granny pie vs epicdrill

2v2 NFE Singles
All Abilities
Training Items
3 Substitutions
0 Chills / Recoveries
Switch=KO
48 Hour DQ
0 Mega Evolutions
0 Z-Moves
ASB Arena

epic

Kirlia [Mr. Knight] [Male]
Types: Psychic, Fairy
Abilities: Synchronize, Trace, Telepathy (unlocked)
Nature: Modest (+SpA, -Atk)
Stats: HP: 90 Atk: 1 (-1) Def: 2 SpA: 4 (+1) SpD: 2 Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 7/9
MC: 1
AC: 5/5
Attacks:
Level Up

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disarming Voice
Draining Kiss
Psychic
Imprison
Future Sight
Hypnosis

Egg
Encore
Destiny Bond
Disable
Will-o-Wisp
Shadow Sneak

TM/HM
Thunderbolt
Taunt
Protect
Substitute
Psyshock
Dazzling Gleam
Rest
Shadow Ball
Sleep Talk
Trick Room
Thunder Wave

Tutor
Endure
Magic Coat
Icy Wind
Hyper Voice
Trick
Snatch

Dusclops [Ghost Guard] [Male]
Types: Ghost
Abilities: Pressure, Frisk (unlocked)
Nature: Relaxed (+Def -Spe)
Stats: HP: 90 Atk: 3 Def: 6 (+) SpA: 2 SpD: 5 Spe: 21 (-) (-10% evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 8/9
MC: 0
AC: 5/5
Attacks:
Level Up

Fire Punch
Ice Punch
Thunder Punch
Gravity
Bind
Confuse Ray
Shadow Punch
Leer
Night Shade
Disable
Astonish
Foresight
Shadow Sneak
Pursuit
Will-O-Wisp
Payback
Future Sight
Curse
Mean Look
Hex

Egg
Skill Swap
Dark Pulse
Ominous Wind
Imprison
Pain Split
Haze

TM/HM
Substitute
Shadow Ball
Taunt
Protect
Psychic
Earthquake
Rest
Sleep Talk
Trick Room
Rock Slide
Toxic
Infestation
Torment

Tutor
Endure
Sucker Punch
Feint Attack
Focus Punch
Grudge
Trick


granny pie

Kirlia [Female] [Sonata]
"But first, lunch! It's Taco Tuesday!"
Sonata wasn't always a good Pokemon. She used to be a part of a gang, the Sirens, luring people and Pokemon to them with their beautiful singing, and then knocking them out with Hyper Voice, Echoed Voice, Sing, Boomburst... If it was a sound move, they used it. They were eventually forced apart by powers greater than theirs, and so Sonata wandered, stealing from Pokemon and Trainers she knocked out or drew the pity of. One day, she came across GP having a Taco Picnic with Scrappy and Abigail. She tried to sneak up on them, hoping to steal their tasty, tasy tacos, as they are her favorite food. Scrappy sensed her with his growing aura abilities, and notified GP of her presence. He smiled, asking her to come out. She did, trying to act natural and look cute instead of looking super suspicious. It fooled Scrappy, but not Abigail. Luckily, Abigail was intrigued by Sonata, hoping to finally meet another semi-sadistic Pokemon. Meanwhile, Scrappy's eyes turned into big, pink hearts at the sight of her, and he quickly reached into the basket to give her a taco. Taken aback, and suspicious of this Crucibelle giving her a weird look, Sonata took a bite of the taco, looking at GP appraisingly. The taco was amazing. Sonata's eyes widened in wonder at this Mexican glory, and she almost literally threw herself into one of GP's Pokeballs. Over time, she's grown a strong relationship with Abigail and Scrappy, Abigail and her being the resident semi-sadists, and Scrappy trying to be her "white knight". Even today, he still shrugs off the depths of her repressed depravity, always saying that "all she needs is some acceptance and friendship!" Maybe he's right. Who knows. Sonata's also developed a sort of rivalry with Aurum, with Aurum seeing Sonata as a troublesome, disobedient child, and Sonata seeing Aurum as an overcontrolling, unwelcome mother. To this day, GP is unable to tell Sonata that the tacos weren't his... They were a gift from his much more talented Mexican friend. T_T
Types: Psychic/Fairy
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Synchronize (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) (Hidden) (Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 6/9
MC: 0
AC: 4/5
Attacks:
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Imprison
Hypnosis
Future Sight
Disable
Destiny Bond
Encore
Synchronoise
Confuse Ray
Taunt
Torment
Dazzling Gleam
Protect
Light Screen
Psychic
Psyshock
Shadow Ball
Hyper Voice

