UU Kyurem

ehT

:dog:
is a Contributor Alumnus

Kyurem

QC: [3/3]
BOUFF / Eyan / Hilomilo
GP: [2/2] P Squared / The Dutch Plumberjack

[OVERVIEW]

Beefy attacking stats and great offensive typing make Kyurem a formidable wallbreaker. Fantastic bulk for an offensive Pokemon also allows it multiple opportunities to come in on passive Pokemon and weaker attacks, making it a big threat to bulky teams. While Kyurem's base 95 Speed is certainly decent, it leaves it outpaced by a number of offensive threats, such as Hydreigon, Cobalion, and Terrakion. Its typing is also a double-edged sword, leaving it vulnerable to Steel-types, most notably Scizor, and weak to Stealth Rock. Furthermore, Kyurem faces stiff competition from Hydreigon, which is generally a better choice as a special Dragon-type wallbreaker due to it requiring less prediction and its superior defensive utility. However, Kyurem has a notable niche over Hydreigon in its Ice typing, which allows it to directly threaten typical checks to Dragon-types, such as Togekiss and Mega Altaria.

[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Ice Beam
move 3: Hidden Power Fire
move 4: Earth Power
item: Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]:
Moves
========

Draco Meteor is an obscenely powerful nuke that does considerable damage even to Pokemon that resist it, doing half to bulky Scizor, for example, and a third to Empoleon. Ice Beam is Kyurem's secondary STAB attack, and it is very spammable due to its fantastic offensive coverage and lack of drawbacks. Hidden Power Fire removes Steel-types switching in to tank Kyurem's STAB moves such as Scizor and Klefki, and also allows Kyurem to stand a chance against Ground-immune Steel-types like Bronzong. Earth Power pairs nicely alongside Hidden Power Fire, as it hits certain Ice-resistant Pokemon harder, like Tentacruel and Metagross, while maintaining neutral coverage against Scizor. It also nets an OHKO on physically defensive Klefki. Dragon Pulse is another viable option in the final slot, as it provides a secondary drawback-free STAB attack with great neutral coverage.

Set Details
========

A straightforward spread of maximum Special Attack and Speed allows Kyurem to hit as fast and as hard as possible. Choice Specs boosts Kyurem's Special Attack by one stage, making it extremely powerful, but locks it into using a single move in exchange. A Timid nature is needed for Kyurem to outspeed threats such as Krookodile, Nidoking, Entei, and Timid Suicune, making it worth the slight decrease in power versus a Modest nature. Although Pressure is Kyurem's only option for an ability, it offers nice utility in forcing opposing Pokemon to use double the normal PP, which can come into play with low PP moves like Close Combat and Draco Meteor.

Usage Tips
========

Due to the nature of Choice items, it is worth trying to predict what your opponent will do and move accordingly to maximize Kyurem's damage output. Make sure entry hazards are off the field if you can, as Kyurem's vulnerability to them cuts considerably into its opportunities to switch in and its bulk. Volt Switch and U-turn allow Kyurem to come in for free versus Pokemon it can threaten, such as Amoonguss. However, Kyurem has the bulk and resistances to switch directly into weaker attacks, such as Earthquake from Hippowdon and Scald from Suicune. On more offensive teams, it helps to play Kyurem aggressively, spamming attacks early-game and bringing it in on double switches. Be selective with the use of Draco Meteor, however, as it lowers Kyurem's Special Attack by two stages. This drop in power can be quite risky, as it means that setup sweepers and dangerous wallbreakers such as Primarina and Togekiss are able to come in with little consequence.

Team Options
========

Starmie, Mega Blastoise, Empoleon, and Tentacruel can remove entry hazards as well as, bar Empoleon, check dangerous Fighting-types. Tentacruel is especially noteworthy, since it can also set Toxic Spikes, an invaluable method for wearing down Kyurem switch-ins that aren't Steel-types, like Primarina and Sylveon. Klefki not only has good defensive synergy with Tentacruel but also makes Kyurem's job as a wallbreaker much easier by setting Spikes and switching reliably into opposing Dragon- and Fairy-types. Scizor and Infernape can bring in Kyurem for free with U-turn while also checking opposing Steel-types. Magneton is an extremely helpful teammate, as it can trap and remove Steel-types, check Fairy-types, and let Kyurem come in for free with Volt Switch. Fairy-types such as Primarina and Togekiss can reliably check faster Dragon-types such Hydreigon and Latias, which can outspeed Kyurem and KO it with their own Dragon moves. Setup sweepers like Cobalion and Terrakion greatly appreciate Kyurem's ability to place heavy pressure on walls such as Suicune, Slowbro, and Sylveon.

