Krokorok

false

maybe this is heaven
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[OVERVIEW]

Krokorok's niche in the PU metagame is that of a Pursuit trapper, utilizing its Ground / Dark typing to deal with a number of Psychic-types such as Beheeyem, Duosion, and Bronzor, in some cases walling them entirely. Alongside Pursuit, Krokorok possesses powerful STAB moves in Knock Off and Earthquake, which can make it somewhat tough to safely switch into. Intimidate is a useful ability for Krokorok, enabling it to check threatening Pokemon such as Muk and Arbok. On the downside, poor 60 / 45 / 45 bulk means that Krokorok is incredibly frail and susceptible to common wallbreakers as well as lures. Its base 74 Speed stat is also below average for an offensive Pokemon. As far as Krokorok's STAB moves are concerned, Knock Off can be somewhat weak once the target's item has been removed, and Earthquake isn't as spammable due to the fact that it lets in Flying-types for free, meaning Krokorok is can be somewhat prediction-reliant in order to be effective. Lastly Krokorok's mediocre base 82 Attack stat means that it relies on its Choice Band for power, and must avoid Knock Off or Trick if it wants to remain effective.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Pursuit
move 4: Stone Edge
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 24 HP / 252 Atk / 232 Spe

[SET COMMENTS]
Moves
========

Knock Off is Krokorok's most spammable move, removing Eviolite or Leftovers from defensive Pokemon as they switch in while also dealing good damage. Earthquake is Krokorok's strongest STAB attack and can be used to nail Steel- and Poison-types. Pursuit allows Krokorok to trap and remove Psychic-types as well as a number of other Pokemon such as Muk, Metang, and Camerupt that will try to switch out fearing a Choice Band-boosted Knock Off or Earthquake. Stone Edge is used to hit Flying-types such as Pelipper, Altaria, and Vullaby.

Set Details
========

232 Speed EVs allow Krokorok to outspeed neutral base 70 and positive base 60 Speed foes, and 24 HP EVs let it avoid the OHKO from Adamant Golem's Earthquake after Stealth Rock. Maximum Attack EVs with a positive nature allow Krokorok to hit as hard as possible in combination with the Choice Band. Intimidate allows Krokorok to buffer itself against some weaker physical attacks while also potentially supporting teammates, as in some instances Krokorok can be sacrificed to get off a last-ditch Intimidate, enabling another Pokemon to come in and better take the hit.

Usage Tips
========

In the majority of matches Krokorok's main job will be to Pursuit trap something to support its teammates; you should make sure to scout for the likes of Beheeyem and Duosion in case they are carrying a coverage move like Signal Beam, although Bronzor should always be safe to switch into. Knock Off is a powerful STAB move that is somewhat spammable; Krokorok can use it to remove items from switch-ins such as Clefairy, Altaria, and Vullaby. Krokorok's bulk is such that it's only able to check a select group of Pokemon; just because it has Intimidate does not mean in any way should one try to use it as a physical wall. Keep Krokorok around to Pursuit trap Psychic-types and potentially deal with other things such as defensive Muk. Krokorok must also be highly wary of what move it chooses to lock itself into, Earthquake will let in Flying-types or Levitate users, while Choice-locked Pursuit has the potential to leave it setup fodder for Pokemon like Shell Smash Huntail.

Team Options
========

U-turn or Volt Switch users such as Rotom-F, Jumpluff, and Articuno are very good teammates, as they reliably lure and pivot on bulky Psychic-types such as Bronzor and Duosion so that Krokorok can Pursuit trap them. Articuno is a particularly good partner in this regard, as it is walled by both Bronzor and Duosion and appreciates their removal. Similarly, offensive Pokemon such as Golem, Stoutland, and Arbok are also good teammates, appreciating the trapping and removal of Bronzor and Duosion, which enables them to better wallbreak. As far as defensive Pokemon are concerned, it's important to support Krokorok with a solid defensive backbone, as its frailty combined with relatively low Speed means that is forced out by a large number of offensive Pokemon. Chinchou is a good example of a solid defensive partner, checking Water- and Ice-types such as Floatzel and Rotom-F while also providing switch initiative through Volt Switch. Muk is another good partner, dealing with threatening Pokemon such as Cacturne, Floatzel, and Combusken, while Krokorok traps the likes of Bronzor and Beheeyem.


