AAA Almost Any Ability

What options does stall have for checking Naganadel? Primordial sea Magearna completely walls it, but I'm wondering if there are other options (even if they're not as good at checking Naganadel, so long as they're sufficient).
Chansey @ Eviolite
Ability: unaware
EVs: 4 HP / 252 Def / 252 SpD
Bold nature
- toxic
- soft-boiled
- seismic toss
- aromatherapy

+2 252 SpA Mold Breaker Naganadel Devastating Drake (195 BP) vs. 4 HP / 252 SpD Eviolite Chansey: 319-376 (49.6 - 58.5%) -- 98.8% chance to 2HKO
(seismic toss is a 3HKO, by the way)
 
Chansey @ Eviolite
Ability: unaware
EVs: 4 HP / 252 Def / 252 SpD
Bold nature
- toxic
- soft-boiled
- seismic toss
- aromatherapy

+2 252 SpA Mold Breaker Naganadel Devastating Drake (195 BP) vs. 4 HP / 252 SpD Eviolite Chansey: 319-376 (49.6 - 58.5%) -- 98.8% chance to 2HKO
(seismic toss is a 3HKO, by the way)
Okay, so they NP as you switch to Chansey. They NP again as you toss. They NP a 3rd time as you toss a second time. They nuke you the next turn. So, unless you opt for calm mind or light screen (probably not viable), Chansey fails to check.
 
Okay, so they NP as you switch to Chansey. They NP again as you toss. They NP a 3rd time as you toss a second time. They nuke you the next turn. So, unless you opt for calm mind or light screen (probably not viable), Chansey fails to check.
I know it's not the most reliable check, but you can waste the Z-move by switching to a dragon resist or using protect, or you can sacrifice Chansey and revenge-kill Naganadel.
 
Prankster Pex finds its way on every stall team nowadays.


Toxapex @ Black Sludge
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Recover
- Toxic Spikes
- Haze
- Scald

252 SpA Naganadel Draco Meteor vs. 252 HP / 252+ SpD Toxapex: 118-139 (38.8 - 45.7%)
252 SpA Naganadel Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Toxapex: 177-208 (58.2 - 68.4%)
It's not a battle Naga is ever winning, and prankster means it's really hard to pressure.

Specially defensive Swampert is a mon that would force Naga to waste it's z-move:
+2 252 SpA Naganadel Draco Meteor vs. 252 HP / 252+ SpD Swampert: 322-379 (79.7 - 93.8%)
0 Atk Swampert Earthquake vs. 0 HP / 0 Def Naganadel: 306-360 (106.6 - 125.4%) -- guaranteed OHKO
It's also just really good overall on stall cause scald / eq pressures a lot of mons.

Neutral mons, especially Regenvest users and weaker resists deal with it a lot better when it's not adapt.

+2 252 SpA Naganadel Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Assault Vest Tyranitar: 301-355 (74.5 - 87.8%)
+2 252 SpA Naganadel Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Assault Vest Muk-Alola: 301-355 (72.7 - 85.7%)
+2 252 SpA Naganadel Devastating Drake (195 BP) vs. 252 HP / 144+ SpD Assault Vest Meloetta: 274-324 (67.8 - 80.1%)
+2 252 SpA Naganadel Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Excadrill: 294-346 (69.3 - 81.6%)
+2 252 SpA Naganadel Fire Blast vs. 252 HP / 100+ SpD Assault Vest Jirachi: 260-306 (64.3 - 75.7%)
+2 252 SpA Naganadel Fire Blast vs. 252 HP / 124+ SpD Assault Vest Magearna: 228-270 (62.6 - 74.1%)
+2 252 SpA Naganadel Devastating Drake (195 BP) vs. 168 HP / 232+ SpD Snorlax: 429-505 (85.2 - 100.3%)
+2 252 SpA Naganadel Devastating Drake (195 BP) vs. 252 HP / 252+ SpD Stakataka: 223-263 (68.4 - 80.6%)

Anyway those are some of the commonly used (or somewhat used) stall mons I can think of. Then the rest of dealing with Naga will be on how you play against it.

It's not easy but there are ways.
 

Isaiah

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Just wanted to drop a weird/meme set that actually puts in work w/ the right team/pivots.
There isn't really much of an explanation for this other than boltbeam coverage has always been and will always be good, and now Kyurem can get away w/ it without having to fear burns. Laser Focus is really only there for those mons that run poison heal/protect (cough tapi fini/suicune aids), but other than that it's pretty much just a matter of switching in and pushing buttons. Obviously though, without the element of surprise it's a lot harder to get away with this set, but I just thought it was funny enough to warrant a post.