[SET]

name: SubRoost
move 1: Ice Beam
move 2: Substitute
move 3: Earth Power
move 4: Roost
item: Leftovers
ability: Pressure
nature: Timid
evs: 56 HP / 200 SpA / 252 Spe

[SET COMMENTS]

Moves
========

Ice Beam is the only STAB attack this set uses, and it does decent damage despite the lack of a boosting item due to Kyurem's high Special Attack. Substitute is necessary to block status and waste the foe's PP with Pressure. Earth Power keeps Steel- and Water-types from coming in completely for free, giving Kyurem optimal coverage alongside Ice Beam. It should be noted, though, that some Water-types, such as Rotom-W and Suicune, don't care about Earth Power at all, allowing them to pivot into this set comfortably. Lastly, Roost is a reliable recovery move, giving Kyurem much needed staying power.

Set Details
========

Substitute blocks status, and the foe has to waste PP via Pressure to break it before it can hurt Kyurem. 56 HP EVs give Kyurem 101 HP Substitutes, meaning that a single Seismic Toss cannot break it. The rest goes into its Special Attack and Speed so Kyurem isn't hopelessly passive and can utilize its good Speed tier. Leftovers is used to give Kyurem passive recovery so it doesn't have to use Roost as often.

Usage Tips
========

This set is based around taking advantage of Kyurem's bulk and Pressure to PP stall the opposing Pokemon. As a result, it shines versus passive teams that can't break Kyurem's Substitute and most often finds a place on passive teams itself as a stallbreaker and check to Electric-types. Due to the lack of boosting item, this set is relatively weak and as such shouldn't be treated like a wallbreaker. Be careful versus bulky setup sweepers such as Calm Mind Suicune and Swords Dance Scizor, which can take advantage of this set with relative ease. Toxic Spikes are paramount to this set's success, as they make stalling out the opponent much easier.

Team Options
========

Offensive Steel-types, such as Cobalion and Scizor, can check opposing Fairy- and Steel-types and break special walls. But be careful, as with the exception of Scizor, they stack a Fighting weakness. Alomomola and Blissey are an incredibly potent defensive pairing that can stop most offensive threats that threaten to set up on and overwhelm Kyurem. Pursuit trappers such as Mega Aerodactyl and Choice Scarf Krookodile also help to alleviate offensive pressure, putting an end to nuisances such as Latias and revenge killing setup sweepers. Spikes setters, namely Klefki, can wear down Pokemon that threaten Kyurem while reliably checking opposing Fairy-types. Entry hazard removers such as Starmie, Tentacruel, and Togekiss are a must, as they allow Kyurem to come in without being whittled or crippled by Toxic Spikes. Most are also able to check Fighting-types. Tentacruel in particular is helpful, since it can set Toxic Spikes, whittling down the opponent's team further and allowing Kyurem to stall it out.

[STRATEGY COMMENTS]

Other Options
========

Flash Cannon on the Choice Specs set can allow Kyurem to lure and 2HKO Sylveon. However, Ice Beam already does significant enough damage that this is rarely worth it. Shadow Ball can do significant damage to Bronzong but usually isn't worth considering, as Bronzong is scarcely relevant in the tier. Life Orb can be run on the SubRoost set if you find its power particularly lacking, but the cost to longevity is risky, especially for the bulky teams on which you'd use it. SubRoost can also run Protect to PP stall further or rack up poison damage, but the cost in coverage is also very risky. Choice Scarf Kyurem can act as a neat revenge killer. However, it has trouble standing out from Choice Scarf Hydreigon, which has better Speed, a better defensive typing that isn't weak to Stealth Rock, and access to U-turn. A mixed Life Orb set with 92 Attack EVs and Outrage / Iron Head / Ice Beam / Hidden Power Fire can lure and KO Blissey, Sylveon, and Scizor for teams particularly weak to those threats, but it is suboptimal versus teams without them due to how quickly it wears itself down.

