I started playing VGC halfway through 2017 and managed to get to around 1500 on Showdown, but with new Pokemon introduced into this upcoming VGC and due to the fact that I have no experience with any other VGC format, I would really appreciate some advice on the team I have created so I can properly start my official VGC season. The team itself is pretty standard but still feel like more can be done so would really appreciate some advice! :)
Landorus-Therian @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- U-turn
- Rock Slide
I decided to go with Assault Vest on this Lando set to try and add a bit more bulk to a pretty offense set as I originally ran Choice Scarf, however, I felt because Lando had the crucial job as having Intimidate, I wanted to be able to switch it out freely and maybe take a hit or two. Would maybe consider a bulkier set but I really like the damage output so I'm torn. Moves are very standard for the most common Pokemon in VGC.
Aegislash @ Ghostium Z
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Flash Cannon
- King's Shield
- Wide Guard
Ghostium Z can nuke a lot of mons and I was having a huge problem with Cresselia and Never-Ending-Nightmare can OHKO 252hp 4 Spdef Cresselia which is exactly what I needed as my team struggles with Cresselia otherwise. Chose Wide Guard over Shadow Sneak/Toxic/Sub to counter Lando (especially choiced) and Heat Waves from Pokemon like Heatran and Blacepholon.
Tapu Koko @ Life Orb
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Protect
- Dazzling Gleam
- Volt Switch
Very standard Koko set. Cresselia and Lando work well with it as Cress is immune to Ground and can take on poison types with Psychic and Lando can also do the same. Life Orb for consistent damage as in my opinion is what you need for Koko. Volt Switch workes well with Lando intimidate as well.
Cresselia @ Wiki Berry
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Trick Room
- Helping Hand
The fattest thing on the planet. Counters Lando and can just eat anything. Standard Evs and wiki berry to make this thing last even longer. Trick Room works with Fini and potentially Aegislash late game. Helping Hand works especially well with Lando Earthquake.
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Ice Punch
- Sucker Punch
- Fake Out
Standard Kangaskhan set but not sure whether I go Adamant or Jolly. I found I wasn't using Low Kick at all so I replaced it with Ice Punch to try and punish a Lando switch in to get an intimidate off which has been very effective.
Tapu Fini @ Aguav Berry
Ability: Misty Surge
Level: 50
EVs: 248 HP / 116 Def / 140 SpD / 4 Spe
Bold Nature
- Calm Mind
- Muddy Water
- Moonblast
- Protect
To round up the bulk of the team I went with Tapu Fini to deal with Blacephelon and Stakaka which were both tricky for my team. Evs allow Fini to survive Leaf Blade from Kartana and the rest dumped into SpD. Aguav Berry for longevity and this allows Fini to get a few Calm Minds off potentially.
Overall, this team is very standard and nothing crazy, however I would really appreciate some feedback so I can start my first whole VGC season properly.
Thanks:)
Landorus-Therian @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- U-turn
- Rock Slide
I decided to go with Assault Vest on this Lando set to try and add a bit more bulk to a pretty offense set as I originally ran Choice Scarf, however, I felt because Lando had the crucial job as having Intimidate, I wanted to be able to switch it out freely and maybe take a hit or two. Would maybe consider a bulkier set but I really like the damage output so I'm torn. Moves are very standard for the most common Pokemon in VGC.
Aegislash @ Ghostium Z
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Flash Cannon
- King's Shield
- Wide Guard
Ghostium Z can nuke a lot of mons and I was having a huge problem with Cresselia and Never-Ending-Nightmare can OHKO 252hp 4 Spdef Cresselia which is exactly what I needed as my team struggles with Cresselia otherwise. Chose Wide Guard over Shadow Sneak/Toxic/Sub to counter Lando (especially choiced) and Heat Waves from Pokemon like Heatran and Blacepholon.
Tapu Koko @ Life Orb
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Protect
- Dazzling Gleam
- Volt Switch
Very standard Koko set. Cresselia and Lando work well with it as Cress is immune to Ground and can take on poison types with Psychic and Lando can also do the same. Life Orb for consistent damage as in my opinion is what you need for Koko. Volt Switch workes well with Lando intimidate as well.
Cresselia @ Wiki Berry
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Trick Room
- Helping Hand
The fattest thing on the planet. Counters Lando and can just eat anything. Standard Evs and wiki berry to make this thing last even longer. Trick Room works with Fini and potentially Aegislash late game. Helping Hand works especially well with Lando Earthquake.
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Ice Punch
- Sucker Punch
- Fake Out
Standard Kangaskhan set but not sure whether I go Adamant or Jolly. I found I wasn't using Low Kick at all so I replaced it with Ice Punch to try and punish a Lando switch in to get an intimidate off which has been very effective.
Tapu Fini @ Aguav Berry
Ability: Misty Surge
Level: 50
EVs: 248 HP / 116 Def / 140 SpD / 4 Spe
Bold Nature
- Calm Mind
- Muddy Water
- Moonblast
- Protect
To round up the bulk of the team I went with Tapu Fini to deal with Blacephelon and Stakaka which were both tricky for my team. Evs allow Fini to survive Leaf Blade from Kartana and the rest dumped into SpD. Aguav Berry for longevity and this allows Fini to get a few Calm Minds off potentially.
Overall, this team is very standard and nothing crazy, however I would really appreciate some feedback so I can start my first whole VGC season properly.
Thanks:)