Kitsunoh (Revamp) [QC: 1/3]

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[OVERVIEW]

  • Kitsunoh is versatile, being able to fulfill both an offensive and defensive role effectively, with its great move options, solid typing, and balanced stats.
  • With Base 110 Speed, allowing it to out speed common and threatening pokemon such as Keldeo, Kitsunoh can play the role as a pivot successful with the ability to switch with U-Turn or get damage off with its easily spammed STAB Attacks such as Iron Head or Shadow Strike.
  • Great support options such as Will-O-Wisp and Defog give Kitsunoh the option to be run as a support Pokemon due to the ability to cripple the opponent with residual damage and a potentially very impactful attack drop, or remove hazards such as Stealth Rock or Spikes to help its teammates.
  • Excellant typing leaves Kitsunoh with a ginormous number of resistances at twelve, including key ones such as Fairy and Dragon, two very offensive types in the CAP Metagame as well has resisting Stealth Rock which is very helpful for a pivot. With these resistances, it forces out Kerfuffle without Hidden Power Ground, Aurumoth without boosts, and (Mega) Crucibelle.
  • Unfortunately, Colossoil, a very common and powerful Pokemon, beats Kitsunoh almost very time due to the Steel nerf in Generation 6, along with having priority Sucker Punch and Pursuit / Knock Off for the switch out.
  • Kitsunoh's attack stat is a bit underwhelming since it sits at a mediocre 103 and because of the lack of boosting move, such as Swords Dance.
  • Kitsunoh's frail 80 / 85 / 80 defenses along with lack of any recovery move, sometimes makes its solid typing go the waste due to the inability to switch into moves multiple times.
[SET]
name: Support
Move 1: Iron Head / Shadow Strike
Move 2: U-Turn
Move 3: Will-O-Wisp
Move 4: Defog
Item: Leftovers
Ability: Frisk / Limber
Nature: Jolly
Evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
========

  • Iron Head is the main Steel STAB attack allowing it to hit Fariy types such as Clefable and Kerfuffle, Rock types such as Mega Crucibelle, Stratagem, and Ice types such as Syclant and Kyurem-Black, for Super Effective damage.
  • Shadow Strike is another option which allows Kitsunoh to hit key Pokemon such as Aurumoth and Nectura, along with other Psychic and Ghost types as long as they don't have a secondary typing that resists ghosts. Furthermore, a 50% chance to lower Defense is very handy as it allows Kitsunoh to potentially get past weakened physically defensive Pokemon. Shadow Strike is commonly used over Iron Head when your team has a good matchup against Kerfuffle.
  • U-Turn is what makes Kitsunoh such a great pivot and it can switch out easily on common switch ins like Tomohawk and Heatran, along with gaining the momentum for the Kitsunoh user and causing chip damage on switch ins such as Landorus-T and Heatran.
  • Will-O-Wisp cripples more offensive switchins such as Landorus-T and Garchomp, as it leaves them with a crippling haved attacking stat which allows the Kitsunoh user to play around it much easier.
  • That fact that Kitsunoh resists Stealth Rock is the main reason it is a great user fo Defog. Getting rid of the ever common Stealth Rock along with potential Spikes, and Toxic Spikes, allows Kitsunoh to support its team.

Set Details
========

  • 252 EVs in HP give Kitsunoh enough HP as it can get without dropping any vital speed points which is more necessary and increases its overall bulk.
  • 252 EVs in Speed allow Kitsunoh to speed tie positive base 110s with max speed investment, and outspeed anything below this benchmark.
  • The last 4 EVs are distributed into Attack to power up the lone STAB of Iron Head or Shadow Strike and the common pivoting move in U-Turn.
  • Frisk is recommended on the support set since it is less important to stay fast than the Choice Scarf set and the fact that knowing what items your opponent's pokemon have is a great support tool because it allows you to play around it easier.
  • Limber is also perfectly viable since one of the best ways to stop Kitsunoh is to slow it down through paralysis, Limber stops this hard.
  • Leftovers give Kitsunoh its only form of recovery and allows it to heal back 1/16 of its total health back per turn which is important for staying on the field longer and overall increases its longevity.
Usage Tips
========

  • Will-O-Wisp and U-Turn are great moves to use against obvious switches, or even just in general. Will-O-Wisp allows you to burn the plethora of physical attacking pokemon who like to switch in, such as the previously mentioned Landorus-Therian and most Steel types like Mega Scizor.
  • Defog should be used when there are solely hazards on your side of the field, or if theres hazards on both sides, when its more important to have hazards off your side than have them on your opponent's side.
  • Due to not investing much in Attack and Kitsunoh's naturally average Attack Stat, it is usually better to use Will-o-Wisp or U-Turn to gain momentum
  • Kitsunoh can be effective in a VolTurn core with access to U-Turn and its high speed even on the support set. However, be wary of the potential stacking ground weakness.
Team Options
========

  • Rotom-Wash and Tyranitar make great defensive partners. Rotom-Wash takes care of the Fire and Ground types that threaten Kitsunoh, while Kitsunoh takes on the Grasses. Likewise, Tyranitar can pursuit trap Dark and Ghost types, while Kitsunoh covers most of Tyranitar's weakness; Fighting, Steel, Grass, Bug, and Fairy.
  • Good Volt-Switch and U-Turn users to pair up with Kitsunoh to form a VolTurn core include Tornadus-T and Zapdos, as they don't add another ground weakness because of their seconady Flying types and appreciate Kitsunoh's ability to remove Stealth Rocks. Previously mentioned Rotom-W fits as well, but this time due to Levitate.
  • Since Colossoil is one of the biggest and best checks to Kitsunoh, good checks are mandatory. Options include Intimidate users, such as Tomohawk and Landorus-Therian, which also avoid the double ground weakness. Other Pokemon include more offensive checks such as Kerfuffle or Keldeo.

