Fusion Moves - [Fusion Evolution Companion Project]

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Learned By: Miltrank
Name: Milky Way (Milk Drink+Heat Wave)
New Type: Normal
Classification:

Base Power: ---
Accuracy: 100%
Power Points: 10 PP
Effect: The target loses 10% of its HP and is now also Burned, all because the milk is too hot.
Target: Single Target


Learned By: Furfraught
Name: Spiky Switch-Out (Roar+Spiky Shield)
New Type: Grass
Classification:

Base Power: ---
Accuracy: ---
Power Points: 5 PP
Effect: The user uses Roar 6 times and also uses Spiky Shield, the opponent, when in play because of the roar randomly use a move and if it is physical, Spiky Shield comes in play. -6 priority
Target: Single Target


Learned By: Tyranking
Name: Fling Sting (Fling+Poison Sting)
New Type: Dark
Classification:

Base Power: Varies
Accuracy: 100%
Power Points: 10 PP
Effect: The user stings the target with its item, the power depends on what item the user is holding, if the item looks like it hurts if you're stinged with it, it has 150 BP those being: Grip Claw, Quick Claw, Razor Claw, Sticky Barb, Dragon Fang, Sharp Beak, all Shards, Razor Fang, Star Piece, Comet Shard, Relic Crown. For all the other items it has 20 BP, the user loses its item.
Target: Single Target


Learned By: Supermuk
Name: Bad Candy (Trick-or-Treat+Gunk Shot)
New Type: Poison
Classification:

Base Power: ---
Accuracy: 80%
Power Points: 5 PP
Effect: The user will receive untastefull candy from the opponent while trick-or-treating. If the user shoots the bad candy in the faraway trash can then the opponent is sad that Supermuk did not taste their candy and will gain the Ghost typing and be Poisoned. If the user misses then the user must eat the bad candy and will be poisoned. Thanks.
Target: Single Target


Learned By: Mentor
Name: Confusing Magic (Confusion+Hex)
New Type: Ghost
Classification:

Base Power: 65 BP
Accuracy: 100%
Power Points: 10 PP
Effect: The user will show the opponent a magic trick, there is a 50% chance that the opponent will be confused. After the magic trick, the user uses Hex. Power is doubled if the opponent has a status condition.
Target: Single Target


Learned By: Elektra
Name: Wild Spoons (Wild Charge+Kinesis)
New Type: Psychic
Classification:

Base Power: 60 BP
Accuracy: 100%
Power Points: 10 PP
Effect: The user launches its spoons at the opponent, this always hits twice. The user takes recoil damage.
Target: Single Target


Learned By: Escagon
Name: Poke Party (Fell Stinger+Dragon Dance)
New Type: Bug
Classification:

Base Power: 50 BP
Accuracy: 100%
Power Points: 25 PP
Effect: The user dances at a party and pokes everyone, if the opponent is defeated by its pokes, the user will gain +3 Attack and +3 Speed.
Target: Single Target


Learned By: Golmanitan
Name: Inferno Slap (Mud Slap+Fire Punch)
New Type: Fire
Classification:

Base Power: 20 BP
Accuracy: 100%
Power Points: 10 PP
Effect: The opponent is slapped in the face, this lowers the accuracy of the opponent by 1 stage and has a 10% chance of burning the opponent.
Target: Single Target




Realises that the moves have to have traits from their 'parent' moves.
'Whatever i already changed Bad Candy because of that (originally OHKO) but i'm not changing Wild Spoons its perfect.'
the flavor for the moves is adorable (and I should add flavor text to my moves again), but a few issues:

- Milky Way is only a slight improvement compared to Will-o-Wisp. I'd make it do more damage, and it would make more sense as a Will-o-Wisp derivative instead of one of Heat Wave

- Where did you get the "random move" effect of Spiky Switch-Out? Or the 6 times?