Checks and Counters
========

**Steel-types**: Steel-types, such as Scizor, Klefki, Empoleon, and Mega Aggron, can wall Kyurem's STAB combination and beat it one-on-one. However, they must watch out for Hidden Power Fire and Earth Power.

**Fairy-types**: Fairy-types are immune to Kyurem's Dragon-type STAB attacks and can threaten it with Moonblast. A special mention goes to Primarina, which also resists Ice and has good special bulk to tank Kyurem's attacks more than once.

**Fighting-types**: Many of the tier's Fighting-types, such as Cobalion and Infernape, outspeed Kyurem and eliminate it with their STAB moves.

**Special Walls**: Most dedicated special walls such as Umbreon, Alolan Muk, Empoleon, and Mantine can eat a hit from any Kyurem variant. Blissey in particular gets special mention because its titanic bulk allows it to come in on practically anything Kyurem can throw at it. These Pokemon must watch out for the proper coverage move, however, and can be PP stalled by the SubRoost set.

**Passive Damage**: Kyurem is vulnerable to all forms of entry hazards and weak to Stealth Rock, which severely limits its chances to enter the field. Status also wears down Kyurem very quickly, especially if it is lacking Roost. Toxic in particular squanders any hope SubRoost Kyurem might have of doing its job.
 
Last edited:
remove the mega pert and conk mentions

for both sets, you should mention empoleon as a team option in hazard control since it can check specs kyurem, sharing the fighting weakness kinda sucks but its good enough. also, for the specs set you should give examples of things that can bring kyurem in safely besides tsar and mag, think nape, zor, the standard stuff.

give a mention to protect in the sub roost set, similar to vincune for obvious reasons, just doesnt have the boosting shiz.

qc 1/3
 

Eyan

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Choice Specs set

Usage Tips
  • Very minor, but I'd mention in the last point that the drop in Special Attack makes it much easier to set up against, and being locked into Draco Meteor allows threats like Primarina and Togekiss to have no drawbacks in switching in afterwards.
I agree with the Protect mention for the SubRoost set, unless I'm blind and you already implemented it, but yeah overall, not much to really change. Go ahead and write it up. QC 2/3
 

Hilomilo

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Overview

* Give examples of the Steel-types that you say Kyurem is vulnerable to.
Set: Choice Specs

Set
* Remove Dragon Pulse as a slash from both the HP Fire and Earth Power slots. Both those moves are too important and 2 Dracos are more powerful than 2 DPulses. You can keep the mention in moves as long as you modify it to highlight why it isn't as preferable.

Moves
* 'does considerable damage even to Pokemon that resist it' - list some examples here.
* I'd suggest specifying that Hidden Power Fire is for Steel-types that aren't damaged or take neutral damage from Earth Power, since saying Steel-types in general doesn't make sense when Earth Power is also a slash (and the Bronzong mention also makes more sense that way). Specify Magnet Rise Klefki as you do this.
* Modify the Earth Power line to say that it hits Steel-types other than those mentioned as HP Fire targets hard and give examples. You don't need to keep the Tenta example since it's hit harder by Draco, though I think that mentioning that it 2HKOes Alolan Muk is important.

Set Details
* Replace the Toxicroak example with either Suicune or unboosted Mega Altaria, as Tox isn't all too relevant.
* Talk about Pressure here. Even though it's the only possible ability, it still should be mentioned.

Usage Tips
* Looks really good overall, though I'd talk about the importance of prediction here due to Choice Specs locking you into a move. Just say something about how if a Pokemon like Klefki or Scizor is expected to switch in, they should be hit with super effective coverage.

Team Options
* Get rid of that stray bullet point at the beginning of this section.
* 'Kyurem switch-ins that aren't Steel-types' - say 'or Poison-types' and list examples here. Primarina and Sylveon both work.
* Add in entry hazard support. Give relevant examples of mons that can set entry hazards for Kyurem, and say that they can allow it to punish its switches and wallbreak more easily. Klefki should be used as a specific example here, due to its ability to check most Dragon- and Fairy-types for Kyurem.

