Battle Tree Discussion and Records

Well, I'm trying the individual with this team:

Metagross @ Steelium Z
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
IVs: 0 SpA
- Bullet Punch
- Iron Head
- Earthquake
- Zen Headbutt

My favourite pokemon of the team, I think it's quite good, and I only have 2 considerations. First of all, it's better with EVs in HP or Speed? Second, maybe it's better with the Groundium Z to kill the fire pokemon (in that case I think better with Speed EVs).

Blaziken-Mega @ Blazikenite
Ability: Speed Boost
EVs: 252 HP / 252 Atk / 4 Spe
- Brick Break
- Poison Jab
- Protect
- Blaze Kick

The weakest pokemon of the team in my opinion. As it's used as a revenge killer with protect+speed boost, i think it's better with flare blitz. I never used poison jab, so i want something different (sword dance maybe). Another option it's to change for another pokemon, but i have no idea.

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Scald
- Dark Pulse
- Ice Beam

Quite perfect, it saved me lots of times. The only point it's the grass knot, which i don't use.

Thanks for your help guys, I hope that I can reach 50 battles or more with this team.
 
FEAR the Frog
So...this is a thing now. I have found a new gimmicky hilarious team to run through the new tree with. Actually not gimmicky. reporting a loss at 110 wins.



Togedemaru @ Berry Juice "Caesar"
Ability: Sturdy
- Endeavor
- Fake Out
- Toxic
- Spiky Shield

Aron has fallen, long live the new King of FEAR. Everything Aron had + paralysis immunity, Fake Out, and spiky shield. The nickname comes from an old friend who used to have a hedgehog with that name.



Greninja-Ash (M) @ Focus Sash
Ability: Battle Bond
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Scald
- Water Shuriken
- Mat Block

No trick room here, only Mat Block. The only move here that I would consider changing is Scald, everything else is essential. Water Shuriken is used to avoid speed shenanigans such as scarf/custap/DDance/priority/paralysis/salac berry. Also yes, Water Shuriken is strong enough to kill pretty much anything after endeavor and before you change to Ash form, even Mega Latios.


Mimikyu @ Mimikium Z
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Shadow Claw
- Shadow Sneak
- Swords Dance

Standard Mimikyu set for singles Because I didn't want protect, actually almost never needed it either. I wanted a second priority user and something to help kill annoying ghosts. Disguise helps "remove" his ghost weakness. Although, something I had not considered until today was that mold breaker is dangerous to Mimikyu as well. Still, not even scarf mold breaker pinsir using earthquake while toge and mimikyu were on field could stop me. I also considered using Volt absorb Thundurus in this slot because paralysis is annoying and the AI loves to spam earthquake against the leads.


Kartana @ Assault Vest
Ability: Beast Boost
EVs: 116 HP / 4 Atk / 4 Def / 132 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- X-Scissor

I stole this set from someone on this sub, don"t remember who since I used this for a different team before incorporating it into this one. It is fantastic, and did everything I wanted it to including be a bulky switch in, a fast attacker to kill endeavored mons, and a good sweeper in general. Slaughters Hail mons which break sash and sturdy with the weather.


So, backstory. I had been looking for a way to innovate on the Endeavor Aron strategy when I came up with this. I messed around with this team in Sun during the weeks leading up to the USUM release. I benched the team until USUM once I saw that Togedemaru got endeavor. Mimkyu's new Z move doesn't hurt either. I initially considered this team to be pretty gimmicky, and it is to an extent, but it is also a lot better than I expected. I was able to win again turn one protect+ Ddance, then turn 2 burn on Togedemaru, Fake Out, multiple priority moves, and Hail quite easily.


How To Play

Your turn one move 90% of the time is to go with Endeavor + Mat Block. Do to the frailty of the leads, it is rare for the opposing mons to use status moves. Always target the pokemon which could have a scarf or boosting move first, so you can take it out next turn with Water Shuriken and avoid taking the extra hit. Then alternate Endeavor and Water Shuriken on enemy mons. Mimikyu is useful when Greninja goes down early, just switch to it and use Shadow Sneak. Ghosts dies to Dark Pulse usually, and fortunately most of them are quite passive.When against Fake out, use spiky shield and switch to Mimikyu.


The loss was against the new Magnezone 3 of all things. I also played really badly in this match, so I am quite confident this team can do better than this. One thing I have noticed is that I tend to lose around the 110s mark with a good team, this has happened like 5 times now. It teaches you something about your ability to focus, and stay alert. I knew I was making a bad play in my losing match, but made it anyway because I was really tired/didn't think it would matter much. This is how you lose. Although at this point in my life, I already know my limits, it may be useful for someone and it applies to more than just gaming. Anyway...I will be trying to get farther with this team since it is probably my favorite so far. It isn't all bad though since I was looking forward to posting this team here. Also feel free to beat me to the punch with the QR team, this is all for mutual fun after all.

Losing Battle Video
Kingdra/Vikavolt/Hydreigon/Magnezone3
SQQG-WWWW-WWWB-3DDP

Rental team at
https://3ds.pokemon-gl.com/rentalteam/usum/BT-424A-9E18
 
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Smuckem

Resident Facility Bot Wannabe
is a Community Contributor Alumnus
The loss was against the new Magnezone 3 of all things.
Sorry kid, it's the same Magnezone3 that has existed (to frustrate Trainers) for...fuck, it's already been over nine years. Be angry it didn't keep Chesto Berry in the Frontier-to-Subway transition and thus became five times worse to deal with.

Nice work on the streak, though: it has been added to the QR-UNO.
 
Sorry kid, it's the same Magnezone3 that has existed (to frustrate Trainers) for...fuck, it's already been over nine years. Be angry it didn't keep Chesto Berry in the Frontier-to-Subway transition and thus became five times worse to deal with.

Nice work on the streak, though: it has been added to the QR-UNO.
I was referring to the fact that thunderbolt was changed to thunder in USUM. I am well aware of how old the set itself is.
 

Smuckem

Resident Facility Bot Wannabe
is a Community Contributor Alumnus
I see. I should have watched the video first, Magnezone4 is indeed a new beast, my apologies.
 
p53oscar
for 50 wins it may be okay, but in General it is recommended to only use 100% accurate moves.
And you have a great ground weakness. Something like Scarf Chomp will easily run through your Team (Blaziken is slower even after Speed Boost). If you say its the weakest pokemon, you may replace it with something ground resistant? Landorus (-T) comes to my mind, regarding the type synergy. However notice that hyper offensive Teams sooner or later will be beaten by RNG or bad Setups.
 
p53oscar
for 50 wins it may be okay, but in General it is recommended to only use 100% accurate moves.
And you have a great ground weakness. Something like Scarf Chomp will easily run through your Team (Blaziken is slower even after Speed Boost). If you say its the weakest pokemon, you may replace it with something ground resistant? Landorus (-T) comes to my mind, regarding the type synergy. However notice that hyper offensive Teams sooner or later will be beaten by RNG or bad Setups.
I thought about a draognite with lum berry, and maybe give metagross the mega, but landorus can also be an option, i will try it. Any set up?
 