[STRATEGY COMMENTS]
Other Options
=============

Moxie may have a chance to be an effective ability on Krokorok, allowing it to sweep through defensive teams and gain attack boosts. However, the defensive utility that Intimidate provides is usually beneficial in a larger variety of situations. Thunder Fang can be run over Stone Edge to give Krokorok a way to KO Pelipper after Stealth Rock, while Iron Tail can be used to 2HKO physically defensive Clefairy and potentially OHKO specially defensive variants. A Choice Scarf set utilizing Moxie can be run, but it is very weak without multiple boosts and still is slower than most common Choice Scarf users. A suicide lead set with Taunt and Stealth Rock is also a possibility, but low Speed and lack of power once again make this a subpar set choice.

Checks and Counters
===================

**Water-types**: Offensive Water-types such as Simipour, Swanna, and Floatzel are all able to outspeed Krokorok and OHKO it with their STAB moves. Defensive Water-types such as Pelipper and Prinplup are usually able to stomach any hit that Krokorok can throw at them and proceed to knock it out with Scald.

**Fighting-types**: Although they cannot switch in directly due to the threat of Earthquake, Combusken and Monferno can outspeed Krokorok and OHKO it with their Fighting-type STAB moves. Keep in mind that Combusken requires one boost from Speed Boost before it is able to outspeed Krokorok.

**Grass-types**: Tangela, Quilladin, and even Colbur Berry Gourgeist-XL are all able to easily wall Krokorok, which just isn't strong enough to break through them. Gourgeist-XL threatens to burn Krokorok with Will-O-Wisp, while Tangela and Quilladin can knock out Krokorok with their Grass-type STAB moves. Offensive Grass-types such as Simisage and Leafeon are able to outspeed Krokorok and OHKO it with their STAB attacks.

**Ice-types**: Articuno, Cryogonal, and Rotom-F are able to outspeed Krokorok and knock it out with their Ice-type STAB moves, while Avalugg easily eats up any attack Krokorok can throw out and swiftly removes it with Avalanche.

**Strong Attackers**: Any strong wallbreaker from Choice Band Stoutland to Choice Specs Mr. Mime is easily able to break through Krokorok's paper-thin defenses and will easily OHKO it with its STAB moves.

**Physical Walls**: Physically defensive Pokemon such as Altaria, Avalugg, and Vullaby have the raw physical bulk to eat up hits from Krokorok, usually avoiding the 2HKO. However, they must be wary of switching directly into coverage moves such as Stone Edge. Vullaby also dislikes losing its Eviolite to Knock Off.
 
Last edited:

MZ

And now for something completely different
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[OVERVIEW]
e: ignore the speed things, i had jolly krok

  • Dark + Ground typing gives it the ability to wall most Psychic types such as some Beheeyem sets, Duosion, Bronzor which makes Krok an excellent Pursuit trapper u aint wallin all of them
  • Intimidate gives Krok the ability to check other threatening Pokemon such as Muk, Arbok, and Mawile i thought it did this by virtue of typing, it doesnt need intimi to switch into the first 2 and doesnt switch into offensive mawile at all
  • Good, powerful STAB moves in Knock Off + EQ
  • Frail and weak. 60/45/45 bulk, with only 82 attack stat. Relies on Adamant nature + Choice Band for appropriate power
  • Also relatively slow, only 74 Speed stat, outsped by most offensive Pokemon.
also it needs cb for power but unless ur pursuiting it often relies heavily on predicting what's coming in, and it can become easy to abuse once locked into somth

[SET]
name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Pursuit
move 4: Stone Edge
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 24 HP / 252 Atk / 232 Spe

[SET COMMENTS]
Moves
========

  • Knock Off removes Leftovers/Eviolite from defensive Pokemon, and is easily spammable
  • Earthquake is Krokorok's strongest STAB, and nails Steels and Poisons
  • Pursuit alongside Krokorok's typing allows it to trap things like Bronzor, Beheeyem and Duosion i dont like using the same exact examples from overview. metang, drifblim, chip on muk, camerupt, idrc but naming the exact same things is lame
  • Stone Edge hits Pelipper, Altaria, and Vullaby

