Hello everyone, this is a team I built around Electric Terrain Electivire & Electric Seed Swoobat.
Team at a glance:
Folie à Deux (Electivire) (M) @ Electrium Z
Ability: Motor Drive
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Electric Terrain
- Wild Charge
- Earthquake
- Ice Punch
* Electivire's job is to set up Electric Terrain for Swoobat to activate its Electric Seed. Electivire also has decent synergy with Swoobat with its ability, being able to absorb those Electric Attacks, and Swoobat being immune to Electivire's ground weakness. The Electrium Z gives you two options, to either set up Z-Electric Terrain giving you a speed boost, or to hit the opponent with a very strong base 175 power Gigavolt Havoc. Choose wisely.
Porky (Swoobat) (M) @ Electric Seed
Ability: Simple
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Roost
- Stored Power
- Air Slash
* Swoobat is the main sweeper on this team, if you can bring Swoobat in on Electric Terrain, you get a free +2 boost to Defense which allows you to take neutral hits a lot better. Swoobat is still very frail so be careful when you choose to bring it in. The +2 defense boost also serves to power up Stored Power. Calm Mind works wonders on this Pokemon due to its ability Simple (doubles stat boosts, instead of +1 Sp. Atk and Sp. Def you get +2), making Swoobat hit insanely hard with Stored Power, and Air Slash is there for coverage and the flinch chance.
Dr. Crane (Cacturne) (M) @ Life Orb
Ability: Water Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Superpower
* Cacturne is here to help deal with Sableye as being a dark type makes you immune to Sableye's Prankster shenanigans. Cacturne also has a decent ability in Water Absorb which heals you if you are hit with a water attack, which helps give it synergy with Pyroar. Cacturne is unfortunately a very predictable mon so if anyone as any other ideas as to what I could maybe swap Cacturne out with, let me know!
Tiny Wings (Clefairy) (F) @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Thunder Wave
- Soft-Boiled
- Moonblast
* Clefairy is the team's Special Wall, this thing can eat special attacks for days, it also works as a fantastic utility mon with Stealth Rocks access and the ability to pass T-waves off. Moonblast also has that clutch 50% chance to lower the opponent's Sp. Atk.
Bob Barker (Hitmonchan) @ Fist Plate
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin
* Ah Hitmonchan, this thing is an absolute monster for any team who isn't prepared for it. It quite literally punches holes through teams. You could swap out the Fist Plate for Life Orb if you like, you would do 10% more damage at the cost of 10% of your hp every time you attack. Drain Punch hits extremely hard. Mach Punch is there for Priority, also gets boosted by Iron Fist + Fist Plate. Ice Punch is obviously there for coverage. Finally Rapid Spin is there for utility, being able to remove your opponent's entry hazards.
Leon (Pyroar) (M) @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Hyper Voice
- Dark Pulse
- Hidden Power [Grass]
* Pyroar with Choice Specs hits very hard. With Hyper Voice you are even able to hit through your opponent's substitutes which can come in clutch. HP Grass is there for those pesky bulky Water/Grounds. Dark Pulse hits ghosts hard, and Flamethrower hits hard with STAB. Alternatively you could swap out Flamethrower for Fire Blast to hit even harder, I am just incredibly unlucky and I hate missing my attacks when they count. :(
Team at a glance:
Folie à Deux (Electivire) (M) @ Electrium Z
Ability: Motor Drive
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Electric Terrain
- Wild Charge
- Earthquake
- Ice Punch
* Electivire's job is to set up Electric Terrain for Swoobat to activate its Electric Seed. Electivire also has decent synergy with Swoobat with its ability, being able to absorb those Electric Attacks, and Swoobat being immune to Electivire's ground weakness. The Electrium Z gives you two options, to either set up Z-Electric Terrain giving you a speed boost, or to hit the opponent with a very strong base 175 power Gigavolt Havoc. Choose wisely.
Porky (Swoobat) (M) @ Electric Seed
Ability: Simple
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Roost
- Stored Power
- Air Slash
* Swoobat is the main sweeper on this team, if you can bring Swoobat in on Electric Terrain, you get a free +2 boost to Defense which allows you to take neutral hits a lot better. Swoobat is still very frail so be careful when you choose to bring it in. The +2 defense boost also serves to power up Stored Power. Calm Mind works wonders on this Pokemon due to its ability Simple (doubles stat boosts, instead of +1 Sp. Atk and Sp. Def you get +2), making Swoobat hit insanely hard with Stored Power, and Air Slash is there for coverage and the flinch chance.
Dr. Crane (Cacturne) (M) @ Life Orb
Ability: Water Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Superpower
* Cacturne is here to help deal with Sableye as being a dark type makes you immune to Sableye's Prankster shenanigans. Cacturne also has a decent ability in Water Absorb which heals you if you are hit with a water attack, which helps give it synergy with Pyroar. Cacturne is unfortunately a very predictable mon so if anyone as any other ideas as to what I could maybe swap Cacturne out with, let me know!
Tiny Wings (Clefairy) (F) @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Thunder Wave
- Soft-Boiled
- Moonblast
* Clefairy is the team's Special Wall, this thing can eat special attacks for days, it also works as a fantastic utility mon with Stealth Rocks access and the ability to pass T-waves off. Moonblast also has that clutch 50% chance to lower the opponent's Sp. Atk.
Bob Barker (Hitmonchan) @ Fist Plate
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin
* Ah Hitmonchan, this thing is an absolute monster for any team who isn't prepared for it. It quite literally punches holes through teams. You could swap out the Fist Plate for Life Orb if you like, you would do 10% more damage at the cost of 10% of your hp every time you attack. Drain Punch hits extremely hard. Mach Punch is there for Priority, also gets boosted by Iron Fist + Fist Plate. Ice Punch is obviously there for coverage. Finally Rapid Spin is there for utility, being able to remove your opponent's entry hazards.
Leon (Pyroar) (M) @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Hyper Voice
- Dark Pulse
- Hidden Power [Grass]
* Pyroar with Choice Specs hits very hard. With Hyper Voice you are even able to hit through your opponent's substitutes which can come in clutch. HP Grass is there for those pesky bulky Water/Grounds. Dark Pulse hits ghosts hard, and Flamethrower hits hard with STAB. Alternatively you could swap out Flamethrower for Fire Blast to hit even harder, I am just incredibly unlucky and I hate missing my attacks when they count. :(