Lando-T without a scarf is quite mediocre due to bad speed tier and overally awful typing for tree (ice/water coverage is common, there's rain specialists and it doesnt have the bulk to tank a hit on the swap)

If you have access to a HA lando though, lando-I has a solid speed tier with good coverage to go with it.
 
I don't know, it may work for Tailwind teams. You can even cut some speed and put in HP.
Landorus' biggest problems is shaky Rock Slides, but I did slap Wide Lens on my Terrakion and it did well.
 
lando-t got a decent movepool with tutors, you can run EQ superpower knockoff protect.

Still runs in the issue of bad speed tier, though
 
I see. I should have watched the video first, Magnezone4 is indeed a new beast, my apologies.
Don't worry about it. I am not exactly active on here so your assumption from that is not baseless at all. The funny part is that it took longer for Magnezone to kill me because it insisted on using thunder and missed twice once Togedemaru was my only pokemon left.


Landorus might work on a tailwind team, but I wouldn't try it in singles. The "4" turns of tailwind is really restrictive so you need to hit as hard as possible.
 
Been trying Tailwind Zapdos/CM Fini/PuP Kang/Groundium Lando-T. Got my plans ruined by lead Weavile3 and Alakazam4, along with Dugrio-A-2 and Greninja4 in the back. How do I deal with opposing Fake Outs like this?
 

NoCheese

"Jack, you have debauched my sloth!"
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
Updated through here. I've added Smuckem's new QR Rental database to the OP, and also updated the rules to confirm that USUM streaks will be added to the existing leaderboard and flagged with a "^" symbol. It's a shame that the Battle Agency is more of Festival Coin grind than a suitable competitive streak format, but so it goes. Still plenty of life in the "old" tree formats! Best of luck with the streaks, everyone!
 

Adamant Zoroark

catchy catchphrase
is a Contributor Alumnus
Btw, really quick note: Silver Alli on the records is me (the link leads to my profile) I had my name changed a while back, so technically, I’m listed on the Doubles records twice.

It’s not a huge deal or anything; just figured I’d point that out.
 
Hello all, it’s been a while. Since the last post, I didn’t really touch the Battle Tree until USUM released. Once I finished most of the post-game stuff though, I immediately started the Battle Tree. I’m a little disappointed Ubers can be used in Normal modes, but it was nice being able to breeze through them just to get Super modes unlocked fast. Not much else to say so let’s begin...

I’m here to report a streak of 404 wins in UM Battle Tree Super Doubles. It’s a similar team to my previous Trick Room team, with a new backline. The team consists of Aromatisse, Hariyama, Stakataka, and Vikavolt.

Proof Photo


Aromatisse @ Lum Berry
Ability: Aroma Veil
Level: 50
EVs: 252 HP / 180 Def / 76 SpD
IVs: 31/xx/31/31/31/0
Sassy Nature
- Dazzling Gleam
- Helping Hand
- Trick Room
- Protect

This is the same Aromatisse from my previous streaks. Nothing new to say really. Dazzling Gleam is used to break Focus Sash, Sturdy, and pick off easy KOs or just do needed damage. Helping Hand is used to add a little extra damage to my other Pokemon, if needed. Trick Room because it’s essential for the team (duh). And Protect is just used to keep Aromatisse around longer. It’s EV’d to survive Mega Gengar Sludge Bomb (252 SpA Gengar-Mega Sludge Bomb vs. 252 HP / 76+ SpD Aromatisse: 174-206 (83.6 - 99%) -- guaranteed 2HKO).


Hariyama @ Flame Orb
Ability: Guts
Level: 50
EVs: 32 HP / 252 Atk / 108 Def / 116 SpD
IVs: 31/31/31/xx/31/0
Brave Nature
- Fake Out
- Close Combat
- Knock Off
- Heavy Slam

Just like Aromatisse, this is the same Hariyama from previous streaks. Fake Out is used to help Aromatisse set up Trick Room. CC for nukes and Knock Off for anything that CC won’t hit hard. Finally, we have a new move in the fourth slot, and it’s probably the most common fourth move for Hariyama: Heavy Slam. I ditched the elemental punches because I felt they didn’t really hit hard enough and they made my matchup vs lead Fairy-types kinda hard (sometimes I would lose Hariyama Turn 1 if I wasn’t careful). So, Heavy Slam was put on for this purpose. And to also break down some of the weaker Rock and Ice-types.


Stakataka @ Groundium Z
Ability: Beast Boost
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 31/31/16/xx/31/0
Lonely Nature
- Gyro Ball
- Earthquake
- Wide Guard
- Protect

Next, we have Stakataka. Once I saw this guy, I knew I had to try him out under Trick Room. So, I gave him pretty much the same role as the old Araquanid. It’s not as good, but it worked out pretty well, I think. Gyro Ball hits very hard because of its extremely low speed. I chose Earthquake as a secondary because I didn’t want to risk missing important Rock Slides. I attached a Groundium Z to Staka so I can have that single target Tectonic Rage nuke as well. Wide Guard is there to block scary spread moves, and Protect is used to stall turns or scout, when needed. Lonely Nature with 14-17 Defense IVs is to ensure Stakataka gets Attack boosts from Beast Boost.


Vikavolt @ Life Orb
Ability: Levitate
Level: 50
EVs: 212 HP / 252 SpA / 44 SpD
IVs: 31/xx/31/31/31/1
Quiet Nature
- Thunderbolt
- Bug Buzz
- Energy Ball
- Protect

For the final slot, I wanted to have a really strong special attacker. Mega Camerupt was great, but with the addition of Stakataka, my weakness to Water was even worse and and I also had a big weakness to Ground. Plus, EQ meant I would either have Camerupt Protect from it, or have to take it and that wouldn’t be too good if Staka had a Beast Boost or two up. I considered M-Ampharos, but didn’t really like the idea. I decided on Life Orb Vikavolt. T-bolt and Bug Buzz hit pretty much everything very hard, and Energy Ball isn’t too bad as coverage. I took the EVs from Josh C.'s Vikavolt which can be found here.