Haunter [Yosty] (Male)
Yosty is comprised of the spirits of 2 small twin children: David and Daniel. Daniel is fun and excitable, but has a strong sense of duty and loyalty. David is the more responsible of the two, and tends to be the voice of reason in the back of Daniel's mind, as Daniel is usually the dominant ego, but sometimes David comes off as a bit arrogant and "holier than thou". Despite their differences, David and Daniel have learned to cooperate and communicate in one body, and get along quite well. GP has found that they both love playing baritone, and are both quite good at it. (Don't tell Daniel, but David's the better one.)
Types:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Hasty (+15% Spe, +21% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 2
Def: 1 [-]
SpA: 4
SpD: 2
Spe: 109 [+]
Size Class: 3
Weight Class: 1
Base Rank Total: 19
EC: 5/9
MC: 0
AC: x/x
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Payback
Dark Pulse
Destiny Bond
Hex
Dream Eater
Nightmare
Perish Song
Disable
Clear Smog
Smog
Grudge
Shadow Ball
Sludge Bomb
Psychic
Taunt
Torment
Bide
Protect
Giga Drain


epicdrill sends
Granny Pie sends/orders
epic orders
 
tfw we almost literally have the same team.

ending in Yosty the Ghosty the Haunter with an EXP Share.


Look at how slooow this great lug is! David, we soooo got this!
Perhaps not, Daniel. It's not all types and speed. Look at his defenses and moves. This is one tricky ghost. We must play smart.
FAAAAAAAAAAAAAAAAAAT!!!!

Haunter:
Taunt --> Curse--> Hypnosis
IF Dusclops is under P/E when you are to act, THEN use Curse, push back, and replace all future instances of Curse with Hypnosis.
IF Dusclops is to use a damaging Ghost type combo, THEN use Protect, and push back.
IF Dusclops is to use a damaging Dark type combo, THEN use Protect, and push back.
 
Last edited:

nightblitz42

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Moderator

Ghost/Poison (M)
Levitate | Exp. Share
HP: 90
EN: 100
2/1/4/2/109 | 3/1/19
Status: +21% Accuracy, +1MC

Ghost (M)
Pressure / Frisk | Exp. Share
HP: 90
EN: 100
3/6/2/5/21 | 3/3/18
Status: -10% Evasion, +1MC​
A1

Haunter used Taunt!
Dusclops fell for the Taunt (6a)!
-12 EN (88 EN remaining)

Dusclops used Future Sight!
Dusclops foresaw an attack!
-8 EN (92 EN remaining)
Taunt -> (5a)

A2

Haunter used Curse!
Haunter cast a Curse upon Dusclops!
-30 HP (60 HP remaining)
-11 EN (77 EN remaining)

Dusclops used Payback!
Crit chance = 1/16 (rolled 15/16): NO
Damage = (10+4.5-1.5)*1.5 = 19.5 damage (40.5 HP remaining)
-7 EN (85 EN remaining)
-5 HP (85 HP remaining)
Taunt -> (4a)

A3

Dusclops used Shadow Sneak!
Crit chance = 1/16 (rolled 15/16): NO
Damage = (4+3+4.5-1.5)*1.5 = 15 damage (25.5 HP remaining)
-3 EN (82 EN remaining)
-5 HP (80 HP remaining)
Taunt -> (3a)

Haunter used Hypnosis!
Hit chance = (60+21+10)% = 91% (rolled 71/100): HIT
2-turn chance = 1/3 (rolled 2/3): NO
Dusclops fell Asleep (1a)!
-9 EN (68 EN remaining)

Post-Round
Haunter's HP rounds down to 25.
Between the two of them, our battlers have: four hands, two legs, three eyes, and (presumably) three souls. Maybe even more, considering this is a Dusclops. Dusclopses are, like, the roach motels of the spirit world.

Ghost/Poison (M)
Levitate | Exp. Share
HP: 25
EN: 68
2/1/4/2/109 | 3/1/19
Status: Future Sight, +21% Accuracy, +1MC

Ghost (M)
Pressure / Frisk | Exp. Share
HP: 80
EN: 82
3/6/2/5/21 | 3/3/18
Status: Taunted (3a), Cursed, Asleep (1a), -10% Evasion, +1MC​

This round's spookiness:
epicdrill orders
Granny Pie orders
I ref​
 
Oh. Yeah. This exists.

Shadow Sneak*3

IF Haunter is under the effects of a P/E move when you would act, THEN Feint Attack.
IF Haunter uses Torment A1, THEN Shadow Punch A2.
 

