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IF (Furfrou is under the effect of a protective/evasive move when you would act) THEN (use Hone Claws and push actions back)
IF (U-Turn is used outside of a combination) THEN (use Bounce and push actions back)
Giga Impact - Headbutt - Wild Charge
====REFFING==== Elevator Music
100 | 100
Limber
4/3/2/3/118
Battle Hall #1
100 | 100
Fur Coat
4/2/2/3/102
Action 1
Hawlucha: Entrainment
-8 EN
Furfrou: Giga Impact
Hit (9000): 2558 - YES
Crit (625): 9541 - NO
Damage: 14+3+1.5 = 18.5
-9.2 EN
Action 2
Hawlucha: Flying Press
Hit (9500): 2771 - YES
Crit (625): 3016 - NO
Damage: (10+3+3)*1.5 = 24
-6 EN
Furfrou: Headbutt
Crit (625): 4670 - NO
Damage: 7+3+1.5 = 11.5
-4 EN
Action 3
Hawlucha: Brick Break
Crit (625): 7566 - NO
Damage: (8+3+3)*1.5 = 21
-5 EN
Furfrou: Wild Charge
Crit (625): 3359 - NO
Damage: (9+1.5)*1.5 = 15.75
Recoil: 3.9375
-7.2 EN
Elevator Music
54 | 81
Limber
4/3/2/3/118
Battle Hall #1
51 | 80 Limber
4/2/2/3/102
====ORDERING==== Wild Charge - Take Down - Wild Charge
IF Damaging Fighting Combination, THEN Protect and push back
(Non-Consecutive) IF High Jump Kick AND not a Damaging Fighting Combination the next action, THEN Protect and push back
Attacks:
Inferno
Heat Wave
Protect
Flail
Shell Smash
Ember
Smog
Withdraw
Curse
Smokescreen
Fire Spin
Flame Wheel
Rapid Spin
Body Slam
Flamethrower
Iron Defense
IF (a damaging Fire-type move is used outside of a combination) THEN (use Fly on the first instance, Bounce on the second instance, and Fly on the third instance)
IF (a damaging Fire-type combination is used) THEN (use Detect ~ Focus Punch)
"Your forfeiture of power speaks novels." Fire Blast > Heat Wave > Fire Blast
IF [Hawlucha uses a D/E move] AND [Hawlucha is not to use Encore next action] THEN [Use Iron Defense the first instance, Protect the second instance, Iron Defense the third instance] AND [Push actions back].
IF [Hawlucha uses a damaging Rock-type combination] THEN [Use Protect that action] AND [Push actions back].
IF (a damaging Fire-type move is used outside of a combination) THEN (use Fly on the first instance, Bounce on the second instance, and Fly on the third instance)
IF (a damaging Fire-type combination is used) THEN (use Detect ~ Chill)
IF (a damaging Fire-type move is used outside of a combination) THEN (use Fly on the first instance, Bounce on the second instance, and Fly on the third instance)
IF (a damaging Electric-type combination is used) THEN (use Detect ~ Sky Attack)