Set Details
========

  • Speed hits 242 to outspeed neutral 70s and positive natured base 60s. it hits 232 which actually beats neutral base 80s (stout, monf, pig). No relevant base 70s run max speed, mightyena and offensive solrock lol
  • 24 HP avoids the OHKO from Adamant Golem's Earthquake after Stealth Rock.
  • Max Attack + Adamant nature to give Krok as much power as possible in combination with CB
  • Intimidate is used to buffer Krok vs physical attackers (or even support teammates). Moxie isn't really that useful since Krokorok is so slow, so it is easily revenge killed. Intimidate just has more utility to help Krok check stuff like Arbok or Golem

Usage Tips
========

  • Bring it in on Psychics like Beheeyem, Duosion, Bronzor after making sure they dont have a coverage move to hit Krok, and then you can safely remove them with Banded Pursuit. duosion could theoretically stall u out with acid armor i think? also ur only rly scouting bem and sometimes duo, this sounds like u might be worried about switching into bronzor
  • Knock Off is a good powerful STAB and nice to click to remove items from switchins like Clefairy/Vullaby
  • Use Krok only to switch into a select number of Pokemon (Psychics, Arbok etc) because Krok is relatively frail. You can't use intimidate to act as a physical wall
definitely a beware what u lock urself into line, everything lets one mon or another in

Team Options
========

  • Volt Switch is a good way to get Krok in, luring Pokemon like Bronzor, Duosion etc so that they can be trapped examples of pivots? and it doesnt have to be just volt, we have turn and i think bp is still ok to mention
  • Pokemon that appreciate Psychics being removed (normals/golem/articuno appreciate bronzor being removed, fatter teams appreciate beheeyem being removed since its such a devastating breaker)
  • It's important to surround Krokorok with a solid defensive backbone maybe give a "from pokemon such as xyz" here so it's not so vague since it's such a frail Pokemon, that is forced out by almost all offensive Pokemon


[STRATEGY COMMENTS]
Other Options
=============

  • Moxie could work to sweep through slower defensive teams, although the utility of intimidate is preferred in almost all cases
  • Thunder Fang OHKOs Pelipper after Stealth Rock (Stone Edge only does 59-69)
  • Iron Tail 2HKOs CM Clefairy and has a 5050 chance to OHKO SpD variants.
  • Choice Scarf? It's really really bad id give it a quick, fairly negative mention, along with suicide lead which is similarly negative

Checks and Counters
===================

**Water-types**: Offensive Water-types such as Huntail, Simipour and Swanna are all able to outspeed Krokorok and OHKO it with their STAB moves. Defensive Water-types such as Pelipper and Prinplup are usually able to stomach any hit that Krokorok can throw at them, and will proceed to knock it out with Scald. huntail isn't faster, just say float and then maybe that huntail/gorebyss can use pursuit locked krok as setup fodder

**Fighting-types**: Combusken and Monferno can outspeed and OHKO Krokorok with Focus Blast and Close Combat respectively, although Combusken requires one speed boost before it is able to outspeed. only jolly monf is faster, ada cant quite ohko w/mach even with lo and rocks

**Grass-types**: Tangela, Quilladin, and even Colbur Gourgeist are all able to easily wall Krokorok, which just isn't strong enough to break through them. Gourgeist threatens to burn Krokorok with Will-O-Wisp, while Tangela and Quilladin can knock out Krokorok with their Grass STAB moves. leaf/pluff/simisage can all outspeed and ohko

**Ice-types**: Articuno, Cryogonal, and Rotom-F are able to outspeed and knock out Krokorok with their Ice STAB moves, while Avalugg easily eats up any attack Krokorok can throw out, and swiftly removes it with Avalanche.