Did I not say "play it smart"??
I did, I did! Just watch. We're gonna eat one Shadow Sneak, but then he's got nothin'!

Haunter:
Nightmare --> Hex --> Disable (Shadow Sneak)
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Whoops it's my turn isn't it

Ghost/Poison (M)
Levitate | Exp. Share
HP: 25
EN: 68
2/1/4/2/109 | 3/1/19
Status: Future Sight, +21% Accuracy, +1MC

Ghost (M)
Pressure / Frisk | Exp. Share
HP: 80
EN: 82
3/6/2/5/21 | 3/3/18
Status: Taunted (3a), Cursed, Asleep (1a), -10% Evasion, +1MC​
A1

Dusclops is Asleep -> (0a)!
Taunted -> (2a)

Haunter used Nightmare!
Dusclops is suffering from a terrible Nightmare!
Asleep -> (1a)
-8 EN (60 EN remaining)

Haunter was struck by a Future Sight!
Crit chance = 1/16 (rolled 12/16): NO
Damage = (12+3-3)*1.5 = 18 damage (7 HP remaining)

Dusclops is Cursed! -5HP (75 HP remaining)
Dusclops has a Nightmare! -6HP (69 HP remaining)
-3 EN (79 EN remaining)

A2

Dusclops is Asleep -> (0a)!
Taunted -> (1a)

Haunter used Hex!
Crit chance = 1/16 (rolled 15/16): NO
Damage = (13+3+6-7.5)*1.5 = 21.75 damage (47.25 HP remaining)
Dusclops woke up immediately!
-9 EN (51 EN remaining)

Dusclops is Cursed! -5HP (42.25 HP remaining)

A3

Dusclops used Shadow Sneak!
Crit chance = 1/16 (rolled 3/16): NO
Damage = (4+3+4.5-1.5)*1.5 = 15 damage (KO!)
-3 EN (76 EN remaining)
Dusclops is no longer Taunted!

Dusclops is Cursed! -5HP (37.25 HP remaining)

Post-Round
Dusclops' HP rounds down to 37.
Hey, remember that Future Sight from last round? Ouch.

Ghost/Poison (M)
Levitate | Exp. Share
HP: KO
EN: KO
2/1/4/2/109 | 3/1/19
Status: KO, +21% Accuracy, +1MC

Ghost (M)
Pressure / Frisk | Exp. Share
HP: 37
EN: 76
3/6/2/5/21 | 3/3/18
Status: Cursed, -10% Evasion, 1KOC, +1MC​

This round's premonition:
Granny Pie sends out Kirlia, equips, and orders
epicdrill orders
I ref​
 

Dammit!
Well, played, fellow spirit.

Sending in Sonata the Kirlia with a Lucky Egg!


You mean I have to battle this thing now? This was supposed to be your job, you floating blob of a horcrux!

Kirlia:
Taunt --> Future Sight --> Psychic
[NON-CONSECUTIVE] IF Dusclops is to use a damaging Ghost-type combo, THEN use Protect, and push back.
[ONLY ONCE] IF Dusclops is to use Shadow Ball, THEN use Imprison (Shadow Ball, Disable, Protect), and push back.
IF Dusclops is under P/E, THEN use Calm Mind, and push back.
 
Last edited:
Dusclops' sleep counter is at 0A at the start of A2, so it should wake up right before attacking A2.

I can't believe I didn't sub for Disable, that was really dumb of me. Fortunately, you didn't abuse it. It wouldn't have made much difference, because Struggle hits for 8, but that was still dumb as fuck on my part. Now lets see how much of an advantage I have going into the Kirlia mirror.
 
Okay, you aren't letting me Pain Split my way out of this, so I guess I'll do this.

Protect, Shadow Ball, Shadow Punch+Shadow Punch
 

nightblitz42

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Moderator

Psychic/Fairy (F)
Synchronize / Trace | Lucky Egg
HP: 90
EN: 100
1/2/4/2/50 | 1/2/13
Status: 1LEC

Ghost (M)
Pressure / Frisk | Exp. Share
HP: 37
EN: 76
3/6/2/5/21 | 3/3/18
Status: Cursed, -10% Evasion, 1KOC, +1MC​
A1

Dusclops used Protect!
Dusclops is Protecting itself!
-7 EN (69 EN remaining)

Kirlia used Calm Mind!
Kirlia's SpA and SpD rose +1 stage each!
-8 EN (92 EN remaining)

Dusclops is Cursed!
-5 HP (32 HP remaining)

A2

Kirlia used Imprison!
Kirlia Imprisoned Disable, Protect, and Shadow Ball (6a)!
-9 EN (83 EN remaining)
Imprison -> (5a)

Dusclops was unable to act due to Imprison!

