Doubles Camerupt

[OVERVIEW]

Mega Camerupt is a great Trick Room attacker thanks to a combination of high Special Attack, an excellent ability in Sheer Force, and stupendous Speed that allows it to underspeed and KO Amoonguss, a Pokemon that Trick Room teams have problems dealing with, Furthermore, other Trick Room team counters such as Ferrothorn, Aegislash, and Tyranitar are also checked by Mega Camerupt. Mega Camerupt's Fire / Ground STAB combination has good neutral coverage. This is complemented by the introduction of Guardian Deities that grant Mega Camerupt powerful coverage moves from Nature Power, enabling it to OHKO Dragon- and Water-types, which normally pose a problem to Mega Camerupt, if the right Terrain is up. However, Mega Camerupt is far less threatening outside Trick Room and requires heavy support from other Pokemon on its team. Furthermore, Mega Camerupt is weak to common Ground- and Water-types, and it is also weak to rain.

[SET]
name: Trick Room Attacker
move 1: Heat Wave
move 2: Earth Power
move 3: Nature Power / Fire Blast / Substitute
move 4: Protect
item: Cameruptite
ability: Solid Rock
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Heat Wave is Mega Camerupt's main STAB attack, which, when boosted by Sheer Force, deals massive spread damage to both foes. Earth Power is also boosted by Sheer Force and has good coverage with Heat Wave. Nature Power turns into a Sheer Force-boosted coverage move depending on the active Terrain. The most helpful options are Energy Ball, from Grassy Terrain, and Moonblast, from Misty Terrain, which help Mega Camerupt deal with Tapu Fini and Mega Salamence, respectively, which would otherwise give it trouble. Fire Blast can be used as a single-target Fire-type STAB attack that helps Mega Camerupt get around Wide Guard from the likes of Celesteela and gives it a way to OHKO Landorus-T. Alternatively, Substitute can be used to take advantage of free turns gained by foes trying to stall out Trick Room and the occasional switch-in. Protect scouts for the foe's move, lets an ally deal with threats or set Trick Room, and stalls out field effects.

Set Details
========

Maximum Special Attack investment is encouraged so Mega Camerupt can hit as hard as possible. The investment in bulk let Mega Camerupt take an Earthquake from Adamant Landorus-T after the spread reduction. 0 IVs and a Quiet nature minimize Mega Camerupt's Speed, allowing it to underspeed everything in Trick Room, including Amoonguss. Solid Rock is the best ability before Mega Evolution, letting Camerupt take less damage from super effective hits on the switch.

Usage Tips
========

Using Trick Room is a near-requirement for Mega Camerupt, as it bulk is very valuable and it will put more pressure on the opposing team with Trick Room active. If Trick Room isn't up, the safest way you can ensure it is set safely is to use Protect and let Mega Camerupt's ally set it up. Once Mega Camerupt is in play, the goal is to use Heat Wave as many times as possible before Mega Camerupt is forced out, as Sheer Force-boosted Heat Wave takes large chunks of HP out of both opposing Pokemon, assuming they do not resist it. Mega Camerupt forces a lot of switches; your opponent will likely switch in a bulky Water-type if they have the opportunity to, and if they're expecting you to use Earth Power, they will probably consider switching in a Flying-type or a Pokemon with Levitate. Substitute is best used when Mega Camerupt forces a switch and on the the last turn of Trick Room, when foes are more likely to use Protect to stall it out, thus reducing their reliance on prediction. For sets using Nature Power, you're most likely to get value out of Grassy and Electric Terrain, as these allow you to counter opposing Water-types. Try to keep Tapu Bulu or Tapu Koko in the back so you can switch them in once a bulky Water-type like Tapu Fini is on the field.