Kyurem @ Flame Orb
Ability: Galvanize
Happiness: 0
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Facade
- Roost
- Laser Focus



Edit- Here's a replay of it kind of puttting in work:
https://replay.pokemonshowdown.com/gen7almostanyability-983427116-2fvizcep4jnz7u1kobqc6rzh365gvyapw
 
Here's a few sets I enjoyed using theses past few months that I think are solid and have potential on many different teams.


Tyranitar @ Assault Vest
Ability: Dazzling
EVs: 248 HP / 124 Def / 136 SpD
Sassy Nature
- Pursuit
- Rock Tomb
- Fire Blast
- Ice Beam

Slapped this one on a couple of offensive teams that had a buzzwole weakness. It helps patch up weaknesses to a lot of bullshit mons like noivern and psychics, but also acts as a good check/Lure to triage buzzwole. Very easy to fit on teams.


Salamence @ Waterium Z
Ability: Aerilate
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Return
- Hydro Pump
- Dragon Dance

Really good addition to birdspam teams as it can bait in stuff like gligar/hippo/levitate stakata and kill them, also does quite a significant amount to skarm and whatnot. A very flexible and underated mon.


Metagross @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 240 HP / 56 Atk / 212 SpD
Adamant Nature
- Meteor Mash
- Hammer Arm
- Pursuit
- Explosion

More and more I'm starting to enjoy regenvest mons that actually do damage. Metagross can be a really clutch pick for more offensive balance.


Goodra @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Draco Meteor
- Fire Blast
- Thunderbolt
- Dragon Tail

My original idea for offensive Regenvest, Goodra is typically passive as shit and I wanted to flip that on its head. It's so fat you can afford to run Modest max spa easily and the coverage and flexibility to switch moves can make it really hard to switch into. I used it once in OMPL and it did incredibly well. You do need smt for ferrothorn tho.


Milotic @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Magic Coat / Dragon Tail
- Recover
- Haze

Stole this one from Mark K but honestly it's super good. Very reliable wall to Magearna and Magic Coat give it a ton of utility will it be bouncing off webs on HO teams or Taunts from CM fini or w/e stall does. Scald also does actual damage as opposed to pex, and it's a really hard mon to pressure.


Tapu Koko @ Pixie Plate
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Wild Charge
- Roost
- Taunt

Taunt / Roost koko is sooooo good, honestly a lot of Balance teams are just completely unable to properly get rid of it, and stopping recovers from various intimidate mons can make life hell for them.


Garchomp @ Choice Scarf
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Outrage
- Stealth Rock

Perhaps not as useful now, but Regen scarf Chomp is a ridiculously good crutch against Tini / Volcarona / Ttar and whatever else, it's very hard to actually kill and is usually useful in every matchup.


Blacephalon @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mind Blown
- Shadow Ball
- Calm Mind
- Psyshock

Psyshock on Clown is actually really good as it allows you to OHKO Nihilego and take on Toxapex which you normally can't beat.


Darmanitan @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Stone Edge / Superpower
- Bulk Up
- Earthquake

Honestly so strong and so fun to use, never gets worn down and ppl never expect bulk up. Can really dismantle specific builds and does well against a lot of typicaly fire answers like Celesteela/ferro who try to seed it or Toxapex / Zapdos who kinda die.


Glalie @ Glalitite
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Explosion
- Spikes
- Ice Shard

I've paired that mon with darm a few times to bait water types that give it trouble, it's a neato set.


Volcanion @ Leftovers
Ability: Galvanize
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Flare Blitz
- Superpower
- Steam Eruption
- Explosion

Another mon I've paired with Darm that can OHKO water types, but this is also just a good set by itself (altho you can run return or smt over Explosion)


Medicham @ Medichamite
Ability: Magnet Pull / Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch / Fire Punch / Recover
- Zen Headbutt
- High Jump Kick
- Bulk Up

The important bit here is bulk up, medicham is a complete menace at +1. Magpull can potentially give you a free bulk up but Moldy means you can check dazzliong minior pre mega. Fire punch for doub.


Incineroar @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Throat Chop
- Knock Off
- Flare Blitz
- U-turn

Just a really neat pivot to Psychic types that can't be trapped by anything. Throat chop is useful to beat Bug buzz volcarona.


Lycanroc @ Scope Lens
Ability: Super Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Drill Run
- Accelerock
- Swords Dance

This set is garbage, lol. Really enjoyable tho.