- Fling Sting's idea is cool, but I'd make it Poison-Type, have it use Fling Base Powers for most items, and have it badly poison (like Toxic) with "pointy items" (your list + Never-Melt Ice and Poison Barb) but reduce their power to 130

- What the heck is up with Bad Candy? I can't tell what it actually does. (also i'm pretty sure that with Trick-or-Treat it's the TARGET that gets the candy just saying)

- How'd you get Wild Spoons' effect? Kinesis isn't a Special move (it's a status move), and neither Wild Charge nor Kinesis have multiple hits.

- Inferno Slap is super weak, and accuracy-lowering effects are annoying.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Learned By: Miltrank
Name: Milky Way (Milk Drink+Heat Wave)
New Type: Normal
Classification:

Base Power: ---
Accuracy: 100%
Power Points: 10 PP
Effect: The target loses 10% of its HP and is now also Burned, all because the milk is too hot.
Target: Single Target


Learned By: Furfraught
Name: Spiky Switch-Out (Roar+Spiky Shield)
New Type: Grass
Classification:

Base Power: ---
Accuracy: ---
Power Points: 5 PP
Effect: The user uses Roar 6 times and also uses Spiky Shield, the opponent, when in play because of the roar randomly use a move and if it is physical, Spiky Shield comes in play. -6 priority
Target: Single Target


Learned By: Tyranking
Name: Fling Sting (Fling+Poison Sting)
New Type: Dark
Classification:

Base Power: Varies
Accuracy: 100%
Power Points: 10 PP
Effect: The user stings the target with its item, the power depends on what item the user is holding, if the item looks like it hurts if you're stinged with it, it has 150 BP those being: Grip Claw, Quick Claw, Razor Claw, Sticky Barb, Dragon Fang, Sharp Beak, all Shards, Razor Fang, Star Piece, Comet Shard, Relic Crown. For all the other items it has 20 BP, the user loses its item.
Target: Single Target


Learned By: Supermuk
Name: Bad Candy (Trick-or-Treat+Gunk Shot)
New Type: Poison
Classification:

Base Power: ---
Accuracy: 80%
Power Points: 5 PP
Effect: The user will receive untastefull candy from the opponent while trick-or-treating. If the user shoots the bad candy in the faraway trash can then the opponent is sad that Supermuk did not taste their candy and will gain the Ghost typing and be Poisoned. If the user misses then the user must eat the bad candy and will be poisoned. Thanks.
Target: Single Target


Learned By: Mentor
Name: Confusing Magic (Confusion+Hex)
New Type: Ghost
Classification:

Base Power: 65 BP
Accuracy: 100%
Power Points: 10 PP
Effect: The user will show the opponent a magic trick, there is a 50% chance that the opponent will be confused. After the magic trick, the user uses Hex. Power is doubled if the opponent has a status condition.
Target: Single Target


Learned By: Elektra
Name: Wild Spoons (Wild Charge+Kinesis)
New Type: Psychic
Classification:

Base Power: 60 BP
Accuracy: 100%
Power Points: 10 PP
Effect: The user launches its spoons at the opponent, this always hits twice. The user takes recoil damage.
Target: Single Target


Learned By: Escagon
Name: Poke Party (Fell Stinger+Dragon Dance)
New Type: Bug
Classification:

Base Power: 50 BP
Accuracy: 100%
Power Points: 25 PP
Effect: The user dances at a party and pokes everyone, if the opponent is defeated by its pokes, the user will gain +3 Attack and +3 Speed.
Target: Single Target


Learned By: Golmanitan
Name: Inferno Slap (Mud Slap+Fire Punch)
New Type: Fire
Classification:

Base Power: 20 BP
Accuracy: 100%
Power Points: 10 PP
Effect: The opponent is slapped in the face, this lowers the accuracy of the opponent by 1 stage and has a 10% chance of burning the opponent.
Target: Single Target




Realises that the moves have to have traits from their 'parent' moves.
'Whatever i already changed Bad Candy because of that (originally OHKO) but i'm not changing Wild Spoons its perfect.'
Hello! And welcome to the Fusion Moves thread! I understand that due to you being rather new to Fusion Moves, you are a stranger to most of its rules regarding move fusion. That being said, while flavour description for the move being made is great, it must be seoerate from the effect description, or at least be very clear - as it took three minutes of reading to actually know what each move does. Even after that, several moves here are illegal.

