Fusion Evolution V3 (Voting Phase)

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Question: for DNA Fusions do I have to add 40 points or can I add, say, 39? I have never seen this being done before and it wasn't 100% clear from the OP.
 
I have three announcements!

First of all, Mygavolt is now part of the council! His work on FE and Fusion Moves has given us an easy choice to replace tyarrow, who has gone inactive.

Secondly, Metagrossite is unbanned! We unbanned it as the only reason it got banned was due to it being banned in SM OU.

Finally, submissions are open!
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Reserving Tentacruel/Zygarde, Kangaskhan/Dhelmise, Keldeo/Magearna, Pidgeot/Pheromosa


Also grats, Myga.
 
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Manray
Donors: Mantyke + Rayquaza
Yes, this is actually a portmanteau of Mantyke and Rayquaza.
New Type:

Ability: Air Current (Swift Swim + Air Lock) - Ignores weather effects. If there isn't even any weather to begin with, doubles Speed.
Stats: 75 HP ±0 / 95 Atk +10 / 70 Def ±0 / 115 SpA +10 / 105 SpD ±0 / 92 Spe +20
Notable Moves:
: Z-Fly, Dragon Ascent, Earthquake, Stone Edge, Waterfall, Crunch, Extreme Speed, Brick Break, Shadow Claw
: Water Pulse, Air Slash, Scald, Ice Beam, Blizzard, Signal Beam, Dragon Pulse, Thunderbolt, Thunder, Energy Ball, Draco Meteor, Overheat, Focus Blast
: Confuse Ray, Agility, Swords Dance, Haze, Z-Splash, Dragon Dance, Tailwind, Psych Up
Role Identification: Despite Mantyke being probably THE worst physical attackers of any Flying-type, Rayquaza's insane 150 Attack results in it somehow turning it into something usable. Swords Dance and then shred everything. It has EdgeQuake to clean up whatever Dragon Ascent doesn't take down easily, plus BoltBeam if you kinda want to go special i guess


Hooloetta
Donors: Meloetta + Hoopa-Confined
A song to transcend dimensions.
New Types:
Aria:

Pirouette:

Ability: Serene Magic (Serene Grace + Magician) - If its attack lands a secondary effect and it doesn't have an item, it steals the target's item.
Stats:
Aria: 90 HP ±0 / 93 Atk ±0 / 68 Def ±0 / 159 SpA +20 / 149 SpD +20 / 80 Spe ±0
Pirouette: 90 HP ±0 / 159 Atk +20 / 80 Def ±0 / 93 SpA ±0 / 68 SpD ±0 / 149 Spe +20
Notable Moves:
: Wake-Up Slap, Close Combat, U-Turn, Quick Attack, Shadow Claw, Z-Phantom Force, Zen Headbutt, Swords Dance, Brick Break
: Relic Song, Hyperspace Hole, Psychic, Psyshock, Charge Beam, Thunderbolt, Thunder, Shadow Ball, Dazzling Gleam, Energy Ball, Hyper Voice, Dark Pulse
: Role Play, Perish Song, Teeter Dance, Wonder Room, Guard Split, Power Split, Nasty Plot, Calm Mind, Work Up
Role Identification: Great defensive typing for the defensive form, Great offensive typing for the offensive form. Simple, yet deadly. Furthermore, with Relic Song, it's basically a Special Tank alternating with something like Marshadow.


Metafernape
Donors: Metagross + Infernape
So Metagross can mega again?
New Type:

Ability: Clear Blaze (Clear Body + Blaze) - Its stats can't be dropped. If an attempt is made, it gets a Flash Fire boost.
Stats: 78 HP ±0 / 119 Atk ±0 / 100 Def ±0 / 119 SpA +20 / 80 SpD ±0 / 109 Spe +20
Notable Moves:
: Flare Blitz, Fake Out, Stone Edge, Earthquake, Meteor Mash, Zen Headbutt, Flame Charge, Bullet Punch, Shadow Claw, U-Turn, Close Combat, Mach Punch, Punishment
: Psychic, Psyshock, Flamethrower, Fire Blast, Overheat, Sludge Bomb, Shadow Ball, Flash Cannon
: Nasty Plot, Swords Dance, Rock Polish, Psych Up, Iron Defense
Role Identification: How do you want to set up? Nasty Plot or Swords Dance?

Mega Metafernape
Mega Stone: Metagrossite
New Type:

Ability: Tough Claws
Stats: 78 HP ±0 / 129 Atk +10 / 120 Def +20 / 129 SpA +10 / 100 SpD +20 / 149 Spe +40
Notable Moves: See base
Role Identification: Or we can go with this. Slight buffs to its offenses and it's a lot harder to revenge kill. Plus, Tough Claws.


Hooclops
Donors: Hoopa-Unbound + Dusclops
A mon proficient in everything but Defense combines with a designated wall.
New Type:

Ability: Magic Trick (Frisk + Magician) - Reveals the opponent's held item. If it switches in without an item, it steals that item.
Stats: 80 HP +20 / 115 Atk ±0 / 115 Def +20 / 115 SpA ±0 / 130 SpD ±0 / 52 Spe ±0
Notable Moves:
: Hyperspace Fury, Knock Off, Shadow Punch, Shadow Sneak, Fire Punch, Ice Punch, Thunder Punch, Pursuit, Payback, Earthquake, Brick Break, Rock Slide, Bind, Z-Phantom Force
: Dark Pulse, Shadow Ball, Hyperspace Hole, Psyshock, Psychic, Thunderbolt, Ice Beam, Blizzard, Charge Beam, Energy Ball, Focus Blast, Infestation
: Mean Look, Curse, Calm Mind, Will-O-Wisp, Trick/Skill Swap, Wonder Room, Trick Room, Nasty Plot, Haze, Destiny Bond, Magic Coat
Role Identification: Steal an item and improv? Could work. Calm Mind? Trick Room? Both are great. Nasty Plot? Ooooh boy, are we getting somewhere!



Garchosteela
Donors: Garchomp + Celesteela
Inspiration to make a counterpart for my paper dragon has arrived!
New Typing:

Ability: Rough Beast Rough Skin + Beast Boost - When hit with a contact attack, +1 to highest non-HP stat. The attacker also takes some damage.
Stats: 102 HP ±0 / 115 Atk ±0 / 104 Def +5 / 113 SpA +20 / 108 SpD +15 / 81 Spe ±0
Notable Moves:
: Heavy Slam, Dragon Rush, Dragon Claw, Earthquake, Dual Chop, Flame Charge, Dragon Tail, Poison Jab, Double-Edge, Outrage, Thrash, Iron Head, Seed Bomb, Crunch
: Surf, Draco Meteor, Flash Cannon, Air Slash, Energy Ball, Giga Drain, Flamethrower, Fire Blast
: Leech Seed, Sandstorm, Swords Dance
Role Identification: This thing is... pretty versatile, to say the least. It has an absurd physical movepool, and the stats to abuse it. However, you should use the mega.

Mega Garchosteela
Mega Stone: Garchompite
New Typing:

Ability: Sand Force
Stats: 102 HP ±0 / 155 Atk +40 / 124 Def +20 / 153 SpA +40 / 118 SpD +10 / 71 Spe -10
Notable Moves: See Base, emphasis on Rock-, Ground-, and Steel-type moves, +Gyro Ball
Role Identification: A very dangerous sand sweeper with both attacking stats in the 150s and 102/124/118 bulk. That speed drop probably doesn't mean much when lots of things already outsped it to begin with, so have fun!

Resubs


Loppuzam
Parents: Lopunny + Alakazam (Human-Like)
From which front are you going to get hit?
Parents: Lopunny / Alakazam
Shared Egg Group: Human-like
New Type:

Ability: Synchro Stretch (Synchronize + Limber) - Prevents paralysis. If another Pokémon attempts to inflict this status on it, that Pokémon gets paralyzed instead.
Stats: Stats: 70 HP +10 / 73 Atk +10 / 74 Def +10 / 104 SpA +10 / 105 SpD +10 / 122 Spe +10
Notable Moves:
: Psycho Cut, Knock Off, Elemental Punches, Return, High Jump Kick, Z-Bounce, Quick Attack, Fake Out
: Psychic, Psyshock, Ice Beam, Blizzard, Thunderbolt, Thunder, Round, Shadow Ball, Energy Ball
: Trick, Psycho Shift, Healing Wish
Role Identification: Already a decently fast mon with good Special stats. However, the real attraction are its megas, which it can use to equal effect. You can play mind games with the opponent concerning which mega you're using...

Mega Loppuzam X
Mega Stone: Lopunnite
New Type:

Ability: Scrappy
Stats: 70 HP ±0 / 133 Atk +60 / 84 Def +10 / 104 SpA ±0 / 105 SpD ±0 / 152 Spe +30
Notable Moves: See Base's physical moves
Role Identification: The physical mega. It's got a blistering Speed stat, with the Attack stat to make good use of it as well. It's got Psycho Cut and High Jump Kick, with possible Knock Off and Fake Out. It's also packing elemental punches, which both parents get through breeding. Oh yeah, and Ghost-types aren't safe. If you're a Houdini, then tough luck.


Mega Loppuzam Y

Mega Stone: Alakazite
New Type:

Ability:
Trace
Stats: 70 HP ±0 / 73 Atk ±0 / 104 Def +20 / 144 SpA +40 / 115 SpD +10 / 152 Spe +30
Notable Moves: See Base's special moves
Role Identification: The special mega. It's got the same blistering Speed stat, and that Special Attack stat is plain deadly. Who needs that special Normal STAB when you have all those other moves?


Lycanvile-Midday
Parents: Lycanroc-Midday + Weavile (Field)
I'll take the worst defensive type combination... and bring out its offensive potential!
New Typing:

Ability: Sand Thief Sand Rush + Pickpocket - Doubles speed in Sandstorm. When it uses or is hit by a contact attack in that weather, the other Pokémon loses its item and, if this Pokémon lacks an item, steals it.
Stats: 82 HP +10 / 127 Atk +10 / 75 Def +10 / 60 SpA +10 / 85 SpD +10 / 128 Spe +10
Notable Moves:
: Stone Edge, Icicle Crash, Ice Shard, Accelerock, Pursuit, Night Slash, Punishment, Throat Chop, X-Scissor, Poison Jab, Brick Break, Crunch, Sucker Punch, Thrash, Fire Fang, Thunder Fang
: Swords Dance, Rock Polish, Stealth Rock, Taunt, Embargo, Snatch
Role Identification: That defensive typing is atrocious, and the rather lacking 82/75/85 bulk doesn't help matters at all. However, with 127 Attack and 128 Speed, as well as Stealth Rock and two dangerous offensive STABs, this thing can work as a sacrificial lead. This thing was designed to take the worst defensive type combination and use it well. It has priority so it won't go down without a fight.