[SET]
Name: Choice Scarf Pivot
Move 1: Shadow Strike
Move 2: Iron Head / Meteor Mash
Move 3: U-Turn
Move 4: Trick
Item: Choice Scarf
Ability: Limber / Frisk
Nature: Jolly
Evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Shadow Strike is the primary Ghost STAB attack which allows it to hit key Pokemon such as Aurumoth and Nectura, along with other Psychic and Ghost types as long as they don't have a secondary typing that resists ghosts. Furthermore, a 50% chance to lower Defense is very handy as it allows Kitsunoh to obtain some 2HKOs instead of 3HKOs late game.
  • Iron Head is the main Steel STAB attack allowing it to hit Fariy types such as Clefable and Mega Gardevoir, Rock types such as Mega Crucibelle, Stratagem, and Ice types such as Syclant and Kyurem-Black, for Super Effective damage.
  • Meteor Mash is also an option due to the higher base power, 100, compared to 80 for Iron Head, along with a useful 20% change to boost Kitsunoh's Attack. However, due to the 90% accuracy of Meteor Mash, it can sometimes let key misses occur, justifying why players use Iron Head instead for the consistency. Additionally, due to Kitsunoh's role as a pivot, the attack boost can sometimes go to waste.
  • U-Turn is what makes Kitsunoh such a great pivot and it can switch out easily on common switch ins like Tomohawk and Heatran, along with gaining the momentum for the Kitsunoh user.
  • Trick breaks out common switch ins like the previously mentioned Tomohawk forcing it to stay locked into one move while trading for the Tomohawk's potentially useful item. It also helps break down Stall as it is very effective against all members such as Chansey and Quagsire.

Set Details
========
  • 252 EVs in Speed allows Kitsunoh to speed tie with base 110s with 252 EVs, and a positive nature, and outspeeding anything below.
  • 252 EVs in Attack make most of Kitsunoh's second highest stat, and allow it take advantage of it's easily spammed STAB attacks and U-Turn.
  • The last 4 EVs are put into Defense as it is its lowest defensie stat, along with the fact that Kitsunoh already has a odd numbered HP stat with no EVs.
  • Limber is preferred as an ability due to a one of the best ways to stop Kitsunoh is to slow it down through paralysis, Limber stops this hard.
  • Frisk is also very viable, as it helps Kitsunoh be a more effective scout as it gives the ability to the Kitsunoh user to find out what items your opponent is using and effectively play around it.
  • With a Choice Scarf, Kitsunoh can now outspeed Scarf Volkraken, Kerfuffle, +1 Aurumoth, Syclant, and Tornadus-T.

Usage Tips
========

  • Choice Scarf Kitsunoh should be used a pivot, commonly clicking U-Turn, as it is always an effective move to use, as it gains momentum against common switch ins so the user can bring in an appropriate check. It also avoids Colossoil's attempt to Pursuit Trap.
  • Kitsunoh's Choice Scarf STAB attacks can commonly be used to clean up late game due to their perfect accuracy and Kitsunoh's high speed. Additionally, Shadow Strike has a high change to lower defense to help in this cause which is helpful to clean up late game or break down physically defensive walls such as Rotom-Wash mid game.
  • Trick can be used to cripple defensive switch ins such as Tomohawk or Chansey. When facing Stall, try to Trick the member that can cripple your team the hardest, and when facing Balance, try to Trick a member of the defensive backbone.
  • Kitsunoh can be effective in a VolTurn core with access to U-Turn and its high speed and equipping of a Choice Scarf. However, be wary of the potential stacking ground weakness.
Team Options
========

  • Good switch ins to Kitsunoh's weakness, Dark, Fire, Ghost, and Ground. Water types such as Keldeo and Volkraken can take on the Fire and Ground types, while strong Dark Types, namely Colossoil and Bisharp, can beat the Dark and Ghost type types that hit Kitsunoh for Super Effective damage with their STABs.
  • Set-up sweepers such as Manaphy and Aurumoth appreciate Kitsunoh's ability to Trick opponents so it is easier to set-up.
  • Since Colossoil is one of the biggest and best checks to Kitsunoh, good checks are mandatory. Options include Intimidate users, such as Landorus-Therian, which also avoid the double ground weakness. Other Pokemon include more offensive checks such as Kerfuffle or Keldeo.
  • Strong wallbreakers, especially the special kind, such as Aurumoth, Stratagem, and Mega Gardevoir all break down common switch-ins such as Tomohawk and Mega Venusaur.

[STRATEGY COMMENTS]
Other Options
=============

  • More offensive items such as Life Orb or Expert Belt, can be used on the Choice Scarf set, with a coverage move, such as Knock Off or Ice Punch over Trick to be an effective lure despite its mediocre bulk and attacking stats. If using Choice Band, you should use keep Trick.
  • Roar and is support option, typically replacing Defog. Roar helps get rid of set-up Pokemon such as Calm Mind Clefable or Latios. Be sure to not run Roar with Defog because getting rid of hazards and phasing on the same Pokemon is counter-productive. Since Roar makes Kitsunoh forfeit its speed for a turn, it is generally not the best idea.
  • Taunt is another way to stop set-up sweepers, but Prankster Pokemon such as Thundurus-I or Tomohawk use it better because of the increased priority on non-attacking moves.
  • Pain Split is Kitsunoh's only way of recovery outside of items, but it not recommended due to it's inconsistenty and the fact that other moves are more important.
  • An alternate spread of 252 HP / 4 Atk / 80 Def / 140 SpD / 32 Spe can be used with a Jolly Nature and Leftovers which allow it to avoid the 3HKO from both Kerfuffle and Mega Crucible 's STAB Attacks, while 2HKOing both in return. It also takes a +6 item-less Acrobatics from Cawmodore and outspeeds Adamant 252 Speed EVs Colossoil so it can avoid the Knock Off.

Checks and Counters
===================

**Colossoil**: Both of Colossoil's STAB attacks hit Kitsunoh for Super Effective damage, along with options to cover the faster attack with Sucker Punch and the switch with Pursuit. It also does not fear Will-O-Wisp on the switch because of Guts or Rebound, and takes less than half from Iron Head and U-Turn, although Colossoil does not like U-Turn since it hates getting worn down.

