Ubers Excadrill

Perry

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QC: Minority / The Trap God / Dominatio
GP: The Dutch Plumberjack / frenzyplant

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[OVERVIEW]

With access to Stealth Rock, Rapid Spin, and two useful abilities in Mold Breaker and Sand Rush, Excadrill fills the niche of an efficient dedicated lead or a dangerous weather sweeper. Excadrill's lead set is an effective anti-lead to Deoxys-S and Primal Groudon that can also discourage the use of Defog with Toxic. Its decent offensive coverage and great STAB types in Ground and Steel turn Sand Rush sets into dangerous threats if overlooked when teambuilding as well as offensive checks to most Xerneas variants and offensive Arceus formes such as Arceus-Ground and Extreme Killer Arceus. Excadrill's typing grants it seven resistances, including to STAB moves from the ever-dangerous Normal- and Fairy-types, and two immunities. However, poor bulk and weaknesses to common types such as Ground, Fire, Water, and Fighting hold it back somewhat, as those types are very common in Ubers. Even though Sand Rush sets' viability is hurt by the presence of Zygarde-C and Celesteela and the difficulty of maintaining sand from the frequent use of Primal Groudon and Primal Kyogre, Excadrill is no less of a force in the Ubers metagame.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Toxic / Rock Tomb
move 3: Earthquake
move 4: Rapid Spin
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves
========

Stealth Rock and Mold Breaker for a great combination, as they allow Excadrill to be the only Pokemon able to set up entry hazards versus Magic Bounce users reliably. Stealth Rock wears down the opposing team, and the residual damage is crucial for maintaining offensive pressure throughout a match. Toxic is used to punish common answers to Excadrill such as defensive Arceus formes and Giratina-O if they try to Defog against Excadrill, while Rock Tomb allows Excadrill to slow down Pokemon such as Mega Salamence and Xerneas that are trying to set up on Excadrill while also hitting opposing Flying-types; it also slows down Defoggers so that Excadrill's teammates can deal with them more easily. Earthquake is the STAB attack of choice, as it hits Primal Groudon super effectively while also covering a big portion of the metagame neutrally thanks to Mold Breaker, and finally, Rapid Spin is used to get rid of entry hazards reliably.

Set Details
========

Mold Breaker allows Excadrill to ignore opposing Pokemon's abilities, allowing Excadrill to set up Stealth Rock or use Toxic versus Magic Bounce Pokemon and hit Levitate users such as Giratina-O and Bronzong with Earthquake. Focus Sash is used to patch up Excadrill's poor bulk by allowing it to survive any hit thrown at it and at the very least set Stealth Rock. Maximum Attack and Speed EVs with a Jolly nature are used for maximum power and speed, letting Excadrill outspeed slow Arceus formes and anything up to neutral-natured base 101 Speed Pokemon such as Rash Landorus. However, an Adamant nature allows Excadrill to 2HKO Pokemon such as offensive Primal Kyogre and Xerneas after Stealth Rock, but it prevents it from outspeeding anything above positive-natured base 75 Speed Pokemon such as Smeargle and more defensive Arceus formes like Arceus-Water.

Usage Tips
========

Excadrill should be used as your lead in most matches, setting Stealth Rock and either crippling opposing Pokemon with Toxic and Rock Tomb or just dishing out damage with Earthquake. However, it shouldn't be sent out blindly in all matches, as a fair number of Pokemon are able to anti-lead it, such as Mega Kangashkan, Cloyster, Pheromosa, and the rare Terrakion. If those Pokemon are sent out versus Excadrill on the first turn, switch out to a Pokemon with a better matchup immediately, as those Pokemon prevent Excadrill from doing anything useful. In those scenarios, Excadrill should be preserved so that it can come on safely on a Pokemon that doesn't threaten it as much, preferably after a teammate has fainted, to set up Stealth Rock. However, keep in mind that Excadrill is not as useful after the early-game stage, as it doesn't provide any defensive synergy and is not dealing that much damage itself. Nonetheless, there will be some matches where its useful typing and good offensive prowess might still be useful mid-game, as most Steel-types in the tier don't come close to 2HKOing Excadrill, while Excadrill can hit them super effectively with Earthquake. This can ease the pressure on a Xerneas teammate, which doesn't like the likes of Bronzong, Magearna, and Klefki being healthy, for example. Even though Mega Salamence isn't usually a Pokemon sent out versus Excadrill, keep in mind that if Excadrill is running Toxic, it becomes bait to Facade or Refresh Mega Salamence, so keep answers for it in the back.

Team Options
========

Lead Excadrill should only be used on hyper offense teams, as it doesn't provide much more than a guaranteed Stealth Rock, and thus its teammates should be chosen with that in mind. It's crucial to have ways to prevent Defoggers such as support Arceus formes and Giratina-O from removing Stealth Rock from the field, so Pokemon carrying Taunt, such as Mega Gengar, Mega Mewtwo X and Y, and Yveltal, make excellent partners. Primal Groudon appreciates Excadrill's Stealth Rock, as it can now run a more offensive set, and Excadrill's ability to weaken support Arceus formes. Other wallbreakers such as Deoxys-A, Extreme Killer Arceus, Arceus-Ghost, Arceus-Ground, and Xerneas appreciate Excadrill's Stealth Rock support enabling them to 2HKO most of the tier with their high-powered STAB attacks. Additionally, Yveltal can take care of spinblockers that may trouble Excadrill, such as Arceus-Ghost and Lunala. Lunala itself appreciates Rapid Spin support to keep Shadow Shield intact, can spinblock opposing Excadrill and Cloyster, and when equipped with a Choice Scarf can serve as a backup answer to Ghost-types, Extreme Killer Arceus, and Mega Salamence carrying Facade or Refresh, which Excadrill doesn't fare well against.

