spam itself, not just Talonflame.

On the offensive set it should be EQ / Stone Edge / Ice Fang / Aerial Ace with Fire Fang slashed with EQ. Ice Fang is honestly a staple on Mega Aerodactyl as it allows you to beat things like Garchomp, Landorus and Hippowdon (shaky). More often than not Ice type moves would overlap Rock type and Flying type, but in this case it needs to be able to revenge kill those pokes and Aqua Tail is more redundant than Ice Fang.

Also run max Atk and Speed on the offensive set so hit hard and out speed things.

Will edit this post or post another check when you add in more data.
 
lol

- in cons list that Aerodactyl is also weak to common priority such as Bullet Punch and Aqua Jet
Aqua Tail also hits Ground-types and Hippowdon
- Hippowdon is a Ground type poke ?_?

- in OO Defog and Pursuit don't even deserve a mention tbh, pretty terrible on Aerodactyl always

- mention SR in OO with a Focus Sash as it's great Speed allows it to set up quite easily

- add more to the checks / counters[/quote][/Quote]
 
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It's already mentioned in OO, but I think it deserves to be expanded on a little more, or even be mentioned in possible sets.

Name: Hone Claws Sweeper
Move 1: Hone Claws
Move 2: Stone Edge
Move 3: Aerial Ace
Move 4: Earthquake / Aqua Tail
Ability: Unnerve
Item: Aerodactylite
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant

This sets a great late game sweeper, especially if you can get rid of all the opponents priority. Even then, Mega-Aero can surprisingly live some common priority found in OU.
Azumarill:
252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Mega Aerodactyl: 186-218 (61.7 - 72.4%) -- guaranteed 2HKO
Bisharp:
252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Mega Aerodactyl: 208-246 (69.1 - 81.7%) -- guaranteed 2HKO
Conkeldurr:
252+ Atk Conkeldurr Mach Punch vs. 0 HP / 0 Def Mega Aerodactyl: 87-103 (28.9 - 34.2%) -- 2.8% chance to 3HKO
252+ Atk Conkeldurr Ice Punch vs. 0 HP / 0 Def Mega Aerodactyl: 218-258 (72.4 - 85.7%) -- guaranteed 2HKO
Dragonite:
252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 0 Def Mega Aerodactyl: 84-99 (27.9 - 32.8%) -- guaranteed 4HKO
Mamoswine:
252+ Atk Mamoswine Ice Shard vs. 0 HP / 0 Def Mega Aerodactyl: 168-198 (55.8 - 65.7%) -- guaranteed 2HKO
Mega-Mawile:
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 0 Def Mega Aerodactyl: 189-223 (62.7 - 74%) -- guaranteed 2HKO
Mega-Medicham:
252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 0 Def Mega Aerodactyl: 182-216 (60.4 - 71.7%) -- guaranteed 2HKO
Talonflame:
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Mega Aerodactyl: 135-159 (44.8 - 52.8%) -- 23.8% chance to 2HKO

Ya'll may also say that Hone Claws isn't worth it because only Stone Edge benefits from it, but lemme tell you, a +1 move with 100 Base power + STAB and no downside is definitely worth it. Plus, you can also run Aqua Tail, which takes care of Bulky Ground types like Hippodwon.
Please, show the world Mega Aerodactyl's full potential :]

EDIT: After some research, the only reason you'd ever want to run Jolly over Adamant is to outspeed Scarfed Diggersby, which IMO, isn't worth it.
^^Only thing found in UU, BL and OU
 
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Lumari

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It's already mentioned in OO, but I think it deserves to be expanded on a little more, or even be mentioned in possible sets.

Name: Hone Claws Sweeper
Move 1: Hone Claws
Move 2: Stone Edge
Move 3: Aerial Ace
Move 4: Earthquake / Aqua Tail
Ability: Unnerve
Item: Aerodactylite
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant

This sets a great late game sweeper, especially if you can get rid of all the opponents priority. Even then, Mega-Aero can surprisingly live some common priority found in OU.
Azumarill:
252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Mega Aerodactyl: 186-218 (61.7 - 72.4%) -- guaranteed 2HKO
Bisharp:
252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Mega Aerodactyl: 208-246 (69.1 - 81.7%) -- guaranteed 2HKO
Conkeldurr:
252+ Atk Conkeldurr Mach Punch vs. 0 HP / 0 Def Mega Aerodactyl: 87-103 (28.9 - 34.2%) -- 2.8% chance to 3HKO
252+ Atk Conkeldurr Ice Punch vs. 0 HP / 0 Def Mega Aerodactyl: 218-258 (72.4 - 85.7%) -- guaranteed 2HKO
Dragonite:
252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 0 Def Mega Aerodactyl: 84-99 (27.9 - 32.8%) -- guaranteed 4HKO
Mamoswine:
252+ Atk Mamoswine Ice Shard vs. 0 HP / 0 Def Mega Aerodactyl: 168-198 (55.8 - 65.7%) -- guaranteed 2HKO
Mega-Mawile:
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 0 Def Mega Aerodactyl: 189-223 (62.7 - 74%) -- guaranteed 2HKO
Mega-Medicham:
252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 0 Def Mega Aerodactyl: 182-216 (60.4 - 71.7%) -- guaranteed 2HKO
Talonflame:
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Mega Aerodactyl: 135-159 (44.8 - 52.8%) -- 23.8% chance to 2HKO

