CAP and Rank Cutoff Update Claim Thread

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
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CAP and Rank Cutoff Update Claim Thread

Purpose
All update claims will go through this thread. Approvers that are capable of self-approving are NOT allowed to do so for their updates.​

Updates
As a note, the updating will be contained in a thread separate to the PCT.

All Pokemon affected in either update will be eligible for a free nature change.

Rank Cutoffs
This will work just as we did when stats changed as a result of Gen VII. All affected Pokemon will need to have both the new and old profiles posted in the update thread in order to have the changes approved.

CAP's Gen VII Update
When this update is implemented, all previously added abilities will be dropped from each CAP in favor of all changes made by CAP. As far as moves go, we will only be adopting the new moves that CAP is adding. Old ASB-exclusive moves will be moved to "Anime Error" moves instead.

Pokemon that had their Hidden Ability unlocked but changed will just have the new Hidden Ability unlocked as well, unless the trainer would prefer not to unlock it.

Format
We are going to enforce some sort of a 'standard' format for all claims made in this update, just to ease the job of the approvers while making sure everything is done properly.

In your update claim, no purchases are to be made, simply required updates to your Pokemon. The below is to be followed for each Pokemon that needs to be updated.

Rank Cutoffs
All rank change updates need to follow this format:
  1. Name the Pokemon affected, what stats(s) changed, and if it will be getting a nature change
  2. Post the old profile
  3. Post the updated profile
  4. If it is getting a nature change, post another profile with the appropriate nature
Example: Conkeldurr
Updating Conkeldurr (+1 Atk) and changing its nature to Jolly.

Conkeldurr [M] [Cindersmasher]
Nature: Adamant
Type: Fighting

[Abilities]
Guts (Passive)
Sheer Force (Toggle)
Iron Fist (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 6+
Def: 3
SpA: 1-
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19​
EC: 9/9
MC: 4
AC: 5/5

(MOVES NOT NEEDED)

Conkeldurr [M] [Cindersmasher]
Nature: Adamant
Type: Fighting

[Abilities]
Guts (Passive)
Sheer Force (Toggle)
Iron Fist (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 7+
Def: 3
SpA: 1-
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20​
EC: 9/9
MC: 4
AC: 5/5

(MOVES NOT NEEDED)

Conkeldurr [M] [Cindersmasher]
Nature: Jolly
Type: Fighting

[Abilities]
Guts (Passive)
Sheer Force (Toggle)
Iron Fist (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 6
Def: 3
SpA: 1-
SpD: 3
Spe: 52+
+5% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 20​
EC: 9/9
MC: 4
AC: 5/5

(MOVES NOT NEEDED)

CAP Gen VII Update
All CAP updates need to follow this format:
  1. Name the Pokemon affected and if it will be getting a nature change
  2. Post the old profile
  3. If an ability changed, make it known here
  4. Post the updated profile.
  5. If you are doing a nature change, add the new profile with the new nature here.
Example: Coming soon™ (Colossoil)

Overlaps
For any Pokemon that overlaps into both categories (e.g. Krilowatt), use the following format:
  1. Name the Pokemon affected, what stat(s) changed, and if it will be getting a nature change
  2. Post the old profile
  3. Post the rank updated profile
  4. If an ability changed, make it known here
  5. Post the CAP updated profile.
  6. If you are doing a nature change, add the new profile with the new nature here.
Example: Coming soon™ (Malaconda)

Questions can be directed to me or others in Discord/DMs.

DATA
All Affected Pokemon
Updated NDA


For Approvers: You may claim 1 UC for each 3 updated Pokemon you approve.
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Let's get started, shall we?

Roselia gets +1 Atk (yay)

Unlike most Budews that are rather meek and happy-go-lucky, Manon clearly wants to become the very best and won't let an opportunity slip from her non-existent hands. Her whole persona is tinted with pride: pride in her own beauty, pride in her own potential, and of course she expects to be able to take pride in her teammates and Trainer... which makes my job a bit harder since she doesn't really forgive failure. Nonetheless, I handpicked this little Budew myself for her capabilities, and I will put up with whatever she can throw at me until she blooms and reaches full power.
Strangely enough, she has become way more level-headed and calm since she evolved into Roselia, probably realizing her status of team leader (since she was the first to evolve) meant that she had to take care of her teammates if she wanted to progress as well, as there's no way she can be the only one to win battles.

Roselia [Female] [Manon]
Types: Grass/Poison

Abilities::
Natural Cure / Poison Point / Leaf Guard (H) [UNLOCKED]

Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 5/9
MC: 0
AC: 5/5

Attacks:
Level Up
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Grass Whistle

Egg
Extrasensory
Giga Drain
Synthesis
Spikes
Sleep Powder

TM/HM
Toxic
Protect
Solar Beam
Substitute
Dazzling Gleam
Sludge Bomb
Sunny Day
Venoshock
Energy Ball
Shadow Ball
Rain Dance

Unlike most Budews that are rather meek and happy-go-lucky, Manon clearly wants to become the very best and won't let an opportunity slip from her non-existent hands. Her whole persona is tinted with pride: pride in her own beauty, pride in her own potential, and of course she expects to be able to take pride in her teammates and Trainer... which makes my job a bit harder since she doesn't really forgive failure. Nonetheless, I handpicked this little Budew myself for her capabilities, and I will put up with whatever she can throw at me until she blooms and reaches full power.
Strangely enough, she has become way more level-headed and calm since she evolved into Roselia, probably realizing her status of team leader (since she was the first to evolve) meant that she had to take care of her teammates if she wanted to progress as well, as there's no way she can be the only one to win battles.

Roselia [Female] [Manon]
Types: Grass/Poison

Abilities::
Natural Cure / Poison Point / Leaf Guard (H) [UNLOCKED]

Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)

Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 5/9
MC: 0
AC: 5/5

Attacks:
Level Up
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Grass Whistle

Egg
Extrasensory
Giga Drain
Synthesis
Spikes
Sleep Powder

TM/HM
Toxic
Protect
Solar Beam
Substitute
Dazzling Gleam
Sludge Bomb
Sunny Day
Venoshock
Energy Ball
Shadow Ball
Rain Dance


Duosion gets +10 HP and +1 SpD

Misha certainly is the team's funball. Despite being a Psychic-type, she doesn't usually make much use of her brain and prefers to go with the flow, sprinkling her appearances with her trademark "Wahaha~!", though I suspect her of exaggerating some of her reactions by pure theatrical instinct (who would attempt to pout after receiving only one round of damage?). However, she does have a bit of a competitive streak and will quickly revert to a calmer state should a dangerous opponent arise.
Evolving didn't make her more calm, instead exarcebating her competitive nature. Needless to say, this trait mixed with her happy and joyous nature produce a very strange result, as she will cheerily try to crush any opponent that crosses her line of sight.

Solosis [Female] [Misha]
Types: Psychic

Abilities::
Overcoat / Magic Guard / Regenerator (H) [UNLOCKED]

Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 90
Atk: 2
Def: 3 (+)
SpA: 5
SpD: 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power [Fighting]
Light Screen
Charm
Recover
Psyshock
Future Sight
Endeavor
Skill Swap
Pain Split
Heal Block
Wonder Room

Egg/Tutor
Acid Armor
Confuse Ray
Imprison
Secret Power
Trick
Signal Beam
Magic Coat
Iron Defense
Shock Wave

TM/HM
Protect
Psychic
Shadow Ball
Energy Ball
Trick Room
Thunder
Embargo
Thunder Wave
Substitute

Misha certainly is the team's funball. Despite being a Psychic-type, she doesn't usually make much use of her brain and prefers to go with the flow, sprinkling her appearances with her trademark "Wahaha~!", though I suspect her of exaggerating some of her reactions by pure theatrical instinct (who would attempt to pout after receiving only one round of damage?). However, she does have a bit of a competitive streak and will quickly revert to a calmer state should a dangerous opponent arise.
Evolving didn't make her more calm, instead exarcebating her competitive nature. Needless to say, this trait mixed with her happy and joyous nature produce a very strange result, as she will cheerily try to crush any opponent that crosses her line of sight.

Solosis [Female] [Misha]
Types: Psychic

Abilities::
Overcoat / Magic Guard / Regenerator (H) [UNLOCKED]

Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 100
Atk: 2
Def: 3 (+)
SpA: 5
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power [Fighting]
Light Screen
Charm
Recover
Psyshock
Future Sight
Endeavor
Skill Swap
Pain Split
Heal Block
Wonder Room

Egg/Tutor
Acid Armor
Confuse Ray
Imprison
Secret Power
Trick
Signal Beam
Magic Coat
Iron Defense
Shock Wave

TM/HM
Protect
Psychic
Shadow Ball
Energy Ball
Trick Room
Thunder
Embargo
Thunder Wave
Substitute


Profile here!
 
Last edited:


Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.

♪♪♪

Tulowitzki [♂] [Aerodactyl]

[Type]
Rock / Flying​

[Abilities]
Pressure
Moves that target this Pokemon cost 2 more EN.

Rock Head
Moves used by this Pokemon do not inflict recoil.

Unnerve (✓)
Prevents opponents from eating berries.

[Stats and Nature]
Nature: Jolly [+ Speed, - Special Attack]
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Speed: 150 (+26% Accuracy)

Base Stat Total: 20

Size Class: 4
Weight Class: 4​

[Mega Evolution]

Tough Claws
Contact attacks have 2 more BAP.

Nature: Jolly [+ Speed, - Special Attack]
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Speed: 173 (+30% Accuracy)

Base Stat Total: 23

Size Class: 4
Weight Class: 4​

[Counters]
MC: 5
AC: 5/5​

[Moves]
Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Bulldoze
Crunch
Defog
Detect
Double Edge
Double Team
Dragon Claw
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power Fairy
Hone Claws
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Mimic
Natural Gift
Payback
Protect
Pursuit
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Sandstorm
Scary Face
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Swagger
Tailwind
Take Down
Taunt
Thief
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack​


Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.

♪♪♪

Tulowitzki [♂] [Aerodactyl]

[Type]
Rock / Flying​

[Abilities]
Pressure
Moves that target this Pokemon cost 2 more EN.

Rock Head
Moves used by this Pokemon do not inflict recoil.

Unnerve (✓)
Prevents opponents from eating berries.

[Stats and Nature]
Nature: Jolly [+ Speed, - Special Attack]
HP: 100
Atk: 4
Def: 3
SpA: 2 (-)
SpD: 3
Speed: 150 (+26% Accuracy)

Base Stat Total: 21

Size Class: 4
Weight Class: 4​

[Mega Evolution]

Tough Claws
Contact attacks have 2 more BAP.

Nature: Jolly [+ Speed, - Special Attack]
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Speed: 173 (+30% Accuracy)

Base Stat Total: 23

Size Class: 4
Weight Class: 4​

[Counters]
MC: 5
AC: 5/5​

[Moves]
Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Bulldoze
Crunch
Defog
Detect
Double Edge
Double Team
Dragon Claw
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power Fairy
Hone Claws
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Mimic
Natural Gift
Payback
Protect
Pursuit
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Sandstorm
Scary Face
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Swagger
Tailwind
Take Down
Taunt
Thief
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack​



Ahuizotl was found in a safari, restrained by Arnaud and Lucy as Elizabeth captured it. Ahuizotl is very aggressive, and does not listen to commands well. She's only brought out on rare occasions, for battles and feeding only. Liz used to attempt to tame and train her, but Ahuizotl proved to be too uncooperative and feral.

♪♪♪

Ahuizotl [♀] [Ambipom]

[Type]
Normal​

[Abilities]
Technician
Weaker moves increase in power and EN.

Pickup
Automatically picks up items after Fling or Knock Off.

Skill Link (✓)
Multi-hit moves always hit 5 times, and cost three more EN.

[Stats and Nature]
Nature: Jolly [+ Speed, - Special Attack]
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Speed: 133 (+20% Accuracy)

Base Stat Total: 19

Size Class: 2
Weight Class: 2​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves]
Acrobatics
Aerial Ace
Agility
Astonish
Baton Pass
Beat Up
Body Slam
Bounce
Brick Break
Counter
Covet
Detect
Dig
Double Hit
Double Slap
Double Team
Dual Chop
Dynamic Punch
Endure
Facade
Fake Out
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Headbutt
Ice Punch
Iron Tail
Knock Off
Last Resort
Low Kick
Low Sweep
Magic Coat
Mega Kick
Metronome
Mimic
Nasty Plot
Payback
Protect
Pursuit
Quick Guard
Rest
Retaliate
Return
Revenge
Role Play
Sand Attack
Scratch
Screech
Seed Bomb
Shadow Claw
Sleep Talk
Snatch
Substitute
Swift
Tail Whip
Taunt
Thief
Tickle
Thunder
Thunder Punch
Thunder Wave
Toxic
U-Turn​


Ahuizotl was found in a safari, restrained by Arnaud and Lucy as Elizabeth captured it. Ahuizotl is very aggressive, and does not listen to commands well. She's only brought out on rare occasions, for battles and feeding only. Liz used to attempt to tame and train her, but Ahuizotl proved to be too uncooperative and feral.

♪♪♪

Ahuizotl [♀] [Ambipom]

[Type]
Normal​

[Abilities]
Technician
Weaker moves increase in power and EN.

Pickup
Automatically picks up items after Fling or Knock Off.

Skill Link (✓)
Multi-hit moves always hit 5 times, and cost three more EN.

[Stats and Nature]
Nature: Jolly [+ Speed, - Special Attack]
HP: 100
Atk: 4
Def: 3
SpA: 2 (-)
SpD: 3
Speed: 133 (+20% Accuracy)

Base Stat Total: 20

Size Class: 2
Weight Class: 2​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves]
Acrobatics
Aerial Ace
Agility
Astonish
Baton Pass
Beat Up
Body Slam
Bounce
Brick Break
Counter
Covet
Detect
Dig
Double Hit
Double Slap
Double Team
Dual Chop
Dynamic Punch
Endure
Facade
Fake Out
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Headbutt
Ice Punch
Iron Tail
Knock Off
Last Resort
Low Kick
Low Sweep
Magic Coat
Mega Kick
Metronome
Mimic
Nasty Plot
Payback
Protect
Pursuit
Quick Guard
Rest
Retaliate
Return
Revenge
Role Play
Sand Attack
Scratch
Screech
Seed Bomb
Shadow Claw
Sleep Talk
Snatch
Substitute
Swift
Tail Whip
Taunt
Thief
Tickle
Thunder
Thunder Punch
Thunder Wave
Toxic
U-Turn​



Megolia takes pride in its abilities and appearance outside of combat, coming off to others as courteous and calm. Megolia prefers not to battle, and instead attempts to imitate humans and their behavior, using Elizabeth as a role model for doing so. As such, she acts like a cowgirl and wrestles a lot. Despite Elizabeth's plethora of Psychic-type Pokemon, Megolia's mental link is the strongest.

♪♪♪

Megolia [♀] [Azumarill]

[Type]
Water / Fairy​

[Abilities]
Thick Fat
Resists Ice- and Fire-type attacks.

Huge Power
Increases Attack rank by 3.

Sap Sipper (✓)
Immune to Grass-type attacks. If hit by a Grass-type attack, Attack is raised by 1 stage.

[Stats and Nature]
Nature: Adamant [+ Attack, - Special Attack]
HP: 110
Atk: 3 (+) --> 6 (Huge Power)
Def: 3
SpA: 1 (-)
SpD: 3
Speed: 50

Base Stat Total: 16 (Huge Power: 19)

Size Class: 2
Weight Class: 3​

[Counters]
EC: 9/9
MC: 6
AC: 5/5​

[Moves]
Aqua Jet
Aqua Ring
Aqua Tail
Belly Drum
Body Slam
Bounce
Brick Break
Bubble
BubbleBeam
Bulldoze
Charm
Defense Curl
Dig
Dive
Double Edge
Encore
Endure
Facade
Focus Punch
Frustration
Giga Impact
Grass Knot
Helping Hand
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Perish Song
Play Rough
Protect
Refresh
Rest
Return
Rock Smash
Rollout
Sing
Slam
Sleep Talk
Soak
Splash
Substitute
Superpower
Tackle
Tail Whip
Toxic
Waterfall
Water Gun
Water Sport
Whirlpool​


Megolia takes pride in its abilities and appearance outside of combat, coming off to others as courteous and calm. Megolia prefers not to battle, and instead attempts to imitate humans and their behavior, using Elizabeth as a role model for doing so. As such, she acts like a cowgirl and wrestles a lot. Despite Elizabeth's plethora of Psychic-type Pokemon, Megolia's mental link is the strongest.

♪♪♪

Megolia [♀] [Azumarill]

[Type]
Water / Fairy​

[Abilities]
Thick Fat
Resists Ice- and Fire-type attacks.

Huge Power
Increases Attack rank by 3.

Sap Sipper (✓)
Immune to Grass-type attacks. If hit by a Grass-type attack, Attack is raised by 1 stage.

[Stats and Nature]
Nature: Adamant [+ Attack, - Special Attack]
HP: 110
Atk: 3 (+) --> 6 (Huge Power)
Def: 3
SpA: 2 (-)
SpD: 3
Speed: 50

Base Stat Total: 17 (Huge Power: 20)

Size Class: 2
Weight Class: 3​

[Counters]
EC: 9/9
MC: 6
AC: 5/5​

[Moves]
Aqua Jet
Aqua Ring
Aqua Tail
Belly Drum
Body Slam
Bounce
Brick Break
Bubble
BubbleBeam
Bulldoze
Charm
Defense Curl
Dig
Dive
Double Edge
Encore
Endure
Facade
Focus Punch
Frustration
Giga Impact
Grass Knot
Helping Hand
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Perish Song
Play Rough
Protect
Refresh
Rest
Return
Rock Smash
Rollout
Sing
Slam
Sleep Talk
Soak
Splash
Substitute
Superpower
Tackle
Tail Whip
Toxic
Waterfall
Water Gun
Water Sport
Whirlpool​



Kale uses his kind demeanor to lure in unsuspecting individuals into his hug, which he then uses to crush and toss around whoever is unlucky enough to trust him. Elizabeth learned this the hard way, but learned that this trait might be useful in defending her badge.

♪♪♪

Kale [♂] [Bewear]

[Type]
Normal / Fighting​

[Abilities]
Fluffy
Contact attacks against this Pokemon are reduced by 3 BAP, but Fire-type moves are increased by 3 BAP.

Klutz
When holding an item, Accuracy is increased by 10% but the item's effects are ignored.

Unnerve (✓)
Prevents opponents from eating berries.

[Stats and Nature]
Nature: Careful [+ Special Defense, - Special Attack]
HP: 120
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Speed: 60

Base Stat Total: 19

Size Class: 4
Weight Class: 5​

[Counters]
EC: 6/6
MC: Maxed! Bonus CC: 3
AC: 5/5​

[Moves] (53/53)
Aerial Ace
Attract
Baby Doll Eyes
Bide
Bind
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Confide
Double Edge
Double Team
Dragon Claw
Earthquake
Endure
Facade
Flail
Fling
Focus Blast
Force Palm
Frustration
Giga Impact
Hammer Arm
Hidden Power Fairy
Hyper Beam
Ice Punch
Leer
Low Sweep
Mega Kick
Pain Split
Payback
Protect
Return
Rest
Roar
Rock Slide
Rock Tomb
Round
Shadow Claw
Sleep Talk
Stomping Tantrum
Substitute
Superpower
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thrash
Thunder Punch
Toxic
Wide Guard
Work Up​


Kale uses his kind demeanor to lure in unsuspecting individuals into his hug, which he then uses to crush and toss around whoever is unlucky enough to trust him. Elizabeth learned this the hard way, but learned that this trait might be useful in defending her badge.

♪♪♪

Kale [♂] [Bewear]

[Type]
Normal / Fighting​

[Abilities]
Fluffy
Contact attacks against this Pokemon are reduced by 3 BAP, but Fire-type moves are increased by 3 BAP.

Klutz
When holding an item, Accuracy is increased by 10% but the item's effects are ignored.

Unnerve (✓)
Prevents opponents from eating berries.

[Stats and Nature]
Nature: Careful [+ Special Defense, - Special Attack]
HP: 120
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 4 (+)
Speed: 60

Base Stat Total: 21

Size Class: 4
Weight Class: 5​

[Counters]
EC: 6/6
MC: Maxed! Bonus CC: 3
AC: 5/5​

[Moves] (53/53)
Aerial Ace
Attract
Baby Doll Eyes
Bide
Bind
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Confide
Double Edge
Double Team
Dragon Claw
Earthquake
Endure
Facade
Flail
Fling
Focus Blast
Force Palm
Frustration
Giga Impact
Hammer Arm
Hidden Power Fairy
Hyper Beam
Ice Punch
Leer
Low Sweep
Mega Kick
Pain Split
Payback
Protect
Return
Rest
Roar
Rock Slide
Rock Tomb
Round
Shadow Claw
Sleep Talk
Stomping Tantrum
Substitute
Superpower
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thrash
Thunder Punch
Toxic
Wide Guard
Work Up​


Despite wearing the colors of Elizabeth's home country of 'Murica, Arnaud is actually from Russia, whose flag sports the same colors. Arnaud doesn't understand English very well, but Elizabeth is trying to fix that.

♪♪♪

Arnaud [♂] [Braviary]

[Type]
Normal / Flying​

[Abilities]
Keen Eye
Accuracy cannot be lowered. Opponent's increased evasion is ignored.

Sheer Force
Removes secondary effects from attacks in exchange for a boost of 2 BAP. Removes Life Orb recoil on Sheer Force boosted attacks.

Defiant (✓)
When a stat is lowered, Attack is boosted by two stages.

[Stats and Nature]
Nature: Jolly [+ Speed, - Special Attack]
HP: 110
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 3
Speed: 92 (+10% Accuracy)

Base Stat Total: 20

Size Class: 3
Weight Class: 3​

[Counters]
EC: 6/6
MC: 6
AC: 5/5​

[Moves]
Aerial Ace
Air Slash
Attract
Brave Bird
Bulk Up
Crush Claw
Defog
Double Team
Facade
Fly
Frustration
Fury Attack
Giga Impact
Hone Claws
Leer
Peck
Protect
Rest
Retaliate
Return
Rock Slide
Rock Tomb
Roost
Scary Face
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Steel Wing
Substitute
Superpower
Tailwind
Thrash
Toxic
U-Turn
Whirlwind
Wing Attack
Zen Headbutt​

Despite wearing the colors of Elizabeth's home country of 'Murica, Arnaud is actually from Russia, whose flag sports the same colors. Arnaud doesn't understand English very well, but Elizabeth is trying to fix that.

♪♪♪

Arnaud [♂] [Braviary]

[Type]
Normal / Flying​

[Abilities]
Keen Eye
Accuracy cannot be lowered. Opponent's increased evasion is ignored.

Sheer Force
Removes secondary effects from attacks in exchange for a boost of 2 BAP. Removes Life Orb recoil on Sheer Force boosted attacks.

Defiant (✓)
When a stat is lowered, Attack is boosted by two stages.

[Stats and Nature]
Nature: Jolly [+ Speed, - Special Attack]
HP: 110
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Speed: 92 (+10% Accuracy)

Base Stat Total: 21

Size Class: 3
Weight Class: 3​

[Counters]
EC: 6/6
MC: 6
AC: 5/5​

[Moves]
Aerial Ace
Air Slash
Attract
Brave Bird
Bulk Up
Crush Claw
Defog
Double Team
Facade
Fly
Frustration
Fury Attack
Giga Impact
Hone Claws
Leer
Peck
Protect
Rest
Retaliate
Return
Rock Slide
Rock Tomb
Roost
Scary Face
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Steel Wing
Substitute
Superpower
Tailwind
Thrash
Toxic
U-Turn
Whirlwind
Wing Attack
Zen Headbutt​




♪♪♪

Lazarus [♂] [Charmander]

[Type]
Fire​

[Abilities]
Blaze
When at 33% or lower HP, Fire-type attacks are increased by 2 BAP.

Solar Power (✘)
In strong sunlight, increases special attacks by 3 BAP, but drains 1 HP per action.

[Stats and Nature]
Nature: Naive [+ Speed, - Special Defense]
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 1 (-)
Speed: 75 (+19% Accuracy)

Base Stat Total: 13

Size Class: 1
Weight Class: 1​

[Counters]
EC: 1/9
MC: 5
AC: 1/5​

[Moves]
Brick Break
Counter
Crunch
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Fang
Focus Punch
Growl
Leer
Metal Claw
Outrage
Protect
Rage
Rock Slide
Scary Face
Scratch
Smokescreen
Substitute​



♪♪♪

Lazarus [♂] [Charmander]

[Type]
Fire​

[Abilities]
Blaze
When at 33% or lower HP, Fire-type attacks are increased by 2 BAP.

Solar Power (✘)
In strong sunlight, increases special attacks by 3 BAP, but drains 1 HP per action.

[Stats and Nature]
Nature: Naive [+ Speed, - Special Defense]
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD: 1 (-)
Speed: 75 (+19% Accuracy)

Base Stat Total: 14

Size Class: 1
Weight Class: 1​

[Counters]
EC: 1/9
MC: 5
AC: 1/5​

[Moves]
Brick Break
Counter
Crunch
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Fang
Focus Punch
Growl
Leer
Metal Claw
Outrage
Protect
Rage
Rock Slide
Scary Face
Scratch
Smokescreen
Substitute​




Celien was captured in the Enchanted Meadow. While playful, she detests battling, and prefers to sit in Elizabeth's ranch house and "earn her keep" by being cute, easy to pet, and eager to provide free electricity.

♪♪♪

Celien [♀] [Dedenne]

[Type]
Electric / Fairy​

[Abilities]
Cheek Pouch
Heals when eating a Berry. 10 HP total healing.

Pickup
Automatically picks up items after Fling or Knock Off.

Plus (✘)
Increases BAP of special attacks by 2 if an ally has Plus or Minus.

[Stats and Nature]
Nature: Timid [+ Speed, - Attack]
HP: 100
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 3
Speed: 117 (+16% Accuracy)

Base Stat Total: 17

Size Class: 1
Weight Class: 1​

[Counters]
MC: 4
AC: 2/5​

[Moves]
Charge
Charm
Covet
Eerie Impulse
Grass Knot
Helping Hand
Magnet Rise
Natural Gift
Nuzzle
Parabolic Charge
Protect
Tackle
Tail Whip
Thunder
Thunderbolt
Thundershock
Thunder Wave
Substitute​


Celien was captured in the Enchanted Meadow. While playful, she detests battling, and prefers to sit in Elizabeth's ranch house and "earn her keep" by being cute, easy to pet, and eager to provide free electricity.

♪♪♪

Celien [♀] [Dedenne]

[Type]
Electric / Fairy​

[Abilities]
Cheek Pouch
Heals when eating a Berry. 10 HP total healing.

Pickup
Automatically picks up items after Fling or Knock Off.

Plus (✘)
Increases BAP of special attacks by 2 if an ally has Plus or Minus.

[Stats and Nature]
Nature: Timid [+ Speed, - Attack]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Speed: 117 (+16% Accuracy)

Base Stat Total: 19

Size Class: 1
Weight Class: 1​

[Counters]
MC: 4
AC: 2/5​

[Moves]
Charge
Charm
Covet
Eerie Impulse
Grass Knot
Helping Hand
Magnet Rise
Natural Gift
Nuzzle
Parabolic Charge
Protect
Tackle
Tail Whip
Thunder
Thunderbolt
Thundershock
Thunder Wave
Substitute​
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
TMan87 Roselia and Duosion gets 17BRT Duosion shouldve already had 100hp but whatever Fix and Approved
Exclaimer Bewear gets 21BRT Fix and Approved
 
Last edited:
Ohhh yeaaah


Updating Dory my Wishiwashi:

- Ranks change: +1 Attack, +1 Special Attack
- New nature: Sassy (+1 Special Defense, ÷1.15 Speed, -10% Evasion)
- +2 BRT

Wishiwashi [F] [Dory]

Types: Water

Abilities: Schooling

Nature: Quiet: +1 Attack Spe, ÷1.15 Speed, -10% Evasion

Stats:
- Solo Form
HP:
90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2(+)
SpD: Rank 1
Spe: 35(-)
Size Class: 1 # Weight Class: 1 #
Base Rank Total: 8

-School Form:
HP:
90
Atk: Rank 5
Def: Rank 5
SpA: Rank 6(+)
SpD: Rank 5
Spe: 26(-)
Size Class: 7 # Weight Class: 4 #
Base Rank Total:
24


EC: 0/0
MC:
AC:
0/0
KOC: 0
Wishiwashi [F] [Dory]

Types: Water

Abilities: Schooling

Nature: Sassy: +1 Special Defense, ÷1.15 Speed, -10% Evasion

Stats:
- Solo Form
HP:
90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2(+)
Spe: 35(-)
Size Class: 1 # Weight Class: 1 #
Base Rank Total: 8

-School Form:
HP:
90
Atk: Rank 6
Def: Rank 5
SpA: Rank 6
SpD: Rank 6(+)
Spe: 26(-)
Size Class: 7 # Weight Class: 4 #
Base Rank Total:
26


EC: 0/0
MC:
AC:
0/0
KOC: 0
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
MA BOI ZOROARK GETTING BUFFS YEEEEEEEE

Zoroark: +10 HP, +1 Def, +1 SpD, +3 BRT; Naive -> Timid

Zoroark (Cobalt) (Male)

Types: Dark

Abilities:
Illusion

Nature: Naive (+Speed, -Special Defense, +17% Accuracy)

Stats:
HP:
90
Atk: 4
Def: 2
SpA: 5
SpD: 1 (-)
Spe: 121 (+17% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: MAXXED (+5CC)

Zoroark (Cobalt) (Male)

Types: Dark

Abilities:
Illusion

Nature: Naive (+Speed, -Special Defense, +17% Accuracy)

Stats:
HP:
100
Atk: 4
Def: 3
SpA: 5
SpD: 2 (-)
Spe: 121 (+17% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 22

EC: 6/6
MC: MAXXED (+5CC)

Zoroark (Cobalt) (Male)

Types: Dark

Abilities:
Illusion

Nature: Timid (+Speed, -Attack, +17% Accuracy)

Stats:
HP:
100
Atk: 3 (-)
Def: 3
SpA: 5
SpD: 3
Spe: 121 (+17% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 22

EC: 6/6
MC: MAXXED (+5CC)

Arbok: +10 HP, +1 BRT; Relaxed -> Adamant

Arbok (Pyrite) (Female)

Types: Poison

Abilities:
Intimidate / Shed Skin / Unnerve (UNLOCKED)

Nature: Relaxed (+Def, -Spe, -10% Evasion)

Stats:
HP:
90
Atk: 3
Def: 4 (+)
SpA: 3
SpD: 3
Spe: 69 (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Arbok (Pyrite) (Female)

Types: Poison

Abilities:
Intimidate / Shed Skin / Unnerve (UNLOCKED)

Nature: Relaxed (+Def, -Spe, -10% Evasion)

Stats:
HP:
100
Atk: 3
Def: 4 (+)
SpA: 3
SpD: 3
Spe: 69 (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Arbok (Pyrite) (Female)

Types: Poison

Abilities:
Intimidate / Shed Skin / Unnerve (UNLOCKED)

Nature: Adamant (+Atk, -SpA)

Stats:
HP:
100
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Lapras: +1 BRT

Lapras (Corwin) (Male)

Types: Water / Ice

Abilities:
Water Absorb / Shell Armor / Hydraton (H)

Nature: Relaxed (+Def, -Spe, -10% Evasion)

Stats:
HP: 120
Atk: 3
Def: 4 (+)
SpA: 3
SpD: 3
Spe: 52 (-10% Evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
AC: 1/5

Lapras (Corwin) (Male)

Types: Water / Ice

Abilities:
Water Absorb / Shell Armor / Hydraton (H)

Nature: Relaxed (+Def, -Spe, -10% Evasion)

Stats:
HP: 120
Atk: 3
Def: 4 (+)
SpA: 3
SpD: 3
Spe: 52 (-10% Evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 20

MC: 0
AC: 1/5

Lopunny: (I incorrectly had BRT of 17, correcting to 19)
Mega Lopunny: +1 Atk, +1 BRT; Adamant -> Impish

Lopunny (Lopish) (Male)

Types: Normal

Abilities:
Cute Charm / Klutz / Limber (UNLOCKED)

Nature: Adamant (+Attack, -Special Attack)

Stats:
HP:
100
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Mega Lopunny (Lopish) (Male)

Types: Normal / Fighting

Abilities:
Cute Charm / Klutz / Limber (UNLOCKED) / Scrappy (MEGA)

Nature: Adamant (+Attack, -Special Attack)

Stats:
HP:
100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 1
AC: 5/5

Lopunny (Lopish) (Male)

Types: Normal

Abilities:
Cute Charm / Klutz / Limber (UNLOCKED)

Nature: Adamant (+Attack, -Special Attack)

Stats:
HP:
100
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Mega Lopunny (Lopish) (Male)

Types: Normal / Fighting

Abilities:
Cute Charm / Klutz / Limber (UNLOCKED) / Scrappy (MEGA)

Nature: Adamant (+Attack, -Special Attack)

Stats:
HP:
100
Atk: 7 (+)
Def: 3
SpA: 1 (-)
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 1
AC: 5/5

Lopunny (Lopish) (Male)

Types: Normal

Abilities:
Cute Charm / Klutz / Limber (UNLOCKED)

Nature: Impish (+Def, -SpA)

Stats:
HP:
100
Atk: 3
Def: 4 (+)
SpA: 1 (-)
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Mega Lopunny (Lopish) (Male)

Types: Normal / Fighting

Abilities:
Cute Charm / Klutz / Limber (UNLOCKED) / Scrappy (MEGA)

Nature: Impish (+Def, -SpA)

Stats:
HP:
100
Atk: 6
Def: 4 (+)
SpA: 1 (-)
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 1
AC: 5/5

Minior-S: +10 HP, +1 Atk, + SpA, +4 BRT
Minior-C: +10 HP, +1 Def, +1 SpD, +3 BRT

Minior (Sulfur) (Genderless)

Types: Rock / Flying

Abilities:
Shields Down

Nature: Adamant (+Atk, -SpA)

Stats:
Minior-S

HP:
90
Atk: 3 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 60
Size Class: 2
Weight Class: 5
Base Rank Total: 16

Minior-C
HP:
90
Atk: 5 (+)
Def: 2
SpA: 3 (-)
SpD: 2
Spe: 120
Size Class: 2
Weight Class: 1
Base Rank Total: 19

MC: 0

Minior (Sulfur) (Genderless)

Types: Rock / Flying

Abilities:
Shields Down

Nature: Adamant (+Atk, -SpA)

Stats:
Minior-S

HP:
100
Atk: 4 (+)
Def: 4
SpA: 2 (-)
SpD: 4
Spe: 60
Size Class: 2
Weight Class: 5
Base Rank Total: 20

Minior-C
HP:
100
Atk: 5 (+)
Def: 3
SpA: 3 (-)
SpD: 3
Spe: 120
Size Class: 2
Weight Class: 1
Base Rank Total: 22

MC: 0

Audino: +1 Atk, +1 SpA, +2 BRT
Mega Audino: +1 Atk, +1 BRT

Audino (Diamond) (Male)

Types: Normal

Abilities:
Healer / Regenerator / Klutz (LOCKED)

Nature: Modest (+SpA, -Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16


Mega Audino (Diamond) (Male)

Types: Normal / Fairy

Abilities:
Healer / Regenerator / Klutz (LOCKED)

Nature: Modest (+SpA, -Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 5
SpA: 4 (+)
SpD: 5
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 21

MC: 0
AC: 0/5

Audino (Diamond) (Male)

Types: Normal

Abilities:
Healer / Regenerator / Klutz (LOCKED)

Nature: Modest (+SpA, -Atk)

Stats:
HP:
110
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 18


Mega Audino (Diamond) (Male)

Types: Normal / Fairy

Abilities:
Healer / Regenerator / Klutz (LOCKED)

Nature: Modest (+SpA, -Atk)

Stats:
HP:
110
Atk: 2 (-)
Def: 5
SpA: 4 (+)
SpD: 5
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 22

MC: 0
AC: 0/5

Deerling: +10 HP, +1 Atk, +2 BRT

Deerling (Kaiga) (Female)

Types: Normal/Grass

Abilities:
Chlorophyll / Sap Sipper / Serene Grace (HIDDEN)

Nature: Adamant (+Atk, -SpA)

Stats:
HP:
90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 0
AC: 1/5

Deerling (Kaiga) (Female)

Types: Normal/Grass

Abilities:
Chlorophyll / Sap Sipper / Serene Grace (HIDDEN)

Nature: Adamant (+Atk, -SpA)

Stats:
HP:
100
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
AC: 1/5

Oranguru: +1 Atk, +1 BRT; Calm -> Modest

Oranguru (Female)

Types: Normal/Psychic

Abilities:
Inner Focus / Telepathy / Symbiosis

Nature: Calm (+1SpD, -1Atk)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 5 (+)
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 17

MC: 0
AC: 0/5

Oranguru (Female)

Types: Normal/Psychic

Abilities:
Inner Focus / Telepathy / Symbiosis

Nature: Calm (+1SpD, -1Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 5 (+)
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
AC: 0/5

Oranguru (Female)

Types: Normal/Psychic

Abilities:
Inner Focus / Telepathy / Symbiosis

Nature: Calm (+1SpD, -1Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
AC: 0/5
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
CAP Pokemon have been properly denoted in the list of Pokemon that had their stats changed.

