granny v p2

1v1 NFE Singles
All Abilities
Training Items
2 Substitutions
0 Chills / Recoveries
Switch=KO
24 Hour DQ
0 Mega Evolutions
0 Z-Moves
ASB Arena

p2

Gurdurr [Segata Sanshiro] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) By default, this Pokemon energizes all its attacks with a secondary effect (These are damaging moves that either lower the target stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect is increased by two (2), but they will never have their secondary effect. When toggled, no effect.
Iron Fist (HA Unlocked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 7/9
MC: 0
AC: 5/5
KOC: 0

Moves (33/67):

Level-Up:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch

Egg Moves:
Comet Punch
Counter
Detect
Drain Punch
Endure
Mach Punch
Reversal
Wide Guard

Tutor Moves:
Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Thunder Punch

TM Moves:
Taunt
Smack Down
Dig
Payback
Poison Jab
Swagger
Substitute
Rock Smash

granny

Haunter [Yosty] (Male)
Yosty is comprised of the spirits of 2 small twin children: David and Daniel. Daniel is fun and excitable, but has a strong sense of duty and loyalty. David is the more responsible of the two, and tends to be the voice of reason in the back of Daniel's mind, as Daniel is usually the dominant ego, but sometimes David comes off as a bit arrogant and "holier than thou". Despite their differences, David and Daniel have learned to cooperate and communicate in one body, and get along quite well. GP has found that they both love playing baritone, and are both quite good at it. (Don't tell Daniel, but David's the better one.)
Types:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Levitate (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Hasty (+15% Spe, +21% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 2
Def: 1 [-]
SpA: 4
SpD: 2
Spe: 109 [+]
Size Class: 3
Weight Class: 1
Base Rank Total: 19
EC: 5/9
MC: 0
AC: x/x
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Payback
Dark Pulse
Destiny Bond
Hex
Dream Eater
Nightmare
Perish Song
Disable
Clear Smog
Smog
Grudge
Shadow Ball
Sludge Bomb
Psychic
Taunt
Torment
Bide
Protect
Giga Drain


Granny Pie send
P2X7 send order
Granny Pie order
 
Sending in Yosty the Ghosty the Haunter with a Lucky Egg.

Type advantaaaaage! Yes!
Shhhhh... Sit back, Daniel. See what he does. He might have some tricks up his sleeve we're not aware of.
Nnnnnngh... FINE.
 
That flavor is...actually pretty disturbing >.>.


Gurdurr @ Exp. Share

Payback - Knock Off - Payback
IF Haunter is under the effects of a successful P/E move when you would act, use Focus Energy the first instance.
IF your move is Disabled when you would act, use Ice Punch that action instead.
 

Dark type moves... Why did it have to be Dark type moves??
Daniel, usually I discourage this type of play, but I ran the numbers, and I think this will work pretty well.
Alriiiiiiight! Lez do dis!!

Haunter:
Bide --> Hold --> Release
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator

Ghost/Poison (M)
Levitate | Lucky Egg
HP: 90
EN: 100
2/1/4/2/109 | 3/1/19
Status: +21% Accuracy, 1LEC​

Fighting (M)
Guts / Sheer Force / Iron Fist | Exp. Share
HP: 100
EN: 100​
5/3/1/2/40 | 2/3/16
Status: +1MC​
A1

Haunter used Bide!
Haunter is biding its time!

Gurdurr used Payback!
Crit chance = 1/16 (rolled 4/16): NO
Damage = (10+7.5-1.5)*1.5 = 24 damage (66 HP remaining)
-7 EN (93 EN remaining)

A2

Haunter is biding its time!

Gurdurr used Knock Off!
Crit chance = 1/16 (rolled 6/16): NO
Damage = (10+7.5-1.5)*1.5 = 24 damage (42 HP remaining)
Haunter's Lucky Egg was Knocked Off!
-7 EN (86 EN remaining)

A3

Haunter used Bide!
Damage = (24+24)*1.75 = 84 damage (16 HP remaining)
EN cost = 6+(84/2) = -48 EN (52 EN remaining)

Gurdurr used Payback!
Crit chance = 1/16 (rolled 3/16): NO
Damage = (10+7.5-1.5)*1.5 = 24 damage (18 HP remaining)
-7 EN (79 EN remaining)
In which a ghost and a construction worker exchange punch-backs like a couple of quarrelsome six-year-olds.

Ghost/Poison (M)
Levitate | No Item
HP: 18
EN: 52
2/1/4/2/109 | 3/1/19
Status: +21% Accuracy, 1LEC

Fighting (M)
Guts / Sheer Force / Iron Fist | Exp. Share
HP: 16
EN: 79
5/3/1/2/40 | 2/3/16
Status: +1MC​
This round's scheme:
Granny Pie orders
P2X7 orders
I ref​
 

Commendations are in order, Daniel. I believe we have done it.
Hahaaaaaa! Suck it, you overweight blue-collar! You'll never leave the middle class!!

Haunter:
Psychic --> Psychic --> Psychic
IF Gurdurr is under the effect of Endure when you are to act, THEN activate action string Psychic --> Hypnosis --> Nightmare.
IF Gurdurr is under P/E when you are to act, THEN use Torment first instance, Disable (Payback) second instance, and push back each time.
 
Oops.

Knock Off + Mach Punch combo - Cooldown (Knock Off + Mach Punch combo) - Knock Off + Mach Punch combo
IF Knock Off + Mach Punch combo is illegal, replace orders with Endure - Protect - Payback.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator

Ghost/Poison (M)
Levitate | No Item
HP: 18
EN: 52
2/1/4/2/109 | 3/1/19
Status: +21% Accuracy, 1LEC

Fighting (M)
Guts / Sheer Force / Iron Fist | Exp. Share
HP: 16
EN: 79
5/3/1/2/40 | 2/3/16
Status: +1MC​
A1

Gurdurr used Mach-Off Punch!
Type: Dark
Damage = (9+2+7.5-1.5)*1.5 = 25.5 damage (KO!)
Gurdurr is Cooling Down (1a)!
EN cost = 1.5(11) = -16.5 EN (62.5 EN remaining)

Post-Round
Gurdurr's EN rounds down to 62.
In which Gurdurr knocks the mocking grin right off of Haunter's face.

Ghost/Poison (M)
Levitate | No Item
HP: KO
EN: 52
2/1/4/2/109 | 3/1/19
Status: KO, +21% Accuracy, 1LEC

Fighting (M)
Guts / Sheer Force / Iron Fist | Exp. Share
HP: 16
EN: 62
5/3/1/2/40 | 2/3/16
Status: Cooldown (1a), 1KOC, +1MC​

Rewards:
Granny Pie: 1CC
Haunter: 2EC, 3MC

P2X7: 1CC
Gurdurr: 1EC, 4MC, 1KOC​

The illustrious nightblitz42: 6UC​

As always, thanks for playing!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top