[SET]
name: Sand Rush
move 1: Earthquake
move 2: Iron Head
move 3: Swords Dance / Rapid Spin
move 4: Rock Slide / Rapid Spin / Substitute
item: Life Orb / Air Balloon
ability: Sand Rush
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Excadrill's primary STAB move and hits significant threats such as Primal Groudon super effectively while hitting most of the tier at least neutrally. Iron Head complements Earthquake's coverage by allowing Excadrill to damage Flying-type and Levitate Pokemon such as Giratina-O and Yveltal reliably; it also hits Fairy-types for super effective damage, which allows Excadrill to offensively check boosted Xerneas when sand is up. Swords Dance capitalizes on Excadrill's ability to force switches and turns Excadrill into a deadly sweeper late-game when some of its usual checks have been weakened. However, Excadrill will be left with at maximum three turns to effectively wallbreak after using Swords Dance, which is not ideal in some scenarios. Rapid Spin is a valid option to clean away entry hazards. However, using it often comes at the cost of Excadrill's life if not played correctly. Rock Slide allows Excadrill to OHKO offensive Ho-Oh while hitting Flying-types such as Yveltal, Mega Salamence, and Lugia hard, while Substitute may be used to avoid status, capitalizing on the switches Excadrill forces; behind Substitute, Excadrill can be very problematic to opposing teams if they are weakened and lack reliable answers to it.

Set Details
========

Sand Rush is used to double Excadrill's Speed under sand, allowing it to become a very dangerous late-game sweeper when its checks have been weakened or to revenge kill a boosted Pokemon, such as Xerneas or Arceus-Ground, with its powerful STAB attacks. Maximum Attack and Speed EVs should be used to capitalize on Excadrill's good attacking stats and decent Speed under sand, and Jolly is the nature of choice to allow Excadrill to outspeed anything below neutral-natured base 101 Speed such as Landorus outside of sand. On the other hand, an Adamant nature allows Excadrill to achieve important 2HKOs on Pokemon such as defensive Primal Kyogre, Ferrothorn, and Lunala after Stealth Rock while still being able to outspeed almost the whole tier under sand. However, Adamant Excadrill fails to outspeed +3 Z-Geomancy Xerneas even with sand up. Life Orb is used to grant Excadrill maximum attacking prowess while remedying the damage loss from running a Jolly nature over Adamant, while Air Balloon is a niche option that allows Swords Dance Excadrill to use Primal Groudon without Fire-type moves and Arceus-Ground as setup fodder and doesn't wear Excadrill down like Life Orb does. Additionally, Air Balloon has good synergy with Tyranitar, as you can pivot Excadrill into a Ground-type move after setting up sand and potentially get a free turn to boost or deal damage to the opposing team.

Usage Tips
========

Excadrill should be kept healthy to sweep late-game when its checks have been weakened. Thus, try not to wear Excadrill down too fast with Life Orb recoil, as then you won't be able to dish out as much damage as you'd have liked. As Excadrill needs Tyranitar's Sand Stream to activate Sand Rush, you must keep Tyranitar alive until you think it's time for Excadrill to attempt a sweep or when its revenge killing abilities are in sore need, such as versus a boosted Xerneas or Extreme Killer Arceus. Excadrill and Tyranitar stack big weaknesses to Primal Groudon and Primal Kyogre, as well as to the likes of Mega Lucario. However, Excadrill can defeat most of those Pokemon under sand, as its raw power paired with excellent offensive typing allows Excadrill to break through Pokemon such as Mega Lucario, Primal Groudon, Mewtwo and Mega Mewtwo Y, Mega Gengar, and Pheromosa. If you forgo Rock Slide, Ho-Oh, Celesteela, defensive Mega Salamence, and Yveltal will have an easier time walling Excadrill. Therefore, try to weaken them before attempting a sweep.

Team Options
========

As the only viable sand setter in the tier, Tyranitar is required for this set to work, as without sand this Excadrill set isn't as effective. Tyranitar also supports Excadrill by setting Stealth Rock and dealing with Ho-Oh and Yveltal. Checks to Primal Kyogre and Primal Groudon are a must, as they not only force Excadrill out but also override Tyranitar's Sand Stream. Primal Groudon, Giratina-O, and Arceus-Water are great examples of defensive Pokemon able to deal with one or both of them. Ho-Oh, Xerneas, Primal Kyogre, and Mega Salamence are great offensive partners that not only appreciate Excadrill's Rapid Spin support and ability to defeat Rock- and Steel-type Pokemon, such as Arceus-Rock and Magearna, but also help to weaken some of Excadrill's checks in Zygarde-C, defensive Arceus and Giratina formes, Skarmory, and Lugia. Defensive Arceus formes also appreciate Rapid Spin support, as it frees their common Defog moveslot for a better utility move.

[STRATEGY COMMENTS]
Other Options
=============

Groundium Z with Earthquake allows Excadrill to surprise most of the checks to the Sand Rush set with an 180-Base Power Tectonic Rage, which can OHKO defensive Arceus formes after a Swords Dance boost and Stealth Rock damage. However, running Groundium Z forces Excadrill to run an Adamant nature to make up for losing the Life Orb boost, as its other moves would become rather weak by Ubers standards.

Checks and Counters
===================

**Zygarde-C**: Physically defensive Zygarde-C can shrug off all of Excadrill's moves with ease while threatening to OHKO Excadrill itself. However, it must watch out for a boosted Tectonic Rage.

**Toxic-immune Pokemon that Resist Ground**: Skarmory, Celesteela, and Bronzong share an immunity to Ground and take little damage from Excadrill's coverage moves. Thus, these Pokemon can comfortably deal with Excadrill as well as set up entry hazards. Bronzong, however, cannot switch on Mold Breaker Excadrill, as Earthquake will ignore Levitate.

**Physically Defensive Pokemon**: There is a fair share of physically bulky Pokemon able to take on Excadrill in Ubers, either by sheer physical bulk or by type advantage. Lugia, Giratina and Arceus formes, defensive Yveltal, Primal Kyogre, and Buzzwole can all deal with Excadrill if healthy. However, all of those hate being hit with Toxic by the lead set, and Sand Rush Excadrill may get past them if boosted.

**Rayquaza**: Rayquaza's Air Lock ignores Sandstorm, so a Rayquaza with maximum Speed and a Jolly nature will be able to outspeed Excadrill and possibly OHKO it with a coverage move such as Earthquake, V-create, or Surf. However, Adamant Rayquaza needs to be wary of Jolly Excadrill under sand, which can deal a lot of damage to it with Iron Head or Rock Slide.