Also fun note to all Breezi owners, your Breezi has been inaccurate the whole time. Breezi was supposed to be 90/2/3/2/2/something, as opposed to the 90/2/2/3/2/something that it has been in the NDA. Irrelevant due to it getting a buff that brings it to 90/2/3/3/2, but it was worth noting in case anyone was confused.

People who have already done their updates should probably check back to make sure that none of their CAPs were updated.
 
Part 1



<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling truly alive during a battle with a worth opponent (But cant control his anger if he feels the situation is....ridiculous), he cares very much about his trainer and team mates. As Matezoide's oldest pokemon and closest friend, Steve is considered to be the leader of his pokemon, and the one they can always trust for help regardless of the situation.



Abilities:
Vital Spirit (Passive):


This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point (Passive):

When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.


Defiant (HIDDEN ABILITY UNLOCKED Passive):

The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.



Stats

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC: 6/6
MC: Max
AC: 5/5


Moves: - MAXED - 7 CC Bonus

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Pursuit
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Thrash


Dig(*)
Acrobatics(*)
Rock Slide(*)
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fire Punch
Focus-Punch
Focus Blast
Foresight
Frustation
Giga Impact
Gunk Shot
Headbutt
Helping Hand
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Outrage
Overheat
Pay Day
Payback
Poison Jab
Power Up Punch
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Revenge
Rock-Smash
Rock Tomb
Role Play
Round
Secret Power
Seed-Bomb
Skull Bash
Sleep Talk
Smack-Down
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swift
Take Down
Taunt
Thief
Thunder
Thunder-Punch
Thunderbolt
Toxic
U-Turn
Uproar
Work Up



Close Combat(*)
Reversal(*)
Encore(*)
Beat Up
Captivate
Meditate
Mud-Slap
Night Slash
Natural Gift
Rock Climb
Smelling Salt
Vaccuum Wave





<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling truly alive during a battle with a worth opponent (But cant control his anger if he feels the situation is....ridiculous), he cares very much about his trainer and team mates. As Matezoide's oldest pokemon and closest friend, Steve is considered to be the leader of his pokemon, and the one they can always trust for help regardless of the situation.



Abilities:
Vital Spirit (Passive):


This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point (Passive):

When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.


Defiant (HIDDEN ABILITY UNLOCKED Passive):

The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.



Stats

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: Max
AC: 5/5


Moves: - MAXED - 7 CC Bonus

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Pursuit
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Thrash


Dig(*)
Acrobatics(*)
Rock Slide(*)
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fire Punch
Focus-Punch
Focus Blast
Foresight
Frustation
Giga Impact
Gunk Shot
Headbutt
Helping Hand
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Outrage
Overheat
Pay Day
Payback
Poison Jab
Power Up Punch
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Revenge
Rock-Smash
Rock Tomb
Role Play
Round
Secret Power
Seed-Bomb
Skull Bash
Sleep Talk
Smack-Down
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swift
Take Down
Taunt
Thief
Thunder
Thunder-Punch
Thunderbolt
Toxic
U-Turn
Uproar
Work Up



Close Combat(*)
Reversal(*)
Encore(*)
Beat Up
Captivate
Meditate
Mud-Slap
Night Slash
Natural Gift
Rock Climb
Smelling Salt
Vaccuum Wave





<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.

About: Before her capture, Dizzy was a greatly arrogant and unpleasant Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Passive):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.


Stats

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 1
AC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge
Psych Up

Body Slam
Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Low Kick
Mega Kick
Metronome
Psych Up
Power Up Punch
Protect
Retaliate
Return
Rock Slide
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Thunder Punch
Toxic
Trick Room(*)
Wild-Charge(*)
Work Up

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Assist
Last Resort
Psycho Cut
Encore
Disable
Psycho Shift
Baton Pass





<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
.

About: Before her capture, Dizzy was a greatly arrogant and unpleasant Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Passive):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.


Stats

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: NA
MC: 1
AC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge
Psych Up

Body Slam
Brick Break
Calm Mind
Covet
Counter
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Low Kick
Mega Kick
Metronome
Psych Up
Power Up Punch
Protect
Retaliate
Return
Rock Slide
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Swagger(*)
Thunder Punch
Toxic
Trick Room(*)
Wild-Charge(*)
Work Up

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Assist
Last Resort
Psycho Cut
Encore
Disable
Psycho Shift
Baton Pass




<Butterfree> [Max] (M)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


About: Max has dreams of becoming powerfull and is determined to make this dream coming true, challenging Dizzy to a battle during her training, being quickly defeated and caught.
Now a Butterfree, his power (and confidence) greatly raised and he finaly feels like an equal to his teammates, but is determined to improve his battling abilites further.


Abilites:

Compoundeyes (Passive)

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Tinted Lens (HIDDEN ABILITY UNLOCKED, Passive):

When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


Stats


HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15


EC: 5/5
MC: 0
AC: 5/5


Attacks:
Tackle(*)
String Shot(*)
Bug-Bite(*)
Confusion
Poison Powder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Tailwind
Quiver Dance
Rage Powder


Air Cutter
Bide
Double-Team
Electro Web(*)
Endure
Energy Ball
Giga Drain
Hidden Power ( Water)
Hyper Beam
Iron Defense
Psychic
Rain Dance
Razor Wind
Roost
Safeguard
Shadow Ball
Signal Beam
Snore(*)
Solarbeam
Teleport
U-Turn
Venoshock
Infestation





<Butterfree> [Max] (M)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


About: Max has dreams of becoming powerfull and is determined to make this dream coming true, challenging Dizzy to a battle during her training, being quickly defeated and caught.
Now a Butterfree, his power (and confidence) greatly raised and he finaly feels like an equal to his teammates, but is determined to improve his battling abilites further.


Abilites:

Compoundeyes (Passive)

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Tinted Lens (HIDDEN ABILITY UNLOCKED, Passive):

When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


Stats


HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 0
AC: 5/5


Attacks:
Tackle(*)
String Shot(*)
Bug-Bite(*)
Confusion
Poison Powder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Tailwind
Quiver Dance
Rage Powder


Air Cutter
Bide
Double-Team
Electro Web(*)
Endure
Energy Ball
Giga Drain
Hidden Power ( Water)
Hyper Beam
Iron Defense
Psychic
Rain Dance
Razor Wind
Roost
Safeguard
Shadow Ball
Signal Beam
Snore(*)
Solarbeam
Teleport
U-Turn
Venoshock
Infestation



<Donphan> [Alice] (F)
Nature: Careful (- Sp.Attack,+ Sp.Def)

Type: Ground

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

About: An extremely happy and careful Donphan, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to the rest of the species as a Phanpy (Something that quickly caught the team's attention) didnt disapear upon evolution, as such, Alice boasts smaller fangs than the rest of her species.

Abilites:


Sturdy (Passive):


This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sand Veil (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage


Stats


HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 6/6
MC: 1
AC: 5/5

Attacks:

Assurance
Bulldoze
Defense Curl(*)
Double Edge
Endure
Fire Fang
Flail(*)
Giga Impact
Growl(*)
Horn Attack
Knock Off
Magnitude
Natural Gift(*)
Odor Sleuth(*)
Rapid Spin
Rollout(*)
Scary Face
Slam(*)
Tackle(*)
Take Down(*)
Thunder Fang


Block
Bounce
Double Team
Earthquake(*)
Encore
Endeavor
Facade
Gunk Shot
Gyro Ball
Iron Defense
Iron Tail
Poison Jab
Protect(*)
Rest
Rock Polish
Rock Slide
Sandstorm
Seed-Bomb
Sleep-Talk
Stealth Rock
Stone Edge
Substitute
Superpower
Toxic(*)
Roar


Counter(*)
Ice-Shard(*)
Body-Slam(*)
Head Smash
Heavy Slam
Focus Energy
Play Rough
Fissure



<Donphan> [Alice] (F)
Nature: Careful (- Sp.Attack,+ Sp.Def)

Type: Ground

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

About: An extremely happy and careful Donphan, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to the rest of the species as a Phanpy (Something that quickly caught the team's attention) didnt disapear upon evolution, as such, Alice boasts smaller fangs than the rest of her species.

Abilites:


Sturdy (Passive):


This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sand Veil (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage


Stats


HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 21


EC: 6/6
MC: 1
AC: 5/5

Attacks:

Assurance
Bulldoze
Defense Curl(*)
Double Edge
Endure
Fire Fang
Flail(*)
Giga Impact
Growl(*)
Horn Attack
Knock Off
Magnitude
Natural Gift(*)
Odor Sleuth(*)
Rapid Spin
Rollout(*)
Scary Face
Slam(*)
Tackle(*)
Take Down(*)
Thunder Fang


Block
Bounce
Double Team
Earthquake(*)
Encore
Endeavor
Facade
Gunk Shot
Gyro Ball
Iron Defense
Iron Tail
Poison Jab
Protect(*)
Rest
Rock Polish
Rock Slide
Sandstorm
Seed-Bomb
Sleep-Talk
Stealth Rock
Stone Edge
Substitute
Superpower
Toxic(*)
Roar


Counter(*)
Ice-Shard(*)
Body-Slam(*)
Head Smash
Heavy Slam
Focus Energy
Play Rough
Fissure



<Dodrio> [Barry] (M)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Normal/Flying

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly.

Abilities:
Run Away (Passive):

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Tangled Feet (HIDDEN ABILITY UNLOCKED, Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Stats

HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Acupressure
Agility
Double Hit
Drill Peck
Endeavor
Fury Attack
Growl
Peck
Pluck
Pursuit
Quick Attack
Rage
Thrash
Uproar
Endeavor
Tri-Attack
Jump Kick

Bide
Brave Bird
Double-Team
Endure
Faint Attack
Flail
Frustration
Knock Off
Payback
Return
Reflect
Protect
Rest
Roost
Sky Attack
Substitute
Taunt
Toxic
Skull Bash
Double-Edge

Aerial Ace
Torment
Steel Wing
Giga Impact
Fly
Low Kick
Mirror Move
Assurance




<Dodrio> [Barry] (M)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Normal/Flying

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly.

Abilities:
Run Away (Passive):

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Tangled Feet (HIDDEN ABILITY UNLOCKED, Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Acupressure
Agility
Double Hit
Drill Peck
Endeavor
Fury Attack
Growl
Peck
Pluck
Pursuit
Quick Attack
Rage
Thrash
Uproar
Endeavor
Tri-Attack
Jump Kick

Bide
Brave Bird
Double-Team
Endure
Faint Attack
Flail
Frustration
Knock Off
Payback
Return
Reflect
Protect
Rest
Roost
Sky Attack
Substitute
Taunt
Toxic
Skull Bash
Double-Edge

Aerial Ace
Torment
Steel Wing
Giga Impact
Fly
Low Kick
Mirror Move
Assurance





<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Passive):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Passive):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Stats

HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump
Rock Blast

Dive
Double Team
Earth Power
Endure
Hidden Power (Electric)
Hail
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Reflect
Rest
Rock Polish
Sandstorm
Scald
Skull Bash
Stealth Rock
Substitute
Surf (*)
Toxic
Knock Off

Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out
Reflect Type





<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Passive):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Passive):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Stats

HP: 100
Atk: Rank 2 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump
Rock Blast

Dive
Double Team
Earth Power
Endure
Hidden Power (Electric)
Hail
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Reflect
Rest
Rock Polish
Sandstorm
Scald
Skull Bash
Stealth Rock
Substitute
Surf (*)
Toxic
Knock Off

Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out
Reflect Type




<Marill> [Natara] (F)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Water/Fairy

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation once it first evolved (Rather than changing from Female to Male, which is a common characteristic in Azurill), Natara is just as happy.
Natara is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever she goes.

Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats

HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Rollout
Tackle
Defense Curl
Aqua Ring
Aqua Tail
Superpower
Ice Punch
Double-Edge
Play Rough

Attract
Bounce
Brick-Break
Bulldoze
Covet
Dig
Dive
Double Team (*)
Endure
Facade
Fling
Focus Punch
Giga Impact
Knock Off
Light Screen
Protect
Rain Dance
Return
Frustaton
Rest
Sleep Talk
Substitute (*)
Toxic
Waterfall (*)

Encore (*)
Refresh (*)
Body Slam (*)
Aqua Jet
Perish Song
Scary Face
Foresight
Soak
Supersonic
Amnesia





<Marill> [Natara] (F)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Water/Fairy

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation once it first evolved (Rather than changing from Female to Male, which is a common characteristic in Azurill), Natara is just as happy.
Natara is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever she goes.

Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats

HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 17 [20 Huge Power]


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Rollout
Tackle
Defense Curl
Aqua Ring
Aqua Tail
Superpower
Ice Punch
Double-Edge
Play Rough

Attract
Bounce
Brick-Break
Bulldoze
Covet
Dig
Dive
Double Team (*)
Endure
Facade
Fling
Focus Punch
Giga Impact
Knock Off
Light Screen
Protect
Rain Dance
Return
Frustaton
Rest
Sleep Talk
Substitute (*)
Toxic
Waterfall (*)

Encore (*)
Refresh (*)
Body Slam (*)
Aqua Jet
Perish Song
Scary Face
Foresight
Soak
Supersonic
Amnesia



<Magcargo> [Tara] (F)
Nature: Modest (+ Sp.Attack, - Attack)

Type: Fire/Rock

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None



Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


Abilities:
Magma Armor (Passive):

This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Flame Body (Passive):

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Weak Armor (HIDDEN ABILITY UNLOCKED, Can Be Enabled):

Type: Toggle

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats

HP: 90
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4
Base Rank Total: 17


EC: 6/6
MC: 1
AC: 5/5

Attacks:
Yawn (*)
Smog (*)
Ember (*)
Rock Throw (*)
Harden (*)
Recover (*)
Flame Burst (*)
Clear Smog
Shell Smash
Flamethrower
Earth Power
Ancientpower
Lava Plume
Amnesia

Attract
Double Team (*)
Endure
Explosion
Fire Blast
Hidden Power Ice
Hyper Beam
Infestation
Light Screen (*)
Overheat
Pain Split
Protect
Reflect
Refresh
Rest
Rock-Polish
Sandstorm
Sleep-Talk
Solar Beam (*)
Stealth Rock
Stockple
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp

Acid Armor (*)
Memento (*)
Heat Wave (*)
Stockpile
Swallow
Inferno



<Magcargo> [Tara] (F)
Nature: Modest (+ Sp.Attack, - Attack)

Type: Fire/Rock

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None



Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

About: A Magcargo caught during Athenodoros's many travels and later traded to Matezoide, Tara is extremely mature and mother-like to the younger members of the team. She gets along extremely well with Alice, due to their ''live by the day'' phylosofies, wich she learned from a life-time of being slow.


Abilities:
Magma Armor (Passive):

This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Flame Body (Passive):

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Weak Armor (HIDDEN ABILITY UNLOCKED, Can Be Enabled):

Type: Toggle

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats

HP: 100
Att: Rank 1 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spd: 30
Size Class: 2
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 1
AC: 5/5

Attacks:
Yawn (*)
Smog (*)
Ember (*)
Rock Throw (*)
Harden (*)
Recover (*)
Flame Burst (*)
Clear Smog
Shell Smash
Flamethrower
Earth Power
Ancientpower
Lava Plume
Amnesia

Attract
Double Team (*)
Endure
Explosion
Fire Blast
Hidden Power Ice
Hyper Beam
Infestation
Light Screen (*)
Overheat
Pain Split
Protect
Reflect
Refresh
Rest
Rock-Polish
Sandstorm
Sleep-Talk
Solar Beam (*)
Stealth Rock
Stockple
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp

Acid Armor (*)
Memento (*)
Heat Wave (*)
Stockpile
Swallow
Inferno




<Flareon> [Bridget] (Female)

Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type: Fire


Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: Even as a Flareon, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother'', despite being extremely worried about him. She chose to become a Flareon after being lost in the woods and seeing Twilight and Tara fight off a gang of water types, their passion for fighting and protecting those that need making Bridget realise what she wanted.

Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Guts (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats

Stats

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Heliping Hand (*)
Tackle (*)
Tail Whip (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Take Down (*)
Double-Edge
Batom Pass
Last Resort
Ember
Fire Fang
Fire Blast
Flare Blitz
Baby-Doll-Eyes
Lava Plume
Focus Energy
Scary Face
Smog
Refresh

Bide
Dig (*)
Double Team
Facade (*)
Flame Charge
Flamethrower
Giga Impact
Heal Bell
Hidden Power Grass
Overheat
Return
Frustration
Protect
Reflect
Rest
Shadow Ball (*)
Skull Bash
Sleep-Talk
Substitute
Sunny Day
Superpower
Swift
Zap Cannon


Wish (*)
Yawn (*)
Flail (*)
Endure
Charm




<Flareon> [Bridget] (Female)

Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type: Fire


Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: Even as a Flareon, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother'', despite being extremely worried about him. She chose to become a Flareon after being lost in the woods and seeing Twilight and Tara fight off a gang of water types, their passion for fighting and protecting those that need making Bridget realise what she wanted.

Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Guts (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats

Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Heliping Hand (*)
Tackle (*)
Tail Whip (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Take Down (*)
Double-Edge
Batom Pass
Last Resort
Ember
Fire Fang
Fire Blast
Flare Blitz
Baby-Doll-Eyes
Lava Plume
Focus Energy
Scary Face
Smog
Refresh

Bide
Dig (*)
Double Team
Facade (*)
Flame Charge
Flamethrower
Giga Impact
Heal Bell
Hidden Power Grass
Overheat
Return
Frustration
Protect
Reflect
Rest
Shadow Ball (*)
Skull Bash
Sleep-Talk
Substitute
Sunny Day
Superpower
Swift
Zap Cannon


Wish (*)
Yawn (*)
Flail (*)
Endure
Charm





<Aurumoth> (Will) [Female]
Nature: Sassy (+1 Sp.Defense, -15% Speed, -10% Evasion)

Type: Bug/Psychic
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Will comes from a big family, being the oldest sibling, Will has grown to be extremely responsable and careful for her brothers and sisters. As the years passed, she realised her brothers/sisters became old enough to take care of themselves, which upset her to an extent.
Eventualy, she met Matezoide and was caught. Although she isnt the oldest one anymore, Will is happy to be part of a new family, despite being rather tomboyish and unstable, Will has the personality and inteligence of a competent leader. The Heart of Kandrakar's power has grown considerably, affecting her physical appearance, though her mind hasnt changed one bit.


Abilities:


Weak Armor: (Toggle) Default effect: None.
Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion: (HIDDEN ABILITY UNLOCKED, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Heal Pulse (*)
Zen Headbutt
Reflect
Wish
AncientPower
Final Gambit
Tail Glow
Healing Wish

Hidden Power Ground
Light Screen
Magic Coat
Protect
Psychic (*)
Psyshock
Shadow Ball (*)
Overheat
Thunder
Thunderbolt
Will-O-Wisp (*)
Wonder Room
Electroweb
Helping Hand
Ice Beam
X-Scissor
Safeguard
Blizzard
Hyper Beam
Surf
Dazzling Gleam
Steel Wing
Solarbeam
Focus Blast
Infestation
Substitute
Retaliate
Trick
Giga Impact
Skill Swap
Role Play
Icy Wind
Ally Switch
Toxic
Attract

Hydro Pump (*)
Bug Buzz (*)
Disable (*)
Close Combat
Feint
Counter
Megahorn
Wing Attack





<Aurumoth> (Will) [Female]
Nature: Sassy (+1 Sp.Defense, -15% Speed, -10% Evasion)

Type: Bug/Psychic
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Will comes from a big family, being the oldest sibling, Will has grown to be extremely responsable and careful for her brothers and sisters. As the years passed, she realised her brothers/sisters became old enough to take care of themselves, which upset her to an extent.
Eventualy, she met Matezoide and was caught. Although she isnt the oldest one anymore, Will is happy to be part of a new family, despite being rather tomboyish and unstable, Will has the personality and inteligence of a competent leader. The Heart of Kandrakar's power has grown considerably, affecting her physical appearance, though her mind hasnt changed one bit.


Abilities:


Weak Armor (Toggle)
By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.

No Guard (Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Light Metal (HIDDEN ABILITY UNLOCKED, Passive):
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Stats

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5 (4 Light Metal)
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Heal Pulse (*)
Zen Headbutt
Reflect
Wish
AncientPower
Final Gambit
Tail Glow
Healing Wish

Hidden Power Ground
Light Screen
Magic Coat
Protect
Psychic (*)
Psyshock
Shadow Ball (*)
Overheat
Thunder
Thunderbolt
Will-O-Wisp (*)
Wonder Room
Electroweb
Helping Hand
Ice Beam
X-Scissor
Safeguard
Blizzard
Hyper Beam
Surf
Dazzling Gleam
Steel Wing
Solarbeam
Focus Blast
Infestation
Substitute
Retaliate
Trick
Giga Impact
Skill Swap
Role Play
Icy Wind
Ally Switch
Toxic
Attract

Hydro Pump (*)
Bug Buzz (*)
Disable (*)
Close Combat
Feint
Counter
Megahorn
Wing Attack






<Aurumoth> (Will) [Female]
Nature: Quiet (+1 Sp.Attack, -15% Speed, -10% Evasion)

Type: Bug/Psychic
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Will comes from a big family, being the oldest sibling, Will has grown to be extremely responsable and careful for her brothers and sisters. As the years passed, she realised her brothers/sisters became old enough to take care of themselves, which upset her to an extent.
Eventualy, she met Matezoide and was caught. Although she isnt the oldest one anymore, Will is happy to be part of a new family, despite being rather tomboyish and unstable, Will has the personality and inteligence of a competent leader. The Heart of Kandrakar's power has grown considerably, affecting her physical appearance, though her mind hasnt changed one bit.


Abilities:


Weak Armor (Toggle)
By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.

No Guard (Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Light Metal (HIDDEN ABILITY UNLOCKED, Passive):
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Stats

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 81 (-)
Size Class: 4
Weight Class: 5 (4 Light Metal)
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Heal Pulse (*)
Zen Headbutt
Reflect
Wish
AncientPower
Final Gambit
Tail Glow
Healing Wish

Hidden Power Ground
Light Screen
Magic Coat
Protect
Psychic (*)
Psyshock
Shadow Ball (*)
Overheat
Thunder
Thunderbolt
Will-O-Wisp (*)
Wonder Room
Electroweb
Helping Hand
Ice Beam
X-Scissor
Safeguard
Blizzard
Hyper Beam
Surf
Dazzling Gleam
Steel Wing
Solarbeam
Focus Blast
Infestation
Substitute
Retaliate
Trick
Giga Impact
Skill Swap
Role Play
Icy Wind
Ally Switch
Toxic
Attract

Hydro Pump (*)
Bug Buzz (*)
Disable (*)
Close Combat
Feint
Counter
Megahorn
Wing Attack
 
Part 2



<Leafeon> (Harold) [Male]
Nature: Adamant (+Atk, -SpAtk)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence.
After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later.
However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones.


Abilities:

Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyl (HIDDEN ABILITY UNLOCKED, Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats

HP: 100
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Double Edge
Charm
Razor Leaf
Magical Leaf
Grass Whistle
Giga Drain
Synthesis
Sunny Day
Leaf Blade
Swords Dance
Focus Energy
Refresh

Aerial Ace
Bide
Dig
Double-Team
Facade
Frustration
Heal Bell
Knock Off
Protect (*)
Seed Bomb
Substitute
Return
Round (*)
Work Up (*)
Worry Seed
X-Scissor

Endure (*)
Flail (*)
Yawn (*)
Wish
Covet





<Leafeon> (Harold) [Male]
Nature: Adamant (+Atk, -SpAtk)

Type: Grass

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence.
After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later.
However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones.


Abilities:

Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyl (HIDDEN ABILITY UNLOCKED, Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Stats

HP: 100
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Double Edge
Charm
Razor Leaf
Magical Leaf
Grass Whistle
Giga Drain
Synthesis
Sunny Day
Leaf Blade
Swords Dance
Focus Energy
Refresh

Aerial Ace
Bide
Dig
Double-Team
Facade
Frustration
Heal Bell
Knock Off
Protect (*)
Seed Bomb
Substitute
Return
Round (*)
Work Up (*)
Worry Seed
X-Scissor

Endure (*)
Flail (*)
Yawn (*)
Wish
Covet




<Sigilyph> [Ezekiel] (Male)
Nature: Modest (+Sp.Attack, -Attack)

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.

ABILITIES
Wonder Skin (Passive):
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard (Passive):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (HIDDEN ABILITY UNLOCKED, Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats

HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 0
MC: 0
AC: 5/5


Attacks:

Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Psychic
Cosmic Power
Reflect
Air Slash
Mirror Move
Gravity
Synchronoise

Dark Pulse
Dazzling Gleam
Double Team (*)
Heat Wave
Energy Ball (*)
Flash Cannon (*)
Hidden Power (Fighting)
Magic Coat
Thief
Ice Beam (*)
Thunder-Wave
Solarbeam
Protect
Substitute
Safeguard
Shadow Ball
Fly
Trick Room
Charge Beam
Icy Wind
Signal Beam
Telekinesis
Hyper Beam

AncientPower (*)
Psychoshift (*)
Roost (*)
Skill Swap (*)
Stored Power (*)
Future Sight




<Sigilyph> [Ezekiel] (Male)
Nature: Modest (+Sp.Attack, -Attack)

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.

ABILITIES
Wonder Skin (Passive):
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard (Passive):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (HIDDEN ABILITY UNLOCKED, Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 0
MC: 0
AC: 5/5


Attacks:

Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Psychic
Cosmic Power
Reflect
Air Slash
Mirror Move
Gravity
Synchronoise

Dark Pulse
Dazzling Gleam
Double Team (*)
Heat Wave
Energy Ball (*)
Flash Cannon (*)
Hidden Power (Fighting)
Magic Coat
Thief
Ice Beam (*)
Thunder-Wave
Solarbeam
Protect
Substitute
Safeguard
Shadow Ball
Fly
Trick Room
Charge Beam
Icy Wind
Signal Beam
Telekinesis
Hyper Beam

AncientPower (*)
Psychoshift (*)
Roost (*)
Skill Swap (*)
Stored Power (*)
Future Sight






<Haxorus> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy.
One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.
As a Haxorus, Yumi suffered a small......''incident'' with white paint, and, upon realising how she looked, as well as knowing the green would always remind her of those who forsake her, Yumi decided to permanently dye herself. The new visual, as well as her overwhelming physical strength that surprasses even the likes of Rob and Jaime, makes Yumi extremely easy to notice.

Abilities:
Rivalry (Passive):
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Unnerve (DW UNLOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Outrage
Guillotine
Dragon Dance
Taunt
Giga Impact

Aerial Ace
Aqua Tail
Dig (*)
Double-Team (*)
Dragon Tail
Earthquake
Endeavor
Payback (*)
Poison Jab
Protect
Rock Slide
Rock-Tomb (*)
Superpower
Substitute
X-Scissor (*)


Iron Tail
Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)
Razor Wind






<Haxorus> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy.
One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.
As a Haxorus, Yumi suffered a small......''incident'' with white paint, and, upon realising how she looked, as well as knowing the green would always remind her of those who forsake her, Yumi decided to permanently dye herself. The new visual, as well as her overwhelming physical strength that surprasses even the likes of Rob and Jaime, makes Yumi extremely easy to notice.

Abilities:
Rivalry (Passive):
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Unnerve (DW UNLOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Outrage
Guillotine
Dragon Dance
Taunt
Giga Impact

Aerial Ace
Aqua Tail
Dig (*)
Double-Team (*)
Dragon Tail
Earthquake
Endeavor
Payback (*)
Poison Jab
Protect
Rock Slide
Rock-Tomb (*)
Superpower
Substitute
X-Scissor (*)


Iron Tail
Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)
Razor Wind





<Lanturn> (Solomon) (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.


About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.
Upon evolving, Grundy realised he has no soul, which explains the ''empty'' feeling he always had, the Lanturn is currently looking for ways to recover it.

Abilities:

Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Toggle):

Default effect: None.

Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb (HIDDEN ABILITY UNLOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Stats

Lanturn
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18



EC: 6/6
MC: 0
AC: 5/5

Supersonic (*)
Bubble (*)
Thunder-Wave (*)
Flail (*)
Confuse Ray (*)
Water Gun (*)
Spark (*)
Take Down (*)
Eerie Impulse
Stockpile
Swallow
Spit Up
Electro Ball
Hydro Pump
Rest
Sleep Talk
Signal Beam
Aqua Ring
Charge
Bubblebeam
Discharge


Bounce
Endure
Heal Bell
Hidden Power (7, Fire)
Hyper Beam
Ice Beam (*)
Light Screen
Protect
Substitute
Scald (*)
Surf (*)
Sleep-Talk
Thunderbolt (*)
Thunder
Thunder-Wave
Rain Dance
Rest
Sleep-Talk
Volt Switch (*)
Zap Cannon

Agility (*)
Brine (*)
Whirlpool (*)
Psybeam (*)
Mist (*)
Soak





<Lanturn> (Solomon) (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.


About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.
Upon evolving, Grundy realised he has no soul, which explains the ''empty'' feeling he always had, the Lanturn is currently looking for ways to recover it.

Abilities:

Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Toggle):

Default effect: None.

Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb (HIDDEN ABILITY UNLOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Stats

Lanturn
HP: 120
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 20



EC: 6/6
MC: 0
AC: 5/5

Supersonic (*)
Bubble (*)
Thunder-Wave (*)
Flail (*)
Confuse Ray (*)
Water Gun (*)
Spark (*)
Take Down (*)
Eerie Impulse
Stockpile
Swallow
Spit Up
Electro Ball
Hydro Pump
Rest
Sleep Talk
Signal Beam
Aqua Ring
Charge
Bubblebeam
Discharge


Bounce
Endure
Heal Bell
Hidden Power (7, Fire)
Hyper Beam
Ice Beam (*)
Light Screen
Protect
Substitute
Scald (*)
Surf (*)
Sleep-Talk
Thunderbolt (*)
Thunder
Thunder-Wave
Rain Dance
Rest
Sleep-Talk
Volt Switch (*)
Zap Cannon

Agility (*)
Brine (*)
Whirlpool (*)
Psybeam (*)
Mist (*)
Soak




<Granbull> (Stella) (F)
Nature: Careful (+1 Sp.Def, -1 Attack)
Type: Fairy

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basically) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.
Currently, Stella is a happy Granbull that found talent in boxing, constantly sparring with Mac.

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (HIDDEN ABILITY UNLOCKED Passive): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Ice Fang (*)
Thunder Fang (*)
Fire Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)
Crunch
Payback
Outrage
Play Rough

Body-Slam
Brick-Break (*)
Dig
Double-Team
Earthquake (*)
Endure
Retaliate (*)
Reflect
Return (*)
Thunder-Wave (*)
Facade
Taunt
Toxic
Stone Edge
Rock Slide
Giga Impact
Facade
Rain Dance
Sunny Day
Fire Punch
Ice Punch
Thunderpunch
Power Up Punch
Last Resort
Low Kick
Super Fang
Superpower
Covet
Lovely Kiss
Metronome
Body-Slam
Torment
Counter

Heal Bell (*)
Focus Punch (*)
Double-Edge (*)
Mimic (*)
Metronome (*)
Feint Attack
Close-Combat





<Granbull> (Stella) (F)
Nature: Careful (+1 Sp.Def, -1 Attack)
Type: Fairy

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basically) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.
Currently, Stella is a happy Granbull that found talent in boxing, constantly sparring with Mac.