Ya'll may also say that Hone Claws isn't worth it because only Stone Edge benefits from it, but lemme tell you, a +1 move with 100 Base power + STAB + Tough Claws and no downside is definitely worth it. Plus, you can also run Aqua Tail, which takes care of Bulky Ground types like Hippodwon.
Please, show the world Mega Aerodactyl's full potential :]
Small nitpick but Stone Edge doesn't get the Tough Claws boost.
 
hone claws can get a moves mention but it isn't worth it on the main set imo. aero wants to either: harass stall with taunt + roost or harass offense with 4 atks. hone claws is kinda a subpar sweeper itself with prio like azumarill / mawile / scizor / mamo being able to check it quite well, and it has 4mss in terms of coverage. i'd pass on it

this looks fine though. 1/3
 
Not QC just a minor nitpick since I have successfully used Mega aero in OU

I think the Spe is wrong, there is more than one way to use less Speed EVs for specific purposes, putting a benchmark can get you more bulk since there isn't many aerodactyls in OU which you want to speed tie with

  • 168 Spe speed creep Greninja after Mega Evolving
  • 172 Spe speed creep anything trying speed creep Greninja (Really big actually, since a lot DD-ers go for Ninja) after Mega Evolving
  • 204 Spe speed creep Keldeo and Terrakion before Mega evolving; 208 Spe speed creep anything trying to speed creep Keldeo and/or Terrakion
  • 220 Spe speed creep Lati twins, 224 Spe speed creep anything trying to speed creep Lati twins
  • 232 Spe speed creep Thundurus before Mega evolving
  • 236 Spe speed creep anything trying to speed creep Thundurus (Ex: 136 Spe Jolly Talonflame)
even though the transition from 252 to 236 is minor, it can increase the bulk greatly, for example just putting 8 EVs in SpD guarantee you living a Draco from LO Latias, or simply you can put 16 HP and 0 SpD and still live one, and for the stallbreaker set, for the best overall bulk, you can make it 48 HP / 12 Def to survive Talonflame's CB Brave Bird and Latias's Draco with a better mixed bulk.

That propose is for both sets, so at least 16 HP / 252 Atk / 4 Def / 236 Spe for the offensive and 48 HP / 212 Atk / 12 Def / 236 Spe for the stallbreaker set if you ever decide to reduce the Speed EVs, ofc you can make 16 HP / 212 Atk / 44 Def / 236 Spe but idk I prefer the previous one

Finally, IMO HC should get slashed or at least mentioned in OO because HC can decimate HO once you set up and can even do a lot vs. stall once Quag is out (It can set up on WW-less Skarm predicting Counter/Roost/Rocks)

Relevant calcs:

+1 252+ Atk Mega Aerodactyl Stone Edge vs. 160 HP / 0 Def Azumarill: 333-393 (87.4 - 103.1%) -- 93.8% chance to OHKO after Stealth Rock
+1 252+ Atk Mega Aerodactyl Earthquake vs. 0 HP / 0 Def Terrakion: 404-476 (125 - 147.3%) -- guaranteed OHKO
+1 252+ Atk Mega Aerodactyl Stone Edge vs. 252 HP / 252+ Def Mandibuzz: 386-456 (91 - 107.5%) -- 43.8% chance to OHKO
+1 252+ Atk Mega Aerodactyl Stone Edge vs. 252 HP / 232+ Def Skarmory: 160-189 (47.9 - 56.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Mega Aerodactyl Stone Edge vs. 252 HP / 252+ Def Zapdos: 440-522 (114.5 - 135.9%) -- guaranteed OHKO
+1 252+ Atk Mega Aerodactyl Stone Edge vs. 4 HP / 0 Def Latios: 333-393 (110.2 - 130.1%) -- guaranteed OHKO
+1 252+ Atk Mega Aerodactyl Stone Edge vs. 4 HP / 0 Def Latias: 303-357 (100.3 - 118.2%) -- guaranteed OHKO


All of those which are usually threatening or can OHKO you back, and you can't pick off the kill with non-HC Mega Aero

Finally, does Thunder fang deserve to be at least mention in OO? It hits Azu and Skarm hard.
 
