Project Doubles Teambuilding Competition - ON HIATUS

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talkingtree

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After a ton of votes this time around, GenOne took it with 10; that makes two wins in a row for him, so congratulations! GenOne's team and description will be added to the Hall of Fame.

The featured team member this week will be the techno duck himself, Porygon-Z. Porygon-Z made a big first impression by appearing multiple times in the finals of the first SM Doubles Seasonals, and now it has proven not to be a one-hit wonder. With Z-Conversion, Porygon-Z has the potential to be a terrifying sweeper that boosts all its stats in one turn. With the ability to choose its typing once set-up, Porygon-Z also chooses its counters to a certain extent, giving it the odd role of supportive sweeper by taking on threats to its allies with different sets. Adaptability ensures Porygon-Z's first attack will hit really hard once set-up and an already impressive Special Attack stat of 135 means even the incredibly bulky special walls like Snorlax and Tyranitar can't always shrug off its hits. However, a Speed stat of 90 is just slightly too low, leaving Porygon-Z outsped by Choice Scarf Landorus-T even after it's set-up. It also requires a fair bit of team support to be effective, appreciating Fake Out, redirection, and potentially Terrain support for Electric sets. Let's see what you've got!

Deadline for submissions closes Tuesday, June 20th at noon EST... (at the earliest).
 


Since Porygon-Z is the main star of this team, I wanted to give it the "Firepower" that it needed to make this team fun~ Well, I started with the core of Porygon-Z and Ninetales-A. To be honest, there is no greater annoyance than a successful setup of Z-Conversion and Aurora Veil. To add to the circus, I brought Tapu Koko and its Electric Terrain for a little "Electric Spam". Then, I decided to put Mega Gengar to the team; its purpose is to trap opposing Weather and Terrain setters and allow the team to take care of them. It also stops opposing teams from setting up TR, TW, etc. Next, I put Landorus-T to take care of opposing Fire- and Steel-types, and Celesteela is there for that nice Wide Guard, Ground-resistance and Steel-type support.


Gengar-Mega @ Gengarite
Ability: Shadow Tag
Shiny: Yes
EVs: 104 HP / 4 Def / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Taunt
- Protect

Porygon-Z @ Normalium Z
Ability: Adaptability
Shiny: Yes
EVs: 44 HP / 252 SpA / 212 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Conversion
- Recover

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Aurora Veil
- Encore
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
Shiny: Yes
EVs: 44 HP / 176 Atk / 140 SpD / 148 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

Tapu Koko @ Life Orb
Ability: Electric Surge
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Protect

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 232 HP / 40 Atk / 200 SpD / 36 Spe
Careful Nature
- Heavy Slam
- Leech Seed
- Wide Guard
- Protect
 
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n10siT

Hoopa can do anything!
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Z conversion is dum: the team



It's kinda standard I guess it's scarf pz and mega gengar (I'm pretty sure that's the spread that lives koko tbolt but hell idk) then I used special modest vest lando with grass knot for some reason and it worked so f u and then standard zap and slowish bulky lele and then fighting Z kartana Bc it kills lax and I think it kills hoopa too but idk anyway I went 1-0 on low ladder so vote for me thanks

Porygon-Z @ Choice Scarf
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Tri Attack
- Thunderbolt
- Signal Beam

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 84 HP / 124 SpA / 48 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Taunt
- Protect

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 76 HP / 252 SpA / 180 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Hidden Power [Ice]
- Sludge Bomb
- Grass Knot

Zapdos @ Psychic Seed
Ability: Pressure
EVs: 252 HP / 36 Def / 176 SpA / 28 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Roost

Tapu Lele @ Mago Berry
Ability: Psychic Surge
EVs: 252 HP / 68 Def / 36 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Protect

Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Protect
 

Sylveon.

Penny saved is still a fucking penny

Team :
http://pokepast.es/efc012d674371601

Description ::
  • To start with Z-tech sounded like a pretty decent option, considering bolt-beam from +1 135 spl attack is pretty strong. So basically the team has 2 win-cons, one sets up early game to weaken shit for another. Bulky mence is a pretty cool partner for p-z, since it takes on ground types just so well, and as a result weakening them. This allows me to create an "electric spam" theme with koko + pz. Mence also allows me to have a decent matchup against non hp-ice zard-y due to specially invested bulk.
  • Though team's highlight has to be clefable, I have been meaning to use it for sometime since it is actually decently physically bulky, for eg, with electric seed boost, it avoids the 2hko from adamant mence double edge( not that relevant, but an example of it's physical bulk). Also it gets 2 of the most useful support moves in doubles rn, knock off + icy wind.
  • Anyways rest of the team consists of koko, which brings the electric terrain and most importantly taunt for the team. Next up is victini which again has a variety of moves allowing to weaken it's common checks and gives me a pivot on ferrothorn and stuff.
  • Finally I just knew with ttars and landos running I wanted a wide-guard support for this team, so incomes celesteela providing me another ground immunity and a passive win-con.
 

Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 252 HP / 176 SpA / 80 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Beam
- Protect
- Trick Room
- Ice Beam

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Heal Pulse
- Protect

Torkoal @ Charcoal
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Protect
- Earth Power

Lilligant @ Focus Sash
Ability: Chlorophyll
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sleep Powder
- After You
- Helping Hand

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Iron Head
- Protect
- Play Rough
- Sucker Punch

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 64 HP / 220 Atk / 136 SpA / 88 SpD
Brave Nature
- Trick Room
- Hyperspace Fury
- Psychic
- Gunk Shot

Breakneck Blitz from Hyper Beam does a lot. Also I like Trick Room. That's pretty much the entire idea of this team: either lead Torkoal Lilligant and put stuff to sleep or lead PZ anything to set up Trick Room.
 
Probably the most anti-Snorlax team made yet



Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Conversion
- Protect
- Ice Beam

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Protect
- Taunt

Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 18 Def / 240 SpD
Bold Nature
IVs: 0 Atk
- Tailwind
- Scald
- Snarl
- Roar

Amoonguss @ Aguav Berry
Ability: Regenerator
EVs: 252 HP / 100 Def / 156 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Protect
- Rage Powder
- Clear Smog

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Hammer Arm
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Superpower
- Rock Slide


Ok so the entire idea of this team is let Porygon-Z setup at the right moment and sweep using Redirectors.

I chose Ghost over Electric because with ghost you can pretty much click shadow ball and expect to do decent damage on anything that comes in (except the obvious snorlax), and not worry about incoming ground types or lightning rods. Snorlax can't really hit it back too hard with High Horsepower.

I originally had Fini+Dos, but swapped it to Koko+Suicune after realizing Koko + Suicune fit the roles I wanted better.

Koko fit the team nicely to deal with Fini and other bulky water types because of my decision to use Ghost over Electric Porygon-Z. It also provides the supereffective damage to Dark types that Porygon-Z dislikes. It carries Taunt to stop TR and to stop Lax from setting up/use recycle

Suicune is annoying to deal with. It sets up TW, Snarls my opponent down to 10 SpA, Roars out potential TR setters and Scalds/Roars out any Snorlax that has decided to setup. The EV lets it survive a 252+ Shattered Psyche from Lele under Psychic Terrain. I gave it Sitrus Berry over 50% because it lasts just long enough to set up on average 2 TWs without downright being dead weight.

Amoonguss lets me redirect any damage towards it while Pory-Z sets up/sweeps. Clear Smog over Sludge Bomb to get rid of any setup (i.e. Fini) and removes all boosts from a Curselax before Curselax moves.

I lacked a steel type and a mega, so Megagross fit the team perfectly. (Thanks to whoever pointed this out when I was originally building, I think it was Matame or Arcticblast). Hammer Arm over Zen Headbutt because I felt it was more important to deal with Ferrothorn, Tran (Pory-Z fails to OHKO both of these guys), and Snorlax.

Lastly I threw in Scarf Lando-T for intimidate and to get a better matchup against Zard-Y, Hoopa-U and superfast Rock slide support. Superpower is there as a second way to deal with Ferrothorn, Tran, and to finish off a 60-70% Snorlax.

Here's a replay: https://replay.pokemonshowdown.com/gen7doublesou-590374075
 

talkingtree

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Voting time! Please respond with the name of the user whose team you believe deserves to win this week.

Test Bot #
n10sit
darksylvion
nerd of now
MyRandomThoughts

Deadline for voting is Friday, June 23rd at noon EST!
 

talkingtree

large if factual
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Two-Time Past SCL Champion
Sorry everyone, I've had a busy weekend with finals next week. Test Bot # wins the week! The team and description will be added to the Hall of Fame, though probably not right now because I'm just about to head out the door. If it's not up by the time that submissions are closed let me know and I'll fix it.



This week, the spotlight will be on Terrakion! As one of only two currently ranked Fighting-types, it's obvious that this current metagame isn't too kind to them, between the island guardians, Mega Salamence, and Landorus-T, many matchups can be a bit rough. However, Terrakion manages to separate itself from the pack with great power, access to Taunt, and a few options to keep its set versatile. With the risen popularity of Ferrothorn, Snorlax, Tyranitar, and Zapdos, it puts in work nearly every game. There are many different ways to support Terrakion, but it mostly operates on its own, so finding the right team can be tricky - that's where you come in!