Set: SubRoost

Moves
* Put the Substitute sentence before the Earth Power sentence so that it reflects the current set order.
* In your Substitute line, specify that it can waste foes' PP due to Pressure.
* Give examples of Steel- and Water-types that can be dented by Earth Power. Also specify certain Water-types since some scoff at Earth Power. Tentacruel and Alo both work as examples.

Set Details
* Your first two sentences seem very out of place in this section and better suited for Usage Tips. I'd suggest either putting them there or modifying them to more clearly state why Pressure is useful to this set. If you move them, add in a sentence about the use of Pressure.
* 'The rest goes into its Special Attack and Speed.' - why exactly is this the case? Explain.

Team Options
* 'can stop most offensive threats that threaten to set up on and overwhelm Kyurem.' - examples here.

Other Options
* Say that Shadow Ball generally isn't worth it due to Bronzong not being all too relevant in the tier at all.
* Tell us why Life Orb and Protect on SubRoost and a mixed LO set aren't as preferable as the above listed options.

Checks and Counters
* Don't use Bronzong as an example, it isn't relevant enough. Mega Aggron or Empoleon would be better examples.
* Replace the Slowking mention in the special wall section with something more relevant, like Alolan Muk or Umbreon.

Make sure all of this is implemented. QC 3/3 afterward. Good work!
 
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P Squared

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GP 1/2 good job
[OVERVIEW]

Beefy attacking stats and great offensive typing make Kyurem a formidable wallbreaker. Fantastic bulk for an offensive Pokemon also allows it multiple opportunities to come in on passive Pokemon and weaker attacks, making it a big threat to bulky teams. While Kyurem's base 95 Speed certainly decent, it leaves it outpaced by a number of offensive threats, such as Hydreigon, Cobalion, and Terrakion. Its typing is also a double-edged sword, leaving as it leaves it vulnerable to Steel-types, most notably Scizor, and weak to Stealth Rock. Furthermore, Kyurem faces stiff competition from Hydreigon, which is generally a better choice as a special Dragon-type wallbreaker due to it requiring less prediction and its superior defensive utility. However, Kyurem has a notable niche over Hydreigon in its Ice typing, which allows it to directly threaten typical checks to Dragon-types, such as Togekiss and Mega Altaria.

[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Ice Beam
move 3: Hidden Power Fire
move 4: Earth Power
item: Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]:
Moves
========

Draco Meteor is an obscenely powerful nuke that does considerable damage even to Pokemon that resist it, doing half to bulky Scizor, for example, and a third to Empoleon. Ice Beam is Kyurem's secondary STAB attack, and it is very spammable due to its fantastic offensive coverage and lack of drawbacks. Hidden Power Fire removes Steel-types switching in to tank Kyurem's STAB moves such as Scizor and Klefki, while also allowing it and it also allows Kyurem to stand a chance against Ground-immune Steel-types like Bronzong. Earth Power pairs nicely alongside Hidden Power Fire, as it hits certain Ice-resistant Pokemon harder, like Tentacruel and Metagross, while maintaining neutral coverage against Scizor. It also nets an OHKO on physically defensive Klefki. Dragon Pulse is another viable option in the final slot, as it provides a secondary drawback-free STAB attack with great neutral coverage.

Set Details
========

A straightforward spread of maximum Special Attack and Speed allows Kyurem to hit as fast and as hard as possible. Choice Specs boosts Kyurem's Special Attack by one stage, making it extremely powerful, but locks it into using a single move in exchange. A Timid nature is needed for Kyurem to outspeed threats such as Krookodile, Nidoking, Entei, and Timid Suicune, making it worth the slight decrease in power versus a Modest nature. Although Pressure is Kyurem's only option for an ability, it offers nice utility in forcing opponents to use double the normal PP, which can come into play with low-PP moves like Close Combat and Draco Meteor.

