Battle Tree Discussion and Records

There's no "success scouting": She's a default trainer in USUM, and always has Ribombee2 and Comfee3.

No, as much as I love Lilie and her post-game design and character, her kit just has no place for serious multis attempt.
Whoops, I mispelled it, what I meant was if anyone actually got somewhere far like 50 with her, and already knew it was default(although wasn't sure if her sets changed per game or something). XD

That's really sad, thinking about trying it anyway, even knowing I might not be able to reach it relying on consistent methods, so just going to rely in RNGesus.

Besides, is Lonely 15/0 Stakataka really that of a necessity(for the tree at least)? I know it's typing doesn't really let it shine as an support defensive mon, but are attacking boosts after kills really something it can't afford to lose?
 
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Hello again! I decided to start with this core for the doubles. The main idea is having a metagross with a water-type to cover him vs fire and earth. I want to use the tapu fini, but I will try with a greninja.

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
IVs: 0 Atk
- Bullet Punch/Protect
- Iron Head
- Earthquake
- Zen Headbutt ´

Comments: Protect is better when Tapu fini have to cover him, but bullet punch is quite useful. The rest of the moveset it's the best I think.

Tapu Fini @ Waterium Z
Ability: Misty Surge
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Ice Beam
- Moonblast/Dazling Gleam
- Scald/Hydropump

Comments: The 2nd lead of the team. Even this is the idea to start the team, I still have doubts about the moveset. Hydropump for the power or scald for precision+burn%. Moonblast power or dazzling to hit both? The first attacks are useful as I tried...

What can I add to finish the team? I tried some things, but I dont feelconfident with that (p.e the dragonite HO with lumberry).

Thanks for the help!
 
You could start by removing even thinking of using Hydro Pump and Zen Headbutt.
Non psychic stab Metagross is not that uncommon. You can run elemental punches as extra coverage (Ice punch for one nails most dragon types) and Stomping Tantrum instead of EQ if you don't want to nuke your own team (plus, it hits for almost same on single target anyway).

Inaccurate moves will bite you back, guaranteed :P
 
You could start by removing even thinking of using Hydro Pump and Zen Headbutt.
Non psychic stab Metagross is not that uncommon. You can run elemental punches as extra coverage (Ice punch for one nails most dragon types) and Stomping Tantrum instead of EQ if you don't want to nuke your own team (plus, it hits for almost same on single target anyway).

Inaccurate moves will bite you back, guaranteed :P
Would you change bullet punch for protect in metagross?
Having ice punch with metagross would you changed ice beam in fini?
 
Fini is generally run defensive with Scald Moonblast Protect + whatever coverage or setup you prefer (Ice beam, Haze, Soak, Knock Off, ... you got options).
It's not particularly strong as offensive setup, it doesn't have the base spatk to be impressive even with investment, nor the speed tier.

Metagross' Bullet Punch, while on paper looks useful, is very small power on an already overally fast mon, so unless you literally have no other way to hit faster mons, it's not that useful to have.
 
Metagross' Bullet Punch, while on paper looks useful, is very small power on an already overally fast mon, so unless you literally have no other way to hit faster mons, it's not that useful to have.
It can't even consistently OHKO Aerodactyl-1.

252+ Atk Tough Claws Metagross-Mega Bullet Punch vs. 0 HP / 0 Def Aerodactyl: 152-180 (98 - 116.1%) -- 87.5% chance to OHKO

Manectric-4 and Entei-3 resist it. It barely chips a third off of Garchomp-3 and Staraptor-2. Terrakion-2 takes 80% of its HP but lives. Glalie-4 and Whimsicott-2 survive. Accelgors 1 and 3 have Focus Sashes even if it could OHKO them.

The only thing faster it gets is Ninetales-A-2, but that's only faster because Metagross is Adamant. It isn't even a threat anyway. Its uninvested Freeze-Dry is barely a threat to Tapu Fini, and Metagross resists all of its moves.
 
Hi Guys, looking for some advice.

I put together this doubles team just for funsies and farm some BP but I've now made it to battle 41 and faced my first veteran with legendaries and am now wondering how far I can push it. Are there any big threats and/or pitfalls I need to be mindful of? I've never really battled in the masion/tree faciltities before so I don't know sets or items of pokemon too look out for.

