Monotype Mega Lopunny

roman

Banned deucer.


qc: kevinelf / torkool / terrors
gp: marthaa / the dutch plumberjack



[OVERVIEW]

Normal
========


Mega Lopunny's great offensive stats in conjunction with an unresisted dual STAB combination thanks to Scrappy allow it to act as one of Normal's most outstanding attackers. It also has a blazing fast Speed stat, allowing it to outpace and revenge kill metagame threats such as Tapu Koko and Greninja. Access to utility moves such as Encore allows it to switch in and stop threatening setup sweepers such as Mega Latias and Suicune in their tracks; this can be utilized in conjunction with Power-Up Punch to set up on passive walls such as Toxapex and limit defensive switch-ins such as Celesteela further. Mega Lopunny can also take out massive threats such as Mega Sableye and limit switch-ins thanks to Scrappy. Mega Lopunny’s ability to check massive nuisances to Normal such as Bisharp bolsters its already high viability on Normal teams. Unfortunately, Mega Lopunny’s low defensive stats leave it very vulnerable to Choice Scarf users such as Heracross; its typing prevents it from hard switching into most attacks. Mega Lopunny's weakness to common priority moves from the likes of Breloom and vulnerability to other strong priority attackers such as Mega Scizor and Azumarill after chip damage further hinders its viability. It also lacks the power to break through walls unless it can lock them into passive moves, almost completely limiting it to the role of a revenge killer. While Mega Lopunny is a fantastic Pokemon, it lacks the ability to break through types such as Bug and Grass as easily as Mega Pidgeot due to the latter's No Guard Heat Wave and Hurricane having few to no switch-ins. Mega Lopunny’s weakness to entry hazards and other chip damage such as Rocky Helmet recoil further limits its usefulness and hinders it throughout games.

[SET]
name: Power-Up Punch + Encore
move 1: Return
move 2: High Jump Kick
move 3: Power-Up Punch
move 4: Encore
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]

Moves
========


Return is Mega Lopunny's most reliable STAB move. High Jump Kick hits Rock- and Steel-types that resist Return for super effective damage. Power-Up Punch allows Mega Lopunny to set up on walls such as Toxapex. Encore locks slower walls into recovery or other passive moves to freely set up on them with Power-Up Punch.

Set Details
========


Maximum Attack investment allows Mega Lopunny to hit as hard as possible, and maximum Speed investment in conjunction with a Jolly nature allows Mega Lopunny to outpace Pokemon such as Tapu Koko and +1 Mega Tyranitar. Limber allows Lopunny to set up on Thunder Wave users such as Cobalion before Mega Evolving and means it can also switch in on some Thunder Wave users such as Klefki and force them out with Encore. Scrappy allows Mega Lopunny to take out threatening Ghost-types such as Mega Sableye with High Jump Kick and Return. Lopunnite allows Lopunny to Mega Evolve and gives it Scrappy and much better stats.

Usage Tips
========


Surprise Pokemon using passive moves such as Stealth Rock or any healing move by switching in as they use their passive move and locking them into it with Encore. Utilize Power-Up Punch on switch-ins such as Skarmory or after Mega Lopunny has locked something into a passive move with Encore. Make sure to take advantage of Mega Lopunny's unresisted dual STAB combination and ability to wallbreak by making double switches throughout a game. Capitalize on this especially against teams with massive threats to Normal that Mega Lopunny beats, such as Bisharp. You can also switch Mega Lopunny into Pokemon such as Substitute Zapdos and Suicune and lock them into passive moves, allowing it to freely set up. However, never hard switch Mega Lopunny into attacks unless you’re making a double switch, and bring it in through slow U-turn from users such as Staraptor or after a teammate has fainted. Play conservatively with Mega Lopunny against types that rely on stacking entry hazards, such as Steel, as Mega Lopunny has no reliable recovery and gets worn down very easily, and it should also be preserved against types such as Dark and Ghost where it has potential to get multiple KOs. Steer clear of status, mainly paralysis and burn, as the former prevents Mega Lopunny from successfully revenge killing fast offensive Pokemon such as Tapu Koko and the latter prevents it from breaking through walls. Make sure to play carefully against teams with Rocky Helmet or Rough Skin users such as Skarmory and Garchomp, as they chip Mega Lopunny down so faster revenge killers can safely KO it.

Team Options
==========


Chansey can spread Toxic poison to wear down Pokemon that stop Mega Lopunny, such as Hippowdon; it can also set Stealth Rock to help wear down offensive checks such as Victini. Porygon2 can take attacks from faster revenge killers such as Choice Scarf Tapu Bulu and slow them down with Thunder Wave for Mega Lopunny. It can also spread Toxic poison to wear down walls. Diggersby can power through Pokemon that beat Mega Lopunny, such as Skarmory, so that Mega Lopunny can be more useful later in the game. Ditto can revenge kill Pokemon such as Mega Altaria that can freely set up on Mega Lopunny. Staraptor switches into Pokemon that revenge kill Mega Lopunny, such as Choice Scarf Heracross, and can clear entry hazards with Defog, notably Sticky Web, that cripple Mega Lopunny. Porygon-Z can tear through types such as Psychic and Flying that Mega Lopunny tends to struggle with. Meloetta can also power through troublesome walls with a Choice Specs set but can be difficult to fit on teams and is easily forced out by faster offensive Pokemon. Smeargle can provide Sticky Web so Mega Lopunny can outpace faster Pokemon such as the aforementioned Choice Scarf Tapu Bulu and other faster threatening Pokemon like Choice Scarf Terrakion; it can also provide entry hazard chip damage with Stealth Rock to wear down bulkier Pokemon.

[STRATEGY COMMENTS]

Other Options
=============


Normal
--------


Fake Out Mega Lopunny pressures offensive teams that utilize frail offensive attackers such as Choice Scarf Greninja much more easily but loses the ability to break through walls because it is forced to give up Encore or Power-Up Punch. Ice Punch allows Mega Lopunny to hit Pokemon such as Landorus-T and Garchomp. However, these Pokemon are walled by Porygon2, so the extra coverage isn't really worth it. Substitute allows Mega Lopunny to prevent being copied by opposing Ditto but stops it from busting past walls, as it has to drop Encore or Power-Up Punch.