Usage Tips
========

Due to the nature of Choice items, it is worth trying to predict how what your opponent will do and move accordingly to maximize Kyurem's damage output. Make sure entry hazards are off the field if you can, as Kyurem's vulnerability to them cuts considerably into its switch-in opportunities to switch in and its bulk. Volt Switch and U-turn allow Kyurem to come in for free versus Pokemon it can threaten, such as Amoonguss. However, Kyurem has the bulk and resistances to switch directly into weaker attacks, such as Earthquake from Hippowdon and Scald from Suicune. On more offensive teams, it helps to play Kyurem aggressively, spamming attacks early-game and bringing it in on double switches. Be selective with the use of Draco Meteor, however, as it lowers Kyurem's Special Attack by two stages. This drop in power can be quite risky, as it means that setup sweepers and dangerous wallbreakers such as Primarina and Togekiss are able to come in with little consequence.

Team Options
========

Starmie, Mega Blastoise, Empoleon, and Tentacruel can remove entry hazards, as well as check dangerous Fighting-types bar Empoleon. Tentacruel is especially noteworthy, since it can also set Toxic Spikes, an invaluable method for wearing down Kyurem switch-ins that aren't Steel-types, like Primarina and Sylveon. Klefki not only has good defensive synergy with Tentacruel, (remove comma) but also makes Kyurem's job as a wallbreaker much easier by setting Spikes and switching reliably into opposing Dragon- and Fairy-types. Scizor and Infernape can bring in Kyurem for free with U-turn while whilst also checking opposing Steel-types. Magneton is an extremely helpful teammate, as it can trap and remove Steel-types, check Fairy-types, and let Kyurem come in for free with Volt Switch. Fairy-types such as Primarina and Togekiss can reliably check faster Dragon-types such Hydreigon and Latias, which can outspeed Kyurem and KO it Kyurem with their own Dragon moves. Setup sweepers like Cobalion and Terrakion greatly appreciate Kyurem's ability to place heavy pressure on walls such as Suicune, Slowbro, and Sylveon.

[SET]
name: SubRoost
move 1: Ice Beam
move 2: Substitute
move 3: Earth Power
move 4: Roost
item: Leftovers
ability: Pressure
nature: Timid
evs: 56 HP / 200 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam is the primary STAB attack and (it's the only STAB attack) does decent damage despite the lack of a boosting item due to Kyurem's high Special Attack. Substitute is necessary to block status and waste the foe's PP with Pressure. Earth Power keeps Steel- and Water-types from coming in completely for free, giving Kyurem it the most optimal coverage alongside Ice Beam. It should be noted, though, that some Water-types, such as Rotom-Wash and Suicune, don't care about Earth Power at all, allowing them to pivot into this set comfortably. Lastly, Roost gives Kyurem is a reliable recovery move, giving it Kyurem much-needed staying power.

Set Details
========

Substitute blocks status, and the foe has to waste PP via Pressure to break it before it can hurt Kyurem. 56 HP EVs give Kyurem 101 HP Substitutes, meaning that a single Seismic Toss cannot break it. The rest goes into its Special Attack and Speed, (remove comma) so Kyurem isn't hopelessly passive and can utilize its good Speed tier. Leftovers is used to give Kyurem passive recovery so it doesn't have to use Roost as often.

Usage Tips
========

This set is based around taking advantage of Kyurem's bulk and Pressure to PP stall the opposing Pokemon. As a result such, it shines versus passive teams that can't break Kyurem's Substitute, (remove comma) and most often finds a place on passive teams itself as a stallbreaker and check to Electric-types. Due to the lack of boosting item, this set is relatively weak, (remove comma) and as such shouldn't be treated like a wallbreaker. Be careful versus bulky setup sweepers such as Calm Mind Suicune and Swords Dance Scizor, which can take advantage of this set with relative ease. Toxic Spikes are paramount to this set's success, as they make stalling out the opponent much easier.

Team Options
========

Offensive Steel-types, such as Cobalion and Scizor, can check opposing Fairy- and Steel-types and break special walls, but be careful, as they stack a Fighting weakness, with the exception of Scizor. (that sentence feels a little too comma-y) Alomomola and Blissey are an incredibly potent defensive pairing that can stop most offensive threats that threaten to set up on and overwhelm Kyurem. Pursuit trappers such as Mega Aerodactyl and Choice Scarf Krookodile also help to alleviate offensive pressure, putting an end to nuisances such as Latias and revenging revenge killing setup sweepers. Spikes setters, namely Klefki, can wear down Pokemon that threaten Kyurem while reliably checking opposing Fairy-types. Entry hazard removers such as Starmie, Tentacruel, and Togekiss are a must, as they allow Kyurem to come in without being whittled or crippled by Toxic Spikes. Most are also able to check Fighting-types. Tentacruel in particular is helpful, since it can set Toxic Spikes, whittling down the opponent's team further and allowing Kyurem to stall it out.