This Mamo+Talon team is actually super solid featuring Milotic: https://pokepast.es/56348db5df533dc5
Koko Naga + magpull team featuring TauntRoost koko and Regenvest modest Goodra: https://pokepast.es/85c5991d6f2aceed
Another really solid balance featuring Psyshock Clown: https://pokepast.es/272e2efc3ba1c6a9
Tinted Buzz + Future Sign fat Balance featuring regenScarf Garchomp and Milotic: https://pokepast.es/5106ea166c828f02

Rain team featuring Dazzling Ttar: https://pokepast.es/6a58f0786d75ecac
Bird offensive balance featuring Waterium Mence and RegenVest Metagross: https://pokepast.es/6fd96f374c6e22f2
Webs that beats Kimbo a lot featuring Medicham, Darm and Volcanion: https://pokepast.es/73fdba5552259525

Weird team that somewhat works featuring Darm and Galie: https://pokepast.es/ac68e8763289be0f
Lycanrock looks amazing on pokepaste featuring Lycanrock and Incineroar: https://pokepast.es/4ceffeb41f8fb288
(Didn't want this to seem like a massive team dump so I took those that had multiple of the sets posted. I think they're all fun so give them a try if you wish)

Try some of them if they seem cool to you. And above all, enjoy yourself.
 


Glalie @ Glalitite
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Explosion
- Spikes
- Ice Shard

I've paired that mon with darm a few times to bait water types that give it trouble, it's a neato set.
I've tried a similar set with mega pinsir on some terrible bird spam team to lure in skarm and its pretty solid as well.
 

Isaiah

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Mandibuzz (F) @ Rocky Helmet
Ability: Magnet Pull
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Roost
- Taunt
- Defog


Just another aids cool set that catches a lot of teams by surprise. Personally, I like running it on stall, but this set beats excadrill, ferrothorn, and skarmory (non-shed shell). As long as none of them have magic bounce, you basically just try to get it in either by pivot or doubling and from there whittle them to death--and most of the time, even if ferro gets a leech seed off, knock off + taunt + roost usally beats it anyway. Outside of that, mandibuzz still decently works as an overall extra physical wall to a lot of things, so just a neat idea.
 
I don't think anyone made this set yet, but when I used to play AAA, this thing was a GOD.

Chansey (F) @ Eviolite
Ability: Stamina
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Seismic Toss
- Aromatherapy/Heal Bell
- Soft-Boiled
- Toxic

Its just a normal Chansey set-with the exception of Stamina. Stamina helps boost this thing's poor defense stat to monstrous levels. Overall, this Chansey was the only way for me to win AAA when I used to play.

Here's a replay to prove it (the sweep begins turn 12 but you can watch my then terrible Suicune if you want): https://replay.pokemonshowdown.com/gen7almostanyability-866752168
 
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For those curious on what abilities exist in the new gen that are relevant to meta...


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And of these which are actually important/cool/whatever:

Ice Scales is similar to Fur Coat or Fluffy, but it works with Special moves and halves incoming damage. Psyshock IS counted in this which is unique, so even Psychic special attackers cannot truly bypass Ice Scales. This makes up a fair bit for the lack of Chansey/Blissey in this generation.

Intrepid Sword/Dauntless Shield are completely horseshit and I don't expect at least the former to last, +1 Attack/Defense upon switching in constantly are super strong and can enable instantaneous pressure or an easier switchin depending on which you prefer. +1 Attack is the same as a Choice Band, mind you, but without the locking, making it potentially better than Gorilla Tactics. However, Unaware can fuck Intrepid Sword royally

Libero is Protean. 'nuff said.

Gorilla Tactics is Choice Band in ability form, very reminiscent of the OM with items as abilities. Physical wallbreakers rejoice, for Gorilla Tactics has blessed thee with a boost unblockable by anything outside of Mold Breaker or Neutralizing Gas, as unlike Intrepid Sword this buff cannot be blocked by Unaware. You can combine Scarf with Band, Double Band, Specs for a wallbreaker of unmatched proportions,

Punk Rock is simultaneously a Boomburster's best friend and a Boomburster's second worst nightmare behind Soundproof. As a damage buff and damage resistance, it's strong in the hands of anything that relies on Sound moves in some way for damage. Notable users are Kommo-o with Clanging Scales, Bug Buzz users and Boomburst users. (Do note that while Adaptability sounds like a completely better option, should Punk Rock be 1.2x the scaling of Clanging Scales, for example, would be 1.5x1.2=1.8x damage, while adaptability is 2x. Then Punk Rock also adds a Boomburst resistance, which is useful.)