Team Options
========

Trick Room setters are necessary for Mega Camerupt to take advantage of its low Speed. Having a bulky option like Bronzong, Porygon2, or Cresselia as an ally is crucial, since the priority of Mega Camerupt teams is getting Trick Room set regardless of the opponent's attempts to stop it, and Mega Camerupt is absolute deadweight if Trick Room can't be set.Pokemon that struggle with Steel-types such as Tapu Bulu and Diancie benefit from Mega Camerupt's presence. Tapu Bulu is the ideal Island Guardian for Mega Camerupt's team because it forces out Water-types and summons Grassy Terrain, which converts Nature Power to Energy Ball, halves Earthquake damage, and provides recovery to Substitute variants of Mega Camerupt. Tapu Fini is also a worthwile partner that can provide Heal Pulse recovery and extra defense against Amoonguss's Spore. An Amoonguss of your own is able to redirect Hydro Pump or Waterfall for Mega Camerupt and threaten the opposing team with Spore.

[STRATEGY COMMENTS]
Other Options
=============

Eruption is an option to hit harder than Heat Wave, but it's not boosted by Sheer Force and deals inconsistent damage. Flamethrower is an alternative to Fire Blast for a more accurate single-target move. Hidden Power Ice allows Mega Camerupt to OHKO Mega Salamence, Zygarde, and Landorus-T. Ancient Power or Rock Slide is a niche option to hit Mega Charizard Y and Volcarona; the latter is better, since it hits them on their weaker Defense.

Checks and Counters
===================

**Water-types**: Bulky Water-types like Tapu Fini and Milotic can OHKO Mega Camerupt with their STAB moves with little Special Attack investment. Rain attackers such as Kingdra, Ludicolo, and Swampert can easily switch into Heat Wave and threaten Mega Camerupt with their rain-boosted STAB attacks. Politoed and Pelipper can switch in to weaken Mega Camerupt's Fire-type STAB attacks with Drizzle while also OHKOing it with their STAB moves, and Pelipper is also immune to Earth Power.

**Ground-types**: Zygarde and Landorus-T are able to beat Mega Camerupt with Thousand Arrows and Earthquake, respectively. Furthermore, Zygarde's typing allows it to resist Fire-type moves and get free setup turns, though Landorus-T can be OHKOed by Fire Blast.

**Faster Attackers**: Mega Camerupt is the epitome of a Pokemon that struggles against faster attackers; almost everything outspeeds it and damages it if Trick Room isn't set.

**Opposing Weather**: Mega Camerupt's Fire-type attacks are weakened by rain, reducing its offensive presence heavily.
 
Last edited:

GenOne

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This gets QC 1/2 after the feedback below is implemented:

Overview
  • You already allude to this a bit, but emphasize that Mega Camerupt underspeeds Amoonguss and threatens it out with strong, Sheer Force-boosted STAB attacks. Amoonguss is a huge thorn in the side of most dedicated TR teams that aren't running Tapu Fini, and Mega Camerupt is a great check to Amoonguss.
Set
  • Add Substitute as a third slash on move 3. It's a pretty big deal to be able to punish opponents that try to stall out TR turns with protect, and with the amount of switches that Mega Camerupt forces, you will have plenty of opportunity to set up Sub. Most notably, setting up sub on the last turn before Trick Room expires allows Camerupt to maintain a threatening presence even after TR is over.
  • The order for slot 3 should be Nature Power / Fire Blast / Substitute. Nature Power is huge in this meta, since 2/4 of the Terrains allow Camerupt to hard-check the Water-types that otherwise threaten it. Fire Blast is just strong af against everything. Substitute takes a bit more skill to pull off but is a really strong tactic if you know what you're doing with it.
Usage Tips
  • Mega Camerupt forces a lot of switches. Your opponent will likely switch in a bulky Water-type if they have the opportunity to, and if they're expecting you to use Earth Power, they are probably considering switching in a Flying-type or Pokemon with Levitate. Factor this in carefully when planning your attacks and switches for the turn.
  • For sets using Nature Power, you're most likely to get value out of Grassy Terrain and Electric Terrain as these allow you to counter opposing Water-types. Try to keep a Tapu Bulu or Tapu Koko in the back so you can switch them once a bulky Water type like Tapu Fini is on the field.
Team Options
  • When you mention the Trick Room setters, emphasize that you should have at least one bulky Trick Room setter like Bronzong or Porygon2 for Camerupt teams. The priority for Mega Camerupt teams is that TR gets set regardless of the opponent's attempts to stop it - frailer setters like Hoopa-U and Diancie are easy to pressure/force out in certain matchups, and Camerupt is absolute deadweight if TR can't be set.
  • Tapu Bulu is the ideal Island Guardian for Camerupt Teams because it halves Earthquake damage, forces out Water-types, and provides recovery to Substitute variants of Camerupt.
  • Tapu Fini is also a worthwile partner that can provide Heal Pulse recovery and provides extra defense against Amoonguss Spores.
Other Options
  • Rock Slide and Ancient power are both usable here; Rock Slide hits on the Def instead of SpA which is more efficient when dealing with Charizard or Volcarona.
  • Flamethrower is usable over Fire Blast if you want a single-target option that is more accurate
Checks and Counters
  • Add a tag for **Faster attackers**. Mega Camerupt is the epitome of a Pokemon that struggles against faster attackers - literally everything outspeeds it and damages it if Trick Room isn't set.
 