**Faster Pokemon**: Excadrill's Speed outside sand is by no means spectacular, and when this is coupled with its poor bulk, most Pokemon naturally faster than Excadrill won't have many problems getting rid of it. Pokemon such as Mega Gengar, Mewtwo, Arceus formes, Pheromosa, and maximum Speed Primal Kyogre and Primal Groudon can all do the job nicely.

**Anti-leads**: Cloyster, Mega Kangaskhan, Pheromosa, and Darkrai can all anti-lead Excadrill by ignoring its Focus Sash, putting it to sleep, or just spinning its entry hazards away.

**Ferrothorn**: Although Ferrothorn cannot take on boosted Excadrill, it comfortably tanks the attacks of non-Swords Dance sets and can proceed to cripple Excadrill with Leech Seed, set up Spikes, and punish Rapid Spin with Iron Barbs.
 
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Minority

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Overview

It's able to outlead common leads such as Primal Groudon, Excadrill, and Shuckle.
Not sure what this means or why Exca is mentioned at all. Better off doing something like "able to anti-lead Pokemon such as A, B, C, and D".

Excadrill is an one dimensional Pokemon with scarce room for innovation.
I don't really think this should be said. Excadrill isn't the deepest mon ever, but it certainly has customizable options and can run some stuff that is unexpected. It's dangerous to say mon X has no room for innovations.

There should probably be a mention in the overview that Mold Breaker allows you to set SR against Mega Sab, which isn't the most common thing right now, but is still unique and notable.


Suicide Lead

Earthquake is the STAB of choice as it hits Primal Groudon super effectively while also hitting almost the whole tier neutrally thanks to Mold Breaker.
Not really accurate since there are many ground immunes and resists that aren't reliant on Levitate. You hit Gira-O and Bronzong, that's about it (this is mentioned in set details already, so you probs don't even need to mention Breaker effects here).

Max Attack and Speed EVs with a Jolly nature are used for maximum power and Speed, letting Excadrill outspeed anything up to neutral-natured base 100s, such as slow Arceus formes, Adamant Rayquaza and Landorus-T, and most Primal Kyogre and Primal Groudon variants.
The first benchmark you hit with Jolly is beating 252 Lando-I, followed by 252 100s (Palkia and Mega Kanga), 252 99s (Yveltal and Xern), 252 97s (Luna and Sol), unboosted Xurt, Slow Arc, 252 95s (Ray and Kyurem-W), 252 90s (lots of things, mainly Ho-Oh). I would mention the highest benchmark (Lando-I), probably followed by the highlights of these threats in descending order as compared to being Adamant. I would also mention Adamant in set details.

Feel like team options needs some work here, especially since a big reason you run lead Exca is so you can run a setup P Don on offense.


Sand Rush

Call the set Sand Rush.

There is no bullet point for Substitute in moves.

Jolly should be the nature of choice, so you're able to outspeed neutral-natured base 100s such as Lunala and Solgaleo outside of Sand
Luna and Sol aren't base 100s, they're 97s. Same thing I mentioned for Speed tiers for the previous set apply here as well. When in sand, Jolly vs. Adamant gets you virtually nothing, just niche scarf mons and being able to revenge +3 Z Geo Xern. The latter is significant enough to mention though.

Usage tips is shallow, there should be more talk about the dynamic with ttar and how to play with them vs. threats you need to revenge in sand, or cleans you obtain via sand.


Checks and Counters

I'd split physical walls into "Toxic Immune Ground Resists" and "Physically Defensive Pokemon". The first includes Pokemon such as Celesteela, Bronzong, and Skarmory, which Excadrill is pretty limited against. The second includes Pokemon such as Lugia, Defensive P Ogre, Giratina-O, Defensive Yveltal, Support Arc, and Buzzwole. Add a section for Ferrothorn, which can Spike, punishes Spin with Iron Barbs, and can tank any unboosted move comfortably.

Fix these things and I'll stamp.
 

Perry

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sand rushy and excadrill in the overview were typing things, sorry for that

i think i fixed all of the above, though.
 

Minority

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It's able to outlead common leads such as Primal Groudon, Deoxys-S, and Shuckle.
What does this even mean and why is it significant?

Weakness to the common types in Ground, Fire, Water, and Fighting hold it somewhat back as those are common in Ubers.
It's not necessarily the type weaknesses that hold it back, lack of bulk is a huge contribution to that as well.

letting Excadrill outspeed anything up to neutral-natured base 100s; examples include Landorus-I
Landorus-I has 101 base Speed, not 100. The listing of Pokemon here is also not what I asked for.

* Adamant
Adamant what? Explain what is to be gained.

There is still no bullet for Substitute on the Sand Rush set.

Max Attack and Speed EVs should be used to capítalize on Excadrill's good attacking stats and decent Speed under Sand. Jolly should be the nature of choice, so you're able to outspeed anything up to neutral-natured base 100s such as Palkia outside of Sand.
Description of Speed benchmark is wrong once again, and still no mention of outspeeding +3 Z Geo Xern in sand.

Substitute on the Sand Rush set may be used to avoid status and allow Excadrill to defeat the standard Celesteela and non-Power Whip Ferrothorn as they won't be able to Leech Seed Excadrill. However, Excadrill will have to ditch Swords Dance and Rapid Spin, which are usually way more useful than Substitute and Rock Slide (which is needed to hit Celesteela).
This belongs in the set details, not in OO.


If you are unable to implement my check properly this time, I'll be forced to reject this.
 
Suicide Lead Set
Moves said:
Rock Tomb allows Excadrill to slow down Pokemon such as Cloyster, Mega Salamence, and Xerneas that are trying to setup into Excadrill, while also hitting opposing Flying-types.
Remove Cloyster as it misleads people to think that Excadrill counter leads Cloyster and not the other way around.