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (HIDDEN ABILITY UNLOCKED Passive): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Ice Fang (*)
Thunder Fang (*)
Fire Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)
Crunch
Payback
Outrage
Play Rough

Body-Slam
Brick-Break (*)
Dig
Double-Team
Earthquake (*)
Endure
Retaliate (*)
Reflect
Return (*)
Thunder-Wave (*)
Facade
Taunt
Toxic
Stone Edge
Rock Slide
Giga Impact
Facade
Rain Dance
Sunny Day
Fire Punch
Ice Punch
Thunderpunch
Power Up Punch
Last Resort
Low Kick
Super Fang
Superpower
Covet
Lovely Kiss
Metronome
Body-Slam
Torment
Counter

Heal Bell (*)
Focus Punch (*)
Double-Edge (*)
Mimic (*)
Metronome (*)
Feint Attack
Close-Combat





<Granbull> (Stella) (F)
Nature: Adamant (+1 Attack, -1 Sp.Def)
Type: Fairy

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basically) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.
Currently, Stella is a happy Granbull that found talent in boxing, constantly sparring with Mac.

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (HIDDEN ABILITY UNLOCKED Passive): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Ice Fang (*)
Thunder Fang (*)
Fire Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)
Crunch
Payback
Outrage
Play Rough

Body-Slam
Brick-Break (*)
Dig
Double-Team
Earthquake (*)
Endure
Retaliate (*)
Reflect
Return (*)
Thunder-Wave (*)
Facade
Taunt
Toxic
Stone Edge
Rock Slide
Giga Impact
Facade
Rain Dance
Sunny Day
Fire Punch
Ice Punch
Thunderpunch
Power Up Punch
Last Resort
Low Kick
Super Fang
Superpower
Covet
Lovely Kiss
Metronome
Body-Slam
Torment
Counter

Heal Bell (*)
Focus Punch (*)
Double-Edge (*)
Mimic (*)
Metronome (*)
Feint Attack
Close-Combat





<Torterra> [Ana] (F)
Nature: Brave (-10% evasion)
Type: Grass/Ground

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


About: Bored with her life in the Torterra island, Ana slipped into a ship unnoticed and reached....wherever the fuck ASB takes place. Excited to meet new pokemon and battle strong foes, Ana fought many battles with wild and trained pokemon, revealing her passion for battling and the unknown.
Eventually caught my Matezoide after being defeated by Yumi, Ana is ready to take on new challenges with a smile on her face.


Abilities:
Overgrow (Passive):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19


EC: 9/9
MC: 1
AC: 5/5

Attacks:
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed
Leaf Storm
Crunch
Giga Drain
Earthquake
Wood Hammer

Grass Pledge
Return (*)
Reflect
Light Screen (*)
Solarbeam (*)
Substitute
Protect (*)
Toxic (*)
Stealth Rock
Endure
Stone Edge
Worry Seed
Grass Knot
Hyper Beam
Hidden Power (Ice)
Sandstorm
Double-Team
Bulldoze

Bullet Seed
Superpower (*)
Sand Tomb (*)
Seed Bomb (*)
Body Slam (*)
Wide Guard (*)
Iron Head
Outrage
Block
Frenzy Plant
Grassy Terrain




<Torterra> [Ana] (F)
Nature: Brave (-10% evasion)
Type: Grass/Ground

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


About: Bored with her life in the Torterra island, Ana slipped into a ship unnoticed and reached....wherever the fuck ASB takes place. Excited to meet new pokemon and battle strong foes, Ana fought many battles with wild and trained pokemon, revealing her passion for battling and the unknown.
Eventually caught my Matezoide after being defeated by Yumi, Ana is ready to take on new challenges with a smile on her face.


Abilities:
Overgrow (Passive):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20


EC: 9/9
MC: 1
AC: 5/5

Attacks:
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed
Leaf Storm
Crunch
Giga Drain
Earthquake
Wood Hammer

Grass Pledge
Return (*)
Reflect
Light Screen (*)
Solarbeam (*)
Substitute
Protect (*)
Toxic (*)
Stealth Rock
Endure
Stone Edge
Worry Seed
Grass Knot
Hyper Beam
Hidden Power (Ice)
Sandstorm
Double-Team
Bulldoze

Bullet Seed
Superpower (*)
Sand Tomb (*)
Seed Bomb (*)
Body Slam (*)
Wide Guard (*)
Iron Head
Outrage
Block
Frenzy Plant
Grassy Terrain







<Furfrou> [Dante] (M)
Nature: Serious (No change)

Type:

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

About: A vagabond Furfrou, Dante wandered through the entire region of Kalos, always conquering the ladies on the way and breaking hearts as he left. Eventually found eating from a trash can, Trent managed to weaken him enough for capture, being the very first pokemon caught by Matezoide during his trip there. Although he never had a home, Dante has shown to be highly classy when he wants, though his serious persona never disapears.
Abilites:

Fur Coat (Passive):


This Pokemon's thick fur coat reduces the BAP of all incoming physical attacks by three (3).


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 0/0
MC: 0
AC: 0/0

Moves


Tackle (*)
Growl (*)
Sand-Attack (*)
Baby-Doll Eyes (*)
Headbutt (*)
Tail Whip (*)
Bite (*)
Cotton Guard
Sucker Punch


Wild Charge
Thunder-Wave
Grass Knot (*)
Dark Pulse (*)
Surf (*)
Retaliate (*)
Dig (*)
Hyper Voice
Zen Headbutt


Mimic (*)
Role Play (*)
Work Up (*)
Captivate (*)
Refresh (*)






<Furfrou> [Dante] (M)
Nature: Serious (No change)

Type:

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

About: A vagabond Furfrou, Dante wandered through the entire region of Kalos, always conquering the ladies on the way and breaking hearts as he left. Eventually found eating from a trash can, Trent managed to weaken him enough for capture, being the very first pokemon caught by Matezoide during his trip there. Although he never had a home, Dante has shown to be highly classy when he wants, though his serious persona never disapears.
Abilites:

Fur Coat (Passive):


This Pokemon's thick fur coat reduces the BAP of all incoming physical attacks by three (3).


Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 0/0
MC: 0
AC: 0/0

Moves


Tackle (*)
Growl (*)
Sand-Attack (*)
Baby-Doll Eyes (*)
Headbutt (*)
Tail Whip (*)
Bite (*)
Cotton Guard
Sucker Punch


Wild Charge
Thunder-Wave
Grass Knot (*)
Dark Pulse (*)
Surf (*)
Retaliate (*)
Dig (*)
Hyper Voice
Zen Headbutt


Mimic (*)
Role Play (*)
Work Up (*)
Captivate (*)
Refresh (*)






<Furfrou> [Dante] (M)
Nature: Mild (+1 Sp. Attack, -1 Defense)

Type:

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

About: A vagabond Furfrou, Dante wandered through the entire region of Kalos, always conquering the ladies on the way and breaking hearts as he left. Eventually found eating from a trash can, Trent managed to weaken him enough for capture, being the very first pokemon caught by Matezoide during his trip there. Although he never had a home, Dante has shown to be highly classy when he wants, though his serious persona never disapears.
Abilites:

Fur Coat (Passive):


This Pokemon's thick fur coat reduces the BAP of all incoming physical attacks by three (3).


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 102
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 0/0
MC: 0
AC: 0/0

Moves


Tackle (*)
Growl (*)
Sand-Attack (*)
Baby-Doll Eyes (*)
Headbutt (*)
Tail Whip (*)
Bite (*)
Cotton Guard
Sucker Punch


Wild Charge
Thunder-Wave
Grass Knot (*)
Dark Pulse (*)
Surf (*)
Retaliate (*)
Dig (*)
Hyper Voice
Zen Headbutt


Mimic (*)
Role Play (*)
Work Up (*)
Captivate (*)
Refresh (*)





<Diggersby> [Isaac] (M)
Nature: Jolly (-1 Sp.Attack, +15% Speed, +9% Accuracy)
Type: Normal/Ground

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.


Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


About: A little Bunnelby that suffered a life of insults as yet another Normal Rodent, Isaac suffered from severe depression. Upon coming across Trent being beaten down by an angry Snorlax, however, Isaac knew he had to do something and, with amazing speed and reflexes, managed to drive the beast away.
Never having battled before, Isaac was surprised and finally understood that species means very little and everyone posses a Huge Power (heh...i so funny) inside them. Feeling happiness for the first time in his life, Isaac begged to be captured and now, he is determined to grow stronger and stronger.

Abilites:

Pickup (Passive):


This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Cheek Pouch (Passive):
This Pokemon gains additional HP from absorbing more nutrients when it eats any Berry item. For each consumption of a Berry, the Pokemon gains ten divided by maximum berry activations (10/Max activations, rounded down) HP in addition to that berry's effect. [Ex. Lum Berry activates once at maximum, 10 HP is gained. Cheri Berry activates twice at maximum, 5HP per activation is gained. Natural Gift berries activate a maximum of 5 times, so 2HP is gained.)


Huge Power (Hidden Ability UNLOCKED, Passive):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats

HP: 100
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]


EC: 6/6
MC: 0
AC: 5/5

Moves

Tackle (*)
Agility (*)
Leer (*)
Quick-Attack (*)
Double-Slap (*)
Mud-Slap (*)
Take Down (*)
Mud Shot (*)
Double Kick (*)
Dig
Super Fang
Bounce
Flail
Hammer Arm
Facade
Odor Sleuth


Brick Break
Giga Impact
Wild Charge
Rock Slide
Payback
Rest
Sleep-Talk
Protect
Smackdown
Power-Up Punch (*)
Earthquake (*)
Stone Edge (*)
Torment (*)
U-Turn (*)
Return (*)
Ice Punch
Thunderpunch
Fire Punch
Iron Head
Focus Punch
Retaliate (*)
Gunk Shot
Snatch

Rollout (*)
Spikes (*)
Defense Curl (*)





<Diggersby> [Isaac] (M)
Nature: Jolly (-1 Sp.Attack, +15% Speed, +9% Accuracy)
Type: Normal/Ground

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.


Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


About: A little Bunnelby that suffered a life of insults as yet another Normal Rodent, Isaac suffered from severe depression. Upon coming across Trent being beaten down by an angry Snorlax, however, Isaac knew he had to do something and, with amazing speed and reflexes, managed to drive the beast away.
Never having battled before, Isaac was surprised and finally understood that species means very little and everyone posses a Huge Power (heh...i so funny) inside them. Feeling happiness for the first time in his life, Isaac begged to be captured and now, he is determined to grow stronger and stronger.

Abilites:

Pickup (Passive):


This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

Cheek Pouch (Passive):
This Pokemon gains additional HP from absorbing more nutrients when it eats any Berry item. For each consumption of a Berry, the Pokemon gains ten divided by maximum berry activations (10/Max activations, rounded down) HP in addition to that berry's effect. [Ex. Lum Berry activates once at maximum, 10 HP is gained. Cheri Berry activates twice at maximum, 5HP per activation is gained. Natural Gift berries activate a maximum of 5 times, so 2HP is gained.)


Huge Power (Hidden Ability UNLOCKED, Passive):
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats

HP: 100
Atk: Rank 3 [6 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17 [20 Huge Power]


EC: 6/6
MC: 0
AC: 5/5

Moves

Tackle (*)
Agility (*)
Leer (*)
Quick-Attack (*)
Double-Slap (*)
Mud-Slap (*)
Take Down (*)
Mud Shot (*)
Double Kick (*)
Dig
Super Fang
Bounce
Flail
Hammer Arm
Facade
Odor Sleuth


Brick Break
Giga Impact
Wild Charge
Rock Slide
Payback
Rest
Sleep-Talk
Protect
Smackdown
Power-Up Punch (*)
Earthquake (*)
Stone Edge (*)
Torment (*)
U-Turn (*)
Return (*)
Ice Punch
Thunderpunch
Fire Punch
Iron Head
Focus Punch
Retaliate (*)
Gunk Shot
Snatch

Rollout (*)
Spikes (*)
Defense Curl (*)





<Tyrantrum> [Randall] (M)
Nature: Jolly (+Spe, -SpA. +8% Acc)

Type:

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.


About: A cloned Tyrunt, Randall posses a great curiosity about the past. Not the past he comes from, but rather, archeology. The knowledge, the treasures, the legacy left by older civilizations.....it is all so fascinating for the pokemon. He feels, inside his heart, that much can be learned from the past, in order to create a brighter future. Whenever he is around an archeology site, he cant help but poke around, much to his owner's worry.

Abilites:

Strong Jaw (Passive):

This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.


Rock Head (HA UNLOCKED, Passive):

This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 82 (+)
Size Class: 5
Weight Class: 6
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves


Tail Whip (*)
Tackle (*)
Roar (*)
Stomp (*)
Bide (*)
Stealth Rock (*)
Bite (*)
Charm (*)
Crunch
Dragon Tail
Horn Drill
Head Smash
Giga Impact
Thrash

Rest
Sleep-Talk
Bulldoze
Dragon Claw (*)
Rock Polish
Rock Slide (*)
Substitute (*)
Earthquake (*)
Brick-Break (*)
Protect
Stone Edge
Sandstorm
Dig

Fire Fang (*)
Ice Fang (*)
Poison Fang (*)
Dragon Dance (*)
Thunder Fang (*)





<Tyrantrum> [Randall] (M)
Nature: Jolly (+Spe, -SpA. +8% Acc)

Type:

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.


Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.


About: A cloned Tyrunt, Randall posses a great curiosity about the past. Not the past he comes from, but rather, archeology. The knowledge, the treasures, the legacy left by older civilizations.....it is all so fascinating for the pokemon. He feels, inside his heart, that much can be learned from the past, in order to create a brighter future. Whenever he is around an archeology site, he cant help but poke around, much to his owner's worry.

Abilites:

Strong Jaw (Passive):

This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.


Rock Head (HA UNLOCKED, Passive):

This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 82 (+)
Size Class: 5
Weight Class: 6
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves


Tail Whip (*)
Tackle (*)
Roar (*)
Stomp (*)
Bide (*)
Stealth Rock (*)
Bite (*)
Charm (*)
Crunch
Dragon Tail
Horn Drill
Head Smash
Giga Impact
Thrash

Rest
Sleep-Talk
Bulldoze
Dragon Claw (*)
Rock Polish
Rock Slide (*)
Substitute (*)
Earthquake (*)
Brick-Break (*)
Protect
Stone Edge
Sandstorm
Dig

Fire Fang (*)
Ice Fang (*)
Poison Fang (*)
Dragon Dance (*)
Thunder Fang (*)
 
Part 3





<Aegislash> [Radiance] [M]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


About: Born on an abandoned warehouse, Radiance never knew his parents. Sure, there were other ghosts in there, but due to the complete lack of order and proper communication, he never managed to get an useful information.
Fed up with a life of confusion and assholes, the Honedge left the mansion and moved from area to area, always feeling like an out-cast. Eventually, however, he met Vivi on his latest house, a labirynth next to a mansion, house of several different species. Understanding she needed a place to stay, and someone she could trust on, the Honedge completely ignored his wishes of leaving and stayed there with her, providing her safety. With each day, it became harder and harder for him, but luckly, Vivi understood how he felt and decided to leave, Radiance quickly following her.
After a while, the pair was captured by Matezoide and went back with him to the Smogon region, but, for the first time, largely in part of Vivi and her fondness towards the trainer, Radiance felt confortable on his new residence.

Abilities:

Stance Change (Passive):
This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.


Stats:
Shield Form

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52
Size: 3
Weight: 4
Base Rank Total: 20
Sword Form

HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-)
Size: 3
Weight: 4
Base Rank Total: 20


EC: 8/9
MC: 0


Moves:

Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Iron Head
Sacred Sword
Power Trick
Iron Defense
Slash
Night Slash
Head Smash
King's Shield

Brick-Break (*)
Rock-Slide (*)
Gyro Ball (*)
Reflect
Rest (*)
Frustation (*)
Return (*)
Magnet Rise
Shadow Claw (*)
Rest (*)
Giga Impact
Flash Cannon
Protect (*)
Substitute (*)

Destiny Bond
Wide Guard





<Aegislash> [Radiance] [M]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


About: Born on an abandoned warehouse, Radiance never knew his parents. Sure, there were other ghosts in there, but due to the complete lack of order and proper communication, he never managed to get an useful information.
Fed up with a life of confusion and assholes, the Honedge left the mansion and moved from area to area, always feeling like an out-cast. Eventually, however, he met Vivi on his latest house, a labirynth next to a mansion, house of several different species. Understanding she needed a place to stay, and someone she could trust on, the Honedge completely ignored his wishes of leaving and stayed there with her, providing her safety. With each day, it became harder and harder for him, but luckly, Vivi understood how he felt and decided to leave, Radiance quickly following her.
After a while, the pair was captured by Matezoide and went back with him to the Smogon region, but, for the first time, largely in part of Vivi and her fondness towards the trainer, Radiance felt confortable on his new residence.

Abilities:

Stance Change (Passive):
This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.


Stats:
Shield Form

HP: 100
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52
Size: 3
Weight: 4
Base Rank Total: 21
Sword Form

HP: 100
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-)
Size: 3
Weight: 4
Base Rank Total: 21


EC: 9/9
MC: 0


Moves:

Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Iron Head
Sacred Sword
Power Trick
Iron Defense
Slash
Night Slash
Head Smash
King's Shield

Brick-Break (*)
Rock-Slide (*)
Gyro Ball (*)
Reflect
Rest (*)
Frustation (*)
Return (*)
Magnet Rise
Shadow Claw (*)
Rest (*)
Giga Impact
Flash Cannon
Protect (*)
Substitute (*)

Destiny Bond
Wide Guard



->


<Sharpedo> [Karen] (F)

Nature: Lonely (+Attack, - Defense)

Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.


About: Part of a vicious gang of Carvanha, Karen was attracted when Oliver flew into the water to retrieve a snowglobe purchased in Kalos. Almost devouring the Chatot, he managed to blast her away with a powerful Hyper Voice, but was soon swarmed by the others.
After a short fight with Trent, Mushy and Diego, the Carvanha were spread out and Matezoide seized the opportunity to catch Karen, making her the last pokemon obtained during his trp.
Even as a member of the team, Karen still wishes to eat Oliver at some point, but seems to have accepted him as a friend, rather than food.


Abilites:

Rough Skin (Passive):

When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Speed Boost (HA UNLOCKED, Passive):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Strong Jaw (Mega, Passive):

This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.

Stats


HP: 100
Attack: 6 (+)
Defense: 1 (-)
SpA: 3
SpD: 2
Speed: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


Mega

HP: 100
Attack: 6 (+)
Defense: 2 (-)
SpA: 4
SpD: 3
Speed: 105
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves

Leer (*)
Bite (*)
Rage (*)
Focus Energy (*)
Scary Face (*)
Ice Fang (*)
Screech (*)
Swagger (*)
Crunch (*)
Aqua Jet
Feint
Ice Fang
Assurance
Night Slash



Waterfall (*)
Protect (*)
Ice Beam (*)
Taunt (*)
Dive
Dark Pulse (*)
Bounce
Zen Headbutt
Poison Jab
Earthquake
Skull Bash
Poison Fang
Protect
Bulldoze
Super Fang
Roar
Substitute
Spite
Giga Impact
Endure
Torment
Hyper Beam

Destiny Bond (*)
Thrash (*)
Ancientpower (*)
Brine (*)
Double-Edge (*)



->


<Sharpedo> [Karen] (F)

Nature: Lonely (+Attack, - Defense)

Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.


About: Part of a vicious gang of Carvanha, Karen was attracted when Oliver flew into the water to retrieve a snowglobe purchased in Kalos. Almost devouring the Chatot, he managed to blast her away with a powerful Hyper Voice, but was soon swarmed by the others.
After a short fight with Trent, Mushy and Diego, the Carvanha were spread out and Matezoide seized the opportunity to catch Karen, making her the last pokemon obtained during his trp.
Even as a member of the team, Karen still wishes to eat Oliver at some point, but seems to have accepted him as a friend, rather than food.


Abilites:

Rough Skin (Passive):

When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Speed Boost (HA UNLOCKED, Passive):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Strong Jaw (Mega, Passive):

This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.

Stats


HP: 100
Attack: 6 (+)
Defense: 1 (-)
SpA: 3
SpD: 2
Speed: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


Mega

HP: 100
Attack: 6 (+)
Defense: 2 (-)
SpA: 4
SpD: 3
Speed: 105
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves

Leer (*)
Bite (*)
Rage (*)
Focus Energy (*)
Scary Face (*)
Ice Fang (*)
Screech (*)
Swagger (*)
Crunch (*)
Aqua Jet
Feint
Ice Fang
Assurance
Night Slash



Waterfall (*)
Protect (*)
Ice Beam (*)
Taunt (*)
Dive
Dark Pulse (*)
Bounce
Zen Headbutt
Poison Jab
Earthquake
Skull Bash
Poison Fang
Protect
Bulldoze
Super Fang
Roar
Substitute
Spite
Giga Impact
Endure
Torment
Hyper Beam

Destiny Bond (*)
Thrash (*)
Ancientpower (*)
Brine (*)
Double-Edge (*)





->


<Sharpedo> [Karen] (F)

Nature: Lonely (+Attack, - Defense)

Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.


About: Part of a vicious gang of Carvanha, Karen was attracted when Oliver flew into the water to retrieve a snowglobe purchased in Kalos. Almost devouring the Chatot, he managed to blast her away with a powerful Hyper Voice, but was soon swarmed by the others.
After a short fight with Trent, Mushy and Diego, the Carvanha were spread out and Matezoide seized the opportunity to catch Karen, making her the last pokemon obtained during his trp.
Even as a member of the team, Karen still wishes to eat Oliver at some point, but seems to have accepted him as a friend, rather than food.


Abilites:

Rough Skin (Passive):

When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Speed Boost (HA UNLOCKED, Passive):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Strong Jaw (Mega, Passive):

This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.

Stats


HP: 100
Attack: 5
Defense: 1 (-)
SpA: 4 (+)
SpD: 2
Speed: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


Mega

HP: 100
Attack: 6
Defense: 2 (-)
SpA: 5 (+)
SpD: 3
Speed: 105
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves

Leer (*)
Bite (*)
Rage (*)
Focus Energy (*)
Scary Face (*)
Ice Fang (*)
Screech (*)
Swagger (*)
Crunch (*)
Aqua Jet
Feint
Ice Fang
Assurance
Night Slash



Waterfall (*)
Protect (*)
Ice Beam (*)
Taunt (*)
Dive
Dark Pulse (*)
Bounce
Zen Headbutt
Poison Jab
Earthquake
Skull Bash
Poison Fang
Protect
Bulldoze
Super Fang
Roar
Substitute
Spite
Giga Impact
Endure
Torment
Hyper Beam

Destiny Bond (*)
Thrash (*)
Ancientpower (*)
Brine (*)
Double-Edge (*)




<Pangoro> [Kuwabara] (M)
Nature: Adamant (+Attack, -Sp.Attack)

Type: Fight/Dark
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.


About: Despite his gruffy exterior, Kuwabara has a strict sense of honor, never backing down from a challenge for the sake of others, he values companionship and friendship above everything, and is always ready to go through great lengths for what he believes in.

Abilities:

Iron Fist (Passive): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).

Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Scrappy (HA UNLOCKED, Passive): This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Tackle (*)
Leer (*)
Arm Thrust (*)
Work Up (*)
Karate Chop (*)
Comet Punch (*)
Slash (*)
Circle Throw (*)
Sky Uppercut
Parting Shot
Vital Throw
Crunch
Body Slam
Hammer Arm
Entraiment
Bullet Punch

Stone Edge (*)
Brick Break (*)
Dig (*)
Bulldoze (*)
Aerial Ace (*)
Thunder Punch
Drain Punch
Ice Punch
Focus Punch
Snatch
Rock Slide
Iron Head
Protect
Low Sweep
Knock Off
Zen Headbutt
Outrage
Block
Poison Jab
Infestation
Shadow Claw
X-Scissor
Giga Impact
Substitute
Earthquake

Foul Play (*)
Me First (*)
Quash (*)
Quick Guard (*)
Storm Throw (*)




<Pangoro> [Kuwabara] (M)
Nature: Adamant (+Attack, -Sp.Attack)

Type: Fight/Dark
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.


About: Despite his gruffy exterior, Kuwabara has a strict sense of honor, never backing down from a challenge for the sake of others, he values companionship and friendship above everything, and is always ready to go through great lengths for what he believes in.

Abilities:

Iron Fist (Passive): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).

Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Scrappy (HA UNLOCKED, Passive): This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Tackle (*)
Leer (*)
Arm Thrust (*)
Work Up (*)
Karate Chop (*)
Comet Punch (*)
Slash (*)
Circle Throw (*)
Sky Uppercut
Parting Shot
Vital Throw
Crunch
Body Slam
Hammer Arm
Entraiment
Bullet Punch

Stone Edge (*)
Brick Break (*)
Dig (*)
Bulldoze (*)
Aerial Ace (*)
Thunder Punch
Drain Punch
Ice Punch
Focus Punch
Snatch
Rock Slide
Iron Head
Protect
Low Sweep
Knock Off
Zen Headbutt
Outrage
Block
Poison Jab
Infestation
Shadow Claw
X-Scissor
Giga Impact
Substitute
Earthquake

Foul Play (*)
Me First (*)
Quash (*)
Quick Guard (*)
Storm Throw (*)






<Weezing> [Peace] (M)

Nature: Modest (-Attack, +Sp.Attack)

Type: Poison


Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: A coffee addict, Peace is unable to keep a cool head without having his daily dose of caffeine. Once he has had his fill, the Weezing is always smiling, although he emits twice as much gas in this state. Although it isnt poisonous, it's strong odor manages to keep most away.


Abilites:

Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss

Stats

HP: 100
Attack: 2 (-)
Defense: 5
SpA: 4 (+)
SpD: 3
Speed: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 0/0

Moves


Poison Gas (*)
Tackle (*)
Smog (*)
Smokescreen (*)
Assurance (*)
Clear Smog (*)
Sludge (*)
Self-Destruct (*)
Sludge Bomb
Explosion
Memento
Haze
Double-Hit

Flamethrower (*)
Thunderbolt (*)
Protect (*)
Taunt (*)
Venoshock (*)
Toxic
Shadow Ball
Endure
Torment
Fire Blast
Bide
Dark Pulse
Will-O-Wisp
Hyper Beam
Sludge-Wave
Thunder
Rain Dance
Substitute
Mimic
Rest
Sleep-Talk

Destiny Bond (*)
Pain Split (*)
Toxic Spikes (*)
Stockpile (*)
Swallow (*)




<Weezing> [Peace] (M)

Nature: Modest (-Attack, +Sp.Attack)

Type: Poison


Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: A coffee addict, Peace is unable to keep a cool head without having his daily dose of caffeine. Once he has had his fill, the Weezing is always smiling, although he emits twice as much gas in this state. Although it isnt poisonous, it's strong odor manages to keep most away.


Abilites:

Levitate (Passive):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss

Stats

HP: 100
Attack: 2 (-)
Defense: 5
SpA: 4 (+)
SpD: 3
Speed: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 20

EC: 6/6
MC: 1
AC: 0/0

Moves


Poison Gas (*)
Tackle (*)
Smog (*)
Smokescreen (*)
Assurance (*)
Clear Smog (*)
Sludge (*)
Self-Destruct (*)
Sludge Bomb
Explosion
Memento
Haze
Double-Hit

Flamethrower (*)
Thunderbolt (*)
Protect (*)
Taunt (*)
Venoshock (*)
Toxic
Shadow Ball
Endure
Torment
Fire Blast
Bide
Dark Pulse
Will-O-Wisp
Hyper Beam
Sludge-Wave
Thunder
Rain Dance
Substitute
Mimic
Rest
Sleep-Talk

Destiny Bond (*)
Pain Split (*)
Toxic Spikes (*)
Stockpile (*)
Swallow (*)





<Espeon> (Pinkie Pie) [Female]
Nature: Bold (- Atk, +Defense)
Type: Psychic

Normal: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


About: An old friend of Twilight, Pinkie represents the Element of Laughter. Always smiling and cheerful, the Eevee can not stop thinking about her next party, although she can be extremely forceful and/or annoying, she ultimately means the best for everyone.


Abilities:

Synchronize (Passive):

Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Magic Bounce (Passive):
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Baby-Doll Eyes (*)
Refresh (*)
Confusion
Psybeam
Future Sight
Morning Sun
Psychic

Protect (*)
Work Up (*)
Substitute (*)
Shadow Ball (*)
Dig (*)
Grass Knot
Hyper Beam
Dazzling Gleam
Reflect
Light Sceen
Bide
Calm Mind
Psyshock
Zap Cannon
Trick Room
Skill-Swap

Endure (*)
Wish (*)
Charm (*)
Stored Power (*)
Yawn (*)





<Espeon> (Pinkie Pie) [Female]
Nature: Bold (- Atk, +Defense)
Type: Psychic

Normal: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


About: An old friend of Twilight, Pinkie represents the Element of Laughter. Always smiling and cheerful, the Eevee can not stop thinking about her next party, although she can be extremely forceful and/or annoying, she ultimately means the best for everyone.


Abilities:

Synchronize (Passive):

Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Magic Bounce (Passive):
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Baby-Doll Eyes (*)
Refresh (*)
Confusion
Psybeam
Future Sight
Morning Sun
Psychic

Protect (*)
Work Up (*)
Substitute (*)
Shadow Ball (*)
Dig (*)
Grass Knot
Hyper Beam
Dazzling Gleam
Reflect
Light Sceen
Bide
Calm Mind
Psyshock
Zap Cannon
Trick Room
Skill-Swap

Endure (*)
Wish (*)
Charm (*)
Stored Power (*)
Yawn (*)





<Espeon> (Pinkie Pie) [Female]
Nature: Bold (- Atk, +Defense)
Type: Psychic

Normal: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


About: An old friend of Twilight, Pinkie represents the Element of Laughter. Always smiling and cheerful, the Eevee can not stop thinking about her next party, although she can be extremely forceful and/or annoying, she ultimately means the best for everyone.


Abilities:

Synchronize (Passive):

Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Magic Bounce (Passive):
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Baby-Doll Eyes (*)
Refresh (*)
Confusion
Psybeam
Future Sight
Morning Sun
Psychic

Protect (*)
Work Up (*)
Substitute (*)
Shadow Ball (*)
Dig (*)
Grass Knot
Hyper Beam
Dazzling Gleam
Reflect
Light Sceen
Bide
Calm Mind
Psyshock
Zap Cannon
Trick Room
Skill-Swap

Endure (*)
Wish (*)
Charm (*)
Stored Power (*)
Yawn (*)



->


<Gyarados> (Daisy) [Female]

Nature: Rash (+Sp.Attack, -Sp.Defense)

Type: Water/Flying -> Water/Dark (Mega)


Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.


About: A Magikarp obtained after Matezoide decided to swap the brand new car for whatever was inside the mystery box. This in turn saved Daisy from becoming food to some millionaire's Sharpedos on the other side of the world, however, so it could have been worse. Daisy is more than ready to show her valor and prove to everyone that she is, indeed, more valuable than any car.
Now fully evolved after finally managing to cheese a victory as a Magikarp, Daisy remains as ditzy as ever, but her power grew thousands of times over, and she is always ready to use it!



Abilites:

Intimidate (Trigger):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Moxie (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Mold Breaker (Mega Evolution, Passive):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.


HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3 (-)
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Mega:


HP: 100
Atk: Rank 7
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25

EC: 6/6
MC: 0
AC: 5/5


Moves

Splash (*)
Tackle (*)
Leer
Thrash
Bite
Twister
Ice Fang
Rain Dance
Aqua Tail
Crunch
Dragon Dance
Hyper Beam
Hurricane

Bounce (*)
Hydro Pump (*)
Dragon Rage (*)
Reversal (*)
Celebrate (*)
Happy Hour (*)
Bubble (*)
Taunt
Flamethrower
Thunderbolt
Endure
Protect
Taunt
Earthquake
Fire Blast
Dragon Tail
Waterfall
Skull Bash
Bide
Thunder-Wave
Iron Head
Dive



->


<Gyarados> (Daisy) [Female]

Nature: Rash (+Sp.Attack, -Sp.Defense)

Type: Water/Flying -> Water/Dark (Mega)


Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.


About: A Magikarp obtained after Matezoide decided to swap the brand new car for whatever was inside the mystery box. This in turn saved Daisy from becoming food to some millionaire's Sharpedos on the other side of the world, however, so it could have been worse. Daisy is more than ready to show her valor and prove to everyone that she is, indeed, more valuable than any car.
Now fully evolved after finally managing to cheese a victory as a Magikarp, Daisy remains as ditzy as ever, but her power grew thousands of times over, and she is always ready to use it!



Abilites:

Intimidate (Trigger):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Moxie (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Mold Breaker (Mega Evolution, Passive):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.


HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Mega:


HP: 100
Atk: Rank 7
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25

EC: 6/6
MC: 0
AC: 5/5


Moves

Splash (*)
Tackle (*)
Leer
Thrash
Bite
Twister
Ice Fang
Rain Dance
Aqua Tail
Crunch
Dragon Dance
Hyper Beam
Hurricane


Bounce (*)
Hydro Pump (*)
Dragon Rage (*)
Reversal (*)
Celebrate (*)
Happy Hour (*)
Bubble (*)
Taunt
Flamethrower
Thunderbolt
Endure
Protect
Taunt
Earthquake
Fire Blast
Dragon Tail
Waterfall
Skull Bash
Bide
Thunder-Wave
Iron Head
Dive



<Yachiru> [Gengar] (F)
Nature: Timid (- Attack, +Speed, +19% Accuracy regular, +26% Accuracy Mega)

Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

About: A cute ghost used by Matezoide during the Little Cup Tournament, she was selected as his prize for Third place. While she misses her old partners, particulary Fat Tony, her big objective was always earning freedom to explore the world beyond the tournament comitee's poll of mons. Now a Gengar and finally having limbs, Yachiru is always ready to display her power.

Abilities:

Cursed Body (Passive):


When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.