Checks and Counters
===================


Normal
--------


**Faster Revenge Killers**: Fast revenge killers such as Choice Scarf Terrakion and Choice Scarf Victini are able to outpace and OHKO Mega Lopunny.

**Physically Defensive Walls**: Defensive Pokemon such as Slowbro and Clefable can easily switch in and cripple Mega Lopunny with Thunder Wave or KO it with Moonblast.

**Priority**: Priority users such as Mega Pinsir and Scizor can pick off Mega Lopunny after it has taken a bit of prior damage.

**Residual Damage**: Chip damage from entry hazards, Toxic poison, and Rocky Helmet wears down Mega Lopunny extremely quickly, preventing it from fulfilling its role as easily.

**Status**: Status, especially burn and paralysis, heavily cripples Mega Lopunny.
 
Last edited:
[OVERVIEW]​

Normal
========

* Mega Lopunny's great offensive stats in conjunction with an unresisted dual STAB combination thanks to Scrappy allows it to act as one of Normal's best revenge killers.
* Mention Return and High Jump Kick being excellent STAB moves thanks to their very high Base Pow
* It has access to utility such as Encore, allowing it to switch in and stop threatening set up sweepers such as Refresh Mega Latias in their tracks. Mega Lopunny can also utilize Encore in conjunction with Power-Up Punch to set up on passive walls such as Toxapex and limit defensive switch ins such as Celesteela further.
* Mega Lopunny’s versatility doesn’t end there, as it has other moves such as Fake Out to pressure offense nicely and the elemental punches Ice Punch to pressure switch ins such as Landorus-Therian. Ice Punch is the only viable elemental punch on Lopunny.
* Mega Lopunny’s ability to check massive nuisances to Normal such as Bisharp makes it even better an excellent option on teams.
* However, Mega Lopunny’s low defensive stats leave it very vulnerable to Choice Scarf attackers such as Heracross and Terrakion and its typing prevents it from hard switching into most attacks.
* It also lacks the power to break through walls unless it can lock them into passive moves or boost its Attack with Power Up Punch beforehand, almost completely limiting it to the role of revenge killer.
* While Mega Lopunny is a fantastic Pokemon, it lacks the ability to break through types such as Bug and Grass as easily as Mega Pidgeot. Why is Mega Pidgeot better in these matchups?

[SET]
name: pup encore
move 1: Return
move 2: High Jump Kick
move 3: Power-Up Punch
move 4: Encore
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Return is Mega Lopunny's most reliable STAB move.
* High Jump Kick allows Mega Lopunny to hit Rock- and Steel-types that resist Return for super effective damage.
* Power-Up Punch allows Mega Lopunny to set up on walls such as Toxapex.
* Encore allows Mega Lopunny to lock slower walls into recovery or other passive moves to freely set up on them with Power Up Punch.

Set Details
========

* Maximum Attack investment is used to let Mega Lopunny hit as hard as possible.
* Maximum Speed investment in conjunction with a Jolly nature allows Mega Lopunny to outpace metagame threats such as Greninja and Tapu Koko.
* Limber allows Lopunny to set up on Thunder Wave users such as Cobalion before Mega Evolving.
* Scrappy allows Mega Lopunny to hit Ghost-types with attacks such as High Jump Kick and Return that normally don't affect them. Mention Mega Sableye.
* Lopunnite allows Lopunny to Mega Evolve into Mega Lopunny and allows it to abuse Scrappy and much better stats.

Usage Tips
========

* Bring out Mega Lopunny against Pokemon it can outspeed, like Tapu Koko and Keldeo, as it can beat them after prior chip damage.
* Surprise Pokemon which usually wall Mega Lopunny such as Clefable and Toxapex by attacking them as they switch in, forcing them to heal. Then, boost as they recover and cripple them with Encore on the subsequent turn, allowing you to freely set up and break through would be counters.
* Make sure to abuse Mega Lopunny's unresisted dual STAB and ability to wallbreak by making double switches throughout a game. Capitalize this especially against teams with massive threats to Normal that Mega Lopunny beats, such as Bisharp. Conserve Mega Lopunny in matchups where it is important, like Ghost and Dark.
* However, never hard switch Mega Lopunny into attacks unless you’re making a double switch. Instead, bring Mega Lopunny in through slow U-turn users such as Staraptor or after a teammate has fainted.
* Play conservatively with Mega Lopunny against types that rely on stacking hazards, such as Steel, as Mega Lopunny has no reliable recovery and gets worn down very easily.
* Steer clear of status, mainly paralysis and burn, as the former prevents Mega Lopunny from successfully revenge killing fast offensive Pokemon such as Greninja and the latter prevents it from breaking through walls. Also make sure to play carefully against teams with Rocky Helmet or Rough Skin users such as Skarmory and Garchomp, as they may use them to chip it down so faster revenge killers can safely KO Mega Lopunny. Greninja is a bad example as it commonly carries a Choice Scarf with Extrasensory, which Lopunny cannot check. Use another one. I also feel like the Rough Skin point isn’t important enough to include.
* If on the set, utilize Fake Out against faster frail Pokemon such as Mega Alakazam Choice Scarf Greninja in order to to wear them down easily throughout a match.

