UU Bewear (SD Drain Punch)

A Cake Wearing A Hat

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QC: nuked pak hilomilo

GP: marthaa, p^2

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Drain Punch
move 3: Double-Edge
move 4: Earthquake
item: Normalium Z
ability: Fluffy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance allows Bewear to boost its Attack to incredible levels, which lets it easily demolish defensive Pokemon. It also helps Bewear break through Pokemon that it would otherwise struggle with like Hippowdon and Amoonguss. Drain Punch hits Rock- and Steel-types like Scizor and Terrakion and lets Bewear recover health. Double-Edge is Bewear's strongest attack, and it hits Pokemon like Azumarill, Sylveon, and Amoonguss hard. Breakneck Blitz gives Bewear the ability to smash past Pokemon like Quagsire and Alomomola when wallbreaking, and it also lets Bewear OHKO several offensive Pokemon without needing to use Swords Dance like Serperior, Azumarill, and Latias. Earthquake lets Bewear hit Ghost-types like Doublade and Chandelure for super effective damage and gives Bewear a way to hit Poison-types like Tentacruel without recoil and marginally harder than with Double-Edge.

Set Details
========

252 Attack and Speed EVs with a Jolly nature give Bewear as much wallbreaking power as possible while also letting it Speed tie with Timid Primarina and outspeed Adamant Scizor and Jolly Crawdaunt. Normalium Z lets Bewear use a 190-Base Power Breakneck Blitz. Fluffy cuts the damage dealt by contact moves in half, which gives Bewear a good defensive presence. However, it also gives it an artificial weakness to Fire-type attacks. A Life Orb can be used if the team already has a more crucial Z-Move user, but this leaves Bewear unable to reliably break past the majority of defensive Pokemon and also significantly cuts in on its defensive utility, so it is not preferred.

Usage Tips
========

Swords Dance is generally most useful when trying to break through bulkier balance or stall teams, as versus offensive teams Bewear is often forced out too easily to make setting up worth it. To elaborate on this, Bewear can set up Swords Dance easily on Pokemon such as Blissey or bulky variants of Scizor. Versus stall teams, Bewear should save its Z-Move for breaking past Quagsire, as it cannot do so otherwise. Versus offensive teams, Bewear should be using Double-Edge as much as possible and expending its Z-Move whenever it is most opportune to get an OHKO in order to break through as many Pokemon as possible before fainting. Bring Bewear in on free switches or versus certain physical attackers like Scizor, Alolan Muk, and Mega Aggron in order to keep its health as high as possible. However, be wary of Scizor's Superpower and Alolan Muk's Fire Blast. If possible, attempt to avoid having Bewear inflicted with status effects, as they severely hinder its wallbreaking capabilities. For example, try not to switch Bewear into Pokemon that are known to use Scald, such as Alomomola and Mantine. If there is a Pokemon that Bewear is able to check on the opposing team such as Scizor or Mega Beedrill, try to keep Bewear as healthy as possible to maximize its usefulness against said threats.

Team Options
========

Bewear fits well on bulky offense or hyper offense due to its prowess at wallbreaking and ability to act as a soft check to Pokemon like Scizor. Faster Pokemon and Choice Scarf users like Latias, Infernape, and Hydreigon can deal with the faster Pokemon that Bewear often struggles to take on, and Bewear can also break past the special walls like Blissey and Alolan Muk that fast special attackers have difficulty breaking through. Pursuit support from Pokemon like Krookodile, Alolan Muk, and Mega Absol helps Bewear deal with the various Ghost-types like Jellicent and Cofagrigus that it has difficulty breaking past. Pursuit users also help Bewear by trapping the various fast Psychic-types in the tier like Latias and Starmie that commonly attempt to force out Bewear. Dark-types as a whole, such as Hydreigon and Mega Sharpedo, can also help to deal with Ghost- and Psychic-types. Volt Switch and U-turn users like Scizor, Rotom-W, and Mega Manectric can help to bring Bewear in safely. Klefki makes a good partner for Bewear, since the Spikes support Klefki provides can significantly ease Bewear's attempts to get KOs, and the Thunder Wave support lets Bewear outspeed more Pokemon on offensive teams. Hazard removal support from Pokemon like Starmie and Rotom-W can help to keep Bewear as healthy as possible by removing Spikes and Toxic Spikes that would normally limit Bewear's usefulness. Stealth Rock support from Pokemon like Mamoswine and Gliscor can help Bewear break past teams. Heal Bell support from Pokemon like Mega Altaria and Togekiss can come in handy to cure any troublesome status conditions that Bewear may be inflicted with.
 