Magnetoise
Donors: Blastoise + Magnezone
Hey guys, remember that popular artwork of that Magneton+Blastoise fusion?
New Typing:

Ability: Magnetic Water Torrent + Magnet Pull - When at 50% HP or lower, its water-type moves trap the opponent.
Stats: 84 HP +10 / 76 Atk ±0 / 107 Def ±0 / 127 SpA +20 / 107 SpD +10 / 69 Spe ±0
Notable Moves:
: Rapid Spin
: Water Pulse, Thunderbolt, Thunder, Zap Cannon, Flash Cannon, Ice Beam, Scald, Dark Pulse, Tri Attack, Volt Switch, Charge Beam, Aura Sphere, Dragon Pulse
: Haze, Mist, Toxic
Role Identification: While the mega is pretty lethal, should things get dicey for Magnetoise, its water-type moves instantly become trap moves, meaning that if it forces a switch, it can trap the switch-in and mega.

Mega Magnetoise
Mega Stone: Blastoisinte
New Typing:

Ability: Mega Launcher
Stats: 84 HP ±0 / 96 Atk +20 / 127 Def +20 / 177 SpA +50 / 117 SpD +10 / 69 Spe ±0
Notable Moves: See Base, emphasis on: Water Pulse, Aura Sphere, Dragon Pulse, Dark Pulse
Role Identification: This thing is packing a fantastic defensive typing, with Water/Electric being only weak to Grass and Ground, and the former isn't even that common. In fact, mons with those types are easily handled with Ice Beam. It's all in all a much better Rotom-Wash, being capable of dealing major damage with that 177 Special Attack and Mega Launcher boosted Water Pulses.
 
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New Subs


When you think about it, Nihilego, the pokemon based on symbiosis, is the most logical pokemon to make a fusion with.
Parents: Keldeo and Nihilego
Shared egg group: DNA
Offspring name: Kelego
New type: Rock/Fighting
New base stats: 100/62/68/148/110/125 (+20 Special Attack, +20 Speed) (BST: 613)
New ability and desc: Blessed Beast (Justified + Beast Boost) - Upon scoring a KO or being hit by a Dark type move, raise this Pokemon's highest raw stat 2 stages.
Notable moves: Power Gem, Secret Sword, Hydro Pump, Scald, Sludge Bomb, Toxic Spikes, Calm Mind, Focus Blast, Stealth Rock, Thunderbolt, Thunder, Dazzling Gleam, Grass Knot,
Role identification: Kelego's aim was to take two largely physically biased types and use them on a special attacker, and it does this well. Not only does it have incredible Special Attack backed by great Speed, but its STABs are both incredible offensive types and it has Secret Sword to get past special walls. It can quickly spiral out of control with its incredible ability, although there are an awful lot of fusions designed to stop boosters or just outspeed and OHKO them. Kelego also sports great special bulk, making it not wholely a glass cannon.

Also, I just want to say that Power Gem and Secret Sword both have really satisfying showdown animations which makes this fusion pretty fun to play imo :P


Aww, it's a cute dragon!
Parents: Latias and Sylveon
Shared egg group: DNA
Offspring name: Sylvias
New type: Dragon/Fairy
New base stats: 107/72/97/110/130/85 (+20 Health, +20 Defense) (BST: 601)
New ability and desc: Enchanted (Levitate + Pixilate) - Immune to Fairy and Ground moves. This Pokemon's Normal type moves become Fairy type and have 1.2x power.
Notable moves: Hyper Voice, Dragon Pulse, Draco Meteor, Recover, Healing Wish, Wish, Thunderbolt, Ice Beam, Psychic, Psyshock, Energy Ball, Calm Mind, Surf, Trick, Celebrate, Shadow Ball, Stored Power, Heal Bell, Tailwind
Role identification: This is a great special tank with a wide offensive and support movepool and an incredible defensive typing/ability combo. Let's look at how it fares:

Weaknesses: Ice, Poison, Steel
Resistances: Water, Fire, Grass, Electric, Bug, Dark, Fighting
Immunities: Dragon, Ground, Fairy

As you can see, it resists or is immune to a massive range of prominent offensive types and the only particularly common offensive type it's weak to is Ice, which is usually a special attacking type. This incredibly unique defensive combo is sure to carve it out a niche as there are no other fusions in the game with this awesome set of resistances and immunities.



The elements have finally been united.
Parents: Lickilicky and Zygarde
Shared egg group: DNA
Offspring name: Zikiziki
New type: Normal/Dragon
New base stats: 129/112/108/80/95/72
New ability and desc: Skies of Chaos (Cloud Nine + Aura Break) - On switch in, summons Chaos Storm, which is every weather at the same time. Sun and Rain's lowering of water and fire damage respectively are both ignored. Doesn't summon primal weathers. Weather Ball just chooses a random weather type.
Notable moves: Extreme Speed, Thousand Arrows, Outrage, Belly Drum
Role identification: This fusion lets you make a team that uses 2 or more different weathers much more effectively. Aurora Veil sand is back in business!


Sparky Kattacka has a heavy-handed approach in life: Obliterate everything in sight.
Parents: Kartana and Deoxys-Attack
Shared egg group: DNA
Offspring name: Kattacka
New type: Steel/Psychic
New base stats: 54/200/75/119/25/149 (+20 Attack, +20 Speed) (BST: 622)
New ability and desc: Arcana Boost (Beast Boost + Pressure) - This Pokemon's highest base stat is raised by 1 stage if it scores a KO: 2 stages instead if the knocked out mon had a pressure-based ability.
Notable moves: Meteor Mash, Zen Headbutt, Extreme Speed, Sacred Sword, Knock Off, Elemental Punches, Superpower, Spikes, Pursuit, Taunt, Swords Dance, Poison Jab, Rock Slide
Role identification: It has the highest non-mega evolved attack of any fusion even possible, and great speed too. I think it's pretty obvious what to do here: destroy everything you touch. Good at beating up Harem.


Here's a serious question: how do you think Gamefreak could ever make a Bug/Normal pokemon which fits the typing?
(Pirouette form coming soon to a post near you!)
Parents: Genesect and Meloetta
Shared egg group: DNA
Offspring name: Genoetta
New type: Bug/Normal
New base stats: 85/100 (+2)/106 (+20)/140 (+16)/111/96 (+2)
New ability and desc: Downloaded Grace (Download + Serene Grace) - This Pokemon's moves have their secondary effect chance doubled. Whichever move category (Physical or Special) this Pokemon has the most moves of will have its corresponding attacking stat raised 2 stages.
Notable moves: Bug Buzz, Techno Blast, Ice Beam, Thunderbolt, Flamethrower, Relic Song, U-Turn, Psychic, Psyshock, Calm Mind, E-Speed, Rock Polish, Energy Ball, Focus Blast, Shadow Ball, Dazzling Gleam

Role identification: Bug/Normal is a really weird typing, however Genoetta manages to pull it off really well. Firstly, it gets a really strong Normal STAB in Techno Blast, which when combined with 140 base Sp.Atk and an ability which usually raises its Special Attack by 2 stages will hit most things very hard. Bug Buzz is a good special STAB, too. Unfortunately, Bug/Normal is definitely a flawed offensive typing; It hits few things in the game super effectively and both Steel and Ghost types can wall it. However, Genoetta has great coverage thanks to Genesect's great movepool: It can run Electric/Ice/Fire coverage to hit pretty much any pokemon hard, and Shadow Ball can be used to hit Ghosts.

Its ability to hit Steels effectively using Flamethrower is hindered a fair bit by the fact that a lot of Steel-type fusions have fire-immunity from their abilities, but thanks to its powerful Special Attack it can generally dent them anyway (especially with Focus Blast if you want to run that). It is also slow for an offensive Pokemon and its bulk is good but not the best, especially considering Bug/Normal is a pretty garbage defensive typing. Really, I know the ability is OP but it kinda has to be if you want an actually viable Bug/Normal type.


I like to imagine this fusion would yell Electro Deflecto really loudly whenever its ability activates, but unfortunately that can't be coded. A man can dream.
Parents: Jolteon and Espeon
Shared egg group: Field
Offspring name: Jesteon
New type: Electric/Psychic
New base stats: 75/75/70/130/105/130 (BST: 585)
New ability and desc: Evolved Reflector (Volt Absorb + Magic Bounce) - Status moves and Electric moves used against this Pokemon are reflected back at the attacker. Restore 1/4 of this Pokemon's max HP to this Pokemon when a move is reflected.
Notable moves: Thunderbolt, Thunder, Volt Switch, Celebrate, Psychic, Psyshock, Shadow Ball, Stored Power, Heal Bell, Hyper Voice, Morning Sun, Calm Mind, Dazzling Gleam, Grass Knot, Trick

Role identification: As you can easily tell by the stats, this Pokemon is a pretty powerful special sweeper with its high Special Attack and Speed. Then there's Evolved Reflector, which compresses the roles of Magic Bouncer and Electric-type switch in into one ability and allows it to keep hazards off the field fairly well. Its bulk is alright specially, though physically it sucks, and its coverage is OK. Z-Celebrate and STAB Stored Power is another great niche this thing has for sweeping, with SP having 120 BP after Celebrate. Other than that, there's not really anything to say.


Resubs:

I'm pretty sure feeding your pet a scarf is animal abuse...
Parents: Furret and Linoone
Shared egg group: Field
Offspring name: Furroone
New type: Normal
New base stats: 91/83/72/57/68/105
New ability and desc: Item Eater (Frisk + Gluttony) - Upon switching in, this Pokemon eats the opponent's item, activating its effect. Consumable items work as they usually do, while non-consumable items have their effects last until this Pokemon switches out. This does destroy the opponent's item, of course.
Notable moves: Extreme Speed, Belly Drum, Coil, Double Edge, Facade, Return, Seed Bomb, Shadow Claw, Sucker Punch, U-Turn, Last Resort, Iron Tail, Reversal, Play Rough, Switcheroo, Pursuit, Elemental Punches, Aqua Tail, Knock Off, Super Fang, Gunk Shot
Role identification: While overall a weak fusion, Furroone is notable for 2 things:
1. It's cute.
2. It is the only pokemon which destroys items just by switching in, as far as I know.
These 2 important traits allow it to carve itself a niche, in its ability to rapidly cripple the opposing team through switching in and eating their items. It can then use boosts from eating attacking items in order to deal damage, even with its pathetic 83 base attack. It is reasonably fast and so can run Scarf and U-Turn to keep eating more items, but once all the enemy items are gone it's basically just a sac unless you want to try for a Belly Drum sweep.