Neutralizing Gas cancels all abilities. Better than Mold Breaker since it nukes Simple/Immunity to BurnPoisonetc/Ripen/Regenerator/Natural Cure/EVERYTHING, this is THE poster child for things that don't need an ability but like having their checks have their ability removed. It's also effective at stopping -ates, since they suddenly lack the coverage/STAB in their Normal-type moves.

Steam Engine raises Speed by 6 fucking stages if hit by a Water or Fire-type move, effective for any Dragon or Water type (the exclusive resists to both types). Pokemon that don't mind burns and are setup mons can start obliterating by switching into a baited Scald. Hydreigon is a strong example since it now has Nasty Plot and combines all of the perfect things; a speed tier that is usable without Steam Engine, a setup move, strong as hell statline and the movepool to abuse the +6 speed.

Wandering Spirit swaps abilities with a target with contact, which can make for an irritating counter to certain Pokemon that aren't using Neutralizing Gas. Run on Extreme Speed, Shadow Sneak, or Sucker Punch users to steal abilities before a target acts to shut down others for a turn and force a switch.


And some new gen abusers.

Barraskewda- Swift Swim naturally just works well on it, but Adaptability can turn it into an instantaneous nuke once Dynamaxed with Dynamax Liquidation combined with Dynamax Close Combat for the +1 Attack. In the same vein, Intrepid Sword and Gorilla Tactics can combine with Chose Band to make it an immediate wallbreaker who only gets better with Dynamax.

Centiskorch- Full bias that I love this thing, but Magic Guard was pretty much entirely made for this typing and type of Pokemon who lacks a resistance to any form of hazard and lacks consistent recovery. With a Coil set carrying Fire Lash, Leech Life and Will-O or Power Whip for Waters, Centi can form a decent backline against slower and more bulky teams, but with things like Intrepid and Gorilla existing it might be hard for a poor Fire/Bug without a speed boosting move to truly find a place in the meta.

Cursola- Thicc as fuck with Ice Scales, this thing can essentially turn into this generation's Chansey/Blissey replacement but with a form of offense to beat off things that might threaten it. Surge abilities can turn it into a bulky setter for other mons, while Dauntless Shield can turn it into a double-down fat mon. Intimidatingly, Cursola also can function as a lure with a Choice Specs with Shadow Ball, Earth Power, and Ice Beam forming a solid offense that can abuse Protean by nature of just hitting really hard.

Sirfetch'd- Memes and exclusively memes, but with a statline very similar to Conkeldurr excluding half of the HP but having memes, Sirfetch'd can etch itself out as a physical nuker in a similar vein either taking the route of Intrepid Close Combat, Refrigerate Frustration for a lure set, or just a Banded Gorilla First Impression to catch priority 1 users like Pinsir-Mega forgot megas don't exist, but you get the idea. Quick Attack/Mach Punch/Sucker Punch beware.

Corviknight- With a statline extremely reminiscent of Skarmory (Corvi 98/87/105/53/85/67 versus Skarm 65/80/140/40/70/70), Corvi manages to scrape into the new gen by nature of its superb typing and access to Bulk Up and Roost to make it a slow, fat mon that can just wall out teams until it gets comfortable. Aerilate gives it proper STAB to abuse, Flash Fire/Volt Absorb are lures that block certain checks with Volt Absorb getting special mention for stopping Galvanize ESpeed.
 

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Dracozolt @ Magnet
Ability: Surge Surfer
EVs: 252 Atk / 4 Def/ 252 Spe
Jolly Nature
- Bolt Beak
- Earthquake
- Dragon Rush
- Low Kick

Bolt Beak is certainly an underlooked move this generation, along with the Fossils.
Dracozolt and Arctozolt has the move Bolt Beak, which is a physical 85 BP move that deal double the damage if the user goes first.
While Arctozolt has poor speed, even at +2, Dracozolt has 75 base Spe, which is faster than Mega Swampert (in fact, it has a similar stat distribution to Mega Swampert but mostly weaker)
At 252 Spe and Jolly, Dracozolt reaches 273, which after Surge Surfer activating, reaches 546.
This is naturally faster than the entire game, and ties with Max Speed Whimsicott with Scarf.
With the Electric Terrain boost+STAB+double damage+Magnet, you are looking at OVER 450 BP, which will do a lot of damage to anything neutral even with its just decent Atk.

But unfortunately, Dracozolt does not learn Electric Terrain naturally, so...