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Usage Tips
  • in the line w/ scizor add alolan muk as well, and also mention be careful of u-turn. be careful of muk fire blast as well
  • mention in a line avoiding status, since its role as a wallbreaker is fucked up by burns and toxic
Team Options
  • bewear doesn't just like Pursuit support for ghost-types, it likes Latias and Starmie being gone too because those threaten it as well. in the line after, mention psychic-types as well
QC 1/3
 
Last edited:

Pak

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Moves
  • Add what types of mons SD can help Bewear break through like Hippowdon and Amoonguss
  • I would remove the blurb at the end of the Double Edge line regarding its usage and replace it with examples of mons it hits hard
Usage Tips
  • Small thing but I wouldn't say SD should only be used against bulkier teams, more so that it's generally more useful against bulky teams
  • Add a line about keeping Bewear healthy if there are physical attackers it could be useful in soft checking
Team Options
  • Include why Bewear fits best on offense teams and the role it plays
  • Chandelure is kind of a weird example in the Pursuit line since EQ is a roll to kill from full on the switch
  • The hazard removal line should specifically mention TSpikes and Spikes
  • Seems weird it says in Usage Tips to bring it in on free switches but VoltTurn mons aren't mentioned here to get it into favorable positions
  • Include fast special mons that appreciate Bewear breaking through special walls (maybe just put it in the line about Scarf mons that shore up its speed?)
QC 2/3
 

Hilomilo

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Moves
* 'it also lets Bewear OHKO several offensive Pokemon like Serperior, Celebi, or Latias.' - specify that this is without a Swords Dance boost.
* (Also in regards to your Breakneck Blitz mention) replace the Celebi mention with something like Azumarill or Mega Manectric, since it's struggling pretty hard right now.
* When you mention hitting Poison-types harder with Earthquake than Double-Edge, I think the more notable benefit to the move is that it can hit stuff like Tentacruel hard without recoil damage, so try rewording that sentence to better reflect this.

Set Details
* I don't think it'd be a bad idea mentioning Life Orb as an option here for putting more power behind Bewear's other attacks. Just be sure to note that its drawback is the lack of something to reliably break past the majority of defensive Pokemon.

The rest of this looks great, QC 3/3
 

autumn

only i will remain
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C&C Leader
GP 1/2
add remove comments
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Drain Punch
move 3: Double-Edge
move 4: Earthquake
item: Normalium Z
ability: Fluffy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance allows Bewear to boost its Attack to incredible levels, which lets it easily demolish defensive Pokemon. It also helps it break through Pokemon that it would otherwise struggle with like Hippowdon and Amoonguss. Drain Punch is Bewear's Fighting-type STAB move, (AC) which lets it hit Rock- and Steel-types like Scizor or and Terrakion, and it also lets Bewear recover health. Double-Edge is Bewear's Normal-type STAB move and strongest attack, and it hits Pokemon like Azumarill, Sylveon, and Amoonguss hard. Breakneck Blitz gives Bewear the ability to smash past Pokemon like Quagsire and Alomomola when wallbreaking, and it also lets Bewear OHKO several offensive Pokemon without needing to use Swords Dance like Serperior, Azumarill, or and Latias. Earthquake lets Bewear hit Ghost-types like Doublade and Chandelure for super effective damage, and it gives Bewear a way to hit Poison-types like Tentacruel without recoil and marginally harder than with Double-Edge.