Imagine if every one of Xerneas's antlers was replaced with an Araquanid leg.
...On second thought, don't. Not a good idea.
Parents: Araquanid and Xerneas
Shared egg group: DNA
Offspring name: Xeraqueas
New type: Water/Fairy
New base stats: 100/100/100/110/115/80 (+3 Health, +7 Defense, +20 Special Attack, +10 Speed)
New ability and desc: Enchanted Bubble (Water Bubble + Fairy Aura) - Water and Fairy moves used by this mon have 1.5x the power. This Pokemon cannot be burned, and takes halved damage from Fairy moves (not fire).
Notable moves: Geomancy, Surf, Moonblast, Spider Web, Ice Beam, Thunderbolt, Ingrain, Focus Blast
Spider Web was mentioned because it was actually on a meta Araquanid set at some point :P
Role identification: Geomancy is obviously great and this Pokemon can use either Z-Geomancy or PH Geomancy to great effect, enabling it to be a very hard hitting sweeper. It's easy to set up with 100/100/115 bulk and an amazing defensive typing along with a free fairy resist thanks to the ability. However, Specs sets are also very good and should not be underestimated at all.
 
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resubs


I guess two wrongs do make a right!
Parents: Archeops + Golisopod
Shared Egg Group: Water 3
Offspring Name: Archepod
New Type: Bug/Rock
New Base Stats: 85/142/112/96/87/85 (+10 All) BST: 602
New Ability and Desc: Triumphant Exit (Defeatist + Emergency Exit): When this pokemon switches out, the opponents attack and special attack are lowered by 2
Notable Moves:
Physical: Head Smash, Stone Edge, First Impression, Leech Life, U-Turn, Earthquake, Knock Off, Liquidation
Special: Ice Beam, Focus Blast, Earth Power, Sludge Bomb (Wave), Dark Pulse, Scald, Heat Wave
Status: Stealth Rock, Spikes, Defog, Swords Dance, Roost
Role Identification: A "swiss army knife" pokemon that loves U-Turn. It has Hazards, Hazard Removal, a set up move, reliable recovery, and priority. With it's ability, it's U-Turns turn into Parting Shots.




darmanitan-standard (1).gif

Parents: Darmanitan + Gogoat
Shared Egg Group: Field
Offspring Name: Greatest Of All Time (G.O.A.T for short)
New Type: Fire/Grass
New Base Stats: 124/130/68/73/78/91 (+10 All) BST: 564
New Ability: Primetime (Zen Mode + Sap Sipper): (Hardcoded to Greatest Of All Time) When this pokemon's HP is at 50% or Higher, at the end of the turn it is sent in, this pokemon transforms into G.O.A.T (Zen) Mode. Once it is in G.O.A.T mode, it is immune to all grass type moves, and Grass raise it's Special Attack by one stage per hit. Once under 50% HP, this pokemon reverts to Greatest Of All Time. If it's HP is raised back to 50% or higher, it will transform into G.O.A.T Mode again.
Notable Moves:
Physical: (If you are hoping to lose G.O.A.T form immediately)- Flare Blitz, Leaf Blade, Earthquake, Stone Edge, U-Turn, Superpower
Special: Energy Ball, Psychic, Fire Blast, Focus Blast
Status: Milk Drink, Will-O-Wisp, Leech Seed, Toxic, Taunt
Role Identification: If you get knocked down into this form, pray you can recover to transform into G.O.A.T form

Parents: Darmanitan-Zen + Gogoat
Shared Egg Group: Field
Offspring Name: G.O.A.T
New Type: Fire/Psychic
New Base Stats: 124/73/118/130/128/51 (+10 All) BST: 624
New Ability: Primetime (Zen Mode + Sap Sipper): (Hardcoded to Greatest Of All Time) When this pokemon's HP is at 50% or Higher, at the end of the turn it is sent in, this pokemon transforms into G.O.A.T (Zen) Mode. Once it is in G.O.A.T mode, it is immune to all grass type moves, and Grass raise it's Special Attack by one stage per hit. Once under 50% HP, this pokemon reverts to Greatest Of All Time, and it's attack is raised by one stage when hit by a grass move. If it's HP is raised back to 50% or higher, it will transform into G.O.A.T Mode again.
Notable Moves: Same as above
Role Identification: Wow those Defenses and Special Attack. This Pokemon is a behemoth when above 50% HP.
 
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The cutest & wackiest fusion out there!
Parents: Zygarde-10% + Buneary
Shared egg group: DNA
Offspring name: Bunny
New type: Dragon/Normal
New base stats: 70 (+16)/85 (+2)/70 (+13)/60 (+8)/70/101 (+1)
New ability and desc: What Does this Do? - This Pokémon's held item always had an effect, regardless of wether or not the item is a Pokémon-specific item. (This means that items like Mega Stones, Z-Crystals, and Eviolite will effect this fusion)
Notable moves: Extreme Speed, Dragon Dance, Drain Punch, Encore, Fake Out, Heal Bell, Thunderbolt (alolaraichuim-Z), Thunder Punch, Core Enforcer, Coil, Outrage, Frustration/Return, Earthquake, Thousand Arrows, Rock Slide, Stone Edge, Thousand Waves, Jump Kick, Superpower, Ice Punch, Last Resort (Eevium-Z)
Role identification: So, the first question your probably asking yourself is "What the heck does this do?" The simple answer to that question is, A LOT. You can use any Pokémon-Specific item (and yes black sludge would damage you and heal you) like Eviolite, Light Ball, And Quick Powder. You can also use any Z-Crystal another Pokémon has, like Extreme Evoboost, 100000000000000000000000000000000000 Volt Thunderbolt, Pulverizing Pancake, etc.. But you can't forget about Megas! With this mon, I'm just gonna take it simple and say that MnM rules apply for Bunny. However, you can still only use 1 Mega on your team, and this includes any megas of Bunny. I've made a thing to show you the stats of each Bunny Mega that should be legal

Buneary + Zygarde
70 (+16)/85 (+2)/70 (+13)/60 (+8)/70/101 (+1)
70/85/70/60/70/101
Dragon/Normal


Abomasite Bunny
70/125/100/100/90/71
Snow Warning


Absolite Bunny
70/105/70/100/70/141
Magic Bounce


Aerodactylite Bunny
70/115/90/70/90/121
Tough Claws


Aggronite Bunny
70/115/120/60/90/101
Filter
Dragon/Steel


Alakazite Bunny
70/85/90/100/70/131
Trace


Altarianite Bunny
70/125/90/100/70/101
Pixilate
Dragon/Fairy


Amphorosite Bunny
70/105/90/110/90/91
Mold Breaker
Dragon


Audinite Bunny
70/85/110/80/110/101
Healer
Dragon/Fairy


Banettite Bunny
70/135/80/70/90/111
Prankster


Blastoisenite Bunny
70/105/90/110/80/101
Mega Launcher


Blue Orb Bunny
70/135/70/90/90/101
Primordial Sea


Cameruptite Bunny
70/105/100/100/100/81
Sheer Force


Charizardite X Bunny
70/131/103/81/70/101
Tough Claws
Dragon


Charizardite Y Bunny
70/105/70/110/100/101
Drought


Diancite Bunny
70/145/30/120/30/161
Magic Bounce


Not even gonna bother with Dragon Ascent


Galladite Bunny
70/125/100/60/70/131
Inner Focus


Garchompite Bunny
70/125/90/100/80/91
Sand Force


Gardevoirite Bunny
70/105/70/100/90/121
Pixilate


Glalitite Bunny
70/125/70/100/70/121
Refrigerate


Gyaradosite Bunny
70/115/100/70/100/101
Mold Breaker
Dragon/Dark


Heracronite Bunny
70/145/110/60/80/91
Skill Link


Houndoomite Bunny
70/85/110/90/80/121
Solar Power


Latiasite Bunny
70/105/100/90/90/101
Levitate


Latiosite Bunny
70/125/90/90/80/101
Levitate


Lopunnite Bunny
70/145/80/60/70/131
Scrappy
Dragon/Fighting


Lucarionite Bunny
70/120/88/85/123
Adaptability


Manectite Bunny
70/85/80/90/80/131
Intimidate


Metagrossite Bunny
70/95/90/70/90/141
Tough Claws


Mewtwonite X Bunny
70/165/80/60/80/101
Steadfast
Dragon/Fighting


Mewtwonite Y Bunny
70/125/50/100/100/111
Insomnia


Pidgeotite Bunny
70/85/75/125/80/121
No Guard


Pinsirite Bunny
70/115/90/70/90/121
Aerilate
Dragon/Flying


Red Orb Bunny
70/115/90/110/70/101
Desolate Land
Dragon/Fire


Sablenite Bunny
70/95/120/80/120/71
Magic Bounce


Salamencite Bunny
70/95/120/70/80/121
Aerilate


Sceptilite Bunny
70/110/80/100/70/126
Lightning Rod
Dragon


Scizorite Bunny
70/105/110/70/90/111
Technician


Sharpedonite Bunny
70/105/100/75/95/111
Strong Jaw


Slowbronite Bunny
70/85/140/90/70/101
Shell Armor


Steelixite Bunny
70/125/100/60/100/101
Sand Force


Swampertite Bunny
70/125/90/70/90/111
Swift Swim


Tyranitarite Bunny
70/115/110/60/80/111
Sand Stream


Venusaurite Bunny
70/103/110/82/80/101
Thick Fat

So, now you know the Mega Stats. Not many of those are viable AT ALL, so you probably won't use those. No, what you really want is access to FE's first mon that use Eviolite, Light Ball, etc. Eviolite can patch up those bad defenses and Light Ball lets it hit super hard especially with good STAB in Espeed. It has a diverse movepool, very hard to predict what set it runs, and also access to setup in DDance/Coil!

Someone's gonna ask, so here's the answer. I got the ability from the reversing effect or Aura Break, and app,ting that to Klutz. Since that would make it, "This Pokemon's held item has an effect" that would be lame, so I also added the reversing effect of Aura Break to the fact that Klutz doesn't effect Mega/Z, so I reversed that and now it CAN use mega/Z. The fact that it can use Light Ball/Eviolite/etc. comes from the fact that the ability does say that's it's item has an effect, meaning those items must work on Bunny.



What's a dark mon?
Parents: Jellicent + Cobalion
Shared egg group: DNA
Offspring name: Coballicent
New type: Ghost/Steel
New base stats: 110 (+15)/75/110 (+11)/89 (+2)/100 (+12)/84
New ability and desc: No Fear - Immune to Water and Dark-Type moves.
Notable moves: Volt Switch, Recover, Dazzling Gleam, Energy Ball, Dark Pulse, Ice Beam, Flash Cannon, Scald, Shadow Ball, Sludge Bomb, Sludge Wave, Taunt, Will-O-Wisp, Psychic, Focus Blast, Stealth Rock, Rock Polish, Thunder Wave.
Role identification: Dark immunity is good. Water immunity is good too. Combine that + good defenses + a good movepool + reliable recovery = Good mon.