Team Options
========

* Chansey can spread Toxic poison to wear down Pokemon which stop it, such as - and -. It can also set Stealth Rock to help wear down offensive checks such as - and -. Mention examples. Toxic wears down Hippowdon, Stealth Rock wears down Choice Scarf Victini.
* Porygon2 can take attacks from faster revenge killers such as Choice Scarf Tapu Bulu and slow them down for Mega Lopunny with Thunder Wave. It can also spread Toxic poison to wear down walls.
* Diggersby can power through walls which effectively counter Mega Lopunny such as Cofagrigus and Unaware Clefable so that Mega Lopunny can be more useful later in the game. These aren’t good examples. Cofagrigus is not a wall, and Unaware Clefable is not prominent enough. Mention Pokemon like Skarmory and Mega Scizor instead.
* Smeargle can provide Sticky Web so it can outpace faster Pokemon such as the aforementioned Choice Scarf Tapu Bulu and other faster threatening Pokemon like Choice Scarf Terrakion. It can also provide entry chip with Stealth Rock to wear down bulkier Pokemon. I would put Smeargle at the end.
* Ditto can revenge kill Pokemon such as Mega Altaria which can freely set up on Mega Lopunny and OHKO it. Malt is really really easy for Normal to deal with. Use another example.
* Staraptor switches into Pokemon that revenge kill Mega Lopunny such as Choice Scarf Heracross and can Defog troublesome entry hazards, notably Sticky Web, that cripples Mega Lopunny.
* Porygon-Z


[STRATEGY COMMENTS]
Other Options
=============

Normal
--------
* Fake Out Mega Lopunny pressures offensive teams much more easily but loses the ability to break through walls as it is forced to give up Encore or Power-Up Punch.
* Ice Punch allows Mega Lopunny to hit Pokemon such as Landorus-T and Garchomp. However, defensive forms of these Pokemon are walled by teammates such a Porygon2 and offensive variants can be revenge killed by Ditto. This is worded a bit weirdly, and defensive Garchomp isn’t very prominent. Just mention how they can both be countered by Porygon2 thanks to Ice Beam.

Checks and Counters
===================

Normal
--------

**Faster Revenge Killers**: Fast revenge killers such as Choice Scarf Terrakion and Choice Scarf Victini have the potential to outpace and OHKO Mega Lopunny. Other naturally faster Pokemon such as Mega Alakazam Choice Scarf Greninja threaten it as well because of its bad defensive stats.

**Physically Defensive Walls**: Extremely defensive Pokemon such as Slowbro and Clefable can easily switch in and cripple it with Thunder Wave and Moonblast, respectively.

**Priority**: Priority users such as Mega Pinsir and Scizor can pick off Mega Lopunny easily after it has taken a bit of prior damage.

**Status**: Status, especially burn and paralysis, heavily cripple Mega Lopunny.
AM check here. Implement what you agree with.
 
Last edited:

Kev

Part of the journey is the end
is a Community Leader Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Overview:
-Accepting Haaku's AM check for this section.
-Mention Lopunny's amazing speed stat.
-Talk about Scrappy, especially when mentioning unresisted STAB.
-I'd say Calm Mind over Refresh when talking about Mega Latias.
-Mention how much hazards pressure it.

Set Details:
-Do not implement him telling you to remove the thing about Scrappy, but Mega Sableye mention is good.
-You should mention how Limber allows Lopunny to switch-in on Thunder Wave and forces switches with the support of Encore.

Usage Tips:
-Approving the AM Check
-Talk about playing what kind of switches you can make with Lopunny. For example, coming in on a Substitute from Suicune or Zapdos or Thunder Wave's from Klefki pre-Mega. Also discuss how it forces switches and how you work around those.

Team Options:
-Approving the AM Check.
-Meloetta could also be mentioned.

Other Options:
-Add Substitute

Checks and Counters:
-Approving AM check.
-Add Residual damage.

QC 1/3
 

Moosical

big yikes
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus


qc: kevinelf / x / x
gp: x / x

[OVERVIEW]

Normal
========

* Mega Lopunny's great offensive stats in conjunction with an unresisted dual STAB combination thanks to Scrappy allows it to act as one of Normal's best revenge killers. It also has a blazing fast speed stat allowing it to outpace metagame threats such as Tapu Koko and Greninja. The speed is what lets it be an amazing revenge killer in particular - marowak-a is very strong with great STAB but it's not a revenge killer, for example. Rephrase for that to go with the speed here.
* It has access to utility such as Encore, allowing it to switch in and stop threatening set up sweepers such as Mega Latias and Suicune in their tracks. Mega Lopunny can also utilize Encore in conjunction with Power-Up Punch to set up on passive walls such as Toxapex and limit defensive switch ins such as Celesteela further.
* Mega Lopunny’s versatility doesn’t end there, as it has other moves such as Fake Out to pressure offense nicely and the Ice Punch to pressure switch ins such as Landorus-Therian. Put this at the end of the overview
* Mega Lopunny’s ability to check massive nuisances to Normal such as Bisharp bolsters its already high viability on Normal teams.
* However, Mega Lopunny’s low defensive stats leave it very vulnerable to Choice Scarf attackers such as Heracross and its typing prevents it from hard switching into most attacks.
* It also lacks the power to break through walls unless it can lock them into passive moves, almost completely limiting it to the role of revenge killer.
* While Mega Lopunny is a fantastic Pokemon, it lacks the ability to break through types such as Bug and Grass as easily as Mega Pidgeot due to its No Guard boosted Heat Wave and Hurricane coverage having limited to no switch ins.
* Mega Lopunny’s weakness to hazards and other chip such as Rocky Helmet recoil limit its usefulness and hinder it throughout games.

[SET]
name: pup encore
move 1: Return
move 2: High Jump Kick
move 3: Power-Up Punch
move 4: Encore
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

* Return is Mega Lopunny's most reliable STAB move.
* High Jump Kick allows Mega Lopunny to hit Rock- and Steel-types that resist Return for super effective damage.
* Power-Up Punch allows Mega Lopunny to set up on walls such as Toxapex.
* Encore allows Mega Lopunny to lock slower walls into recovery or other passive moves to freely set up on them with Power Up Punch.

