SM OU Jigsaw Falling Into Place (Peaked 1911) Offence

Mega-Medicham or Mega-Lopunny


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Hello I'm Suckerpunch, SuckerforMetal on Showdown. I'v been playing competitively since 4th gen. I haven't made a RMT since 2011 so yeah. This team has been in the works since late ORAS, and finally the Jigsaw Fell Into Place.






Reckoner (Gengar) @ Life Orb
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Shadow Ball
- Hidden Power [Ice]
- Sludge Wave
- Taunt

Gengar can destroys stall teams if played right and is very useful against the Tapu's and other fairy types. I always lead with Gengar when there is a sticky web team and attempt to taunt. Shdaow ball is great this gen because there are very few Pokemon that resist ghost attacks.
Hidden power ice is here because I'm tired of missing focus blasts and its a nice surprise for Zygarde's and Lando's.






Street Spirit (Fade Out) (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Flash Cannon

This guy breaks balanced teams very well. Its dark type is very useful defensively and offensively. Dark pulse is just like shadow ball very spammable. Fire blast is for the likes of Magearna and Tangrowth.
Flash cannon is for Clefable and Mimikyu and Draco for its sheer power.






Bodysnatchers (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 200 Def / 4 SpD / 60 Spe
Impish Nature
- Earthquake
- Toxic
- Stealth Rock
- Taunt

Gliscor is my rocks setter and toxic spreader. It checks many physical attackers like Zygarde and Garchomp. The reason I Chose it over lando is longevity and taunt and I can set up rocks many times in a game. toxic is a life saver especially with the help of Jirachi's iron head and Medicham's fake out.






The Butcher (Azumarill) @ Normalium Z
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Knock Off
- Play Rough
- Aqua Jet
- Belly Drum

Azumarill is my sweeper and a check for many pokemons like greninja, keldeo and mega-charizard-x. Azumarill was the best belly drum user in past gens, now with the addition of belly drum z its job has become much easier. +6 knock off KO's a lot of walls like ferrothorn and toxapex. +6 play rough KO's tangrowth and lando. aqua jets is very useful even before belly drumming it can damage volc and other fast threats.






Lucky (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Fire Punch
- U-turn
- Healing Wish

jirachi is for faster threats like greninga and alakazam and is a good check for tapu lele and latios.
fire punch is for scizor and other steel types. and healing wish is to revive the appropriate pokemon, most of times its either Medicham or Azumarill.






You and Whose Army? (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt

NOTHING can switch into medicham except sableye. high jump kick ohko's a big portion of the metagame. Zen headbutt can ohko venusaur and toxapex and it can hurt lando on the switch. the combination of fake out and bullet punch saved me a lot from pokes like alakazam and tapu koko.


Threatlist:
Rain teams: a big problem especially with Kingdra and Swampert. Azumarill and fake out from Mediacham are the only way.

Mega-Charizard y: it can KO's my entire team and nothing can KO it back.

Proof of Peak: don't mind the horrible gxe because I've been testing this team since the start of gen 7
Impotable:
Reckoner (Gengar) @ Life Orb
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Shadow Ball
- Hidden Power [Ice]
- Sludge Wave
- Taunt

Street Spirit (Fade Out) (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Flash Cannon

Bodysnatchers (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 200 Def / 4 SpD / 60 Spe
Impish Nature
- Earthquake
- Toxic
- Stealth Rock
- Taunt

The Butcher (Azumarill) @ Normalium Z
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Knock Off
- Play Rough
- Aqua Jet
- Belly Drum

Lucky (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Fire Punch
- U-turn
- Healing Wish

You and Whose Army? (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Zen Headbutt
 

Attachments

I'd add a well-played Tapu Koko as a threat. Depending on whether or not it carries HP Ice or Dazzling Gleam (or both) Hydreigon or Gliscor and Jirachi are your main switch ins.


252 SpA Tapu Koko Dazzling Gleam vs. 0 HP / 4 SpD Hydreigon: 460-544 (141.5 - 167.3%) -- guaranteed OHKO

or 252 SpA Magnet Tapu Koko Thunderbolt vs. 0 HP / 4 SpD Hydreigon in Electric Terrain: 116-137 (35.6 - 42.1%) -- guaranteed 3HKO followed by a U-turn which is 0- Atk Tapu Koko U-turn vs. 0 HP / 0 Def Hydreigon: 112-134 (34.4 - 41.2%) -- guaranteed 3HKO

252 SpA Magnet Tapu Koko Thunderbolt vs. 0 HP / 0 SpD Gengar in Electric Terrain: 271-319 (103.8 - 122.2%) -- guaranteed OHKO

252 SpA Magnet Tapu Koko Thunderbolt vs. 0 HP / 0 SpD Medicham-Mega in Electric Terrain: 246-289 (94.2 - 110.7%) -- 62.5% chance to OHKO

252 SpA Tapu Koko Hidden Power Ice vs. 244 HP / 4 SpD Gliscor: 268-316 (76.1 - 89.7%) -- guaranteed 2HKO after Poison Heal

252 SpA Magnet Tapu Koko Thunderbolt vs. 0 HP / 4 SpD Jirachi in Electric Terrain: 213-252 (62.4 - 73.9%) -- guaranteed 2HKO


I'd suggest giving SpDef Gliscor a whirl, it may even improve your match-up vs opposing Gengar, which you also can't switch into currently

EVs: 244 HP / 8 Def / 240 SpD / 16 Spe

Careful Nature
- Earthquake
- Toxic
- Stealth Rock
- Protect

This set lets you tank one HP Ice, Toxic Orb recover the damage with protect, and EQ or Rocks on the following turn if he opts to switch. You can also do some toxic stall. Taunt is already on Gengar, so I thought protect would be better here to help gather residual toxic damage.