A successfully defensive Rock/Electric?
Parents: Cradily + Rotom-Fan
Shared egg group: DNA
Offspring name: Raid
New type: Rock/Electric
New base stats: 80 (+12)/73/110 (+7)/110 (+17)/110 (+3)/65 (+1)
New ability and desc: Above the Storm - Immune to Water and Ground-Type moves.
Notable moves: Air Slash, Discharge, Thunderbolt, Volt Switch, Will-O-Wisp, Pain Split, Recover, Ancient Power, Energy Ball, Giga Drain, Sludge Bomb, Sludge Wave, Synthesis, Thunder Wave.
Role identification: Raid is a surprisingly good defensive fusion for being Rock/Electric. It's ability gives it 2 good immunities, and Air Slash provides coverage against Grass and Fighting types. It has good momentum in Volt Switch, reliable recovery in Recover, utility in WoW and T-Wave, and some decent coverage.




My take at a good Psyhcic wall.
Parents: Cresselia + Musharna
Shared egg group: DNA
Offspring name: Mushelia
New type: Psychic
New base stats: 131 (+13)/62/111 (+9)/100 (+9)/122 (+9)/57
New ability and desc: THAT HURTS TOO MUCH - Immune to foes' move of the highest power.
Notable moves: Moonlight, Calm Mind, Psychic, Psyshock, Ice Beam, Heal Bell, Shadow Ball, Signal Beam, Moonblast, Energy Ball, Trick Room, screens.
Role identification: An immunity to a ton of super powerful signature-ish moves, such as Moongiest Beam, Sunsteel Strike, Bolt Strike, and others makes this mon's 131/111/121 defenses seem much higher than they actually are. Since a lot of STABs are normally your highest power move, being forced to use your coverage on a mon they may not even hit for weakness can be very depressing. Overall, a good mon, especially in trick room.



Another psychic wall? But this can have 250 special attack too 0:
Parents: Ditto + Munna
Shared egg group: DNA
Offspring name: Dinna
New type: Normal/Psychic
New base stats: 82 (+20/36/46/57/51/56 (+20)
New ability and desc: Move~Stat - On switchin, this Pokémon makes its base stats equal to that of the foes' move of the highest power. (That means If you switching on something where EQ is their most powerful move, your stats now become 82/100/100/100/100/100)
Notable moves: Calm Mind, Psychic, Psyshock, Energy Ball, Dazzling Gleam, Energy Ball, Moonlight, Dual Screens, Shadow Ball, Signal Beam.
Role identification: Not too good and not too bad. You could switchin and probably get most of the time 70-100 stats, or you could strike it big on Explosion/Victini Fusions and get 180 or 250 in all stats! (Except hp). Either way, Dinna a good mon that uses a lot of high risk, high reward.
 
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The cutest & wackiest fusion out there!
Parents: Zygarde-10% + Buneary
Shared egg group: DNA
Offspring name: Bunny
New type: Dragon/Normal
New base stats: 70 (+16)/85 (+2)/70 (+13)/60 (+8)/70/101 (+1)
New ability and desc: What Does this Do? - This Pokémon's held item always had an effect, regardless of wether or not the item is a Pokémon-specific item. (This means that items like Mega Stones, Z-Crystals, and Eviolite will effect this fusion)
Notable moves: Extreme Speed, Dragon Dance, Drain Punch, Encore, Fake Out, Heal Bell, Thunderbolt (alolaraichuim-Z), Thunder Punch, Core Enforcer, Coil, Outrage, Frustration/Return, Earthquake, Thousand Arrows, Rock Slide, Stone Edge, Thousand Waves, Jump Kick, Superpower, Ice Punch, Last Resort (Eevium-Z)
Role identification: So, the first question your probably asking yourself is "What the heck does this do?" The simple answer to that question is, A LOT. You can use any Pokémon-Specific item (and yes black sludge would damage you and heal you) like Eviolite, Light Ball, And Quick Powder. You can also use any Z-Crystal another Pokémon has, like Extreme Evoboost, 100000000000000000000000000000000000 Volt Thunderbolt, Pulverizing Pancake, etc.. But you can't forget about Megas! With this mon, I'm just gonna take it simple and say that MnM rules apply for Bunny. However, you can still only use 1 Mega on your team, and this includes any megas of Bunny. I've made a thing to show you the stats of each Bunny Mega that should be legal

Buneary + Zygarde
70 (+16)/85 (+2)/70 (+13)/60 (+8)/70/101 (+1)
70/85/70/60/70/101
Dragon/Normal


Abomasite Bunny
70/125/100/100/90/71
Snow Warning


Absolite Bunny
70/105/70/100/70/141
Magic Bounce


Aerodactylite Bunny
70/115/90/70/90/121
Tough Claws


Aggronite Bunny
70/115/120/60/90/101
Filter
Dragon/Steel


Alakazite Bunny
70/85/90/100/70/131
Trace


Altarianite Bunny
70/125/90/100/70/101
Pixilate
Dragon/Fairy


Amphorosite Bunny
70/105/90/110/90/91
Mold Breaker
Dragon


Audinite Bunny
70/85/110/80/110/101
Healer
Dragon/Fairy


Banettite Bunny
70/135/80/70/90/111
Prankster


Blastoisenite Bunny
70/105/90/110/80/101
Mega Launcher


Blue Orb Bunny
70/135/70/90/90/101
Primordial Sea


Cameruptite Bunny
70/105/100/100/100/81
Sheer Force


Charizardite X Bunny
70/131/103/81/70/101
Tough Claws
Dragon


Charizardite Y Bunny
70/105/70/110/100/101
Drought


Diancite Bunny
70/145/30/120/30/161
Magic Bounce


Not even gonna bother with Dragon Ascent


Galladite Bunny
70/125/100/60/70/131
Inner Focus


Garchompite Bunny
70/125/90/100/80/91
Sand Force


Gardevoirite Bunny
70/105/70/100/90/121
Pixilate


Glalitite Bunny
70/125/70/100/70/121
Refrigerate


Gyaradosite Bunny
70/115/100/70/100/101
Mold Breaker
Dragon/Dark


Heracronite Bunny
70/145/110/60/80/91
Skill Link


Houndoomite Bunny
70/85/110/90/80/121
Solar Power


Latiasite Bunny
70/105/100/90/90/101
Levitate


Latiosite Bunny
70/125/90/90/80/101
Levitate


Lopunnite Bunny
70/145/80/60/70/131
Scrappy
Dragon/Fighting


Lucarionite Bunny
70/120/88/85/123
Adaptability


Manectite Bunny
70/85/80/90/80/131
Intimidate


Metagrossite Bunny
70/95/90/70/90/141
Tough Claws


Mewtwonite X Bunny
70/165/80/60/80/101
Steadfast
Dragon/Fighting


Mewtwonite Y Bunny
70/125/50/100/100/111
Insomnia


Pidgeotite Bunny
70/85/75/125/80/121
No Guard


Pinsirite Bunny
70/115/90/70/90/121
Aerilate
Dragon/Flying


Red Orb Bunny
70/115/90/110/70/101
Desolate Land
Dragon/Fire


Sablenite Bunny
70/95/120/80/120/71
Magic Bounce


Salamencite Bunny
70/95/120/70/80/121
Aerilate


Sceptilite Bunny
70/110/80/100/70/126
Lightning Rod
Dragon


Scizorite Bunny
70/105/110/70/90/111
Technician


Sharpedonite Bunny
70/105/100/75/95/111
Strong Jaw


Slowbronite Bunny
70/85/140/90/70/101
Shell Armor


Steelixite Bunny
70/125/100/60/100/101
Sand Force


Swampertite Bunny
70/125/90/70/90/111
Swift Swim


Tyranitarite Bunny
70/115/110/60/80/111
Sand Stream


Venusaurite Bunny
70/103/110/82/80/101
Thick Fat

So, now you know the Mega Stats. Not many of those are viable AT ALL, so you probably won't use those. No, what you really want is access to FE's first mon that use Eviolite, Light Ball, etc. Eviolite can patch up those bad defenses and Light Ball lets it hit super hard especially with good STAB in Espeed. It has a diverse movepool, very hard to predict what set it runs, and also access to setup in DDance/Coil!

Someone's gonna ask, so here's the answer. I got the ability from the reversing effect or Aura Break, and app,ting that to Klutz. Since that would make it, "This Pokemon's held item has an effect" that would be lame, so I also added the reversing effect of Aura Break to the fact that Klutz doesn't effect Mega/Z, so I reversed that and now it CAN use mega/Z. The fact that it can use Light Ball/Eviolite/etc. comes from the fact that the ability does say that's it's item has an effect, meaning those items must work on Bunny.
diancite is banned and it was probably this fusion's best mega so rip
still this is utter insanity what the heck man
 
resubs


I guess two wrongs do make a right!
Parents: Archeops + Golisopod
Shared Egg Group: Water 3
Offspring Name: Archepod
New Type: Bug/Rock
New Base Stats: 85/142/112/96/87/85 (+10 All) BST: 602
New Ability and Desc: Triumphant Exit (Defeatist + Emergency Exit): When this pokemon switches out, the opponents attack and special attack are lowered by 2
Notable Moves:
Physical: Head Smash, Stone Edge, First Impression, Leech Life, U-Turn, Earthquake, Knock Off, Liquidation
Special: Ice Beam, Focus Blast, Earth Power, Sludge Bomb (Wave), Dark Pulse, Scald, Heat Wave
Status: Stealth Rock, Spikes, Defog, Swords Dance, Roost
Role Identification: A "swiss army knife" pokemon that loves U-Turn. It has Hazards, Hazard Removal, a set up move, reliable recovery, and priority. With it's ability, it's U-Turns turn into Parting Shots.



Parents: Darmanitan + Gogoat
Shared Egg Group: Field
Offspring Name: Greatest Of All Time (G.O.A.T for short)
New Type: Grass/Fire
New Base Stats: 124/130/68/73/78/91 (+10 All) BST: 564
New Ability: Primetime (Zen Mode + Sap Sipper): (Hardcoded to Greatest Of All Time) When this pokemon's HP is at 50% or Higher, at the end of the turn it is sent in, this pokemon transforms into G.O.A.T (Zen) Mode. Once it is in G.O.A.T mode, it is immune to all grass type moves, and Grass raise it's Special Attack by one stage per hit. Once under 50% HP, this pokemon reverts to Greatest Of All Time. If it's HP is raised back to 50% or higher, it will transform into G.O.A.T Mode again.
Notable Moves:
Physical: (If you are hoping to lose G.O.A.T form immediately)- Flare Blitz, Leaf Blade, Earthquake, Stone Edge, U-Turn, Superpower
Special: Energy Ball, Psychic, Fire Blast, Focus Blast
Status: Milk Drink, Will-O-Wisp, Leech Seed, Toxic, Taunt
Role Identification: If you get knocked down into this form, pray you can recover to transform into G.O.A.T form

Parents: Darmanitan-Zen + Gogoat
Shared Egg Group: Field
Offspring Name: G.O.A.T
New Type: Grass/Psychic
New Base Stats: 124/73/118/130/128/51 (+10 All) BST: 624
New Ability: Primetime (Zen Mode + Sap Sipper): (Hardcoded to Greatest Of All Time) When this pokemon's HP is at 50% or Higher, at the end of the turn it is sent in, this pokemon transforms into G.O.A.T (Zen) Mode. Once it is in G.O.A.T mode, it is immune to all grass type moves, and Grass raise it's Special Attack by one stage per hit. Once under 50% HP, this pokemon reverts to Greatest Of All Time, and it's attack is raised by one stage when hit by a grass move. If it's HP is raised back to 50% or higher, it will transform into G.O.A.T Mode again.
Notable Moves: Same as above
Role Identification: Wow those Defenses and Special Attack. This Pokemon is a behemoth when above 50% HP.
where exactly did you get the ability to reverse the way the forms change on GOAT?
 