Set Details
========

252 Attack and Speed EVs with a Jolly nature give Bewear as much wallbreaking power as possible while also letting it Speed tie with Timid Primarina and outspeed Adamant Scizor and Jolly Crawdaunt. Normalium Z lets Bewear use a 190-Base Power Breakneck Blitz. Fluffy cuts the damage dealt by contact moves in half, which gives Bewear a good defensive presence. However, it also gives it an artificial weakness to Fire-type attacks. A Life Orb can be used if the team already has a more crucial Z-Move user, but this leaves Bewear unable to reliably break past the majority of defensive Pokemon, and it also significantly cuts in on its defensive utility, so it is not preferred.

Usage Tips
========

Swords Dance is generally most useful when trying to break through bulkier balance or stall teams, as versus offensive teams it is often forced out too easily to make setting up worth it. To eblaborate on this, Bewear can set up Swords Dance easily on Pokemon such as Blissey, or bulky variants of Scizor. Versus stall teams, Bewear should save its Z-Move for breaking past Quagsire, as it cannot do so otherwise. Versus offensive teams, Bewear should be using Double-Edge as much as possible and expending its Z-Move whenever it is most opportune to get an OHKO in order to break through as many Pokemon as possible before fainting. Bring Bewear in on free switches or versus Pokemon like (what do these mons have in common?) Scizor, Alolan Muk, or and Mega Aggron in order to keep its health as high as possible. However, be wary of Scizor's Superpower and Alolan Muk's Fire Blast. If possible, attempt to avoid having Bewear inflicted with status effects, as they severely hinder Bewear's its wallbreaking capabilities. For example, try not to switch Bewear into Pokemon that are known to use Scald, (AC) such as Alomomola or and Mantine. If there is a Pokemon that Bewear is able to check on the opposing team such as Scizor or Mega Beedrill, try to keep it Bewear as healthy as possible to maximize its usefulness against said threats.

Team Options
========

Bewear fits well on bulky offense or hyper offense due to its prowess at wallbreaking and ability to act as a soft check to Pokemon like Scizor. Faster Pokemon and Choice Scarf users like Latias, Infernape, and Hydreigon can deal with the faster Pokemon that Bewear often struggles to take on, and Bewear can also break past the special walls like Blissey and Alolan Muk that fast special attackers have difficulty breaking through. Pursuit support from Pokemon like Krookodile, Alolan Muk, and Mega Absol helps Bewear deal with the various Ghost-types like Jellicent or and Cofagrigus, (AC) which it has difficulty breaking past. Pursuit users also help Bewear by trapping the various fast Psychic-types of in the tier like Latias and Starmie that commonly attempt to force out Bewear. Dark-types as a whole, (AC) such as Hydreigon and Mega Sharpedo, (AC) can also help to deal with Ghost-types and Psychic-types. Volt Switch and U-turn users like Scizor, Rotom-W, and Mega Manectric can help to bring Bewear in safely. Klefki makes a good partner for Bewear, since the Spikes support Klefki provides can significantly ease Bewear's attempts to get KOs, and the Thunder Wave support lets Bewear outspeed more Pokemon on offensive teams. Hazard removal support from Pokemon like Starmie or and Rotom-W can help to keep Bewear as healthy as possible by removing Spikes and Toxic Spikes that which would normally limit Bewear's usefulness. Stealth Rock support from Pokemon like Mamoswine or and Gliscor can help Bewear break past teams. Heal Bell support from Pokemon like Mega Altaria or and Togekiss can come in handy to cure any troublesome statuses conditions that Bewear may be inflicted with.

 

P Squared

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GP 2/2

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Drain Punch
move 3: Double-Edge
move 4: Earthquake
item: Normalium Z
ability: Fluffy
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance allows Bewear to boost its Attack to incredible levels, which lets it easily demolish defensive Pokemon. It also helps it Bewear break through Pokemon that it would otherwise struggle with like Hippowdon and Amoonguss. Drain Punch is Bewear's Fighting-type STAB move, which lets it hits Rock- and Steel-types like Scizor and Terrakion, (RC) and it also lets Bewear recover health. Double-Edge is Bewear's Normal-type STAB move and strongest attack, and it hits Pokemon like Azumarill, Sylveon, and Amoonguss hard. Breakneck Blitz gives Bewear the ability to smash past Pokemon like Quagsire and Alomomola when wallbreaking, and it also lets Bewear OHKO several offensive Pokemon without needing to use Swords Dance like Serperior, Azumarill, and Latias. Earthquake lets Bewear hit Ghost-types like Doublade and Chandelure for super effective damage, (RC) and it gives Bewear a way to hit Poison-types like Tentacruel without recoil and marginally harder than with Double-Edge.