Deadline for submissions is delayed one day to account for my late posting, so Wednesday June 28th at noon EST! Good luck!
 

Sylveon.

Penny saved is still a fucking penny
This is a team I made a while back ::


Team :
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Sacred Sword
- Protect

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 40 HP / 168 SpA / 48 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Shadow Ball
- Sludge Bomb
- Protect

Genesect @ Choice Scarf
Ability: Download
EVs: 248 Atk / 8 SpA / 252 Spe
Naive Nature
- U-turn
- Iron Head
- Ice Beam
- Explosion

bound 2 (Kyurem-Black) @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 168 Def / 88 Spe
Quiet Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Icy Wind

Tapu Fini @ Aguav Berry
Ability: Misty Surge
EVs: 252 HP / 16 Def / 48 SpA / 188 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Swagger
- Heal Pulse
- Reflect

Snorlax @ Aguav Berry
Ability: Gluttony
EVs: 100 HP / 96 Atk / 176 Def / 136 SpD
Brave Nature
IVs: 0 Spe
- Return
- Curse
- High Horsepower
- Recycle


Description :
  • Yo, from personal experience, Terrakion is actually a bit hard to fit into teams as a lax counter, so the team aims to fit terrak as a wall-breaker since however crappy fighting types might be right now, rock/fighting is still a sick STAB coverage. So, to eliminate most stuff that tend to shit on terrak like tapus and intimidate users, the core genesect + gengar-mega is used, which does just the same, allowing terrak to freely spam it's STABs. Not to say Sacred Sword is a big fuck you to Curse.
  • Next up to fill the defensive woes of the team, I decided to use Hashtag's famous AV Kyu-B, which basically lives everything you throw at it and somehow manages to return with a super-effective hit.
  • At last we have the infamous fini-lax (I know boring), but both of them just love the team's structure, since most of the time everything in the team weakens shit to an extent paving the way for an end-game lax sweep.
 

n10siT

Hoopa can do anything!
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus


Scarf charizard with beat up for terrakion but it's also a fun scarf nuke with overheat and it bluffs the mega with gengar, standard mega gengar with taunt, ninetales for a veil which helps the setup, grassium z ferro is pretty cool too and then standard tailwind snarlcune this team is actually super fun to play with I enjoyed building and playing it this morning

Charizard @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Beat Up
- Tailwind
- Hidden Power [Ice]

Terrakion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Poison Jab
- Protect

Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Taunt
- Protect

Ninetales-Alola @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Moonblast
- Encore
- Aurora Veil

Ferrothorn @ Grassium Z
Ability: Iron Barbs
EVs: 252 HP / 52 Atk / 204 Def
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect

Suicune @ Iapapa Berry
Ability: Pressure
EVs: 252 HP / 64 Def / 132 SpA / 4 SpD / 56 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Tailwind
- Snarl
 


http://pokepast.es/e87b65de9bd6d093

I built this around SD LO terrak which is really fun and you can get quite a few free turns when people switch in Intimidate-ers. Amoong + volc make a neat double set-up core that is really potent in many matchups. Scarf lele is a great revenge killer and paired with Metagross just adds a really nice punch to the team while also ensuring terrains will not hinder Amoonguss's spore. Lando-t is a glue mon for intimidate, knock off and late game earthquake. Fun team, definitely recommend trying it out
 

Level 51

the orchestra plays the prettiest themes
is a Site Content Manageris a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Team Rater Alumnusis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnusis a Past SCL Champion
This week, the spotlight will be on Terrakion! As one of only two currently ranked Fighting-types, it's obvious that this current metagame isn't too kind to them, between the island guardians, Mega Salamence, and Landorus-T, many matchups can be a bit rough. However, Terrakion manages to separate itself from the pack with great power, access to Taunt, and a few options to keep its set versatile. With the risen popularity of Ferrothorn, Snorlax, Tyranitar, and Zapdos, it puts in work nearly every game. There are many different ways to support Terrakion, but it mostly operates on its own, so finding the right team can be tricky - that's where you come in!
There are many different ways to support Terrakion, but it mostly operates on its own, so finding the right team can be tricky - that's where you come in!
but it mostly operates on its own


------------



Importable with cute pictures: http://pokepast.es/66ebcf93b2c466f1
This was a team I made a while ago for Seasonals but which I never used in the end because I wasn't super convinced about it, though I think it's certainly at least a decent idea. I've ordered the Pokemon here to more clearly show how the team is meant to function, at least in theory.