EV spreads are not optimised I'm sure but as I said it was thrown together team and are tweakable if anyone points out a glaring benchmark I've missed.

Here are my guys:

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Thunderbolt
- Volt Switch
- Grass Knot

Specs Koko really needs no introductions as his Thunderbolt hits HARD, volt switch can nab a KO and still let you pivot out, Dazzling Gleam is good STAB coverage and Grass Knot has been quite useful for the Rhyperior and Gigalith's that have been thrown my way so far.

Virizion @ Fightinium Z
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- X-Scissor
- Protect

My favorite Musketeer, All Out Pummeling is solid damage on most types and can KO quite a lot of things off the bat. Leaf Blade for STAB and X-Scissor for coverage. Not 100% sure on X-Scissor and would consider replacing it for something like Bounce or maybe even Worry Seed for a bit of utility. Keep it or change it?

Salamence @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Flamethrower
- Draco Meteor
- Protect

Another self explanatory set, I like the special flying coverage and the ability to ignore substitutes. I went with the safer Flamethrower. Draco Meteor because I need other dragon threats removed outright, not living with a sliver of HP.

Metagross @ Weakness Policy
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Rock Slide
- Protect

Great filler mon, has been a great swap just to tank hits with it's resistances and Meteor Mash murders fairies in short order. Another spread move in Rock Slide and rounded out the set with STAB Zen Headbutt although I actually think I'm yet to use this move so could consider swapping it for another (one of the punches?) however it may come in handy later?

Appreciate any advice you can give me guys.
 
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Hi Guys, looking for some advice.

I put together this doubles team just for funsies and farm some BP but I've now made it to battle 41 and faced my first veteran with legendaries and am now wondering how far I can push it. Are there any big threats and/or pitfalls I need to be mindful of? I've never really battled in the masion/tree faciltities before so I don't know sets or items of pokemon too look out for.

EV spreads are not optimised I'm sure but as I said it was thrown together team and are tweakable if anyone points out a glaring benchmark I've missed.

Here are my guys:

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Thunderbolt
- Volt Switch
- Grass Knot

Specs Koko really needs no introductions as his Thunderbolt hits HARD, volt switch can nab a KO and still let you pivot out, Dazzling Gleam is good STAB coverage and Grass Knot has been quite useful for the Rhyperior and Gigalith's that have been thrown my way so far.

Virizion @ Fightinium Z
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- X-Scissor
- Protect

My favorite Musketeer, All Out Pummeling is solid damage on most types and can KO quite a lot of things off the bat. Leaf Blade for STAB and X-Scissor for coverage. Not 100% sure on X-Scissor and would consider replacing it for something like Bounce or maybe even Worry Seed for a bit of utility. Keep it or change it?

Salamence @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Flamethrower
- Draco Meteor
- Protect

Another self explanatory set, I like the special flying coverage and the ability to ignore substitutes. I went with the safer Flamethrower. Draco Meteor because I need other dragon threats removed outright, not living with a sliver of HP.

Metagross @ Weakness Policy
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Rock Slide
- Protect

Great filler mon, has been a great swap just to tank hits with it's resistances and Meteor Mash murders fairies in short order. Another spread move in Rock Slide and rounded out the set with STAB Zen Headbutt although I actually think I'm yet to use this move so could consider swapping it for another (one of the punches?) however it may come in handy later?

Appreciate any advice you can give me guys.
I would suggest more accurate moves on metagross, such as iron head and ice punch, or just run aegislash. I don't really see x-scissor doing much on virizion, perhaps helping hand to make koko even more of a nuke? try to give salamence double edge or something over draco meteor, especially because misty terrain fucks dragon moves
 
I underestimated how quickly Stakataka snowballs out of control. At +1 and with a speed drop from Bulldoze, it was able to OHKO Gigalith with Gyro Ball. Gigalith with base 27 speed and incredibly solid physical bulk. That +1 is magic because there is really not a lot of things it can’t OHKO or 2HKO with Instruct, and even on a fresh start with no boosts it’s very strong.