**Strong Pokemon/Wallbreakers**: Any strong wallbreaker from Choice Band Stoutland to Choice Specs Mr. Mime is easily able to break through Krokorok's paper thin defensese, and will easily OHKO it with their STAB moves.
qcstamp.gif
juan out of tree
 
Last edited:

Anty

let's drop
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[OVERVIEW]

  • Dark + Ground typing gives it the ability to wall idk if wall is the right work - hard check or smth cuz they sometime run signal most Psychic types such as Beheeyem, Duosion, Bronzor which makes Krok an excellent Pursuit trapper
  • Intimidate gives Krok the ability to check other threatening Pokemon such as Muk, Arbok
  • Good, powerful STAB moves in Knock Off + EQ
  • Frail and weak. 60/45/45 bulk, with only 82 attack stat. Relies on Adamant nature + Choice Band for appropriate power
  • Also relatively slow, only 74 Speed stat, outsped by most offensive Pokemon.
  • relies on prediction to deal damage to defensive pokemon. knock is weak once the item has been removed, earthquake isnt as spammable due to flying types, so krok has to predict with edge to hit them

[SET]
name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Pursuit
move 4: Stone Edge
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 24 HP / 252 Atk / 232 Spe

[SET COMMENTS]
Moves
========

  • Knock Off removes Leftovers/Eviolite from defensive Pokemon, and is easily spammable
  • Earthquake is Krokorok's strongest STAB, and nails Steels and Poisons
  • Pursuit alongside Krokorok's typing allows it to trap psychics as well as things that would be forced out fearing a banded knock/eq (muk, metang, camerupt)
  • Stone Edge hits Pelipper, Altaria, and Vullaby

Set Details
========

  • Speed hits 242 to outspeed neutral 70s and positive natured base 60s.
  • 24 HP avoids the OHKO from Adamant Golem's Earthquake after Stealth Rock.
  • Max Attack + Adamant nature to give Krok as much power as possible in combination with CB
  • Intimidate is used to buffer Krok vs physical attackers (or even support teammates). Moxie isn't really that useful since Krokorok is so slow, so it is easily revenge killed. Intimidate just has more utility to help Krok check stuff like Arbok or Golem

Usage Tips
========

  • Bring it in on Psychics after making sure they dont have a coverage move to hit Krok, and then you can safely remove them with Banded Pursuit.
  • Knock Off is a good powerful STAB and nice to click to remove items from switchins like Clefairy/Vullaby
  • Use Krok only to switch into a select number of Pokemon (Psychics, Arbok etc) Arbok can 2HKO w/ gunk and eq w/ rocks - muk is a better example because Krok is relatively frail. You can't use intimidate to act as a physical wall
  • Be wary of what you lock yourself into, every move is abusable by either an immunity in the case of EQ, or by a resist/defensive pokemon w/ knock (knock doesnt 2hko defensive pokemon such as altaria | only does ~30 once the item's been knocked off, so you have to predict them w/ edge or its a 'free' switchin 'free' doesn't seem right cuz they would be forced to roost so lets u switch)


Team Options
========

  • U-turn/Volt/BP users such as Rotom-F, Chatot, Jumpluff (U-turn Articuno is pretty good) are a good way to get Krok in, luring Pokemon like Bronzor, Duosion etc so that they can be trapped
  • Pokemon that appreciate Psychics being removed (normals/golem/articuno appreciate bronzor being removed, fatter teams appreciate beheeyem being removed since its such a devastating breaker)
  • It's important to surround Krokorok with a solid defensive backbone since it's such a frail Pokemon, that is forced out by almost all offensive Pokemon (chinchou's a good check to waters and provides volt switch initiative | Muk's a good partner bc it checks special attackers like cac, float, busken while also appreciating trapping of zor and psychics)
Just put in a line about how it fits on offensive teams w/ sweepers to make use of its wallbreaking

[STRATEGY COMMENTS]
Other Options
=============

  • Moxie could work to sweep through slower defensive teams, although the utility of intimidate is preferred in almost all cases
  • Thunder Fang OHKOs Pelipper after Stealth Rock (Stone Edge only does 59-69)
  • Iron Tail 2HKOs CM Clefairy and has a 5050 chance to OHKO SpD variants.
  • Choice Scarf and Suicide lead. They're both really really bad

Checks and Counters
===================

**Water-types**: Offensive Water-types such as Simipour, Swanna, and Floatzel are all able to outspeed Krokorok and OHKO it with their STAB moves. Defensive Water-types such as Pelipper and Prinplup are usually able to stomach any hit that Krokorok can throw at them, and will proceed to knock it out with Scald.