Team Options said:
Other breakers such as Choice-Band Ho-Oh and Rayquaza, Choice Specs Yveltal, Extreme Killer Arceus, Arceus-Ghost, Arceus-Ground, and Xerneas and others of the like appreciate its Stealth Rock support as they can 2HKO most of the tier with power high-powered STABs. Additionally, Yveltal and Arceus-Dark can take care of spinblockers that may trouble Excadril, such as Arceus-Ghost and Lunala.
Ho-Oh and choiced users in general aren't really seen on Excadrill teams as they usually leave you open to defog and prefer setup sweepers to maximize Excadrill's gauranteed stealth rock. Arceus-Dark also isn't a hyper offense pokemon.

Team Options said:
Tapu Lele and Deoxys-A are great partners for Excadrill as well, as they can wear down their checks with powerful boosted Psychic STABs. Tapu Lele also carries Taunt, while Deoxys-A can OHKO every viable defogger bar Arceus-Dark with a Psycho Boost boosted by Psychic Terrain.
Refrain from mentioning cores as team partners, especially a niche one like this that basically leads to the extremely similar builds. Deoxys Attack is a good partner to mention though.

Also consider mentioning Lunala as a team partner as it appreciates Excadrill's rapid spin because of Shadow Shield, can spin block opposing Excadrill and Cloyster, threaten other ghosts with a scarfed set, and serve as a facade/refresh mence answer(which you mentioned in Usage Tips).

Sand Rush Set
Mention that Air Balloon has good synergy with Tyranitar as you can set up sand and pivot with Excadrill on ground moves as it acts a pseudo ground resist. You can also serve as a Ekiller and Arceus-Ground soft check when Air Balloon is in tact, especially under sand.

Will stamp once you have implemented changes.
 
Stealth Rock and Magic Bounce make up for a great combo
Change this to Mold Breaker. Mention in moves that Rock Tomb can pressure defoggers indirectly by making it easier for teammates to pressure them.

finally, Rapid Spin is used to get rid of entry hazards that other suicide leads such as Deoxys-S may try to set up.
Suicide leads is misleading since you wouldn't always lead with Excadrill either, Rapid Spin can be used on any hazard setter.

Rayquaza should get a separate section in C&C since it ignores Sandstorm.

QC
/ 3
 

Lumari

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GP 1/2
[OVERVIEW]

With access to Stealth Rock, Rapid Spin, and two useful abilities in Mold Breaker and Sand Rush, Excadrill fills a niche of an efficient dedicated lead or a dangerous weather sweeper. While Excadrill's lead set is known as an effective anti-lead to Deoxys-S and Primal Groudon while discouraging that can also discourage the use of Defog with Toxic, and its access to decent offensive coverage and great offensive STAB types in Ground and Steel turn Sand Rush sets into a dangerous threats if overlooked when teambuilding (RC) while also being an as well as offensive checks to most Xerneas variants and offensive Arceus formes such as Arceus-Ground and Extreme Killer Arceus under Sand as Excadrill outspeeds and can revenge kill weakened ones. (implied as far as I can tell) Excadrill's typing grants it seven resistances, including to the ever-dangerous Normal- and Fairy-types, and two immunities. However, poor bulk and weaknesses to common types such as Ground, Fire, Water, and Fighting hold it back somewhat, (AC) as those types are very common in Ubers. Finally, even though Sand Rush's sets' viability is hurt by the addition of Zygarde-Complete and Celesteela as well as Sand being hard to maintain and the difficulty of maintaining sand as the ever present from the frequency of Primal Groudon and Primal Kyogre both override it, that does not make Excadrill less of a force in the Ubers metagame.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Toxic / Rock Tomb
move 3: Rapid Spin
move 4: Earthquake
item: Focus Sash
ability: Mold Breaker
nature: Jolly
EVs: evs 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves
========

Stealth Rock and Magic Bounce make up Mold Breaker for a great combo combination, as it allows they allow Excadrill to be the only entry hazard setter to be Pokemon able to do so set up entry hazards versus Magic Bounce users reliably. Stealth Rock wears down the opposing team, and the residual damage is crucial for maintaining offensive pressure throughout the match. Toxic is used to punish common answers to Excadrill such as defensive Arceus formes and Giratina-O if they try to Defog into on Excadrill, while Rock Tomb allows Excadrill to slow down Pokemon such as Mega Salamence and Xerneas that are trying to setup into set up on Excadrill (RC) while also hitting opposing Flying-types; it also slows down Defoggers so that Excadrill's teammates can deal with them easier more easily. Earthquake is the STAB attack of choice, (AC) as it hits Primal Groudon super effectively while also covering a big portion of the metagame neutrally thanks to Mold Breaker, and finally, Rapid Spin is used to get rid of entry hazards reliably.

Set Details
========

Mold Breaker allows Excadrill to ignore the ability from opposing Pokemon's abilities, allowing Excadrill to either settle set up Stealth Rock or use Toxic versus Magic Bounce Pokemon and hit Levitate users such as Giratina-O and Bronzong with Earthquake. Focus Sash is used to contravene patch up Excadrill's poor bulk by allowing it to survive any hit thrown at him it and at the very least set Stealth Rock. Maximum Attack and Speed EVs with a Jolly nature are used for maximum power and speed, letting Excadrill outspeed slow Arceus formes and anything up to neutral-natured base 101 Speed Pokemon such as Rash Landorus-I. However, an Adamant nature allows Excadrill to 2HKO Pokémon Pokemon such as offensive Primal Kyogre and Xerneas after Stealth Rock, but you may now only outspeed it prevents it from outspeeding anything below above positive-natured base 75 Speed Pokemon such as Smeargle and misses out on more defensive Arceus formes like Arceus-Water.