I guess Milky Way is a more efficent Will O Wisp? Its not illegal per se, but I barely see how Milk Drink factors into the move other than typing.

Spiky Switch Out is definately illegal. It draws aspects that have nothing to do with the move, (multiple use per turn move) and that makes it broken as hell (Roaring six times in a row with one PP usage? A Spike and SR makes you autowin). Thats out quickly. Besides, a -6 priority Protect feature is worthless.

I assume Confusing Magic is Hex with a 50% confusion chance.

Wild Spoons is also out as not only does it factor a multihiting feature that isnt present on either parent move, you simply don't get a Special attack from fusing a Physical and a Status one.

The rest of your moves are either simple enough to understand and not broken and therefore are fine (Poke Party, Inferno Slap) or not necessarily broken but too confusing to understand due to poor and unclear description. (Everything else I didn't cover).

Also I had to address this
Realises that the moves have to have traits from their 'parent' moves.
'Whatever i already changed Bad Candy because of that (originally OHKO) but i'm not changing Wild Spoons its perfect.'
Thats not how it works. Its not about if its flavourfully perfect in your eyes, its about whats considered legal by the threads rules. Please refrain from stating more things like that.

In general, fix the descriptions and change the illegal submissions. Thank you and have a nice read!
 
Last edited:
Hello! And welcome to the Fusion Moves thread! I understand that due to you being rather new to Fusion Moves, you are a stranger to most of its rules regarding move fusion. That being said, while flavour description for the move being made is great, it must be seoerate from the effect description, or at least be very clear - as it took three minutes of reading to actually know what each move does. Even after that, several moves here are illegal.

I guess Milky Way is a more efficent Will O Wisp? Its not illegal per se, but I barely see how Milk Drink factors into the move other than typing.

Spiky Switch Out is definately illegal. It draws aspects that have nothing to do with the move, (multiple use per turn move) and that makes it broken as hell (Roaring six times in a row with one PP usage? A Spike and SR makes you autowin). Thats out quickly. Besides, a -6 priority Protect feature is worthless.

I assume Confusing Magic is Hex with a 50% confusion chance.

Wild Spoons is also out as not only does it factor a multihiting feature that isnt present on either parent move, you simply don't get a Special attack from fusing a Physical and a Status one.

The rest of your moves are either simple enough to understand and not broken and therefore are fine (Poke Party, Inferno Slap) or not necessarily broken but too confusing to understand due to poor and unclear description. (Everything else I didn't cover).

Also I had to address this


Thats not how it works. Its not about if its flavourfully perfect in your eyes, its about whats considered legal by the threads rules. Please refrain from stating more things like that.

In general, fix the descriptions and change the illegal votes. Thank you and have a nice read!
wow way to say what i just said

unrelated to anything, but does Revelation Dance count as STAB on Oricorio for the purposes of Fusion Moves? It's not the same type from the status screen, but since it adjusts itself to always be STAB for its user, I think it should.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
wow way to say what i just said

unrelated to anything, but does Revelation Dance count as STAB on Oricorio for the purposes of Fusion Moves? It's not the same type from the status screen, but since it adjusts itself to always be STAB for its user, I think it should.
Its a Normal typed move so no it doesn't.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Also something that I've been wondering for a while: How does Smeargle work? Because having just Sketch as an usable move to fuse would be incredibly tricky (And repetitive, since everyone would have to use it), and I imagine sketched Normal moves don't really count as part of Smeargle's movepool (In regards to being able to use it to fuse)
 

Cookie Butter

formerly the someone
Hey uh I forgot to vote last slate. Can I vote for my own Bael submission, so Bael gets two signature moves, or is it too late? pls
 
Miltrank: Origin0
Furfraught: AquaticPanic, Mygavolt
Tyranking: Origin0, Pika Xreme
Supermuk: AquaticPanic, Origin0
Mentor: Origin0
Elektra: Mygavolt
Escagon: Origin0
Golmantitan: Pika Xreme, AquaticPanic
 