[STRATEGY COMMENTS]
Other Options
========

Flash Cannon on the Choice Specs set can allow Kyurem to lure and 2HKO Sylveon. However, Ice Beam already does significant enough damage that this is rarely worth it. Shadow Ball can do significant damage to Bronzong, (remove comma) but usually isn't worth considering, as Bronzong is scarcely relevant in the tier. Life Orb can be run on the SubRoost set if you find its power particularly lacking, but the cost to longevity is risky, especially for the bulky teams on which you'd use it. SubRoost can also run Protect to PP stall further or rack up poison damage, but the cost in coverage is also very risky. Choice Scarf Kyurem can act as a neat revenge killer. However, it has trouble standing out from Choice Scarf Hydreigon, which has better Speed, a better defensive typing that isn't weak to Stealth Rock, and access to U-turn. A mixed Life Orb set with 92 Attack EVs and Outrage / Iron Head / Ice Beam / Hidden Power Fire can lure and KO Blissey, Sylveon, and Scizor for teams particularly weak to those threats, but it is suboptimal versus teams without them due to how quickly it wears itself down.

Checks and Counters
========

**Steel-types**: Steel-types, such as Scizor, Klefki, and Empoleon, and Mega Aggron, (add comma) can wall Kyurem's STAB combination and beat it one-on-one. However, they must watch out for Hidden Power Fire and Earth Power.

**Fairy-types**: Fairy-types are immune to Kyurem's Dragon-type STAB attacks and can threaten it with Moonblast. A special mention goes to Primarina, which also resists Ice and has good special bulk to tank Kyurem's attacks more than once.

**Fighting-types**: Many of the tier's Fighting-types, such as Cobalion and Infernape, outspeed Kyurem and eliminate it with their STAB moves.

**Special Walls**: Most dedicated special walls such as Umbreon, Alolan Muk, Empoleon, and Mantine can eat a hit from any Kyurem variant. Blissey in particular gets special mention because its titanic bulk allows it to come in on practically anything Kyurem can throw at it. These Pokemon must watch out for the proper coverage move, however, and can be PP stalled by the SubRoost set.

**Passive Damage**: Kyurem is vulnerable to all forms of entry hazards and weak to Stealth Rock, which severely limits its chances to enter the field. Status also wears down Kyurem very quickly, especially if it is lacking Roost. Toxic in particular squanders any hope SubRoost Kyurem might have of doing its job.
 
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Lumari

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remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Beefy attacking stats and great offensive typing make Kyurem a formidable wallbreaker. Fantastic bulk for an offensive Pokemon also allows it multiple opportunities to come in on passive Pokemon and weaker attacks, making it a big threat to bulky teams. While Kyurem's base 95 Speed is certainly decent, it leaves it outpaced by a number of offensive threats, such as Hydreigon, Cobalion, and Terrakion. Its typing is also a double-edged sword, leaving it vulnerable to Steel-types, most notably Scizor, and weak to Stealth Rock. Furthermore, Kyurem faces stiff competition from Hydreigon, which is generally a better choice as a special Dragon-type wallbreaker due to it requiring less ("its lower reliance on" if you prefer that) prediction and its superior defensive utility. However, Kyurem has a notable niche over Hydreigon in its Ice typing, which allows it to directly threaten typical checks to Dragon-types, such as Togekiss and Mega Altaria.