Samtendo09

Ability: Light Power
is a Pre-Contributor

A nightmare emerged from Scizor...
DNA Donors: Buzzwole / Scizor
Offspring Name: Scizwole
New Type: Steel/Bug
Base Stats: 98/150/119/54/80/72 (+10 HP, +16 Atk, +14 SpD)
New Ability: Technically Beastly (Technician + Beast Boost) - Boost Moves with 60 BP or lower by 1.5x. If it uses one or knocked a foe out (both conditions can stack), its highest non-HP stat will raise by one stage.
Notable Moves: Fell Stinger, Power-Up Punch, Bulk Up, Leech Life, Hammer Arm, Ice Punch, Thunder Punch, Lunge, Superpower, Focus Punch + Substitute, Earthquake, Gyro Ball, Low Sweep, Stone Edge, Roost, Bullet Punch, Agility, X-Scissor, Swords Dance, Iron Head, Feint, Acrobatics, Aerial Ace, Brutal Swing, U-Turn, Knock Off, Tailwind
Role Identification: The big base Attack of 150, along with great physical bulk, makes it basically the nightmare version of Scizor (and Buzzwole). Technically Beastly, its Ability, will allow to constantly boost its Attack by spamming Bullet Punch, Power-Up Punch or Fell Stinger, and unlike Scizor, it got Ice Punch against Flying-type (not named Celesteela, Skarmory and non-Ice vulnerable Flying fusions), Thunder Punch against bulky Water threats, Fighting-type or Ground-type against other Steel-type and Stone Edge and Earthquake against the dangerous Fire-type. But just take a closer look at its Mega Evolution...

An even bigger nightmare emerged from Scizor...
Mega Stone: Scizorite
Offspring Name: Mega Scizwole
New Type: Steel/Bug
Base Stats: 98/170/159/64/100/82 (+10 HP, +16 Atk, +14 SpD)
Ability: Technician
Notable Moves: Fell Stinger, Power-Up Punch, Bulk Up, Leech Life, Hammer Arm, Ice Punch, Thunder Punch, Lunge, Superpower, Focus Punch + Substitute, Earthquake, Gyro Ball, Low Sweep, Stone Edge, Roost, Bullet Punch, Agility, X-Scissor, Swords Dance, Iron Head, Feint, Acrobatics, Aerial Ace, Brutal Swing, U-Turn, Knock Off, Tailwind
Role Identification: A great bulk of 98 / 159 / 100, an impressive Attack of 170 and keeping Technician which, while nowhere as good as Technically Beastly, can become utmost destructive if its base form had taken full advantage of such Ability, especially after a Fell Stinger K.O. Functions as the same otherwise.

I don't remember if Minior can be fusioned with 670+ mons, does to its base form being 440 BST. Someone shall warn me if it cannot.
/

Guardian born from a meteor impact.
DNA Donors: Lugia / Minior
Offspring Name: Minia
New Type: Psychic/Flying
Scale Shell Base Stats: 93/75/130/75/142/85 (+10 HP, +15 Def, +15 Sp.D)
Broken Shell Base Stats: 93/130/75/142/75/145
New Ability: Scale Shell (Multishell + Shields Down) - If the user HP is full, it will take half damage from the first hit. Regardless of full HP or not, if it got hit by any moves, it will convert into Broken Shell form, but if it restores back into full HP, it will revert into its Scale Shell form. While in Scale Shell form, it is immune to major status condition, and Moongeist Beam, Sunsteel Strike and the Abilities Mold Breaker, Teravolt, Turboblaze and any fusions variant cannot ignore this Ability.
Notable Moves: Extrasensory, Hydro Pump, Aeroblast, Recover, Calm Mind, Blizzard, Charge Beam, Earthquake, Ice Beam, Psychic, Psyshock, Shadow Ball, Thunder, Thunderbolt, Thunder Wave, Waterfall, Earth Power, Giga Drain, Zen Headbutt, Stealth Rock, Shell Smash, Power Gem, Explosion, Acrobatics, Charge Beam, Dazzling Gleam, Stone Edge, U-Turn
Role Identification: Near impenetrable bulk with 93/130/142 combined with Scale Shell's Multiscale effect, and upon a hit, it will become a frightening sweeper. Sure, the Broken Shell's offense of 130 / 142 / 145 is not much compared to other threats, but it got Shell Smash to compensate. While Psychic/Flying is not the best defensive set, it can function well for offensive, and thanks to Lugia's surprisingly good movepool, it can make multiple uses with multiple coverages and even Recover. Shell Smash + White Herb + Acrobatics, anyone?
 
New subs:

Parents: Metagross / Dragonite
Shared egg group: DNA
Offspring name: Metanite
New type: Steel / Dragon
New base stats: 100 / 144 / 112 / 97 / 95 / 90 (+15 HP, +10 Atk, +15 Spe)
New ability and desc: Clear Scale (Clear Body + Multiscale) – exact combination of the two
Notable moves: Bullet Punch, Earthquake, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Rock Polish, Stealth Rock, Thunder Punch, Aqua Jet, Defog, Dragon Dance, Extreme Speed, Fire Punch, Outrage, Roost, Stone Edge, Superpower
Role identification: Powerful physical attacker with good STABs, three different priority attacks, Stealth Rock, Dragon Dance, reliable recovery, and great coverage options. Has decent bulk with a good defensive typing and decent speed.

Offspring name: Mega Metanite @ Metagrossite
New type: Steel / Dragon
New base stats: 100 / 154 / 132 / 107 / 115 / 130
New ability and desc: Tough Claws
Notable moves: Same as above
Role identification: Same as above except with much higher speed and Tough Claws -boosted attacks.


Parents: Metagross / Pheromosa
Shared egg group: DNA
Offspring name: Metamosa
New type: Steel / Fighting
New base stats: 75 / 156 / 83 / 121 / 63 / 130 (+20 Atk, +20 Spe)
New ability and desc: Beast Body (Clear Body + Beast Boost) – exact combination of the two
Notable moves: Bullet Punch, Earthquake, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Rock Polish, Thunder Punch, High Jump Kick, Lunge, Poison Jab, Roost, U-turn, Quiver Dance, Bug Buzz, Focus Blast, Ice Beam, Flash Cannon
Role identification: Blazing fast and hard-hitting physical attacker with great STABs, coverage, and reliable recovery. Bulk is rather lacking, especially on the special side.

Offspring name: Mega Metamosa @ Metagrossite
New type: Steel / Fighting
New base stats: 75 / 166 / 103 / 131 / 83 / 170
New ability and desc: Tough Claws
Notable moves: Same as above
Role identification: Same as above but with base 170 Spe and base 166 Atk with Tough Claws.


Parents: Metagross / Tapu Bulu
Shared egg group: DNA
Offspring name: Tapu Grogro
New type: Steel / Grass
New base stats: 85 / 152 / 122 / 95 / 92 / 82 (+10 HP, +20 Atk, +10 Spe)
New ability and desc: Clear Surge (Clear Body + Grassy Surge) – Sets a special Grassy Terrain for five turns upon switch-in. This special terrain has all of the normal effects of Grassy Terrain and also prevents grounded Pokemon from having their stats reduced by opposing Pokemon.
Notable moves: Bullet Punch, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Rock Polish, Thunder Punch, Horn Leech, Megahorn, Nature’s Madness, Superpower, Swords Dance, Wood Hammer
Role identification: Very high attack with a good defensive typing. Also, STAB Wood Hammer and Horn Leech coming from a base 152 Atk with a Grassy Terrain boost. Maybe even a Swords Dance.

Offspring name: Mega Tapu Grogro @ Metagrossite
New type: Steel / Grass
New base stats: 85 / 162 / 142 / 105 / 112 / 122
New ability and desc: Clear Surge (Clear Body + Grassy Surge) – Sets a special Grassy Terrain for five turns upon switch-in. This special terrain has all of the normal effects of Grassy Terrain and also prevents grounded Pokemon from having their stats reduced by opposing Pokemon.
Notable moves: Same as above
Role identification: Very high attack with a good defensive typing and good speed. Also, STAB Wood Hammer and Horn Leech coming from a base 162 Atk with a possible Grassy Terrain boost AND Tough Claws. Maybe even a Swords Dance.


Parents: Lunala / Venomoth
Shared egg group: DNA
Offspring name: Lunamoth
New type: Ghost / Poison
New base stats: 103 / 89 / 74 / 133 / 91 / 113 (+20 SpA, +20 Spe)
New ability and desc: Shadow Dust (Shadow Shield + Shield Dust) – Damaging moves used by the opponent that have secondary effects will do 75% damage and will not have their additional effects. This ability is not affected by moves or abilities that would normally ignore abilities.
Notable moves: Moongeist Beam, Sludge Bomb, Quiver Dance, Roost, Toxic Spikes, U-turn, Will-O-Wisp, Hypnosis/Sleep Powder/Stun Spore, Psychic/Psyshock, Giga Drain, Defog, Air Slash, Focus Blast, Ice Beam, Moonblast, Night Daze, Solar Beam, Thunderbolt
Role identification: A Quiver Dancer that has good base Special Attack and Speed, great STAB moves, and lots of move options. It has reliable recovery, Toxic Spikes to set hazards or Defog to remove them, U-turn to preserve momentum, and plenty of status moves.


Parents: Kyurem / Mamoswine
Shared egg group: DNA
Offspring name: Mamorem
New type: Dragon / Ice
New base stats: 117 / 150 / 85 / 100 / 75 / 107 (+20 Atk, +20 Spe)
New ability and desc: Pressure ‘em (Pressure + Thick Fat) – The opponent’s Fire- and Ice- type attacks deal 50% damage and use 2 PP.
Notable moves: Outrage, Icicle Crash, Stealth Rock, Roost, Ice Shard, Freeze-Dry, Iron Head, Hone Claws, Stone Edge, Dragon Tail, Earthquake, Knock Off, Superpower
Role identification: Kyurem with a good physical Ice STAB and priority Ice Shard. Has high base Attack and decent Speed along with good coverage moves.