Miltrank: AquaticPanic, Mygavolt
Furfraught: Pika Xreme, Mygavolt
Tyranking: Pika Xreme, Mygavolt, Origin0
Supermuk: Mygavolt, AquaticPanic, Pika Xreme
Mentor: Pika Xreme, Mygavolt, Origin0
Elektra: Mygavolt, Pika Xreme, AquaticPanic
Escagon: Pika Xreme, Mygavolt
Golmanitan: Mygavolt, AquaticPanic, Pika Xreme
 
Miltrank: Mygavolt
Furfraught: Pika Xreme
Tyranking: Mygavolt
Supermuk: Pika Xreme
Mentor: AquaticPanic, Mygavolt
Elektra: Mygavolt
Escagon: Origin0, Pika Xreme
Golmanitan: AquaticPanic

About the issues...
Now i don't even know if you are trying to be nice or if you want to make me look like an idiot.
I understand most of the arguments and changed my moves, but with stuff like:
Inferno Slap is super weak, and accuracy-lowering effects are annoying.
and
The rest of your moves are either simple enough to understand and not broken and therefore are fine or not necessarily broken but too confusing to understand due to poor and unclear description.

I start to think that you are just trying to find ways to make me look even worse.
I hope you read this but i also hope you don't answer...
 

Cookie Butter

formerly the someone
About the issues...
Now i don't even know if you are trying to be nice or if you want to make me look like an idiot.
I understand most of the arguments and changed my moves, but with stuff like:
Inferno Slap is super weak, and accuracy-lowering effects are annoying.
and
The rest of your moves are either simple enough to understand and not broken and therefore are fine or not necessarily broken but too confusing to understand due to poor and unclear description.

I start to think that you are just trying to find ways to make me look even worse.
I hope you read this but i also hope you don't answer...
They're right though... You should make descriptions like in the Smogon page, not like how they appear in-game. Take for example Steam Eruption. The description in the Smogon page is "30% chance to burn the target". The description in-game is "The user immerses the target in superheated steam. This may also leave the target with a burn." The in-game one is more confusing and doesn't exactly say what the move does or the chance of it happening. If we didn't see Steam Eruption in a match, we could assume the "immerses the target" means some new Steam Terrain, but we both know it doesn't do that. You see how confusing descriptions can be a problem?
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
About the issues...
Now i don't even know if you are trying to be nice or if you want to make me look like an idiot.
I understand most of the arguments and changed my moves, but with stuff like:
Inferno Slap is super weak, and accuracy-lowering effects are annoying.
and
The rest of your moves are either simple enough to understand and not broken and therefore are fine or not necessarily broken but too confusing to understand due to poor and unclear description.

I start to think that you are just trying to find ways to make me look even worse.
I hope you read this but i also hope you don't answer...
Quite the opposite. You did something wrong, and it was my job as not only leader of the thread, but moderator of Pet Mods on a whole to inform you of your errors in the hope that next time you post quality submissions.
 
Miltrank: AquaticPanic, Pika Xreme
Furfraught: AquaticPanic, Pika Xreme
Tyranking: AquaticPanic, Pika Xreme
Supermuk: Origin0
Mentor: AquaticPanic, Pika Xreme
Elektra: AquaticPanic
Escagon: AquaticPanic, Mygavolt
Golmanitan: AquaticPanic, Pika Xreme, Mygavolt

24-hour warning until voting is closed.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Miltrank: Mygavolt
Furfraught: Pika Xreme
Tyranking: AquaticPanic
Supermuk: Mygavolt
Mentor: Origin0
Elektra: Mygavolt
Escagon: AquaticPanic
Golmanitan: PikaXreme
 
Here are the winners, featuring many moves for Supermuk and Escagon.


Learned By: Miltrank
Name: Mystery Product (Facade + Will-O-Wisp)
New Type:

Classification:

Base Power: ---
Accuracy: 85%
Power Points: 15 (max 24)
Effect: Randomly inflicts one of poison, burn, or paralysis.
Z-Effect: Attack +1
Target: Single Adjacent



Learned By: Furfraught
Name: Purification (Refresh + Synthesis)
New Type: Normal
Classification: Status
Base Power: -
Accuracy: -
Power Points: 15 (max 24)
Effect: Heals 50% of max HP. If statused, heals 66% max HP and cures status.
Target: Self

A recovery move that doesn't have low PP and can cure status as well.