The team I’m using it on is still a work in progress, though, and I’ll admit I don’t even know what exactly it is I want or how to achieve it at times. Originally, since Stakataka already had fans in this topic I thought I would try to repeat my modest streak with Team Guzzlord to give it a little bit more recognition, but found myself irritated by Guzz’s lack of killing power even with Devastating Drake, and had an aggravating battle with a Ferrothorn4 that had been able to set up without Vikavolt being around to quickly kill it. So, I looked at Stakataka again and wanted to reconsider using it with different teammates.

With Ferrothorn fresh on my mind I was thinking of things that badly walled particular Curse spammers and could quickly destroy them regardless of their boosts. I was drawn to Alolan Exeggutor because it resists Seed Bomb/Waterfall/Earthquake and gets Flamethrower. It’s also able to OHKO Mega Mawile and Crabominable, which mattered when theorizing only because Stakataka can’t do it without at least one boost (though only Crabby really threatens it in return. Even lonely is a 3HKO for Mawile.)

I need to breed and train a new Al-Egg because the only one I have is Harvest, and I want an Expert Belt for the couple guaranteed OHKOs it gives. I also was toying with Grassium Z and Leaf Storm, since it’ll kill Rindo Wishiwashi and a couple other bulky waters with Ice Beam. This is assuming something else doesn’t make me reconsider Eggy. Like I said, work in progress and I’m terribly indecisive.

I quickly coasted to 50 using an Oranguru and Mega Heracross lead, which worked unexpectedly well. I liked being able to snipe Dark types while Oranguru guarded, and while the awkward speed prevents it from attacking before Oranguru under TR, that same speed allows it to easily murder Shiinotic, Slowthings, and a number of other slow and bulky threats. The main thing I liked about Heracross was how well it transitioned to Stakataka. The flying and fairy attacks aimed at it do negligible damage and if I could plan around sacking Heracross while only badly damaging something, it allowed Stakataka to immediately get a BB.

While my setter and support sets use Wide Guard, I was running Stomping Tantrum and Superpower on it. Superpower OHKOs things without needing boosts or a speed advantage that can’t KO it with Earthquake, and otherwise presented some options that just weren’t there due to enemy combos. Stomping Tantrum is just a fun, powerful move. Often, Stakataka was able to KO both enemies in one Rock Slide, and the Instruct forced an automatic failure, beefing ST for the next enemy.

Anyway, while I work on a Frisk Exeggutor I’ll think about maybe replacing Heracross for something slower than Oranguru or at least being able to protect it better; lead Honchkrows make me very paranoid and force double protects just because set 3 murders Oranguru with Eclipse and set 4 goes for Heracross. It’s a problem if Honchkrow is partnered with something equally dangerous. Hariyama instantly came to mind, but I’ve used him religiously as it is. I also thought of Incineroar and am impatient for that HA release.

tl;dr what was considered the “meme” setup for Stakataka is way too powerful to just be dismissed as a fun but shitty gimmick
 
Hey guys, first time posting and long time lurker. Just wondering if I could get some feedback on a team I'm currently using! It's on a 45 win streak right now and going pretty well (although I've had a couple close moments)


Charizard w/ Charizardite Y
Nature: Timid
Ability: Solar Power
IVs: 31/X/30/31/31/31
EVs: 252SpA 4SpD 252Spe
Moves:
- Heat Wave
- Solar Beam
- Hidden Power Ice
- Protect
I chose those EVs to maximize damage on Charizard, but now that I think about it using some EVs into HP could've been better since Charizard can actually take a rock slide from some pokemon with barely any HP left (e.g. Mallow's Sceptile-4). Heat Wave for damage onto both targets and Solar Beam/HP Ice for coverage.


Tapu Bulu w/ Assault Vest
Nature: Adamant
Ability: Grassy Surge
IVs: HT/31/31/31/HT/HT
EVs: 244Hp/84Atk/20Def/100SpD/60Spd
Moves:
- Wood Hammer
- Horn Leech
- Superpower
- Rock Slide
Just a standard doubles Tapu Bulu I was gonna use in online battles but decided not to afterwards so thought I would try it out in battle tree. It seems to pair well with Charizard, having large defensive bulk and strong boosted stab moves with wood hammer and sustain from horn leech and terrain. Superpower and Rock Slide for coverage as well. In retrospect, I think I might be better using a Fightnium-Z or something since Tapu Bulu does end up getting oneshot by alot of fire type pokemon, and without protect I can't stall out a move from income fire attacks and either have to switch or let him die. However, I also have Groundium-Z on Garchomp so I would probably have to use a Life Orb or a Choice Band/Scarf instead.