Parents: Tyranitar / Tyrantrum
Shared egg group: Monster
Offspring name: Tyrantrant
New type: Rock / Dragon
New base stats: 101 / 137 / 124 / 92 / 89 / 76
New ability and desc: Sandstorm Skull (Sand Stream + Rock Head) – exact combination of the two
Notable moves: Crunch, Double-Edge, Dragon Dance, Earthquake, Fire Punch, Foul Play, Ice Punch, Iron Head, Outrage, Stealth Rock, Stone Edge, Superpower, Thunder Punch, Dragon Tail, Head Smash, Hone Claws, Zen Headbutt
Role identification: Strong, bulky physical attacker with STAB Head Smash with Rock Head protection. Dragon Dance for speed or Hone Claws to ensure Head Smash hits. Also has plenty of coverage options, sets up sandstorm and gets the SpD boost.

Offspring name: Mega Tyrantrant @ Tyrantitarite
New type: Rock / Dragon
New base stats: 101 / 167 / 164 / 92 / 109 / 86
New ability and desc: Sand Stream
Notable moves: Same as above
Role identification: Still a strong, bulky physical attacker but loses Rock Head.

Re-subs:

Parents: Articuno / Gardevoir
Shared egg group: DNA
Offspring name: Gardecuno
New type: Ice / Fairy
New base stats: 85 HP / 75 Atk / 90 Def / 120 SpA / 128 SpD / 90 Spe (+6 HP, +8 Def, +10 SpA, +8 SpD, +8 Spe)
New ability and desc: Synchronized Cloak (Snow Cloak + Synchronize) – When this Pokemon becomes Poisoned, Paralyzed, or Burned, so does the opponent (immunities apply). Raises this Pokemon’s evasion by one level when Poisoned, Paralyzed, or Burned.
Notable moves: Hail/Aurora Veil, Reflect/Light Screen, Ice Beam/Blizzard, Defog, Freeze-Dry, Haze, Heal Bell, Hurricane, Roost, Substitute, Tailwind, U-turn, Calm Mind, Encore, Energy Ball, Focus Blast, Memento/Healing Wish, Destiny Bond, Misty Terrain, Moonblast, Psychic/Psyshock, Shadow Ball, Signal Beam, Taunt, Thunderbolt, Thunder Wave, Toxic, Trick, Will-O-Wisp, Wish
Role identification: Gardecuno is a decently fast, mixed-bulk special attacker with access to Aurora Veil (and dual screens). Ice/Fairy is great offensively but bad defensively. 85/90/128 is decently bulky with reliable recovery, and the ability makes some status users think twice. Base 120 Special Attack hits hard enough, especially with STAB Moonblast and Ice Beam/Blizzard. Gardecuno also has decent other options with Focus Blast to hit Steel-types, Toxic/Thunder Wave/Will-O-Wisp, Taunt, Encore, and setting up with Calm Mind.


Offspring name: Mega Gardecuno @ Gardevoirite
New type: Ice / Fairy
New base stats: 85 HP / 95 Atk / 90 Def / 160 SpA / 148 SpD / 110 Spe
New ability and desc: Pixilate
Notable moves: Same as above, plus Hyper Voice
Role identification: The Mega is arguably better offensively due to STAB Hyper Voice to pierce opponents’ Substitutes and base 160 Special Attack and 110 Speed, while having more special bulk as well.


Parents: Houndoom / Ninetales
Shared egg group: Field
Offspring name: Nine-Hounds
New type: Fire / Dark
New base stats: 84 HP / 93 Atk / 72 Def / 105 SpA / 100 SpD / 107 Spe
New ability and desc: Blazing Drought (Flash Fire + Drought) – (exact combination of the two)
Notable moves: Dark Pulse, Flamethrower/Fire Blast, Foul Play, Nasty Plot, Overheat, Pursuit, Sludge Bomb, Solar Beam, Sucker Punch, Super Fang, Taunt, Will-O-Wisp, Energy Ball, Destiny Bond
Role identification: Nine-hounds sets up Sun on switch-in and enjoys switching into non-Mold Breaker Fire-type attacks. You can keep it in this form to keep setting up Sun, but its stats aren’t anything too amazing, though it does have a usable Special Attack stat and decent speed tier. Nasty Plot can be used to boost its Special Attack, and it has a good STAB combination along with coverage in Solar Beam.


Offspring name: Mega Nine-Hounds @ Houndoomite
New type: Fire / Dark
New base stats: 84 HP / 93 Atk / 112 Def / 135 SpA / 110 SpD / 127 Spe
New ability and desc: Solar Power
Notable moves: Same as above
Role identification: Loses the ability to set up Sun, but Mega Nine-Hounds can now benefit from the Sun it just set up with Solar Power, boosting its already-high Special Attack by 50% at the cost of some health each turn. Base 127 speed is nice along with 84 / 112 / 110 bulk.
 
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where exactly did you get the ability to reverse the way the forms change on GOAT?
This might seem a bit weird, but instead of coming from a actual part of the two abilities, it comes from a logical standpoint when talking about a GOAT in real life, which is what I based my fusion off of. The term GOAT is associated with sports players that are really really good, like Michael Jordan and Tom Brady. Would you expect a player to play like a GOAT when they are healthy or "in their prime" or when they are injured and near the end of their career? My fusion follows this, as it starts as GOAT, and then transforms into a weaker form.

If this doesn't satisfy the mods, I can edit it if necessary.
 
New subs:


no this is not BoltBeam
Parents: Mamoswine, Magnezone
Shared egg group: DNA
Offspring name: Mamozone
New type: Ground / Steel
New base stats:
90 / 120 (+20) / 97 / 100 / 95 (+20) / 70
New ability and desc: Fat Trap (Thick Fat + Magnet Pull, Traps Pokémon of the Fire, Ice or Steel types and takes half damage from moves of those types)
Notable moves: Return, Superpower, Earthquake, Rock Slide, Stone Edge, Iron Head, Wild Charge, Icicle Crash, Knock Off, Thunder Wave, Stealth Rock
Role identification: Trap any of these types you need to, and it's STABS will be super-effective on those types. Oh and also walls BoltBeam, but no recovery...


Ye want an any-type sweeper?
Parents: Silvally, Marshadow
Shared egg group: DNA
Offspring name: Silvadow
New type: Normal / Fighting
New base stats:
92 / 130 (+20) / 87 / 92 / 92 / 130 (+20)
New ability and desc: Technical System (RKS System + Tecnician; Depending on the held memory, this Pokémon will change it's Normal typing accordingly. Also, Moves that are the type of the held memory, as well as moves with 60 BP or lower get a 1.5* boost)
Notable moves: Multi Attack, Return, Force Palm, Close Combat, Aerial Ace, Poison Jab, Rock Tomb, Stone Edge, U-Turn, X-Scissor, Shadow Sneak, Spectral Thief, Iron Head, Flame Charge, Thunder Punch, Ice Punch, Dragon Claw, Assurance, Pursuit, Parting Shot, Swords Dance, Bulk Up
Role identification:


and an attempt to make Mega Launcher great again:
Parents: Dragalge, Clawitzer
Shared egg group: Water 1
Offspring name: Dragitzer
New type: Water / Dragon
New base stats:
78 / 84 / 99 / 118 / 116 / 61
New ability and desc: Mega Adaptable Launcher (Adaptability + Mega Launcher; Both effects combined)
Notable moves: Dragon Pulse, Aura Sphere, Focus Blast, Sludge Wave, Shadow Ball, Flash Cannon, Water Pulse, Hydro Pump, Thunderbolt, Ice Beam, Dark Pulse, U-Turn
Role identification: Who wants the MASSIVE power from this man here?

Resubs:

Anybody still want this interesting wall? It's got a new ability
Parents: Parasect, Gliscor
Shared egg group: Bug
Offspring name: Parascor
New type: Grass / Ground
New base stats:
77 / 105 / 112 / 72 / 87 / 72
New ability and desc: Heal Skin (Dry Skin + Poison Heal; This Pokémon is immune to moves of the Fire, Water, and Poison types and instead heal the Pokémon for 1/4 of its HP.)
Notable moves: Spore, Stealth Rock, Roost, Bullet Seed, Earthquake, U-Turn, Aromatherapy, Leech Seed, Knock Off, Tailwind
Role identification: Crafted purely for Zyentei, but has use outside of that too, thanks to the ability. It can use it to help it's team against certain Fire and Water mons. Also has some spectacular support moves like Spore and Stealth Rock on top of recovery in Roost. Though the power and special bulk is quite lacking.


Set any weather you wish using this great man here
Parents: Castform, Groundon
Shared egg group: DNA
Offspring name: Casdon
New type: Normal / Ground
New base stats:
85 / 110 / 105 / 105 (+20) / 100 (+20) / 80
New ability and desc: Forecast Weather (Forecast + Drought; Depending on the held Weather Rock (Heat Rock, Damp Rock, Smooth Rock, Icy Rock) Casdon summons the appropriate weather and changes it's normal typing to the appropriate type (Fire, Water, Rock, Ice) when in the appropriate weather. No weather is summoned without a Weather Rock)
Notable moves: Weather Ball, Focus Blast, Hurricane, Earth Power, Shadow Ball, Flamethrower, Fire Blast, Scald, Hydro Pump, Energy Ball, Solar Beam, Thunderbolt, Thunder, Ice Beam, Blizzard, Dragon Pulse, Return, Hammer Arm, Earthquake, Precipice Blades, Stone Edge, Rock Slide, Shadow Claw, Iron Head, Fire Punch, Thunder Punch, Dragon Claw, Bulk Up, Rock Polish, Thunder Wave, Swords Dance, Stealth Rock, Amnesia, Cosmic Power, Clear Smog, Tailwind, Work Up (Gosh that's a heck of a lot moves)
Role identification: It's a weather setter which can be any weather you need. Also abuses said weather in a good way. Can go either Physical or Special depending on your needs. The primal is not mentioned because I have no idea why you would use it.


Stakeout needs better users
Parents: Gumshoos, Giratina
Shared egg group: DNA
Offspring name: Gumtina
New type: Normal / Ghost
New base stats:
119 / 125 (+20) / 100 (+10) / 77 / 100 (+10) / 67
New ability and desc: Pressure Stakes (Stakeout + Pressure; If the opponent just switched in, moves from this Pokémon have their power doubled and if they successfully hit the opponent, the opponent's moves lose 2 PP every time they are used until they switch out)
Notable moves: Return, Earthquake, Stone Edge, U-Turn, Shadow Claw, Shadow Force, Shadow Sneak, Iron Head, Aqua Tail, Dragon Claw, Outrage, Crunch, Super Fang, Thunder Wave, Will-O-Wisp, Defog, Destiny Bond, Hone Claws
Role identification: Umm, really sure you can figure this out.


Adaptability on a typing I think works
Parents: Shamin-Sky, Dragalge
Shared egg group: DNA
Offspring name: Shaydrag
New type: Grass / Dragon
New base stats:
82 / 89 / 82 / 128 (+20) / 99 / 105 (+20)
New ability and desc: Serene Adaptability (Serene Grace + Adaptability; Both effects combined)
Notable moves: Focus Blast, Sludge Wave, Earth Power, Shadow Ball, Surf, Hydro Pump, Energy Ball, Seed Flare, Leaf Storm, Thunderbolt, Psychic, Dragon Pulse, Draco Meteor, Dazzling Gleam
Role identification: Scary sweeper with Serene Grace boosted Seed Flare boosted by Adaptability. Also has STAB Draco Meteor. It will hit hard, but speed is kinda low, and Grass / Dragon is crap for defensive.