Speed creeping isn't allowed to go on analyses anyways, it has to be a certain amount. And, with 252 Spe you can at least hope to win the speed tie against other M-Aero, which can be important. Aerial Ace (or Stone Edge) 2HKOes 252 Spe variants, while Stone Edge 2HKOes all spreads regardless. Taunt fucks up Skarmory and Fire Fang 3HKOes it anyways, so I don't think it's very important really.
 
My point was that is little to no Mega Aerodactyl is seen/used in OU, it's extremely rare and IMO irrelevant to run speed just for a Speed tie with it (A jolly set is not viable), personally I have almost never seen a Mega Aerodactyl in OU, not even in low ladder. The only reason I'm saying "almost" because I might have seen one or two but never more, it's not really worth missing on the bulk which can be, as I mentioned, useful against things like Latias 1v1 (just 8 SpD)

Also I guess Thunder Fang isn't important but IMO at least mention as possible option under Moves?

Well, I'll leave that for QC to decide, especially the speed creeping part.
 
My point was that is little to no Mega Aerodactyl is seen/used in OU, it's extremely rare and IMO irrelevant to run speed just for a Speed tie with it (A jolly set is not viable), personally I have almost never seen a Mega Aerodactyl in OU, not even in low ladder. The only reason I'm saying "almost" because I might have seen one or two but never more, it's not really worth missing on the bulk which can be, as I mentioned, useful against things like Latias 1v1 (just 8 SpD)

Also I guess Thunder Fang isn't important but IMO at least mention as possible option under Moves?

Well, I'll leave that for QC to decide, especially the speed creeping part.
Moves is more of a more important OO, sort of. Like Moves that are super close to being put on the set but just don't deserve to go to OO, like a middle grounds.
 

Lumari

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The hard creeps are allowed iirc (e.g. tailoring your speed to outpace any Greninja): you can use enough EVs to outpace anything that runs either 252 or 0 EVs. In this case, the 168, 204, 220, and 232 would be allowed (if you're recommending 172, everything hard creeping Greninja could theoretically go run 176, causing you to run 180, etc. In practice, you'll usually slap on some extra EVs anyway)
 

Valentine

Banned deucer.
i dunno if u need that much speed on either set.. if u wanna keep it as high as possible, run 236 so that you can evo on Lati@s, Gengar, Thundurus, Terrak, Keld, then outpace nonexistant Jolteon+opposing Jolly NonMega Aero after ur evod. 176 is a reasonable alternative, outpacing Greninja and (nonexistant) Noivern after the evo.

2/3
 
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One thing I have an issue with is that when not running max Speed M-Aero is outpaced by +1 M-Tyranitar, and all scarfers below this. It can help versus neutral natured as well. Unless QC really wants me to change the Speed I'm not going to.
 
One thing I have an issue with is that when not running max Speed M-Aero is outpaced by +1 M-Tyranitar, and all scarfers below this. It can help versus neutral natured as well. Unless QC really wants me to change the Speed I'm not going to.
Yeah EQ does half at minimum to M-Tar. Being able to RK a weakened DD M-Tar is generally more practical. M-Aero doesn't stand much to gain from trading speed for the insignificant bulk increase 24 EVs offer it.

Tough Claws boosts a large portion of its movepool.
Tough Claws is ok, but not as great a boon to M-Aero as you make it seem. While making Aerial Ace a respectible STAB move and boosting coverage moves just enough to make them useable, its main moves miss out on the power boost. Despite a higher base Attack stat and an Adamant nature, its Stone Edge is still outdamaged by Jolly Scarf Terrakion. This coupled with already lacking a power boosting item as a Mega is in fact M-Aero's biggest letdown when comparing its offenses to other Megas and I think that should be stressed as a con as well.

Weaknesses to many common types including Water-, Rock-, and Ice-type moves.
You mentioned it in C&C, but also mention here that M-Aero is weak to the most common priority moves as well (even Adamant LO Bisharp's Sucker Punch has a chance to OHKO both sets after SR).

Speaking of priority, it outspeeds +1 Adamant DD Nite and resists its E-Speed, allowing it to check that as well. You can add that to M-Aero countering Talonflame and checking BirdSpam.
 
In TO, you mention Quagsire resists all of Mega Aerodactyl's weaknesses, but Quagsire doesn't resist Ice and Water.
 
I am not QC but the team options seems a little bare. I would recommend adding Starmie to the list of entry hazard removers since it resists ice and water, beats bulky ground types such Hippowdon, and can absorb status for Aerodactyl. Hippowdon is another good teammate since it can beat Thundurus and powerful threats like Garchomp while providing sandstorm and hazard support.
 

tehy

Banned deucer.
This really shouldn't be in the copyediting stage (or even 3/3 approved but w/e) until it's fully written up, ya know?
 

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