Usage Tips
========

Excadrill should be used as your lead in most of the matches, setting Stealth Rock and either cripple crippling opposing Pokemon with Toxic and Rock Tomb or just dish dishing out damage with Earthquake. However, it shouldn't, however, be sent up out blindly in all matches, (AC) as there's a fair amount number of Pokemon is able to outlead anti-lead it, such as Mega Kangashkan, Cloyster, Pheromosa, and the rare Terrakion. If those Pokemon are sent out versus Excadrill in on the first turn, switch out to a Pokemon with a better matchup immediately, as those Pokemon will prevent Excadrill from doing anything useful. In those scenarios, Excadrill should be preserved so that it can come on safely on a Pokemon that doesn't threaten it as much, preferably after a teammate has fainted, to settle set up Stealth Rock. However, keep in mind that Excadrill is not as useful after the early-game (AH) stage, as it doesn't provide any defensive synergy and is far from not dealing that much damage itself. Nonetheless, there will be some matches where its useful typing and good offensive prowess might still be useful mid-game, (AC) as most Steel-types in the tier don't come close to 2HKOing Excadrill, while Excadrill can hit them super effectively with Earthquake. This can ease the pressure from Xerneas, which doesn't like the likes of Bronzong, Magearna, and Klefki being healthy. Even though Mega Salamence isn't usually a Pokemon sent out versus Excadrill, keep in mind that if running Toxic you become extremely it becomes bait to Facade or Refresh Mega Salamence, therefore so keep answers for it in the back.

Team Options
========

Lead Excadrill should only be used on hyper offense teams, (AC) as it doesn't provide much more than a guaranteed Stealth Rock, and thus its teammates should be chosen keeping with that in mind. Therefore, (AC) it's crucial to have ways to pressure prevent Defoggers such as support Arceus formes and Giratina-O from removing Stealth Rock from the field, and thus so Pokemon carrying Taunt, such as Mega Gengar, Mega Mewtwo formes X and Y, and Yvetal, makes Yveltal, make excellent partners. Primal Groudon does appreciates Excadrill's Stealth Rock, as it can now run a more offensive set, and Excadrill's ability to weaken support Arceus formes. However, Other wallbreakers such as Deoxys-A, Extreme Killer Arceus, Arceus-Ghost, Arceus-Ground, and Xerneas, and the like appreciate its Excadrill's Stealth Rock support as they can enabling them to 2HKO most of the tier with power their high-powered STAB attacks. Additionally, Yveltal can take care of spinblockers that may trouble Excadril, such as Arceus-Ghost and Lunala. Lunala itself appreciates Rapid Spin support to maintain keep Shadow Shield intact, can spinblock opposing Excadrill or Cloyster, and when equipped with a Choice Scarf can serve as a backup answer to Ghost-types, Extreme Killer Arceus, and Mega Salamence carrying Facade or Refresh, which Excadrill doesn't really fare well against.

[SET]
name: Sand Rush
move 1: Earthquake
move 2: Iron Head
move 3: Swords Dance / Rapid Spin
move 4: Rock Slide / Rapid Spin / Substitute
item: Life Orb / Air Balloon
ability: Sand Rush
nature: Jolly / Adamant
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Excadrill's primary STAB move and hits significant threats such as Primal Groudon super effectively while hitting most of the tier at very least neutrally, (AC) while and Iron Head compliments complements Earthquake's coverage as it allows by allowing Excadrill to damage Flying-type and Levitate Pokemon such as Giratina-O and Yveltal reliably; it also hits Fairy-types for super effective damage, which allows Excadrill to offensively check boosted Xerneas when sand is up. Swords Dances Dance capitalizes on Excadrill's ability to force switches and turns Excadrill into a deadly sweeper late-game (AH) when some its usual checks have been weakened. However, Excadrill would be left with at maximum three turns to effectively wallbreak, which might not be the ideal in some scenarios. Rapid Spin is a valid option to clean away entry hazards. However, it will often come at the cost of Excadrill's life if not played correctly. Rock Slide allows Excadrill to OHKO offensive Ho-Oh while hitting hard Flying-types such as Yveltal, Mega Salamence, and Lugia hard, while Substitute may be used to avoid status, capitalizing on the switches Excadrill forces; behind Substitute, Excadrill can be very problematic to opposing teams if they are weakened and lack reliable answers to it.

Set Details
========

Sand Rush is used to double Excadrill's Speed under Sand, allowing it to become a very dangerous late-game (AH) sweeper when its checks have been weakened or to revenge kill a boosted Pokemon, e.g. such as Xerneas and or Arceus-Ground, with its powerful STAB attacks. Maximum Attack and Speed EVs should be used to capitalize on Excadrill's good attacking stats and decent Speed under Sand, while and Jolly should be is the nature of choice (RC) so you're able to allow Excadrill to outspeed anything below neutral nature base 101 Speed such as Landorus-I outside of sand. On the other hand, an Adamant nature allows Excadrill to achieve important 2HKOes 2HKOs on Pokemon such as defensive Primal Kyogre, Ferrothorn, and Lunala after Stealth Rock while still being able to outspeed almost the whole tier under sand. However, Adamant Excadrill will fail to outspeed +3 Z-Geomancy Xerneas at +3 even if sand up. Life Orb is used to grant Excadrill maximum attacking prowess while remediating remedying the damage loss from running Jolly nature over Adamant, while Air Balloon is a niche option that, when paired with Swords Dance, allows Excadrill to use any Primal Groudon without Fire-type moves and Arceus-Ground as setup fodder (RC) and it doesn't wear Excadril Excadrill down like Life Orb. Additionally, Air Balloon has a good synergy with Tyranitar, as you can pivot Excadrill in a Ground-type move after setting up sand and potentially get a free turn to boost or just deal damage to the opposing team.

Usage Tips
========

Excadrill should be kept healthy to sweep late-game when its checks have been weakened. Thus, try not to wear Excadrill down way too fast with Life Orb recoil, (AC) as then you won't be able to dish as much damage as you'd have liked. As Excadrill needs Tyranitar's Sand Stream to activate Sand Rush, you must keep Tyranitar alive until you think it's time for Excadrill to attempt a sweep or when its revenge killing abilities are in sore need, e.g. such as versus a boosted Xerneas or Extreme Killer Arceus. Excadrill and Tyranitar stack big weaknesses to Primal Groudon and Primal Kyogre, as well as to the likes of Mega Lucario and the like. However, Excadrill can defeat most of those under sand, (AC) as its raw power paired with excellent offensive typing will allow Excadrill to work its way out of break through Pokemon such as Mega Lucario, Primal Groudon, Mewtwo and Mega Mewtwo Y, Mega Gengar, and Pheromosa, for example. If forgoing you forgo Rock Slide, Ho-Oh, Celesteela, defensive Mega Salamence, and Yveltal will have an easier way walling Excadrill. Therefore, try to weaken them down before attempting a sweep.