**Physical Walls**: Due to Kitsunoh's average attacking stats, and not investing much on the Support set, it leaves Kitsunoh to get walled by common physically defensive Pokemon such as Tomohawk and Skarmory. Cyclohm gets a special mention since Shield Dust allows it to ignore the potential drop from Shadow Strike and Iron Head's flinch chance, and if it is using Static, a paralysis chance is something to keep in mind. Knock Off can be used to cripple common switch ins, along with Will-O-Wisp, but keep in mind that Mega Pokemon such as Mega Venusaur don't care about Knock Off, but all of those mentioned but the latter don't appreciate a burn.

**Choice Scarf Users**: Common Choice Scarf users, such as Volkraken and Landorus-Therian can easily outspeed, if Kitsunoh isn't holding a Choice Scarf and hit hard with a Super Effective STAB attack.

**Fire Types**: Common Fire types such as both Mega Charizard X, Talonflame, and Heatran take little to nothing from Kitsunoh's STAB attacks, especially on the support set. They can't be burned from Will-O-Wisp and easily demolish with their strong STAB attacks.

**Faster Attackers**: Pokemon such as Tornadus-T, Kerfuffle carrying Hidden Power Ground, and Stratagem all naturally outspeed Kitsunoh and can hit hard with Knock Off or Heat Wave, Hidden Power Ground, and Earth Power
 
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Do you think that the All-Out Attacker isn't good enough anymore to deserve a set?

Also, among the physicall Wall, I think that Cyclohm deserves a special mention, because of Shield Dust which ignores Defense drop from Shadow Strike and flinchfrom iron Head. You could also add Pyroak who doesn't care about WoW and some Mega like Sableye and Venu who aren't affected by Trick (you should also say that the common walls despise being tricked).

In the first set, you say that Meteor Mash has a base power of 100 instead of 90. You can also mention that kitsunoh must be wary of Pokemon like Ferrothorn, Tomohawk and Garchomp which have Iron Barbs, Rough Skin and/or are sometimes holding a Rocky Helmet, respectively. Kitsunoh must be wary when he uses U-Turn against these Pokemon.

With such a great defensive typing, there are probably others spread that Kitsunoh can run in order to take Cawmodore, Crucibelle, Kerfluffle, Gardevoire and Aurumoth (without Overheat) more easily. if I remember correctly, you know already onespread which allows to check the former three.

I wonder if moves like Pain Split, Taunt and Subsitute are viable too. We should test it.

Hope this will help. Great work by the way!
 
Do you think that the All-Out Attacker isn't good enough anymore to deserve a set?
I haven't really seen it much, as I think if you want a more offensive Steel you should try Scizor or Excadrill for example. I'll add if it the QC Members feel that way, but for now, I'd leave it in Other Options.

Also, among the physicall Wall, I think that Cyclohm deserves a special mention, because of Shield Dust which ignores Defense drop from Shadow Strike and flinchfrom iron Head. You could also add Pyroak who doesn't care about WoW and some Mega like Sableye and Venu who aren't affected by Trick (you should also say that the common walls despise being tricked).

In the first set, you say that Meteor Mash has a base power of 100 instead of 90. You can also mention that kitsunoh must be wary of Pokemon like Ferrothorn, Tomohawk and Garchomp which have Iron Barbs, Rough Skin and/or are sometimes holding a Rocky Helmet, respectively. Kitsunoh must be wary when he uses U-Turn against these Pokemon.
Will add this in

With such a great defensive typing, there are probably others spread that Kitsunoh can run in order to take Cawmodore, Crucibelle, Kerfluffle, Gardevoire and Aurumoth (without Overheat) more easily. if I remember correctly, you know already onespread which allows to check the former three.
I do have one which I posted in the Kerfuffle thread I can make it the main set but I'll throw it in Other Options for now

I wonder if moves like Pain Split, Taunt and Subsitute are viable too. We should test it.
Hope this will help. Great work by the way!
Thanks, I mentioned Taunt, I will throw in Pain Split but idk about Sub since Kitsunoh is like a pivot and you wanna switch out and stuff.
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Taking a quick look over, but I'll be back with more comments.

I'd slash Shadow Strike somewhere on the Support set. The defense drop can sometimes let it break past a weakened physically defensive Pokemon. At least give it a mention at the bottom of the moves section.

Make sure you mention what each item does for Kitsunoh (what Choice Scarf lets Kit outspeed, for example), and give an example of a target against which Frisk would be helpful.

Looking good so far, sorry I don't have time for more right now.
 
Taking a quick look over, but I'll be back with more comments.

I'd slash Shadow Strike somewhere on the Support set. The defense drop can sometimes let it break past a weakened physically defensive Pokemon. At least give it a mention at the bottom of the moves section.

Make sure you mention what each item does for Kitsunoh (what Choice Scarf lets Kit outspeed, for example), and give an example of a target against which Frisk would be helpful.

Looking good so far, sorry I don't have time for more right now.
Done, thanks
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
[OVERVIEW]

  • Kitsunoh is very versatile, being able to fulfill both an offensive and defensive role effectively, with its great move options, very solid typing, and balanced stats.
  • With Base 110 Speed, allowing it to out speed common and threatening pokemon such as Keldeo, Kitsunoh can play the role as a pivot successful with the ability to switch with U-Turn or get damage off with its easily spammed STAB Attacks such as Iron Head or Shadow Strike.
  • Great support options such as Will-O-Wisp and Defog give Kitsunoh the option to be run as a support Pokemon due to the ability to cripple the opponent with residual damage and a potentially very impactful attack drop, or remove hazards such as Stealth Rock or Spikes to help its teammates.
  • Excellant typing leaves Kitsunoh with a ginormous amount of resistances at twelve, including key ones such as Fairy and Dragon, two very offensive types in the CAP Metagame as well has resisting Stealth Rock which is very helpful for a pivot. instead of mentioning these two types, I'd mention that kit forces non HP ground kerf, cruci, non boosted auru, etc.
  • Unfortunately, Colossoil, a very common and powerful Pokemon, beats Kitsunoh almost very time due to the Steel nerf in Generation 6, along with having priority Sucker Punch and Pursuit / Knock Off for the switch out.
  • Kitsunoh's attack stat is a bit underwhelming since it sits at a mediocre 103 and because of the lack of boosting move, such as Swords Dance.
  • Kitsunoh's frail 80 / 85 / 80 defenses along with lack of any recovery move, sometimes makes its solid typing go the waste due to the inability to switch into moves multiple times.