Kartana w/ Focus Sash
Nature: Jolly
Ability: Beast Boost
IVs: 31/31/HT/31/31/HT
EVs: 252Atk/4Def/252Spd
Moves:
- Leaf Blade
- Sacred Sword
- Smart Strike
- Detect
I was debating whether or not to use Pheromosa as "bait" for this slot instead, but I decided to go with Kartana. Kartana lets me switch in onto poison type moves which would be used on Tapu Bulu, and takes no damage. In addition, 99% of the time like with Pheromosa teams, when Kartana is 1-shot (usually due to fire types), he can detect and stall out another move letting my Charizard/Garchomp sweep. Since he's also highly defensive, I sometimes use him to switch into an incoming Rock Slide/Stone Edge if Tapu Bulu is KO'd or switched out, but most of the time I'll be switching Tapu Bulu for Kartana. Leaf Blade and Smart Strike for nice stab moves, Sacred Sword for coverage, and lets me hit annoying evasion users like Blissey and Regigas.


Garchomp w/ Groundium-Z
Nature: Adamant
Ability; Rough Skin
IVs: 31/31/31/X/31/31
EVs: 252Atk/4Def/252Spd
Moves:
- Dragon Claw
- Earthquake
- Poison Jab
- Protect
Garchomp is essentially my backup sweeper when Charizard is dead or switched out. If there's a Rock Slide user on the enemy team which has the potential to OHKO my Charizard I'll instantly swap Charizard out for Garchomp instead. Additionally, lots of fast electric type pokemon (such as M-Manetric) like to target my Charizard, and Garchomp is brilliant to switch into them. Dragon Claw and EQ for powerful stab moves and Poison Jab for coverage and taking out fairy types. Groundium-Z is also great since it prevents damage going to Kartana/Tapu Bulu and is usually a guaranteed OHKO on anything which isn't super defensive and things which don't resist it.


One of the main issues I think with this team (except for Kartana I guess) so far is speed, being I get outsped by a lot of Choice Scarf users and higher base speed pokemon in the Tree. It hasn't been detrimental in the couple battles I've had so far, but it has brought me to some close moments where I end up in 1v1 situations with Kartana usually. Also Assault Vest Tapu Bulu probably isn't the best for him, and I probably need to change the EV spread on him too. One of the main threats to this team is quick claw users with rock type moves (mainly rock slide) which are able to hit Charizard. If there's a potential Rock Slide user, usually I'll protect with Charizard first move to scout and then try and kill him with Tapu Bulu, but on a few rare occasions the Pokemon I scout won't rock slide for some reason and try to setup or something instead (still not entirely sure on how the AI works since I haven't played pokemon since BW2). The main threat to this team for me so far, is anything with rock slide usually, since they can usually outspeed my Charizard (e.g. M-Sceptile, Garchomp) and proceed to OHKO him. Another thing I've come across is Assault Vested Magnezone which can take one heat wave from Charizard and OHKO him back with a thunderbolt.

The reason why I went for Tapu Bulu over Venusaur is since Tapu Bulu has a higher bulk and more damage, albeit at the cost of reduced speed. Tapu Bulu has pretty good defenses and can tank multiple hits due to Horn Leech (like how Venusaur would with giga drain), and my team covers Tapu Bulu's weaknesses more well than it would for Venusaur too. Tapu Bulu is also amazing bait for poison type pokemon like Crobat and poison type move users (Poison Jab, Sludge Bomb etc), when Kartana switches in it completely negates the damage which would've been done. Kartana's high speed also lets it revenge kill the pokemon trying to KO Tapu Bulu, since it most likely would have been weakened up by Charizard's Heat Wave. Kartana also survives super effective sun boosted fire attacks due to Focus Sash, and then baits another turn using detect letting my other pokemon sweep for longer (like with Pheromosa bait leads).