Learned By: Tyranking
Name: Corrode (Smack Down + Sludge Wave)
New Type: Poison
Classification: Physical
Base Power: 95
Accuracy: 100
Power Points: 10 (max 16)
Effect: Takes away the Poison immunity of Steel types. Can hit Steel types.
Target: 1 opponent

An Arrows-alike that drastically improves Tyranking's STAB coverage.



Learned By: Supermuk
Name: Oil Ray (Confuse Ray + Gunk Shot)
New Type: Ghost
Classification: Physical
Base Power: 120 (Z-210)
Accuracy: 80%
Power Points: 16
Effect:The foe has a 30% chance of getting confused.
Target: One foe

Gives Supermuk a superpower of shooting rays. It also is really powerful with a great side effect
Learned By: Supermuk
Name: Shadow Rend (Shadow Ball + Poison Jab)
New Type:

Classification:

Base Power: 80
Accuracy: 100
Power Points: 15 (max 24)
Effect: Has a 30% chance to lower the target's Defense stat by 1 stage.
Z-Effect: 160 BP
Target: Selected Target

Gives Supermuk a usable physical Ghost-type STAB move.
Learned By: Supermuk
Name: Venosneak (Shadow Sneak + Venoshock)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 20 (max 32)
Effect: +1 Priority. Base Power is doubled if the target is poisoned.
Z-Effect: 100 BP Never-Ending Nightmare
Target: Single Adjacent
Learned By: Supermuk
Name: Spook Wave (Astonish + Sludge Wave)
New Type: Ghost
Classification: Physical
Base Power: 95
Accuracy: 100
Power Points: 10 (max 16)
Effect: 30% chance to flinch the target. 30% chance to poison the target.
Target: All adjacent

A more reliable Ghost STAB, what a shock.



Learned By: Mentor
Name: Cursed Meteor (Meteor Mash + Curse)
New Type:

Classification:

Base Power: 85
Accuracy: 95
Power Points: 10 (max 16)
Effect: Has a 20% chance to inflict Curse on the target.
Z-Effect: 160 BP
Target: Selected Target

A good Ghost-type STAB move that can also induce the nasty Curse condition on the opponent.



Learned By: Elektra
Name: En Passant (Volt Switch + Future Sight)
New Type:

Classification:

Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: The user prepares an attack for the end of the second turn after the move is used. Then, the user switches out.
Z-Effect: 190 BP Shattered Psyche
Target: Single Adjacent



Learned By: Escagon
Name: Shattering Storm (Iron Head + Outrage)
New Type:

Classification:

Base Power: 120
Accuracy: 100
Power Points: 10 (max 16)
Effect: Repeats for 2-3 turns, then confuses user. Each hit has a 30% chance to flinch the target.
Z-Effect: 190 BP
Target: Random Target

Pretty much a superior Iron Head. Scare away all those Fairies.
Learned By: Escagon
Name: Gemini Meteor (Twineedle + Draco Meteor)
New Type: Dragon
Classification: Physical
Base Power: 60
Accuracy: 100
Power Points: 10 (max 16)
Effect: Hits 2 times. Each hit has a 20% chance to lower target's Special Attack by 1.
Target: 1 opponent

Hard-hitting Dragon STAB with a useful effect
Learned By: Escagon
Name: Dual Dozer (Twineedle + Bulldoze)
New Type:

Classification:

Base Power: 45
Accuracy: 100%
Power Points: 20 (max 32)
Effect: Hits targets twice, with each hit having a 20% chance to lower Speed by 1 stage.
Z-Effect: 100 BP Tectonic Rage
Target: All Adjacent
Learned By: Escagon
Name: Stinging Tail (Fell Stinger + Bulldoze)
New Type: Bug
Classification: Physical
Base Power: 60 (Z-120)
Accuracy: 100%
Power Points: 32
Effect: Hits everyone on the field and lowers their attack and Speed by two stages. For every mon knocked out by this, the user will gain +3 in Attack and Speed.
Target: Whole field

Gives Escagon a pretty good way to not only keep being bulky, but to become a huge threat if it gets a KO.



