Hello person who's decided to click on this thread, this is my second rmt ever.
My intention for this team was to build around alolan raichu+koko for a nice electric spam core that can use koko as a pivot and raichu to clean a team or set up on a passive pokemon to full on sweep.
Overall, this team has been working out well for me (1300s-1500s ladder, I use a few alts to test how this will work on different ladder areas).
Weaknesses I have are scarf lando, I've tried to fit in immunities on my team such as mega latias but I've struggled with other playstyles. My best bet is to toxic in with excadrill and revenge kill it with my alolan raichu. Trick room magerna is an issue for my team (I can beat shiftgear if I keep raichu healthy and koko alive), especially if it catches me off guard (being used on a non TR team). I struggle with mega lopunny (I can outspeed and kill with raichu in terrain, but fake out does like 50 and I can't bring raichu in on any attack but highjump kick/powerup punch). Opposing koko gives me trouble, especially specs set.
Thing I've considered to fix these issues: Sash Lead Lando-T. This gives me an immunity to earthquake spam, can toxic walls, hp ice opposing landos, and be a lure for special kokos who can oko defensive sets. I've also tried several other mega pokemon, but to beat stall I went with mega mawile.
This is my second rmt, so my introduction and formatting is pretty awkward. I like advice completely uncut, I hope I've given ample explanation on my team. Thank you for reading, and if you test my team, I hope it works out well for you. :)
My intention for this team was to build around alolan raichu+koko for a nice electric spam core that can use koko as a pivot and raichu to clean a team or set up on a passive pokemon to full on sweep.
The star of the show starts with alolan raichu, a discount hawlucha that can clean offense teams and do very nice damage to walls in electric terrain. This is often a wincon, and its speed is so high in terrain that I can afford modest. I've thought about speed creeping hawlucha or benchmarking myself at 310 for lando, but I decided outspeeding lele in its own terrain and destroying it at +2 was too good to give up. This outspeeds all rain threats in terrain, and can even use rain's own koko's terrain to sweep them.
Raichu-Alola @ Life Orb
Ability: Surge Surfer
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Psyshock
- Hidden Power [Fire]
- Nasty Plot
Next comes the only reason that the star is usable, tapu koko.
Tapu Koko @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Defog
Terrain extender is actually a really nice way to extend my raichu wincon window, and can catch opponents of guard and helps raichu beat rain if it can get to +2 on something like pelipper. While this koko loses out in power, I've found that it works very well as offensive support, and doing what koko does best. Be a nuisance and gain momentum.
Uturn gives me momentum, defog helps me vs webs and greedy ferrothorns/grens.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic
I decided that a 2 mon electric spam like this would work best on hyper offense, so I picked one of my favorite leads. This can wear down lando, who will often try to kill this mon or defog away my hazards. This mon is pretty self explanatory, gets up rocks, spins away for possible other suicide leads, toxics walls.
Mimikyu-Totem @ Red Card
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Play Rough
- Shadow Claw
- Shadow Sneak
- Swords Dance
Red card Mimikyu can work very well on hyper offense, allowing me to not loose to setup mons, and can help me against scarf lando by phasing it out and setting up an sd. I went jolly because specs lele can be annoying for my team and out-speeding it can be very useful. This is a very useful wincon for me, but I often use it to wear out walls for raichu/koko/victini/mawile's sucker punch to clean.
Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Stored Power
- Focus Blast
Z tini helps me vs thorn and gives me another solid wincon. As much as I hate focus miss, it's the best option to beat heatran and greninja in one move. This pokemon is proven to work well on hyper offense, and it's worked out for me nicely. Searing shot is basically scald but it makes sense, so if I miss out on a ko it can often burn, which makes it so much better than L-Create and Fire-Miss. Stored power turns to 120 basepower, and while it's annoying to only be useful with a z move, it gets kos that this mon would otherwise miss out on.
click x stall (Mawile-Mega) @ Mawilite
Ability: Hyper Cutter
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Swords Dance
For my last mon, I needed a good mega and something that could help me beat stall. My original mega was mega medicham, but it didn't do what I needed it to. I changed it to mega latias, but I didn't like it's susceptibility to being statused. I decided to use mega mawile, a mon with patented 0 switch-in technology. I use swordsdance to beat stall, check out some clean calcs. Thunder punch beats toxapex, and while suckerpunch can cause 50/50s that I hate, its so crucial for giving me a great wincon and more priority. Playrough, while being annoying in accuracy, is this mon's best stab move, hitting neutral coverage on many mons. Hyper cutter helps me vs a lando switch in, I felt my team is too fast paced for intimidate.