talkingtree

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Heliodor don't forget to write this up when you get the chance!

EDIT: Also, KyleCole brought up an interesting spread in EVs Compendium that I think we should use: 248 HP / 8 Def / 252 SpA. With this, Mega Camerupt survives Adamant Landorus-T's Earthquake after spread reduction without losing out on any SpA
 
Last edited:

talkingtree

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  • [Set] The 8 SpD EVs belong in Def, otherwise the EQ calc doesn't match
  • [Moves] Specify that Energy Ball and Moonblast come from Tapu Bulu and Tapu Fini as partners, respectively
  • [Moves] Nature Power is especially good because all of the moves it can turn into are boosted by Sheer Force
  • [Moves] For Substitute, mention that it takes advantage of free turns gained by foes trying to stall out Trick Room
  • [Set Details] When discussing the Landorus-T calc, make sure you point out that it's for Adamant Landorus-T
  • [Set Details] The 0 Spe IVs are primarily to underspeed Amoonguss, so add that in
  • [Usage Tips] Put in something about when to use Substitute (on the last turn of Trick Room when foes are more likely to Protect to stall it out, on predicted switches)
  • [Team Options] Take out the sentence about frailer Trick Room setters - GenOne mentioned that to explain why a bulkier setter should be recommended, not as something that needed to be in the analysis
  • [Team Options] Tapu Bulu's Grassy Terrain is also useful for converting Nature Power to Energy Ball
  • [Team Options] Any teammates that struggle with Steel-types work well with Camerupt (think Tapu Bulu, Mega Gardevoir, Bronzong), since Mega Camerupt beats all opposing Steel-types
  • [Other Options] Hidden Power Ice isn't Camerupt's only way to hit Mega Salamence, since Nature Power in Misty Terrain will OHKO uninvested variants. Mostly a technicality, but that means you shouldn't say Mega Salamence walls it completely. Also, include that Zygarde and Landorus-T are other targets of the move, as even though Fire Blast can OHKO Lando-T, it's inaccurate.
Do the above and you're good for QC 2/2!
 

Lumari

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TFP Leader


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Mega Camerupt is a great Trick Room attacker thanks to a combination of high Special Attack, its an excellent ability in (optional-ish but works better than "its" for reasons) Sheer Force, and stupendous Speed which that allows it to underspeed and KO Amoonguss, a Pokemon that Trick Room teams has have problems to deal dealing with. Not only that, Furthermore, other Trick Room team counters such as Ferrothorn, Aegislash, and Tyranitar are also checked by Mega Camerupt. Mega Camerupt's Fire / Ground STAB combination has a good neutral coverage. This is complemented by the introduction of Guardian Deities grants granting Mega Camerupt with powerful coverage from Nature Power, enable enabling it to OHKO Dragon- and Water-types, which normally pose a problem, if the right Terrain are is up, which normally give it a problem. However, Mega Camerupt are is far less threatening outside Trick Room and requires heavy support from other Pokemon on its team. Furthermore, Mega Camerupt are is weak to common Ground- and Water-types, two common type which also makes it weak to rain.

