[Gym Qualifiers] - Fairy: April 14th, 2016

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Examiner's Pool:
Candidates are encouraged to look over the Pokemon in the pool. If you notice any errors, please let us know.

Ozai (-)

Nature: Brave
+1 Atk, -15% Speed, -10% Eva

Type: Steel / Psychic

Abilities: Levitate / Heatproof / Heavy Metal [DW]

Stats:
HP: 100
Atk: 4 [+]
Def: 5
SpA: 3
SpD: 5
Spe: 28 [-]
Size Class: 3
Weight Class: 5 / 8 Heavy Metal
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks [51]:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard
Sunny Day
Rain Dance
Future Sight
Block
Gyro Ball
Payback
Heal Block
Heavy Slam

Gravity
Iron Head
Signal Beam
Skill Swap
Stealth Rock
Trick
Zen Headbutt

Psyshock
Toxic
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Endure
Solar Beam
Earthquake
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Rest
Explosion
Giga Impact
Rock Polish
Bulldoze
Rock Slide
Dream Eater
Grass Knot
Sleep Talk
Substitute
Flash Cannon
Trick Room

Roku (M)

Nature: Sassy
+1 SpD, -15% Speed, -10% Eva

Type: Ground / Poison

Abilities: Persistent / Vital Spirit / Prankster

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 4 [+]
Spe: 91 [-]
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks [54]:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Wide Guard
Razor Wind
Sticky Web
Sludge Bomb
Toxic Spikes
Gravity
Earth Power
Air Slash
Me First

Acid Spray
Disable
Spikes
Stealth Rock
Wish

Block
Drill Run
Gastro Acid
Skill Swap
Sleep Talk
Snatch

Toxic
Venoshock
Taunt
Light Screen
Protect
Earthquake
Dig
Shadow Ball
Double Team
Reflect
Sludge Wave
Torment
Rest
Endure
Stone Edge
Bulldoze
Rock Slide
Poison Jab
U-Turn
Substitute

Zuko (M)

Nature: Jolly
+15% Speed, +19% Acc, -1 SpA

Type: Steel / Ghost

Abilities: Frisk / Limber / Cursed Body

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 127 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks [53]:
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Odor Sleuth
Feint Attack
Shadow Sneak
Metal Claw
Copycat
Metal Burst
Curse
Memento
Fake Out
Shadow Claw
Iron Head
Revenge
ShadowStrike
Perish Song

Foul Play
Meteor Mash
Phantom Force
Psycho Shift
Yawn

Endeavor
Ice Punch
Knock Off
Low Kick
Magic Coat
Pain Split
Snatch
Super Fang
Superpower
Thunder Punch

Roar
Toxic
Taunt
Protect
Safeguard
Iron Tail
Earthquake
Dig
Double Team
Torment
Rest
Endure
Will-O-Wisp
Payback
Bulldoze
Rock Slide
Sleep Talk
U-Turn
Substitute

Azula (F)

Nature: Hasty
+15% Speed, +11% Acc, -1 Def

Type: Fire

Abilities: Flame Body / Vital Spirit [DW]

Stats:
HP: 100
Atk: 3
Def: 2 [-]
SpA: 5
SpD: 3
Spe: 96 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [53]:
Thunder Punch
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
Lava Plume
Sunny Day
Flamethrower
Fire Blast
Hyper Beam

Barrier
Belly Drum
Dynamic Punch
Flare Blitz
Focus Energy
Iron Tail
Mach Punch

Counter
Dual Chop
Endure
Heat Wave
Low Kick
Sleep Talk
Snore

Toxic
Rage
Psychic
Teleport
Double Team
Bide
Skull Bash
Rest
Substitute
Hidden Power Ice
Taunt
Protect
Solar Beam
Thunderbolt
Earthquake
Brick Break
Rock Tomb
Torment
Facade
Overheat
Focus Blast
Will-O-Wisp
Rock Slide

Iroh (-)

Nature: Serious
-

Type: Steel / Psychic

Abilities: Clear Body / Light Metal [DW]

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 70
Size Class: 4
Weight Class: 9 / 7 Light Metal
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5



Type: Steel / Psychic

Abilities: Clear Body / Light Metal [DW] / Tough Claws

Stats:
HP: 100
Atk: 6
Def: 6
SpA: 4
SpD: 4
Spe: 110
Size Class: 4
Weight Class: 11 / 9 Light Metal
Base Rank Total: 27