Shadow Tag (Mega Evolution. Passive):
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

EC: 9/9
MC: 0
AC: N/A

Stats


HP: 90
Attack: 2 (-)
Defense: 2
SpA: 5
SpD: 3
Speed: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Stats (Mega)


HP: 90
Attack: 2 (-)
Defense: 3
SpA: 7
SpD: 3
Speed: 150 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

Moves

Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Punch
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond


Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment
Energy Ball
Protect
Substitute
Focus Blast
Infestation
Hyper Beam
Foul Play
Rain Dance
Thief
Sunny Day
Counter
Zap Cannon
Metronome
Skull Bash
Sludge Wave
Focus Punch
Mimic
Dynamic Punch
Role Play
Psych Up
Haze
Double-Team
Icy Wind
Rest
Trick
Sleep-Talk
Brick-Break

Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)



<Yachiru> [Gengar] (F)
Nature: Timid (- Attack, +Speed, +19% Accuracy regular, +26% Accuracy Mega)

Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

About: A cute ghost used by Matezoide during the Little Cup Tournament, she was selected as his prize for Third place. While she misses her old partners, particulary Fat Tony, her big objective was always earning freedom to explore the world beyond the tournament comitee's poll of mons. Now a Gengar and finally having limbs, Yachiru is always ready to display her power.

Abilities:

Cursed Body (Passive):


When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.


Shadow Tag (Mega Evolution. Passive):
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

EC: 9/9
MC: 0
AC: N/A

Stats


HP: 100
Attack: 2 (-)
Defense: 3
SpA: 5
SpD: 3
Speed: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Stats (Mega)


HP: 100
Attack: 2 (-)
Defense: 3
SpA: 7
SpD: 3
Speed: 150 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

Moves

Lick (*)
Confuse Ray (*)
Night Shade (*)
Hypnosis (*)
Spite (*)
Mean Look (*)
Curse (*)
Sucker Punch (*)
Shadow Punch
Shadow Ball
Nightmare
Hex
Dark Pulse
Dream Eater
Destiny Bond


Thunder
Explosion
Bide
Psychic
Will-O-Wisp
Toxic
Taunt
Pain Split
Giga Drain
Sludge Bomb
Embargo
Dazzling Gleam
Trick Room
Venoshock
Hidden Power (Fighting)
Knock Off
Skill Swap
Snatch
Endure
Thunderbolt
Torment
Energy Ball
Protect
Substitute
Focus Blast
Infestation
Hyper Beam
Foul Play
Rain Dance
Thief
Sunny Day
Counter
Zap Cannon
Metronome
Skull Bash
Sludge Wave
Focus Punch
Mimic
Dynamic Punch
Role Play
Psych Up
Haze
Double-Team
Icy Wind
Rest
Trick
Sleep-Talk
Brick-Break

Reflect Type (*)
Perish Song (*)
Disable (*)
Grudge (*)
Clear Smog (*)






<Wishiwashi> [Cardume] (M)
Nature: Quiet (+1 Sp. Atk, -15% Speed, -10% Evasion)

Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

About: During his stay in Alola, Matezoide was hired by villagers to capture the highly territorial Wishiwashi that had been living in a nearby lake and damaging the local businesses. Eager to fight, the Wishiwashi attacked in it's School Form alongside several other water types that were working for him. After a considerable struggle, Steve's Thunder Punch was able to force the Wishiwashi apart, and as they ran away, Matezoide was able to catch the leader.
Somehow managing to summon allies from any location, Cardume has proven to be a valuable asset in the region, both for his immediate power and knowledge of the local ecosystem.


Ability


Schooling (Passive):
On initial sendout, this Pokemon will call on its fellow Wishiwashi and merge into its School Forme. If at the end of an action this Pokemon's HP is under 25%, its fellow Wishiwashi lose the will to continue and this Pokemon reverts to its Solo Forme. If this Pokemon's HP is back above 25% HP at the end of an action, it will summon its fellow Wishiwashi again to take up School Forme. This ability cannot be removed from the Pokemon or copied by any means.


Stats (Solo Form)

HP: 90
Atk: 1
Def: 1
SpA: 2 (+)
SpD: 1
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 8

Stats (School Form)

HP: 90
Atk: 5
Def: 5
SpA: 6 (+)
SpD: 5
Spe: 26 (-)
Size Class: 7
Weight Class: 4
Base Rank Total: 24


EC: 0/9
MC: 0
AC: 0/5
Moves


Water Gun (*)
Growl (*)
Helping Hand (*)
Feint Attack (*)
Brine (*)
Aqua Ring (*)
Tearful Look (*)
Take Down (*)
Dive
Aqua Tail
Double-Edge
Endeavor
Beat Up
Hydro Pump

Toxic (*)
Ice Beam (*)
Earthquake (*)
Surf (*)
Scald (*)
U-turn (*)
Protect
Bulldoze
Rest
Sleep-Talk
Rain Dance
Double-Team
Substitute

Mist (*)
Muddy Water (*)
Water Pukse (*)
Water Sport (*)






<Wishiwashi> [Cardume] (M)
Nature: Quiet (+1 Sp. Atk, -15% Speed, -10% Evasion)

Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

About: During his stay in Alola, Matezoide was hired by villagers to capture the highly territorial Wishiwashi that had been living in a nearby lake and damaging the local businesses. Eager to fight, the Wishiwashi attacked in it's School Form alongside several other water types that were working for him. After a considerable struggle, Steve's Thunder Punch was able to force the Wishiwashi apart, and as they ran away, Matezoide was able to catch the leader.
Somehow managing to summon allies from any location, Cardume has proven to be a valuable asset in the region, both for his immediate power and knowledge of the local ecosystem.


Ability


Schooling (Passive):
On initial sendout, this Pokemon will call on its fellow Wishiwashi and merge into its School Forme. If at the end of an action this Pokemon's HP is under 25%, its fellow Wishiwashi lose the will to continue and this Pokemon reverts to its Solo Forme. If this Pokemon's HP is back above 25% HP at the end of an action, it will summon its fellow Wishiwashi again to take up School Forme. This ability cannot be removed from the Pokemon or copied by any means.


Stats (Solo Form)

HP: 90
Atk: 1
Def: 1
SpA: 2 (+)
SpD: 1
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 8

Stats (School Form)

HP: 90
Atk: 6
Def: 5
SpA: 7 (+)
SpD: 5
Spe: 26 (-)
Size Class: 7
Weight Class: 4
Base Rank Total: 26


EC: 0/9
MC: 0
AC: 0/5
Moves


Water Gun (*)
Growl (*)
Helping Hand (*)
Feint Attack (*)
Brine (*)
Aqua Ring (*)
Tearful Look (*)
Take Down (*)
Dive
Aqua Tail
Double-Edge
Endeavor
Beat Up
Hydro Pump

Toxic (*)
Ice Beam (*)
Earthquake (*)
Surf (*)
Scald (*)
U-turn (*)
Protect
Bulldoze
Rest
Sleep-Talk
Rain Dance
Double-Team
Substitute

Mist (*)
Muddy Water (*)
Water Pukse (*)
Water Sport (*)
 
oh boi

Off Knock the Cinccino: +1 Def, +1 SpD, +2 BRT


Cinccino [Male] [Off Knock]
Types: Normal
Abilities:: Cute Charm / Technician / Skill Link (Unlocked)
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2 (-1)
SpD: 2
Spe: 133 (+15%)
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6 MC: 1 AC: 5/5
Attacks:
Level Up
Pound
Growl
Tickle
Baby-Doll Eyes
Helping Hand
Double Slap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap
Bullet Seed
Rock Blast
Hyper Voice

Egg
Knock Off
Mud-Slap
Iron Tail
Endure
Flail

TM/HM
Thunder Wave
Double Team
Facade
Attract
Grass Knot
Dig
Protect
U-Turn
Substitute

Tutor
Aqua Tail


Cinccino [Male] [Off Knock]
Types: Normal
Abilities:: Cute Charm / Technician / Skill Link (Unlocked)
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2 (-1)
SpD: 3
Spe: 133 (115 * 1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 6/6 MC: 1 AC: 5/5
Attacks:
Level Up
Pound
Growl
Tickle
Baby-Doll Eyes
Helping Hand
Double Slap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap
Bullet Seed
Rock Blast
Hyper Voice

Egg
Knock Off
Mud-Slap
Iron Tail
Endure
Flail

TM/HM
Thunder Wave
Double Team
Facade
Attract
Grass Knot
Dig
Protect
U-Turn
Substitute

Tutor
Aqua Tail


NightLight the Lanturn: +1 Atk, +1 Def, +2 BRT


Lanturn [Male] [NightLight]
Types: Water/Electric
Abilities:: Volt Absorb / Illuminate / Water Absorb (Unlocked)
Nature: Modest (+1 SpAtk, -1 Atk)
Stats:
HP:
120
Atk: 1 (-1)
Def: 2
SpA: 4 (+1)
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6 MC: 4 AC: 5/5
Attacks:
Level Up

Bubble
Supersonic
Thunder Wave
Electro Ball
Water Gun
Confuse Ray
Bubble Beam
Spark
Flail
Aqua Ring
Eerie Impulse
Take Down
Signal Beam
Hydro Pump
Discharge
Stockpile
Swallow
Spit Up
Charge

Egg
Agility
Whirlpool
Soak
Psybeam
Brine
Shock Wave

TM/HM
Thunderbolt
Ice Beam
Rain Dance
Scald
Substitute
Dive
Volt Switch
Thunder
Protect
Toxic
Dazzling Gleam
Rest
Sleep Talk
Endure
Double Team

Tutor
Icy Wind
Heal Bell
Sucker Punch
Mimic


Lanturn [Male] [NightLight]
Types: Water/Electric
Abilities:: Volt Absorb / Illuminate / Water Absorb (Unlocked)
Nature: Modest (+1 SpAtk, -1 Atk)
Stats:
HP:
120
Atk: 2 (-1)
Def: 3
SpA: 4 (+1)
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6 MC: 4 AC: 5/5
Attacks:
Level Up

Bubble
Supersonic
Thunder Wave
Electro Ball
Water Gun
Confuse Ray
Bubble Beam
Spark
Flail
Aqua Ring
Eerie Impulse
Take Down
Signal Beam
Hydro Pump
Discharge
Stockpile
Swallow
Spit Up
Charge

Egg
Agility
Whirlpool
Soak
Psybeam
Brine
Shock Wave

TM/HM
Thunderbolt
Ice Beam
Rain Dance
Scald
Substitute
Dive
Volt Switch
Thunder
Protect
Toxic
Dazzling Gleam
Rest
Sleep Talk
Endure
Double Team

Tutor
Icy Wind
Heal Bell
Sucker Punch
Mimic


Notorious D.I.G. the Excadrill: +1 Def, +1 BRT


Excadrill [Male] [Notorious D.I.G.]
Types: Ground/Steel
Abilities:: Sand Force / Sand Rush / Mold Breaker (Unlocked)
Nature: Jolly (+15% Spe, +12% Accuracy, -1 SpAtk)
Stats:
HP: 110
Atk: 5
Def: 2
SpA: 1 (-1)
SpD: 3
Spe: 102 (88 * 1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6 MC: 0 AC: 5/5
Attacks:
Level Up
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Drill Run
Rototiller
Horn Drill
Fissure

Egg
Submission
Rock Climb
Skull Bash
Earth Power
Iron Defense

TM/HM
Protect
Sandstorm
X-Scissor
Rock Tomb
Earthquake
Poison Jab
Rest
Rock Smash
Shadow Claw
Facade
Double Team
Giga Impact
Swords Dance

Tutor
Stealth Rock
Iron Head
Magnet Rise


Excadrill [Male] [Notorious D.I.G.]
Types: Ground/Steel
Abilities:: Sand Force / Sand Rush / Mold Breaker (Unlocked)
Nature: Jolly (+15% Spe, +12% Accuracy, -1 SpAtk)
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 102 (88 * 1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 20
EC: 6/6 MC: 0 AC: 5/5
Attacks:
Level Up
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Drill Run
Rototiller
Horn Drill
Fissure

Egg
Submission
Rock Climb
Skull Bash
Earth Power
Iron Defense

TM/HM
Protect
Sandstorm
X-Scissor
Rock Tomb
Earthquake
Poison Jab
Rest
Rock Smash
Shadow Claw
Facade
Double Team
Giga Impact
Swords Dance

Tutor
Stealth Rock
Iron Head
Magnet Rise


HAX$ the Haxorus: +1 SpA, +1 BRT


Haxorus [Male] [HAX$]
Types: Dragon
Abilities: Rivalry / Mold Breaker / Unnerve (Unlocked)
Nature: Jolly (+15% Spe, +10% Accuracy, -1 SpA)
Stats:
HP: 100
Atk: 6
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 112 (97 * 1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 9/9 MC: 3 AC: 5/5
Attacks:
Level Up
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Dragon Claw
Giga Impact
Outrage
Dragon Dance
Guillotine
Swords Dance
Dragon Pulse

Egg
Counter
Endeavor
Endure
Iron Tail
Reversal
Night Slash

TM/HM
Protect
Substitute
Toxic
Poison Jab
Rock Tomb
Dig
Roar
Double Team
Dragon Tail
Rest
Sleep Talk
Shadow Claw
X-Scissor
Incinerate
Earthquake
Rock Slide
Brick Break
Bulldoze

Tutor
Superpower
Low Kick
Aqua Tail


Haxorus [Male] [HAX$]
Types: Dragon
Abilities: Rivalry / Mold Breaker / Unnerve (Unlocked)
Nature: Jolly (+15% Spe, +10% Accuracy, -1 SpA)
Stats:
HP: 100
Atk: 6
Def: 3
SpA: 2 (-1)
SpD: 3
Spe: 112 (97 * 1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 22
EC: 9/9 MC: 3 AC: 5/5
Attacks:
Level Up
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Dragon Claw
Giga Impact
Outrage
Dragon Dance
Guillotine
Swords Dance
Dragon Pulse

Egg
Counter
Endeavor
Endure
Iron Tail
Reversal
Night Slash

TM/HM
Protect
Substitute
Toxic
Poison Jab
Rock Tomb
Dig
Roar
Double Team
Dragon Tail
Rest
Sleep Talk
Shadow Claw
X-Scissor
Incinerate
Earthquake
Rock Slide
Brick Break
Bulldoze

Tutor
Superpower
Low Kick
Aqua Tail


Spicy Sushi the Volkraken: Several moves moved to Anime/Manga Error


Volkraken [Female] [Spicy Sushi]
Types: Fire/Water
Abilities:: Analytic / Infiltrator / Pressure (Unlocked)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
Stats:
HP: 110
Atk: 1 (-1)
Def: 3
SpA: 5
SpD: 4
Spe: 110 (95 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6 MC: 0 AC: 5/5
Attacks:
Level Up
Constrict
Flash
Bite
Leech Life
Reflect
Ember
Water Gun
Whirlpool
Fire Spin
Flame Burst
Scald
Hydro Pump
Aqua Ring
Heat Wave
Destiny Bond
Lava Plume
Power Gem

Egg
Aqua Jet
Clear Smog
Water Pulse
Scary Face
Assurance

TM/HM
Protect
Substitute
Dive
Will-O-Wisp
Fire Blast
U-Turn
Surf
Torment
Double Team
Thief
Flash Cannon


Tutor
Pain Split
Snatch


Volkraken [Female] [Spicy Sushi]
Types: Fire/Water
Abilities:: Analytic / Infiltrator / Pressure (Unlocked)
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
Stats:
HP: 110
Atk: 1 (-1)
Def: 3
SpA: 5
SpD: 4
Spe: 110 (95 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6 MC: 0 AC: 5/5
Attacks:
Level Up
Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Scald
Hydro Pump
Aqua Ring
Heat Wave
Destiny Bond
Power Gem

Egg
Aqua Jet
Water Pulse
Scary Face
Assurance

TM/HM
Protect
Substitute
Dive
Will-O-Wisp
Fire Blast
U-Turn
Surf
Torment
Double Team
Thief
Flash Cannon


Tutor

Anime/Manga Error
Clear Smog
Ember
Lava Plume
Pain Split
Snatch


Rock'n'Rola the Gigalith: +1 SpA, +1 BRT


Gigalith [Male] [Rock'n'Rola]
Types: Rock
Abilities: Sturdy / Sand Stream / Sand Force (Unlocked)
Nature: Careful (+1 Special Defense, -1 Special Attack)
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 1 (-1)
SpD: 4 (+1)
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 9/9 MC: 1 AC: 5/5
Attacks:
Level Up
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Stealth Rock
Power Gem
Explosion
Rock Slide
Sandstorm

TM/HM
Protect
Substitute
Toxic
Earthquake
Stone Edge
Rock Smash
Rest
Sleep Talk
Bulldoze
Facade
Rock Polish
Double Team
Giga Impact

Egg
Curse
Gravity
Heavy Slam
Rock Tomb
Take Down
Wide Guard
Autotomize

Tutor
Block
Superpower
Iron Head


Gigalith [Male] [Rock'n'Rola]
Types: Rock
Abilities: Sturdy / Sand Stream / Sand Force (Unlocked)
Nature: Careful (+1 Special Defense, -1 Special Attack)
Stats:
HP: 100
Atk: 5
Def: 5
SpA: 2 (-1)
SpD: 4 (+1)
Spe: 25
Size Class: 4
Weight Class: 6
Base Rank Total: 20
EC: 9/9 MC: 1 AC: 5/5
Attacks:
Level Up
Tackle
Harden
Sand Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Stealth Rock
Power Gem
Explosion
Rock Slide
Sandstorm

TM/HM
Protect
Substitute
Toxic
Earthquake
Stone Edge
Rock Smash
Rest
Sleep Talk
Bulldoze
Facade
Rock Polish
Double Team
Giga Impact

Egg
Curse
Gravity
Heavy Slam
Rock Tomb
Take Down
Wide Guard
Autotomize

Tutor
Block
Superpower
Iron Head


P the Lopunny: +1 Atk (Mega), +1 BRT (Mega)


Lopunny [Female] [Penelope AKA "P"]
Type: Normal
Nature: Adamant (+1 Atk, -1 SpA)
Abilities: Cute Charm / Klutz / Limber (Unlocked)
Stats:
HP:
100
Atk: 4 (+1)
Def: 3
SpA: 1 (-1)
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19


Mega Lopunny [Female] [Penelope AKA "Mighty P"]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Fighting
Abilities: Cute Charm / Klutz / Limber (Unlocked) / Scrappy (M)
Stats:
HP:
100
Atk: 6 (+1)
Def: 3
SpA: 1 (-1)
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6 MC: 0 AC: 5/5
Attacks
Level Up

Splash
Pound
Defense Curl
Foresight
Endure
Baby-Doll Eyes
Frustration
Quick Attack
Jump Kick
Healing Wish
Bounce
Rototiller
Magic Coat
Mirror Coat
Baton Pass
High Jump Kick
Agility
Dizzy Punch
After You

Egg
Encore
Fake Out
Fire Punch
Ice Punch
Thunder Punch
Double Hit
Copycat
Circle Throw
Low Kick
Sky Uppercut
Focus Punch
Flail

TM/HM
Protect
Return
Thunder Wave
Toxic
Low Sweep
Giga Impact
Brutal Swing
Substitute
Facade
Double Team
Endure
Dig
Hidden Power (Poison)
Rock Smash
Ice Beam
Thunderbolt
Strength

Tutor
Drain Punch
Iron Tail
Heal Bell
Helping Hand
Fury Cutter
Mud-Slap


Lopunny [Female] [Penelope AKA "P"]
Type: Normal
Nature: Adamant (+1 Atk, -1 SpA)
Abilities: Cute Charm / Klutz / Limber (Unlocked)
Stats:
HP:
100
Atk: 4 (+1)
Def: 3
SpA: 1 (-1)
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19


Mega Lopunny [Female] [Penelope AKA "Mighty P"]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Fighting
Abilities: Cute Charm / Klutz / Limber (Unlocked) / Scrappy (M)
Stats:
HP:
100
Atk: 7 (+1)
Def: 3
SpA: 1 (-1)
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6 MC: 0 AC: 5/5
Attacks
Level Up

Splash
Pound
Defense Curl
Foresight
Endure
Baby-Doll Eyes
Frustration
Quick Attack
Jump Kick
Healing Wish
Bounce
Rototiller
Magic Coat
Mirror Coat
Baton Pass
High Jump Kick
Agility
Dizzy Punch
After You

Egg
Encore
Fake Out
Fire Punch
Ice Punch
Thunder Punch
Double Hit
Copycat
Circle Throw
Low Kick
Sky Uppercut
Focus Punch
Flail

TM/HM
Protect
Return
Thunder Wave
Toxic
Low Sweep
Giga Impact
Brutal Swing
Substitute
Facade
Double Team
Endure
Dig
Hidden Power (Poison)
Rock Smash
Ice Beam
Thunderbolt
Strength

Tutor
Drain Punch
Iron Tail
Heal Bell
Helping Hand
Fury Cutter
Mud-Slap


Showstopper the Primarina: +1 BRT (from Speed)


Primarina [Female] [Showstopper]
Types: Water/Fairy
Abilities: Torrent / Liquid Voice (Unlocked)
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 100
Atk: 2 (-1)
Def: 3
SpA: 6 (+1)
SpD: 5
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9 MC: 0 AC: 5/5
Attacks:
Level Up
Sparkling Aria
Pound
Water Gun
Disarming Voice
Growl
Baby-Doll Eyes
Aqua Jet
Encore
Bubble Beam
Hyper Voice
Sing
Moonblast
Hydro Pump
Misty Terrain
Double Slap

Egg
Aqua Ring
Perish Song
Wonder Room
Amnesia
Charm
Aromatic Mist

TM/HM
Protect
Substitute
Ice Beam
Energy Ball
Psychic
Toxic
Hidden Power (Fire)
Scald
Rain Dance
Reflect
Light Screen
Rest
Sleep Talk
Shadow Ball
Surf
Attract
Blizzard
Double Team
Echoed Voice
Dazzling Gleam

Tutor
Hydro Cannon
Water Pledge


Primarina [Female] [Showstopper]
Types: Water/Fairy
Abilities: Torrent / Liquid Voice (Unlocked)
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 100
Atk: 2 (-1)
Def: 3
SpA: 6 (+1)
SpD: 5
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 22
EC: 9/9 MC: 0 AC: 5/5
Attacks:
Level Up
Sparkling Aria
Pound
Water Gun
Disarming Voice
Growl
Baby-Doll Eyes
Aqua Jet
Encore
Bubble Beam
Hyper Voice
Sing
Moonblast
Hydro Pump
Misty Terrain
Double Slap

Egg
Aqua Ring
Perish Song
Wonder Room
Amnesia
Charm
Aromatic Mist

TM/HM
Protect
Substitute
Ice Beam
Energy Ball
Psychic
Toxic
Hidden Power (Fire)
Scald
Rain Dance
Reflect
Light Screen
Rest
Sleep Talk
Shadow Ball
Surf
Attract
Blizzard
Double Team
Echoed Voice
Dazzling Gleam

Tutor
Hydro Cannon
Water Pledge



Methane the Weezing: +1 BRT (from Speed)


Weezing [Male] [Methane]
Types: Poison
Abilities: Levitate
Nature: Modest (+1 Special Attack, -1 Attack)
Stats:
HP: 100
Atk: 2 (-1)
Def: 5
SpA: 4 (+1)
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 19
EC: 6/6 MC: 0
Attacks:
Level Up
Tackle
Poison Gas
Smog
Smokescreen
Assurance
Clear Smog
Sludge
Self-Destruct
Explosion
Haze
Gyro Ball
Memento
Belch
Double Hit

TM/HM
Protect
Substitute
Sludge Bomb
Fire Blast
Will-O-Wisp
Venoshock
Dark Pulse
Infestation
Torment
Taunt
Shadow Ball
Endure
Hidden Power (Grass)
Incinerate
Thunderbolt
Bide

Egg
Destiny Bond
Pain Split
Toxic Spikes
Psybeam
Grudge

Tutor


Weezing [Male] [Methane]
Types: Poison
Abilities: Levitate
Nature: Modest (+1 Special Attack, -1 Attack)
Stats:
HP: 100
Atk: 2 (-1)
Def: 5
SpA: 4 (+1)
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 20
EC: 6/6 MC: 0
Attacks:
Level Up
Tackle
Poison Gas
Smog
Smokescreen
Assurance
Clear Smog
Sludge
Self-Destruct
Explosion
Haze
Gyro Ball
Memento
Belch
Double Hit

TM/HM
Protect
Substitute
Sludge Bomb
Fire Blast
Will-O-Wisp
Venoshock
Dark Pulse
Infestation
Torment
Taunt
Shadow Ball
Endure
Hidden Power (Grass)
Incinerate
Thunderbolt
Bide

Egg
Destiny Bond
Pain Split
Toxic Spikes
Psybeam
Grudge

Tutor


Voltaire the Jolteon: +1 Def, +1 BRT


Jolteon [Male] [Voltaire]
Types: Electric
Abilities: Volt Absorb / Quick Feet (Unocked)
Nature: Timid (+15% Speed, -1 Atk, +26% Accuracy)
Stats:
HP: 100
Atk: 2 (-1)
Def: 2
SpA: 4
SpD: 3
Spe: 150 (130 * 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6 MC: 6 AC: 5/5
Attacks:
Level Up
Covet
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Quick Attack
Bite
Swift
Refresh
Take Down
Thunder Shock
Double Kick
Thunder Fang
Pin Missile
Thunder
Thunder Wave
Agility
Discharge


TM/HM
Toxic
Substitute
Hidden Power (Ice)
Shadow Ball
Echoed Voice
Dig
Bide
Zap Cannon
Thunderbolt
Volt Switch
Hyper Beam

Egg
Wish
Yawn
Flail
Endure
Detect
Synchronoise

Tutor
Hyper Voice
Iron Tail
Signal Beam


Jolteon [Male] [Voltaire]
Types: Electric
Abilities: Volt Absorb / Quick Feet (Unocked)
Nature: Timid (+15% Speed, -1 Atk, +26% Accuracy)
Stats:
HP: 100
Atk: 2 (-1)
Def: 3
SpA: 4
SpD: 3
Spe: 150 (130 * 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6 MC: 6 AC: 5/5
Attacks:
Level Up
Covet
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Quick Attack
Bite
Swift
Refresh
Take Down
Thunder Shock
Double Kick
Thunder Fang
Pin Missile
Thunder
Thunder Wave
Agility
Discharge


TM/HM
Toxic
Substitute
Hidden Power (Ice)
Shadow Ball
Echoed Voice
Dig
Bide
Zap Cannon
Thunderbolt
Volt Switch
Hyper Beam

Egg
Wish
Yawn
Flail
Endure
Detect
Synchronoise

Tutor
Hyper Voice
Iron Tail
Signal Beam


Giovanni the Persian-A (WOOOOOOO): +1 Ark, +1 Def, +2 BRT


Persian-Alola [Male] [Giovanni]
Types: Dark
Abilities: Fur Coat / Technician / Rattled (Unlocked)
Nature: Rash (+1 Special Attack, -1 Special Defense)
Stats:
HP: 100
Atk: 2
Def: 2
SpA: 4 (+1)
SpD: 2 (-1)
Spe: 115
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6 MC: 0 AC: 6/5
Attacks:
Level Up
Scratch
Growl
Bite
Fake Out
Fury Swipes
Screech
Feint Attack
Taunt
Nasty Plot
Pay Day
Feint
Swift
Quash
Play Rough
Switcheroo

TM/HM
Protect
Substitute
Thunderbolt
Hidden Power (Steel)
Dark Pulse
Aerial Ace
Dream Eater
Thief
Toxic
Round
Double Team

Egg
Assist
Parting Shot
Foul Play
Hypnosis
Flail
Snatch

Tutor


Persian-Alola [Male] [Giovanni]
Types: Dark
Abilities: Fur Coat / Technician / Rattled (Unlocked)
Nature: Rash (+1 Special Attack, -1 Special Defense)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+1)
SpD: 2 (-1)
Spe: 115
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6 MC: 0 AC: 6/5
Attacks:
Level Up
Scratch
Growl
Bite
Fake Out
Fury Swipes
Screech
Feint Attack
Taunt
Nasty Plot
Pay Day
Feint
Swift
Quash
Play Rough
Switcheroo

TM/HM
Protect
Substitute
Thunderbolt
Hidden Power (Steel)
Dark Pulse
Aerial Ace
Dream Eater
Thief
Toxic
Round
Double Team

Egg
Assist
Parting Shot
Foul Play
Hypnosis
Flail
Snatch

Tutor


Handy Manny the Fidgit: Prankster -> Frisk, Several moves moved to Anime/Manga Error


Fidgit [Male] [Handy Manny]
Types: Poison/Ground
Abilities: Persistent / Vital Spirit / Prankster (Unlocked)
Nature: Mild (+1 Special Attack, -1 Defense)
Stats:
HP: 100
Atk: 3
Def: 3 (-1)
SpA: 4 (+1)
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6 MC: 0 AC: 5/5
Attacks:
Level Up
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Air Slash
Sludge Bomb
Magic Room
Wonder Room
Circle Throw
Wide Guard
Comet Punch
Rototiller
Me First
Sticky Web
Toxic Spikes
Helping Hand

TM/HM
Protect
Substitute
Toxic
Sludge Wave
U-Turn
Shadow Ball
Trick Room
Skill Swap

Egg
Acid Spray
Disable
Metronome
Wish
Spikes
Stealth Rock
Me First
Sand Tomb

Tutor
Earth Power
Endure
Knock Off
Icy Wind


Fidgit [Male] [Handy Manny]
Types: Poison/Ground
Abilities: Persistent / Vital Spirit / Frisk (Unlocked)
Nature: Mild (+1 Special Attack, -1 Defense)
Stats:
HP: 100
Atk: 3
Def: 3 (-1)
SpA: 4 (+1)
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6 MC: 0 AC: 5/5
Attacks:
Level Up
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Sludge Bomb
Magic Room
Wonder Room
Wide Guard
Comet Punch
Rototiller
Me First
Toxic Spikes
Helping Hand

TM/HM
Protect
Substitute
Toxic
Sludge Wave
U-Turn
Shadow Ball
Trick Room
Skill Swap

Egg
Disable
Metronome
Wish
Spikes
Stealth Rock
Me First
Sand Tomb

Tutor
Earth Power
Endure
Knock Off
Icy Wind

Anime/Manga Error
Acid Spray
Air Slash
Circle Throw
Razor Wind
Sticky Web


Skarface the Skarmory: +1 Def, +1 BRT


Skarmory [Male] [Skarface]
Types: Steel/Flying
Abilities: Keen Eye / Sturdy / Weak Armor (Locked)
Nature: Adamant (+1 Attack, -1 Special Attack)
Stats:
HP: 100
Atk: 4 (+1)
Def: 5
SpA: 1 (-1)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 0 AC: 0/5
Attacks:
Level Up
Leer
Peck
Sand Attack
Metal Claw
Air Cutter
Fury Attack
Feint
Swift
Agility

TM/HM
Detect
Substitute
Toxic
Roost
Fly

Egg
Stealth Rock
Sky Attack
Brave Bird
Endure
Whirlwind

Tutor


Skarmory [Male] [Skarface]
Types: Steel/Flying
Abilities: Keen Eye / Sturdy / Weak Armor (Locked)
Nature: Adamant (+1 Attack, -1 Special Attack)
Stats:
HP: 100
Atk: 4 (+1)
Def: 6
SpA: 1 (-1)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
MC: 0 AC: 0/5
Attacks:
Level Up
Leer
Peck
Sand Attack
Metal Claw
Air Cutter
Fury Attack
Feint
Swift
Agility

TM/HM
Detect
Substitute
Toxic
Roost
Fly

Egg
Stealth Rock
Sky Attack
Brave Bird
Endure
Whirlwind

Tutor


Kanga and Lil' Kanga the Kangaskhan: +1 SpA (Mega), +1 BRT (Mega)


Kangskhan [Female] [Kanga and Lil' Kanga]
Types: Normal
Abilities: Early Bird / Scrappy / Inner Focus (Unlocked)
Nature: Jolly (+15% Speed, +12% Accuracy, -1 SpA)
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 104 (90 * 1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 18


Mega Kangaskhan [Female] [Kanga and Slightly Grown Kanga]
Types: Normal
Abilities: Early Bird / Scrappy / Inner Focus (Locked) / Parental Bond (M)
Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 1 (-1)
SpD: 4
Spe: 115 (100 * 1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: N/A MC: 0 AC: 5/5
Attacks:
Level Up
Comet Punch
Leer
Fake Out
Tail Whip
Bite
Double Hit
Rage
Mega Punch
Dizzy Punch
Endure
Reversal
Outrage
Crunch
Chip Away

Egg
Double-Edge
Counter
Circle Throw
Endeavor
Disable
Sucker Punch

TM/HM
Protect
Substitute
Earthquake
Shadow Claw
Facade
Return
Dig
Toxic
Bide
Rock Slide
Giga Impact

Tutor
Drain Punch
Fire Punch
Ice Punch

Event
Wish


Kangskhan [Female] [Kanga and Lil' Kanga]
Types: Normal
Abilities: Early Bird / Scrappy / Inner Focus (Unlocked)
Nature: Jolly (+15% Speed, +12% Accuracy, -1 SpA)
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 104 (90 * 1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 18


Mega Kangaskhan [Female] [Kanga and Slightly Grown Kanga]
Types: Normal
Abilities: Early Bird / Scrappy / Inner Focus (Locked) / Parental Bond (M)
Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 2 (-1)
SpD: 4
Spe: 115 (100 * 1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 24

EC: N/A MC: 0 AC: 5/5
Attacks:
Level Up
Comet Punch
Leer
Fake Out
Tail Whip
Bite
Double Hit
Rage
Mega Punch
Dizzy Punch
Endure
Reversal
Outrage
Crunch
Chip Away

Egg
Double-Edge
Counter
Circle Throw
Endeavor
Disable
Sucker Punch

TM/HM
Protect
Substitute
Earthquake
Shadow Claw
Facade
Return
Dig
Toxic
Bide
Rock Slide
Giga Impact