Set Details
========

* Maximum Attack investment is used to let Mega Lopunny hit as hard as possible.
* Maximum Speed investment in conjunction with a Jolly nature allows Mega Lopunny to outpace metagame threats such as Greninja and Tapu Koko. Pick different examples, you already used these.
* Limber allows Lopunny to set up on Thunder Wave users such as Cobalion before Mega Evolving. Limber Lopunny can also switch in on some Thunder Wave users such as Klefki and force them out with Encore.
* Scrappy allows Mega Lopunny to hit Ghost-types such as Mega Sableye with attacks such as High Jump Kick and Return that normally don't affect them.
* Lopunnite allows Lopunny to Mega Evolve into Mega Lopunny and allows it to abuse Scrappy and much better stats.

Usage Tips
========

* Surprise Pokemon which usually wall Mega Lopunny such as Clefable and Toxapex by attacking them as they switch in, forcing them to heal. Then, boost as they recover and cripple them with Encore on the subsequent turn, allowing you to freely set up and break through would be counters. I get what you're saying here, but why wouldn't you be attacking on their switch in - unless you mean instead of double switching. This seems like a play by play rather than a general tip, I'd either completely reword it or remove it.
* Make sure to abuse Mega Lopunny's unresisted dual STAB and ability to wallbreak by making double switches throughout a game. Capitalize this especially against teams with massive threats to Normal that Mega Lopunny beats, such as Bisharp. You can also switch into Pokemon such as Substitute Zapdos and Suicune and lock them into passive moves, allowing you to freely set up.
* However, never hard switch Mega Lopunny into attacks unless you’re making a double switch. Instead, bring Mega Lopunny in through slow U-turn users such as Staraptor or after a teammate has fainted.
* Play conservatively with Mega Lopunny against types that rely on stacking hazards, such as Steel, as Mega Lopunny has no reliable recovery and gets worn down very easily. Also preserve it against types such as Dark and Ghost where it has potential to get multiple KOs.
* Steer clear of status, mainly paralysis and burn, as the former prevents Mega Lopunny from successfully revenge killing fast offensive Pokemon such as Tapu Koko and the latter prevents it from breaking through walls. Also make sure to play carefully against teams with Rocky Helmet or Rough Skin users such as Skarmory and Garchomp, as they may use them to chip it down so faster revenge killers can safely KO Mega Lopunny.
* If on the set, utilize Fake Out against faster frail Pokemon such as Choice Scarf Greninja in order to wear them down easily throughout a match. Remove this, just talk about how it's useful in the OO section
* How/when to utilize Power up Punch
* How / when to utilize Encore


Team Options
========

* Chansey can spread Toxic poison to wear down Pokemon which stop it, such as Hippowdon. It can also set Stealth Rock to help wear down offensive checks such as Victini.
* Porygon2 can take attacks from faster revenge killers such as Choice Scarf Tapu Bulu and slow them down for Mega Lopunny with Thunder Wave. It can also spread Toxic poison to wear down walls.
* Diggersby can power through Pokemon which can beat Mega Lopunny such as Skarmory and Skarmory so that Mega Lopunny can be more useful later in the game. "Such as Skamory and Skarmory"
* Ditto can revenge kill set-up Pokemon such as Mega Altaria which can freely set up on Mega Lopunny and OHKO it.
* Staraptor switches into Pokemon that revenge kill Mega Lopunny such as Choice Scarf Heracross and can Defog troublesome entry hazards, notably Sticky Web, that cripples Mega Lopunny.
* Porygon-Z can tear through types such as Psychic and Flying that Mega Lopunny tends to struggle against with its Z Conversion set. Mention coverage used - can't assume reader knows that zconvert uses boltbeam.
* Smeargle can provide Sticky Web so it can outpace faster Pokemon such as the aforementioned Choice Scarf Tapu Bulu and other faster threatening Pokemon like Choice Scarf Terrakion. It can also provide entry chip with Stealth Rock to wear down bulkier Pokemon.
* Meloetta like KevinELF said

[STRATEGY COMMENTS]

Other Options
=============

Normal
--------

* Fake Out Mega Lopunny pressures offensive teams much more easily but loses the ability to break through walls as it is forced to give up Encore or Power-Up Punch.
* Ice Punch allows Mega Lopunny to hit Pokemon such as Landorus-T and Garchomp. However, these Pokemon are walled by Porygon2 so the extra coverage isn't really worth it.
*Substitute like KevinELF said

Checks and Counters
===================

Normal
--------

**Faster Revenge Killers**: Fast revenge killers such as Choice Scarf Terrakion and Choice Scarf Victini have the potential to outpace and OHKO Mega Lopunny.

**Physically Defensive Walls**: Defensive Pokemon such as Slowbro and Clefable can easily switch in and cripple it or KO it with Thunder Wave and Moonblast, respectively.

**Priority**: Priority users such as Mega Pinsir and Scizor can pick off Mega Lopunny easily after it has taken a bit of prior damage.

**Residual Damage**: Chip damage from stuff such as hazards, Toxic poison, Rocky Helmet recoil wear down Mega Lopunny extremely quickly, preventing it from fulfilling its role as easily.

**Status**: Status, especially burn and paralysis, heavily cripple Mega Lopunny.
QC 2/3
 
Last edited:
[OVERVIEW]

Mega Lopunny’s versatility doesn’t end there, as it has other moves such as Fake Out to pressure offense nicely and the Ice Punch to pressure switch ins such as Landorus-Therian.
- Remove both of these, neither are in the main set.
However, Mega Lopunny’s low defensive stats leave it very vulnerable to Choice Scarf attackers such as Heracross and its typing prevents it from hard switching into most attacks.
- Mention its vulnerability to priority moves like Mach Punch.
- No mention of Scrappy and how Mega Lopunny beats Mega Sableye?

[SET COMMENTS]

Set Details

Maximum Attack investment is used to let Mega Lopunny hit as hard as possible. Maximum Speed investment in conjunction with a Jolly nature allows Mega Lopunny to outpace Pokemon such as +1 Mega Tyranitar and Tornadus-T.
- Tornadus-T? Just use Greninja or Tapu Koko as an example again, I don't think re-using examples is that big of a deal.
Limber allows Lopunny to set up on Thunder Wave users such as Cobalion before Mega Evolving. Limber Lopunny can also switch in on some Thunder Wave users such as Klefki and force them out with Encore.
- Why are these two separate lines?