[SET]
name: Trick Room Attacker
move 1: Heat Wave
move 2: Earth Power
move 3: Nature Power / Fire Blast / Substitute
move 4: Protect
item: Cameruptite
ability: Solid Rock
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Heat Wave is Mega Camerupt's main STAB attack, (AC) which, (AC) when boosted by Sheer Force, (AC) deals massive spread damage to both foes. Earth Power is Mega Camerupt's other STAB that also boosted by Sheer Force and has good coverage with Heat Wave. Nature Power converts turns into a Sheer Force-boosted coverage move depending on the active Terrain. The most helpful options are Energy Ball, from Grassy Terrain, or and Moonblast, from Misty Terrain, which helps help Mega Camerupt deal with Tapu Fini or and Mega Salamence, respectively, which would otherwise give it trouble. Fire Blast can be used as a single-target (AH) Fire-type STAB attack which that helps Mega Camerupt gets get around Wide Guard from the likes of Celesteela and give gives it a way to OHKO Landorus-T. Alternatively, Substitute can be used to taking take advantage from free turns gained by foes trying to stall out Trick Room and the occassional occasional switch-in. (AH) Protect for scouts for the foes foe's move, let lets an ally deal with threats or set Trick Room, and stalls out field effects.

Set Details
========

Maximum Special Attack are is encouraged so Mega Camerupt can hit as hard as possible. The investment in bulk let let Mega Camerupt live take Earthquake from Adamant Landorus-T after the spread reduction. Speed is minimized with 0 IVs and a Quiet nature minimize Mega Camerupt's Speed, to allow allowing Mega Camerupt it to underspeed everything in Trick Room, (AC) including Amoonguss. Solid Rock is the best ability before Mega Evolution, letting Camerupt to take less damage from super effective hit hits on the switch.

Usage Tips
========

Using Trick Room is a near-requirement (AH) for Mega Camerupt, (AC) as it bulk is very valuable and it will put more pressure on the opposing team with Trick Room active. If Trick Room isnt isn't up, the safest way you can do set it is use Protect and let Mega Camerupt's ally to set it up. Once Mega Camerupt is on the in play, the goal is to use Heat Wave as many times as possible before Mega Camerupt is forced out, as Sheer Force-boosted (AH) Heat Wave takes large chunks of HP out of both opposing Pokemon, assuming they are not resists do not resist it. Mega Camerupt forces a lot of switches; (SC) your opponent will likely switch in a bulky Water-type if they have the opportunity to, and if they're expecting you to use Earth Power, they are probably considering consider switching in a Flying-type or a Pokemon with Levitate. Substitute is best used when Mega Camerupt forces a switch and on the the last turn of Trick Room, (AC) when foes are more likely to use Protect to stall it out, thus reducing their reliance on prediction. For sets using Nature Power, you're most likely to get value out of Grassy Terrain and Electric Terrain, (AC) as these allow you to counter opposing Water-types. Try to keep a Tapu Bulu or Tapu Koko in the back so you can switch them in once a bulky Water-type like Tapu Fini is on the field.

Team Options
========

Trick Room setters are necessary for Mega Camerupt to taking take advantage of its low Speed. Having a bulky Trick Room setter option like Bronzong, Porygon2, and or Cresselia as an ally is crucial, (AC) since the priority of Mega Camerupt teams is that TR gets getting Trick Room set regardless of the opponent's attempts to stop it, and Mega Camerupt is absolute deadweight if Trick Room can't be set. All Pokemon that struggles struggle with Steel-types such as Tapu Bulu and Diancie are benefiting benefit from Mega Camerupt's presnce presence. Tapu Bulu is the ideal Island Guardian for Mega Camerupt teams because it forces out Water-types and summons Grassy Terrain, (AC) which converts Nature Power to Energy Ball, halves Earthquake damage, and provides recovery to Substitute variants of Mega Camerupt. Tapu Fini is also a worthwile partner that can provide Heal Pulse recovery and provides extra defense against Amoongus's Amoonguss's Spores. An Amoonguss of your own are is able to redirect Hydro Pump or Waterfall for Mega Camerupt and threaten opposing team with Spore.