Raichu-Alola @ Life Orb
Ability: Surge Surfer
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Psyshock
- Hidden Power [Fire]
- Nasty Plot
+2 252+ SpA Life Orb Raichu-Alola Thunderbolt vs. 252 HP / 252+ SpD Toxapex: 377-447 (124 - 147%) -- guaranteed OHKO
+2 252+ SpA Life Orb Raichu-Alola Psyshock vs. 248 HP / 252+ Def Eviolite Chansey: 398-469 (56.6 - 66.7%) -- guaranteed 2HKO
+2 252+ SpA Life Orb Raichu-Alola Psyshock vs. 252 HP / 216+ Def Landorus-Therian: 239-282 (62.5 - 73.8%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ SpA Life Orb Raichu-Alola Psyshock vs. 252 HP / 28 Def Tangrowth: 242-286 (59.9 - 70.7%) -- guaranteed 2HKO (HP fire bops phis def)
+2 252+ SpA Life Orb Raichu-Alola Thunderbolt vs. 248 HP / 220+ SpD Heatran in Electric Terrain: 359-422 (93.2 - 109.6%) -- 56.3% chance to OHKO
+2 252+ SpA Life Orb Raichu-Alola Thunderbolt vs. 212 HP / 0 SpD Heatran in Electric Terrain: 484-569 (128.7 - 151.3%) -- guaranteed OHKO (sub tran calcs)
252+ SpA Life Orb Raichu-Alola Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 234-276 (66.4 - 78.4%) -- guaranteed 2HKO after Leftovers recovery
These calcs show that this mon is no joke, lifeorb is the best item in my opinion.
+2 252+ SpA Life Orb Raichu-Alola Psyshock vs. 248 HP / 252+ Def Eviolite Chansey: 398-469 (56.6 - 66.7%) -- guaranteed 2HKO
+2 252+ SpA Life Orb Raichu-Alola Psyshock vs. 252 HP / 216+ Def Landorus-Therian: 239-282 (62.5 - 73.8%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ SpA Life Orb Raichu-Alola Psyshock vs. 252 HP / 28 Def Tangrowth: 242-286 (59.9 - 70.7%) -- guaranteed 2HKO (HP fire bops phis def)
+2 252+ SpA Life Orb Raichu-Alola Thunderbolt vs. 248 HP / 220+ SpD Heatran in Electric Terrain: 359-422 (93.2 - 109.6%) -- 56.3% chance to OHKO
+2 252+ SpA Life Orb Raichu-Alola Thunderbolt vs. 212 HP / 0 SpD Heatran in Electric Terrain: 484-569 (128.7 - 151.3%) -- guaranteed OHKO (sub tran calcs)
252+ SpA Life Orb Raichu-Alola Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 234-276 (66.4 - 78.4%) -- guaranteed 2HKO after Leftovers recovery
These calcs show that this mon is no joke, lifeorb is the best item in my opinion.
Next comes the only reason that the star is usable, tapu koko.
Tapu Koko @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Defog
Terrain extender is actually a really nice way to extend my raichu wincon window, and can catch opponents of guard and helps raichu beat rain if it can get to +2 on something like pelipper. While this koko loses out in power, I've found that it works very well as offensive support, and doing what koko does best. Be a nuisance and gain momentum.
Uturn gives me momentum, defog helps me vs webs and greedy ferrothorns/grens.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic
I decided that a 2 mon electric spam like this would work best on hyper offense, so I picked one of my favorite leads. This can wear down lando, who will often try to kill this mon or defog away my hazards. This mon is pretty self explanatory, gets up rocks, spins away for possible other suicide leads, toxics walls.
Mimikyu-Totem @ Red Card
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Play Rough
- Shadow Claw
- Shadow Sneak
- Swords Dance
Red card Mimikyu can work very well on hyper offense, allowing me to not loose to setup mons, and can help me against scarf lando by phasing it out and setting up an sd. I went jolly because specs lele can be annoying for my team and out-speeding it can be very useful. This is a very useful wincon for me, but I often use it to wear out walls for raichu/koko/victini/mawile's sucker punch to clean.
Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Stored Power
- Focus Blast
Z tini helps me vs thorn and gives me another solid wincon. As much as I hate focus miss, it's the best option to beat heatran and greninja in one move. This pokemon is proven to work well on hyper offense, and it's worked out for me nicely. Searing shot is basically scald but it makes sense, so if I miss out on a ko it can often burn, which makes it so much better than L-Create and Fire-Miss. Stored power turns to 120 basepower, and while it's annoying to only be useful with a z move, it gets kos that this mon would otherwise miss out on.
click x stall (Mawile-Mega) @ Mawilite
Ability: Hyper Cutter
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Swords Dance
For my last mon, I needed a good mega and something that could help me beat stall. My original mega was mega medicham, but it didn't do what I needed it to. I changed it to mega latias, but I didn't like it's susceptibility to being statused. I decided to use mega mawile, a mon with patented 0 switch-in technology. I use swordsdance to beat stall, check out some clean calcs. Thunder punch beats toxapex, and while suckerpunch can cause 50/50s that I hate, its so crucial for giving me a great wincon and more priority. Playrough, while being annoying in accuracy, is this mon's best stab move, hitting neutral coverage on many mons. Hyper cutter helps me vs a lando switch in, I felt my team is too fast paced for intimidate.
252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Quagsire: 222-262 (56.3 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power burned Mawile-Mega Play Rough vs. 248 HP / 8 Def Sableye: 348-411 (114.8 - 135.6%) -- guaranteed OHKO
252+ Atk Huge Power burned Mawile-Mega Play Rough vs. 248 HP / 8 Def Sableye-Mega: 228-268 (75.2 - 88.4%) -- guaranteed 2HKO
(these calcs are burned because that is sableye's best answer to this thing)
252+ Atk Huge Power Mawile-Mega Thunder Punch vs. 248 HP / 252+ Def Skarmory: 176-208 (52.8 - 62.4%) -- guaranteed 2HKO
252+ Atk Huge Power Mawile-Mega Play Rough vs. 248 HP / 212+ Def Tangrowth: 177-208 (43.9 - 51.6%) -- 10.5% chance to 2HKO
252+ Atk Huge Power burned Mawile-Mega Play Rough vs. 248 HP / 8 Def Sableye: 348-411 (114.8 - 135.6%) -- guaranteed OHKO
252+ Atk Huge Power burned Mawile-Mega Play Rough vs. 248 HP / 8 Def Sableye-Mega: 228-268 (75.2 - 88.4%) -- guaranteed 2HKO
(these calcs are burned because that is sableye's best answer to this thing)
252+ Atk Huge Power Mawile-Mega Thunder Punch vs. 248 HP / 252+ Def Skarmory: 176-208 (52.8 - 62.4%) -- guaranteed 2HKO
252+ Atk Huge Power Mawile-Mega Play Rough vs. 248 HP / 212+ Def Tangrowth: 177-208 (43.9 - 51.6%) -- 10.5% chance to 2HKO
Overall, this team has been working out well for me (1300s-1500s ladder, I use a few alts to test how this will work on different ladder areas).
Weaknesses I have are scarf lando, I've tried to fit in immunities on my team such as mega latias but I've struggled with other playstyles. My best bet is to toxic in with excadrill and revenge kill it with my alolan raichu. Trick room magerna is an issue for my team (I can beat shiftgear if I keep raichu healthy and koko alive), especially if it catches me off guard (being used on a non TR team). I struggle with mega lopunny (I can outspeed and kill with raichu in terrain, but fake out does like 50 and I can't bring raichu in on any attack but highjump kick/powerup punch). Opposing koko gives me trouble, especially specs set.
Thing I've considered to fix these issues: Sash Lead Lando-T. This gives me an immunity to earthquake spam, can toxic walls, hp ice opposing landos, and be a lure for special kokos who can oko defensive sets. I've also tried several other mega pokemon, but to beat stall I went with mega mawile.
This is my second rmt, so my introduction and formatting is pretty awkward. I like advice completely uncut, I hope I've given ample explanation on my team. Thank you for reading, and if you test my team, I hope it works out well for you. :)
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