Team Options

Porygon-Z utilizing a set of Z Conversion with Shadow Ball / Thunderbolt / Ice Beam / Conversion can tear through types such as Psychic and Flying that Mega Lopunny tends to struggle.
- No need to list the entire set.

QC 3/3.
 
am check
add
remove
comment
[OVERVIEW]

Normal
========

Mega Lopunny's great offensive stats in conjunction with an unresisted dual STAB combination thanks to Scrappy allows it to act as one of Normal's most outstanding attackers. It also has a blazing fast Speed stat allowing it to outpace and revenge kill metagame threats such as Tapu Koko and Greninja. It has access to utility moves such as Encore, allowing it to switch in and stop threatening set up sweepers such as Mega Latias and Suicune in their tracks. Mega Lopunny can also take out massive threats such as Mega Sableye and limit switch-ins thanks to Scrappy. Mega Lopunny can utilize Encore in conjunction with Power-Up Punch to set up on passive walls such as Toxapex and limit defensive switch-(AH)ins such as Celesteela further. Mega Lopunny’s ability to check massive nuisances to Normal such as Bisharp bolsters its already high viability on Normal teams. However Unfortunately, Mega Lopunny’s low defensive stats leave it very vulnerable to Choice Scarf attackers users such as Heracross and ;(ASC) its typing prevents it from hard switching into most attacks. Mega Lopunny's weakness to common priority moves from the likes of Breloom and other strong priority attackers such as Mega Scizor and Azumarill after chip hinders its viability. It also lacks the power to break through walls unless it can lock them into passive moves, almost completely limiting it to the role of revenge killer. While Mega Lopunny is a fantastic Pokemon, it lacks the ability to break through types such as Bug and Grass as easily as Mega Pidgeot due to its No Guard boosted Heat Wave and Hurricane coverage having limited to no switch-(AH)ins. Mega Lopunny’s weakness to hazards and other chip damage such as Rocky Helmet recoil limits its usefulness and hinder it throughout games.

[SET]
name: pup encore
move 1: Return
move 2: High Jump Kick
move 3: Power-Up Punch
move 4: Encore
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Return is Mega Lopunny's most reliable best STAB move. High Jump Kick allows Mega Lopunny to hit Rock- and Steel-types that resist Return for super effective damage. Power-Up Punch allows Mega Lopunny to set up on walls such as Toxapex. Encore allows Mega Lopunny to lock slower walls into recovery or other passive moves to freely set up on them with Power-(AH)Up Punch.

Set Details
========

Maximum Attack investment is used to let allows Mega Lopunny to hit as hard as possible. Maximum Speed investment in conjunction with a Jolly nature allows Mega Lopunny to outpace Pokemon such as +1 Mega Tyranitar and Tapu Koko and +1 Mega Tyranitar (the other way around made it seem like you meant +1 Tapu Koko too). Limber allows Lopunny to set up on Thunder Wave users such as Cobalion before Mega Evolving and can also switch in on some Thunder Wave users such as Klefki and force them out with Encore. Scrappy allows Mega Lopunny to hit Ghost-types such as Mega Sableye with attacks such as High Jump Kick and Return that normally don't affect them. Lopunnite allows Lopunny to Mega Evolve into Mega Lopunny and allows it to abuse Scrappy and much better stats.

Usage Tips
========

Surprise Pokemon using passive moves such as Stealth Rock or any healing move by switching in as they use their passive move and locking them into it with Encore. Utilize Power-Up Punch on switch-(AH)ins such as Skarmory or after you've locked something into a passive move with Encore. Make sure to abuse Mega Lopunny's unresisted dual STAB and ability to wallbreak by making double switches throughout a game. Capitalize this especially against teams with massive threats to Normal that Mega Lopunny beats, such as Bisharp. You can also switch into Pokemon such as Substitute Zapdos and Suicune and lock them into passive moves, allowing you to freely set up. However, never hard switch Mega Lopunny into attacks unless you’re making a double switch. Instead, bring Mega Lopunny in through slow U-turn users such as Staraptor or after a teammate has fainted. Play conservatively with Mega Lopunny against types that rely on stacking hazards, such as Steel, as Mega Lopunny has no reliable recovery and gets worn down very easily. Also Preserve it Mega Lopunny against types such as Dark and Ghost where it has potential to get multiple KOs. Steer clear of status, mainly paralysis and burn, as the former prevents Mega Lopunny from successfully revenge killing fast offensive Pokemon such as Tapu Koko and the latter prevents it from breaking through walls. Also make sure to play carefully against teams with Rocky Helmet or Rough Skin users such as Skarmory and Garchomp, as they may use them to chip it down so faster revenge killers can safely KO Mega Lopunny.

Team Options
==========

Chansey can spread Toxic poison to wear down Pokemon which stop it (do you mean Mega Lopunny or Chansey?), such as Hippowdon.(RC) ;(ASC) it can also set Stealth Rock to help wear down offensive checks such as Victini. Porygon2 can take attacks from faster revenge killers such as Choice Scarf Tapu Bulu and slow them down with Thunder Wave for Mega Lopunny with Thunder Wave. It can also spread Toxic poison to wear down walls. Diggersby can power through Pokemon which can that beat Mega Lopunny such as Skarmory so that Mega Lopunny can be more useful later in the game. Ditto can revenge kill Pokemon such as Mega Altaria which can freely set up on Mega Lopunny and OHKO it. Staraptor switches into Pokemon that revenge kill Mega Lopunny such as Choice Scarf Heracross and can Defog away troublesome entry hazards, notably Sticky Web, that cripples Mega Lopunny. Porygon-Z can tear through types such as Psychic and Flying that Mega Lopunny tends to struggle with. Meloetta can also power through troublesome walls with a Choice Specs set but can be difficult to fit on teams and forced out by faster offensive Pokemon easily. Smeargle can provide Sticky Web so it Mega Lopunny can outpace faster Pokemon such as the aforementioned Choice Scarf Tapu Bulu and other faster-(AH) threatening Pokemon like Choice Scarf Terrakion.(RP);(ASC) it can also provide entry hazard chip damage with Stealth Rock to wear down bulkier Pokemon.