ANYBODY STILL WANT A TACO?
Parents: Nidoking, Deoxys-Attack
Shared egg group: DNA
Offspring name: DeI Tacoking
New type: Psychic / Ground
New base stats:
65 / 141 / 48 / 152 (+20) / 47 / 137 (+20)
New ability and desc: Tacer Master (Pressure + Sheer Force; Doubles the power of moves with a secondary chance of something, but removes said chance and the move uses twice the PP)
Notable moves: Focus Blast, Sludge Wave, Earth Power, Signal Beam, Shadow Ball, Flash Cannon, Flamethrower, Fire Blast, Energy Ball, Thunderbolt, Psychic, Psycho Boost, Ice Beam, Dark Pulse, Poison Jab, Rock Slide, Fire Punch, Thunder Punch, Zen Headbutt, Ice Punch,
Role identification: This was meant to be a meme but it somehow became a brutal attacker. It gets STABS and a crap ton of coverage all boosted by this ability. IMO that's all I need to say...
 
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Resubs:


Parents: Aradios/Volbeat
Shared egg group: Bug
Offspring name: Volaria
New type: Bug
New base stats: 78/92/83/64/88/73
New ability and desc: Worm Out (Swarm+Prankster) - Status and Bug-type moves have priority.
Notable moves: Sticky Web, Toxic Spikes, Megahorn, Toxic Thread, Sucker Punch, Baton Pass, Leech Life, Infestation, Hone Claws, Poison Jab, Shadow Sneak, Venoshock, Swords Dance, Return, Light Screen, Moonlight, Play Rough, Power-Up Punch, Quick Attack, Roost, Thunder Wave, Wish, Toxic, U-Turn
Role Identification: Priority Hazards, Status, and U-Turn.



Parents: Unfezant/Pidgeot
Shared egg group: Flying
Offspring name: Pidgeant
New type: Normal/Flying
New base stats: 92/108/88/78/73/107
New ability and desc: Focused Gaze (Super Luck+Keen Eye) - Both this Pokemon's critical hit ratio and it's accuracy go up by one stage when it enters the battle.
Notable moves: Tailwind, U-Turn, Aerial Ace, Return, Toxic, Roost, Work Up, Fly
Role Identification: Use the Mega.



Parents: Unfezant/Pidgeot-Mega
Shared egg group: Flying
Offspring name: Pidgeant-Mega
New type: Normal/Flying
New base stats: 92/108/93/143/83/127
New ability and desc: No Guard
Notable moves: Hypnosis, Hurricane, Air Cutter, Heat Wave
Role Identification: No Guard Hypnosis and Hurricane.


New Subs:



Listening to the Moana soundtrack while trying to think of fusions was a bad idea.


Parents: Crabrawler/Metagross
Shared egg group: DNA
Offspring name: Tamatoa
New type: Fighting/Steel
New base stats: 64/129 (+20)/94/69/69/87 (+20)
New ability and desc: Not-So-Light Tap (Iron Fist+Light Metal) - Tamatoa's weight is halved, but the power of its punching moves is increased by 20%.
Notable moves: Power-Up Punch, Iron Defense, Crabhammer, Dizzy Punch, Brick Break, Rock Slide, Bulk Up, Work Up, Earthquake, Meteor Mash, Bullet Punch, Metal Claw, Toxic, Rock Polish, Ice Punch, Thunder Punch, Stealth Rock, Hone Claws
Role Identification: *strums frantically on guitar* USE THE MEGA!

Parents: Crabrawler/Metagross-Mega
Shared egg group: DNA
Offspring name: Tamatoa-Mega
New type: Fighting/Steel
New base stats: 64/139/114/79/89/127
New ability and desc: Tough Claws
Notable moves: See above
Role Identification: Tough Claws would probably use more of Metagross' movepool than Crabrawler's. But Crabrawler has moves like Crabhammer and Dizzy Punch, which along with a boost in power have either an increased chance to crit, or a chance to confuse.

Also totally chose Crabrawler for the aesthetic...and the better speed.



Parents: Mimikyu/Shedinja
Shared egg group: DNA
Offspring name: Mini
New type: Fairy/Bug
New base stats: 33 (+5)/110 (+20)/63/40/78 (+10)/73 (+5)
New ability and desc: Disguise Guard (Disguise+Wonder Guard) - Mini's Disguise can only be broken by Super-Effective moves. It loses this immunity once the disguise is broken.
Notable moves: Play Rough, Z-Splash, Shadow Claw, Hone Claws, Swords Dance, Toxic, Thunder Wave, Shadow Sneak, Leech Life, X-Scissor, Night Slash, Psych Up
Role Identification: Swords Dance and/or Z-Splash until you get hit, and then start spamming Shadow Sneak.




Parents: Deoxys-Defense/Mudsdale
Shared egg group: DNA
Offspring name: Muddy-Defense
New type: Psychic/Ground
New base stats: 75/98/150 (+20)/63/143 (+20)/63
New ability and desc: Pressured Stamina (Pressure+Stamina) - When Muddy-Defense is hit by an attack, its Defense goes up one stage, and the move the opponent used loses two PP instead of one.
Notable moves: Spikes, Recover, Knock Off, Toxic, High Horsepower, Return, Close Combat, Heavy Slam, Protect, Rock Slide, Return, Cosmic Power, Gravity, Recycle, Reflect, Light Screen, Rest, Sleep Talk, Stealth Rock, Substitute, Thunder Wave, Zen Headbutt, Earthquake, Roar
Role Identification: The more you hit them, the tougher they become. A defensive support Pokemon which also has a decent enough Attack stat to do some damage.


Wonder why no one's tried fusing the Ultra Beasts together.

Parents: Pheromosa/Kartana
Shared egg group: DNA
Offspring name: Pherotana
New type: Bug/Steel
New base stats: 65/179 (+20)/84/98/34/150 (+20)
New ability and desc: Beast Boost
Notable moves: High Jump Kick, Quiver Dance, Agility, Low Kick, U-Turn, Rapid Spin, Poison Jab, Brick Break, Return, Ice Beam, Substitute, Toxic, Swords Dance, Leaf Blade, Sacred Sword, Smart Strike, Defog, Night Slash, Aerial Ace, Psycho Cut, X-Scissor, Lunge
Role Identification: Hard and fast hitter, though it can't tank special attacks because of that abyssmal special defense stat.



Parents: Shedinja/Poochyena
Shared egg group: DNA
Offspring name: Poochinja
New type: Bug/Dark
New base stats: 38 (+20)/93 (+20)/40/30/30/38
New ability and desc: Fear Guard (Wonder Guard+Rattled) - Can only be hit by Bug, Dark, or Ghost attacks.
Notable moves: Sucker Punch, Play Rough, Yawn, Crunch, Fire Fang, Ice Fang, Snatch, Poison Fang, Thunder Fang, Shadow Sneak, Leech Life, Shadow Claw, X-Scissor
Role Identification: Yeah, this one could never go toe-to-toe with any of the rest, unless it was put in like...a FE PU or something.



Parents: Shuckle/Illumise
Shared egg group: Bug
Offspring name: Luck
New type: Rock/Bug
New base stats: 53/39/163/53/168/55
New ability and desc: Original Prankster (Sturdy+Prankster) - The two combined.
Notable moves: Sticky Web, Encore, Stealth Rock, Knock Off, Infestation, Toxic, Power Trick, Rest, Sleep Talk, Gastro Acid, Thunder Wave, U-Turn, Counter, Light Screen, Wish, Moonlight, Quick Attack, Seismic Toss, Substitute, Roost
Role Identification: Shuckle is a troll. Luck is even more of a troll. Any questions?
 
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Sitting on the top of the world.
DNA Donors: Metagross + Buzzwole
Offspring name: Bluegrass
New Type: Bug/Steel
Base Stats: 93/157 (+20)/134/74/71/94 (+20) (BST: 623)
New ability and desc: Nine Pound Hammer (Clear Body + Beast Boost): This Pokémon's stats cannot be lowered by any means. Any attempt to lower them, as well as if this Pokémon KOs a target, will increase this Pokémon's highest non-HP stat by 1 combat stage.
Notable Moves: Meteor Mash, Leech Life, Thunder Punch, Ice Punch, Superpower, Bullet Punch, Fell Stinger, EdgeQuake, Bulk Up
Role Identification: Unpleasant boosting fusion with the ability to put a serious dent in pretty much anything it pleases. Having a base Attack stat of 157 lets it pretty much marmalize anything it comes into contact with, and it becomes an extremely efficient anti-Sticky Web mon. Bullet Punch off that gargantuan Attack stat means it can make a pretty compelling case for a slot as a revenge killer too, especially since most ESpeeders will be either neutral or NVE against its insane defensive typing. If it does take a hit, STAB Leech Life can get it all healed up, while Thunder Punch and Ice Punch (or EdgeQuake) give it excellent coverage, as does Superpower. Of course, Metagross has its Mega Stone again... let's see what that does.
===
Offspring name: Mega Bluegrass @ Metagrossite
New Type: Bug/Steel
Base Stats: 93/167/154/84/91/134 (BST: 723)
New ability and desc: Tough Claws
Notable Moves: See above
Role Identification: OH GOD RUN AWAY. Barring heavy-hitting Fire-type special attackers, this MEvo can pulverise pretty much the entire meta. STAB TC Bullet Punch off 167 base Attack makes it an exceptional revenge killer, but with 134 base Speed, it's kind of unnecessary. Just run Meteor Mash or Iron Head (if you don't like MM's notorious imperfect accuracy) and watch them fall. Leech Life also receives the boost from Tough Claws, as do Thunder Punch and Ice Punch; there's really not a lot else to say. Except possibly YEEEEEEEHAWWWW! =]

Why can't you say that you'll always stay close to my heart?
DNA Donors: Araquanid + Pheromosa
Offspring name: Aquamarine
New Type: Bug/Fighting
Base Stats: 69/123 (+20)/64/93/84/116 (+20) (BST: 549)
New ability and desc: Blue Is The Colour (Water Bubble + Beast Boost): Gain STAB on Water-type moves and increase their Base Power by 100% before applying STAB. Decreases the power of Fire-type moves on the battlefield by 50%. Upon KOing an enemy or using a Water-type move, increase this Pokémon's highest non-HP stat by 1 combat stage. This Pokémon is immune to burns.
Notable Moves: Liquidation, Leech Life, High Jump Kick, Poison Jab
Role Identification: Brutal Water-type attacker with a very predictable set... but also a shedload of power to back it up. Liquidation is a very nasty move that means you can blast apart anything that doesn't resist Water in fairly short order, while Leech Life can give you reliable recovery and High Jump Kick can deal with things like Steel-types. You're limited to Poison Jab for Fairies, but that's okay; you can always just pummel them with Liquidation again. It can even be worth running Waterfall as a secondary Water STAB - not because of the Flinch chance, though it is nice, but purely so that Liquidation doesn't get PP stalled out. The upshot of it all is that despite its fragility, this really will make your enemies blue. Da ba dee. Da ba di. =]