#405 vs Pokemon Breeder Izel (Wishiwashi-4 / Mudsdale-? / Gastrodon-3 / Camerupt-4): 298G-WWWW-WWWB-5QXU

Turn 1 – Hariyama uses Fake Out on Mudsdale. Wishiwashi uses Hydro Pump on Aromatisse. Mudsdale flinches, Aromatisse uses Trick Room. I meant to Fake Out Wishiwashi instead since Mudsdale has potential Inner Focus, but the turn still ended up working out.
Turn 2 – Aromatisse uses Helping Hand, Wishiwashi takes out Aromatisse with Hydro Pump. Hariyama uses CC on Mudsdale to take it out. I figured I should have probably kept Aromatisse up, maybe switch it out for Vikavolt.
Turn 3 – Vikavolt sent out, Izel sends out Camerupt. Camerupt Mega Evolves. Vikavolt uses Protect, Camerupt uses Heat Wave, Hariyama survives with 12 HP. Wishiwashi uses Endeavor on Vikavolt, fails because of Protect. Hariyama uses CC on Wishiwashi, just barely survives. Hariyama faints to burn, Wishiwashi Schooling deactivates. Honestly, I’m not sure if this was the best thing to do. I mean, Vikavolt would have fainted to Heat Wave, and Hariyama only has a 43% chance to knock out M-Camerupt. But, I went with it.
Turn 4 – Stakataka sent out. Camerupt uses Protect, Stakataka uses Tec-Rage into Protecting Camerupt, not a whole lot of damage. Vikavolt finishes Wishiwashi off with Thunderbolt. Okay so, this is where things kinda fell apart. I fully expected Camerupt to go for Heat Wave or Earth Power since both Vikavolt and Stakataka can be OHKO’d by those moves. But, the Camerupt went for Protect instead and took very little damage from the Tec-Rage. Because of this, I no longer had the damage needed to win the battle.
Turn 5 – Izel sends out Gastrodon. Here, I go for EQ, and attempt to use Vikavolt’s Energy Ball to finish off Camerupt, hoping that it would go for Earth Power here. But instead, it went for Heat Wave again and ended up taking out Vikavolt. After that, Gastrodon uses Mud Bomb into Stakataka, and that was pretty much the ending.

I was honestly wondering if I should have gone for Wide Guard instead here, and taken out the Gastrodon, but as I said earlier, I was fearing Earth Power from Camerupt and Vikavolt couldn’t do enough damage to Camerupt on the next turn with Energy Ball to pick up the KO. Hell, maybe I should have expected the Protect from M-Camerupt on Turn 4. I DID consider it, but I honestly thought it would try to nab a KO on either of my Pokemon since both its STABs absolutely destroy them. Oh well.


Bisharp-234 – This guy only really threatens me as a lead. Especially Bisharp-4, since it has a Focus Sash. If it didn’t, I would probably just go for a Protect+CC combo to knock it out, but things just can’t be that easy, haha. Anyway, usually if Bisharp reveals Pressure, I just go with the standard Fake Out+Trick Room turn 1. Other times, I like to Fake Out Bisharp’s partner, and hope that it doesn’t flinch Aromatisse with Iron Head or, if set 4, messes up and uses Taunt (which won’t work because of Aroma Veil). Pretty tricky Pokemon to deal with.

Drapion234 – A little annoying, but also easier to deal with. If Cross Poison crits, and it rolls Sniper as its ability, then Aromatisse goes down. It’s not really a huge problem, since Fake Out usually stops it in its tracks, but when leading with Bisharp, or another Fake Out lead, it could get ugly.

Gengar-4 – The only Gengar that can be a problem. I did say earlier, Aromatisse will survive its Sludge Bomb, but if it crits, then obviously, Aromatisse goes down. Since its immune to Hariyama’s Fake Out, you gotta pretty much cross your fingers and hope it doesn’t get the Sludge Bomb crit. It’s pretty easy to deal with once Trick Room is up though.

Rotom-Heat-34 – Losing Araquanid meant I lost some important coverage – Water. Because of this, two Pokemon become a bit of a problem for me. Rotom-H is one of them. My only real answer to this is Hariyama. Stakataka’s Gyro Ball doesn’t hit very hard since it double resists, and it resists all of Vikavolt’s attacks too. Usually, I try to keep Hariyama up as much as possible vs trainers that can carry this guy, and admittedly, I got pretty lucky with that. Close Combat is a 75% chance to OHKO, and can secure the KO if prior damage has been done to it.

Volcarona-34 – This one is a little tougher. I considered Rock Slide on Stakataka to ensure that I get rid of this thing fast, but the chance of missing really made me worry. Knocking off the Leftovers of Set 4 usually helps, because I can then chip it down and eventually kill it with Knock Off, Thunderbolt, Gyro Ball, Earthquake, or even Tectonic Rage. Helping Hand really helps here, heh. I know it’s complicated and can be a waste of TR turns, but this guy can shred the entire team if left alone.

Fake Out leads – Pokemon that carry Fake Out can be a problem. It’s mostly just a 50/50 thing if the AI leads with one, I just hope that it uses Fake Out on Hariyama and not Aromatisse. Usually this works. M-Kangaskhan can be a problem, as Fake Out+Double-Edge can knock out Aromatisse. The only other Fake Out lead that can lead to problems though, is Salazzle, as its Sludge Bomb or even Inferno Overdrive can pick up the KO on Aromatisse as well after Fake Out damage.

Trick Room teams – Most of the Trick Room users can be a huge problem, as most of those dedicated Trick Room mons can underspeed Hariyama by a couple of points (a lot of them sit at 45 speed). I usually like to play the battle as is, and hope for the best. Of course, I did lose to a Trick Room team, so obviously that isn’t the best approach. Cofagrigus can usually be left alone, and be taken out with chip damage. If Cofagrigus-3, however, it could attempt to reset Trick Room, but depending on the partner Pokemon, setting TR back up shouldn’t be a problem. Slowbro-4 and Slowking-4 can be problems as they both can reset Trick Room but they usually like to prioritize Hariyama first. Iron Ball holders are also a bit of an issue, but Stakataka can deal with most thanks to Tec-Rage. It can survive Conkeldurr-4’s Mach Punch if it gets an attack drop from Superpower.