Team Options
========

As the only viable Sand sand setter in the tier, Tyranitar is required for this set to work, (AC) as without Sand sand this Excadrill isn't nearly as effective. Tyranitar also supports Excadrill by setting Stealth Rock and dealing with Ho-Oh and Yveltal. Thus, checks to Primal Kyogre and Primal Groudon are a must, as they not only force Excadrill out but also override Tyranitar's Sand Stream. Primal Groudon, Giratina-O, and Arceus-Water are great examples of defensive Pokemon able to deal with one or both of them. Ho-Oh, Xerneas, Primal Kyogre, and Mega Salamence are great offensive partners that not only appreciate Excadrill's ability to defeat Rock- and Steel-type Pokemon, such as Arceus-Rock and Magearna, and its Rapid Spin support (RC) but they also help to weaken some of Excadrill's checks in Zygarde-C, defensive Arceus and Giratina formes, Skarmory, and Lugia. Defensive Arceus formes also appreciate Rapid Spin support, as it frees their common Defog slot for a better utility move.


[STRATEGY COMMENTS]
Other Options
=============

Groudium Z allows Excadrill to surprise most of the checks to the Sand Rush set with an 180-Base (AH) Power Tectonic Rage, which can OHKO defensive Arceus formes after Swords Dance boost and Stealth Rock damage. However, running Groudium Z forces Excadrill to run an Adamant nature to make up for the Life Orb boost's loss, as its other moves would become rather weak by Ubers standards.

Checks and Counters
===================

**Zygarde-Complete**: Physically defensive Zygarde-C can shrug off all of Excadrill's moves with ease while threatening an OHKO on Excadrill itself with an OHKO. However, Zygarde it must watch out for a boosted Tectonic Rage.

**Toxic Immune Ground Resists Toxic-immune Pokemon that Resist Ground**: Skarmory, Celesteela, and Bronzong share an immunity to Ground and take little damage from Excadrill's coverage moves. Thus, (AC) these Pokemon can comfortably deal with Excadrill as well as settle set up entry hazards. Bronzong, however, cannot switch on Mold Breaker Excadrill, (AC) as Earthquake will ignore Levitate.

**Physically Defensive Pokemon**: There is a fair share of physically bulky Pokemon able to take on Excadrill in Ubers, either by sheer physical bulk or by type advantage. Lugia, Giratina and Arceus formes, defensive Yveltal, Primal Kyogre, and Buzzwole can all deal with Excadrill if healthy. However, all of those hate being Toxic'ed hit with Toxic by the lead set, (AC) and Sand Rush Excadrill may get past them if boosted in the Sand Rush set.

**Rayquaza**: Rayquaza's Air Lock ignores Sandstorm, and thus so a Rayquaza with maximum speed and a Jolly nature will be able to outspeed Excadrill and possibly OHKO it fairly easily with one a coverage move such as Earthquake, V-create, and or Surf. However, an Adamant Rayquaza needs to be wary of Jolly Excadrill under sand, which can deal a lot of damage to Rayquaza it with Iron Head or Rock Slide.

**Faster Pokemon**: Excadrill's Speed outside Sand is by no means a spectacular one, and coupled with its poor bulk, most Pokemon naturally faster than Excadrill won't have many problems getting rid of it; (SC) thus Pokemon such as Mega Gengar, Mewtwo, Arceus formes, Pheromosa, and maximum Speed Primal Kyogre and Primal Groudon can all do the job nicely.

**Anti-leads**: Cloyster, Mega Kangaskhan, Pheromosa, and Darkrai, and Mega Kangaskhan can all out lead anti-lead Excadrill by either ignoring its Focus Sash, putting it to sleep, or just spinning its entry hazards away.

**Ferrothorn**: Although Ferrothorn cannot take on boosted Excadrill, it comfortably tanks comfortably the attacks of non-Swords Dance sets and then proceeds can proceed to cripple Excadrill with Leech Seed, settle set up Spikes, and punish Rapid Spin with Iron Barbs.
 
Last edited:

frenzyplant

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[OVERVIEW]

With access to Stealth Rock, Rapid Spin, and two useful abilities in Mold Breaker and Sand Rush, Excadrill fills a the niche of an efficient dedicated lead or a dangerous weather sweeper. Excadrill's lead set is known as an effective anti-lead to Deoxys-S and Primal Groudon that can also discourage the use of Defog with Toxic. (comma to period) and Its decent offensive coverage and great STAB types in Ground and Steel turn Sand Rush sets into dangerous threats if overlooked when teambuilding as well as offensive checks to most Xerneas variants and offensive Arceus formes such as Arceus-Ground and Extreme Killer Arceus. (this sentence is very long without the split) Excadrill's typing grants it seven resistances, including to STAB moves from the ever-dangerous Normal- and Fairy-types, and two immunities. However, poor bulk and weaknesses to common types such as Ground, Fire, Water, and Fighting hold it back somewhat, as those types are very common in Ubers. Finally, Even (this is more of a "conclusion sentence" than a final point) though Sand Rush sets' viability is hurt by the addition presence of Zygarde-C and Celesteela and the difficulty of maintaining sand from the frequency frequent use (or "prevalence" etc. if you want to use one word) of Primal Groudon and Primal Kyogre, that does not make Excadrill is no less of a force in the Ubers metagame.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Toxic / Rock Tomb
move 3: Rapid Spin
move 4: Earthquake
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves
========