Tutor
Drain Punch
Fire Punch
Ice Punch

Event
Wish


top kek the Kecleon: +10 HP, +1 SpA, +2 BRT, nature change


Kecleon [Male] [top kek]
Types: Normal
Abilities:: Color Change / Protean (Unlocked)
Nature: Naughty (+1 Atk, -1 SpDef)
Stats:
HP: 90
Atk: 4 (+1)
Def: 3
SpA: 2
SpD: 4 (-1)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: N/A MC: 0 AC: 5/5
Attacks:
Level Up
Synchronoise
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Shadow Sneak
Feint
Fury Swipes
Feint Attack
Psybeam
Ancient Power
Slash
Screech
Sucker Punch
Camouflage
Substitute

Egg
Fake Out
Disable
Foul Play
Recover
Magic Coat
Shadow Claw

TM/HM
Protect
Brick Break
Thunder Wave
Trick Room
Flamethrower
Grass Knot
Thunderbolt
Rock Slide

Tutor
Drain Punch
Stealth Rock
Ice Punch
Knock Off
Endure


Kecleon [Male] [top kek]
Types: Normal
Abilities:: Color Change / Protean (Unlocked)
Nature: Naughty (+1 Atk, -1 SpDef)
Stats:
HP: 100
Atk: 4 (+1)
Def: 3
SpA: 3
SpD: 4 (-1)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: N/A MC: 0 AC: 5/5
Attacks:
Level Up
Synchronoise
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Shadow Sneak
Feint
Fury Swipes
Feint Attack
Psybeam
Ancient Power
Slash
Screech
Sucker Punch
Camouflage
Substitute

Egg
Fake Out
Disable
Foul Play
Recover
Magic Coat
Shadow Claw

TM/HM
Protect
Brick Break
Thunder Wave
Trick Room
Flamethrower
Grass Knot
Thunderbolt
Rock Slide

Tutor
Drain Punch
Stealth Rock
Ice Punch
Knock Off
Endure


Kecleon [Male] [top kek]
Types: Normal
Abilities:: Color Change / Protean (Unlocked)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 100
Atk: 4 (+1)
Def: 3
SpA: 3
SpD: 5
Spe: 34 (40 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: N/A MC: 0 AC: 5/5
Attacks:
Level Up
Synchronoise
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Shadow Sneak
Feint
Fury Swipes
Feint Attack
Psybeam
Ancient Power
Slash
Screech
Sucker Punch
Camouflage
Substitute

Egg
Fake Out
Disable
Foul Play
Recover
Magic Coat
Shadow Claw

TM/HM
Protect
Brick Break
Thunder Wave
Trick Room
Flamethrower
Grass Knot
Thunderbolt
Rock Slide

Tutor
Drain Punch
Stealth Rock
Ice Punch
Knock Off
Endure


Braveheart the Braviary: +1 SpA, +1 BRT


Braviary [Male] [Braveheart]
Types: Normal/Flying
Abilities: Keen Eye / Sheer Force / Defiant (Unlocked)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 92 (80 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6 MC: 0 AC: 5/5
Attacks:
Level Up
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Brave Bird
Whirlwind
Thrash
Tailwind
Crush Claw
Sky Drop
Air Slash
Defog

TM/HM
Protect
Substitute
Roost
Rock Tomb
U-Turn
Fly
Shadow Claw
Steel Wing
Double Team
Facade
Rock Slide
Giga Impact
Secret Power
Rest

Tutor
Heat Wave
Snore
Superpower
Tailwind
Sleep Talk
Zen Headbutt


Braviary [Male] [Braveheart]
Types: Normal/Flying
Abilities: Keen Eye / Sheer Force / Defiant (Unlocked)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 2 (-1)
SpD: 3
Spe: 92 (80 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6 MC: 0 AC: 5/5
Attacks:
Level Up
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Brave Bird
Whirlwind
Thrash
Tailwind
Crush Claw
Sky Drop
Air Slash
Defog

TM/HM
Protect
Substitute
Roost
Rock Tomb
U-Turn
Fly
Shadow Claw
Steel Wing
Double Team
Facade
Rock Slide
Giga Impact
Secret Power
Rest

Tutor
Heat Wave
Snore
Superpower
Tailwind
Sleep Talk
Zen Headbutt


Glee the Wigglytuff: +5 HP, +1 BRT


Wigglytuff [Female] [Glee]
Types: Normal/Fairy
Abilities: Cute Charm / Competitive / Frisk (Unlocked)
Nature: Quiet (+1 SpA , -15% Spe, -10% Evasion)
Stats:
HP: 120
Atk: 3
Def: 2
SpA: 4 (+1)
SpD: 2
Spe: 39 (45 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: 9/9 MC: 4 AC: 5/5
Attacks:
Level Up
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat
Play Nice
Disarming Voice
Disable
Double Slap
Rollout
Round
Stockpile
Swallow
Spit Up
Rest
Wake-Up Slap
Body Slam
Play Rough
Double-Edge
Mimic

Egg
Heal Pulse
Sleep Talk
Wish
Feint Attack
Perish Song
Covet

TM/HM
Protect
Substitute
Fire Blast
Psychic
Thunder Wave
Dig
Dazzling Gleam
Thunderbolt
Ice Beam
Shadow Ball
Focus Blast
Toxic
Bide
Counter

Tutor
Hyper Voice
Stealth Rock
Heal Bell
Knock Off
Magic Coat


Wigglytuff [Female] [Glee]
Types: Normal/Fairy
Abilities: Cute Charm / Competitive / Frisk (Unlocked)
Nature: Quiet (+1 SpA , -15% Spe, -10% Evasion)
Stats:
HP: 125
Atk: 3
Def: 2
SpA: 4 (+1)
SpD: 2
Spe: 39 (45 / 1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 9/9 MC: 4 AC: 5/5
Attacks:
Level Up
Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat
Play Nice
Disarming Voice
Disable
Double Slap
Rollout
Round
Stockpile
Swallow
Spit Up
Rest
Wake-Up Slap
Body Slam
Play Rough
Double-Edge
Mimic

Egg
Heal Pulse
Sleep Talk
Wish
Feint Attack
Perish Song
Covet

TM/HM
Protect
Substitute
Fire Blast
Psychic
Thunder Wave
Dig
Dazzling Gleam
Thunderbolt
Ice Beam
Shadow Ball
Focus Blast
Toxic
Bide
Counter

Tutor
Hyper Voice
Stealth Rock
Heal Bell
Knock Off
Magic Coat


Nappy the Gengar: +10 HP (also on Mega), +1 Def, +2 BRT (Normal), +1 BRT (Mega)


Gengar [Male] [Nappy]
Types: Ghost/Poison
Abilities: Cursed Body
Nature: Timid (+15% Speed, +19% Accuracy, -1 Attack)
Stats:
HP: 90
Atk: 2 (-1)
Def: 2
SpA: 5
SpD: 3
Spe: 127 (110 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Mega Gengar [Male] [Nappy]
Types: Ghost/Poison
Abilities: Cursed Body/Shadow Tag (M)
Nature: Timid (+15% Speed, +26% Accuracy, -1 Attack)
Stats:
HP: 90
Atk: 2 (-1)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (130 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 9/9 MC: 0
Attacks:
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Dream Eater
Hex
Shadow Punch
Destiny Bond

TM/HM
Protect
Substitute
Sludge Bomb
Shadow Ball
Will-O-Wisp
Focus Blast
Dazzling Gleam
Taunt
Hyper Beam
Psychic
Torment
Infestation
Thunderbolt
Venoshock
Endure
Energy Ball
Counter
Bide
Metronome
Hidden Power (Fire)

Egg
Disable
Clear Smog
Perish Song
Reflect Type
Scary Face

Tutor
Skill Swap
Icy Wind
Foul Play
Pain Split


Gengar [Male] [Nappy]
Types: Ghost/Poison
Abilities: Cursed Body
Nature: Timid (+15% Speed, +19% Accuracy, -1 Attack)
Stats:
HP: 100
Atk: 2 (-1)
Def: 3
SpA: 5
SpD: 3
Spe: 127 (110 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Mega Gengar [Male] [Nappy]
Types: Ghost/Poison
Abilities: Cursed Body/Shadow Tag (M)
Nature: Timid (+15% Speed, +26% Accuracy, -1 Attack)
Stats:
HP: 100
Atk: 2 (-1)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (130 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9 MC: 0
Attacks:
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Dream Eater
Hex
Shadow Punch
Destiny Bond

TM/HM
Protect
Substitute
Sludge Bomb
Shadow Ball
Will-O-Wisp
Focus Blast
Dazzling Gleam
Taunt
Hyper Beam
Psychic
Torment
Infestation
Thunderbolt
Venoshock
Endure
Energy Ball
Counter
Bide
Metronome
Hidden Power (Fire)

Egg
Disable
Clear Smog
Perish Song
Reflect Type
Scary Face

Tutor
Skill Swap
Icy Wind
Foul Play
Pain Split


</scorpion> the Drapion: +1 SpA, +1 BRT


Drapion [Male] [</scorpion>]
Types: Poison/Dark
Abilities: Battle Armor / Sniper / Keen Eye (Unlocked)
Nature: Adamant (+1 Attack, -1 Special Attack)
Stats:
HP: 100
Atk: 4 (+1)
Def: 4
SpA: 1 (-1)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6 MC: 0 AC: 5/5
Attacks:
Level Up
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Poison Fang
Scary Face
Thunder Fang
Ice Fang
Fire Fang
Night Slash
Crunch
Cross Poison
Toxic Spikes

TM/HM
Protect
Substitute
Infestation
X-Scissor
Dig
Earthquake
Brick Break
Taunt
Torment
Rock Slide
Toxic
Poison Jab
Thief
Endure
Rock Tomb
Giga Impact
Swords Dance
Rest
Sleep Talk

Egg
Agility
Iron Tail
Whirlwind
Twineedle
Pursuit

Tutor
Aqua Tail


Drapion [Male] [</scorpion>]
Types: Poison/Dark
Abilities: Battle Armor / Sniper / Keen Eye (Unlocked)
Nature: Adamant (+1 Attack, -1 Special Attack)
Stats:
HP: 100
Atk: 4 (+1)
Def: 4
SpA: 2 (-1)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6 MC: 0 AC: 5/5
Attacks:
Level Up
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Poison Fang
Scary Face
Thunder Fang
Ice Fang
Fire Fang
Night Slash
Crunch
Cross Poison
Toxic Spikes

TM/HM
Protect
Substitute
Infestation
X-Scissor
Dig
Earthquake
Brick Break
Taunt
Torment
Rock Slide
Toxic
Poison Jab
Thief
Endure
Rock Tomb
Giga Impact
Swords Dance
Rest
Sleep Talk

Egg
Agility
Iron Tail
Whirlwind
Twineedle
Pursuit

Tutor
Aqua Tail
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Kitsunoh's movepool changes have been added to the data.

Not relevant for the updates posted here since moves shouldn't be included, but just so people know for when they go to PCT.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
#2

Azumarill:
+1 SpA, Brave --> Adamant

Azumarill [M] [Zenith]
Nature: Brave
Type: Water/Fairy

[Abilities]
Thick Fat (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (Passive) [Hidden]
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
[Stats]
HP: 110
Atk: 3+ [6 HP]
Def: 3
SpA: 2
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 HP]​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

Azumarill [M] [Zenith]
Nature: Brave
Type: Water/Fairy

[Abilities]
Thick Fat (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (Passive) [Hidden]
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
[Stats]
HP: 110
Atk: 3+ [6 HP]
Def: 3
SpA: 3
SpD: 3
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 17 [20 HP]​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

Azumarill [M] [Zenith]
Nature: Adamant
Type: Water/Fairy

[Abilities]
Thick Fat (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (Passive) [Hidden]
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
[Stats]
HP: 110
Atk: 3+ [6 HP]
Def: 3
SpA: 2-
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 17 [20 HP]​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

Granbull: +1 SpA, +1 SpD, Brave --> Adamant

Granbull [F] [Gnash]
Nature: Brave
Type: Fairy

[Abilities]
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.


Quick Feet (Passive)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Rattled (Passive) [Hidden]
These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 2
SpD: 2
Spe: 39-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 17​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

Granbull [F] [Gnash]
Nature: Brave
Type: Fairy

[Abilities]
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.


Quick Feet (Passive)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Rattled (Passive) [Hidden]
These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 3
SpD: 3
Spe: 39-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 19​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

Granbull [F] [Gnash]
Nature: Adamant
Type: Fairy

[Abilities]
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.


Quick Feet (Passive)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Rattled (Passive) [Hidden]
These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 19​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

Clefable: +1 BRT from Speed

Clefable [F] [Fluffy]
Nature: Quiet
Type: Fairy

[Abilities]
Cute Charm (Passive)
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Unaware (Passive) [Hidden]
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 4+
SpD: 3
Spe: 52-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 17​

[Counters]
EC: 9/9
MC: Maxxxed!
AC: 5/5​

Clefable [F] [Fluffy]
Nature: Quiet
Type: Fairy

[Abilities]
Cute Charm (Passive)
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Unaware (Passive) [Hidden]
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 4+
SpD: 3
Spe: 52-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 18​

[Counters]
EC: 9/9
MC: Maxxxed!
AC: 5/5​

Sylveon: +1 BRT from Spe

Sylveon [F] [Pixis]
Nature: Quiet (+1 SpA, Spe ÷ 1.15, -10% Evasion)
Type: Fairy

[Abilities]
Cute Charm (Passive): This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Pixilate (Toggle) [Hidden]: By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.​
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 5+
SpD: 5
Spe: 52-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 20​
[Counters]
EC: 9/9
MC: 3
AC: 5/5​

Sylveon [F] [Pixis]
Nature: Quiet (+1 SpA, Spe ÷ 1.15, -10% Evasion)
Type: Fairy

[Abilities]
Cute Charm (Passive): This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Pixilate (Toggle) [Hidden]: By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.​
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 5+
SpD: 5
Spe: 52-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 21​
[Counters]
EC: 9/9
MC: 3
AC: 5/5​

Klefki: +10 HP

Klefki [F] [Hoopla]
Nature: Quiet
Type: Steel/Fairy

[Abilities]
Prankster (Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.

Magician (Passive) [Hidden]
This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.
[Stats]
HP: 90
Atk: 3
Def: 3
SpA: 4+
SpD: 3
Spe: 65-
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 17​

[Counters]
EC: N/A
MC: 0
AC: 5/5​

Klefki [F] [Hoopla]
Nature: Quiet
Type: Steel/Fairy

[Abilities]
Prankster (Passive)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.

Magician (Passive) [Hidden]
This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 4+
SpD: 3
Spe: 65-
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 18​

[Counters]
EC: N/A
MC: 0
AC: 5/5​

Primarina: +1 BRT from Spe

Primarina [F] [Mila]
Nature: Bold
Type: Water/Fairy

[Abilities]
Torrent (Passive)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

Liquid Voice (Toggle) [Hidden]
By default, this Pokémon has the ability to liquify its sound, turning all Sound-based moves (check Soundproof for list) the Pokémon has into Water-type moves. A Perish Song used by a Pokémon with this ability will be absorbed by Pokémon with Storm Drain / Water Absorb and those Pokémon will be immune to its effects. When toggled, no effect.
[Stats]
HP: 100
Atk: 2-
Def: 4+
SpA: 5
SpD: 5
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 21​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

Primarina [F] [Mila]
Nature: Bold
Type: Water/Fairy

[Abilities]
Torrent (Passive)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

Liquid Voice (Toggle) [Hidden]
By default, this Pokémon has the ability to liquify its sound, turning all Sound-based moves (check Soundproof for list) the Pokémon has into Water-type moves. A Perish Song used by a Pokémon with this ability will be absorbed by Pokémon with Storm Drain / Water Absorb and those Pokémon will be immune to its effects. When toggled, no effect.
[Stats]
HP: 100
Atk: 2-
Def: 4+
SpA: 5
SpD: 5
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 22​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​


#3

Colossoil: Pressure --> Unnerve

Colossoil [M] [Moby Dick]
NATURE: Jolly (+14% Accuracy)
TYPE: Dark/Ground
ABILITIES: Rebound | Guts | Pressure [Hidden]

STATS
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22​

COUNTERS
EC: 6/6
MC: 25
AC: 5/5​

Colossoil [M] [Moby Dick]
NATURE: Jolly (+14% Accuracy)
TYPE: Dark/Ground
ABILITIES: Rebound | Guts | Unnerve [Hidden]

STATS
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22​

COUNTERS
EC: 6/6
MC: 25
AC: 5/5​

Drapion: +1 SpA

Drapion [M] [Gary]
NATURE: Adamant
TYPE: Poison/Dark
ABILITIES: Battle Armor | Sniper | Keen Eye [Hidden]

STATS
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18​

Drapion [M] [Gary]
NATURE: Adamant
TYPE: Poison/Dark
ABILITIES: Battle Armor | Sniper | Keen Eye [Hidden]

STATS
HP: 100
Atk: 4 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

Zoroark: +10 HP, +1 Def, +1 SpA

Zoroark [F] [Michelle]
NATURE: Hasty (+17% Accuracy)
TYPE: Dark
ABILITIES: Illusion

STATS
HP: 90
Atk: 4
Def: 1 (-)
SpA: 5
SpD: 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

Zoroark [F] [Michelle]
NATURE: Hasty (+17% Accuracy)
TYPE: Dark
ABILITIES: Illusion

STATS
HP: 100
Atk: 4
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 22​

Pangoro: +1 BRT from Spe

Pangoro [M] [Nicholas]
NATURE: Adamant
TYPE: Fighting/Dark
ABILITIES: Iron Fist | Mold Breaker | Scrappy [Hidden]

STATS
HP: 100
Atk: 6 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19​

Pangoro [M] [Nicholas]
NATURE: Adamant
TYPE: Fighting/Dark
ABILITIES: Iron Fist | Mold Breaker | Scrappy [Hidden]

STATS
HP: 100
Atk: 6 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 20​

Absol (and Mega): +1 Def, +1 SpD

Absol [F] [Mona]
NATURE: Mild
TYPE: Dark
ABILITIES: Pressure | Super Luck | Justified [Hidden] | Magic Bounce [Mega]

STATS
HP: 100
Atk: 5
Def: 1 (-)
SpA: 4 (+)
SpD: 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18​

MEGA STATS
HP: 100
Atk: 6
Def: 1 (-)
SpA: 5 (+)
SpD: 2
Spe: 115
Size Class: 3
Weight Class: 3
Base Rank Total: 21​

Absol [F] [Mona]
NATURE: Mild
TYPE: Dark
ABILITIES: Pressure | Super Luck | Justified [Hidden] | Magic Bounce [Mega]

STATS
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 20​

MEGA STATS
HP: 100
Atk: 6
Def: 2 (-)
SpA: 5 (+)
SpD: 3
Spe: 115
Size Class: 3
Weight Class: 3
Base Rank Total: 23​

Mega Houndoom: +1 SpA

Houndoom [M] [Dante]
NATURE: Modest
TYPE: Dark/Fire
ABILITIES: Early Bird | Flash Fire | Unnerve [Hidden] | Solar Power [Mega]

STATS
HP: 100
Atk: 2 (-)
Def: 2
SpA: 5 (+)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18​

MEGA STATS
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 115
Size Class: 3
Weight Class: 3
Base Rank Total: 21​

Houndoom [M] [Dante]
NATURE: Modest
TYPE: Dark/Fire
ABILITIES: Early Bird | Flash Fire | Unnerve [Hidden] | Solar Power [Mega]

STATS
HP: 100
Atk: 2 (-)
Def: 2
SpA: 5 (+)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18​

MEGA STATS
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7 (+)
SpD: 3
Spe: 115
Size Class: 3
Weight Class: 3
Base Rank Total: 22​

Pawniard: +1 BRT from Spe

Pawniard [M] [-----]
NATURE: Adamant
TYPE: Dark/Steel
ABILITIES: Defiant | Inner Focus | Pressure [Hidden]

STATS
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14​

Pawniard [M] [-----]
NATURE: Adamant
TYPE: Dark/Steel
ABILITIES: Defiant | Inner Focus | Pressure [Hidden]

STATS
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 15​


#4
None
 
Last edited:
Emmara Tandris the Spewpa
+1 DEF

Emmara Tandris | Spewpa (F)
[Type]

[Abilities]
Shed Skin | Friend Guard (locked)​

[Nature]
Modest (+1 SpA, - Atk)​

[Stats]
HP: 90
Atk: 0 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 29
Size Class: 1
Weight Class: 1
Base Rank Total: 11
[Counters]
EC: 3/5
MC: 21
AC: 2/5 (Locked)​

[Moves]
[9|10]

[2|2]
Bug Bite
Tackle


[1|1]
Electroweb


[6|7]
Harden
Poison Powder
Protect
Rage Powder
String Shot

Stun Spore

Emmara Tandris | Spewpa (F)
[Type]

[Abilities]
Shed Skin | Friend Guard (locked)​

[Nature]
Modest (+1 SpA, - Atk)​

[Stats]
HP: 90
Atk: 0 (-)
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 29
Size Class: 1
Weight Class: 1
Base Rank Total: 12
[Counters]
EC: 3/5
MC: 21
AC: 2/5 (Locked)​

[Moves]
[9|10]

[2|2]
Bug Bite
Tackle


[1|1]
Electroweb


[6|7]
Harden
Poison Powder
Protect
Rage Powder
String Shot

Stun Spore

Multani the Butterfree
+10 HP

Multani | Butterfree (M)
[Type]
|

[Abilities]
Compound Eyes | Tinted Lens (Locked)​

[Nature]
Modest (+1 SpA, - Atk)​

[Stats]
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15
[Counters]
EC: 5/5
MC: 0
AC: 4/5 (Locked)​

[Learned Moves]
[29|81]


[16|28]
Air Cutter
Air Slash

Bug Buzz
Confusion
Electroweb
Gust
Infestation
Ominous Wind
Psybeam
Psychic

Silver Wind
Shadow Ball
Snore
Solar Beam
Struggle Bug
Twister


[3|16]
Bug Bite
Bide
Tackle



[11|37]
Harden
Poison Powder
Protect
Quiver Dance
Rage Powder

Safeguard
Sleep Powder
String Shot
Stun Spore
Supersonic
Tailwind

Multani | Butterfree (M)
[Type]
|

[Abilities]
Compound Eyes | Tinted Lens (Locked)​

[Nature]
Modest (+1 SpA, - Atk)​

[Stats]
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16
[Counters]
EC: 5/5
MC: 0
AC: 4/5 (Locked)​

[Learned Moves]
[29|81]


[16|28]
Air Cutter
Air Slash

Bug Buzz
Confusion
Electroweb
Gust
Infestation
Ominous Wind
Psybeam
Psychic

Silver Wind
Shadow Ball
Snore
Solar Beam
Struggle Bug
Twister


[3|16]
Bug Bite
Bide
Tackle



[11|37]
Harden
Poison Powder
Protect
Quiver Dance
Rage Powder

Safeguard
Sleep Powder
String Shot
Stun Spore
Supersonic
Tailwind

Hope of Ghirapur the Klinklang
+10 HP

Hope of Ghirapur | Klinklang
[Type]

[Abilities]
Plus | Minus | Clear Body​

[Nature]
Hasty (+14 Spe, +12% Accuracy. -1 Def)​

[Stats]
HP: 90
Atk: 4
Def: 3 (-)
SpA: 3
SpD: 3
Spe: 104 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 19
[Counters]
EC: 9/9
MC: 0
AC: 5/5 (Unlocked)​

[Learned Moves]
[26|51]


[5|10]
Bind
Frustration

Gear Grind
Rock Smash
Vice Grip


[8|16]
Discharge
Flash Cannon
Hyper Beam
Mirror Shot
Signal Beam
Thunder Shock
Volt Switch
Zap Cannon



[13|25]
Charge
Gear Up
Gravity
Magic Coat

Magnetic Flux
Magnet Rise

Protect
Rest
Sleep Talk
Shift Gear
Substitute
Thunder Wave
Toxic

Hope of Ghirapur | Klinklang
[Type]

[Abilities]
Plus | Minus | Clear Body​

[Nature]
Hasty (+14 Spe, +12% Accuracy. -1 Def)​

[Stats]
HP: 100
Atk: 4
Def: 3 (-)
SpA: 3
SpD: 3
Spe: 104 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 20
[Counters]
EC: 9/9
MC: 0
AC: 5/5 (Unlocked)​

[Learned Moves]
[26|51]


[5|10]
Bind
Frustration

Gear Grind
Rock Smash
Vice Grip


[8|16]
Discharge
Flash Cannon
Hyper Beam
Mirror Shot
Signal Beam
Thunder Shock
Volt Switch
Zap Cannon



[13|25]
Charge
Gear Up
Gravity
Magic Coat

Magnetic Flux
Magnet Rise

Protect
Rest
Sleep Talk
Shift Gear
Substitute
Thunder Wave
Toxic

Ishkanah the Ariados
+1 SpA

Ishkanah | Ariados (F)
[Type]
|

[Abilities]
Swarm | Insomnia | Sniper​

[Nature]
Adamant (+1 Atk, - SpA)​

[Stats]
HP: 100
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
[Counters]
EC: 6/6
MC: 0
AC: 5/5 (unlocked)​

[Learned Moves]
[40|79]


[19|29]
Bug Bite
Bounce
Constrict
Cross Poison
Dig
Fell Stinger
Foul Play
Fury Swipes
Leech Life
Megahorn

Night Slash
Pin Missile
Poison Jab
Poison Sting

Pursuit
Shadow Sneak
Smart Strike
Sucker Punch
X-Scissor


[5|18]
Absorb
Electroweb
Infestation
Night Shade
Psychic


[16|32]
Agility
Disable
Endure
Focus Energy

Hone Claws
Protect
Rage Powder
Scary Face
Screech
Sleep Talk

Spider Web
Sticky Web
String Shot

Substitute
Swords Dance

Toxic Thread

Ishkanah | Ariados (F)
[Type]
|

[Abilities]
Swarm | Insomnia | Sniper​

[Nature]
Adamant (+1 Atk, - SpA)​

[Stats]
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 17
[Counters]
EC: 6/6
MC: 0
AC: 5/5 (unlocked)​

[Learned Moves]
[40|79]


[19|29]
Bug Bite
Bounce
Constrict
Cross Poison
Dig
Fell Stinger
Foul Play
Fury Swipes
Leech Life
Megahorn

Night Slash
Pin Missile
Poison Jab
Poison Sting

Pursuit
Shadow Sneak
Smart Strike
Sucker Punch
X-Scissor


[5|18]
Absorb
Electroweb
Infestation
Night Shade
Psychic


[16|32]
Agility
Disable
Endure
Focus Energy

Hone Claws
Protect
Rage Powder
Scary Face
Screech
Sleep Talk

Spider Web
Sticky Web
String Shot

Substitute
Swords Dance

Toxic Thread

Jori En the Poplio
+1 SpD

Jori En | Poplio ♀
[Types]

[Abilities]
Torrent | Liquid Voice (locked)​

[Nature]
Modest (+1 SpA, -1 Atk)​

[Stats]
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

[Counters]
EC: 5/9
MC: 0
AC: 2/5 (locked)​

[Learned Moves]
[22|??]


[7|??]
Blizzard
Bubble Beam
Disarming Voice
Hidden Power (Electric)
Hydro Pump
Hyper Voice
Moonblast
Surf
Water Gun


[2|??]
Aqua Jet
Pound


[12|??]
Aqua Ring
Aromatic Mist
Baby-Doll Eyes
Charm

Encore
Growl

Misty Terrain
Perish Song
Protect
Sing
Substitute

Toxic
Wonder Room

Jori En | Poplio ♀
[Types]

[Abilities]
Torrent | Liquid Voice (locked)​

[Nature]
Modest (+1 SpA, -1 Atk)​

[Stats]
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14​

[Counters]
EC: 5/9
MC: 0
AC: 2/5 (locked)​

[Learned Moves]
[22|??]


[7|??]
Blizzard
Bubble Beam
Disarming Voice
Hidden Power (Electric)
Hydro Pump
Hyper Voice
Moonblast
Surf
Water Gun


[2|??]
Aqua Jet
Pound


[12|??]
Aqua Ring
Aromatic Mist
Baby-Doll Eyes
Charm

Encore
Growl

Misty Terrain
Perish Song
Protect
Sing
Substitute

Toxic
Wonder Room

Bosh the Claydol
+10 HP

Bosh | Claydol
[Types]
|

[Abilities]
Levitate
[Nature]
Quiet (+ 1 SpA, - 10 Spe, - 10 Evasion)
[Stats]
HP: 90
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 5
Spe: 65 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20
[Counters]
EC: 6/6
MC: 0​

[Learned Moves]
[61|83]


[18|21]
Ancient Power
Confusion
Dazzling Gleam
Dream Eater
Earth Power
Extrasensory
Grass Knot
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Mud-Slap
Psybeam
Psychic
Psyshock

Shadow Ball
Signal Beam
Snore
Solar Beam


[13|23]
Dig
Drill Run

Double Edge
Earthquake
Explosion
Gyro Ball
Headbutt
Rapid Spin

Rock Slide
Rock Tomb

Self Destruct
Smack Down
Zen Headbutt


[30|39]
Calm Mind
Cosmic Power

Endure
Guard Split
Harden
Heal Block
Imprison
Light Screen
Magic Coat

Mimic
Power Split
Power Trick

Protect
Psych Up

Rain Dance
Recycle
Reflect
Sandstorm
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Teleport

Toxic
Trick
Trick Room
Wonder Room

Bosh | Claydol
[Types]
|

[Abilities]
Levitate
[Nature]
Quiet (+ 1 SpA, - 10 Spe, - 10 Evasion)
[Stats]
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 5
Spe: 65 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 21
[Counters]
EC: 6/6
MC: 0​

[Learned Moves]
[61|83]


[18|21]
Ancient Power
Confusion
Dazzling Gleam
Dream Eater
Earth Power
Extrasensory
Grass Knot
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Mud-Slap
Psybeam
Psychic
Psyshock

Shadow Ball
Signal Beam
Snore
Solar Beam


[13|23]
Dig
Drill Run

Double Edge
Earthquake
Explosion
Gyro Ball
Headbutt
Rapid Spin

Rock Slide
Rock Tomb

Self Destruct
Smack Down
Zen Headbutt


[30|39]
Calm Mind
Cosmic Power

Endure
Guard Split
Harden
Heal Block
Imprison
Light Screen
Magic Coat

Mimic
Power Split
Power Trick

Protect
Psych Up

Rain Dance
Recycle
Reflect
Sandstorm
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Teleport

Toxic
Trick
Trick Room
Wonder Room

Volar the Yanmega
+1 SpD

Volar | Yanmega ♂
OT: Toon
[Types]
|

[Abilities]
Speed Boost | Tinted Lens | Frisk​

[Nature]
Modest (+ 1 SpA, - 1 Atk)​

[Stats]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 19
[Counters]
EC: 6/6
MC: 0
AC: 5/5 (Unlocked)​

[Learned Moves]
[30|71]


[12|21]
Ancient Power
Air Cutter
Air Slash

Bug Buzz
Giga Drain
Psychic
Shadow Ball
Signal Beam
Silver Wind

Solar Beam
Sonic Boom
Struggle Bug


[8|23]
Bug Bite
Feint
Night Slash
Quick Attack
Pursuit
Tackle
U-Turn
Wing Attack


[10|27]
Detect
Double Team
Curse
Foresight
Hypnosis
Protect
Roost
Supersonic
Toxic
Whirlwind

Volar | Yanmega ♂
OT: Toon
[Types]
|

[Abilities]
Speed Boost | Tinted Lens | Frisk​

[Nature]
Modest (+ 1 SpA, - 1 Atk)​

[Stats]
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 20
[Counters]
EC: 6/6
MC: 0
AC: 5/5 (Unlocked)​

[Learned Moves]
[30|71]


[12|21]
Ancient Power
Air Cutter
Air Slash

Bug Buzz
Giga Drain
Psychic
Shadow Ball
Signal Beam
Silver Wind

Solar Beam
Sonic Boom
Struggle Bug


[8|23]
Bug Bite
Feint
Night Slash
Quick Attack
Pursuit
Tackle
U-Turn
Wing Attack


[10|27]
Detect
Double Team
Curse
Foresight
Hypnosis
Protect
Roost
Supersonic
Toxic
Whirlwind
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
#5

Conkeldurr: +1 Atk, Adamant --> Jolly

Conkeldurr [M] [Cindersmasher]
Nature: Adamant
Type: Fighting

[Abilities]
Guts (Passive)
Sheer Force (Toggle)
Iron Fist (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 6+
Def: 3
SpA: 1-
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19​
EC: 9/9
MC: 15
AC: 5/5

(MOVES NOT NEEDED)

Conkeldurr [M] [Cindersmasher]
Nature: Adamant
Type: Fighting

[Abilities]
Guts (Passive)
Sheer Force (Toggle)
Iron Fist (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 7+
Def: 3
SpA: 1-
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20​
EC: 9/9
MC: 15
AC: 5/5

(MOVES NOT NEEDED)

Conkeldurr [M] [Cindersmasher]
Nature: Jolly
Type: Fighting

[Abilities]
Guts (Passive)
Sheer Force (Toggle)
Iron Fist (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 6
Def: 3
SpA: 1-
SpD: 3
Spe: 52+
+5% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 20​
EC: 9/9
MC: 15
AC: 5/5

(MOVES NOT NEEDED)

Cyclohm: +1 Atk, Overcoat --> Damp

Cyclohm [M] [Overcast]
Nature: Modest
Type: Electric / Dragon

[Abilities]
Shield Dust (Passive)
Static (Passive)
Overcoat (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 1-
Def: 5
SpA: 5+
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21​

Cyclohm [M] [Overcast]
Nature: Modest
Type: Electric / Dragon

[Abilities]
Shield Dust (Passive)
Static (Passive)
Damp (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 2-
Def: 5
SpA: 5+
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 22​


#6

Gengar: +10 HP, +1 Def, Naive --> Timid
Mega Gengar: +10 HP, Naive --> Timid

Gengar [M] [Phantom]
OT: Texas Cloverleaf
Nature: Naive
Type: Ghost/Poison

[Abilities]
Cursed Body (Passive)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Shadow Tag (Passive) [Mega]
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
[Stats]
HP: 90
Atk: 3
Def: 2
SpA: 5
SpD: 2-
Spe: 127+
+19% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 19​
[Mega Stats]
HP: 90
Atk: 3
Def: 3
SpA: 7
SpD: 2-
Spe: 150+
+26% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 23​