**Fighting-types**: Combusken and Monferno can outspeed and OHKO Krokorok with Focus Blast and Close Combat respectively, although Combusken requires one speed boost before it is able to outspeed.

**Grass-types**: Tangela, Quilladin, and even Colbur Gourgeist are all able to easily wall Krokorok, which just isn't strong enough to break through them. Gourgeist threatens to burn Krokorok with Will-O-Wisp, while Tangela and Quilladin can knock out Krokorok with their Grass STAB moves. Offensive Grass-types such as Simisage and Leafeon are able to outspeed Krokorok, and will OHKO it with their STAB Grass attacks.

**Ice-types**: Articuno, Cryogonal, and Rotom-F are able to outspeed and knock out Krokorok with their Ice STAB moves, while Avalugg easily eats up any attack Krokorok can throw out, and swiftly removes it with Avalanche.

**Strong Pokemon/Wallbreakers**: Any strong wallbreaker from Choice Band Stoutland to Choice Specs Mr. Mime is easily able to break through Krokorok's paper thin defensese, and will easily OHKO it with their STAB moves.
It feels weird that alt isn't mentioned - maybe do **Physical Walls** with alt/pelipper/avalugg (niche but a hard counter and maybe vull or if u can think of any more - tho if u dont feel there is enough its alright
good stuff, most are minor changes
2/3
 

TONE

I don't have to take this. I'm going for a walk.
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In C&C, mention that Combusken and Monferno can't directly come in due to both being weak to EQ and Vullaby doesn't like to have its Eviolite removed. QC 3/3.
 

Lumari

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TFP Leader


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add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Krokorok niche in the PU metagame is that of a Pursuit trapper, utilizing its Dark + Ground Ground / Dark typing to deal with a number of Psychic-types such as Beheeyem, Duosion, and Bronzor, in some cases walling them entirely. Alongside Pursuit, Krokorok possesses powerful STAB moves in Knock Off and Earthquake, (AC) which can make it somewhat tough to safely switch into. Intimidate is a useful ability for Krokorok, enabling it to check threatening Pokemon such as Muk and Arbok. On the downside, poor 60 / 45 / 45 bulk means that Krokorok is incredibly frail (RC) and susceptible to common wallbreakers (RC) as well as lures. Its base 74 Speed stat is also below average for an offensive Pokemon. As far as Krokorok's STAB moves are concerned, Knock Off can be somewhat weak once the target's item has been removed, and Earthquake isn't as spammable due to the fact that it lets in Flying-types for free, meaning Krokorok is can be somewhat prediction reliant in order to be effective. Lastly Krokorok's mediocre base 82 Attack stat means that it relies on its Choice Band for power, and must avoid being Knocked Off or Tricked if it wants to remain effective.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Pursuit
move 4: Stone Edge
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 24 HP / 252 Atk / 232 Spe

[SET COMMENTS]
Moves
========

Knock Off is Krokorok's most spammable move, removing Eviolite or Leftovers from defensive Pokemon as they switch in (RC) while also dealing good damage. Earthquake is Krokorok's strongest STAB attack (RC) and can be used to nail Steel- and Poison-types. Pursuit allows Krokorok to trap and remove Psychic-types (RC) as well as a number of other Pokemon such as Muk, Metang, and Camerupt that will try to switch out fearing a Choice Band-boosted Knock Off or Earthquake. Stone Edge is used to hit Flying-types such as Pelipper, Altaria, and Vullaby.

Set Details
========

232 Speed EVs allows Krokorok to outspeed neutral base 70 and positive base 60 Speed foes, while and 24 HP EVs avoids let it avoid the OHKO from Adamant Golem's Earthquake after Stealth Rock. Maximum Attack EVs with a positive nature allows Krokorok to hit as hard as possible in combination with the Choice Band. Intimidate allows Krokorok to buffer itself against some weaker physical attacks (RC) while also potentially supporting teammates, (AC) as in some instances as Krokorok can be sacked sacrificed to get off a last-ditch Intimidate the opponent, enabling another Pokemon to come in and better take the hit.