[SET]
Name: Choice Scarf Pivot
Move 1: Iron Head / Meteor Mash
Move 2: Shadow Strike
Move 3: U-Turn
Move 4: Trick
Item: Choice Scarf
Ability: Limber / Frisk
Nature: Jolly
Evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Iron Head is the main Steel STAB attack allowing it to hit Fariy types such as Clefable and Mega Gardevoir, Rock types such as Mega Crucibelle, Stratagem, and Ice types such as Syclant and Kyurem-Black, for Super Effective damage. see below, mention that Iron Head is consistent and has a chance to flinch which is nice because Scarf kit is fast
  • Meteor Mash is also an option due to the higher base power, 100 Meteor Mash is 90, compared to 80 for Iron Head, along with a useful 20% change to boost Kitsunoh's Attack. However, due to the 90% accuracy of Meteor Mash, it can sometimes let key misses occur, justifying why players use Iron Head instead for the consistency. imo just say that it's less accurate, and move the consistency point to Iron Head Additionally, due to Kitsunoh's role as a pivot, the attack boost can sometimes go to waste.
  • Shadow Strike is the primary Ghost STAB attack which allows it to hit key Pokemon such as Aurumoth and Nectura, along with other Psychic and Ghost types as long as they don't have a secondary typing that resists ghosts. Furthermore, a 50% chance to lower Defense is very handy as it allows Kitsunoh to obtain some 2HKOs instead of 3HKOs late game. You might want to put Shadow Strike in the first spot since its more spammable than Steel-type STAB, sstrike is a really, really annoying move at any point of the game
  • U-Turn is what makes Kitsunoh such a great pivot and it can switch out easily on common switch ins like Tomohawk and Heatran, along with gaining the momentum for the Kitsunoh user.
  • Trick breaks out common switch ins like the previously mentioned Tomohawk forcing it to stay locked into one move while trading for the Tomohawk's potentially useful item. It also helps break down Stall as it is very effective against all members such as Chansey and Quagsire.

Set Details
========
  • 252 EVs in Speed allow Kitsunoh to outpace any Pokemon with a speed stat of 350, and speed tying with any base 110s who choose to invest 252 EVs into Speed along with having a boosting nature. just say that it speed ties with base 110s
  • 252 EVs in Attack make most of Kitsunoh's second highest stat, and allow it take advantage of it's easily spammed STAB attacks and U-Turn.
  • The last 4 EVs are put into Defense as it is its lowest defensie stat, along with the fact that Kitsunoh already has a odd numbered HP stat with no EVs.
  • Limber is preferred as an ability due to a one of the best ways to stop Kitsunoh is to slow it down through paralysis, Limber stops this hard.
  • Frisk is also very viable, as it helps Kitsunoh be a more effective scout as it gives the ability to the Kitsunoh user to find out what items your opponent is using and effectively play around it.
  • Choice Scarf allows it to outspeed all unboosted Pokemon as well has any Pokemon who also holds a Choice Scarf below to 110 base speed mark or at the 110 base speed mark and choose not to invest fully in speed. Addiotially, Kitsunoh will now speed tie with Pokemon at the 110 base speed mark who also chose to invest fully in speed and a boosting nature. instead of all this explanation, just mention some things that kit actually outspeeds with a scarf (Scarf Volkraken, Kerfluffle, Syclant, Torn-T, +1 Aurumoth)

Usage Tips
========

  • Choice Scarf Kitsunoh should be used a pivot, commonly clicking U-Turn, as it is always an effective move to use, as it gains momentum against common switch ins so the user can bring in an appropriate check. It also avoids Colosoill's attempt to Pursuit Trap.
  • Kitsunoh's Choice Scarf STAB attacks can commonly be used to clean up late game due to their perfect accuracy and Kitsunoh's high speed. Additionally, Shadow Strike has a high change to lower defense to help in this cause. Mention that Shadow Strike is the most useful move to use late game, but can also pressure physically defensive walls like Rotom-W early to mid game
  • Trick can be used to cripple defensive switch ins such as Tomohawk or Quagsire. This is especially effective against Stall as it cripples almost every member besides the mega. this sounds like it should be in the moves section. when should i use trick? if its a balance team, when you lure in part of the defensive backbone, if its a stall team, the member that can cripple your team the hardest (usually ends up being tomo anyways)
  • Kitsunoh can be effective in a VolTurn core with access to U-Turn and its high speed and equipping of a Choice Scarf. However, be wary of the potential stacking ground weakness. this is a team options point

Team Options
========
  • Aurumoth is an excellent offensive partner, as it can use the ability Illusion to disguise itself can lure in and beat checks such as Tomohawk, and Mega Venusaur.
  • Good Volt-Switch users to pair up with Kitsunoh to form a VolTurn core include Rotom-Wash and Zapdos, as they don't add another ground weakness. Rotom-W in paticular, as it can easily deal with Fire and Ground types that threaten Kitsunoh.
  • Since Colosoill is one of the biggest and best checks to Kitsunoh, good checks are mandatory. Options include Intimidate users, such as Tomohawk and Landorus-Therian, which also avoid the double ground weakness. Other Pokemon include more offensive checks such as Kerfuffle or Keldeo.
  • Good switch ins to Kitsunoh's weakness, Dark, Fire, Ghost, and Ground. Water types such as Keldeo and Rotom-Wash can take on the Fire and Ground types, while strong Dark Types, namely Colosoill and Tyranitar, can beat the Dark and Ghost type moves that hit Kitsunoh for Super Effective damage.
[SET]
name: Support
Move 1: Iron Head / Shadow Strike
Move 2: U-Turn
Move 3: Will-O-Wisp
Move 4: Defog
Item: Leftovers
Ability: Frisk / Limber
Nature: Jolly
Evs: 252 HP / 4 Atk / 252 Spe