Gengar [M] [Phantom]
OT: Texas Cloverleaf
Nature: Naive
Type: Ghost/Poison

[Abilities]
Cursed Body (Passive)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Shadow Tag (Passive) [Mega]
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 2-
Spe: 127+
+19% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21​
[Mega Stats]
HP: 100
Atk: 3
Def: 3
SpA: 7
SpD: 2-
Spe: 150+
+26% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24​

Gengar [M] [Phantom]
OT: Texas Cloverleaf
Nature: Timid
Type: Ghost/Poison

[Abilities]
Cursed Body (Passive)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Shadow Tag (Passive) [Mega]
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
[Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 5
SpD: 3
Spe: 127+
+19% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21​
[Mega Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 7
SpD: 3
Spe: 150+
+26% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24​

Haxorus: +1 SpA

Haxorus [M] [Valeria]
Nature: Jolly
Type: Dragon

[Abilities]
Rivalry (Passive)
Mold Breaker (Passive)
Unnerve (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 6
Def: 3
SpA: 1-
SpD: 3
Spe: 112+
+14% Accuracy
Size Class: 3
Weight Class: 5
Base Rank Total: 21​

Haxorus [M] [Valeria]
Nature: Jolly
Type: Dragon

[Abilities]
Rivalry (Passive)
Mold Breaker (Passive)
Unnerve (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 6
Def: 3
SpA: 2-
SpD: 3
Spe: 112+
+14% Accuracy
Size Class: 3
Weight Class: 5
Base Rank Total: 22​


#7

Mega Kangaskhan: +1 SpA, Adamant --> Mild

Kangaskhan [F] [Sasha]
Nature: Adamant
Type: Normal

[Abilities]
Early Bird (Passive)
Scrappy (Passive)
Inner Focus (Passive) (H) (Unlocked)
Parental Bond (Passive) (Mega)​
[Stats]
HP: 110
Atk: 4+
Def: 3
SpA: 1-
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18​
[Mega Stats]
HP: 110
Atk: 6+
Def: 4
SpA: 1-
SpD: 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23​

Kangaskhan [F] [Sasha]
Nature: Adamant
Type: Normal

[Abilities]
Early Bird (Passive)
Scrappy (Passive)
Inner Focus (Passive) (H) (Unlocked)
Parental Bond (Passive) (Mega)​
[Stats]
HP: 110
Atk: 4+
Def: 3
SpA: 1-
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18​
[Mega Stats]
HP: 110
Atk: 6+
Def: 4
SpA: 2-
SpD: 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 24​

Kangaskhan [F] [Sasha]
Nature: Mild
Type: Normal

[Abilities]
Early Bird (Passive)
Scrappy (Passive)
Inner Focus (Passive) (H) (Unlocked)
Parental Bond (Passive) (Mega)​
[Stats]
HP: 110
Atk: 3
Def: 2-
SpA: 3+
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18​
[Mega Stats]
HP: 110
Atk: 5
Def: 3-
SpA: 4+
SpD: 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 24​

Kecleon: +10 HP, +1 SpA, Rash --> Naughty

Kecleon [M] [Kal'Bir]
Nature: Rash
Type: Normal

[Abilities]
Color Change (Trigger)
Protean (Toggle) (H) (Unlocked)​
[Stats]
HP: 90
Atk: 3
Def: 3
SpA: 3+
SpD: 4-
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17​

Kecleon [M] [Kal'Bir]
Nature: Rash
Type: Normal

[Abilities]
Color Change (Trigger)
Protean (Toggle) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 4+
SpD: 4-
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 19​

Kecleon [M] [Kal'Bir]
Nature: Naughty
Type: Normal

[Abilities]
Color Change (Trigger)
Protean (Toggle) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 4+
Def: 3
SpA: 3
SpD: 4-
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 19​

Kitsunoh: Cursed Body --> Iron Fist

Kitsunoh [M] [Stalker]
Nature: Jolly
Type: Ghost/Steel

[Abilities]: Frisk | Limber | Cursed Body [Hidden]
Frisk (Passive)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Limber (Passive)
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

Cursed Body (Passive)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 1-
SpD: 3
Spe: 127+
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

Kitsunoh [M] [Stalker]
Nature: Jolly
Type: Ghost/Steel

[Abilities]: Frisk | Limber | Iron Fist [Hidden]
Frisk (Passive)
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Limber (Passive)
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 1-
SpD: 3
Spe: 127+
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

Krilowatt: +5 HP, Shell Armor --> Minus, Naive --> Rash

Krilowatt [M] [Titin]
Nature: Naive
Type: Water / Electric

[Abilities]
Trace (Trigger)
Magic Guard (Passive)
Shell Armor (Passive) (H) (Unlocked)​
[Stats]
HP: 125
Atk: 3
Def: 3
SpA: 3
SpD: 2-
Spe: 121+
+17% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 22​

Krilowatt [M] [Titin]
Nature: Naive
Type: Water / Electric

[Abilities]
Trace (Trigger)
Magic Guard (Passive)
Minus (Passive) (H) (Unlocked)​
[Stats]
HP: 130
Atk: 3
Def: 3
SpA: 3
SpD: 2-
Spe: 121+
+17% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 23​

Krilowatt [M] [Titin]
Nature: Rash
Type: Water / Electric

[Abilities]
Trace (Trigger)
Magic Guard (Passive)
Minus (Passive) (H) (Unlocked)​
[Stats]
HP: 130
Atk: 3
Def: 3
SpA: 4+
SpD: 2-
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 23​

Lanturn: +1 Atk, +1 Def

Lanturn [M] [Dogfish44]
Nature: Modest
Type: Water / Electric

[Abilities]
Volt Absorb (Passive)
Illuminate (Toggle)
Water Absorb (Passive) (H) (Unlocked)​
[Stats]
HP: 120
Atk: 1-
Def: 2
SpA: 4+
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18​

Lanturn [M] [Dogfish44]
Nature: Modest
Type: Water / Electric

[Abilities]
Volt Absorb (Passive)
Illuminate (Toggle)
Water Absorb (Passive) (H) (Unlocked)​
[Stats]
HP: 120
Atk: 2-
Def: 3
SpA: 4+
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 20​

Mega Lopunny: +1 Atk

Lopunny [F] [Alexis]
Nature: Adamant
Type: Normal || Normal / Fighting (Mega)

[Abilities]
Cute Charm (Passive)
Klutz (Toggle)
Limber (Passive) (H) (Unlocked)
Scrappy (Passive) (Mega)​
[Stats]
HP: 100
Atk: 4+
Def: 3
SpA: 1-
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19​
[Mega Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 1-
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 22​

Lopunny [F] [Alexis]
Nature: Adamant
Type: Normal || Normal / Fighting (Mega)

[Abilities]
Cute Charm (Passive)
Klutz (Toggle)
Limber (Passive) (H) (Unlocked)
Scrappy (Passive) (Mega)​
[Stats]
HP: 100
Atk: 4+
Def: 3
SpA: 1-
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19​
[Mega Stats]
HP: 100
Atk: 7+
Def: 3
SpA: 1-
SpD: 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 23​

Mega Lucario: +1 SpA

Lucario [M] [Aura Knight]
Nature: Hasty
Type: Fighting/Steel || Fighting/Steel (Mega)

[Abilities]: Steadfast | Inner Focus | Justified [Hidden] | Adaptability [Mega]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Passive)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Adaptability (Passive)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Stats]
HP: 100
Atk: 4
Def: 2-
SpA: 4
SpD: 3
Spe: 104+
+12% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 20​

[Mega Stats]
HP: 100
Atk: 6
Def: 2-
SpA: 5
SpD: 3
Spe: 129+
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 24​

Lucario [M] [Aura Knight]
Nature: Hasty
Type: Fighting/Steel || Fighting/Steel (Mega)

[Abilities]: Steadfast | Inner Focus | Justified [Hidden] | Adaptability [Mega]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Passive)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Adaptability (Passive)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Stats]
HP: 100
Atk: 4
Def: 2-
SpA: 4
SpD: 3
Spe: 104+
+12% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 20​

[Mega Stats]
HP: 100
Atk: 6
Def: 2-
SpA: 6
SpD: 3
Spe: 129+
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 25​
 
Last edited:
Part 1:

My Profile

Aggron's Special Attack and Special Defense are increased by one (1) rank each. Mega Aggron's Attack and Special Attack are increased by one (1) rank each.

Old:


Atlas (Aggron) (M)
Nature: Brave
Type:
Steel/Rock

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Sturdy:

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:

Type: Passive

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW UNLOCKED):

Type: Passive

The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Filter (Mega):

Type: Passive

This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Stats:

HP: 100
Atk: Rank 5 (+1)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (43 rounded) (-15% spe, -10 evasion)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21


Atlas (Aggron) (M)
Nature: Brave
Type: Steel

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Stats:

HP: 100
Atk: Rank 6 (+1)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (43 rounded) (-15% spe, -10 evasion)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25


EC: 9/9
MC: 0
DC: 5/5
KOC: 0


New:


Atlas (Aggron) (M)
Nature: Brave
Type:
Steel/Rock

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Sturdy:

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:

Type: Passive

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW UNLOCKED):

Type: Passive

The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Filter (Mega):

Type: Passive

This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Stats:

HP: 100
Atk: Rank 5 (+1)
Def: Rank 8
SpA: Rank 3
SpD: Rank 3
Spe: 43 (43 rounded) (-15% spe, -10 evasion)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 23


Atlas (Aggron) (M)
Nature: Brave
Type: Steel

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Stats:

HP: 100
Atk: Rank 7 (+1)
Def: Rank 10
SpA: Rank 3
SpD: Rank 3
Spe: 43 (43 rounded) (-15% spe, -10 evasion)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 27


EC: 9/9
MC: 0
DC: 5/5
KOC: 0


Golett's HP increase by one (1) rank.

Old:


Golett (Pig King Statue) [-]
Nature: Brave
Type: Ground/Ghost

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

Iron Fist:
Type: Passive
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Klutz:
Type: Toggle
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard (DW Locked):
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (29.75, rounded. - 15% speed, - 10 evasion flat.)
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5


New:


Golett (Pig King Statue) [-]
Nature: Brave
Type: Ground/Ghost

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

Iron Fist:
Type: Passive
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Klutz:
Type: Toggle
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard (DW Locked):
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (29.75, rounded. - 15% speed, - 10 evasion flat.)
Size Class: 2
Weight Class: 4
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5


Aegislash-B's HP increase by one (1) rank. Aegislash-S's HP increase by one (1) rank.

Old:

---->

Aegislash (Gaol)[MF]
Nature: Brave
Type:
Ghost/Steel

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Stance Change:

Type: Passive

This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.

Pokemon with this ability: Aegislash

Shield Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 20

HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 0
KOC: 0


New:

---->

Aegislash (Gaol)[MF]
Nature: Brave
Type:
Ghost/Steel

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Stance Change:

Type: Passive

This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.

Pokemon with this ability: Aegislash

Shield Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 21

HP: 100
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 0
KOC: 0


Tyrunt's HP increase by one (1) rank.

Old:


Tyrunt (Tyrunt) (M)
Nature: Jolly
Type: Rock/Dragon
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Strong Jaw:


Type: Passive

This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.

Pokemon with this ability: Tyrunt, Tyrantrum

Sturdy (DW Locked):

Type: Passive

This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Pokemon with this ability: Geodude, Graveler, Golem, Magnemite, Magneton, Onix, Sudowoodo, Pineco, Forretress, Steelix, Shuckle, Skarmory, Donphan, Nosepass, Aron, Lairon, Aggron, Relicanth, Regirock, Shieldon, Bastiodon, Bonsly, Magnezone, Probopass, Roggenrola, Boldore, Gigalith, Sawk, Dwebble, Crustle, Tirtouga, Carracosta, Tyrunt.

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55 (+15% Speed, +11% Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5


New:


Tyrunt (Tyrunt) (M)
Nature: Jolly
Type: Rock/Dragon
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Strong Jaw:


Type: Passive

This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.

Pokemon with this ability: Tyrunt, Tyrantrum

Sturdy (DW Locked):

Type: Passive

This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Pokemon with this ability: Geodude, Graveler, Golem, Magnemite, Magneton, Onix, Sudowoodo, Pineco, Forretress, Steelix, Shuckle, Skarmory, Donphan, Nosepass, Aron, Lairon, Aggron, Relicanth, Regirock, Shieldon, Bastiodon, Bonsly, Magnezone, Probopass, Roggenrola, Boldore, Gigalith, Sawk, Dwebble, Crustle, Tirtouga, Carracosta, Tyrunt.

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55 (+15% Speed, +11% Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5


Mega Lucario's Special Attack is increased by one (1) rank.

Old:

---->

Lucario (Dominic) (M)
Nature: Naive
Type: Fighting/Steel

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Steadfast:

Type: Passive

If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed and natural Speed stage by one (1) to make up the difference.

Pokemon with this ability: Machop, Machoke, Machamp, Scyther, Tyrogue, Hitmontop, Riolu, Lucario, Gallade.

Inner Focus:

Type: Passive

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pokemon with this ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Drowzee, Hypno, Farfetch'd, Hitmonchan, Kangaskhan Dragonite, Crobat, Umbreon, Girafarig, Sneasel, Snorunt, Glalie, Riolu, Lucario, Throh, Sawk, Darumaka, Mienfoo, Mienshao, Pawniard, Bisharp.

Justified (HA Locked):

Type: Passive

This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

Pokemon with this ability: Growlithe, Arcanine, Absol, Lucario, Gallade, Cobalion, Terrakion, Virizion, Keldeo, Tomohawk.

Adaptability:

Type: Passive

The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Pokemon with this ability: Eevee, PorygonZ, Corphish, Crawdaunt, Feebas, Basculin, Mega-Lucario.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+15% Speed, +13% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Stats:

Hp: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+15% speed, +20% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
DC: 5/5
KOC: 1


New:

---->

Lucario (Dominic) (M)
Nature: Naive
Type: Fighting/Steel

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Steadfast:

Type: Passive

If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed and natural Speed stage by one (1) to make up the difference.

Pokemon with this ability: Machop, Machoke, Machamp, Scyther, Tyrogue, Hitmontop, Riolu, Lucario, Gallade.

Inner Focus:

Type: Passive

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pokemon with this ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Drowzee, Hypno, Farfetch'd, Hitmonchan, Kangaskhan Dragonite, Crobat, Umbreon, Girafarig, Sneasel, Snorunt, Glalie, Riolu, Lucario, Throh, Sawk, Darumaka, Mienfoo, Mienshao, Pawniard, Bisharp.

Justified (HA Locked):

Type: Passive

This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

Pokemon with this ability: Growlithe, Arcanine, Absol, Lucario, Gallade, Cobalion, Terrakion, Virizion, Keldeo, Tomohawk.

Adaptability:

Type: Passive

The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Pokemon with this ability: Eevee, PorygonZ, Corphish, Crawdaunt, Feebas, Basculin, Mega-Lucario.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+15% Speed, +13% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Stats:

Hp: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 6
SpD: Rank 2 (-)
Spe: 129 (+15% speed, +20% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 6/6
MC: 0
DC: 5/5
KOC: 1


Karrablast's Speed is increased by one (1) rank.

Old:


Karrablast (Brasky) (M)
Nature: Brave
Type: Bug
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:

Swarm:


Type: Passive

When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Shed Skin:

Type: Passive

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

No Guard (DW Locked):

Type: Passive

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5


New:


Karrablast (Brasky) (M)
Nature: Brave
Type: Bug
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:

Swarm:


Type: Passive

When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Shed Skin:

Type: Passive

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

No Guard (DW Locked):

Type: Passive

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5


Phantump's Special Defense is raised by one (1) rank.

Old:


Phantump (Toutatis) (M)
Nature: Brave
Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground (open)

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

Natural Cure

Frisk

Harvest (DW Locked)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 33 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5


New:


Phantump (Toutatis) (M)
Nature: Brave
Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground (open)

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

Natural Cure

Frisk

Harvest (DW Locked)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 33 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5


Charmleleon's HP and Defense are increased by one (1) rank each.

Old:


Charmeleon (Gorynych) (M)
Nature: Lonely
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Blaze

Solar Power (DW UNLOCKED)

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 5/5


New:


Charmeleon (Gorynych) (M)
Nature: Lonely
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Blaze

Solar Power (DW UNLOCKED)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 7/9
MC: 0
DC: 5/5


Skrelp's Attack, Defense, Special Attack, and Special Defense are increased by one (1) rank each.

Old:


Skrelp (Tlingit) (M)
Nature: Quiet
Type: Poison/Water

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Poison Point:

Type: Toggle

By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Poison Touch:

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Adaptability (HA Locked):

Type: Passive

The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/6
MC: 4
AC: 2/5
KOC: 2


New:


Skrelp (Tlingit) (M)
Nature: Quiet
Type: Poison/Water

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Poison Point:

Type: Toggle

By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Poison Touch:

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Adaptability (HA Locked):

Type: Passive

The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 2/6
MC: 4
AC: 2/5
KOC: 2


Torchic's Attack is increased by one (1) rank.

Old:


Torchic (Marchic Fenix) (M)
Nature: Quiet
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Blaze

Speed Boost (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 3
AC: 2/5


New:


Torchic (Marchic Fenix) (M)
Nature: Quiet
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Blaze

Speed Boost (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 3
AC: 2/5


Scrafty's Speed is increased by one (1) rank.

Old:


Scrafty (G-Fresh) (M)
Nature: Adamant
Type: Dark/Fighting

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Shed Skin

Moxie

Intimidate (HA UNLocked)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 01
AC: 5/5


New:


Scrafty (G-Fresh) (M)
Nature: Adamant
Type: Dark/Fighting

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Shed Skin

Moxie

Intimidate (HA UNLocked)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 01
AC: 5/5


Bunnelby's Speed increases by one (1) rank.

Old:


Bunnelby (Bunnelby) (M)
Nature: Adamant
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Pickup

Cheek Pouches

Huge Power (HA Locked)

Stats:

HP: 90
Atk: Rank 3 (+) [5 Huge Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12 [14 Huge Power]

EC: 1/6
MC: 0
AC: 1/5


New:


Bunnelby (Bunnelby) (M)
Nature: Adamant
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Pickup

Cheek Pouches

Huge Power (HA Locked)

Stats:

HP: 90
Atk: Rank 3 (+) [5 Huge Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 13 [15 Huge Power]

EC: 1/6
MC: 0
AC: 1/5


Conkeldurr's Attack is increased by one (1) rank.

Old:


Magnus (Conkeldurr) (M)
Nature: Adamant
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts

Sheer Force

Iron Fist (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 01
AC: 5/5
KOC: 0


New:


Magnus (Conkeldurr) (M)
Nature: Adamant
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts

Sheer Force

Iron Fist (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 01
AC: 5/5
KOC: 0


Arghonaut's Hidden Ability changes from Iron Fist to Technician.

Old:


Jason Voorhees (Arghonaut) (M)
Nature: Brave
Type: Water/Fighting
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Unaware

Iron Fist (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65 (15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5


New:


Jason Voorhees (Arghonaut) (M)
Nature: Brave
Type: Water/Fighting
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Unaware

Technician (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65 (15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
 
(My Profile)
Part 1:

Aurumoth
:

Aurumoth loses Illusion; gains Light Metal, 1 Special Defense Rank, and 1 BRT Rank; learns Spotlight (Pre-26 Level-Up-Up); and changes its Nature to Quiet.

Aurumoth [Purity] (Male)
Nature: Hasty(+15% Spe, +14% Accuracy, -1 Def)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in OHKO moves prevents them from being benefitted by No Guard; they will have their normal accuracy.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 109 (108.1) (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves (35/85):

Level-up:
Quiver Dance
Dragon Dance
Tackle
String Shot
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Confusion
Ancientpower
Wish
Light Screen
Healing Wish
Zen Headbutt

Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn

TM Moves:
Ice Beam
Blizzard
Protect
Thunder
Psychic
Shadow Ball
Reflect
Overheat
Focus Blast
Will-O-Wisp
Substitute

Tutor Moves:
Electroweb
Helping Hand
Magic Coat
Skill Swap

Aurumoth [Purity] (Male)
Nature: Hasty(+15% Spe, +14% Accuracy, -1 Def)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in OHKO moves prevents them from being benefitted by No Guard; they will have their normal accuracy.
Light Metal (DW): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all attacks with 6 or less Base Attack Power (after other ability adjustments). Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 109 (108.1) (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 24

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves (36/90):

Level-up:
Spotlight
Quiver Dance
Dragon Dance
Tackle
String Shot
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Confusion
Ancientpower
Wish
Light Screen
Healing Wish
Zen Headbutt

Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn

TM Moves:
Ice Beam
Blizzard
Protect
Thunder
Psychic
Shadow Ball
Reflect
Overheat
Focus Blast
Will-O-Wisp
Substitute

Tutor Moves:
Electroweb
Helping Hand
Magic Coat
Skill Swap

Aurumoth [Purity] (Male)
Nature: Quiet(+1 SpA, -15% Speed, -10% Evasion)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in OHKO moves prevents them from being benefitted by No Guard; they will have their normal accuracy.
Light Metal (DW): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all attacks with 6 or less Base Attack Power (after other ability adjustments). Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 81 (81.7) (-)
Size Class: 4
Weight Class: 5 (4 LM)
Base Rank Total: 24

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves (36/90):

Level-up:
Spotlight
Quiver Dance
Dragon Dance
Tackle
String Shot
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Confusion
Ancientpower
Wish
Light Screen
Healing Wish
Zen Headbutt

Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn

TM Moves:
Ice Beam
Blizzard
Protect
Thunder
Psychic
Shadow Ball
Reflect
Overheat
Focus Blast
Will-O-Wisp
Substitute

Tutor Moves:
Electroweb
Helping Hand
Magic Coat
Skill Swap


Skrelp:

Skrelp gains 1 Attack Rank, 1 Defense Rank, 1 Special Attack Rank, 1 Special Defense Rank, and 4 BRT Ranks.
http://imageshack.com/a/img43/9800/fy7e.png[/IMG]

Skrelp [Eksevinn] (M)
Nature: Quiet (+1 Sp.Atk, -15% Spe, -10% Evasion)
Type: Poison/Water
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Poison Touch: (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Adaptability (HA Locked): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3 (+)
Sp.Def: Rank 2
Spe: 25 (25.5) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 4/6
MC: 0
AC: 4/5
KOC: 2

Moves (32/??):

Level-Up:
Tackle
Smokescreen
Water Gun
Faint Attack
Tail Whip
Bubble
Acid
Camouflage
Poison Tail
Water Pulse
Double Team
Toxic
Sludge Bomb
Hydro Pump
Dragon Pulse

Egg Moves:
Acid Armor
Haze
Play Rough
Toxic Spikes
Venom Drench

TM Moves:
Protect
Venoshock
Thunderbolt
Shadow Ball
Rest
Scald
Sleep Talk

Tutor Moves:
Bounce
Gunk Shot
Icy Wind
Iron Tail
Outrage


Skrelp [Eksevinn] (M)
Nature: Quiet (+1 Sp.Atk, -15% Spe, -10% Evasion)
Type: Poison/Water
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Poison Touch: (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Adaptability (HA Locked): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 3
Spe: 26 (25.5) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/6
MC: 0
AC: 4/5
KOC: 2

Moves (32/??):

Level-Up:
Tackle
Smokescreen
Water Gun
Faint Attack
Tail Whip
Bubble
Acid
Camouflage
Poison Tail
Water Pulse
Double Team
Toxic
Sludge Bomb
Hydro Pump
Dragon Pulse

Egg Moves:
Acid Armor
Haze
Play Rough
Toxic Spikes
Venom Drench

TM Moves:
Protect
Venoshock
Thunderbolt
Shadow Ball
Rest
Scald
Sleep Talk

Tutor Moves:
Bounce
Gunk Shot
Icy Wind
Iron Tail
Outrage


Sliggoo:

Sliggoo gains 1 BRT Rank and changes its Nature to Brave.

Sliggoo [Oobleck] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (HA Unlocked): (Passive) This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3 (+)
Sp.Atk: Rank 3
Sp.Def: Rank 4
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 5/9
MC: 2
AC: 5/5

Moves (24/???):

Level-Up:
Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance
Muddy Water
Dragon Pulse

Egg Moves:
Acid Armor
Counter
Curse
Endure
Iron Tail
Poison Tail

TM Moves:
Ice Beam
Thunderbolt
Double Team
Sludge Bomb
Flamethrower
Rock Slide
Infestation
Surf

Tutor Moves:
Draco Meteor

Sliggoo [Oobleck] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (HA Unlocked): (Passive) This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3 (+)
Sp.Atk: Rank 3
Sp.Def: Rank 4
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 5/9
MC: 2
AC: 5/5

Moves (24/???):

Level-Up:
Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance
Muddy Water
Dragon Pulse

Egg Moves:
Acid Armor
Counter
Curse
Endure
Iron Tail
Poison Tail

TM Moves:
Ice Beam
Thunderbolt
Double Team
Sludge Bomb
Flamethrower
Rock Slide
Infestation
Surf

Tutor Moves:
Draco Meteor


Sliggoo [Oobleck] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (HA Unlocked): (Passive) This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 4
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 5/9
MC: 2
AC: 5/5

Moves (24/???):

Level-Up:
Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance
Muddy Water
Dragon Pulse

Egg Moves:
Acid Armor
Counter
Curse
Endure
Iron Tail
Poison Tail

TM Moves:
Ice Beam
Thunderbolt
Double Team
Sludge Bomb
Flamethrower
Rock Slide
Infestation
Surf

Tutor Moves:
Draco Meteor


Fennekin:

Fennekin gains 1 Special Defense Rank and 1 BRT Rank.

Fennekin [Morgan] (F)
Nature: Timid (+15% Spe, +17% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; Brighten Command.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Magician (HA Locked): (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon with one of its contact attacks if it does not have one of its own.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 69 (+)

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level-Up:
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant

Egg Moves:
Heat Wave
Hypnosis
Magic Coat
Wish

TM Moves:
Protect
Double Team
SolarBeam
Overheat
Substitute
Dream Eater

Fennekin [Morgan] (F)
Nature: Timid (+15% Spe, +16% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; Brighten Command.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Magician (HA Locked): (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon with one of its contact attacks if it does not have one of its own.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 3
Spe: 69 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level-Up:
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant

Egg Moves:
Heat Wave
Hypnosis
Magic Coat
Wish

TM Moves:
Protect
Double Team
SolarBeam
Overheat
Substitute
Dream Eater


Espurr:

Espurr gains 1 Special Defense Rank and 1 BRT Rank.

Espurr [Feles] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 2
Spe: 68

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock

Egg Moves:
Assist
Barrier
Trick
Yawn

TM Moves:
Protect
Thunderbolt
Double Team
Energy Ball
Thunder Wave
Dark Pulse

Espurr [Feles] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 3
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock

Egg Moves:
Assist
Barrier
Trick
Yawn

TM Moves:
Protect
Thunderbolt
Double Team
Energy Ball
Thunder Wave
Dark Pulse


Espurr:

Espurr gains 1 Special Defense Rank and 1 BRT Rank and changes its Nature to Modest.

Espurr [Mistigri] (F)
Nature: Timid (+15% Spe, +14% Accuracy, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 79 (78.2) (+)

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock

Egg Moves:
Assist
Barrier
Trick
Yawn

TM Moves:
Toxic
Thunderbolt
Double Team
Reflect
Torment
Thunder Wave

Espurr [Mistigri] (F)
Nature: Timid (+15% Spe, +14% Accuracy, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 79 (78.2) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock

Egg Moves:
Assist
Barrier
Trick
Yawn

TM Moves:
Toxic
Thunderbolt
Double Team
Reflect
Torment
Thunder Wave

Espurr [Mistigri] (F)
Nature: Timid (+15% Spe, +14% Accuracy, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock

Egg Moves:
Assist
Barrier
Trick
Yawn

TM Moves:
Toxic
Thunderbolt
Double Team
Reflect
Torment
Thunder Wave


Clauncher:

Clauncher gains 1 Special Attack Rank and 1 BRT Rank and changes its Nature to Quiet.

Clauncher [Gambas] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 37 (37.4) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 5/6
MC: 1
AC: N/A
KOC: 1

Moves:

Level-Up:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance
Water Pulse
Smack Down

Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

TM Moves:
Ice Beam
Protect
Sludge Wave
Rock Slide
Flash Cannon
U-turn
Swagger
Substitute

Tutor Moves:
Bounce
Icy Wind

Clauncher [Gambas] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Sp.Atk: Rank 3
Sp.Def: Rank 3
Spe: 37 (37.4) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 5/6
MC: 1
AC: N/A
KOC: 1

Moves:

Level-Up:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance
Water Pulse
Smack Down

Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

TM Moves:
Ice Beam
Protect
Sludge Wave
Rock Slide
Flash Cannon
U-turn
Swagger
Substitute

Tutor Moves:
Bounce
Icy Wind

Clauncher [Gambas] (M)
Nature: Quiet (+1 Sp.Atk, -15% Spe, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 3
Spe: 38 (38.3) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 5/6
MC: 1
AC: N/A
KOC: 1

Moves:

Level-Up:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance
Water Pulse
Smack Down

Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

TM Moves:
Ice Beam
Protect
Sludge Wave
Rock Slide
Flash Cannon
U-turn
Swagger
Substitute

Tutor Moves:
Bounce
Icy Wind


Chespin:

Chespin gains 10 HP and 1 BRT Rank.

Chespin [Bercilak] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14.)
Bulletproof (HA Locked): This Pokemon is immune to damage from ball and bomb attacks. Full List: Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mud Bomb, Octazooka, Seed Bomb, Sludge Bomb, and Weather Ball.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 33 (33.04) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
AC: 2/5

Moves (21/??):

Level-Up:
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile
Seed Bomb
Mud Shot
Pain Split
Wood Hammer

Egg Moves:
Curse
Defense Curl
Quick Guard
Spikes
Synthesis

TM Moves:
Taunt
Protect
Brick Break
Shadow Claw
Poison Jab

Chespin [Bercilak] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14.)
Bulletproof (HA Locked): This Pokemon is immune to damage from ball and bomb attacks. Full List: Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mud Bomb, Octazooka, Seed Bomb, Sludge Bomb, and Weather Ball.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 33 (33.04) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 2/9
MC: 0
AC: 2/5

Moves (21/??):

Level-Up:
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile
Seed Bomb
Mud Shot
Pain Split
Wood Hammer

Egg Moves:
Curse
Defense Curl
Quick Guard
Spikes
Synthesis

TM Moves:
Taunt
Protect
Brick Break
Shadow Claw
Poison Jab


Amaura:

Amaura gains 1 Attack Rank and 1 BRT Rank.

Amaura [Columbus] (M)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)
Type: Rock / Ice
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Abilities:

Refrigerate: (Toggle) When Active, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When Inactive, this Pokemon's Normal-type attacks have their BAP increased by two (2).
Snow Warning (HA Locked): (Trigger) This Pokemon summons a massive hailstorm upon it entry into battle that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 EN - Summons haily weather to the field

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 3
Spe: 40 (40) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam

Egg Moves:
Ancientpower
Discharge
Haze
Mirror Coat

TM Moves:
Light Screen
Protect
Reflect
Bulldoze
Nature Power
Dark Pulse

Amaura [Columbus] (M)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)
Type: Rock / Ice
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Abilities:

Refrigerate: (Toggle) When Active, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When Inactive, this Pokemon's Normal-type attacks have their BAP increased by two (2).
Snow Warning (HA Locked): (Trigger) This Pokemon summons a massive hailstorm upon it entry into battle that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 EN - Summons haily weather to the field

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 3
Spe: 40 (40) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam

Egg Moves:
Ancientpower
Discharge
Haze
Mirror Coat

TM Moves:
Light Screen
Protect
Reflect
Bulldoze
Nature Power
Dark Pulse


Swablu:

Swablu gains 1 Defense Rank and 1 BRT Rank and changes its Nature to Quiet.

Swablu [Tyl] (F)
Nature: Naive (+15% Speed, +8% Accuracy, -1 Sp.Def)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Locked): (Trigger) Pokemon with Cloud Nine do not suffer any negative effects from weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always checks against them, Blizzard, Thunder, and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 EN - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 2
Sp.Def: Rank 2 (-)
Spe: 58 (57.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 2/5

Moves:

Level-Up:
Peck
Growl
Astonish
Sing
Fury Attack
Disarming Voice
Safeguard
Mist
Round
Natural Gift
Take Down
Perish Song
Moonblast

Egg Moves:
Agility
Dragon Rush
Pursuit
Roost
Steel Wing

TM Moves:
Toxic
Ice Beam
Protect
Solar Beam
Substitute

Swablu [Tyl] (F)
Nature: Naive (+15% Speed, +8% Accuracy, -1 Sp.Def)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Locked): (Trigger) Pokemon with Cloud Nine do not suffer any negative effects from weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always checks against them, Blizzard, Thunder, and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 EN - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 2 (-)
Spe: 58 (57.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
AC: 2/5

Moves:

Level-Up:
Peck
Growl
Astonish
Sing
Fury Attack
Disarming Voice
Safeguard
Mist
Round
Natural Gift
Take Down
Perish Song
Moonblast

Egg Moves:
Agility
Dragon Rush
Pursuit
Roost
Steel Wing

TM Moves:
Toxic
Ice Beam
Protect
Solar Beam
Substitute

Swablu [Tyl] (F)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Locked): (Trigger) Pokemon with Cloud Nine do not suffer any negative effects from weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always checks against them, Blizzard, Thunder, and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 EN - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
Sp.Atk: Rank 3 (+)
Sp.Def: Rank 3
Spe: 43 (43.4) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
AC: 2/5

Moves:

Level-Up:
Peck
Growl
Astonish
Sing
Fury Attack
Disarming Voice
Safeguard
Mist
Round
Natural Gift
Take Down
Perish Song
Moonblast

Egg Moves:
Agility
Dragon Rush
Pursuit
Roost
Steel Wing

TM Moves:
Toxic
Ice Beam
Protect
Solar Beam
Substitute


Archeops:

Archeops gains 1 Attack Rank and 1 BRT Rank.