Garchomp is also great for switching into Rock Slides (as mentioned before) and swiftly takes care of rock types with EQ. Z-boosted EQ lets him KO targets very easily which Charizard/Tapu Bulu can't either, or didn't have the chance to. His 4x ice weakness is covered pretty well by my whole team too so that hasn't been too much of an issue for him. I was debating whether to use something like Landorus/Landorus-T/Excadrill over him but I feel like Garchomp would be better. Exacdrill does have better typing compared to Garchomp but I feel as though his lower speed will be detrimental to my already speed deficient team. Probably making a Garchomp with Jolly instead of Adamant would be better too so I can outspeed more things, but I would have to check the Tree speed tier and see if there are any threats in that range first.

Overall, I feel like its pretty solid so far, but there's probably a few major/minor issues or problems which I haven't picked up on it yet so would really appreciate any advice or support on how I can improve this team! Thanks for taking the time to read all this~
 
Well, I'll try to give you some pointers, expecially as I've sadly played > 500 matches with Charizard Y before admitting it sucks, but there's going to be a large amount of disasters you will be facing once you hit the post legend tier with spam of legendaryes and high speed specialists.

You don't have an answer to high speed enemies (expecially Scarfchomp looks like pretty happy to break hell loose if he is not lead and your Bulu is already dead), and also won't be able to prevent a lot of Trick Rooms going off expecially by the likes of Cresselia or Mega Slowbro who can facetank your lead pretty well, basically forcing you to go second for the entire match.

Your Kartana is also walled horribly (and oneshot) by fire types, and there is fire specialists to consider, and Garchomp is not the answer to all of them, expecially considering you are using your own Grassy Terrain lead (major emphasis on the existance of Heatran which has access to both a Sash and ground damage berry set).
Also consider that Sash into Fire attacks isn't as safe as you'd think: burn chance is there, with a solid 30% chance to ruin your day in general.

The fact you also rely on two inaccurate moves for main coverage is also inevitably going to bite you back.
 
Hey guys, first time posting and long time lurker. Just wondering if I could get some feedback on a team I'm currently using! It's on a 45 win streak right now and going pretty well (although I've had a couple close moments)


Charizard w/ Charizardite Y
Nature: Timid
Ability: Solar Power
IVs: 31/X/30/31/31/31
EVs: 252SpA 4SpD 252Spe
Moves:
- Heat Wave
- Solar Beam
- Hidden Power Ice
- Protect
I chose those EVs to maximize damage on Charizard, but now that I think about it using some EVs into HP could've been better since Charizard can actually take a rock slide from some pokemon with barely any HP left (e.g. Mallow's Sceptile-4). Heat Wave for damage onto both targets and Solar Beam/HP Ice for coverage.


Tapu Bulu w/ Assault Vest
Nature: Adamant
Ability: Grassy Surge
IVs: HT/31/31/31/HT/HT
EVs: 244Hp/84Atk/20Def/100SpD/60Spd
Moves:
- Wood Hammer
- Horn Leech
- Superpower
- Rock Slide
Just a standard doubles Tapu Bulu I was gonna use in online battles but decided not to afterwards so thought I would try it out in battle tree. It seems to pair well with Charizard, having large defensive bulk and strong boosted stab moves with wood hammer and sustain from horn leech and terrain. Superpower and Rock Slide for coverage as well. In retrospect, I think I might be better using a Fightnium-Z or something since Tapu Bulu does end up getting oneshot by alot of fire type pokemon, and without protect I can't stall out a move from income fire attacks and either have to switch or let him die. However, I also have Groundium-Z on Garchomp so I would probably have to use a Life Orb or a Choice Band/Scarf instead.


Kartana w/ Focus Sash
Nature: Jolly
Ability: Beast Boost
IVs: 31/31/HT/31/31/HT
EVs: 252Atk/4Def/252Spd
Moves:
- Leaf Blade
- Sacred Sword
- Smart Strike
- Detect
I was debating whether or not to use Pheromosa as "bait" for this slot instead, but I decided to go with Kartana. Kartana lets me switch in onto poison type moves which would be used on Tapu Bulu, and takes no damage. In addition, 99% of the time like with Pheromosa teams, when Kartana is 1-shot (usually due to fire types), he can detect and stall out another move letting my Charizard/Garchomp sweep. Since he's also highly defensive, I sometimes use him to switch into an incoming Rock Slide/Stone Edge if Tapu Bulu is KO'd or switched out, but most of the time I'll be switching Tapu Bulu for Kartana. Leaf Blade and Smart Strike for nice stab moves, Sacred Sword for coverage, and lets me hit annoying evasion users like Blissey and Regigas.