[STRATEGY COMMENTS]
Other Options
=============

Eruption is an option to hit harder than Heat Wave, (AC) but its it's not boosted by Sheer Force and deal deals inconsistent damage. Flamethrower is an alternative to Fire Blast for a more accurate single-target (AH) move. Hidden Power Ice allow allows Mega Camerupt to OHKO Mega Salamence, Zygarde, and Landorus. (Landorus-T?) Ancient Power and or Rock Slide is a niche option to hit Mega Charizard Y and Volcarona; (SC) the latter are is better, (AC) since it hits them on their weaker Defense instead of Special Defense which is more efficient when dealing with the aforementioned Pokemon.

Checks and Counters
===================

**Water-types**: Bulky Water-types like Tapu Fini and Milotic can OHKO Mega Camerupt using with their STAB moves with little Special Attack investment. Rain attacker attackers such as Kingdra, Ludicolo, and Swampert can easily switch in to into Heat Wave and threaten Mega Camerupt with their rain-boosted STAB attacks. Politoed and Pelipper can switch in to weaken Mega Camerupt Fire-types STAB attacks with Drizzle while also OHKOing it with their STAB moves, and Pelipper are is also immune to Earth Power.

**Ground-types**: Zygarde and Landorus-T are able to beat Mega Camerupt with Thousand Arrows and Earthquake, (AC) respectively. Furthermore, (AC) Zygarde typing allowing allows it to resists resist Fire-types Fire-type moves and get free setup turns, (AC) while (doesn't make sense here; do you mean "though", or do you mean "cannot be OHKOed"?) Landorus-T can be OHKOed by Fire Blast.

**Faster attackers**: Mega Camerupt is the epitome of a Pokemon that struggles against faster attackers; (SC) literally everything outspeeds it and damages it if Trick Room isn't set.

**Opposing Weather**: Mega Camerupt's Fire-type attacks are weakened by rain, weakening reducing its offensive preserence presence heavily. (AP)
 
Last edited:

autumn

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C&C Leader

GP 2/2
add remove comments

[OVERVIEW]
Mega Camerupt is a great Trick Room attacker thanks to a combination of high Special Attack, an excellent ability in Sheer Force, and stupendous Speed that allows it to underspeed and KO Amoonguss, a Pokemon that Trick Room teams have problems dealing with, Furthermore, other Trick Room team counters such as Ferrothorn, Aegislash, and Tyranitar are also checked by Mega Camerupt. Mega Camerupt's Fire / Ground STAB combination has good neutral coverage. This is complemented by the introduction of Guardian Deities that grant granting Mega Camerupt powerful coverage moves from Nature Power, enabling it to OHKO Dragon- and Water-types, which normally pose a problem to Mega Camerupt, if the right Terrain is up. However, Mega Camerupt is (space) far less threatening outside Trick Room and requires heavy support from other Pokemon on its team. Furthermore, Mega Camerupt is weak to common Ground- and Water-types, which also makes it and it is also weak to rain.

[SET]
name: Trick Room Attacker
move 1: Heat Wave
move 2: Earth Power
move 3: Nature Power / Fire Blast / Substitute
move 4: Protect
item: Cameruptite
ability: Solid Rock
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Heat Wave is Mega Camerupt's main STAB attack, which, when boosted by Sheer Force, deals massive spread damage to both foes. Earth Power is also boosted by Sheer Force and has good coverage with Heat Wave. Nature Power turns into a Sheer Force-boosted coverage move depending on the active Terrain. The most helpful options are Energy Ball, from Grassy Terrain, and Moonblast, from Misty Terrain, which help Mega Camerupt deal with Tapu Fini and Mega Salamence, respectively, which would otherwise give it trouble. Fire Blast can be used as a single-target Fire-type STAB attack that helps Mega Camerupt get around Wide Guard from the likes of Celesteela and gives it a way to OHKO Landorus-T. Alternatively, Substitute can be used to take advantage from of free turns gained by foes trying to stall out Trick Room and the occasional switch-in. Protect scouts for the foe's move, lets an ally deal with threats or set Trick Room, and stalls out field effects.