Usage Tips
========

In the majority of matches Krokorok's main job will be to Pursuit trap something to support its teammates; (SC) you should make sure to scout the likes of Beheeyem and Duosion in case they are carrying a coverage move like Signal Beam, although Bronzor should always be a safe switchin to swich into. Knock Off is a powerful STAB move that is somewhat spammable; (SC) Krokorok can use it to remove items from switchins switch-ins such as Clefairy, Altaria, and Vullaby. Krokorok's bulk is such that it's only able to check a select group of Pokemon; (SC) just because it has Intimidate does not mean in any way should one try to use it as a physical wall. (AP) Keep Krokorok around to Pursuit trap Psychic-types and potentially deal with other things such as defensive Muk. Krokorok must also be highly wary of what move it chooses to lock itself into, Earthquake will let in Flying-types or Levitators Levitate users, while Choice-locked Pursuit has the potential to be used as leave it setup fodder by for something like Shell Smash Huntail.

Team Options
========

U-turn or Volt Switch users such as Rotom-F, Jumpluff and Articuno are very good teammates, as they reliably lure and pivot on bulky Psychic-types such as Bronzor and Duosion so that Krokorok can Pursuit trap them. Articuno is a particularly good partner in this regard, (AC) as it is walled by both Bronzor and Duosion and appreciates their removal. Similarly, offensive Pokemon such as Golem, Stoutland, or and Arbok are also good teammates, appreciate appreciating the trapping and removal of Bronzor and Duosion, (AC) which enables them to better wallbreak. As far as defensive Pokemon are concerned, it's important to support Krokorok with a solid defensive backbone, (AC) as its frailty combined with relatively low Speed means that is forced out by a large number of offensive Pokemon. Chinchou is a good example of a solid defensive partner, checking Water- and Ice-types such as Floatzel and Rotom-F (RC) while also providing Volt Switch initiative support. (or "switch initiative through Volt Switch") Muk is another good partner, dealing with threatening Pokemon such as Cacturne, Floatzel, (AC) and Combusken, while Krokorok traps the likes of Bronzor and Beheeyem which may threaten it.


[STRATEGY COMMENTS]
Other Options
=============

Moxie may have a chance to be an effective ability on Krokorok, allowing it to sweep through defensive teams and gain attack boosts. However, the defensive utility that Intimidate provides is usually beneficial in a larger variety of situations. Thunder Fang can be run over Stone Edge to give Krokorok a way to KO Pelipper after Stealth Rock, while Iron Tail can be used to 2HKO physically defensive Clefairy (RC) and potentially OHKOing specially defensive variants. A Choice Scarf set utilizing Moxie can be run, but it is very weak without multiple boosts (RC) while also and still is slower than most common Choice Scarf users. A suicide lead set with Taunt and Stealth Rock is also a possibility, but low Speed and lack of power once again make this a subpar set choice.

Checks and Counters
===================

**Water-types**: Offensive Water-types such as Simipour, Swanna, and Floatzel are all able to outspeed Krokorok and OHKO it with their STAB moves. Defensive Water-types such as Pelipper and Prinplup are usually able to stomach any hit that Krokorok can throw at them (RC) and will proceed to knock it out with Scald.

**Fighting-types**: Although they cannot switch in directly due to the threat of Earthquake, Combusken and Monferno can outspeed and OHKO Krokorok and OHKO it with Focus Blast and Close Combat respectively. (ideally just "their Fighting-type STAB moves" unless there's something I'm overlooking here and they viably run Fighting-type moves not named Mach Punch that don't OHKO Krokorok) Keep in mind that Combusken requires one speed boost from Speed Boost before it is able to outspeed Krokorok.