[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Ice Beam
move 3: Hidden Power Fire
move 4: Earth Power
item: Choice Specs
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]:
Moves
========

Draco Meteor is an obscenely powerful nuke that does considerable damage even to Pokemon that resist it, doing half to bulky Scizor, for example, and a third to Empoleon. Ice Beam is Kyurem's secondary STAB attack, and it is very spammable due to its fantastic offensive coverage and lack of drawbacks. Hidden Power Fire removes Steel-types switching in to tank Kyurem's STAB moves such as Scizor and Klefki, and it also allows Kyurem to stand a chance against Ground-immune Steel-types like Bronzong. Earth Power pairs nicely alongside Hidden Power Fire, as it hits certain Ice-resistant (AH) Pokemon harder, like Tentacruel and Metagross, while maintaining neutral coverage against Scizor. It also nets an OHKO on physically defensive Klefki. Dragon Pulse is another viable option in the final slot, as it provides a secondary drawback-free STAB attack with great neutral coverage.

Set Details
========

A straightforward spread of maximum Special Attack and Speed allows Kyurem to hit as fast and as hard as possible. Choice Specs boosts Kyurem's Special Attack by one stage, making it extremely powerful, but locks it into using a single move in exchange. A Timid nature is needed for Kyurem to outspeed threats such as Krookodile, Nidoking, Entei, and Timid Suicune, making it worth the slight decrease in power versus a Modest nature. Although Pressure is Kyurem's only option for an ability, it offers nice utility in forcing opponents opposing Pokemon to use double the normal PP, which can come into play with low PP moves like Close Combat and Draco Meteor.

Usage Tips
========

Due to the nature of Choice items, it is worth trying to predict what your opponent will do and move accordingly to maximize Kyurem's damage output. Make sure entry hazards are off the field if you can, as Kyurem's vulnerability to them cuts considerably into its opportunities to switch in and its bulk. Volt Switch and U-turn allow Kyurem to come in for free versus Pokemon it can threaten, such as Amoonguss. However, Kyurem has the bulk and resistances to switch directly into weaker attacks, such as Earthquake from Hippowdon and Scald from Suicune. On more offensive teams, it helps to play Kyurem aggressively, spamming attacks early-game and bringing it in on double switches. Be selective with the use of Draco Meteor, however, as it lowers Kyurem's Special Attack by two stages. This drop in power can be quite risky, as it means that setup sweepers and dangerous wallbreakers such as Primarina and Togekiss are able to come in with little consequence.

Team Options
========

Starmie, Mega Blastoise, Empoleon, and Tentacruel can remove entry hazards (RC) as well as, bar Empoleon, (ambiguity) check dangerous Fighting-types bar Empoleon. Tentacruel is especially noteworthy, since it can also set Toxic Spikes, an invaluable method for wearing down Kyurem switch-ins that aren't Steel-types, like Primarina and Sylveon. Klefki not only has good defensive synergy with Tentacruel but also makes Kyurem's job as a wallbreaker much easier by setting Spikes and switching reliably into opposing Dragon- and Fairy-types. Scizor and Infernape can bring in Kyurem for free with U-turn while also checking opposing Steel-types. Magneton is an extremely helpful teammate, as it can trap and remove Steel-types, check Fairy-types, and let Kyurem come in for free with Volt Switch. Fairy-types such as Primarina and Togekiss can reliably check faster Dragon-types such Hydreigon and Latias, which can outspeed Kyurem and KO it with their own Dragon moves. Setup sweepers like Cobalion and Terrakion greatly appreciate Kyurem's ability to place heavy pressure on walls such as Suicune, Slowbro, and Sylveon.

[SET]

name: SubRoost
move 1: Ice Beam
move 2: Substitute
move 3: Earth Power
move 4: Roost
item: Leftovers
ability: Pressure
nature: Timid
evs: 56 HP / 200 SpA / 252 Spe

[SET COMMENTS]

Moves
========

Ice Beam is the only STAB attack this set uses, and it does decent damage despite the lack of a boosting item due to Kyurem's high Special Attack. Substitute is necessary to block status and waste the foe's PP with Pressure. Earth Power keeps Steel- and Water-types from coming in completely for free, giving Kyurem the most optimal coverage alongside Ice Beam. It should be noted, though, that some Water-types, such as Rotom-W and Suicune, don't care about Earth Power at all, allowing them to pivot into this set comfortably. Lastly, Roost is a reliable recovery move, giving Kyurem much-needed (AH) staying power.