#371 vs Veteran Aino (Musharna-? / Medicham-3 / Rotom-Wash-3 / Slowking-3): XQAG-WWWW-WWWB-5Q2K

Turn 1 – Hariyama uses Fake Out on Musharna, and Medicham uses Zen Headbutt on Hariyama to take it out. Aromatisse sets Trick Room. Here, I fully expected the Medicham to be set 4 and would just Mega Evolve and use Fake Out. But, it turned out to be set 3 and it ended up taking Hariyama out, which left me at a bit of a disadvantage immediately.
Turn 2 – Vikavolt sent out. Aromatisse switches for Stakataka, Vikavolt uses Bug Buzz on Musharna, takes it out. Medicham uses Zen Headbutt on Vikavolt, survive with 63 HP. This turn, I felt taking out Musharna was better and I knew I could survive anything Medicham can throw at me. Now that I look back on it, it was probably better to take out Medicham.
Turn 3 – Aino sends out Rotom-Wash-3. Stakataka uses Tectonic Rage on Medicham, takes it out. Vikavolt uses Energy Ball into Rindo Berry Rotom-Wash, ends up surviving. Rotom uses Hydro Pump into Vikavolt, takes it out. Alright so, I was hoping for Rotom-Wash-4, obviously. I’m still sorta regretting not taking out Medicham on the previous turn, but Tec Rage does take care of it and Stakataka got its Beast Boost.
Turn 4 – Aromatisse sent out, Aino sends out Slowking-3. Gyro Ball+Dazzling Gleam finish off Rotom. Slowking uses Focus Blast to take out Stakataka. So here, I felt I didn’t really have much of a choice. I needed to take out Rotom, so I used Gyro Ball into it. Dazzling Gleam does finish it off, and honestly, I don’t think it really mattered which Slowking it was here.
Turn 5-8 – Aromatisse chips down Slowking-3 with Dazzling Gleam and Protects to stall out Focus Blasts. Slowking eventually Struggles, and Aromatisse finishes the battle with Dazzling Gleam. I believe this is the only instance in the streak where Aromatisse was the last Pokemon standing.

#360 vs Pokemon Trainer Anabel (Latios-? / Raikou-4 / Snorlax-3 / Alakazam-3): QPCW-WWWW-WWWB-5Q3A

Turn 1 – Hariyama uses Fake Out into Latios, Raikou uses Discharge. Paralyzes Hariyama. Aromatisse sets up Trick Room. Like all my Turn 1s, not much is going on here. Once I saw Raikou was on a balloon, I assumed it would use Reflect (it usually does when Hariyama is out). It ended up using Discharge and got the paralysis on Hariyama. Oh well.
Turn 2 – Hariyama uses CC into Raikou, Aromatisses uses Dazzling Gleam into Latios. Latios takes out Hariyama with Psychic. So, I only did this because I didn’t want Reflect possibly going up this turn. I also wasn’t sure if that was Latios-2 or 3, so I was kinda scared of using Knock Off into a possible Protect.
Turn 3 – Stakataka sent out, Anabel sends out Snorlax-3. Tectonic Rage into Snorlax, survives. Dazzling Gleam takes out Latios, and Snorlax uses EQ, revealing Life Orb. Stakataka and Aromatisse both hang on.
Turn 4 – Anabel sends out Alakazam-3. Alakazam Mega Evolves, traces Beast Boost. Yikes. Snorlax uses Protect, and Stakataka takes out Alakazam with Gyro Ball. This turn was totally not expected and pretty much shows how random the AI can be with Protect. Snorlax uses its Protect instead of trying to pick up a double KO, and as a result, M-Alakazam goes down, giving Stakataka another Beast Boost!
Turn 5 – Battle ends with Stakataka’s Gyro Ball.

#270 vs Pokemon Trainer Grimsley (Bisharp-3 / Tyranitar-4 / Sharpedo-3 / Liepard-3): N2TG-WWWW-WWWB-5Q42

Turn 1 – Tyranitar Mega Evolves. Hariyama uses Fake Out into Tyranitar, Bisharp uses Iron Head into Aromatisse. Fortunately, no flinch and Aromatisse can activate Trick Room. So, since Bisharp didn’t reveal Pressure and a Tyranitar was standing next to Bisharp, I had to figure out how to approach this. After some thinking, I decided to go with the Fake Out into Tyranitar and gamble with the Iron Head flinch.
Turn 2 – Aromatisse uses Dazzling Gleam to break potential Sash on Bisharp, and Hariyama takes out Tyranitar with CC. Bisharp reveals it is set 3 with Low Sweep into Hariyama. Ha. I really wanted to just sac Aromatisse here since I felt I didn’t really need it anymore. But, Bisharp decided to use Low Sweep for some reason, and waste its turn. Weird.
Turn 3 – Grimsley sends out Sharpedo-3. Sharpedo uses Aqua Jet into Aromatisse, takes it out. Hariyama takes out Bisharp with CC. Same thing here, I wanted to sac Aromatisse, so I was anticipating an Aqua Jet from Sharpedo, and fortunately, it used it.
Turn 4 – Stakataka sent out. Grimsley sends out Liepard-3. Liepard uses Prankster Sand Attack into Hariyama, but Sharpedo finishes off Hariyama with Aqua Jet. Stakataka picks up the KO on Sharpedo with Gyro Ball, gets Beast Boost.
Turn 5 – Vikavolt sent out. Liepard uses Prankster Thunder Wave on Stakataka, but it doesn’t matter as Staka finishes the battle with a Tectonic Rage.

#110 vs Pokemon Trainer Kukui (Snorlax-4 / Ninetales-Alola-1 / Incineroar-? / Braviary-3): AEGW-WWWW-WWWB-5Q4P

Turn 1 – Hariyama uses Fake Out on Snorlax, Ninetales misses Hypnosis on Aromatisse, Trick Room is set up.
Turn 2 – Aromatisse switches out for Vikavolt. Hariyama takes out Ninetales with Heavy Slam. Snorlax uses Body Slam on Hariyama, revealing set 4. I wanted to use CC into Snorlax here, and Protect with Aromatisse but I was fearing a Protect from possible Snorlax-3. So, if that was the case, I decided to bring out Vikavolt, and take out Ninetales.
Turn 3 – Kukui sends out Incineroar. Vikavolt Protects, and Hariyama takes out Incineroar with CC. I kinda gambled here. Snorlax would either use Body Slam into Vikavolt or Fissure, and it ended up using Fissure into Hariyama. Fortunately, it missed.
Turn 4 – Kukui sends out Braviary. Vikavolt uses Thunderbolt, no Wacan Berry means set 3. Hariyama finishes battle with CC into Snorlax. Alright so, I don’t think it mattered what I did here. Even if Braviary had the Wacan Berry and survived Thunderbolt, Vikavolt and Stakataka would just finish the battle on the next turn.


And that’s pretty much it. I didn’t really expect to get very far with this team, but it ended up working out in the end. Until next time, see ya.
 
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I just started playing in the Battle Tree in Ultra Sun today, and I discovered something rather odd...

https://imgur.com/a/L0UPC

My Kommo-o is still Level 61. And my other Poke's are still in their 60's as well.

I dunno if anyone else experienced this or if it's been discussed already, but is this some kind of bug? I don't remember this happening at all in S/M the first time I went in.
 