Stealth Rock and Mold Breaker for a great combination, as they allow Excadrill to be the only Pokemon able to set up entry hazards versus Magic Bounce users reliably. Stealth Rock wears down the opposing team, and the residual damage is crucial for maintaining offensive pressure throughout the a match. Toxic is used to punish common answers to Excadrill such as defensive Arceus formes and Giratina-O if they try to Defog on against Excadrill, while Rock Tomb allows Excadrill to slow down Pokemon such as Mega Salamence and Xerneas that are trying to set up on Excadrill while also hitting opposing Flying-types; it also slows down Defoggers so that Excadrill's teammates can deal with them more easily. Earthquake is the STAB attack of choice, as it hits Primal Groudon super effectively while also covering a big portion of the metagame neutrally thanks to Mold Breaker, and finally, Rapid Spin is used to get rid of entry hazards reliably. (perhaps switch the parts of this last sentence around, since Rapid Spin is listed before Earthquake on the set)

Set Details
========

Mold Breaker allows Excadrill to ignore opposing Pokemon's abilities, allowing Excadrill to set up Stealth Rock or use Toxic versus Magic Bounce Pokemon and hit Levitate users such as Giratina-O and Bronzong with Earthquake. Focus Sash is used to patch up Excadrill's poor bulk by allowing it to survive any hit thrown at it and at the very least set Stealth Rock. Maximum Attack and Speed EVs with a Jolly nature are used for maximum power and speed, letting Excadrill outspeed slow Arceus formes and anything up to neutral-natured base 101 Speed Pokemon such as Rash Landorus. However, an Adamant nature allows Excadrill to 2HKO Pokemon such as offensive Primal Kyogre and Xerneas after Stealth Rock, but it prevents it from outspeeding anything above positive-natured base 75 Speed Pokemon such as Smeargle and misses out on (misses out on what—KOing them, outspeeding them? it's unclear) more defensive Arceus formes like Arceus-Water.

Usage Tips
========

Excadrill should be used as your lead in most of the matches, setting Stealth Rock and either crippling opposing Pokemon with Toxic and Rock Tomb or just dishing out damage with Earthquake. However, it shouldn't be sent out blindly in all matches, as a fair number of Pokemon is are (since Pokemon is plural here, "number" is treated as plural too) able to anti-lead it, such as Mega Kangashkan, Cloyster, Pheromosa, and the rare Terrakion. If those Pokemon are sent out versus Excadrill on the first turn, switch out to a Pokemon with a better matchup immediately, as those Pokemon will prevent Excadrill from doing anything useful. In those scenarios, Excadrill should be preserved so that it can come on safely on a Pokemon that doesn't threaten it as much, preferably after a teammate has fainted, to set up Stealth Rock. However, keep in mind that Excadrill is not as useful after the early-game stage, as it doesn't provide any defensive synergy and is not dealing that much damage itself. Nonetheless, there will be some matches where its useful typing and good offensive prowess might still be useful mid-game, as most Steel-types in the tier don't come close to 2HKOing Excadrill, while Excadrill can hit them super effectively with Earthquake. This can ease the pressure from on a Xerneas teammate, which doesn't like the likes of Bronzong, Magearna, and Klefki being healthy, for example. Even though Mega Salamence isn't usually a Pokemon sent out versus Excadrill, keep in mind that if running Excadrill is running Toxic, (comma) it becomes bait to Facade or Refresh Mega Salamence, so keep answers for it in the back.

Team Options
========

Lead Excadrill should only be used on hyper offense teams, as it doesn't provide much more than a guaranteed Stealth Rock, and thus its teammates should be chosen with that in mind. Therefore, It's crucial to have ways to prevent Defoggers such as support Arceus formes and Giratina-O from removing Stealth Rock from the field, so Pokemon carrying Taunt, such as Mega Gengar, Mega Mewtwo X and Y, and Yveltal, make excellent partners. Primal Groudon appreciates Excadrill's Stealth Rock, as it can now run a more offensive set, and Excadrill's ability to weaken support Arceus formes. Other wallbreakers such as Deoxys-A, Extreme Killer Arceus, Arceus-Ghost, Arceus-Ground, and Xerneas appreciate Excadrill's Stealth Rock support enabling them to 2HKO most of the tier with their high-powered STAB attacks. Additionally, Yveltal can take care of spinblockers that may trouble ExcadrillExcadril, such as Arceus-Ghost and Lunala. Lunala itself appreciates Rapid Spin support to keep Shadow Shield intact, can spinblock opposing Excadrill or and Cloyster, and when equipped with a Choice Scarf can serve as a backup answer to Ghost-types, Extreme Killer Arceus, and Mega Salamence carrying Facade or Refresh, which Excadrill doesn't really fare well against.

[SET]
name: Sand Rush
move 1: Earthquake
move 2: Iron Head
move 3: Swords Dance / Rapid Spin
move 4: Rock Slide / Rapid Spin / Substitute
item: Life Orb / Air Balloon
ability: Sand Rush
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Earthquake is Excadrill's primary STAB move and hits significant threats such as Primal Groudon super effectively while hitting most of the tier at very least neutrally. (comma to period) and Iron Head complements Earthquake's coverage by allowing Excadrill to damage Flying-type and Levitate Pokemon such as Giratina-O and Yveltal reliably; it also hits Fairy-types for super effective damage, which allows Excadrill to offensively check boosted Xerneas when sand is up. (again, this sentence is very long) Swords Dance capitalizes on Excadrill's ability to force switches and turns Excadrill into a deadly sweeper late-game when some of its usual checks have been weakened. However, Excadrill would will be left with at maximum three turns to effectively wallbreak after using Swords Dance, which might not be the is not ideal in some scenarios. Rapid Spin is a valid option to clean away entry hazards. However, using it will often comes at the cost of Excadrill's life if not played correctly. Rock Slide allows Excadrill to OHKO offensive Ho-Oh while hitting Flying-types such as Yveltal, Mega Salamence, and Lugia hard, while Substitute may be used to avoid status, capitalizing on the switches Excadrill forces; behind Substitute, Excadrill can be very problematic to opposing teams if they are weakened and lack reliable answers to it.