Support is better than scarf imo, move it to first set

[SET COMMENTS]
Moves
========

  • Iron Head is the main Steel STAB attack allowing it to hit Fariy types such as Clefable and Mega Gardevoir the main reason why kit switch to iron head was for kerf, include kerf, Rock types such as Mega Crucibelle, Stratagem, and Ice types such as Syclant and Kyurem-Black, for Super Effective damage.
  • Shadow Strike is another option which allows Kitsunoh to hit key Pokemon such as Aurumoth and Nectura, along with other Psychic and Ghost types as long as they don't have a secondary typing that resists ghosts. Furthermore, a 50% chance to lower Defense is very handy as it allows Kitsunoh to potentially get past weakened physically defensive Pokemon. mention this is a good option if you're team can handle kerf and frens easily
  • U-Turn is what makes Kitsunoh such a great pivot and it can switch out easily on common switch ins like Tomohawk and Heatran, along with gaining the momentum for the Kitsunoh user. mention that it can cause residual damage from lando, tomo, ferro, chomp (all common switch-ins)
  • Will-O-Wisp cripples more offensive switchins such as Landorus-Therian just -T is fine, maybe give another example, as it leaves them with a crippling haved attacking stat which allows the Kitsunoh user to play around it much easier.
  • That fact that Kitsunoh resists Stealth Rock is the main reason it is a great hazard remover. Getting rid of the ever common Stealth Rock along with potential Spikes, and Toxic Spikes, allows Kitsunoh to support its team. make sure you actually mention defog, sounds like a team options point otherwise

Set Details
========

  • 252 EVs in HP give Kitsunoh enough HP as it can get without dropping any vital speed points which is more necessary. just say that it increases its overall bulk
  • 252 EVs in Speed allow Kitsunoh to outpace any Pokemon with a speed stat of 350, and speed tying with any base 110s who choose to invest 252 EVs into Speed along with having a boosting nature.i think you can just say speed tying with other base 110s
  • The last 4 EVs are distributed into Attack to power up the lone STAB of Iron Head or Shadow Strike and the common pivoting move in U-Turn.
  • Frisk is recommended on the support set since it is less important to stay fast than the Choice Scarf set and the fact that knowing what items your opponent's pokemon have is a great support tool because it allows you to play around it easier.
  • Limber is also perfectly viable since one of the best ways to stop Kitsunoh is to slow it down through paralysis, Limber stops this hard.
  • Leftovers give Kitsunoh its only form of recovery and allows it to heal back 1/16 of its total health back per turn which is important for staying on the field longer. just say it increases its longevity

Usage Tips
========

  • Will-O-Wisp and U-Turn are great moves to use against obvious switches, or even just in general. Will-O-Wisp allows you to burn the plethora of physical attacking pokemon who like to switch in, such as the previously mentioned Landorus-Therian and most Steel types like Mega Scizor. mention specific situations when you should use wow or u-turn (e.g. difference between wowing colo and u-turning on helmet tomo)
  • Defog should be used when there are solely hazards on your side of the field, or if theres hazards on both sides, when its more important to have hazards off your side than have them on your opponent's side. just say that you should get rid of hazards unless its necessary to keep the other side's up (sr when your opponent has tflame or something)
  • Due to not investing much in Attack and Kitsunoh's naturally average Attack Stat, it is usually better to use Will-o-Wisp or U-Turn to gain momentum but when do i use my stab move
  • Kitsunoh can be effective in a VolTurn core with access to U-Turn and its high speed even on the support set. However, be wary of the potential stacking ground weakness.team options
Team Options
========

  • Rotom-Wash and Tyranitar make great defensive partners. Rotom-Wash takes care of the Fire and Ground types that threaten Kitsunoh, while Kitsunoh takes on the Grasses. Likewise, Tyranitar can pursuit trap Dark and Ghost types, while Kitsunoh covers most of Tyranitar's weakness; Fighting, Steel, Grass, Bug, and Fairy.
  • Good Volt-Switch users to pair up with Kitsunoh to form a VolTurn core include Thundurus and Zapdos, as they don't add another ground weakness because of their seconady Flying types. Previously mentioned Rotom-W fits as well, but this time due to Levitate.
  • Since Colosoill is one of the biggest and best checks to Kitsunoh, good checks are mandatory. Options include Intimidate users, such as Tomohawk tomohawk gets prankster? and Landorus-Therian, which also avoid the double ground weakness. Other Pokemon include more offensive checks such as Kerfuffle or Keldeo. mention that these checks appreciate the free u-turn into them
  • Good switch ins to Kitsunoh's weakness, Dark, Fire, Ghost, and Ground. Water types such as Keldeo and Volkraken can take on the Fire and Ground types, while strong Dark Types, namely Colosoill and Bisharp, can beat the Dark and Ghost type types that hit Kitsunoh for Super Effective damage with their STABs.