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I just started playing in the Battle Tree in Ultra Sun today, and I discovered something rather odd...

https://imgur.com/a/L0UPC

My Kommo-o is still Level 61. And my other Poke's are still in their 60's as well.

I dunno if anyone else experienced this or if it's been discussed already, but is this some kind of bug? I don't remember this happening at all in S/M the first time I went in.
The Normal lines of the Tree have no level restrictions in USUM and you can also use Uber legendaries.
 
Hello all, it’s been a while. Since the last post, I didn’t really touch the Battle Tree until USUM released. Once I finished most of the post-game stuff though, I immediately started the Battle Tree. I’m a little disappointed Ubers can be used in Normal modes, but it was nice being able to breeze through them just to get Super modes unlocked fast. Not much else to say so let’s begin...

I’m here to report a streak of 404 in UM Battle Tree Super Doubles. It’s a similar team to my previous Trick Room team, with a new backline. The team consists of Aromatisse, Hariyama, Stakataka, and Vikavolt.

QR Code / Proof Photo


Aromatisse @ Lum Berry
Ability: Aroma Veil
Level: 50
EVs: 252 HP / 180 Def / 76 SpD
IVs: 31/xx/31/31/31/0
Sassy Nature
- Dazzling Gleam
- Helping Hand
- Trick Room
- Protect

This is the same Aromatisse from my previous streaks. Nothing new to say really. Dazzling Gleam is used to break Focus Sash, Sturdy, and pick off easy Kos or just do needed damage. Helping Hand is used to add a little extra damage to my other Pokemon, if needed. Trick Room because it’s essential for the team (duh). And Protect is just used to keep Aromatisse around longer. It’s EV’d to survive Mega Gengar Sludge Bomb (252 SpA Gengar-Mega Sludge Bomb vs. 252 HP / 76+ SpD Aromatisse: 174-206 (83.6 - 99%) -- guaranteed 2HKO).


Hariyama @ Flame Orb
Ability: Guts
Level: 50
EVs: 32 HP / 252 Atk / 108 Def / 116 SpD
IVs: 31/31/31/xx/31/0
Brave Nature
- Fake Out
- Close Combat
- Knock Off
- Heavy Slam

Just like Aromatisse, this is the same Hariyama from previous streaks. Fake Out is used to help Aromatisse set up Trick Room. CC for nukes and Knock Off for anything that CC won’t hit hard. Finally, we have a new move in the fourth slot, and it’s probably the most common fourth move for Hariyama: Heavy Slam. I ditched the elemental punches because I felt they didn’t really hit hard enough and they made my matchup vs lead Fairy-types kinda hard (sometimes I would lose Hariyama Turn 1 if I wasn’t careful). So, Heavy Slam was put on for this purpose. And to also break down some of the weaker Rock and Ice-types.


Stakataka @ Groundium Z
Ability: Beast Boost
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 31/31/16/xx/31/0
Lonely Nature
- Gyro Ball
- Earthquake
- Wide Guard
- Protect

Next, we have Stakataka. Once I saw this guy, I knew I had to try him out under Trick Room. So, I gave him pretty much the same role as the old Araquanid. It’s not as good, but it worked out pretty well, I think. Gyro Ball hits very hard because of its extremely low speed. I chose Earthquake as a secondary because I didn’t want to risk missing important Rock Slides. I attached a Groundium Z to Staka so I can have that single target Tectonic Rage nuke as well. Wide Guard is there to block scary spread moves, and Protect is used to stall turns or scout, when needed. Lonely Nature with 14-17 Defence IVs is to ensure Stakataka gets Attack boosts from Beast Boost.


Vikavolt @ Life Orb
Ability: Levitate
Level: 50
EVs: 212 HP / 252 SpA / 44 SpD
IVs: 31/xx/31/31/31/1
Quiet Nature
- Thunderbolt
- Bug Buzz
- Energy Ball
- Protect

For the final slot, I wanted to have a really strong special attacker. Mega Camerupt was great, but with the addition of Stakataka, my weakness to Water was even worse and and I also had a big weakness to Ground. Plus, EQ meant I would either have Camerupt Protect from it, or have to take it and that wouldn’t be too good if Staka had a Beast Boost or two up. I considered M-Ampharos, but didn’t really like the idea. I decided on Life Orb Vikavolt. T-bolt and Bug Buzz hit pretty much everything very hard, and Eenrgy Ball isn’t too bad as coverage. I took the EVs from Josh C.'s Vikavolt which can be found here.


Losing video:

#405 vs Pokemon Breeder Izel (Wishiwashi-4 / Mudsdale-? / Gastrodon-3 / Camerupt-4): 298G-WWWW-WWWB-5QXU

Turn 1 – Hariyama uses Fake Out on Mudsdale. Wishiwashi uses Hydro Pump on Aromatisse. Mudsdale flinches, Aromatisses uses Trick Room. I meant to Fake Out Wishiwashi instead since Mudsdale has potential Inner Focus, but the turn still ended up working out.
Turn 2 – Aromatisse uses Helping Hand, Wishiwashi takes out Aromatisse with Hydro Pump. Hariyama uses CC on Mudsdale to take it out. I figured I should have probably kept Aromatisse up, maybe switch it out for Vikavolt.
Turn 3 – Vikavolt sent out, Izel sends out Camerupt. Camerupt Mega Evolves. Vikavolt uses Protect, Camerupt uses Heat Wave, Hariyama survives with 12 HP. Wishiwashi uses Endeavor on Vikavolt, fails because of Protect. Hariyama uses CC on Wishiwashi, just barely survives. Hariyama faints to burn, Wishiwashi Schooling deactivates. Honestly, I’m not sure if this was the best thing to do. I mean, Vikavolt would have fainted to Heat Wave, and Hariyama only has a 43% chance to knock out M-Camerupt. But, I went with it.
Turn 4 – Stakataka sent out. Camerupt uses Protect, Stakataka uses Tec-Rage into Protecting Camerupt, not a whole lot of damage. Vikavolt finishes Wishiwashi off with Thunderbolt. Okay so, this is where things kinda fell apart. I fully expected Camerupt to go for Heat Wave or Earth Power since both Vikavolt and Stakataka can be OHKO’d by those moves. But, the Camerupt went for Protect instead and took very little damage from the Tec-Rage. Because of this, I no longer had the damage needed to win the battle.
Turn 5 – Izel sends out Gastrodon. Here, I go for EQ, and attempt to use Vikavolt’s Energy Ball to finish off Camerupt, hoping that it would go for Earth Power here. But instead, it went for Heat Wave again and ended up taking out Vikavolt. After that, Gastrodon uses Mud Bomb into Stakataka, and that was pretty much the ending.