**Grass-types**: Tangela, Quilladin, and even Colbur Berry Gourgeist (-XL?) are all able to easily wall Krokorok, which just isn't strong enough to break through them. Gourgeist (same) threatens to burn Krokorok with Will-O-Wisp, while Tangela and Quilladin can knock out Krokorok with their Grass-type STAB moves. Offensive Grass-types such as Simisage and Leafeon are able to outspeed Krokorok, and will OHKO it with their STAB Grass attacks.

**Ice-types**: Articuno, Cryogonal, and Rotom-F are able to outspeed Krokorok and knock it out Krokorok with their Ice-type STAB moves, while Avalugg easily eats up any attack Krokorok can throw out (RC) and swiftly removes it with Avalanche.

**Strong Pokemon/Wallbreakers**: (can't you just say either of Strong Attackers and Wallbreakers?) Any strong wallbreaker from Choice Band Stoutland to Choice Specs Mr. Mime is easily able to break through Krokorok's paper-thin (AH) defensese, defenses and will easily OHKO it with their its STAB moves.

**Physical Walls**: Physically defensive Pokemon such as Altaria, Avalugg, and Vullaby have the raw physical bulk to eat up hits from Krokorok, usually avoiding the 2HKO. However, they must be wary of switching directly into coverage moves such as Stone Edge. Vullaby also dislikes having losing its Eviolite to Knocked Off.
 
Last edited:
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[OVERVIEW]

Krokorok Krokorok's niche in the PU metagame is that of a Pursuit trapper, utilizing its Ground / Dark typing to deal with a number of Psychic-types such as Beheeyem, Duosion, and Bronzor, in some cases walling them entirely. Alongside Pursuit, Krokorok possesses powerful STAB moves in Knock Off and Earthquake, which can make it somewhat tough to safely switch into. Intimidate is a useful ability for Krokorok, enabling it to check threatening Pokemon such as Muk and Arbok. On the downside, poor 60 / 45 / 45 bulk means that Krokorok is incredibly frail and susceptible to common wallbreakers as well as lures. Its base 74 Speed stat is also below average for an offensive Pokemon. As far as Krokorok's STAB moves are concerned, Knock Off can be somewhat weak once the target's item has been removed, and Earthquake isn't as spammable due to the fact that it lets in Flying-types for free, meaning Krokorok is can be somewhat prediction reliant prediction-reliant in order to be effective. Lastly Krokorok's mediocre base 82 Attack stat means that it relies on its Choice Band for power, and must avoid Knock Off or Trick if it wants to remain effective.

[SET]
name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Pursuit
move 4: Stone Edge
item: Choice Band
ability: Intimidate
nature: Adamant
evs: 24 HP / 252 Atk / 232 Spe

[SET COMMENTS]
Moves
========

Knock Off is Krokorok's most spammable move, removing Eviolite or Leftovers from defensive Pokemon as they switch in while also dealing good damage. Earthquake is Krokorok's strongest STAB attack and can be used to nail Steel- and Poison-types. Pursuit allows Krokorok to trap and remove Psychic-types as well as a number of other Pokemon such as Muk, Metang, and Camerupt that will try to switch out fearing a Choice Band-boosted Knock Off or Earthquake. Stone Edge is used to hit Flying-types such as Pelipper, Altaria, and Vullaby.

Set Details
========

232 Speed EVs allows allow Krokorok to outspeed neutral base 70 and positive base 60 Speed foes, and 24 HP EVs lets let it avoid the OHKO from Adamant Golem's Earthquake after Stealth Rock. Maximum Attack EVs with a positive nature allows allow Krokorok to hit as hard as possible in combination with the Choice Band. Intimidate allows Krokorok to buffer itself against some weaker physical attacks while also potentially supporting teammates, as in some instances Krokorok can be sacrificed to get off a last-ditch Intimidate, enabling another Pokemon to come in and better take the hit.