Archeops [Mikros] (M)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for Ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Speed: 127 (126.5) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 0/5
KOC: 1

Moves (34/??):

Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard
Acrobatics
Endeavor
Rock Slide

Egg Moves:
Ally Switch
Earth Power
Head Smash
Knock Off
Steel Wing

TM Moves:
Taunt
Protect
Smack Down
Earthquake
Torment
Shadow Claw
Stone Edge
Dragon Tail
U-turn

Tutor Moves:
Aqua Tail
Bounce
Heat Wave
Sky Attack
Stealth Rock
Tailwind
Zen Headbutt

Archeops [Mikros] (M)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for Ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Speed: 127 (126.5) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 0/5
KOC: 1

Moves (34/??):

Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard
Acrobatics
Endeavor
Rock Slide

Egg Moves:
Ally Switch
Earth Power
Head Smash
Knock Off
Steel Wing

TM Moves:
Taunt
Protect
Smack Down
Earthquake
Torment
Shadow Claw
Stone Edge
Dragon Tail
U-turn

Tutor Moves:
Aqua Tail
Bounce
Heat Wave
Sky Attack
Stealth Rock
Tailwind
Zen Headbutt


Sylveon:

Sylveon gains 1 BRT Rank.

Sylveon [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Fairy
Fairy: Fairy STAB; the consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Pixilate (HA Unlocked): (Passive) By default, this Pokemon's Normal-type moves are Fairy-type move, and have an additional two (2) BAP boost. Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 1
AC: 5/5
KOC: 0

Moves (41/??):

Level-Up:
Disarming Voice
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Fairy Wind
Swift
Quick Attack
Bite
Refresh
Draining Kiss
Covet
Take Down
Skill Swap
Baton Pass
Light Screen
Double-Edge
Trump Card

Egg Moves:
Detect
Endure
Flail
Wish
Yawn

TM Moves:
Psyshock
Toxic
Hyper Beam
Dig
Shadow Ball
Double Team
Swagger
Substitute

Tutor Moves:
Heal Bell
Hyper Voice
Magic Coat

Other:
Bide
Body Slam
Mimic
Reflect
Skull Bash

Sylveon [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Fairy
Fairy: Fairy STAB; the consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Pixilate (HA Unlocked): (Passive) By default, this Pokemon's Normal-type moves are Fairy-type move, and have an additional two (2) BAP boost. Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 1
AC: 5/5
KOC: 0

Moves (41/??):

Level-Up:
Disarming Voice
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Fairy Wind
Swift
Quick Attack
Bite
Refresh
Draining Kiss
Covet
Take Down
Skill Swap
Baton Pass
Light Screen
Double-Edge
Trump Card

Egg Moves:
Detect
Endure
Flail
Wish
Yawn

TM Moves:
Psyshock
Toxic
Hyper Beam
Dig
Shadow Ball
Double Team
Swagger
Substitute

Tutor Moves:
Heal Bell
Hyper Voice
Magic Coat

Other:
Bide
Body Slam
Mimic
Reflect
Skull Bash


Aerodactyl:

Aerodactyl gains 1 Special Attack Rank and 1 BRT.

Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Unlocked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: N/A
MC: 1
AC: 5/5
KOC: 5

Moves (49/???):

Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact

Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)

TM Moves:
Toxic
Razor Wind
Taunt (*)
Protect
Smack Down
Earthquake (*)
Double Team
Sandstorm
Rock Tomb
Torment (*)
Facade
Rest
Stone Edge (*)
Sleep Talk
Substitute
Rock Smash
Fly (*)

Tutor Moves:
Aqua Tail
Endure
Heat Wave
Iron Tail
Sky Attack
Stealth Rock

Other:
Bide
Defog
Double-Edge
Mimic
Reflect

Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Unlocked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: N/A
MC: 1
AC: 5/5
KOC: 5

Moves (49/???):

Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact

Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)

TM Moves:
Toxic
Razor Wind
Taunt (*)
Protect
Smack Down
Earthquake (*)
Double Team
Sandstorm
Rock Tomb
Torment (*)
Facade
Rest
Stone Edge (*)
Sleep Talk
Substitute
Rock Smash
Fly (*)

Tutor Moves:
Aqua Tail
Endure
Heat Wave
Iron Tail
Sky Attack
Stealth Rock

Other:
Bide
Defog
Double-Edge
Mimic
Reflect


Fidgit:

Fidgit loses Prankster and gains Frisk.

Fidgit [Fidgit] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (HA Unlocked): (Passive) This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (91.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 6
AC: 5/5

Moves (50/110):

Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sticky Web
Sludge Bomb
Toxic Spikes
Gravity
Me First
Air Slash
Earth Power
Instruct

Egg Moves:
Acid Spray
Disable
Follow Me
Heal Pulse
Quick Guard
Spikes
Wish

TM Moves:
Toxic
Taunt
Light Screen
Protect
Dig
Shadow Ball
Sludge Wave
Reflect
Torment
Endure
Quash
Trick Room

Tutor Moves:
After You
Gastro Acid
Gravity
Icy Wind
Skill Swap
Snatch
Stealth Rock

Fidgit [Fidgit] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Frisk (HA Unlocked): (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP, and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that occur when an item is or isn't held. Item-based increases in ranks (such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (91.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 6
AC: 5/5

Moves (50/110):

Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sticky Web
Sludge Bomb
Toxic Spikes
Gravity
Me First
Air Slash
Earth Power
Instruct

Egg Moves:
Acid Spray
Disable
Follow Me
Heal Pulse
Quick Guard
Spikes
Wish

TM Moves:
Toxic
Taunt
Light Screen
Protect
Dig
Shadow Ball
Sludge Wave
Reflect
Torment
Endure
Quash
Trick Room

Tutor Moves:
After You
Gastro Acid
Gravity
Icy Wind
Skill Swap
Snatch
Stealth Rock
 
Last edited:
Part 2:

Tangela:

Tangela gains 1 BRT Rank.

Tangela [Jack in the Green] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have a Petal Dance interrupted by oncoming damage. Ignores arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (HA Locked): When this Pokemon is switched out in a switch battle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 2/6
MC: 0
AC: 2/5
KOC: 0

Moves (24/78):

Level-Up:
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Growth
Poison Powder
Bind
Mega Drain
Knock Off
Stun Spore
Ancient Power

Egg Moves:
Endeavor
Leaf Storm
Leech Seed
Nature Power
Rage Powder

Tutor Moves:
Pain Split

TM Moves:
Protect
Reflect
Sludge Bomb
Bide
Infestation
Grass Knot

Tangela [Jack in the Green] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have a Petal Dance interrupted by oncoming damage. Ignores arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (HA Locked): When this Pokemon is switched out in a switch battle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 2/6
MC: 0
AC: 2/5
KOC: 0

Moves (24/78):

Level-Up:
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Growth
Poison Powder
Bind
Mega Drain
Knock Off
Stun Spore
Ancient Power

Egg Moves:
Endeavor
Leaf Storm
Leech Seed
Nature Power
Rage Powder

Tutor Moves:
Pain Split

TM Moves:
Protect
Reflect
Sludge Bomb
Bide
Infestation
Grass Knot


Exeggcute:

Exeggcute gains 10 HP, 1 Special Attack Rank, and 2 BRT Ranks.

Exeggcute [Three-Headed Giant] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their Speed.
Harvest (HA Unlocked): (Passive) At the end of each round, this Poemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take place.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (34.7) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves (20/76):

Level-Up:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
Poison Powder
Sleep Powder

Egg Moves:
Ancient Power
Giga Drain
Ingrain
Natural Gift
Skill Swap

TM Moves:
Sunny Day
Light Screen
Protect
Sludge Bomb
Trick Room

Exeggcute [Three-Headed Giant] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their Speed.
Harvest (HA Unlocked): (Passive) At the end of each round, this Poemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take place.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 34 (34.7) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves (20/76):

Level-Up:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
Poison Powder
Sleep Powder

Egg Moves:
Ancient Power
Giga Drain
Ingrain
Natural Gift
Skill Swap

TM Moves:
Sunny Day
Light Screen
Protect
Sludge Bomb
Trick Room


Kecleon:

Kecleon gains 10 HP, 1 Special Attack Rank, and 2 BRT Ranks.

Kecleon [Gamereoamu] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Protean (HA Unlocked): (Toggle) By default, this Pokemon changes its type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging attack is used. The energy cost for the move is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

MC: 1
AC: 5/5
KOC: 1

Moves (44/~110):

Level-Up:
Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)
Camouflage
Sucker Punch
Substitute

Egg Moves:
Disable (*)
Dizzy Punch (*)
Fake Out (*)
Nasty Plot (*)
Recover (*)

TM Moves:
Hidden Power (Fairy) (*)
Ice Beam (*)
Protect (*)
Solar Beam
Thunderbolt
Dig (*)
Shadow Ball
Flamethrower
Aerial Ace
Grass Knot
Trick Room (*)

Tutor Moves:
Aqua Tail
Iron Tail
Knock Off
Low Kick
Magic Coat
Role Play
Skill Swap
Stealth Rock

Other:
Counter
Endure

Kecleon [Gamereoamu] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Protean (HA Unlocked): (Toggle) By default, this Pokemon changes its type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging attack is used. The energy cost for the move is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 19

MC: 1
AC: 5/5
KOC: 1

Moves (44/~110):

Level-Up:
Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)
Camouflage
Sucker Punch
Substitute

Egg Moves:
Disable (*)
Dizzy Punch (*)
Fake Out (*)
Nasty Plot (*)
Recover (*)

TM Moves:
Hidden Power (Fairy) (*)
Ice Beam (*)
Protect (*)
Solar Beam
Thunderbolt
Dig (*)
Shadow Ball
Flamethrower
Aerial Ace
Grass Knot
Trick Room (*)

Tutor Moves:
Aqua Tail
Iron Tail
Knock Off
Low Kick
Magic Coat
Role Play
Skill Swap
Stealth Rock

Other:
Counter
Endure


Tyrunt:

Tyrunt gains 10 HP and 1 BRT Rank and changes its Nature to Adamant.

Tyrunt [Tyrunt] (M)
Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)
Type: Rock / Dragon
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on all naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external Rock source.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Strong Jaw: (Passive) This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full list: Bite, Bug Bite, Crunch, Fire Fang, Ice Fang, Hyper Fang, Poison Fang, Thunder Fang.
Sturdy (HA Locked): (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponent's incoming attacks by one (1). This effect is amplified on OHKO moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56 (55.2) (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves (18/61):

Level-Up:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm

Egg Moves:
Dragon Dance
Ice Fang
Fire Fang
Poison Fang
Thunder Fang

TM Moves:
Protect
Dig
Brick Break
Aerial Ace
Stone Edge

Tyrunt [Tyrunt] (M)
Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)
Type: Rock / Dragon
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on all naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external Rock source.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Strong Jaw: (Passive) This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full list: Bite, Bug Bite, Crunch, Fire Fang, Ice Fang, Hyper Fang, Poison Fang, Thunder Fang.
Sturdy (HA Locked): (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponent's incoming attacks by one (1). This effect is amplified on OHKO moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56 (55.2) (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves (18/61):

Level-Up:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm

Egg Moves:
Dragon Dance
Ice Fang
Fire Fang
Poison Fang
Thunder Fang

TM Moves:
Protect
Dig
Brick Break
Aerial Ace
Stone Edge

Tyrunt [Tyrunt] (M)
Nature: Adamant (+1 Attack, -1 SpA)
Type: Rock / Dragon
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on all naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external Rock source.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Strong Jaw: (Passive) This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full list: Bite, Bug Bite, Crunch, Fire Fang, Ice Fang, Hyper Fang, Poison Fang, Thunder Fang.
Sturdy (HA Locked): (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponent's incoming attacks by one (1). This effect is amplified on OHKO moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 48
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves (18/61):

Level-Up:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm

Egg Moves:
Dragon Dance
Ice Fang
Fire Fang
Poison Fang
Thunder Fang

TM Moves:
Protect
Dig
Brick Break
Aerial Ace
Stone Edge


Revenankh:

Revenankh loses Infiltrator and gains Triage.

Revenankh [Revenankh] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (HA Unlocked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5
KOC: 3

Moves (37/94):

Level-Up:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Moonlight
Phantom Force

Egg Moves:
Counter
Destiny Bond
Mach Punch
Shadow Sneak
Wide Guard

TM Moves:
Toxic
Taunt
Protect
Smack Down
Earthquake
Torment
Endure
Low Sweep
Giga Impact
Poison Jab
Substitute

Tutor Moves:
Drain Punch
Focus Punch
Helping Hand
Ice Punch
Knock Off
Pain Split
Sucker Punch

Revenankh [Revenankh] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Triage (HA Unlocked): (Passive) This Pokemon is very fast and efficient at healing, increasing the priority level of all recovery moves and damaging moves that restore the user's HP by three (3) stages. Pain Split, Leech Seed, and Ingrain are are not affected by this ability.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5
KOC: 3

Moves (37/94):

Level-Up:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Moonlight
Phantom Force

Egg Moves:
Counter
Destiny Bond
Mach Punch
Shadow Sneak
Wide Guard

TM Moves:
Toxic
Taunt
Protect
Smack Down
Earthquake
Torment
Endure
Low Sweep
Giga Impact
Poison Jab
Substitute

Tutor Moves:
Drain Punch
Focus Punch
Helping Hand
Ice Punch
Knock Off
Pain Split
Sucker Punch


Kitsunoh:

Kitsunoh loses Cursed Body, gains Iron Fist, and learns Bullet Punch (Pre-26 Level-Up).

Sveta [Kitsunoh] (F)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Ghost / Steel
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will still be damaged every turn by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them vulnerable to Poison-type attacks and the Poison/Toxic Status.

Abilities:

Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP of moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-based increases in Ranks (such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) The Pokemon's body is well-trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, the Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Cursed Body (HA Unlocked): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have an attack disabled by Disable, and vice versa.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (126.5) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 3

Moves (37/??):

Level-Up:
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Curse
Copycat
Fake Out
Iron Head
Revenge
ShadowStrike
Perish Song

Egg Moves:
Feather Dance
Meteor Mash
Phantom Force
Psycho Shift
Yawn

Tutor Moves:
Endeavor
Ice Punch
Knock Off
Magic Coat
Pain Split
Role Play
Snatch
Thunder Punch

TM Moves:
Taunt
Protect
Dig
Torment
Endure
Will-O-Wisp
Substitute

Sveta [Kitsunoh] (F)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Ghost / Steel
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will still be damaged every turn by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them vulnerable to Poison-type attacks and the Poison/Toxic Status.

Abilities:

Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP of moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-based increases in Ranks (such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) The Pokemon's body is well-trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, the Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Iron Fist (HA Unlocked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (126.5) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 3

Moves (38/??):

Level-Up:
Bullet Punch
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Curse
Copycat
Fake Out
Iron Head
Revenge
ShadowStrike
Perish Song

Egg Moves:
Feather Dance
Meteor Mash
Phantom Force
Psycho Shift
Yawn

Tutor Moves:
Endeavor
Ice Punch
Knock Off
Magic Coat
Pain Split
Role Play
Snatch
Thunder Punch

TM Moves:
Taunt
Protect
Dig
Torment
Endure
Will-O-Wisp
Substitute


Conkeldurr:

Conkeldurr gains 1 Attack Rank and 1 BRT Rank.
♪♪♪
Conkeldurr [Segata Sanshiro] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) By default, this Pokemon energizes all its attacks with a secondary effect (These are damaging moves that either lower the target stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect is increased by two (2), but they will never have their secondary effect. When toggled, no effect.
Iron Fist (HA Unlocked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (36/61):

Level-Up:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Scary Face
Hammer Arm
Focus Punch

Egg Moves:
Comet Punch
Counter
Detect
Drain Punch
Endure
Mach Punch
Reversal
Wide Guard

Tutor Moves:
Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Thunder Punch

TM Moves:
Toxic
Taunt
Smack Down
Dig
Payback
Giga Impact
Poison Jab
Rest
Swagger
Sleep Talk
Substitute
Rock Smash
♪♪♪
Conkeldurr [Segata Sanshiro] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) By default, this Pokemon energizes all its attacks with a secondary effect (These are damaging moves that either lower the target stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect is increased by two (2), but they will never have their secondary effect. When toggled, no effect.
Iron Fist (HA Unlocked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 110
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (36/61):

Level-Up:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Scary Face
Hammer Arm
Focus Punch

Egg Moves:
Comet Punch
Counter
Detect
Drain Punch
Endure
Mach Punch
Reversal
Wide Guard

Tutor Moves:
Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Thunder Punch

TM Moves:
Toxic
Taunt
Smack Down
Dig
Payback
Giga Impact
Poison Jab
Rest
Swagger
Sleep Talk
Substitute
Rock Smash


Numel:

Numel gains 10 HP, 1 Attack Rank, and 2 BRT Ranks.

Numel [Numel] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Fire / Ground
Fire: Fire STAB; immune to burn status. Brighten Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions for Dig and Seismic Attacks for Arenas where any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Simple: (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (HA Unlocked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in its confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/6
MC: 0
AC: 5/5

Moves (29/??):

Level-Up:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Yawn
Earth Power
Flamethrower
Earthquake

Egg Moves:
Ancient Power
Body Slam
Endure
Growth
Iron Head
Mud Bomb

Tutor Moves:
Stealth Rock

TM Moves:
Protect
Sandstorm
Rest
Flame Charge
Overheat
Sleep Talk
Will-O-Wisp
Substitute
Rock Smash
Nature Power

Other:
Mimic

Numel [Numel] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Fire / Ground
Fire: Fire STAB; immune to burn status. Brighten Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions for Dig and Seismic Attacks for Arenas where any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Simple: (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (HA Unlocked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in its confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 6/6
MC: 0
AC: 5/5

Moves (29/??):

Level-Up:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Yawn
Earth Power
Flamethrower
Earthquake

Egg Moves:
Ancient Power
Body Slam
Endure
Growth
Iron Head
Mud Bomb

Tutor Moves:
Stealth Rock

TM Moves:
Protect
Sandstorm
Rest
Flame Charge
Overheat
Sleep Talk
Will-O-Wisp
Substitute
Rock Smash
Nature Power

Other:
Mimic


Chimchar:

Chimchar gains 1 Attack Rank, 1 Special Attack Rank, and 2 BRT Ranks.

Chimchar [Chimchar] (M)
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Iron Fist (HA Locked: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2) (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (70.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
AC: 3/5

Moves (25/??):

Level-Up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Flamethrower

Egg Moves:
Assist
Counter
Encore
Fake Out
Focus Punch
Helping Hand
Quick Guard
Thunder Punch

Tutor Moves:
Endeavor

TM Moves:
Protect
Dig
Shadow Claw
Endure
Will-O-Wisp
U-turn
Grass Knot


Chimchar [Chimchar] (M)
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn status. Brighten Command.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Iron Fist (HA Locked: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2) (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 71 (70.15) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 3/9
MC: 0
AC: 3/5

Moves (25/??):

Level-Up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Flamethrower

Egg Moves:
Assist
Counter
Encore
Fake Out
Focus Punch
Helping Hand
Quick Guard
Thunder Punch

Tutor Moves:
Endeavor

TM Moves:
Protect
Dig
Shadow Claw
Endure
Will-O-Wisp
U-turn
Grass Knot


Houndour:

Houndour gains 1 Attack Rank and 1 BRT Rank.

Houndour [Houndour] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Dark / Fire
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Fire: Fire STAB; immune to burn status. Brighten Command.

Abilities:

Early Bird: (Passive) This Pokemon is used to waking up early or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when used on this Pokemon. When the Pokemon uses Rest, they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Passive) This Pokemon thrives in hot temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attacks' Base Attack Power by two (2).
Unnerve (HA Locked): (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves (18/??):

Level-Up:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up

Egg Moves:
Counter
Destiny Bond
Feint
Fire Spin
Thunder Fang

TM Moves:
Taunt
Protect
Solar Beam
Torment
Dark Pulse

Houndour [Houndour] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Dark / Fire
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Fire: Fire STAB; immune to burn status. Brighten Command.

Abilities:

Early Bird: (Passive) This Pokemon is used to waking up early or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when used on this Pokemon. When the Pokemon uses Rest, they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Passive) This Pokemon thrives in hot temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attacks' Base Attack Power by two (2).
Unnerve (HA Locked): (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves (18/??):

Level-Up:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up

Egg Moves:
Counter
Destiny Bond
Feint
Fire Spin
Thunder Fang

TM Moves:
Taunt
Protect
Solar Beam
Torment
Dark Pulse


Toucannon:

Toucannon gains 1 BRT Rank.

Toucannon [Barret] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immune to Ground attacks and the Arena Trap Ability except when under the effects of Smack Down or Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also allows it to see through any attempt by an opponent to raise their own evasion.
Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Sheer Force (HA Unlocked): (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 4
AC: 5/5
KOC: 1

Moves (42/46):

Level-Up:
Beak Blast
Rock Blast
Peck (*)
Growl (*)
Echoed Voice (*)
Rock Smash (*)
Supersonic (*)
Pluck (*)
Roost (*)
Fury Attack (*)
Screech (*)
Drill Peck
Bullet Seed
Featherdance
Hyper Voice

Egg Moves:
Brave Bird (*)
Boomburst (*)
Mirror Move (*)
Tailwind (*)
Uproar (*)

TM Moves:
Toxic (*)
Sunny Day
Protect (*)
Frustration
Smack Down
Return
Brick Break
Double Team
Flame Charge
Rest
Attract
Thief
Round
Overheat
Steel Wing (*)
Swords Dance
Fly (*)
Swagger
Sleep Talk
U-turn (*)
Substitute
Flash Cannon

Toucannon [Barret] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immune to Ground attacks and the Arena Trap Ability except when under the effects of Smack Down or Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also allows it to see through any attempt by an opponent to raise their own evasion.
Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Sheer Force (HA Unlocked): (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 4
AC: 5/5
KOC: 1

Moves (42/46):

Level-Up:
Beak Blast
Rock Blast
Peck (*)
Growl (*)
Echoed Voice (*)
Rock Smash (*)
Supersonic (*)
Pluck (*)
Roost (*)
Fury Attack (*)
Screech (*)
Drill Peck
Bullet Seed
Featherdance
Hyper Voice

Egg Moves:
Brave Bird (*)
Boomburst (*)
Mirror Move (*)
Tailwind (*)
Uproar (*)

TM Moves:
Toxic (*)
Sunny Day
Protect (*)
Frustration
Smack Down
Return
Brick Break
Double Team
Flame Charge
Rest
Attract
Thief
Round
Overheat
Steel Wing (*)
Swords Dance
Fly (*)
Swagger
Sleep Talk
U-turn (*)
Substitute
Flash Cannon
 
Last edited:
Part 3:

Crabrawler:

Crabrawler gains 1 Defense Rank and 1 BRT Rank.

Crabrawler [Gorigula] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting

Fighting: Fighting STAB; ignores Weight Class restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its Attack reduced.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Anger Point (HA Locked): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves (17/??):

Level-Up:
Bubble (*)
Rock Smash (*)
Leer (*)
Pursuit (*)
Bubble Beam (*)
Power-Up Punch (*)
Dizzy Punch (*)

Egg Moves:
Amnesia (*)
Endeavor (*)
Superpower (*)
Wide Guard (*)

TM Moves:
Protect (*)
Earthquake (*)
Brick Break (*)
Scald (*)
Payback (*)
Rock Slide (*)

Crabrawler [Gorigula] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting

Fighting: Fighting STAB; ignores Weight Class restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its Attack reduced.
Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Anger Point (HA Locked): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves (17/??):

Level-Up:
Bubble (*)
Rock Smash (*)
Leer (*)
Pursuit (*)
Bubble Beam (*)
Power-Up Punch (*)
Dizzy Punch (*)

Egg Moves:
Amnesia (*)
Endeavor (*)
Superpower (*)
Wide Guard (*)

TM Moves:
Protect (*)
Earthquake (*)
Brick Break (*)
Scald (*)
Payback (*)
Rock Slide (*)


Type: Null:

Type: Null gains 1 BRT Rank and changes its Nature to Naughty.

Type: Null [Cloud] (-)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant Arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Battle Armor: (Passive) This Pokemon,s thick armor prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 59
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 5/6
MC: 3
KOC: 1

Moves (26/47):

Level-Up:
Rage (*)
Pursuit (*)
Imprison (*)
Aerial Ace (*)
Crush Claw (*)
Iron Head
Double Hit
Air Slash
Razor Wind
Tri-Attack
Heal Block

TM Moves:
Dragon Claw
Roar (*)
Toxic (*)
Protect (*)
Facade
Flame Charge (*)
Rest
Shadow Claw (*)
Payback (*)
Giga Impact (*)
Thunder Wave (*)
Rock Slide (*)
Sleep Talk
U-turn (*)
Substitute

Type: Null [Cloud] (-)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant Arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Battle Armor: (Passive) This Pokemon,s thick armor prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 59
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 5/6
MC: 3
KOC: 1

Moves (26/47):

Level-Up:
Rage (*)
Pursuit (*)
Imprison (*)
Aerial Ace (*)
Crush Claw (*)
Iron Head
Double Hit
Air Slash
Razor Wind
Tri-Attack
Heal Block

TM Moves:
Dragon Claw
Roar (*)
Toxic (*)
Protect (*)
Facade
Flame Charge (*)
Rest
Shadow Claw (*)
Payback (*)
Giga Impact (*)
Thunder Wave (*)
Rock Slide (*)
Sleep Talk
U-turn (*)
Substitute

Type: Null [Cloud] (-)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant Arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Battle Armor: (Passive) This Pokemon,s thick armor prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 59
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 5/6
MC: 3
KOC: 1

Moves (26/47):

Level-Up:
Rage (*)
Pursuit (*)
Imprison (*)
Aerial Ace (*)
Crush Claw (*)
Iron Head
Double Hit
Air Slash
Razor Wind
Tri-Attack
Heal Block

TM Moves:
Dragon Claw
Roar (*)
Toxic (*)
Protect (*)
Facade
Flame Charge (*)
Rest
Shadow Claw (*)
Payback (*)
Giga Impact (*)
Thunder Wave (*)
Rock Slide (*)
Sleep Talk
U-turn (*)
Substitute


Litten:

Litten gains 1 Special Attack Rank and 1 BRT Rank.

Litten [Red XIII] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any Fire attack is increased by two (2). (e.g. Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Intimidate (HA Locked: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Moves (19/??):

Level-Up:
Scratch (*)
Ember (*)
Growl (*)
Lick (*)
Leer (*)
Fire Fang (*)
Roar (*)
Bite (*)
Swagger (*)

Egg Moves:
Body Slam (*)
Crunch (*)
Fake Out (*)
Heat Wave (*)
Revenge (*)

TM Moves:
Taunt (*)
Protect (*)
Torment (*)
Will-O-Wisp (*)
Acrobatics (*)

Litten [Red XIII] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any Fire attack is increased by two (2). (e.g. Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Intimidate (HA Locked: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 0/5

Moves (19/??):

Level-Up:
Scratch (*)
Ember (*)
Growl (*)
Lick (*)
Leer (*)
Fire Fang (*)
Roar (*)
Bite (*)
Swagger (*)

Egg Moves:
Body Slam (*)
Crunch (*)
Fake Out (*)
Heat Wave (*)
Revenge (*)

TM Moves:
Taunt (*)
Protect (*)
Torment (*)
Will-O-Wisp (*)
Acrobatics (*)


Riolu:

Riolu gains 1 Rank of BRT.

Riolu [Sephiroth] (M) *
Nature
: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the Speed difference and raises its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (HA Locked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all attacks summoned by a non-damaging move) used by a Pokemon with this ability.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpA: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 6/6
MC: 40
AC: 5/5

Moves (19/??):

Level-Up:
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Reversal
Screech

Egg Moves:
Blaze Kick
Bullet Punch
Crunch
Follow Me
High Jump Kick

TM Moves:
Protect
Earthquake
Shadow Claw
Rock Slide
Substitute

Riolu [Sephiroth] (M) *
Nature
: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the Speed difference and raises its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (HA Locked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all attacks summoned by a non-damaging move) used by a Pokemon with this ability.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpA: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 6/6
MC: 40
AC: 5/5

Moves (19/??):

Level-Up:
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Reversal
Screech

Egg Moves:
Blaze Kick
Bullet Punch
Crunch
Follow Me
High Jump Kick

TM Moves:
Protect
Earthquake
Shadow Claw
Rock Slide
Substitute


Rockruff:

Rockruff gains one 1 Rank of BRT.

Rockruff [Hozier] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full List: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external Rock source.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy-lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase its own evasion.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
AC: 1/5

Moves (21/??):

Level-Up:
Tackle
Leer
Sand Attack
Bite
Howl
Rock Throw
Odor Sleuth
Rock Tomb
Rock Slide
Stealth Rock

Egg Moves:
Crush Claw
Fire Fang
Sucker Punch
Thrash
Thunder Fang

TM Moves:
Toxic
Taunt
Protect
Rest
Sleep Talk
Substitute

Rockruff [Hozier] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full List: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external Rock source.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy-lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase its own evasion.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Steadfast (HA Locked): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Moves (21/??):

Level-Up:
Tackle
Leer
Sand Attack
Bite
Howl
Rock Throw
Odor Sleuth
Rock Tomb
Rock Slide
Stealth Rock

Egg Moves:
Crush Claw
Fire Fang
Sucker Punch
Thrash
Thunder Fang

TM Moves:
Toxic
Taunt
Protect
Rest
Sleep Talk
Substitute


Lillipup:

Lillipup gains 1 Attack Rank and 1 BRT Rank.

Lillipup [McGruff] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match the dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is thrown away by a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. This Pokemon can also grab dropped or naturally occurring held items in arenas.
Run Away (HA Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Soikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational strategies in battle.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 1/9
MC: 0
AC: 1/5

Moves (23/??):

Level-Up:
Leer
Tackle
Odor Sleuth
Bite
Baby-Doll Eyes
Helping Hand
Take Down
Work Up
Crunch
Roar
Reversal
Giga Impact
Play Rough

Egg Moves:
After You
Endure
Psychic Fangs
Pursuit
Yawn

TM Moves:
Protect
Frustration
Return
Aerial Ace
Wild Charge

Lillipup [McGruff] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match the dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is thrown away by a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. This Pokemon can also grab dropped or naturally occurring held items in arenas.
Run Away (HA Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Soikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational strategies in battle.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 55
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
AC: 1/5

Moves (23/??):

Level-Up:
Leer
Tackle
Odor Sleuth
Bite
Baby-Doll Eyes
Helping Hand
Take Down
Work Up
Crunch
Roar
Reversal
Giga Impact
Play Rough

Egg Moves:
After You
Endure
Psychic Fangs
Pursuit
Yawn

TM Moves:
Protect
Frustration
Return
Aerial Ace
Wild Charge
 
Last edited:
Part 2:

Krilowatt's HP increase by one (1) rank. Krilowatt's Hidden Ability changes from Shell Armor to Minus.

Old:


Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shell Armor (HA UNLOCKED)

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5


New:


Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Minus (HA UNLOCKED)

Stats:

HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5


Lapras's Speed is increased by one (1) rank.

Old:


Boat Puller (Lapras) (M)
Nature: Quiet
Type: Water/Ice

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Water Absorb

Shell Armor

Hydration (HA UNLOCKED)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5
KOC: 0


New:


Boat Puller (Lapras) (M)
Nature: Quiet
Type: Water/Ice

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Water Absorb

Shell Armor

Hydration (HA UNLOCKED)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5
KOC: 0


Swampert's Speed increases by one (1) rank. Swampert's Nature changes from Brave to Adamant.

Old:


Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Swift Swim (Mega)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19


Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:

Hp: 110
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
MC: 021
AC: 5/5
KOC: 0


New:


Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Swift Swim (Mega)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 20


Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:

Hp: 110
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
MC: 021
AC: 5/5
KOC: 0


New + Nature Change:


Cole (Swampert) (M)
Nature: Adamant
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Swift Swim (Mega)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 20


Cole (Swampert) (M)
Nature: Adamant
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:

Hp: 110
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
MC: 021
AC: 5/5
KOC: 0


Mega Kangaskhan's Special Attack increases by one (1) rank.

Old:


Gemini (Kanghaskhan) (F)
Nature: Naive
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Early Bird

Scrappy

Inner Focus (HA Locked)

Parental Bond (Mega)

Stats:

Hp: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 104 (+15% speed, +12% accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 18


Gemini (Kanghaskhan) (F)
Nature: Naive
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Hp: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 115 (+15% speed, +15% accuracy)
Size Class: 4
Weight: Class: 5
Base Rank Total: 23


MC: 0
AC: 3/5


New:


Gemini (Kanghaskhan) (F)
Nature: Naive
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Early Bird

Scrappy

Inner Focus (HA Locked)

Parental Bond (Mega)

Stats:

Hp: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 104 (+15% speed, +12% accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 18


Gemini (Kanghaskhan) (F)
Nature: Naive
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Hp: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 115 (+15% speed, +15% accuracy)
Size Class: 4
Weight: Class: 5
Base Rank Total: 23


MC: 0
AC: 3/5


Gyarados's Special Attack is increased by one (1) rank. Gyarados's Nature changes from Relaxed to Rash.

Old:


Hyuudora (Gyarados) (M)
Nature: Relaxed
Type: Water/Flying

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Intimidate

Moxie (HA UNLOCKED)

Mold Breaker (Mega-Only)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 70 (-15% speed, -10% evasion)
Size Class: 6
Weight Class: 6
Base Rank Total: 20


Hyuudora (Gyarados) (M)
Nature: Relaxed
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Mega Stats:
Hp: 100
Atk: Rank 7
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70 (-15% speed, -10% evasion)
Size Class: 6
Weight Class: 7
Base Rank Total: 25


EC: 6/6
MC: 0
AC: 5/5
KOC: 0


New:


Hyuudora (Gyarados) (M)
Nature: Relaxed
Type: Water/Flying

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Intimidate

Moxie (HA UNLOCKED)

Mold Breaker (Mega-Only)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 70 (-15% speed, -10% evasion)
Size Class: 6
Weight Class: 6
Base Rank Total: 20


Hyuudora (Gyarados) (M)
Nature: Relaxed
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Mega Stats:
Hp: 100
Atk: Rank 7
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 70 (-15% speed, -10% evasion)
Size Class: 6
Weight Class: 7
Base Rank Total: 25


EC: 6/6
MC: 0
AC: 5/5
KOC: 0


New + Nature Change:


Hyuudora (Gyarados) (M)
Nature: Relaxed
Type: Water/Flying

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Intimidate

Moxie (HA UNLOCKED)

Mold Breaker (Mega-Only)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20


Hyuudora (Gyarados) (M)
Nature: Relaxed
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Mega Stats:
Hp: 100
Atk: Rank 7
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25


EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Clawitzer's Speed increases by one (1) rank.