[STRATEGY COMMENTS]

Other Options
=============

Normal
--------

Fake Out Mega Lopunny pressures offensive teams utilizing that utilize frail offensive attackers such as Choice Scarf Greninja much more easily easier,(AC) but loses the ability to break through walls as because,(AC) it is forced to give up Encore or Power-Up Punch. Ice Punch allows Mega Lopunny to hit Pokemon such as Landorus-T and Garchomp. However, these Pokemon are walled by Porygon2 so the extra coverage isn't really worth it. Substitute allows Mega Lopunny to prevent being copied by opposing Ditto, but prevents it from busting past walls as it has to drop at least one of Encore or Power-Up Punch.

Checks and Counters
===================

Normal
--------

**Faster Revenge Killers**: Fast revenge killers such as Choice Scarf Terrakion and Choice Scarf Victini have the potential to are able to outpace and OHKO Mega Lopunny.

**Physically Defensive Walls**: Defensive Pokemon such as Slowbro and Clefable can easily switch in and cripple it Mega Lopunny or KO it with Thunder Wave and Moonblast, respectively. (Thunder Wave doesn't do any damage, do you mean cripple?)

**Priority**: Priority users such as Mega Pinsir and Scizor can pick off Mega Lopunny easily after it has taken a bit of prior damage.

**Residual Damage**: Chip damage from stuff such as entry hazards, Toxic poison, and Rocky Helmet recoil wear down Mega Lopunny extremely quickly, preventing it from fulfilling its role as easily.

**Status**: Status, especially burn and paralysis, heavily cripple Mega Lopunny.
 
Last edited:

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
GP 1/2
Jord-e add remove comments
add remove comments
[OVERVIEW]

Normal
========

Mega Lopunny's great offensive stats in conjunction with an unresisted dual STAB combination thanks to Scrappy allows allow it to act as one of Normal's most outstanding attackers. It also has a blazing fast Speed stat, (AC) allowing it to outpace and revenge kill metagame threats such as Tapu Koko and Greninja. It has access to utility moves such as Encore, allowing it to switch in and stop threatening set up setup sweepers such as Mega Latias and Suicune in their tracks; (ASC) this can be utilized in conjunction with Power-Up Punch to set up on passive walls such as Toxapex and limit defensive switch-ins such as Celesteela further. Mega Lopunny can also take out massive threats such as Mega Sableye and limit switch-ins thanks to Scrappy. Mega Lopunny can utilize Encore in conjunction with Power-Up Punch to set up on passive walls such as Toxapex and limit defensive switch-(AH)ins such as Celesteela further. (you keep going back between points and repeating yourself) Mega Lopunny’s ability to check massive nuisances to Normal such as Bisharp bolsters its already high viability on Normal teams. However Unfortunately, Mega Lopunny’s low defensive stats leave it very vulnerable to Choice Scarf attackers users such as Heracross and ;(ASC) its typing prevents it from hard switching into most attacks. Mega Lopunny's weakness to common priority moves from the likes of Breloom and vulnerability to (not weak to bullet punch) other strong priority attackers such as Mega Scizor and Azumarill after chip damage hinders its viability. It also lacks the power to break through walls unless it can lock them into passive moves, almost completely limiting it to the role of a revenge killer. While Mega Lopunny is a fantastic Pokemon, it lacks the ability to break through types such as Bug and Grass as easily as Mega Pidgeot due to its No Guard-(AH)boosted Heat Wave and Hurricane coverage having limited little to no switch-(AH)ins. Mega Lopunny’s weakness to entry hazards and other chip damage such as Rocky Helmet recoil limits (keep limit) its usefulness and hinder it throughout games.

[SET]
name: pup encore Power-Up Punch + Encore
move 1: Return
move 2: High Jump Kick
move 3: Power-Up Punch
move 4: Encore
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Return is Mega Lopunny's most reliable best (keep most reliable, because hjk is "best" as in strongest, and best is subjective + informal) STAB move. High Jump Kick allows Mega Lopunny to hits Rock- and Steel-types that resist Return for super effective damage. Power-Up Punch allows Mega Lopunny to set up on walls such as Toxapex. Encore allows Mega Lopunny to locks slower walls into recovery or other passive moves to freely set up on them with Power-(AH)Up Punch.

Set Details
========

Maximum Attack investment is used to let allows Mega Lopunny to hit as hard as possible, (AC) and maximum. (RP) Maximum Speed investment in conjunction with a Jolly nature allows Mega Lopunny to outpace Pokemon such as +1 Mega Tyranitar and Tapu Koko and +1 Mega Tyranitar (the other way around made it seem like you meant +1 Tapu Koko too). Limber allows Lopunny to set up on Thunder Wave users such as Cobalion before Mega Evolving and means it can also switch in on some Thunder Wave users such as Klefki and force them out with Encore. Scrappy allows Mega Lopunny to hit Ghost-types such as Mega Sableye with attacks such as High Jump Kick and Return that normally don't affect them. (this is dex info, how does that benefit lopunny/normal teams in general?) Lopunnite allows Lopunny to Mega Evolve into Mega Lopunny and allows it to abuse gives it Scrappy and much better stats.