The team starts with a standard TerraCott build, which—as anyone who's played me knows—can be quite weak to threats like the ubiquitous scarfed Landorus-T. Whimsicott's slightly different build helps with this matchup, since a turn 1 switch to Tapu Bulu and a Z-Nature Power (at +1 priority off Prankster) cleanly OHKOs most Landorus-T builds:
  • 252 SpA Whimsicott Bloom Doom (175 BP) vs. 4 HP / 0 SpD Landorus-T in Grassy Terrain: 364-429 (113.7 - 134%) -- guaranteed OHKO
Of course, Tapu Bulu is also there to help Terrakion take some Earthquakes with Grassy Terrain support, while also doing a good number to the bulkier threats that get in the way with either Wood Hammer or Nature's Madness. Mew can do the whole double Terrakion routine while also denying opposing Tailwind with Taunt or setting its own, as well as stopping Trick Room, Wide Guard, and so forth. Taunt is a good move for TerraCott teams :3!

Mega Gengar and Ninetales are somewhat shakier picks, since I wasn't really sure what I wanted out of the last two slots. These choices take more of a support-oriented direction to the team, with Gengar catching out a number of potential Terrakion checks (Mega Metagross, Mega Salamence) and Ninetales basically just being there for Aurora Veil support, though Encore can punish Pokemon that attempt to buy turns by using Fake Out on Terrakion or that use Protect to try to regain momentum by changing their board position to a more favourable one.

Overall a fun team to use in the games I have used it, hope more people give TerraCott a try because it's honestly a very solid core which isn't as easy to build around as one might think. Thanks for reading!
 

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 72 Def / 100 SpA / 84 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Zapdos @ Misty Seed
Ability: Static
EVs: 248 HP / 128 Def / 36 SpA / 32 SpD / 64 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Tailwind
- Roost
- Hidden Power [Ice]

: ??? (Hoopa-Unbound) @ Misty Seed
Ability: Magician
EVs: 232 HP / 252 Atk / 24 Spe
Lonely Nature
- Hyperspace Hole
- Hyperspace Fury
- Trick Room
- Protect

???? (Zygarde) @ Groundium Z
Ability: Aura Break
EVs: 244 Atk / 100 SpD / 164 Spe
Adamant Nature
- Dragon Dance
- Substitute
- Thousand Arrows
- Protect

Anditeo (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 24 HP / 232 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Substitute
- Protect

Terrakion @ Focus Sash
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Taunt
- Protect


terrakion is a pretty cool viable fighting type pokemon, its dual stab is useful in the meta to dent pokemon such as snorlax and so on. taunt is pretty nice to hit trick room users and various other set up attempts, and sash takes a hit for you. tapu fini beats landorus, salamence, and stands up to opposing tapu fini which all give terrakion trouble, while appreciating the fact that terrakion threatens ferrothorn and zapdos. put zapdos and zyguard for that standard good core since terrakion also beats one of the rare things that beat the trio, which is kyurem black. heatran was added to beat a few things like amoonguss and tapu bulu, and to have better trick room match up as well as a fire type, and hoopa is hoopa with its patching up stuff, team isnt the fastest thing ever so i figured trick room was okay but feel free to change that up, woo
 
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Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 104 HP / 4 Def / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Rain Dance
- Protect

Pelipper @ Focus Sash
Ability: Drizzle
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Tailwind
- Wide Guard
- Protect

Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Giga Drain
- Hydro Pump
- Fake Out
- Ice Beam

Tapu Bulu @ Grassium Z
Ability: Grassy Surge
EVs: 76 HP / 252 Atk / 180 Spe
Jolly Nature
- Wood Hammer
- Superpower
- Rototiller
- Protect

Terrakion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Taunt
- Protect

Zygarde @ Yache Berry
Ability: Aura Break
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Protect


I wanted to test out "Grass Spam", so I started out with Ludicolo and of course Tapu Bulu. To make Grass Spam a stronger force I decided to give Tapu Bulu the move Rototiller which raises Atk and SpA of all grounded Grass-types by 1. It's also noteworthy to mention that Tapu Bulu is also important for allowing the team to utilize its Priority moves (Fake Out and Extreme) as well as reducing the damage of EQ to Mega Gengar and Terrakion. Then, I put Pelipper as a nice Wide Guard, Weather, Speed support; it reduces the threat of Fire-types quite a bit. Having Fake Out through Ludicolo helps out with these setups, too. Next, I added Terrakion because it is a neat solution to opposing weather, Zapdos, Heatran, and especially Ferrothorn. Mega Gengar was also added because it is an important element in maintaining the team's preferred Weather and Terrain. It also helps out against Mega Metagross, Aegislash, and Fairy-types. The last mon that I put was Zygarde because there is nothing better than a late game sweeper. GG

In theory, it's a pretty cool
 
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