Old:


Grinder (Clawitzer) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 51 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: N/A


New:


Grinder (Clawitzer) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 51 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: N/A


Hariyama's Defense and Special Defens eincrease by one (1) rank each.

Old:


Porky (Hariyama) (M)
Nature: Brave
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Thick Fat

Guts

Sheer Force (HA Unlocked)

Stats:

Hp: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5


New:


Porky (Hariyama) (M)
Nature: Brave
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Thick Fat

Guts

Sheer Force (HA Unlocked)

Stats:

Hp: 125
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5


Pawniard's Speed is increased by one (1) rank.

Old:


Reaper (Pawniard) (M)
Nature: Careful
Type: Dark/Steel

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Defiant

Inner Focus

Pressure (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5


New:


Reaper (Pawniard) (M)
Nature: Careful
Type: Dark/Steel

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Defiant

Inner Focus

Pressure (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5


Lanturn's Attack and Defense are increased by one (1) rank each.

Old:


Treasurefish (Lanturn)
Nature: Modest
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Volt Absorb

Illuminate

Water Absorb (HA Locked)

Stats:

Hp: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5


New:


Treasurefish (Lanturn)
Nature: Modest
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Volt Absorb

Illuminate

Water Absorb (HA Locked)

Stats:

Hp: 120
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Kecleon's HP and Special Attack are increased by one (1) rank each.

Old:


Spectrum (Kecleon) (M)
Nature: Rash
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Color Change

Protean (HA UNLOCKED)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: N/A
MC: 01
AC: 5/5


New:


Spectrum (Kecleon) (M)
Nature: Rash
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Color Change

Protean (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: N/A
MC: 01
AC: 5/5


Cranidos's Speed increases by one (1) rank. Cranidos's Nature changes from Rash to Adamant.

Old:


Gus (Cranidos) (M)
Nature: Rash
Type: Rock

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Mold Breaker

Sheer Force (HA Locked)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/6
MC: 0
AC: 4/5


New:


Gus (Cranidos) (M)
Nature: Rash
Type: Rock

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Mold Breaker

Sheer Force (HA Locked)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 4/6
MC: 0
AC: 4/5


New + Nature Change:


Gus (Cranidos) (M)
Nature: Adamant
Type: Rock

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Mold Breaker

Sheer Force (HA Locked)

Stats:

Hp: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 4/6
MC: 0
AC: 4/5


Mega Sharpedo's Attack increases by one (1) rank.

Old:


Submarine (Sharpedo) (M)
Nature: Quiet
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Rough Skin

Speed Boost (HA UNLOCKED)

Strong Jaw (Mega)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 82 (-15% spe, -10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18


Submarine (Sharpedo) (M)
Nature: Quiet
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 91 (-15% spe, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 6/6
MC: 1
AC: 5/5
KOC: 0


New:


Submarine (Sharpedo) (M)
Nature: Quiet
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Rough Skin

Speed Boost (HA UNLOCKED)

Strong Jaw (Mega)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 82 (-15% spe, -10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18


Submarine (Sharpedo) (M)
Nature: Quiet
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Stats:

Hp: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 91 (-15% spe, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 23


EC: 6/6
MC: 1
AC: 5/5
KOC: 0


Granbull's Special Attack and Special Defense are increased by one (1) rank each. Granbull's Nature changes from Careful to Adamant.

Old:


Muttley (Granbull) (M)
Nature: Careful
Type: Fairy

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Intimidate

Quick Feet

Rattled (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 01
AC: 5/5


New:


Muttley (Granbull) (M)
Nature: Careful
Type: Fairy

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Intimidate

Quick Feet

Rattled (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 01
AC: 5/5


New + Nature Change:


Muttley (Granbull) (M)
Nature: Careful
Type: Fairy

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Intimidate

Quick Feet

Rattled (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 01
AC: 5/5


Aurumoth's Special Defense increases by one (1) rank. Aurumoth's Hidden Ability changes from Illusion to Light Metal.

Old:


Mani Mani (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic

Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Abilities:

Weak Armor

No Guard

Illusion (HA UNLocked)

Stats:

Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 01
AC: 5/5


New:


Mani Mani (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic

Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Abilities:

Weak Armor

No Guard

Light Metal (HA UNLocked)

Stats:

Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 01
AC: 5/5


Wailmer's Speed increases by one (1) rank.


Mocha (Wailmer) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Water Veil

Oblivious

Pressure (HA UNLOCKED)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5
KOC: 1


New:


Mocha (Wailmer) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Water Veil

Oblivious

Pressure (HA UNLOCKED)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5
KOC: 1


Pumpkaboo-S's Speed increases by one (1) rank.

Old:


Pumpkaboo (Pumpkaboo) (M)
Nature: Jolly
Type: Ghost/Grass

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Pickup

Frisk

Insomnia

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65 (+15% speed, +10% accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5


New:


Pumpkaboo (Pumpkaboo) (M)
Nature: Jolly
Type: Ghost/Grass

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Pickup

Frisk

Insomnia

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65 (+15% speed, +10% accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5


Amaura's Attack increases by one (1) rank.


Amaura (Amaura) (F)
Nature: Quiet
Type: Rock/Ice

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Refrigerate

Snow Warning (HA Locked)

Stats:

Hp: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 1/6
MC: 0
AC: 1/5


New:


Amaura (Amaura) (F)
Nature: Quiet
Type: Rock/Ice

Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Refrigerate

Snow Warning (HA Locked)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 16

EC: 1/6
MC: 0
AC: 1/5


Murkrow's Attack is increased by one (1) rank. Murkrow's Nature changes from Mild to Quiet.

Old:


Dastardly (Murkrow) (M)
Nature: Mild
Type: Dark/Flying

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Insomnia

Super Luck

Prankster (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total 15

EC: 1/6
MC: 0
AC: 1/5


New:


Dastardly (Murkrow) (M)
Nature: Mild
Type: Dark/Flying

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Insomnia

Super Luck

Prankster (HA Locked)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total 16

EC: 1/6
MC: 0
AC: 1/5


New + Nature Change:


Dastardly (Murkrow) (M)
Nature: Mild
Type: Dark/Flying

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Insomnia

Super Luck

Prankster (HA Locked)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-15% Speed, -10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total 16

EC: 1/6
MC: 0
AC: 1/5


Pelipper's HP increase by one (1) rank.

Old:



Pellipper (Pellipper) (M)
Nature: Mild
Type: Water/Flying

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye

Drizzle

Rain Dish (HA UNLocked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 3 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5


New:



Pellipper (Pellipper) (M)
Nature: Mild
Type: Water/Flying

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye

Drizzle

Rain Dish (HA UNLocked)

Stats:

Hp: 100
Atk: Rank 2
Def: Rank 3 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5


Necturine's Defense increases by one (1) rank.

Old:


Viridi (Necturine) (F)
Nature: Adamant
Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

Anticipation

Telepathy (HA Locked)

Stats:

Hp: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5


New:


Viridi (Necturine) (F)
Nature: Adamant
Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

Anticipation

Telepathy (HA Locked)

Stats:

Hp: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5


Spinarak's Attack increases by one (1) rank.

Old:


Spinarak (Spinarak) (M)
Nature: Adamant
Type: Bug/Poison

Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swarm

Insomnia

Sniper (HA locked)

Stats:

Hp: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/6
MC: 0
AC: 2/5


New:


Spinarak (Spinarak) (M)
Nature: Adamant
Type: Bug/Poison

Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swarm

Insomnia

Sniper (HA locked)

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 2/5


Croconaw's Special Attack and Speed are increased by one (1) rank each.

Old:


K. Rool (Croconaw) (M)
Nature: Adamant
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Sheer Force (HA UNLocked)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/9
MC: 0
AC: 5/5


New:


K. Rool (Croconaw) (M)
Nature: Adamant
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Sheer Force (HA UNLocked)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/9
MC: 0
AC: 5/5


Braviary's Special Attack increases by one (1) rank.

Old:


Hawk-eye (Braviaryt) (M)
Nature: Jolly
Type: Normal/Flying

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye

Sheer Force

Defiant (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+15% Speed, +10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


New:


Hawk-eye (Braviaryt) (M)
Nature: Jolly
Type: Normal/Flying

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye

Sheer Force

Defiant (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 92 (+15% Speed, +10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Lampent's HP, Defense, and Special Defense are increased by one (1) rank each.

Old:


Hades (Lampent) (M)
Nature: Timid
Type: Ghost/Fire
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Flash Fire

Flame Body

Infiltrator (HA LOCKED)

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (+15% Speed, +7% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/9
MC: 0
AC: 5/5


New:


Hades (Lampent) (M)
Nature: Timid
Type: Ghost/Fire
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Flash Fire

Flame Body

Infiltrator (HA LOCKED)

Stats:

Hp: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 64 (+15% Speed, +7% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 0
AC: 5/5


Porygon2's Speed is increased by one (1) rank.

Old:


(Moonside) (Porygon2) (-)
Nature: Timid
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Trace

Download

Analytic (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 69 (+15% Speed, + 8% Accuracy)
Size Class: 2
Weight Class:3
Base Rank Total: 18

EC: 8/9
MC: 0
AC: 5/5


New:


(Moonside) (Porygon2) (-)
Nature: Timid
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Trace

Download

Analytic (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 69 (+15% Speed, + 8% Accuracy)
Size Class: 2
Weight Class:3
Base Rank Total: 19

EC: 8/9
MC: 0
AC: 5/5


Sliggoo's Speed is increased by one (1) rank.

Old:


Jabba (SligGoo) (M)
Nature: Naughty
Type: Dragon

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Sap Sipper

Hydration

Gooey (HA UNLOCKER)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 8/9
MC: 018
AC: 5/5


New:


Jabba (SligGoo) (M)
Nature: Naughty
Type: Dragon

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Sap Sipper

Hydration

Gooey (HA UNLOCKER)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 8/9
MC: 018
AC: 5/5


Popplio's Special Defens eis increased by one (1) rank.

Old:


Venus (Popplio) (F)
Nature: Modest
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Liquid Voice (HA LOCKED)

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5


New:


Venus (Popplio) (F)
Nature: Modest
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Liquid Voice (HA LOCKED)

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5
 
Part 4:

Tomohawk
:

Tomohawk gains 1 Attack Rank and 1 BRT.

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5
KOC: 3

Moves (53/86):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane
Healing Wish

Egg Moves:
Air Cutter
Baton Pass
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)
Rapid Spin

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Focus Blast
Substitute (*)
Roost
Incinerate
Quash
Bulldoze
Rock Slide (*)
Grass Knot

Tutor Moves:
After You
Bounce
Helping Hand
Sleep Talk
Snatch
Tailwind
Uproar

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5
KOC: 3

Moves (53/86):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane
Healing Wish

Egg Moves:
Air Cutter
Baton Pass
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)
Rapid Spin

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Focus Blast
Substitute (*)
Roost
Incinerate
Quash
Bulldoze
Rock Slide (*)
Grass Knot

Tutor Moves:
After You
Bounce
Helping Hand
Sleep Talk
Snatch
Tailwind
Uproar


Syclar:

Syclar loses Technician, gains Ice Body, and changes its Nature to Hasty.

Syclar [Needler] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice / Bug
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:

Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (HA Locked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit moves is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5
KOC: 0

Moves (30/70):

Level-Up:
Fury Attack (*)
Leer (*)
Leech Life (*)
Scratch (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
X-Scissor (*)
Icicle Spear (*)
Bug Buzz
Sheer Cold
Freeze-Dry

Egg Moves:
Earth Power (*)
Pin Missile (*)
Superpower (*)
Counter (*)
Water Pulse (*)

Tutor Moves:
Electroweb
Knock Off

TM Moves:
Taunt (*)
Blizzard (*)
Protect (*)
Solar Beam (*)
Dig (*)
Endure
Frost Breath
Infestation
U-turn

Syclar [Needler] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice / Bug
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:

Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (HA Locked): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action ins Hail. Pokemon with this ability are immune to Hail damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5
KOC: 0

Moves (30/70):

Level-Up:
Fury Attack (*)
Leer (*)
Leech Life (*)
Scratch (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
X-Scissor (*)
Icicle Spear (*)
Bug Buzz
Sheer Cold
Freeze-Dry

Egg Moves:
Earth Power (*)
Pin Missile (*)
Superpower (*)
Counter (*)
Water Pulse (*)

Tutor Moves:
Electroweb
Knock Off

TM Moves:
Taunt (*)
Blizzard (*)
Protect (*)
Solar Beam (*)
Dig (*)
Endure
Frost Breath
Infestation
U-turn


Syclar [Needler] (M)
Nature: Hasty (+15% Spe, +25% Accuracy, -1 Def)
Type: Ice / Bug
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:

Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (HA Locked): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action ins Hail. Pokemon with this ability are immune to Hail damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (104.65) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5
KOC: 0

Moves (30/70):

Level-Up:
Fury Attack (*)
Leer (*)
Leech Life (*)
Scratch (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
X-Scissor (*)
Icicle Spear (*)
Bug Buzz
Sheer Cold
Freeze-Dry

Egg Moves:
Earth Power (*)
Pin Missile (*)
Superpower (*)
Counter (*)
Water Pulse (*)

Tutor Moves:
Electroweb
Knock Off

TM Moves:
Taunt (*)
Blizzard (*)
Protect (*)
Solar Beam (*)
Dig (*)
Endure
Frost Breath
Infestation
U-turn
 
Last edited:
Ooh boy I've been waiting for this :>

Optimus Bisharp:
+1 Sp. Atk
Bisharp (M) Optimus

"To meet in battle one who has spent their whole life training- that, is the greates honor I can receive."
As noble as his namesake, Optimus, the respected leader of Complications' team, is the exception that makes the rule. Not all Bisharp are evil, and he's more than happy to prove it to you in battle.
Nature: Adamant (+Atk, -SAtk)

Type: Dark/Steel

Abilities: Defiant/Inner Focus/Pressure (HA Unlocked)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Bisharp (M) Optimus

"To meet in battle one who has spent their whole life training- that, is the greates honor I can receive."
As noble as his namesake, Optimus, the respected leader of Complications' team, is the exception that makes the rule. Not all Bisharp are evil, and he's more than happy to prove it to you in battle.
Nature: Adamant (+Atk, -SAtk)

Type: Dark/Steel

Abilities: Defiant/Inner Focus/Pressure (HA Unlocked)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Magnezone:
+1 Spe (BRT)
Magnezone (Lightningbolt Zolt) (M)

Nature: Calm (+Sdef, -Atk)

Type:
Electric/Steel

Abilities:
Magnet Pull/Sturdy/Analytic (DW Unlocked)

Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
Magnezone (Lightningbolt Zolt) (M)

Nature: Calm (+Sdef, -Atk)

Type:
Electric/Steel

Abilities:
Magnet Pull/Sturdy/Analytic (DW Unlocked)

Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 21


Durant:
+10 HP
Durant (M) Möbius

Nature: Jolly (+Spe, +18% ACC, -SAtk

Type: Steel/Bug

Abilities: Swarm/Hustle/Traunt (DW Locked)

Stats
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 126 (125.4>126)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
Durant (M) Möbius

Nature: Jolly (+Spe, +18% ACC, -SAtk

Type: Steel/Bug

Abilities: Swarm/Hustle/Traunt (DW Locked)

Stats
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 126 (125.4>126)
Size Class: 1
Weight Class: 3
Base Rank Total: 19


Empoleon:
+1 Spe (BRT)
Changing Empoleon's nature from Relaxed to Quiet:
Empoleon (Napoleon) (M)

Nature: Relaxed +Def, -Spe, -10 Evasion

Type:
Water/Steel

Abilities:Torrent/Defiant (DW Unlocked)

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Empoleon (Napoleon) (M)

Nature: Relaxed +Def, -Spe, -10 Evasion

Type:
Water/Steel

Abilities:Torrent/Defiant (DW Unlocked)

Stats
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Empoleon (Napoleon) (M)

Nature: Quiet (+Sp. Atk, -Spe, -10% Evasion)

Type:
Water/Steel

Abilities:Torrent/Defiant (DW Unlocked)

Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (52.2>52)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Kitsunoh:
Kitsunoh tragically loses Cursed Body and gains Iron Fist.
Changing Kitsunoh's nature from Adamant to Jolly.
Kitsunoh (Baal) (M)

Nature: Adamant +Atk, -SAtk

Type:
Steel/Ghost

Abilities:
Frisk/Limber/Cursed Body (DW Unlocked)

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Kitsunoh (Baal) (M)

Nature: Adamant +Atk, -SAtk

Type: Steel/Ghost

Abilities: Frisk/Limber/Iron Fist (DW Unlocked)

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Kitsunoh (Baal) (M)

Nature: Jolly (+Spe, +19% ACC, -Sp. Atk)

Type: Steel/Ghost

Abilities: Frisk/Limber/Cursed Body (DW Unlocked)

Stats
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Excadrill:
+1 Def
Excadrill (M) The Boulder


Nature: Adamant (+Atk, -SAtk)

Type: Ground/Steel

Abilities: Sand Rush/Sand Force/Mold Breaker (DW Unlocked)

Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
Excadrill (M) The Boulder


Nature: Adamant (+Atk, -SAtk)

Type:
Ground/Steel

Abilities:
Sand Rush/Sand Force/Mold Breaker (DW Unlocked)

Stats
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 20


Scizor:
Mega Scizor gains +1 Def
Scyther (F) Fe

Nature: Careful (+SDef, -SAtk)

Type: Bug/Steel

Abilities: Swarm/Technician/Light Metal (HA Unlocked)

Mega Stats:
HP: 100
Atk: 6
Def: 5
Sp. Atk: 2 (-)
Sp. Def: 5 (+)
Spe: 75
Total: 24
Size Class: 3
Weight Class: 5 (4 with Light Metal)
Scyther (F) Fe

Nature: Careful (+SDef, -SAtk)

Type: Bug/Steel

Abilities: Swarm/Technician/Light Metal (HA Unlocked)

Mega Stats:
HP: 100
Atk: 6
Def: 6
Sp. Atk: 2 (-)
Sp. Def: 5 (+)
Spe: 75
Total: 24
Size Class: 3
Weight Class: 5 (4 with Light Metal)


Arghonaut:
Arghonaut loses Iron Fist and gains Technician.
Changing Arghonaut's nature from Brave to Adamant.
Arghonaut (Pride/Lucifer) Male

Nature: Brave (+Atk, -Spe, -10 ACC)

Type: Water/Fighting

Abilities: Unaware/Iron Fist (DW Unlocked)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65 (65.2>65)
Size Class: 3
Weight Class: 5
Base Rank Total: 21
Arghonaut (Pride/Lucifer) Male

Nature: Brave (+Atk, -Spe, -10 ACC)

Type: Water/Fighting

Abilities: Unaware/Technician (DW Unlocked)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 65 (65.2>65)
Size Class: 3
Weight Class: 5
Base Rank Total: 21
Arghonaut (Pride/Lucifer) Male

Nature: Adamant (+Atk, -Sp. Atk)

Type: Water/Fighting

Abilities: Unaware/Iron Fist (DW Unlocked)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21


Jellicent:
+1 Spe (BRT)
Jellicent (Lir) (M)*

Nature: Modest (+SAtk, -Atk)

Type:
Water/Ghost

Abilities:
Water Absorb/Cursed Body/Damp (DW Unlocked)

Stats
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Jellicent (Lir) (M)*

Nature: Modest (+SAtk, -Atk)

Type:
Water/Ghost

Abilities:
Water Absorb/Cursed Body/Damp (DW Unlocked)

Stats
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 19


Gengar:
+10 HP, +1 Def.
Gengar (Frenzy) (M)

Nature:
Timid (-Atk, +Spe, +19% ACC, +26% ACC Mega-Evolution)

Type:Ghost/Poison

Abilities:
Cursed Body/Shadow Tag (Mega-Evolution)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (126.5>127)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega-Evolution Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (149.5>150)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Gengar (Frenzy) (M)

Nature:
Timid (-Atk, +Spe, +19% ACC, +26% ACC Mega-Evolution)

Type:Ghost/Poison

Abilities:
Cursed Body/Shadow Tag (Mega-Evolution)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 3
Spe: 127 (126.5>127)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega-Evolution Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (149.5>150)
Size Class: 3
Weight Class: 3
Base Rank Total: 24


Voodoom:
Loses Motor Drive and gains Cursed Body.
Changing nature from Mild to Modest.
Voodoom (M) Matezoide

Nature: Mild (+SAtk, -Def)

Type: Fighting/Dark

Abilities: Volt Absorb/Lightning Rod/Motor Drive (AC Locked)

Stats:
HP: 100
Atk: 3
Def: 2 (-)
SAtk: 5 (+)
SDef: 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Voodoom (M) Matezoide

Nature: Mild (+SAtk, -Def)

Type: Fighting/Dark

Abilities: Volt Absorb/Lightning Rod/Cursed Body (AC Locked)

Stats:
HP: 100
Atk: 3
Def: 2 (-)
SAtk: 5 (+)
SDef: 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Voodoom (M) Matezoide

Nature: Mild (+SAtk, -Def)

Type: Fighting/Dark

Abilities: Volt Absorb/Lightning Rod/Cursed Body (AC Locked)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SAtk: 5 (+)
SDef: 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20


Riolu:
+1 Spe (BRT)
Changing nature from Jolly to Hasty.
Riolu (M) Michael, the Archangel

Nature: Jolly (+Spe, -Sp. Atk, +11% Speed)

Type:
Fighting

Abilities:
Steadfast/Inner Focus/Prankster (HA Locked)

Stats:
HP: 90
Atk: 3
Def: 2
SAtk: 1 (-)
SDef: 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Riolu (M) Michael, the Archangel

Nature: Jolly (+Spe, -Sp. Atk, +11% Speed)

Type:
Fighting

Abilities:
Steadfast/Inner Focus/Prankster (HA Locked)

Stats:
HP: 90
Atk: 3
Def: 2
SAtk: 1 (-)
SDef: 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Riolu (M) Michael, the Archangel

Nature: Hasty (+Spe, -Def, +11% Speed)

Type:
Fighting

Abilities:
Steadfast/Inner Focus/Prankster (HA Locked)

Stats:
HP: 90
Atk: 3
Def: 1 (-)
SAtk: 2
SDef: 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Revenankh:
Loses Infiltrator and gains Triage.
Changing nature from Quiet to Adamant.
Lord Loss (Revenankh) [M]

Nature: Quiet (+SAtk, -Spe, -10 Evasion)

Type: Ghost/Fighting

Abilities: Shed Skin/Air Lock/Infiltrator (HA Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (- 65/1.15~56)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Lord Loss (Revenankh) [M]

Nature: Quiet (+SAtk, -Spe, -10 Evasion)

Type: Ghost/Fighting

Abilities: Shed Skin/Air Lock/Triage (HA Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (- 65/1.15~56)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Lord Loss (Revenankh) [M]

Nature: Adamant (+Atk, -Sp. Atk)

Type: Ghost/Fighting

Abilities: Shed Skin/Air Lock/Triage (+Atk, -Sp. Atk)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20


Starmie:
+10 HP
Starmie (Soundwave) (Genderless)

Nature: Timid (-Atk, +Spe, +20% ACC)

Type: Water/Psychic

Abilities: Illuminate/Natural Cure/Analytic (Unlocked)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (132.25>132)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
Starmie (Soundwave) (Genderless)

Nature: Timid (-Atk, +Spe, +20% ACC)

Type: Water/Psychic

Abilities: Illuminate/Natural Cure/Analytic (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (132.25>132)
Size Class: 2
Weight Class: 4
Base Rank Total: 20


Mienshao:
+1 Def, Sp. Def.

Mienshao (Gramps) OT: Frosty [M]
Nature: Jolly (+ Spe; - SpA, +17%acc)
Type: Fighting

Abilities: Inner Focus, Regenerator, Reckless (U)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mienshao (Gramps) OT: Frosty [M]
Nature: Jolly (+ Spe; - SpA, +17%acc)
Type: Fighting

Abilities: Inner Focus, Regenerator, Reckless (U)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Colossoil:
Loses Pressure and gains Unnerve
Gains High Horsepower as a Pre-26 Level-Up move.
Colossoil (M)

Nature:
Jolly (+Spe, +14% Acc, -Sp. Atk)

Type: Dark/Ground

Abilities: Rebound/Guts/Pressure (AC Locked)

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+)
Total: 22
Size Class: 5
Weight Class: 10
Colossoil (M)

Nature:
Jolly (+Spe, +14% Acc, -Sp. Atk)

Type: Dark/Ground

Abilities: Rebound/Guts/Unnerve (AC Locked)

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+)
Total: 22
Size Class: 5
Weight Class: 10


Lampent:
+10 HP, +1 Def, +1 Sp. Def
Lampent (Seth) (M)

Nature:
Timid (+Spe, 7% Acc boost, -Atk

Type: Ghost/Fire

Abilities: Flame Body/Flash Fire/Infiltrator (Locked)

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (63.25>64)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Lampent (Seth) (M)

Nature:
Timid (+Spe, 7% Acc boost, -Atk

Type: Ghost/Fire

Abilities: Flame Body/Flash Fire/Infiltrator (Locked)

Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 64 (63.25>64)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Roselia:
+1 Atk.
Changing nature from Bold to Timid.
Roselia (Lust/Asmodea) (F)

Nature:
Bold (+Def, -Atk)

Type: Grass/Poison

Abilities: Natural Cure/Poison Point/Leaf Guard (Unlocked)

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Roselia (Lust/Asmodea) (F)

Nature:
Bold (+Def, -Atk)

Type: Grass/Poison

Abilities: Natural Cure/Poison Point/Leaf Guard (Unlocked)

Stats
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 17
Roselia (Lust/Asmodea) (F)

Nature:
Timid (+Spe, +10% ACC, -Atk)

Type: Grass/Poison

Abilities: Natural Cure/Poison Point/Leaf Guard (Unlocked)

Stats
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17


Venipede:
+1 Def, +1 Spe (BRT).
Changing nature from Adamant to Jolly.
Venipede (Morgan) (M)

Nature:
Adamant (+Atk, -SAtk)

Type: Bug/Poison

Abilities: Poison Point/Swarm/Quick Feet (Locked)

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Venipede (Morgan) (M)

Nature: Adamant (+Atk, -SAtk)

Type: Bug/Poison

Abilities: Poison Point/Swarm/Quick Feet (Locked)

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Venipede (Morgan) (M)

Nature:
Jolly (+Spe, +15% ACC, -Sp. Atk)

Type: Bug/Poison

Abilities: Poison Point/Swarm/Quick Feet (Locked)

Stats
HP: 90
Atk: 2
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 66 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14


Ekans:
+1 Atk.
Changing nature from Quiet to Adamant.
Ekans (M) Naja Haje

Nature:
Quiet (+SAtk, -Spe, -10% Eva)

Type: Poison

Abilities: Intimidate/Shed Skin/Unnerve (Locked)

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SAtk: Rank 3 (+)
SDef: Rank 2
Spe: 47 (47.8>47)
Size Class: 2
Weight Class: 1
BRT: 12
Ekans (M) Naja Haje

Nature:
Quiet (+SAtk, -Spe, -10% Eva)

Type: Poison

Abilities: Intimidate/Shed Skin/Unnerve (Locked)

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SAtk: Rank 3 (+)
SDef: Rank 2
Spe: 47 (47.8>47)
Size Class: 2
Weight Class: 1
BRT: 13
Ekans (M) Naja Haje

Nature:
Adamant (+Atk, -Sp. Atk)

Type: Poison

Abilities: Intimidate/Shed Skin/Unnerve (Locked)

Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SAtk: Rank 1 (-)
SDef: Rank 2
Spe: 55
Size Class: 2
Weight Class: 1
BRT: 12


To be continued...
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
#8

Medicham:
+10 HP, +1 Atk, +1 SpA
Mega Medicham: +10 HP

Medicham [M] [Mikael]
Nature: Jolly
Type: Fighting / Psychic

[Abilities]
Pure Power (Passive)
Telepathy (Passive) (H) (Unlocked)
Pure Power (Passive) (Mega)​
[Stats]
HP: 90
Atk: 2 [5 HP]
Def: 3
SpA: 1-
SpD: 3
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 HP]​
[Mega Stats]
HP: 90
Atk: 4 [8 HP]
Def: 3
SpA: 2-
SpD: 3
Spe: 115+
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 HP]​

Medicham [M] [Mikael]
Nature: Jolly
Type: Fighting / Psychic

[Abilities]
Pure Power (Passive)
Telepathy (Passive) (H) (Unlocked)
Pure Power (Passive) (Mega)​
[Stats]
HP: 100
Atk: 3 [6 HP]
Def: 3
SpA: 2-
SpD: 3
Spe: 92+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 18 [21 HP]​
[Mega Stats]
HP: 100
Atk: 4 [8 HP]
Def: 3
SpA: 2-
SpD: 3
Spe: 115+
+15% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 20 [24 HP]​

Plasmanta: +10 HP, +1 Atk

Plasmanta [F] [Alexandra]
Nature: Calm
Type: Electric / Poison

[Abilities]
Storm Drain (Passive)
Vital Spirit (Passive)
Telepathy (Passive) (H) (Unlocked)​
[Stats]
HP: 90
Atk: 1-
Def: 5
SpA: 5
SpD: 5+
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 22​

Plasmanta [F] [Alexandra]
Nature: Calm
Type: Electric / Poison

[Abilities]
Storm Drain (Passive)
Vital Spirit (Passive)
Telepathy (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 2-
Def: 5
SpA: 5
SpD: 5+
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 24​

Gyarados: +1 SpA

Gyarados [M] [Leviathan]
OT: smashlloyd20
Nature: Rash (+1 SpA, -1 SpD)
Type: Water / Flying || Water / Dark (Mega)

[Abilities]
Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Moxie (Passive) [Hidden]: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Mold Breaker (Passive) [Mega]: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.​
[Stats]
HP: 100
Atk: 5
Def: 3
SpA: 3+
SpD: 3-
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20​
[Mega Stats]
HP: 100
Atk: 7
Def: 4
SpA: 4+
SpD: 4-
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25​

Gyarados [M] [Leviathan]
OT: smashlloyd20
Nature: Rash (+1 SpA, -1 SpD)
Type: Water / Flying || Water / Dark (Mega)

[Abilities]
Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Moxie (Passive) [Hidden]: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Mold Breaker (Passive) [Mega]: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.​
[Stats]
HP: 100
Atk: 5
Def: 3
SpA: 4+
SpD: 3-
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 21​
[Mega Stats]
HP: 100
Atk: 7
Def: 4
SpA: 4+
SpD: 4-
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25​

#9

Starmie:
+10 HP

Starmie [-] [The Shining]
Nature: Timid
Type: Water / Psychic

[Abilities]
Illuminate (Toggle)
Natural Cure (Passive)
Analytic (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 1-
Def: 3
SpA: 4
SpD: 3
Spe: 133+
+20% Accuracy
Size Class: 2
Weight Class: 4
Base Rank Total: 19​

Starmie [-] [The Shining]
Nature: Timid
Type: Water / Psychic

[Abilities]
Illuminate (Toggle)
Natural Cure (Passive)
Analytic (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 4
SpD: 3
Spe: 133+
+20% Accuracy
Size Class: 2
Weight Class: 4
Base Rank Total: 20​

Stratagem: +1 Atk, Mold Breaker --> Sniper

Stratagem [-] [Johnny]
Nature: Modest
Type: Rock

[Abilities]
Levitate (Passive)
Technician (Passive)
Mold Breaker (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 1-
Def: 3
SpA: 6+
SpD: 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21​

Stratagem [-] [Johnny]
Nature: Modest
Type: Rock

[Abilities]
Levitate (Passive)
Technician (Passive)
Sniper (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 6+
SpD: 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 22​

Syclant: Technician --> Ice Body

Syclant [M] [Arthur]
Nature: Hasty
Type: Ice/Bug

[Abilities]: Compoundeyes | Mountaineer | Technician [Hidden]
Compoundeyes (Passive)
This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Mountaineer (Passive)
This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

Technician (Passive)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[Stats]
HP: 100
Atk: 5
Def: 2-
SpA: 4
SpD: 3
Spe: 140+
+23% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 23​

Syclant [M] [Arthur]
Nature: Hasty
Type: Ice/Bug

[Abilities]: Compoundeyes | Mountaineer | Ice Body [Hidden]
Compoundeyes (Passive)
This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Mountaineer (Passive)
This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

Ice Body (Passive)
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Pokemon with this ability are immune to Hail damage.
[Stats]
HP: 100
Atk: 5
Def: 2-
SpA: 4
SpD: 3
Spe: 140+
+23% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 23​

#10

Roserade: +10 HP, Naive --> Timid

Roserade [F] [Selena]
Nature: Naive
Type: Grass / Poison

[Abilities]
Natural Cure (Passive)
Poison Point (Toggle)
Technician (Passive) (H) (Unlocked)​
[Stats]
HP: 90
Atk: 3
Def: 3
SpA: 5
SpD: 3-
Spe: 104+
+12% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 20​

Roserade [F] [Selena]
Nature: Naive
Type: Grass / Poison

[Abilities]
Natural Cure (Passive)
Poison Point (Toggle)
Technician (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 3-
Spe: 104+
+12% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 21​

Roserade [F] [Selena]
Nature: Timid
Type: Grass / Poison

[Abilities]
Natural Cure (Passive)
Poison Point (Toggle)
Technician (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 5
SpD: 4
Spe: 104+
+12% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 21​

Amaura: +1 Atk

Amaura [F] [Exclaimer]
Nature: Quiet
Type: Rock / Ice

[Abilities]
Refrigerate (Toggle)
Snow Warning (Trigger) (H) (Locked)​
[Stats]
HP: 100
Atk: 2
Def: 2
SpA: 4+
SpD: 3
Spe: 40-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 15​

Amaura [F] [Exclaimer]
Nature: Quiet
Type: Rock / Ice

[Abilities]
Refrigerate (Toggle)
Snow Warning (Trigger) (H) (Locked)​
[Stats]
HP: 100
Atk: 3
Def: 2
SpA: 4+
SpD: 3
Spe: 40-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 16​
 
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