I was honestly wondering if I should have gone for Wide Guard instead here, and taken out the Gastrodon, but as I said earlier, I was fearing Earth Power from Camerupt and Vikavolt couldn’t do enough damage to Camerupt on the next turn with Energy Ball to pick up the KO. Hell, maybe I should have expected the Protect from M-Camerupt on Turn 4. I DID consider it, but I honestly thought it would try to nab a KO on either of my Pokemon since both its STABs absolutely destroy them. Oh well.


Bisharp-234 – This guy only really threatens me as a lead. Especially Bisharp-4, since it has a Focus Sash. If it didn’t, I would probably just go for a Protect+CC combo to knock it out, but things just can’t be that easy, haha. Anyway, usually if Bisharp reveals Pressure, I just go with the standard Fake Out+Trick Room turn 1. Other times, I like to Fake Out Bisharp’s partner, and hope that it doesn’t flinch Aromatisse with Iron Head or, if set 4, messes up and uses Taunt (which won’t work because of Aroma Veil). Pretty tricky Pokemon to deal with.

Drapion234 – A little annoying, but also easier to deal with. If Cross Poison crits, and it rolls Sniper as its ability, then Aromatisse goes down. It’s not really a huge problem, since Fake Out usually stops it in its tracks, but when leading with Bisharp, or another Fake Out lead, it could get ugly.

Gengar-4 – The only Gengar that can be a problem. I did say earlier, Aromatisse will survive its Sludge Bomb, but if it crits, then obviously, Aromatisse goes down. Since its immune to Hariyama’s Fake Out, you gotta pretty much cross your fingers and hope it doesn’t get the Sludge Bomb crit. It’s pretty easy to deal with once Trick Room is up though.

Rotom-Heat-34 – Losing Araquanid meant I lost some important coverage – Water. Because of this, two Pokemon become a bit of a problem for me. Rotom-H is one of them. My only real answer to this is Hariyama. Stakataka’s Gyro Ball doesn’t hit very hard since it double resists, and it resists all of Vikavolt’s attacks too. Usually, I try to keep Hariyama up as much as possible vs trainers that can carry this guy, and admittedly, I got pretty lucky with that. Close Combat is a 75% chance to OHKO, and can secure the KO if prior damage has been done to it.

Volcarona-34 – This one is a little more tough. I considered Rock Slide on Stakataka to ensure that I get rid of this thing fast, but the chance of missing really made me worry. Knocking off the Leftovers of Set 4 usually helps, because I can then chip it down and eventually kill it with Knock Off, Thunderbolt, Gyro Ball, Earthquake, or even Tectonic Rage. Helping Hand really helps here, heh. I know it’s complicated and can be a waste of TR turns, but this guy can shred the entire team if left alone.

Fake Out leads – Pokemon that carry Fake Out can be a problem. It’s mostly just a 50/50 thing if the AI leads with one, I just hope that it uses Fake Out on Hariyama and not Aromatisse. Usually this works. M-Kangaskhan can be a problem, as Fake Out+Double-Edge can knock out Aromatisse. The only other Fake Out lead that can lead to problems though, is Salazzle, as its Sludge Bomb or even Inferno Overdrive can pick up the KO on Aromatisse as well.

Trick Room teams – Most of the Trick Room users can be a huge problem, as most of those dedicated Trick Room mons can underspeed Hariyama by a couple of points (a lot of them sit at 45 speed). I usually like to play the battle as is, and hope for the best. Of course, I did lose to a Trick Room team, so obviously that isn’t the best approach. Cofagrigus can usually be left alone, and be taken out with chip damage. If Cofagrigus-3, however, it could attempt to reset Trick Room, but depending on the partner Pokemon, setting TR back up shouldn’t be a problem. Slowbro-4 and Slowking-4 can be problems as they both can reset Trick Room but they usually like to prioritize Hariyama first. Iron Ball holders are also a bit of an issue, but Stakatake can deal with most thanks to Tec-Rage. It can survive Conkeldurr-4’s Mach Punch if it gets an attack drop from Superpower.


#371 vs Veteran Aino (Musharna-? / Medicham-3 / Rotom-Wash-3 / Slowking-3): XQAG-WWWW-WWWB-5Q2K

Turn 1 – Hariyama uses Fake Out on Musharna, and Medicham uses Zen Headbutt on Hariyama to take it out. Aromatisse sets Trick Room. Here, I fully expected the Medicham to be set 4 and would just Mega Evolve and use Fake Out. But, it turned out to be set 3 and it ended up taking Hariyama out, which left me at a bit of a disadvantage immediately.
Turn 2 – Vikavolt sent out. Aromatisse switches for Stakataka, Vikavolt uses Bug Buzz on Musharna, takes it out. Medicham uses Zen Headbutt on Vikavolt, survive with 63 HP. This turn, I felt taking out Musharna was better and I knew I could survive anything Medicham can throw at me. Now that I look back on it, it was probably better to take out Medicham.
Turn 3 – Aino sends out Rotom-Wash-3. Stakataka uses Tectonic Rage on Medicham, takes it out. Vikavolt uses Energy Ball into Rindo Berry Rotom-Wash, ends up surviving. Rotom uses Hydro Pump into Vikavolt, takes it out. Alright so, I was hoping for Rotom-Wash-4, obviously. I’m still sorta regretting not taking out Medicham on the previous turn, but Tec Rage does take care of it and Stakataka got its Beast Boost.
Turn 4 – Aromatisse sent out, Aino sends out Slowking-3. Gyro Ball+Dazzling Gleam finish off Rotom. Slowking uses Focus Blast to take out Stakataka. So here, I felt I didn’t really have much of a choice. I needed to take out Rotom, so I used Gyro Ball into it. Dazzling Gleam does finish it off, and honestly, I don’t think it really mattered which Slowking it was here.
Turn 5-8 – Aromatisse chips down Slowking-3 with Dazzling Gleam and Protects to stall out Focus Blasts. Slowking eventually Struggles, and Aromatisse finishes the battle with Dazzling Gleam. I believe this is the only instance in the streak where Aromatisse was the last Pokemon standing.