Garchomp w/ Groundium-Z
Nature: Adamant
Ability; Rough Skin
IVs: 31/31/31/X/31/31
EVs: 252Atk/4Def/252Spd
Moves:
- Dragon Claw
- Earthquake
- Poison Jab
- Protect
Garchomp is essentially my backup sweeper when Charizard is dead or switched out. If there's a Rock Slide user on the enemy team which has the potential to OHKO my Charizard I'll instantly swap Charizard out for Garchomp instead. Additionally, lots of fast electric type pokemon (such as M-Manetric) like to target my Charizard, and Garchomp is brilliant to switch into them. Dragon Claw and EQ for powerful stab moves and Poison Jab for coverage and taking out fairy types. Groundium-Z is also great since it prevents damage going to Kartana/Tapu Bulu and is usually a guaranteed OHKO on anything which isn't super defensive and things which don't resist it.


One of the main issues I think with this team (except for Kartana I guess) so far is speed, being I get outsped by a lot of Choice Scarf users and higher base speed pokemon in the Tree. It hasn't been detrimental in the couple battles I've had so far, but it has brought me to some close moments where I end up in 1v1 situations with Kartana usually. Also Assault Vest Tapu Bulu probably isn't the best for him, and I probably need to change the EV spread on him too. One of the main threats to this team is quick claw users with rock type moves (mainly rock slide) which are able to hit Charizard. If there's a potential Rock Slide user, usually I'll protect with Charizard first move to scout and then try and kill him with Tapu Bulu, but on a few rare occasions the Pokemon I scout won't rock slide for some reason and try to setup or something instead (still not entirely sure on how the AI works since I haven't played pokemon since BW2). The main threat to this team for me so far, is anything with rock slide usually, since they can usually outspeed my Charizard (e.g. M-Sceptile, Garchomp) and proceed to OHKO him. Another thing I've come across is Assault Vested Magnezone which can take one heat wave from Charizard and OHKO him back with a thunderbolt.

The reason why I went for Tapu Bulu over Venusaur is since Tapu Bulu has a higher bulk and more damage, albeit at the cost of reduced speed. Tapu Bulu has pretty good defenses and can tank multiple hits due to Horn Leech (like how Venusaur would with giga drain), and my team covers Tapu Bulu's weaknesses more well than it would for Venusaur too. Tapu Bulu is also amazing bait for poison type pokemon like Crobat and poison type move users (Poison Jab, Sludge Bomb etc), when Kartana switches in it completely negates the damage which would've been done. Kartana's high speed also lets it revenge kill the pokemon trying to KO Tapu Bulu, since it most likely would have been weakened up by Charizard's Heat Wave. Kartana also survives super effective sun boosted fire attacks due to Focus Sash, and then baits another turn using detect letting my other pokemon sweep for longer (like with Pheromosa bait leads).

Garchomp is also great for switching into Rock Slides (as mentioned before) and swiftly takes care of rock types with EQ. Z-boosted EQ lets him KO targets very easily which Charizard/Tapu Bulu can't either, or didn't have the chance to. His 4x ice weakness is covered pretty well by my whole team too so that hasn't been too much of an issue for him. I was debating whether to use something like Landorus/Landorus-T/Excadrill over him but I feel like Garchomp would be better. Exacdrill does have better typing compared to Garchomp but I feel as though his lower speed will be detrimental to my already speed deficient team. Probably making a Garchomp with Jolly instead of Adamant would be better too so I can outspeed more things, but I would have to check the Tree speed tier and see if there are any threats in that range first.