Dusclops is Cursed!
-5 HP (27 HP remaining)

A3

Kirlia used Protect!
Kirlia is Protecting itself!
Imprison -> (4a)

Dusclops used Double Shadow Punch!
BAP = 2.25*6 = 13.5 BAP
Theoretical damage = (13.5+3+4.5-3)*1.5 = 27 damage (blocked!)
Kirlia EN cost = 7+27/2.5+2 = -19.8 EN (63.2 EN remaining)
Dusclops is Cooling Down!
Dusclops EN cost = (4+2)*3.5-1 = -20 EN (49 EN remaining)

Dusclops is Cursed!
-5 HP (22 EN remaining)

Post-Round
Kirlia's EN rounds down to 63.
Not a single probability roll that whole round. Dusclops has some scary tricks up its sleeve, but Kirlia keeps a level head and counteracts them all. What's more, Dusclops' big combo attack left him wide open, completely unable to act!

Psychic/Fairy (F)
Synchronize / Trace | Lucky Egg
HP: 90
EN: 63
1/2/4/2/50 | 1/2/13
Status: Imprisoning (Disable, Protect, Shadow Ball) (4a), +1SpA, +1SpD, 1LEC

Ghost (M)
Pressure / Frisk | Exp. Share
HP: 22
EN: 49
3/6/2/5/21 | 3/3/18
Status: Cursed, Cooldown, -10% Evasion, 1KOC, +1MC​

This round's sequence:
epicdrill orders
Granny Pie orders
I ref​
 
Last edited:
I could have sworn I ordered in this.

Cooldown, Pain Split, Shadow Punch

IF Taunt A2 or A3, THEN Protect on the first instance and push back
IF you are Taunted when you would act A2, THEN Payback
IF Kirliais under the effects of a P/E move when you would act A2 or A3, THEN Feint Attack and push back
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator

Psychic/Fairy (F)
Synchronize / Trace | Lucky Egg
HP: 90
EN: 63
1/2/4/2/50 | 1/2/13
Status: Imprisoning (Disable, Protect, Shadow Ball) (4a), +1SpA, +1SpD, 1LEC

Ghost (M)
Pressure / Frisk | Exp. Share
HP: 22
EN: 49
3/6/2/5/21 | 3/3/18
Status: Cursed, Cooldown, -10% Evasion, 1KOC, +1MC​
A1

Kirlia used Shadow Ball!
Crit chance = 1/16 (rolled 16/16): NO
Damage = (8+6-7.5)*1.5 +2 = 11.75 damage (10.25 HP remaining)
Effect chance = 1/5 (rolled 4/5): NO
-8 EN (55 EN remaining)
Imprison -> (3a)

Dusclops is Cooling Down!

Curse: -5HP (5.25 HP remaining)

A2

Kirlia used Shadow Ball!
Crit chance = 1/16 (rolled 10/16): NO
Damage = (8+6-7.5)*1.5 +2 = 11.75 damage (KO!)
-12 EN (43 EN remaining)
Imprison -> (2a)

Post-Round
Kirlia's SpA and SpD boosts decay to 0.
Dusclops has a good eye -- Kirlia threw two balls and he didn't move a muscle!

Psychic/Fairy (F)
Synchronize / Trace | Lucky Egg
HP: 90
EN: 43
1/2/4/2/50 | 1/2/13
Status: Imprisoning (Disable, Protect, Shadow Ball) (2a), 1KOC, 1LEC

Ghost (M)
Pressure / Frisk | Exp. Share
HP: KO
EN: KO
3/6/2/5/21 | 3/3/18
Status: KO, -10% Evasion, 1KOC, +1MC​
This round's replication:
epicdrill sends out and equips
Granny Pie orders
epicdrill orders
I ref​
 

Ugh... I have to fight an uglier version of me? I'm too tired for this. >:(

Kirlia:
Light Screen --> Shadow Ball --> Dazzling Gleam
IF the opposing Kirlia is to use Snatch, THEN use Shadow Ball, and push back.
IF the opposing Kirlia is to use Imprison, AND you are not under the effects of Imprison, THEN use cross your fingers and use Imprison (Imprison, Shadow Ball, Disable), and push back.
IF the opposing Kirlia is to use Disable, THEN use Teleport (Evasive), and push back.
 

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