Set Details
========

Sand Rush is used to double Excadrill's Speed under sandSand, allowing it to become a very dangerous late-game sweeper when its checks have been weakened or to revenge kill a boosted Pokemon, such as Xerneas or Arceus-Ground, with its powerful STAB attacks. Maximum Attack and Speed EVs should be used to capitalize on Excadrill's good attacking stats and decent Speed under sandSand, and Jolly is the nature of choice to allow Excadrill to outspeed anything below neutral nature neutral-natured base 101 Speed such as Landorus outside of sand. On the other hand, an Adamant nature allows Excadrill to achieve important 2HKOs on Pokemon such as defensive Primal Kyogre, Ferrothorn, and Lunala after Stealth Rock while still being able to outspeed almost the whole tier under sand. However, Adamant Excadrill will fail fails to outspeed +3 Z-Geomancy Xerneas even if with sand up. Life Orb is used to grant Excadrill maximum attacking prowess while remedying the damage loss from running a Jolly nature over Adamant, while Air Balloon is a niche option that, when paired with Swords Dance, allows Swords Dance Excadrill to use any Primal Groudon without Fire-type moves and Arceus-Ground as setup fodder and doesn't wear Excadrill down like Life Orb does. Additionally, Air Balloon has a good synergy with Tyranitar, as you can pivot Excadrill into a Ground-type move after setting up sand and potentially get a free turn to boost or just deal damage to the opposing team.

Usage Tips
========

Excadrill should be kept healthy to sweep late-game when its checks have been weakened. Thus, try not to wear Excadrill down way too fast with Life Orb recoil, as then you won't be able to dish out as much damage as you'd have liked. As Excadrill needs Tyranitar's Sand Stream to activate Sand Rush, you must keep Tyranitar alive until you think it's time for Excadrill to attempt a sweep or when its revenge killing abilities are in sore need, such as versus a boosted Xerneas or Extreme Killer Arceus. Excadrill and Tyranitar stack big weaknesses to Primal Groudon and Primal Kyogre, as well as to the likes of Mega Lucario. However, Excadrill can defeat most of those Pokemon under sand, as its raw power paired with excellent offensive typing will allows Excadrill to break through Pokemon such as Mega Lucario, Primal Groudon, Mewtwo and Mega Mewtwo Y, Mega Gengar, and Pheromosa, for example. ("such as" is redundant with "for example") If you forgo Rock Slide, Ho-Oh, Celesteela, defensive Mega Salamence, and Yveltal will have an easier way time walling Excadrill. Therefore, try to weaken them down before attempting a sweep.

Team Options
========

As the only viable sand setter in the tier, Tyranitar is required for this set to work, as without sand this Excadrill set isn't nearly as effective. Tyranitar also supports Excadrill by setting Stealth Rock and dealing with Ho-Oh and Yveltal. Thus, Checks (this point doesn't follow causally from the previous statement) to Primal Kyogre and Primal Groudon are a must, as they not only force Excadrill out but also override Tyranitar's Sand Stream. Primal Groudon, Giratina-O, and Arceus-Water are great examples of defensive Pokemon able to deal with one or both of them. Ho-Oh, Xerneas, Primal Kyogre, and Mega Salamence are great offensive partners that not only appreciate Excadrill's Rapid Spin support and ability to defeat Rock- and Steel-type Pokemon, such as Arceus-Rock and Magearna, and its Rapid Spin support but also help to weaken some of Excadrill's checks in Zygarde-C, defensive Arceus and Giratina formes, Skarmory, and Lugia. Defensive Arceus formes also appreciate Rapid Spin support, as it frees their common Defog moveslot for a better utility move.
(remove a line break)
[STRATEGY COMMENTS]
Other Options
=============

Groudium Groundium Z with Earthquake allows Excadrill to surprise most of the checks to the Sand Rush set with an 180-Base Power Tectonic Rage, which can OHKO defensive Arceus formes after a Swords Dance boost and Stealth Rock damage. However, running Groudium Groundium Z forces Excadrill to run an Adamant nature to make up for the losing the Life Orb boost's loss, as its other moves would become rather weak by Ubers standards.

Checks and Counters
===================

**Zygarde-C**: Physically defensive Zygarde-C can shrug off all of Excadrill's moves with ease while threatening to OHKO an OHKO on Excadrill itself. However, it must watch out for a boosted Tectonic Rage.

**Toxic-immune Pokemon that Resist Ground**: Skarmory, Celesteela, and Bronzong share an immunity to Ground and take little damage from Excadrill's coverage moves. Thus, these Pokemon can comfortably deal with Excadrill as well as set up entry hazards. Bronzong, however, cannot switch on Mold Breaker Excadrill, as Earthquake will ignore Levitate.

**Physically Defensive Pokemon**: There is a fair share of physically bulky Pokemon able to take on Excadrill in Ubers, either by sheer physical bulk or by type advantage. Lugia, Giratina and Arceus formes, defensive Yveltal, Primal Kyogre, and Buzzwole can all deal with Excadrill if healthy. However, all of those hate being hit with Toxic by the lead set, and Sand Rush Excadrill may get past them if boosted.

**Rayquaza**: Rayquaza's Air Lock ignores Sandstorm, so a Rayquaza with maximum Speed and a Jolly nature will be able to outspeed Excadrill and possibly OHKO it fairly easily with a coverage move such as Earthquake, V-create, or Surf. However, Adamant Rayquaza needs to be wary of Jolly Excadrill under sand, which can deal a lot of damage to it with Iron Head or Rock Slide.

**Faster Pokemon**: Excadrill's Speed outside sand Sand is by no means spectacular, and when this is coupled with its poor bulk, most Pokemon naturally faster than Excadrill won't have many problems getting rid of it. (semicolon to period) Pokemon such as Mega Gengar, Mewtwo, Arceus formes, Pheromosa, and maximum Speed Primal Kyogre and Primal Groudon can all do the job nicely.

**Anti-leads**: Cloyster, Mega Kangaskhan, Pheromosa, and Darkrai can all anti-lead Excadrill by either ignoring its Focus Sash, putting it to sleep, or just spinning its entry hazards away.

**Ferrothorn**: Although Ferrothorn cannot take on boosted Excadrill, it comfortably tanks the attacks of non-Swords Dance sets and can proceed to cripple Excadrill with Leech Seed, set up Spikes, and punish Rapid Spin with Iron Barbs.
 

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