Attacks [55]:
Take Down
Magnet Rise
Metal Claw
Confusion
Pursuit
Miracle Eye
Bullet Punch
Psychic
Agility
Meteor Mash
Hammer Arm
Hyper Beam

Block
Dynamic Punch
Endure
Explosion
Fury Cutter
Gravity
Headbutt
Hold Back
Ice Punch
Icy Wind
Iron Defense
Iron Head
Mud-Slap
Rock Slide
Self-Destruct
Signal Beam
Sleep Talk
Snore
Stealth Rock
Substitute
Thunder Punch
Zen Headbutt

Toxic
Hidden Power Fire
Light Screen
Protect
Telekinesis
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Round
Giga Impact
Bulldoze
Grass Knot
Flash Cannon
Power-Up Punch

--------------------​

Fairy Qualifiers

This thread is for the qualifiers for the Fairy gym. The date for the start of the qualifiers is April 14th, 2016. The format for the qualifiers will be singles. The examiner will be Elevator Music.

Each candidate for the gym will fight against the examiner, a user chosen by the gym committee. After the battles end, the candidate that the committee judges played best will become the new leader.

Format said:
  • 3v3 singles
    • Gym candidates may bring up to 3 extra Pokemon.
    • The examiner's Pokemon will be chosen from their pool. The same Pokemon will be brought to each match in the qualifiers.
  • The examiner will send out first.
  • 2 recoveries / 5 Chills per Pokemon
  • Items = On
  • Abilities = All
  • Switch = OK
  • Megas = 1
  • Subs = 3
  • ASB Arena
  • Soft DQ: 3 Days
Signups will be ongoing until the start of the qualifiers.

Candidates:
 
Last edited by a moderator:
dropping out of quals. Nowhere near ready and probably wont have time to get ready. Not going to waste mines, frosty's and whoever is reffing us's time.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Ragnarokalex was DQ'd from the qualifier, so we are restarting this. Examiner's pool is the same, as well as your opponent (moi). New date is 7 weeks from now: December 5th.

Rainman Legends
Ragnarokalex
@anyoneelseinterested

Post here to sign up for it.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Alright, so matches are:

1) Rainman Legends vs Frosty
Ref:
Ooraloo

2) jayelt413 vs Frosty
Ref:
Geodude6

3) Iggy Azalea vs Frosty
Ref:
acidphoenix


IMPORTANT: So we don't have problems with scouting etc., Players have until December 8th (so DQ counting from december 5th or a week from now) to PM the refs their teams. REFs CAN ONLY POST BATTLES FROM DECEMBER 9TH ONWARDS. Consider GMT-3 as timezone for all intentions and purposes.

Refs please inform me and/or dogfish44 and/or texas cloverleaf when you receive teams.


Good luck and have fun.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
so, after much deliberation I've come to a conclusion.

Mind you, I changed my mind like 2 or 3 times, but yeah, this is the best course of action.

So... my observations below. They are very harsh. I fully believe you two are more than capable of getting better to the point of ironing out everything mentioned below. And frankly you are new enough for the result to not be completely unexpected. Still, I am forced to analyse based on what you actually showed, not your potential and I am forced to compare you to what a gym leader should be, not to how I expected you to perform given the circunstances and your experience. Hence the harsh comments. I apologize in advance. Please don't take offense.

jayelt413 :

- Why on good god's earth did you put on a 20hp substitute for if mawile is burned? Substitute is a bad move to be throw for free like this. And mawile has IRON DEFENSE to actually get rid of the burn instead of just losing eve more hp for very dubious reasons.

- Mega Mawile is hands down the most powerful pokemon of any fairy gym. Screw mega gardevoir, this is the staple of any gym leader. And yet you pretty much sacrificed it to Magmortar to get in a Taunt. On a magmortar, which support movepool is like wow (useless) and barrier and random fluff. Not to mention that Metal Burst, while dealt more damage, was an awful option because it let Magmortar do what it is supposed to do (cripple or kill mawile) while Mawile does not what it was supposed to do (it was supposed to kill the steel mons, as it is the only mon that can actually beat them).
- You faced a taunted Magmortar and still didn't manage to kill it -_-. Again: substitute is a terrible move to be used for free like this. If the opponent is to use counter, YOU ANSWER WITH A SPECIAL MOVE. I mean Bubble Beam or Muddy Water would deal lovely 11-14hp of damage. While that number is indeed low, that is free damage. While the substitute absorbed a whooping 1 extra damage (maximum it could absorb was 4.5 for the record) so in reality you spent an action to receive 1 less hp...instead of dealing 13.5 extra damage. See where am I going?