#360 vs Pokemon Trainer Anabel (Latios- / Raikou-4 / Snorlax-3 / Alakazam-3): QPCW-WWWW-WWWB-5Q3A

Turn 1 – Hariyama uses Fake Out into Latios, Raikou uses Discharge. Paralyzes Hariyama. Aromatisse sets up Trick Room. Like all my Turn 1s, not much is going on here. Once I saw Raikou was on a balloon, I assumed it would use Reflect (it usually does when Hariyama is out). It ended up using Discharge and got the paralysis on Hariyama. Oh well.
Turn 2 – Hariyama uses CC into Raikou, Aromatisses uses Dazzling Gleam into Latios. Latios takes out Hariyama with Psychic. So, I only did this because I didn’t want Reflect possibly going up this turn. I also wasn’t sure if that was Latios-2 or 3, so I was kinda scared of using Knock Off into a possible Protect.
Turn 3 – Stakataka sent out, Anabel sends out Snorlax-3. Tectonic Rage into Snorlax, survives. Dazzling Gleam takes out Latios, and Snorlax uses EQ, revealing Life Orb. Stakataka and Aromatisse both hang on.
Turn 4 – Anabel sends out Alakazam-3. Alakazam Mega Evolves, traces Beast Boost. Yikes. Snorlax uses Protect, and Stakataka takes out Alakazam with Gyro Ball. This turn was totally not expected and pretty much shows how random the AI can be with Protect. Snorlax uses its Protect instead of trying to pick up a double KO, and as a result, M-Alakazam goes down, giving Stakataka another Beast Boost!
Turn 5 – Battle ends with Stakataka’s Gyro Ball.

#270 vs Pokemon Trainer Grimsley (Bisharp-3 / Tyranitar-4 / Sharpedo-3 / Liepard-3): N2TG-WWWW-WWWB-5Q42

Turn 1 – Tyranitar Mega Evolves. Hariyama uses Fake Out into Tyranitar, Bisharp uses Iron Head into Aromatisse. Fortunately, no flinch and Aromatisse can activate Trick Room. So, since Bisharp didn’t reveal Pressure and a Tyranitar was standing next to Bisharp, I had to figure out how to approach this. After some thinking, I decided to go with the Fake Out into Tyranitar and gamble with the Iron Head flinch.
Turn 2 – Aromatisse uses Dazzling Gleam to break potential Sash on Bisharp, and Hariyama takes out Tyranitar with CC. Bisharp reveals it is set 3 with Low Sweep into Hariyama. Ha. I really wanted to just sac Aromatisse here since I felt I didn’t really need it anymore. But, Bisharp decided to use Low Sweep for some reason, and waste its turn. Weird.
Turn 3 – Grimsley sends out Sharpedo-3. Sharpedo uses Aqua Jet into Aromatisse, takes it out. Hariyama takes out Bisharp with CC. Same thing here, I wanted to sac Aromatisse, so I was anticipating an Aqua Jet from Sharpedo, and fortunately, it used it.
Turn 4 – Stakataka sent out. Grimsley sends out Liepard-3. Liepard uses Prankster Sand Attack into Hariyama, but Sharpedo finishes off Hariyama with Aqua Jet. Stakataka picks up the KO on Sharpedo with Gyro Ball, gets Beast Boost.
Turn 5 – Vikavolt sent out. Liepard uses Prankster Thunder Wave on Stakataka, but it doesn’t matter as Staka finishes the battle with a Tectonic Rage.

#110 vs Pokemon Trainer Kukui (Snorlax-4 / Ninetales-Alola-1 / Incineroar-? / Braviary-3): AEGW-WWWW-WWWB-5Q4P

Turn 1 – Hariyama uses Fake Out on Snorlax, Ninetales misses Hypnosis on Aromatisse, Trick Room is set up.
Turn 2 – Aromatisse switches out for Vikavolt. Hariyama takes out Ninetales with Heavy Slam. Snorlax uses Body Slam on Hariyama, revealing set 4. I wanted to use CC into Snorlax here, and Protect with Aromatisse but I was fearing a Protect from possible Snorlax-3. So, if that was the case, I decided to bring out Vikavolt, and take out Ninetales.
Turn 3 – Kukui sends out Incineroar. Vikavolt Protects, and Hariyama takes out Incineroar with CC. I kinda gambled here. Snorlax would either use Body Slam into Vikavolt or Fissure, and it ended up using Fissure into Hariyama. Fortunately, it missed.
Turn 4 – Kukui sends out Braviary. Vikavolt uses Thunderbolt, no Wacan Berry means set 3. Hariyama finishes battle with CC into Snorlax. Alright so, I don’t think it mattered what I did here. Even if Braviary had the Wacan Berry and survived Thunderbolt, Vikavolt and Stakataka would just finish the battle on the next turn.


And that’s pretty much it. I didn’t really expect to get very far with this team, but it ended up working out in the end. Until next time, see ya.

Awww, I am glad someone else decided to use Vikavolt too. The defensive synergy with Stakataka is really good. I am planning my own run with a similar team too, and this looks almost exactly like what I want to use, except I am planning on using Oranguru, and wide lens stakataka. You did a really good job with this team, nice work.
 
Was debating posting this because the team is really bad but decided to so w/e, I had no knowledge of the Battle Tree prior to this run.

Reporting a completed UM Super Doubles streak of 123 wins. Loss: GAEW-WWWW-WWWB-6Z43. *EDIT* Patched over replay so added photo proof of losing battle, and touched up team section because I remembered Medicham gets Low Kick.

7.jpg


The team was built around an idea I had sometime between all the leaks and the release of USUM, Blacephalon seemed really silly and I wanted to try it out as soon as possible. As noted before I had no knowledge of how the Battle Tree worked at the time, excluding some casual play during car rides in SuMo, and that they couldn't have Tapus or Ultra Beasts, so the team is terribly un-optimal.


Blacephalon @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Mind Blown
- Shadow Ball
- Overheat
- Hidden Power [Ice]

Using Blacephalon was the entire purpose of the team, so naturally he was added first. I didn't know how Mind Blown recoil worked so for future runs, do not use 4HP. I chose Modest over Timid because this Blacephalon is also needed for VGC, where you'll (probably) never need to run Timid on a Scarf set, after doing actual research on Pokemon sets I'd run Timid in the future to jump Garchomp3 and potentially Manectric4. I clicked Overheat once, and it wasn't necessary to my win, definitely replaceable. HP Ice was specifically for killing lead Salamence/Garchomp/Dragonite then switching out to come back in later and clean, it did its job.


Medicham-Mega @ Medichamite
Ability: Telepathy
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Helping Hand

The second half of the initial strategy, the idea came to me based off a cheesy Mega Glalie team I made years ago. I gave it 4HP without thinking about missing HJK twice, I think it actually happened once as well... Fake Out breaks Sturdy and Sashes, can stop a potential Trick Room or Sucker Punch, or just gives Blacephalon a free attack in other scenarios. I was lucky I never missed HJK when it mattered, if I used Medicham again I'd replace it with Low Kick, as it gives a very favorable chance to KO Ttar3 with the Mind Blown double target, and gives it a 100% way to OHKO Terrakion. Zen is bad, Medicham only needs to deal enough damage to clean up KOs that Blacephalon and co. miss, would replace with Psycho Cut for a future run. Helping Hand was really good, outside of giving Blacephalon a pseudo Specs it also allowed my Tapu Lele to OHKO Mawile3&4 with Shattered Psyche, no complaints.