Opposing Gengar

252 SpA Life Orb Gengar Shadow Ball vs. 244 HP / 240+ SpD Gliscor: 149-177 (42.3 - 50.2%) -- guaranteed 3HKO after Poison Heal

You can still tank Banded-Zygarde thousand arrows fairly well

252+ Atk Choice Band Zygarde Thousand Arrows vs. 244 HP / 8 Def Gliscor: 166-196 (47.1 - 55.6%) -- guaranteed 3HKO after Poison Heal

.
 
I'd add a well-played Tapu Koko as a threat. Depending on whether or not it carries HP Ice or Dazzling Gleam (or both) Hydreigon or Gliscor and Jirachi are your main switch ins.


252 SpA Tapu Koko Dazzling Gleam vs. 0 HP / 4 SpD Hydreigon: 460-544 (141.5 - 167.3%) -- guaranteed OHKO

or 252 SpA Magnet Tapu Koko Thunderbolt vs. 0 HP / 4 SpD Hydreigon in Electric Terrain: 116-137 (35.6 - 42.1%) -- guaranteed 3HKO followed by a U-turn which is 0- Atk Tapu Koko U-turn vs. 0 HP / 0 Def Hydreigon: 112-134 (34.4 - 41.2%) -- guaranteed 3HKO

252 SpA Magnet Tapu Koko Thunderbolt vs. 0 HP / 0 SpD Gengar in Electric Terrain: 271-319 (103.8 - 122.2%) -- guaranteed OHKO

252 SpA Magnet Tapu Koko Thunderbolt vs. 0 HP / 0 SpD Medicham-Mega in Electric Terrain: 246-289 (94.2 - 110.7%) -- 62.5% chance to OHKO

252 SpA Tapu Koko Hidden Power Ice vs. 244 HP / 4 SpD Gliscor: 268-316 (76.1 - 89.7%) -- guaranteed 2HKO after Poison Heal

252 SpA Magnet Tapu Koko Thunderbolt vs. 0 HP / 4 SpD Jirachi in Electric Terrain: 213-252 (62.4 - 73.9%) -- guaranteed 2HKO


I'd suggest giving SpDef Gliscor a whirl, it may even improve your match-up vs opposing Gengar, which you also can't switch into currently

EVs: 244 HP / 8 Def / 240 SpD / 16 Spe

Careful Nature
- Earthquake
- Toxic
- Stealth Rock
- Protect

This set lets you tank one HP Ice, Toxic Orb recover the damage with protect, and EQ or Rocks on the following turn if he opts to switch. You can also do some toxic stall. Taunt is already on Gengar, so I thought protect would be better here to help gather residual toxic damage.

Opposing Gengar

252 SpA Life Orb Gengar Shadow Ball vs. 244 HP / 240+ SpD Gliscor: 149-177 (42.3 - 50.2%) -- guaranteed 3HKO after Poison Heal

You can still tank Banded-Zygarde thousand arrows fairly well

252+ Atk Choice Band Zygarde Thousand Arrows vs. 244 HP / 8 Def Gliscor: 166-196 (47.1 - 55.6%) -- guaranteed 3HKO after Poison Heal

.
I forgot about Tapu Koko, it's so hard to switch into, and the only way I could kill it is with Jirachi's Iron head which can be taken advantage of, or the combanition of fake out and bullet punch plus rocks. So I'm waiting for Mega-Lopunny's release to test it instead of medicham.

I will give spd Gliscor a try but I'm not sure about protect over taunt.
 
i have a change to make that i think could make this a much better team. i think you should change it to assault vest azumarill with 252 attack adamant 196 spdef and 60 hp so that it can take one thunderbolt from tapu koko at full health and after rocks most of the time so you can aqua jet it. it also helps switching into zard y easier. you should also use jolly on medicham so that you can get nice outspeeds. other than that, this is actually a really cool team that i like a lot
 
Alternatively, banded Azumarill can help you out with more immediate power vs bulky grounds, making it much easier for Medicham to tear apart the rest of the team.
 
Last edited:

sanguine

friendly fire
is a Tiering Contributor
i have a change to make that i think could make this a much better team. i think you should change it to assault vest azumarill with 252 attack adamant 196 spdef and 60 hp so that it can take one thunderbolt from tapu koko at full health and after rocks most of the time so you can aqua jet it. it also helps switching into zard y easier. you should also use jolly on medicham so that you can get nice outspeeds. other than that, this is actually a really cool team that i like a lot
Assault Vest Azu is unviable, and I feel there's much better moves you can make to deal with tapu koko
 
Roost>Flash cannon.

Hydreigon with flash cannon isn´t able to 2HKO none of the played fairy types in the metagame, so the best option is to replace that 4 slot , with fire,Dark and Dragon moves you hit almoust everything in the meta and the things that you couldn´t break you aren´t gonna break it with annother coveragge move so i think that the best four move by far in LO hydreigon is roost.
I also thing that your M_medicham should run VoltBeam for breaking Fini and Lando-T
 
Roost>Flash cannon.

Hydreigon with flash cannon isn´t able to 2HKO none of the played fairy types in the metagame, so the best option is to replace that 4 slot , with fire,Dark and Dragon moves you hit almoust everything in the meta and the things that you couldn´t break you aren´t gonna break it with annother coveragge move so i think that the best four move by far in LO hydreigon is roost.
I also thing that your M_medicham should run VoltBeam for breaking Fini and Lando-T
I changed flash cannon to earth power for toxapex and Heatran
 

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