Overall, I feel like its pretty solid so far, but there's probably a few major/minor issues or problems which I haven't picked up on it yet so would really appreciate any advice or support on how I can improve this team! Thanks for taking the time to read all this~
If you want to use grass types in sun, try to use the ones that can abuse the weather, such as venusaur. Otherwise you just make them more frail towards fire moves (not that kartana is ever living one of those)
 
Well, I'll try to give you some pointers, expecially as I've sadly played > 500 matches with Charizard Y before admitting it sucks, but there's going to be a large amount of disasters you will be facing once you hit the post legend tier with spam of legendaryes and high speed specialists.
Yea Charizard Y isn't that great but I really wanted to try out a weather team or something like that. I think afterwards I'll probably try something else instead. Thanks for all the tips though, they'll be great for future teams I try to make! Sadly, I'm not sure what I can do more with this team once I start hitting high speed teams since there's no real way I can really boost their speed any further :(

If you want to use grass types in sun, try to use the ones that can abuse the weather, such as venusaur. Otherwise you just make them more frail towards fire moves (not that kartana is ever living one of those)
I was thinking about using Venasaur before but I kinda wanted to take a different approach and see if I could make a terrain+weather team too. Also, I tried to use Leafeon before instead of Venasaur, but unfortunately it doesn't have that many good coverage or high power moves and is much more susceptible to sun boosted fire attacks too which kinda sucked. Think after I end this streak I'll probs try again with Venasaur and change up some other things too!
 
Well, I'll try to give you some pointers, expecially as I've sadly played > 500 matches with Charizard Y before admitting it sucks
Have you actually taken the previously mentioned fire spammy team off the ground? You certainly make it sound that way. Do share.

Though I’m mostly looking for more positive experiences with Staka as I want a heads up on its helpfulness as a full time supporter ;)
 
Have you actually taken the previously mentioned fire spammy team off the ground? You certainly make it sound that way. Do share.

Though I’m mostly looking for more positive experiences with Staka as I want a heads up on its helpfulness as a full time supporter ;)
If you refer to the one I have on leaderboard, I eventually have done the optimizations I was looking for (Charizard with Ancient Power over Dragon Pulse, replaced Entei with Typhlosion, Garchomp with Iron Head and Sand Veil, Limber Toxapex has been tried with Icy Winds), in fact I also tried Blacephalon at some point, I've reached 120 or so a couple times, but results were still the same: the matchup against fast specialists and expecially Garchomp3 and Terrakion3 always went down to RNG and if me or them would miss, and what they'd target. My highest was again on 126 or so and lost, ironically, AGAIN to a Latios34 trainer, this time however being Mega Latios and getting off 2 ddances eventually demolishing my team.

I've also made it to 92 or so with using a Weavile + Hitmontop backline, but after dropping that streak to a literal misclick (I accientally swapped Entei instead of the 1 HP weavile, resulting in both weavile die and hitmontop die as well after the swap), and I have not been able to repliacate that one just then.

Ultimately, unless I come up with a way to deal with fast trainers realistically, I don't see a way to make the Eruption comp consistent.

Sash Weavile looked like a solid answer providing fake out and both very fast Ice Punch, Throat Chop and Priority Ice shard which ultimately massacre large majority of the things that outspeed & threaten Entei, but on its own it can't do everything.

Yea Charizard Y isn't that great but I really wanted to try out a weather team or something like that. I think afterwards I'll probably try something else instead. Thanks for all the tips though, they'll be great for future teams I try to make! Sadly, I'm not sure what I can do more with this team once I start hitting high speed teams since there's no real way I can really boost their speed any further :(
If you want to keep trying Sun, I recommend you a read to my writeup if you want some pointers on what to fear / what to look for in the comp.

http://www.smogon.com/forums/threads/battle-tree-discussion-and-records.3587215/post-7557884
 
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This is the set I've been running for USUM. Streak hasn't ended yet, but I have well passed Battle 100 with relatively zero difficulty. In short, Clangerous Soulblaze is OP.

Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Double-Edge
- Low Kick
- Sucker Punch
- Fake Out

Kommo-o-Totem @ Kommonium Z
Ability: Overcoat
EVs: 10 Atk / 252 SpA / 246 Spe
Rash Nature
- Clanging Scales
- Close Combat
- Flash Cannon
- Protect

Scizor @ Iron Plate
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Swords Dance

Blacephalon @ Focus Sash
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Shadow Ball
- Hidden Power [Ice]
- Protect

It's super easy to grind since every turn is Fake Out + Clangerous Soulblaze, using Fake Out on whatever Pokemon that may potentially outspeed and/or KO Kommo-o. I used the Totem Kommo-o because 1) Overcoat nicely protects from the very common sand and hail and 2) Mega Aerodactyl (or whoever) can't use Sky Drop.