At this point you lost. Lost the battle and your chance. Mime was your opportunity to regain some respect, but it was one heck of an uphill battle. On singles, your capacity to skedaddle and to press on a hurt opponent are key. You need to know when (AND HOW) to escape and when to apply pressure, always keeping the offensive up like a maniac. You failed at the first by letting mawile be crippled beyond repair. And you failed at the second by letting magmortar escape. If you can't work with matchups, seriously, you have no business running a singles gym.

But let's carry on.

- I fail to see any good reason to encore Zen Headbutt. Heck that entire round was underwhelming. If your strongest attack does half what your opponent do, don't bother and try to heal up. The best course of action was Rest - Sleep Talk - Sleep Talk by far. But you didn't have rest. Which is testment to how ready you were for that battle. Still, even the chicken dance (protect - something - protect) would be better. If you look at matchups (again, that is very very very important in singles) you will notice that Azumarill had no business facing Metagross. But had a lot of business facing Kitsunoh. You could (should have) skedaddle via whirlpool and the like and using Mr. Mime to deal with Metagross and Azumarill with Kit. While you would still lose (it was a lot to recover from), that course of action would at least go your way somewhat.

- Mawile sacrificial lamb. Thanks for letting me burn an action ordering first destroying your most powerful mon 9.9

- You have 3 subs to work with. And yet you send azumarill with one sub vs magmortar and I could count at least 2 other (to a total of 3, what a coincidence) ways to defeat azumarill (endure, which was used, and a thunder punch + mach punch combo). There were probably others (like funky stuff with feint), but those two were pretty obvious tbh. Or at least I expected you to notice those two ways.

- I confess that everytime I see a Mr. Mime I get shit scared of it ripping my mons in two without losing a hp (thanks for that btw Elevator Music ). But, while it did played some trickery in your hands, you ran in circles but didn't really attack. Like you just wanted to use tricks upon tricks getting free actions and the like, but without doing actual damage. And like...damage kiiinda defines who wins and who loses here.

- Strangely enough, the Kit vs Mime matchup went exactly as expected from a gym leader. Mime went down but dealt some damage in the process. Sure the last round actions were easy to break, but in those circunstances you didn't have much choice.

Verdict: You displayed quite bad matchups control. Which is bread and butter of singles. Also you lacked objectivity and pragmatism. Upon a situation where you could capitalize on, you prefered to use tricks and what-not to "outsmart" me and make my actions less effective, instead of dealing damage like you should. Your usage of Mime was nice and all, but you screwed up badly on every single round mawile or azumarill were out. You failed to analyse the situation, determine the matchups you wanted and the ones you didn't want and you played based on some kind of plan that never was actually there. This isn't ingame where one mon can sweep. All plans in ASB need to be conservative to some point. Because if you lose 2 pokemon, it doesn't matter how insanely good was your setup, you will lose vs a team of 3.

I am positive the result could be different if you were to do this again. Emphasis on "could" and "if". But for now, my final answer is hell no.

- - - -

Iggy Azalea :

- To be entirely honest I thought Clefable was a very odd choice. To face Kit and in general. Even though the move that brought you back to the game (Stealth Rock) came from it, so you take it with a pinch of salt. Might be just my weird preferances.

- ahem

DON'T COUNTER A GHOST

DON'T COUNTER A GHOST

DON'T COUNTER A GHOST

since you did it three times -_-

Mind you, Gym Leaders do screw up from time to time. That specific screw up happened once or twice on gym challenges (dunno if by leaders). But still, you aren't allowed to screw up that badly with something so obvious on such a defining match (leaders have several challenges, but in theory only one chance of a qualifier). Or at least you need to be in conditions to recover to have the luxury of making a mistake that is due solely to lack of focus.

- On the clefable x metagross matchup...well that was a good way to try something. I have problems with the push back sub since Stealth Rock is much more important than Thunder Wave in those circunstances.

- So much love for substitute 9_9. Well at least this sub absorbed like 22hp, so it had some use. Still, a pain split - baton pass - pain split action set would cost a lot less (Mawile would end with 43en) and end up with two mons at 50hp. But as I said above, the lower the hp for mawile, the best magmortar did what it was supposed to so the effectivity of the above is questionable. Still, I can't stop but thinking that the chicken dance (protect - Baton Pass - Protect) would be better. Heck, straight switching is worth considering, since SR. But eh. nothing major here so let's proceed.