Set Details
========

Substitute blocks status, and the foe has to waste PP via Pressure to break it before it can hurt Kyurem. 56 HP EVs give Kyurem 101 HP Substitutes, meaning that a single Seismic Toss cannot break it. The rest goes into its Special Attack and Speed so Kyurem isn't hopelessly passive and can utilize its good Speed tier. Leftovers is used to give Kyurem passive recovery so it doesn't have to use Roost as often.

Usage Tips
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This set is based around taking advantage of Kyurem's bulk and Pressure to PP stall the opposing Pokemon. As a result, it shines versus passive teams that can't break Kyurem's Substitute and most often finds a place on passive teams itself as a stallbreaker and check to Electric-types. Due to the lack of boosting item, this set is relatively weak and as such shouldn't be treated like a wallbreaker. Be careful versus bulky setup sweepers such as Calm Mind Suicune and Swords Dance Scizor, which can take advantage of this set with relative ease. Toxic Spikes are paramount to this set's success, as they make stalling out the opponent much easier.

Team Options
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Offensive Steel-types, such as Cobalion and Scizor, can check opposing Fairy- and Steel-types and break special walls. But be careful, as with the exception of Scizor, they stack a Fighting weakness. Alomomola and Blissey are an incredibly potent defensive pairing that can stop most offensive threats that threaten to set up on and overwhelm Kyurem. Pursuit trappers such as Mega Aerodactyl and Choice Scarf Krookodile also help to alleviate offensive pressure, putting an end to nuisances such as Latias and revenge killing setup sweepers. Spikes setters, namely Klefki, can wear down Pokemon that threaten Kyurem while reliably checking opposing Fairy-types. Entry hazard removers such as Starmie, Tentacruel, and Togekiss are a must, as they allow Kyurem to come in without being whittled or crippled by Toxic Spikes. Most are also able to check Fighting-types. Tentacruel in particular is helpful, since it can set Toxic Spikes, whittling down the opponent's team further and allowing Kyurem to stall it out.

[STRATEGY COMMENTS]

Other Options
========

Flash Cannon on the Choice Specs set can allow Kyurem to lure and 2HKO Sylveon. However, Ice Beam already does significant enough damage that this is rarely worth it. Shadow Ball can do significant damage to Bronzong but usually isn't worth considering, as Bronzong is scarcely relevant in the tier. Life Orb can be run on the SubRoost set if you find its power particularly lacking, but the cost to longevity is risky, especially for the bulky teams on which you'd use it. SubRoost can also run Protect to PP stall further or rack up poison damage, but the cost in coverage is also very risky. Choice Scarf Kyurem can act as a neat revenge killer. However, it has trouble standing out from Choice Scarf Hydreigon, which has better Speed, a better defensive typing that isn't weak to Stealth Rock, and access to U-turn. A mixed Life Orb set with 92 Attack EVs and Outrage, Iron Head, Ice Beam, and Hidden Power Fire can lure and KO Blissey, Sylveon, and Scizor for teams particularly weak to those threats, but it is suboptimal versus teams without them due to how quickly it wears itself down.

Checks and Counters
========

**Steel-types**: Steel-types, such as Scizor, Klefki, Empoleon, and Mega Aggron, can wall Kyurem's STAB combination and beat it one-on-one. However, they must watch out for Hidden Power Fire and Earth Power.

**Fairy-types**: Fairy-types are immune to Kyurem's Dragon-type STAB attacks and can threaten it with Moonblast. A special mention goes to Primarina, which also resists Ice and has good special bulk to tank Kyurem's attacks more than once.

**Fighting-types**: Many of the tier's Fighting-types, such as Cobalion and Infernape, outspeed Kyurem and eliminate it with their STAB moves.

**Special Walls**: Most dedicated special walls such as Umbreon, Alolan Muk, Empoleon, and Mantine can eat a hit from any Kyurem variant. Blissey in particular gets special mention because its titanic bulk allows it to come in on practically anything Kyurem can throw at it. These Pokemon must watch out for the proper coverage move, however, and can be PP stalled by the SubRoost set.

**Passive Damage**: Kyurem is vulnerable to all forms of entry hazards and weak to Stealth Rock, which severely limits its chances to enter the field. Status also wears down Kyurem very quickly, especially if it is lacking Roost. Toxic in particular squanders any hope SubRoost Kyurem might have of doing its job.
 
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