[STRATEGY COMMENTS]
Other Options
=============

  • More offensive items such as Life Orb, Expert Belt, or even Choice Band, can be used on the Choice Scarf set, with a coverage move, such as Knock Off, Ice Punch, or Earthquake replacing Trick if not using the Choice Band, to be an effective lure despite its mediocre bulk and attacking stats. separate Life Orb / Expert Belt and Choice Band, so you don't have to distinguish when to use trick or not
  • Roar and is support option, typically replacing Defog. Roar helps get rid of set-up Pokemon such as Calm Mind Clefable or Latios. Be sure to not run Roar with Defog because getting rid of hazards and phasing on the same Pokemon is counter-productive. mention that it's not a good option because it forces kit to forfeit its speed for a turn
  • Taunt is another way to stop set-up sweepers, but Prankster Pokemon such as Thundurus-I or Tomohawk use it better because of the increased priority on non-attacking moves.
  • Pain Split is Kerfuffle's I didn't give Kerf Pain Split... only way of recovery outside of items, but it not recommended due to it's inconsistenty and the fact that other moves are more important.
  • An alternate spread of 252 HP / 4 Atk / 80 Def / 140 SpD / 32 Spe can be used with a Jolly Nature and Leftovers which allow it to avoid the 3HKO from both Kerfuffle and Mega Crucible 's STAB Attacks, while 2HKOing both in return. It also takes a +6 item-less Acrobatics from Cawmodore and outspeeds Adamant 252 Speed EVs Colosoill so it can avoid the Knock Off. i've been skeptical of this spread, the speed is really important on kit. colo is more likely to use sucker punch against kit, and kerf and mega cruci wear it down really fast. i guess oo is fine

Checks and Counters
===================

**Colosoill**: Both of Colosoill's STAB attacks hit Kitsunoh for Super Effective damage, along with options to cover the faster attack with Sucker Punch and the switch with Pursuit. It also does not fear Will-O-Wisp on the switch because of Guts or Rebound, and takes less than half from Iron Head and U-Turn. u-turn is good counterplay to colo though, because colo hates getting worn down

**Physical Walls**: Due to Kitsunoh's average attacking stats, and not investing much on the Support set, it leaves Kitsunoh to get walled by common physically defensive Pokemon such as Tomohawk and Skarmory. Cyclohm gets a special mention since Shield Dust allows it to ignore the potential drop from Shadow Strike and Iron Head's flinch chance. and static for paralyzing frisk variants, static is more common Knock Off can be used to cripple common switch ins, along with Will-O-Wisp, but keep in mind that Mega Pokemon such as Mega Venusaur and Mega Sableye don't care about Knock Off, but all of those mentioned but the latter don't appreciate a burn. remove mega sableye

**Choice Scarf Users**: Common Choice Scarf users, such as Volkraken and Landorus-Therian can easily outspeed, if Kitsunoh isn't holding a Choice Scarf and hit hard with a Super Effective STAB attack.

**Fire Types**: Common Fire types such as both Mega Charizards, Talonflame, and Heatran take little to nothing from Kitsunoh's STAB attacks, megazard y hates shadow strike, especially if the defense drop activates especially on the support set. They can't be burned from Will-O-Wisp and easily demolish with their strong STAB attacks.

add a faster attackers section with torn-t, hp ground kerf, stratagem, and stuff
Needs some work, but looks good so far. Implement and I'll QC
 

reachzero

the pastor of disaster
is a Senior Staff Member Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Twelve resistances is a "number" of resistances rather than an "amount" because it is a count, not a quantity.
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
[OVERVIEW]

  • Kitsunoh is very versatile, being able to fulfill both an offensive and defensive role effectively, with its great move options, very solid typing, and balanced stats. Don't try to oversell the mon.
  • With Base 110 Speed, allowing it to out speed common and threatening pokemon such as Keldeo, Kitsunoh can play the role as a pivot successful with the ability to switch with U-Turn or get damage off with its easily spammed STAB Attacks such as Iron Head or Shadow Strike.
  • Great support options such as Will-O-Wisp and Defog give Kitsunoh the option to be run as a support Pokemon due to the ability to cripple the opponent with residual damage and a potentially very impactful attack drop, or remove hazards such as Stealth Rock or Spikes to help its teammates.
  • Excellant typing leaves Kitsunoh with a ginormous number of resistances at twelve, including key ones such as Fairy and Dragon, two very offensive types in the CAP Metagame as well has resisting Stealth Rock which is very helpful for a pivot. With these resistances, it forces out Kerfuffle without Hidden Power Ground, Aurumoth without boosts, and (Mega) Crucibelle.
  • Unfortunately, Colossoil, a very common and powerful Pokemon, beats Kitsunoh almost very time due to the Steel nerf in Generation 6, along with having priority Sucker Punch and Pursuit / Knock Off for the switch out.
  • Kitsunoh's attack stat is a bit underwhelming since it sits at a mediocre 103 and because of the lack of boosting move, such as Swords Dance.
  • Kitsunoh's frail 80 / 85 / 80 defenses along with lack of any recovery move, sometimes makes its solid typing go the waste due to the inability to switch into moves multiple times.
[SET]
name: Support
Move 1: Iron Head / Shadow Strike
Move 2: U-Turn
Move 3: Will-O-Wisp
Move 4: Defog
Item: Leftovers
Ability: Frisk / Limber
Nature: Jolly
Evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Moves
========

  • Iron Head is the main Steel STAB attack allowing it to hit Fariy types such as Clefable and Kerfuffle, Rock types such as Mega Crucibelle, Stratagem, and Ice types such as Syclant and Kyurem-Black, for Super Effective damage.
  • Shadow Strike is another option which allows Kitsunoh to hit key Pokemon such as Aurumoth and Nectura, along with other Psychic and Ghost types as long as they don't have a secondary typing that resists ghosts. Furthermore, a 50% chance to lower Defense is very handy as it allows Kitsunoh to potentially get past weakened physically defensive Pokemon. Shadow Strike is commonly used over Iron Head when your team has a good matchup against Kerfuffle.
  • U-Turn is what makes Kitsunoh such a great pivot and it can switch out easily on common switch ins like Tomohawk and Heatran, along with gaining the momentum for the Kitsunoh user and causing chip damage on switch ins such as Landorus-T and Heatran.
  • Will-O-Wisp cripples more offensive switchins such as Landorus-T and Garchomp, as it leaves them with a crippling haved attacking stat which allows the Kitsunoh user to play around it much easier.
  • That fact that Kitsunoh resists Stealth Rock is the main reason it is a great user fo Defog. Getting rid of the ever common Stealth Rock along with potential Spikes, and Toxic Spikes, allows Kitsunoh to support its team.