- The only pokemon that could face metagross is mawile. If you have a situation where only one pokemon can help you out, it is worth it make a small sacrifice to make the matchup to your liking. With that in mind I would use whirlpool instead of dive. You would deal 2 less damage and receive 4 more. But that is a small price to pay to get Mawile in vs metagross (and not vs magmortar). So I will count the dry switch to mawile as poor matchups management from you. Albeit it wasn't awful as you did manage to defeat Magmortar. But at the cost of your mawile (so really, you allowed Magmortar to do its job).

- BTW that was some nice number crunching on Mawile vs Magmortar. Partially my fault for not seeing it though. And SR ugh. All the switcheroo to keep matchups up meant it was important as fuck.

- You knew about Light Metal and then forgot about it? -_-. I swear mawile is so much more useful than what was displayed on these qualifier matches ._.. I strongly suggest you train on how to use it if you ever want to get a gym. Given your mawile had 1AC, I assume your usage of it was null. That, my fair lady, is a huge mistake. Not on par with the counter shenaningan, but it is like the only pokemon you couldn't afford to not have unlocked the HA. And to not know how to use properly.

- I can't shake off the feeling that you wasted a good clefable on that round. Or actually was saved by a 15% chance or else it would be wasted. Clefable's magic guard has a perk and a flaw: it's endure can't be broken so you get one clean round to try something out. The flaw is that due to magic guard you can fodder it to skip a round. So you needed to use the perk or else the flaw would make it a sitting duck. I honestly feel it would be better if you counterswitched to Azumarill and left Clefable on the wings. And if you tried to force out Kitsunoh via Perish Song (a "if roar then perish song" song would throw me off guard and force me to do something, as I would need to either a) keep the unfavourable kit vs azu matchup and not use roar and not switch to metagross or else I would be greeted by clefable b) roar anyway and switch in metagross against clefable on the next round c) roar, keep the kit vs clefable for 2 rounds and lose clefable to perish song).

- Kit's strongest weapon is imprison. In this particular situation it was the only one. Don't second guess yourself. This is a mistake due to inexperience. Like with Counter. and Mawile. Do we see a pattern here? Regardless it was a big mistake. A huge one. Allowed me to get out of a tough situation (all my plans had kit KO'd during that round) pretty much scott free. Like a christmas gift on February.

- That last round was you giving up, right? -_-. Because you could at least use like Endure - attack - attack to close the gap or Endure - bounce - attack to hope the 6% chance of a FP gave you an extra round. Or even Bounce - Chill - Attack and hope the 0.6% of 2FP gave you an extra round to use endure at. None are close to ideal, but those orders certainly were just a nice way to say forfeit.


Verdict: Your lack of experience showed here. Of the three mons you used, two didn't have the hidden ability unlocked. You missed some chances to get yourself in a better position and didn't use Mawile to the fullest. Also your matchup control was somewhat bad, although not nearly as bad as jayelt. You did manage to stick with the Azumarill vs kitsunoh matchup, but that imprison round (a mistake due to inexperience) made you lose precious momentum. On most of the matchups you were somewhat objective and tried to deal damage more than to impress me, which is a good thing. Still, the lack of experience resulted in the three huge mistakes that caused you a lot of trouble: the counter on ghost thinge, the bad usage of mawile and you forgetting imprison on kitsunoh. Lack of experience isn't something you can just work hard to overcome without, you know, getting experience in battles over time. Which means that getting the gym position now is, at best, a risky operation. Not to say suicidal.

All in all, I have to say that:

You need to get more experience to be a decent gym leader. Jayelt too to some point, even though his mistakes weren't only due to inexperience. Still, experience comes in different speeds (some people "don't get it" as easily) so we can't be sure that you with experience will be better than jay with experience. Because of that, we won't give you the leadership and the fairy gym will remain vacant. We will resume the qualifiers in 2 months and go from there. Be aware though, that your better performance in this qualifier (compared to the other candidates) will be taken in consideration during the analysis of the next qualifier, should you try out again. But for now the answer is No.


In the end we still have no Fairy Gym Leader. Which is starting to get irritating. Next Qualifiers will be held in two months with the same team above (there might be some movepool alterations). I hope this time the candidates are ready. And I mean not the teams, the players. If not I might get a few fairies and do it myself -_-.
 

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