Since this is all RNG, it will be very rare for both the first 2 Pokemon to be able to outspeed and OHKO Kommo-o (like once or twice in my 100 battles). But if that happens, it's most likely a low-defense Fairy type that can easily be handled by Scizor. And lastly, Blacephalon is basically a version of Nihilego that can handle Mega Mawile, which destroys both my leads.
 
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Smuckem

Resident Facility Bot Wannabe
is a Community Contributor Alumnus
After a long hiatus due to me kinda just forgetting about it, the S.R.C. has been updated! Only a couple of new entries, but I figured I might as well 'bump' it due to the USUM release and several new Trainers joining us here in the last couple of weeks. No USUM teams featured here have qualified for this list, although some of those that could have made/will make the leaderboard, so for now it's unaffected by the new games. Good luck to all those who are shooting for their stamps and shorter streaks!

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I have begun to re-attack the Tree from two new angles:
- I've made a near-copy of the Masked Royal's team from Battle Royal, due to an insane 'brainstorm' carried out to find out the Royal's true I.D. at the Discord channel a few days ago. For those who haven't run into him (?) yet or haven't been in the Royal for a while:
https://www.serebii.net/sunmoon/battleroyal/theroyal.shtml

Yes, his(?) roster has exactly six 'mons. The only difference is that Snorlax has Curse-->High Horsepower, as I wasn't going to drive myself insane breeding for something that already has a difficult-to-obtain Egg Move with another Egg Move. Besides, this particular set appreciates any extra coverage it can get, and in my limited testing with the team so far, it has proven invaluable (even if it has missed three or four times already). Currently, I am leading with A-Ninetales/Braviary (Snow Cloak/Defiant), with Magnezone/Snorlax as backups. The one good attempt I've had with this team so far, it got to 29 wins before getting torn apart by Kiawe. I doubt this team can achieve much of anything, but it would be nice but I could get the Doubles medal on this crew, mainly because the majority of these 'mons came from other Trainers here. Any input on how to better handle this team (without actually changing any of the sets) would be appreciated
- I have obtained an excellent Plumeria pair for AI Multis, Gengar4 lead/Crobat3 backup. Since it's been a long-ass time since my last serious Multis attempts, I'm rusty as fuck and just throwing shit at the wall to see what works. Currently, I'm planning on Groundium-Z Garchomp lead/Mega Scizor backup as the pair to go with. I'll ask the community-at-large, since no one on the thread has done anything with Plumeria as a partner: what sorts of things could I possibly go with to make this work?

EDIT: My chosen 'mons has actually served me kinda well in Multis so far...but insane levels of hax have felled one attempt, and the AI partners' inherent stupidity has cost me another attempt. This could take a while...
 
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What's my TTar doing at level 71 in the Battle Tree?

All my Pokémon kept their levels while challenging the BT. Is this a bug? Is this something that changed that I'm not aware of?

Should I try with level 100 Pokémon and see if it is the same in Super, to sweep the tree and earn easy stamps?
 


What's my TTar doing at level 71 in the Battle Tree?

All my Pokémon kept their levels while challenging the BT. Is this a bug? Is this something that changed that I'm not aware of?

Should I try with level 100 Pokémon and see if it is the same in Super, to sweep the tree and earn easy stamps?
it's only for normal tree, you can use any pokemon as well. there is no banlist and no restrictions
 
It’s completely understandable why they did it. Previously, people had to grind just to get all the materials needed to effectively breed and raise optimal pokes for the facilities and competitive battling and what not.

The regular modes are not worth a whole hell of a lot as it is, so there’s no harm in letting people (especially lesser players) steamroll it with whatever they’ve got. They also finally did the right thing in letting us find the EV boosting items scattered about instead of forcing us to do multiple runs to afford them all.
 
It’s completely understandable why they did it. Previously, people had to grind just to get all the materials needed to effectively breed and raise optimal pokes for the facilities and competitive battling and what not.

The regular modes are not worth a whole hell of a lot as it is, so there’s no harm in letting people (especially lesser players) steamroll it with whatever they’ve got. They also finally did the right thing in letting us find the EV boosting items scattered about instead of forcing us to do multiple runs to afford them all.
Yeah, makes sense. Normal was hard for people without a competitive team. The way it is now, you can just go with your in-game team, steamroll it and then collect the BPs.
 

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