Usage Tips
========

Surprise Pokemon using passive moves such as Stealth Rock or any healing move by switching in as they use their passive move and locking (keep locking) them into it with Encore. Utilize Power-Up Punch on switch-(AH)ins such as Skarmory or after you've Mega Lopunny has locked something into a passive move with Encore. Make sure to abuse take advantage of (abuse is a negative phrase, so try to avoid it in analyses) Mega Lopunny's unresisted dual STAB combination and ability to wallbreak by making double switches throughout a game. Capitalize on this especially against teams with massive threats to Normal that Mega Lopunny beats, such as Bisharp. You can also switch Mega Lopunny into Pokemon such as Substitute Zapdos and Suicune and lock them into passive moves, allowing you it (you refers to the player; you shouldn't refer to a Pokemon) to freely set up. However, never hard switch Mega Lopunny into attacks unless you’re making a double switch. Instead, switch, and bring Mega Lopunny it in through slow U-turn from users such as Staraptor or after a teammate has fainted. Play conservatively with Mega Lopunny against types that rely on stacking hazards, such as Steel, as Mega Lopunny has no reliable recovery and gets worn down very easily, (AC) and it should also be preserved. (RP) Also Preserve it Mega Lopunny against types such as Dark and Ghost where it has potential to get multiple KOs. Steer clear of status, mainly paralysis and burn, as the former prevents Mega Lopunny from successfully revenge killing fast offensive Pokemon such as Tapu Koko and the latter prevents it from breaking through walls. Also Make sure to play carefully against teams with Rocky Helmet or Rough Skin users such as Skarmory and Garchomp, as they may use them to chip it Mega Lopunny down so faster revenge killers can safely KO Mega Lopunny.

Team Options
==========

Chansey can spread Toxic poison (keep) to wear down Pokemon which that stop it Mega Lopunny (do you mean Mega Lopunny or Chansey?) (chansey can poison pokemon that stop chansey?), such as Hippowdon.(RC) ;(ASC) it can also set Stealth Rock to help wear down offensive checks such as Victini. Porygon2 can take attacks from faster revenge killers such as Choice Scarf Tapu Bulu and slow them down with Thunder Wave for Mega Lopunny with Thunder Wave. It can also spread Toxic poison (keep) to wear down walls. Diggersby can power through Pokemon which can that beat Mega Lopunny, (AC) such as Skarmory, (AC) so that Mega Lopunny can be more useful later in the game. Ditto can revenge kill Pokemon such as Mega Altaria which that can freely set up on Mega Lopunny and OHKO it. Staraptor switches into Pokemon that revenge kill Mega Lopunny, (AC) such as Choice Scarf Heracross, (AC) and can clear entry hazards with Defog away troublesome entry hazards, notably Sticky Web, that cripples Mega Lopunny. Porygon-Z can tear through types such as Psychic and Flying that Mega Lopunny tends to struggle with. Meloetta can also power through troublesome walls with a Choice Specs set but can be difficult to fit on teams and is easily forced out by faster offensive Pokemon easily. Smeargle can provide Sticky Web so it Mega Lopunny can outpace faster Pokemon such as the aforementioned Choice Scarf Tapu Bulu and other faster-(AH) (don't add hyphen) threatening Pokemon like Choice Scarf Terrakion.(RP);(ASC) it can also provide entry hazard chip damage with Stealth Rock to wear down bulkier Pokemon.

[STRATEGY COMMENTS]

Other Options
=============

Normal
--------

Fake Out Mega Lopunny pressures offensive teams utilizing that utilize frail offensive attackers such as Choice Scarf Greninja much more easily easier,(AC) (keep more easily and don't add comma) but loses the ability to break through walls as because,(AC) (don't add comma) it is forced to give up Encore or Power-Up Punch. Ice Punch allows Mega Lopunny to hit Pokemon such as Landorus-T and Garchomp. However, these Pokemon are walled by Porygon2, (AC) so the extra coverage isn't really worth it. Substitute allows Mega Lopunny to prevent being copied by opposing Ditto, (RC) but prevents stops it from busting past walls, (AC) as it has to drop at least one of Encore or Power-Up Punch.

Checks and Counters
===================

Normal
--------

**Faster Revenge Killers**: Fast revenge killers such as Choice Scarf Terrakion and Choice Scarf Victini have the potential to are able to outpace and OHKO Mega Lopunny.

**Physically Defensive Walls**: Defensive Pokemon such as Slowbro and Clefable can easily switch in and cripple it Mega Lopunny with Thunder Wave or KO it with Thunder Wave and Moonblast, respectively. (Thunder Wave doesn't do any damage, do you mean cripple?) (they meant twave from slowbro and moonblast from clef)

**Priority**: Priority users such as Mega Pinsir and Scizor can pick off Mega Lopunny easily after it has taken a bit of prior damage.

**Residual Damage**: Chip damage from stuff such as entry hazards, Toxic poison (keep poison), and Rocky Helmet recoil wear down Mega Lopunny extremely quickly, preventing it from fulfilling its role as easily.

**Status**: Status, especially burn and paralysis, heavily cripples Mega Lopunny.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Normal
========

Mega Lopunny's great offensive stats in conjunction with an unresisted dual STAB combination thanks to Scrappy allow it to act as one of Normal's most outstanding attackers. It also has a blazing fast Speed stat, allowing it to outpace and revenge kill metagame threats such as Tapu Koko and Greninja. It has Access to utility moves such as Encore (RC) allowing allows it to switch in and stop threatening setup sweepers such as Mega Latias and Suicune in their tracks; this can be utilized in conjunction with Power-Up Punch to set up on passive walls such as Toxapex and limit defensive switch-ins such as Celesteela further. Mega Lopunny can also take out massive threats such as Mega Sableye and limit switch-ins thanks to Scrappy. Mega Lopunny’s ability to check massive nuisances to Normal such as Bisharp bolsters its already high viability on Normal teams. Unfortunately, Mega Lopunny’s low defensive stats leave it very vulnerable to Choice Scarf users such as Heracross; its typing prevents it from hard switching into most attacks. Mega Lopunny's weakness to common priority moves from the likes of Breloom and vulnerability to other strong priority attackers such as Mega Scizor and Azumarill after chip damage further hinders its viability. It also lacks the power to break through walls unless it can lock them into passive moves, almost completely limiting it to the role of a revenge killer. While Mega Lopunny is a fantastic Pokemon, it lacks the ability to break through types such as Bug and Grass as easily as Mega Pidgeot due to its the latter's No Guard-boosted Heat Wave and Hurricane coverage having little few to no switch-ins. Mega Lopunny’s weakness to entry hazards and other chip damage such as Rocky Helmet recoil limit further limits its usefulness and hinders it throughout games.