Set Details
========

  • 252 EVs in HP give Kitsunoh enough HP as it can get without dropping any vital speed points which is more necessary and increases its overall bulk.
  • 252 EVs in Speed allow Kitsunoh to speed tie positive base 110s with max speed investment, and outspeed anything below this benchmark.
  • The last 4 EVs are distributed into Attack to power up the lone STAB of Iron Head or Shadow Strike and the common pivoting move in U-Turn.
  • Frisk is recommended on the support set since it is less important to stay fast than the Choice Scarf set and the fact that knowing what items your opponent's pokemon have is a great support tool because it allows you to play around it easier.
  • Limber is also perfectly viable since one of the best ways to stop Kitsunoh is to slow it down through paralysis, Limber stops this hard.
  • Leftovers give Kitsunoh its only form of recovery and allows it to heal back 1/16 of its total health back per turn which is important for staying on the field longer and overall increases its longevity.
Usage Tips
========

  • Will-O-Wisp and U-Turn are great moves to use against obvious switches, or even just in general. Will-O-Wisp allows you to burn the plethora of physical attacking pokemon who like to switch in, such as the previously mentioned Landorus-Therian and most Steel types like Mega Scizor.
  • Defog should be used when there are solely hazards on your side of the field, or if theres hazards on both sides, when its more important to have hazards off your side than have them on your opponent's side.
  • Due to not investing much in Attack and Kitsunoh's naturally average Attack Stat, it is usually better to use Will-o-Wisp or U-Turn to gain momentum
  • Kitsunoh can be effective in a VolTurn core with access to U-Turn and its high speed even on the support set. However, be wary of the potential stacking ground weakness.
Team Options
========

  • Rotom-Wash and Tyranitar make great defensive partners. Rotom-Wash takes care of the Fire and Ground types that threaten Kitsunoh, while Kitsunoh takes on the Grasses. Likewise, Tyranitar can pursuit trap Dark and Ghost types, while Kitsunoh covers most of Tyranitar's weakness; Fighting, Steel, Grass, Bug, and Fairy.
  • Good Volt-Switch users to pair up with Kitsunoh to form a VolTurn core include Thundurus and Zapdos, as they don't add another ground weakness because of their seconady Flying types; Flying-types also enjoy Kitsunoh's ability to remove Stealth Rock from the field. Previously mentioned Rotom-W fits as well, but this time due to Levitate. I'd probably mention Tornadus-T over Thundurus.
  • Since Colossoil is one of the biggest and best checks to Kitsunoh, good checks are mandatory. Options include Intimidate users, such as Tomohawk and Landorus-Therian, which also avoid the double ground weakness. Other Pokemon include more offensive checks such as Kerfuffle or Keldeo.
  • Good switch ins to Kitsunoh's weakness, Dark, Fire, Ghost, and Ground. Water types such as Keldeo and Volkraken can take on the Fire and Ground types, while strong Dark Types, namely Colossoil and Bisharp, can beat the Dark and Ghost type types that hit Kitsunoh for Super Effective damage with their STABs.

[SET]
Name: Choice Scarf Pivot
Move 1: Shadow Strike
Move 2: Iron Head / Meteor Mash
Move 3: U-Turn
Move 4: Trick
Item: Choice Scarf
Ability: Limber / Frisk
Nature: Jolly
Evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Shadow Strike is the primary Ghost STAB attack which allows it to hit key Pokemon such as Aurumoth and Nectura, along with other Psychic and Ghost types as long as they don't have a secondary typing that resists ghosts. Furthermore, a 50% chance to lower Defense is very handy as it allows Kitsunoh to obtain some 2HKOs instead of 3HKOs late game.
  • Iron Head is the main Steel STAB attack allowing it to hit Fariy types such as Clefable and Mega Gardevoir, Rock types such as Mega Crucibelle, Stratagem, and Ice types such as Syclant and Kyurem-Black, for Super Effective damage.
  • Meteor Mash is also an option due to the higher base power, 100, compared to 80 for Iron Head, along with a useful 20% change to boost Kitsunoh's Attack. However, due to the 90% accuracy of Meteor Mash, it can sometimes let key misses occur, justifying why players use Iron Head instead for the consistency. Additionally, due to Kitsunoh's role as a pivot, the attack boost can sometimes go to waste.
  • U-Turn is what makes Kitsunoh such a great pivot and it can switch out easily on common switch ins like Tomohawk and Heatran, along with gaining the momentum for the Kitsunoh user.
  • Trick breaks out common switch ins like the previously mentioned Tomohawk forcing it to stay locked into one move while trading for the Tomohawk's potentially useful item. It also helps break down Stall as it is very effective against all members such as Chansey and Quagsire.

Set Details
========
  • 252 EVs in Speed allows Kitsunoh to speed tie with base 110s with 252 EVs, and a positive nature, and outspeeding anything below.
  • 252 EVs in Attack make most of Kitsunoh's second highest stat, and allow it take advantage of it's easily spammed STAB attacks and U-Turn.
  • The last 4 EVs are put into Defense as it is its lowest defensie stat, along with the fact that Kitsunoh already has a odd numbered HP stat with no EVs.
  • Limber is preferred as an ability due to a one of the best ways to stop Kitsunoh is to slow it down through paralysis, Limber stops this hard.
  • Frisk is also very viable, as it helps Kitsunoh be a more effective scout as it gives the ability to the Kitsunoh user to find out what items your opponent is using and effectively play around it.
  • With a Choice Scarf, Kitsunoh can now outspeed Scarf Volkraken, Kerfuffle, +1 Aurumoth, Syclant, and Tornadus-T.