Shan't.
Parents: Crawdaunt + Relicanth
Shared egg group: Water 1
Offspring name: Recalcitrant
New type: Water/Dark
New base stats: 91/115/117/77/70/65 (BST: 535)
New ability and desc: Obduracy (Adaptability + Rock Head): The bonus from STAB is increased from 1.5x to 2x. This Pokémon gains STAB on any move with a recoil component. This Pokémon takes no damage from recoil or related effects.
Notable moves: Crabhammer, Crunch, Head Smash, Earthquake, Superpower, Knock Off, Aqua Jet, X-Scissor, Swords Dance, Dragon Dance, Hone Claws, Rock Polish
Role Identification: Quite possibly the best Life Orb user in the meta. Obduracy allows it to be incredibly versatile in its choice of moves, since whatever they are they do double damage if Recalcitrant is holding a Life Orb. Head Smash and Earthquake become obscenely powerful, even off a comparatively average Attack stat of 115, purely from the fact that they get their power multiplied by 2.6 with exactly zero downside. Crabhammer gets boosted to hell and back, Knock Off can be very strong, and Aqua Jet is another strong contender for a spot on the team given its fairly rubbish Speed stat. However, you do have to make space for a boosting move; Hone Claws is definitely an option for if you want to spam Head Smash without screaming at your computer, but Swords Dance can make your attacks do incredible amounts of damage and Dragon Dance can boost your Speed to a usable level. On the whole, though, this Pokémon will cling to a place in your team with incredible stubbornness. =]

I don't wanna fuse these bloody 'mons no more...
Parents: Golem + Glalie
Shared egg group: Mineral
Offspring name: Maggie
New type: Ice/Ground
New base stats: 90/110/115/77/82/72 (BST: 546)
New ability and desc: Sing While You Slave (Sturdy + Moody): If this Pokémon would be knocked out in one hit while at full Hit Points or is targeted by a OHKO move, it instead remains at 1 HP and has all its stats boosted by 1 combat stage. This Pokemon takes no damage from OHKO moves.
Notable moves: Ice Shard, EdgeQuake, Avalanche, Fire Punch, Thunder Punch, Superpower, Rock Polish
Role Identification: Glalitite holder. That's about it
===
Offspring name: Mega Maggie @ Glalitite
New type: Ice/Ground
New base stats: 90/150/115/117/82/92 (BST: 646)
New ability and desc: Refrigerate
Notable moves: See above + Mega Kick, Explosion, &c
Role Identification: Now we're talking. While it's slightly slower than Mega Glalie, Mega Maggie is also considerably bulkier and has a better typing, with STAB Earthquake and Refrigerate-boosted Mega Kick to level anything in front of it. With 30 extra points in Attack, it's also pretty heavy-duty on conventional offences. Sure, you can still use it in the traditional suicide lead role, but there's more that can be done now; with a much stronger Refrigerate-boosting move as well as a shedload of interesting coverage options, Maggie's pretty strong. =]

Guardian of Alola... and also of Ken Loach films.
DNA Donors: Eelektross + Tapu Koko
Offspring name: Tapu Kestrel
New Type: Electric
Base Stats: 80 (+3)/115/82/115 (+15)/80 (+3)/109 (+19) (BST: 581)
New ability and desc: Bird Strike (Levitate + Electric Surge): This Pokémon is immune to Ground attacks and Sleep, and cannot be affected by abilities and hazards that specifically target grounded Pokémon (Spikes, Arena Trap, &c). This Pokémon's Electric-type moves have their Base Power increased by 50% before applying STAB.
Notable Moves: Thunderbolt, Flamethrower, Giga Drain, Volt Switch, Flash Cannon, Thunder, Dazzling Gleam, Dragon Pulse, Nature's Madness, Thunder Punch, Wild Charge, Brave Bird, Superpower, Drain Punch, Aqua Tail, Rock Slide, Iron Tail, Super Fang, Gastro Acid, Coil, Thunder Wave, Calm Mind, Work Up, Roost
Role Identification: Electric Terrain abuser... without the terrain part, because Levitate mons can't use Electric Terrain. Adding Eelektross's gargantuan movepool to someone with Tapu Koko's stats was always going to end well, and now we have a pretty potent mixed attacker with a very powerful ability. It has an eminently usable Speed stat, and it also has a wide array of potential moves to use. Thunderbolt is the preferred STAB, as it's extremely reliable damage, though a SubCoil set with Thunder and something else can also work. When it comes to coverage moves, well, pick your poison. You can also bung Volt Switch on it to use as a pivot, since the move now does pretty respectable damage. Only taking neutral damage (barring ability-negation shenanigans) is pretty bloody nice too, but given the power levels on display in the FE meta, 80/82/80 still probably isn't enough. On the whole, though, this is a seriously good mon. Just be careful with it, and it'll fly free as a bird. =]

zzzzz...
DNA Donors: Sableye + Registeel
Offspring name:
New Type:
Ghost/Steel
Base Stats: 70 (+12)/85 (+3)/105 (+10)/72/105 (+15)/41 (BST: 478)
New ability and desc: Sedentary Lifestyle (Stall + Heavy Metal): This Pokémon always moves last in its speed bracket. However, this Pokémon's moves that are based on weight or speed always have the maximum Base Power, and the damage of any moves that have a negative Speed Priority are doubled.
Notable Moves: Heavy Slam, Shadow Claw, Low Kick, Gyro Ball, Fake Out, Knock Off, Earthquake, Rock Slide, Foul Play, Focus Punch, Counter, Grass Knot, Night Shade, Substitute, Recover, Taunt, Torment, Detect, Screens, Pain Split
Role Identification: Strange, strange Pokémon that somehow manages to be effective at... things. And also at stuff. Look, just use the mega, okay?
===
Offspring name: Mega Lazybones @ Sablenite
New Type: Ghost/Steel
Base Stats: 70/95/155/92/155/11 (BST: 578)
New ability and desc: Magic Bounce
Notable Moves: Support moves!
Role Identification: Now we're talking. Ghost/Steel is a fantastic defensive typing and Magic Bounce makes this Pokémon seriously hardcore. A defensive statline of 70/155/155 means you'll definitely be able to take what people dish out, and at the same time moves like Gyro Ball become extremely powerful. You can also now abuse Trick Room effectively to set up, and you can also dish out some nasty status effects - that will themselves generally go first when TR's up. This is a really nasty fusion to have to deal with, essentially Mega Sableye on steroids (and with slightly less inherent passivity - hi again, Gyro Ball!), and you're therefore going to have a ton of fun with it. =]

===RESUBS===

From so long ago that I hadn't even started giving my fusions stupid names...
Parents: Metagross + Sawsbuck
Shared egg group: DNA
Offspring name: Grossaw
New type: Steel/Grass
New base stats: 80/137 (+20)/100/77/80/102 (+20) (BST: 576)
New ability and desc: Onslaught (Clear Body + Chlorophyll): This Pokémon's stats cannot be lowered by any means. If one of this Pokémon's stats would be lowered, its base Speed is instead doubled (this can only happen once). This is reset upon switching out, but not upon losing the ability.
Notable moves: Horn Leech, Iron Head, Megahorn, Jump Kick, Power-Up Punch, Bullet Punch, Zen Headbutt, Rock Slide, Swords Dance, Aromatherapy, Leech Seed, Worry Seed, Synthesis
Role identification: Take your pick! Grossaw has a variety of roles, whether as a powerful physical attacker, an Assault Vest abuser courtesy of Horn Leech and Power-Up Punch, or even a cleric! A pretty great statline along with a powerful ability means this 'mon can do some serious damage, however you decide to bring it. Of additional note is Worry Seed, which can really mess up someone's day in a metagame so replete with powerful abilities.
===
Offspring name: Mega Grossaw
New type: Steel/Grass
New base stats: 80/147/120/87/90/142
New ability and desc: Tough Claws
Notable moves: Horn Leech, Iron Head, Megahorn, Swords Dance, Bullet Punch, Zen Headbutt, Rock Slide, Jump Kick, Earthquake, Thunder Punch, Ice Punch, Swords Dance
Role identification: An even better physical wallbreaker and revenge killer courtesy of how the pre-Mega's ability works. STAB Horn Leech with a Tough Claws boost covers a multitude of sins, and Swords Dance can be used to increase your survivability even more. If anything, this is a 'mon that suffers greatly from 4MSS; you want Rock Slide or Jump Kick to deal with Fire-types, Megahorn or Jump Kick to deal with Dark-types, maybe Iron Head for Fairies and the secondary STAB, Thunder Punch to avoid getting completely walled by Skarmory, Earthquake is just a good move to have lurking around... the list goes on. There's just a lot of options for Mega Grossaw to get ever grosser. However, do remember to boost before Mega Evolving, otherwise you lose the Onslaught boost and with it Mega Grossaw's biggest trump card.

Ooooooh...
Parents: Charjabug + Araquanid
Shared egg group: Bug
Offspring name: Barracuda
New type: Water/Electric
New base stats: 72/86/103/62/113/49 (BST: 485)
New ability and desc: Plymouth Power (Battery + Water Bubble): Water-type moves have their Base Power increased by +100% before applying STAB. This Pokémon is immune to burns. This Pokémon and its allies have their Special Attack stat boosted by 30% and take 50% less damage from Fire-type attacks.
Notable moves: Thunderbolt, Surf, Frost Breath, Charge Beam, Wild Charge, Liquidation, Leech Life, Waterfall, Power Split
Role Identification: One trick pony, but ooooh, what a trick. Water/Electric is a pretty excellent typing, and with the proper investment that seemingly useless 62 Special Attack suddenly becomes a whole lot more viable. It has very usable defensive stats allowing it to be the bulky sweeper Trick Room teams always wanted, especially with that frankly dismal Speed. It's in Doubles where this mon really shines, though; boosting a partner's (such as Mega Magmozam) Special Attack stat by 30% is pretty insane, and it can cover for the tier's multiple Steel-types with its ability. Speaking of which, that ability gives it some serious punch in Singles too. Surf hits like a speeding bus with this thing, and anything that doesn't resist Water will get seriously beaten up by it. Additional coverage in the form of Thunderbolt and Frost Breath (basically a slightly improved BoltBeam) gives it neutral damage on pretty much everything, and it can even make good use of Power Split to drain the Attack and Special Attack of potential checks and counters, especially on a Trick Room team. All you need to do with this one is take her into your heart, and she can be your little queen. =]
 
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