Learned By: Golmanitan
Name: Fire Quake (Earthquake + Fire Fang)
New Type: Fire
Classification: Physical
Base Power: 100
Accuracy: 100
Power Points: 15 (max 24)
Effect: 10% chance to burn target. 10% chance to flinch target.
Target: All adjacent

A strong Fire STAB that doesn't have recoil.
Learned By: Golmanitan
Name: Blazing Spirit (Flame Charge + Curse)
New Type: Fire
Classification: Physical
Base Power: 50 (Z-100)
Accuracy: 100%
Power Points: 32
Effect: Gives user +1 in Atk, Def and Speed.
Target: One foe

Insanely good boosting move.


Next slate:
  • Sunflorrim (Sunflora + Cherrim)
  • Unconventional (Lunatone + Volcanion)
  • Ambiccino (Ambipom + Cinccino)
  • Parp (Persian + Liepard)
  • Zyflare (Zygarde + Flareon)
  • Probs (Probopass + Latias)
  • Hentai (Heatran + Tentacruel)
  • Tornastar (Tornadus-I + Omastar)
 
Learned By: Sunflorrim
Name: Solar Razor (Solar Beam + Razor Leaf)
New Type: Grass
Classification: Special
Base Power: 100
Accuracy: 100
Power Points: 10 (max 16)
Effect: Always a critical hit in Sun.
Target: Adjacent opponents

"Sunflorrim shoots off cutters made of sunlight to slice the opponents."

something to make sunflorrim even more insane in sun
Learned By: Unconventional
Name: Power Eruption (Power Gem + Steam Eruption)
New Type: Rock
Classification: Special
Base Power: 110
Accuracy: 100
Power Points: 10 (max 16)
Effect: 30% chance to burn
Target: 1 opponent

"Unconventional envelops the target with an immense ray of light that sparkles like gemstones."

A perfectly-accurate Rock-typed Steam Eruption.
Learned By: Ambiccino
Name: Quadruple Hit (Double Hit + Tail Slap)
New Type: Normal
Classification: Physical
Base Power: 25
Accuracy: 90
Power Points: 10 (max 16)
Effect: Hits four times.
Target: 1 opponent

"Ambiccino slams the target its hard tails, hitting them four times."

Better STAB.
Learned By: Parp
Name: Feint EX (Feint + Feint Attack)
New Type: Dark
Classification: Physical
Base Power: 45
Accuracy: -%
Power Points: 10 (max 16)
Effect: +2 Priority. Bypasses protection. Never misses.
Target: 1 opponent

"Parp manuvers masterfully, in order to bypass the target's guard."

p r i o r i t y b o y s
Learned By: Zyflare
Name: Fire Waves (Fire Spin + Thousand Waves)
New Type: Fire
Classification: Physical
Base Power: 90
Accuracy: 100
Power Points: 10 (max 16)
Effect: Traps targets hit. Trapped targets take 1/16th of their HP for 2-5 turns.
Target: All adjacent foes

"Zyflare sends fierce waves of fire along the ground to trap the target."

Better Fire STAB that can trap targets hit.
Learned By: Probs
Name: Healing Stones (Heal Pulse + Stealth Rock)
New Type: Rock
Classification: Status
Base Power: -
Accuracy: -
Power Points: 20 (max 32)
Effect: Sets a "hazard" on the user's side that heals Pokemon that switch in by the amount that Stealth Rock would damage them.
Target: All allies

"Probs makes stones filled with healing energy float around its team."

Excellent support option that can keep a team going for a long time (though the Rock-resitant Probs doesn't get much)
Learned By: Hentai
Name: Naughty Tentacles (Magma Storm + Toxic)
New Type: Poison
Classification: Special
Base Power: 100
Accuracy: 90
Power Points: 10 (max 16)
Effect: Traps target for 3-5 turns. Residual damage starts at 1/16th and doubles every turn. When used by a Poison-type, never misses.
Target: 1 opponent

"Hentai forms toxic tentacles to envelop the target and prevent it from escaping."