Usage Tips
========

  • Choice Scarf Kitsunoh should be used a pivot, commonly clicking U-Turn, as it is always an effective move to use, as it gains momentum against common switch ins so the user can bring in an appropriate check. It also avoids Colossoil's attempt to Pursuit Trap.
  • Kitsunoh's Choice Scarf STAB attacks can commonly be used to clean up late game due to their perfect accuracy and Kitsunoh's high speed. Additionally, Shadow Strike has a high change to lower defense to help in this cause which is helpful to clean up late game or break down physically defensive walls such as Rotom-Wash mid game.
  • Trick can be used to cripple defensive switch ins such as Tomohawk or Quagsire Is Quag even used? Try Chansey or something? When facing Stall, try to Trick the member that can cripple your team the hardest, and when facing Balance, try to Trick a member of the defensive backbone.
  • Kitsunoh can be effective in a VolTurn core with access to U-Turn and its high speed and equipping of a Choice Scarf. However, be wary of the potential stacking ground weakness.
Team Options
========

  • Rotom-Wash and Tyranitar make great defensive partners. Rotom-Wash takes care of the Fire and Ground types that threaten Kitsunoh, while Kitsunoh takes on the Grasses. Likewise, Tyranitar can pursuit trap Dark and Ghost types, while Kitsunoh covers most of Tyranitar's weakness; Fighting, Steel, Grass, Bug, and Fairy.
  • Good Volt-Switch users to pair up with Kitsunoh to form a VolTurn core include Thundurus and Zapdos, as they don't add another ground weakness because of their seconady Flying types. Previously mentioned Rotom-W fits as well, but this time due to Levitate.
  • Since Colossoil is one of the biggest and best checks to Kitsunoh, good checks are mandatory. Options include Intimidate users, such as Tomohawk and Landorus-Therian, which also avoid the double ground weakness. Other Pokemon include more offensive checks such as Kerfuffle or Keldeo.
  • Good switch ins to Kitsunoh's weakness, Dark, Fire, Ghost, and Ground. Water types such as Keldeo and Volkraken can take on the Fire and Ground types, while strong Dark Types, namely Colossoil and Bisharp, can beat the Dark and Ghost type types that hit Kitsunoh for Super Effective damage with their STABs.
  • This is exactly the same as the other set's TO, and they should be differentiated. From my knowledge,first set is better paired with voltturn spammed, second set can pair itself well with some set up sweepers (Manaphy, etc) than can take advantage of the opponent after it has been tricked.

[STRATEGY COMMENTS]
Other Options
=============

  • More offensive items such as Life Orb or Expert Belt, can be used on the Choice Scarf set, with a coverage move, such as Knock Off or Ice Punch over Trick to be an effective lure despite its mediocre bulk and attacking stats. If using Choice Band, you should use keep Trick.
  • Roar and is support option, typically replacing Defog. Roar helps get rid of set-up Pokemon such as Calm Mind Clefable or Latios. Be sure to not run Roar with Defog because getting rid of hazards and phasing on the same Pokemon is counter-productive. Since Roar makes Kitsunoh forfeit its speed for a turn, it is generally not the best idea.
  • Taunt is another way to stop set-up sweepers, but Prankster Pokemon such as Thundurus-I or Tomohawk use it better because of the increased priority on non-attacking moves.
  • Pain Split is Kitsunoh's only way of recovery outside of items, but it not recommended due to it's inconsistenty and the fact that other moves are more important.
  • An alternate spread of 252 HP / 4 Atk / 80 Def / 140 SpD / 32 Spe can be used with a Jolly Nature and Leftovers which allow it to avoid the 3HKO from both Kerfuffle and Mega Crucible 's STAB Attacks, while 2HKOing both in return. It also takes a +6 item-less Acrobatics from Cawmodore and outspeeds Adamant 252 Speed EVs Colossoil so it can avoid the Knock Off.

Checks and Counters
===================

**Colossoil**: Both of Colossoil's STAB attacks hit Kitsunoh for Super Effective damage, along with options to cover the faster attack with Sucker Punch and the switch with Pursuit. It also does not fear Will-O-Wisp on the switch because of Guts or Rebound, and takes less than half from Iron Head and U-Turn, although Colossoil does not like U-Turn since it hates getting worn down.

**Physical Walls**: Due to Kitsunoh's average attacking stats, and not investing much on the Support set, it leaves Kitsunoh to get walled by common physically defensive Pokemon such as Tomohawk and Skarmory. Cyclohm gets a special mention since Shield Dust allows it to ignore the potential drop from Shadow Strike and Iron Head's flinch chance, and if it is using Static, a paralysis chance is something to keep in mind if not running Limber. Knock Off can be used to cripple common switch ins, along with Will-O-Wisp, but keep in mind that Mega Pokemon such as Mega Venusaur don't care about Knock Off, but all of those mentioned but the latter don't appreciate a burn.

**Choice Scarf Users**: Common Choice Scarf users, such as Volkraken and Landorus-Therian can easily outspeed, if Kitsunoh isn't holding a Choice Scarf and hit hard with a Super Effective STAB attack.

**Fire Types**: Common Fire types such as both Mega Charizard X, Talonflame, and Heatran take little to nothing from Kitsunoh's STAB attacks, especially on the support set. They can't be burned from Will-O-Wisp and easily demolish with their strong STAB attacks.

**Faster Attackers**: Pokemon such as Tornadus-T, Kerfuffle carrying Hidden Power Ground, and Stratagem all naturally outspeed Kitsunoh and can hit hard with Knock Off or Heat Wave, Hidden Power Ground, and Earth Power
Really the biggest thing here is that Team Options should be differentiated. Read through the text carefully though since I just used a different color and didn't bold anything. The writing mechanics and stuff leave a lot to be desired, but I'm not GP and this isn't in paragraph form yet so this is far from the place to get into all of that stuff. The base core of the sets and what they do is look alright, so once the things above are implemented, consider this QC 1/3.
 
Really the biggest thing here is that Team Options should be differentiated. Read through the text carefully though since I just used a different color and didn't bold anything. The writing mechanics and stuff leave a lot to be desired, but I'm not GP and this isn't in paragraph form yet so this is far from the place to get into all of that stuff. The base core of the sets and what they do is look alright, so once the things above are implemented, consider this QC 1/3.
i did this, thanks
making to different for two different sets is something ive been messing up on lately so i tried my best
 
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