Set Details
========

252 Attack and Speed EVs with a Jolly nature give Bewear as much wallbreaking power as possible while also letting it Speed tie with Timid Primarina and outspeed Adamant Scizor and Jolly Crawdaunt. Normalium Z lets Bewear use a 190-Base Power Breakneck Blitz. Fluffy cuts the damage dealt by contact moves in half, which gives Bewear a good defensive presence. However, it also gives it an artificial weakness to Fire-type attacks. A Life Orb can be used if the team already has a more crucial Z-Move user, but this leaves Bewear unable to reliably break past the majority of defensive Pokemon, (RC) and it also significantly cuts in on its defensive utility, so it is not preferred.

Usage Tips
========

Swords Dance is generally most useful when trying to break through bulkier balance or stall teams, as versus offensive teams Bewear it is often forced out too easily to make setting up worth it. To eblaborate (excellent typo) elaborate on this, Bewear can set up Swords Dance easily on Pokemon such as Blissey, (RC) or bulky variants of Scizor. Versus stall teams, Bewear should save its Z-Move for breaking past Quagsire, as it cannot do so otherwise. Versus offensive teams, Bewear should be using Double-Edge as much as possible and expending its Z-Move whenever it is most opportune to get an OHKO in order to break through as many Pokemon as possible before fainting. Bring Bewear in on free switches or versus certain physical attackers like Scizor, Alolan Muk, and Mega Aggron in order to keep its health as high as possible. However, be wary of Scizor's Superpower and Alolan Muk's Fire Blast. If possible, attempt to avoid having Bewear inflicted with status effects, as they severely hinder its wallbreaking capabilities. For example, try not to switch Bewear into Pokemon that are known to use Scald, such as Alomomola and Mantine. If there is a Pokemon that Bewear is able to check on the opposing team such as Scizor or Mega Beedrill, try to keep Bewear as healthy as possible to maximize its usefulness against said threats.

Team Options
========

Bewear fits well on bulky offense or hyper offense due to its prowess at wallbreaking and ability to act as a soft check to Pokemon like Scizor. Faster Pokemon and Choice Scarf users like Latias, Infernape, and Hydreigon can deal with the faster Pokemon that Bewear often struggles to take on, and Bewear can also break past the special walls like Blissey and Alolan Muk that fast special attackers have difficulty breaking through. Pursuit support from Pokemon like Krookodile, Alolan Muk, and Mega Absol helps Bewear deal with the various Ghost-types like Jellicent and Cofagrigus, which that it has difficulty breaking past. Pursuit users also help Bewear by trapping the various fast Psychic-types in the tier like Latias and Starmie that commonly attempt to force out Bewear. Dark-types as a whole, such as Hydreigon and Mega Sharpedo, can also help to deal with Ghost- and Psychic-types. Volt Switch and U-turn users like Scizor, Rotom-W, and Mega Manectric can help to bring Bewear in safely. Klefki makes a good partner for Bewear, since the Spikes support Klefki provides can significantly ease Bewear's attempts to get KOs, and the Thunder Wave support lets Bewear outspeed more Pokemon on offensive teams. Hazard removal support from Pokemon like Starmie and Rotom-W can help to keep Bewear as healthy as possible by removing Spikes and Toxic Spikes that would normally limit Bewear's usefulness. Stealth Rock support from Pokemon like Mamoswine and Gliscor can help Bewear break past teams. Heal Bell support from Pokemon like Mega Altaria and Togekiss can come in handy to cure any troublesome status conditions that Bewear may be inflicted with.
 
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