Poison STAB, wallbreak option, and extends the joke in the name.
Learned By: Tornastar
Name: Tropical Storm (Scald + Hurricane)
New Type: Flying
Classification: Special
Base Power: 95
Accuracy: 100
Power Points: 15 (max 24)
Effect: 30% chance to confuse target
Target: 1 opponent

"Tornastar shoots a fierce wind at the target."

reliable flying stab???
 

Learned By: Sunflorrim
Name: Drain Grain (Ingrain + Leech Seed)
New Type:

Classification:

Base Power: ---
Accuracy: 90%
Power Points: 10 (max 16)
Effect: The target is seeded, meaning 1/8 of its max HP is drained per turn, and prevented from switching out by regular means.
Z-Effect: Resets lowered stats
Target: Single Adjacent


Learned By: Unconventional
Name: Desert Wisp (Sandstorm + Will-O-Wisp)
New Type:

Classification:

Base Power: ---
Accuracy: 85%
Power Points: 10 (max 16)
Effect: Burns the target. If the target is not Rock-, Ground-, or Steel-type, then the target takes 1/16 extra residual damage for 5 turns (8 if the user is holding Smooth Rock).
Z-Effect: Speed +1
Target: Single Adjacent


Learned By: Ambiccino
Name: Latent Double (Double Hit + Hidden Power)
New Type:

Classification:

Base Power: 35
Accuracy: 95%
Power Points: 10 (max 16)
Effect: Hits 2 times. Changes type based on the user's IVs.
Z-Effect: 100 BP Breakneck Blitz
Target: Single Adjacent


Learned By: Parp
Name: Sharp Slash (Slash + Night Slash)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Guaranteed critical hit.
Z-Effect: 140 BP Breakneck Blitz
Target: Single Adjacent


Learned By: Zyflare
Name: Nitro Core (Core Enforcer + Flame Charge)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Speed +1 for every target that has used a move before the user.
Z-Effect: 140 BP Devastating Drake
Target: All Adjacent Foes


Learned By: Probs
Name: Dragon Seal (Rock Tomb + Dragon Breath)
New Type:

Classification:

Base Power: 60
Accuracy: 95%
Power Points: 10 (max 16)
Effect: Paralyzes the target.
Z-Effect: 120 BP Devastating Drake
Target: Single Adjacent


Learned By: Hentai
Name: Doujin Trap (Will-O-Wisp + Toxic Spikes)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 15 (max 24)
Effect: Lays a hazard on the opponent's side that burns non-Fire-type switch-ins and can be removed if an opposing Fire-type switches in.
Z-Effect: +1 Defense
Target: All Foes


Learned By: Tornastar
Name: Enacirruh (Hurricane + Smack Down)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Sends an airborne target to the ground.
Z-Effect: 160 BP Supersonic Skystrike
Target: Any
 
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Learned By: Sunflorrim
Name: Worry Leaf (Magical Leaf + Worry Seed)
New Type: Grass
Classification: Special
Base Power: 60
Z-Move: 110 BP Bloom Doom
Accuracy: ---%
Power Points: 15 (24)
Effect: Make the target ability Insomnia. This attack don’t miss.
Target: Single Target


Learned By: Unconventional
Name: Heated Gems (Overheat + Power Gem)
New Type: Rock
Classification: Special
Base Power: 120
Z-Move: 190 BP Continental Crush
Accuracy: 95%
Power Points: 10 (16)
Effect: Lower the user Special Attack by 2 stage.
Target: Single Target


Learned By: Ambiccino
Name: Echoed Slam (Slam + Echoed Voice)
New Type: Normal
Classification: Physical
Base Power: 60
Z-Move: 110 BP Breakneak Blitz
Accuracy: 90
Power Points: 20 (32)
Effect: This move have a 20% chance to paralyze the target. Echoed Slam deals damage starting at base power 60, and increases by 20 each turn if used by any Pokémon on the field, up to a maximum base power of 160.
Target: Single Target