Tapu Lele @ Psychium Z
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Psychic
- Moonblast
- Dazzling Gleam

I needed 2 back Pokemon to round out the team, Lele immediately jumped at me because it seemed to have solid synergy with both my frontline Pokemon. I don't regret running fast Lele, but the overall spread is something I do, in the future I'd drop it to the empty 160 speed tier, run 108 SpAtk to OHKO Mawile3&4 with HH Z-move, then dump the rest in HP and 4/4 defenses. The only move to talk about it Dazzling Gleam, I didn't think I'd need to use Taunt as I didn't see Trick Room setters in the back as a threat on paper, while I did use it a few times I don't think it impacted the battles so much I would have lost without it.



Tornadus @ Psychic Seed
Ability: Prankster
Level: 50
EVs: 244 HP / 228 Atk / 4 Def / 4 SpD / 28 Spe
Adamant Nature
- Protect
- Acrobatics
- Superpower
- Tailwind

Lastly I needed to fill speed control, Speed reduction seemed meh and Trick Room was out, so I went back to something from SuMo BSD I was familiar with. I wanted to creep positive base 70s, specifically Breloom for a reason I can't remember, possibly because it was an easy benchmark to hit. The bulk actually allowed me to survive some random hits and clutch out a few games, the only one I really remember is Rock Slide from something after chip damage though. All of the moves were necessary, Superpower saved me against some Tyranitar when HJK missed and against a Bronzong.


Turn 0. vs

I remember I decided to flinch Regigigas to avoid getting statused, while I went for Shadow Ball to put Heatran into range of a later Superpower or turn 2 HH Shadow Ball.

Turn 1.
Medicham Megas and Regigigas gets flinched while Blacephalon deals ~42% to Heatran and subsequently gets destroyed by Earth Power, Tornadus comes in.

Turn 2.
Tornadus sets up Tailwind as Medicham misses HJK into Regigigas, goes down to Flash Cannon, and Tornadus gets paralyzed by Thunder after taking 70% from it, Lele comes in.

Turn 3.
Lele just launches its Z-move into Regigigas for an OHKO and Heatran goes down to Superpower before moving.

Turn 4. vs

I double into Articuno with Psychic and Acrobatics, leaving it in the red. Articuno misses Blizzard on Tornadus, deals 44% to Lele, and freezes it, while Cresselia fails to Toxic Lele.

Turn 5.
Lele thaws immediately and picks off Articuno with Dgleam while chipping Cresselia, Tornadus is fully paralyzed and Cresselia uses Double Team and is revealed to be Leftovers.

Turn 6. vs

Cress Protects and gets some Leftovers. Going to skip uneventful turns from here.

Turn 9.
Cresselia gets crit by Moonblast, leaving it at ~15%, but it Moonlights and most hope of winning goes away.

Turn 10.
For whatever reason I decide Tailwind to make Tornadus faster than Cresselia was a good idea, this is the turn Lele becomes poisoned by Toxic.

Turn 13.
Lele misses one final Moonblast and goes down to Toxic, at this point I decide to try and PP stall to see if Struggle will knock out Cresselia first.

Turn 44.
Tornadus Protects and Cresselia is finally out of PP!

Turn 45.
Struggle does too much damage, the next turn Tornadus is KO'd and the dream is dead.

What I learned:
Potentially trading Blacephalon for chip damage was really stupid in hindsight, Tornadus was an easy switch in suspecting an Earth Power. Preparation wise I definitely regret forgoing Taunt, my lack of experience got the better of me here. The HJK miss seemed fairly inconsequential, I still needed to dodge that Blizzard or play smart and not risk the double target not KOing, but the latter didn't happen.


Rocks:

I don't remember if any of the others were threats but these 4 definitely are. Tyranitar and Terrakion force you to go for game deciding 90% accurate moves every time they appear, Aerodactyl is the least threatening as you can take it down with Fake Out and 2 Shadow Balls unless it's set 1. Missing Tyranitar3 as it Dragon Dances is an autoloss on paper, unless it gets equally unlucky vs Tornadus the team should just lose.

Sucker Punch:
1
1
1&4
1&4
1
2
2
3
The Pokemon sets listed are ones that cannot OHKO 12 Defense Blacephalon with Sucker Punch 100% (based off 244+ Speed w/ Scarf to creep Manectric 4). Being taken by surprise from something you didn't know learns Sucker Punch can be fatal when using Blacephalon, one of my close calls was because I went for Helping Hand Overheat into Oranguru as it set Trick Room and Blacephalon was OHKO'd by it from a Komala. Pastebin of all the calcs that are rolls: https://pastebin.com/QFyK0NUr
If unable to Mega, Kangaskhan3&4, Mawile3&4, and Banette4 can never OHKO.

Grimsley.
His leads have the potential of being 2 Sucker Punch users that can OHKO Blacephalon, or leading Tyranitar, neither of which are good scenarios as the team is forced to reposition or hit HJK.

Trick Room.
Outside of donking the setter in a single turn, the team is fairly hopeless against Trick Room. I managed to scrape out the few games it went up by the AI just being stupid and targeting Protects.


These are just some battles I decided to save during the run, it happened about 2 weeks ago and I don't really care enough to see what's in them this early in the morning so I don't know if they showcase the team well or whatever.

Battle 100 vs Guzma: W4ZW-WWWW-WWWB-75XZ

Battle 110 vs Colress: U36G-WWWW-WWWB-757F

Battle 118 vs some guy: PLAW-WWWW-WWWB-758S


All in all, a fun run, the games where I just got to win in 2 turns by clicking Mind Blown twice really make me want to dig deeper into Blacephalon's potential, quite satisfying. I had more than a few lucky breaks if memory serves, particularly a game where I missed Terrakion with Zen Headbutt and it returning the favor by missing Stone Edge on Tornadus later on. Blacephalon seems decent enough if you just want to grind some BP by clicking buttons, can't see it making a deep run ever unfortunately, still gonna try though.
 
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Does anyone had success scouting Lillie for Super Multi? She uses Ribombee2 and Comfey3 at least with me, dual screen and terrain supporter, tried with an unoptimized Stakataka and my VGC Bulu from Sun and lost at battle 11 for obvious huge flaws against fire and poison types. :/

Wondering if it's possible to get at least to 50 with her for the stamp.
 
There's no "success scouting": She's a default trainer in USUM, and always has Ribombee2 and Comfee3.

No, as much as I love Lilie and her post-game design and character, her kit just has no place for serious multis attempt.
 

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