[SET]
name: Power-Up Punch + Encore
move 1: Return
move 2: High Jump Kick
move 3: Power-Up Punch
move 4: Encore
item: Lopunnite
ability: Limber
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Return is Mega Lopunny's most reliable STAB move. High Jump Kick hits Rock- and Steel-types that resist Return for super effective damage. Power-Up Punch allows Mega Lopunny to set up on walls such as Toxapex. Encore locks slower walls into recovery or other passive moves to freely set up on them with Power-Up Punch.

Set Details
========

Maximum Attack investment allows Mega Lopunny to hit as hard as possible, and maximum Speed investment in conjunction with a Jolly nature allows Mega Lopunny to outpace Pokemon such as Tapu Koko and +1 Mega Tyranitar. Limber allows Lopunny to set up on Thunder Wave users such as Cobalion before Mega Evolving and means it can also switch in on some Thunder Wave users such as Klefki and force them out with Encore. Scrappy allows Mega Lopunny to take out threatening Ghost-types such as Mega Sableye with High Jump Kick and Return. Lopunnite allows Lopunny to Mega Evolve and gives it Scrappy and much better stats.

Usage Tips
========

Surprise Pokemon using passive moves such as Stealth Rock or any healing move by switching in as they use their passive move and locking them into it with Encore. Utilize Power-Up Punch on switch-ins such as Skarmory or after Mega Lopunny has locked something into a passive move with Encore. Make sure to take advantage of Mega Lopunny's unresisted dual STAB combination and ability to wallbreak by making double switches throughout a game. Capitalize on this especially against teams with massive threats to Normal that Mega Lopunny beats, such as Bisharp. You can also switch Mega Lopunny into Pokemon such as Substitute Zapdos and Suicune and lock them into passive moves, allowing it to freely set up. However, never hard switch Mega Lopunny into attacks unless you’re making a double switch, and bring it in through slow U-turn from users such as Staraptor or after a teammate has fainted. Play conservatively with Mega Lopunny against types that rely on stacking entry hazards, such as Steel, as Mega Lopunny has no reliable recovery and gets worn down very easily, and it should also be preserved against types such as Dark and Ghost where it has potential to get multiple KOs. Steer clear of status, mainly paralysis and burn, as the former prevents Mega Lopunny from successfully revenge killing fast offensive Pokemon such as Tapu Koko and the latter prevents it from breaking through walls. Make sure to play carefully against teams with Rocky Helmet or Rough Skin users such as Skarmory and Garchomp, as they chip Mega Lopunny down so faster revenge killers can safely KO Mega Lopunny it.

Team Options
==========

Chansey can spread Toxic poison to wear down Pokemon that stop Mega Lopunny, such as Hippowdon; it can also set Stealth Rock to help wear down offensive checks such as Victini. Porygon2 can take attacks from faster revenge killers such as Choice Scarf Tapu Bulu and slow them down with Thunder Wave for Mega Lopunny. It can also spread Toxic poison to wear down walls. Diggersby can power through Pokemon that beat Mega Lopunny, such as Skarmory, so that Mega Lopunny can be more useful later in the game. Ditto can revenge kill Pokemon such as Mega Altaria that can freely set up on Mega Lopunny. Staraptor switches into Pokemon that revenge kill Mega Lopunny, such as Choice Scarf Heracross, and can clear entry hazards with Defog, notably Sticky Web, that cripple Mega Lopunny. Porygon-Z can tear through types such as Psychic and Flying that Mega Lopunny tends to struggle with. Meloetta can also power through troublesome walls with a Choice Specs set but can be difficult to fit on teams and is easily forced out by faster offensive Pokemon. Smeargle can provide Sticky Web so Mega Lopunny can outpace faster Pokemon such as the aforementioned Choice Scarf Tapu Bulu and other faster threatening Pokemon like Choice Scarf Terrakion; it can also provide entry hazard chip damage with Stealth Rock to wear down bulkier Pokemon.

[STRATEGY COMMENTS]

Other Options
=============

Normal
--------

Fake Out Mega Lopunny pressures offensive teams that utilize frail offensive attackers such as Choice Scarf Greninja much more easily but loses the ability to break through walls because it is forced to give up Encore or Power-Up Punch. Ice Punch allows Mega Lopunny to hit Pokemon such as Landorus-T and Garchomp. However, these Pokemon are walled by Porygon2, so the extra coverage isn't really worth it. Substitute allows Mega Lopunny to prevent being copied by opposing Ditto but stops it from busting past walls, as it has to drop Encore or Power-Up Punch.

Checks and Counters
===================

Normal
--------

**Faster Revenge Killers**: Fast revenge killers such as Choice Scarf Terrakion and Choice Scarf Victini are able to outpace and OHKO Mega Lopunny.

**Physically Defensive Walls**: Defensive Pokemon such as Slowbro and Clefable can easily switch in and cripple Mega Lopunny with Thunder Wave or KO it with Moonblast.

**Priority**: Priority users such as Mega Pinsir and Scizor can pick off Mega Lopunny after it has taken a bit of prior damage.

**Residual Damage**: Chip damage from entry hazards, Toxic poison, and Rocky Helmet recoil wears down Mega Lopunny extremely quickly, preventing it from fulfilling its role as easily.

**Status**: Status, especially burn and paralysis, heavily cripples Mega Lopunny.
 
Last edited:
Uploaded. For the future, you only need the type tags for Pokemon that can be used on two types. Mega Lopunny can only be used on Normal, so the tags are unnecessary.
 

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