Rotom-Wash @ Terrain Extender
Ability: Electric Surge
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Nasty Plot
- Thunderbolt

Rotom-Wash is a great partner for Dracozolt with Surger Surfer. Rotom’s access to new access to Nasty Plot can help threaten out the physical walls and/or the ground types like Steelix, Mamoswine, and Avalugg. It also really helps since Rotom-Wash doesn’t mind burns from Corsula-G, which otherwise would cripple Dracozolt. It also can very easily volt switch into Dracozolt, much like Pelipper can with Mega Swampert.
 
Is it worth using Max Lightning (from Bolt Beak) to set Electric Terrain?
If Dracozolt or Arctozolt had boosting moves, but unfortunately it only gets Charge and Max moves to boost anything.
Hone Claws would be a good option since Dragon Rush wouldn’t be missing after 1 boost.
And unless you are playing STAAABmons, you can’t use anything but the Zolt duo.
 
To wrap up the gen, I thought it'd be cool to collect a bunch of teams used in tours or successfully by ompl/wcom players and put them into one pokepaste. This way, we have a nice and easy-to-interpret view of kinda what the meta looks like at a tournament level. Also, if anyone would want to spontaneously play gen7 aaa in the future, it'll be easy to just randomly pick a team from this list and use it. I gathered these from smogon posts and by asking certain players. Every user whose teams were included had their teams taste a fair degree of tournament success with their teams. With what's left, I believe it's safe to say that every team is extremely solid and worthy of being part of a "hall of fame" of aaa teams. You could treat this like a list of 36 sample teams, if you really wanted to, although it's a bit late for that.

Also note: the list is very limited by how many bans there were across the gen -- for example, the victini and zygarde bans invalidated an enormous amount of teams from those who haven't built as recently. As a result this compendium is dominated by people who were active in more recent tours.

So, with teams from (won't bother tagging cause that's annoying): jrdn, klang, stresh, racool, geerat, sabella, rozes, motherlove, theCoastsOfToast, Quantum Tesseract, me, and (even!!) laxpras. here it is:

https://pokepast.es/ec419a1fbe8e2339

  • Buzzwole is everywhere, appearing in 16/36 (44%!) of these teams
  • Other mons that show up very frequently include Tyranitar (12), Zapdos (10), Magearna (11), Tapu fini (9), blacephalon (9), LandoI/T (11), and toward the end of the gen, Garchomp (7). Worth noting that the former two were seen as falling out of use early on, yet made a pretty large resurgence. Also worth noting is that the presences of Ttar, chomp, and fini aren't unrelated to the prevalence of blacephalon and victini early on, and zapdos exists so much almost surely because of the Landos.
  • While we see the whole spectrum of palystyles from HO to stall, I couldn't find a clearly strong rain team or sun team or electric terrain team or trick room team. That's probably on me just not asking enough people, although I really haven't seen sun much at all this gen


e: oh cool 700 posts
 
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Isaiah

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Not sure if we're posting gen 8 sets or not, but


Corsola-Galar @ Eviolite
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Night Shade
- Stealth Rock/haze
- Will-O-Wisp

Thought this was a pretty cool concept when theorycrafting and been trying it out on the ladder whenever I can. I think it's neat that it lets you get off a wisp/rocks on anything that might be magic bounce and otherwise be a threat, and ngas also mitigates the effect of crucial abilities like poison heal, adaptability, etc. that would otherwise make counterplay to certain mons extremely difficult. I haven't had a lot of time to test this, nor do I really have a team I think is solid because my current ladder team is just some hodgepodge of mons I wanted to use, but still think neutralizing gas overall is an awesome addition to the meta this gen! (We'll see if it becomes broken later on, though)
 
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Isaiah

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Corviknight @ Leftovers
Ability: Neutralizing Gas
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Defog

Another neutralizing gas threat

This mon is FLAMES in that it answers the return of aerilate noivern and also dispels random abilities that you might not be able to see immediately. Corviknight is like what skarmory could've been if it had more hp, which is really awesome. Another ability I've seen/tried is thick fat, but personally I prefer ngas because it just cancels so many other things out. Another example of what it can answer is galvanize toxtricity, which absolutely destroys anything that isn't immune in some way. Lastly, I'm really not sure what moveset is best on this thing, but I know that brave bird, roost, and defog are staples. Maybe body press/taunt could be put over bulk up...? I'm not sure, I like the few chances that arise to be able to set up on more defensive mons. Otherwise, this thing serves the same effect as corsola but doesn't have the dark weakness, which makes it better at handling curselax and presumably most other poison heal+setup mons.

Edit: I haven't seen this at all but just realized ngas means you avoid magnet pull without any need to run shed shell, which for a defensive steel type is BIG.
 

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