Set Details
========

Maximum Special Attack investment is encouraged so Mega Camerupt can hit as hard as possible. The investment in bulk let Mega Camerupt take an Earthquake from Adamant Landorus-T after the spread reduction. 0 IVs and a Quiet nature minimize Mega Camerupt's Speed, allowing it to underspeed everything in Trick Room, including Amoonguss. Solid Rock is the best ability before Mega Evolution, letting Camerupt take less damage from super effective hits on the switch.

Usage Tips
========

Using Trick Room is a near-requirement for Mega Camerupt, as it bulk is very valuable and it will put more pressure on the opposing team with Trick Room active. If Trick Room isn't up, the safest way you can ensure it is set safely it is to use Protect and let Mega Camerupt's ally set it up. Once Mega Camerupt is in play, the goal is to use Heat Wave as many times as possible before Mega Camerupt is forced out, as Sheer Force-boosted Heat Wave takes large chunks of HP out of both opposing Pokemon, assuming they do not resist it. Mega Camerupt forces a lot of switches; your opponent will likely switch in a bulky Water-type if they have the opportunity to, and if they're expecting you to use Earth Power, they will probably consider switching in a Flying-type or a Pokemon with Levitate. Substitute is best used when Mega Camerupt forces a switch and on the the last turn of Trick Room, when foes are more likely to use Protect to stall it out, thus reducing their reliance on prediction. For sets using Nature Power, you're most likely to get value out of Grassy Terrain and Electric Terrain, as these allow you to counter opposing Water-types. Try to keep a Tapu Bulu or Tapu Koko in the back so you can switch them in once a bulky Water-type like Tapu Fini is on the field.

Team Options
========

Trick Room setters are necessary for Mega Camerupt to take advantage of its low Speed. Having a bulky option like Bronzong, Porygon2, or Cresselia as an ally is crucial, since the priority of Mega Camerupt teams is getting Trick Room set regardless of the opponent's attempts to stop it, and Mega Camerupt is absolute deadweight if Trick Room can't be set. All Pokemon that struggle with Steel-types such as Tapu Bulu and Diancie benefit from Mega Camerupt's presence. Tapu Bulu is the ideal Island Guardian for Mega Camerupt's teams because it forces out Water-types and summons Grassy Terrain, which converts Nature Power to Energy Ball, halves Earthquake damage, and provides recovery to Substitute variants of Mega Camerupt. Tapu Fini is also a worthwile partner that can provide Heal Pulse recovery and provides extra defense against Amoonguss's Spores. An Amoonguss of your own is able to redirect Hydro Pump or Waterfall for Mega Camerupt and threaten the opposing team with Spore.

[STRATEGY COMMENTS]
Other Options
=============

Eruption is an option to hit harder than Heat Wave, but it's not boosted by Sheer Force and deals inconsistent damage. Flamethrower is an alternative to Fire Blast for a more accurate single-target move. Hidden Power Ice allows Mega Camerupt to OHKO Mega Salamence, Zygarde, and Landorus-T. Ancient Power or Rock Slide is a niche option to hit Mega Charizard Y and Volcarona; the latter is better, since it hits them on their weaker Defense.

Checks and Counters
===================

**Water-types**: Bulky Water-types like Tapu Fini and Milotic can OHKO Mega Camerupt with their STAB moves with little Special Attack investment. Rain attackers such as Kingdra, Ludicolo, and Swampert can easily switch into Heat Wave and threaten Mega Camerupt with their rain-boosted STAB attacks. Politoed and Pelipper can switch in to weaken Mega Camerupt's Fire-types STAB attacks with Drizzle while also OHKOing it with their STAB moves, and Pelipper is also immune to Earth Power.

**Ground-types**: Zygarde and Landorus-T are able to beat Mega Camerupt with Thousand Arrows and Earthquake, respectively. Furthermore, Zygarde's typing allows it to resist Fire-type moves and get free setup turns, though Landorus-T can be OHKOed by Fire Blast.

**Faster Attackers**: Mega Camerupt is the epitome of a Pokemon that struggles against faster attackers; literally everything outspeeds it and damages it if Trick Room isn't set.

**Opposing Weather**: Mega Camerupt's Fire-type attacks are weakened by rain, reducing its offensive presence heavily.
 

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