Learned By: Zyflare
Name: Dance of the Flames (Dragon Dance + Flame Charge)
New Type: Fire
Classification: Status
Base Power: ---
Z-Move: Eliminates any stat drops applied to the user
Accuracy: ---%
Power Points: 10 (16)
Effect: Raises the user's Attack by one stage and Speed by two stages
Target: Self


Learned By: Probs
Name: Dragon Blast (Rock Blast + Dragon Pulse)
New Type: Dragon
Classification: Special
Base Power: 25
Z-Move: 100 Devastating Drake
Accuracy: 95%
Power Points: 10 (16)
Effect: Hit the Target 2-5 Times
Target: Single Target


Learned By: Hentai
Name: Burning Spray (Incinerate + Acid Spray)
New Type: Fire
Classification: Special
Base Power: 50
Z-Move: 100 BP Inferno Overdrive
Accuracy: 100%
Power Points: 20 (32)
Effect: 100% chance to lower the target Special Defense while destroy their berry/gem.
Target: Single Target


Learned By: Tornastar
Name: Star Strike (Hurricane + Stone Edge)
New Type: Flying
Classification: Special
Base Power: 110
Z-Move: 180 BP Supersonic Skystrike
Accuracy: 80%
Power Points: 10 (16)
Effect: 30% Chance to confuse the target. Can’t miss in rain. High Crit Rate
Target: Single
 
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Learned By: Sunflorrim
Name: Worry Leaf (Magical Leaf + Worry Seed)
New Type: Grass
Classification: Special
Base Power: 60
Z-Move: 110 BP Bloom Doom
Accuracy: ---%
Power Points: 15 (24)
Effect: Make the target ability Worry Seed. This attack don’t miss.
Target: Single Target


Learned By: Unconventional
Name: Heated Gems (Overheat + Power Gem)
New Type: Rock
Classification: Special
Base Power: 120
Z-Move: 190 BP Continental Crush
Accuracy: 95%
Power Points: 10 (16)
Effect: Lower the user Special Attack by 2 stage.
Target: Single Target


Learned By: Ambiccino
Name: Echoed Slam
New Type: Normal
Classification: Physical
Base Power: 60
Z-Move: 110 BP Breakneak Blitz
Accuracy: 90
Power Points: 20 (32)
Effect: This move have a 20% chance to paralyze the target. Echoed Slam deals damage starting at base power 60, and increases by 20 each turn if used by any Pokémon on the field, up to a maximum base power of 160.
Target: Single Target


Learned By: Zyflare
Name: Dance of the Flames (Dragon Dance + Flame Charge)
New Type: Fire
Classification: Special
Base Power: ---
Z-Move: Eliminates any stat drops applied to the user
Accuracy: ---%
Power Points: 10 (16)
Effect: Raises the user's Attack by one stage and Speed by two stages
Target: Self


Learned By: Probs
Name: Dragon Blast (Rock Blast + Dragon Pulse)
New Type: Dragon
Classification: Special
Base Power: 25
Z-Move: 100 Devastating Drake
Accuracy: 95%
Power Points: 10 (16)
Effect: Hit the Target 2-5 Times
Target: Single Target


Learned By: Hentai
Name: Burning Spray (Incinerate + Acid Spray)
New Type: Fire
Classification: Special
Base Power: 50
Z-Move: 100 BP Inferno Overdrive
Accuracy: 100%
Power Points: 20 (32)
Effect: 100% chance to lower the target Special Defense while destroy their berry/gem.
Target: Single Target


Learned By: Tornastar
Name: Star Strike (Hurricane + Stone Edge)
New Type: Flying
Classification: Special
Base Power: 110
Z-Move: 180 BP Supersonic Skystrike
Accuracy: 80%
Power Points: 10 (16)
Effect: 30% Chance to confuse the target. Can’t miss in rain. High Crit Rate
Target: Single
Shouldn't Dance of the Flames be a Status move as opposed to Special?
 
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