Usage Tips
========

In the majority of matches Krokorok's main job will be to Pursuit trap something to support its teammates; you should make sure to scout for the likes of Beheeyem and Duosion in case they are carrying a coverage move like Signal Beam, although Bronzor should always be safe to switch into. Knock Off is a powerful STAB move that is somewhat spammable; Krokorok can use it to remove items from switch-ins such as Clefairy, Altaria, and Vullaby. Krokorok's bulk is such that it's only able to check a select group of Pokemon; just because it has Intimidate does not mean in any way should one try to use it as a physical wall. Keep Krokorok around to Pursuit trap Psychic-types and potentially deal with other things such as defensive Muk. Krokorok must also be highly wary of what move it chooses to lock itself into, Earthquake will let in Flying-types or Levitate users, while Choice-locked Pursuit has the potential to leave it setup fodder for something Pokemon like Shell Smash Huntail.

Team Options
========

U-turn or Volt Switch users such as Rotom-F, Jumpluff Jumpluff, and Articuno are very good teammates, as they reliably lure and pivot on bulky Psychic-types such as Bronzor and Duosion so that Krokorok can Pursuit trap them. Articuno is a particularly good partner in this regard, as it is walled by both Bronzor and Duosion and appreciates their removal. Similarly, offensive Pokemon such as Golem, Stoutland, and Arbok are also good teammates, appreciating the trapping and removal of Bronzor and Duosion, which enables them to better wallbreak. As far as defensive Pokemon are concerned, it's important to support Krokorok with a solid defensive backbone, as its frailty combined with relatively low Speed means that is forced out by a large number of offensive Pokemon. Chinchou is a good example of a solid defensive partner, checking Water- and Ice-types such as Floatzel and Rotom-F while also providing switch initiative through Volt Switch. Muk is another good partner, dealing with threatening Pokemon such as Cacturne, Floatzel, and Combusken, while Krokorok traps the likes of Bronzor and Beheeyem.


[STRATEGY COMMENTS]
Other Options
=============

Moxie may have a chance to be an effective ability on Krokorok, allowing it to sweep through defensive teams and gain attack boosts. However, the defensive utility that Intimidate provides is usually beneficial in a larger variety of situations. Thunder Fang can be run over Stone Edge to give Krokorok a way to KO Pelipper after Stealth Rock, while Iron Tail can be used to 2HKO physically defensive Clefairy and potentially OHKO specially defensive variants. A Choice Scarf set utilizing Moxie can be run, but it is very weak without multiple boosts and still is slower than most common Choice Scarf users. A suicide lead set with Taunt and Stealth Rock is also a possibility, but low Speed and lack of power once again make this a subpar set choice.

Checks and Counters
===================

**Water-types**: Offensive Water-types such as Simipour, Swanna, and Floatzel are all able to outspeed Krokorok and OHKO it with their STAB moves. Defensive Water-types such as Pelipper and Prinplup are usually able to stomach any hit that Krokorok can throw at them and will proceed to knock it out with Scald.

**Fighting-types**: Although they cannot switch in directly due to the threat of Earthquake, Combusken and Monferno can outspeed Krokorok and OHKO it with their Fighting-type STAB moves. Keep in mind that Combusken requires one boost from Speed Boost before it is able to outspeed Krokorok.

**Grass-types**: Tangela, Quilladin, and even Colbur Berry Gourgeist-XL are all able to easily wall Krokorok, which just isn't strong enough to break through them. Gourgeist-XL threatens to burn Krokorok with Will-O-Wisp, while Tangela and Quilladin can knock out Krokorok with their Grass-type STAB moves. Offensive Grass-types such as Simisage and Leafeon are able to outspeed Krokorok, and will Krokorok and OHKO it with their STAB attacks.

**Ice-types**: Articuno, Cryogonal, and Rotom-F are able to outspeed Krokorok and knock it out with their Ice-type STAB moves, while Avalugg easily eats up any attack Krokorok can throw out and swiftly removes it with Avalanche.

**Strong Attackers**: Any strong wallbreaker from Choice Band Stoutland to Choice Specs Mr. Mime is easily able to break through Krokorok's paper-thin defenses and will easily OHKO it with its STAB moves.

**Physical Walls**: Physically defensive Pokemon such as Altaria, Avalugg, and Vullaby have the raw physical bulk to eat up hits from Krokorok, usually avoiding the 2HKO. However, they must be wary of switching directly into coverage moves such as Stone Edge. Vullaby also dislikes losing its Eviolite to Knock Off.

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