[MnM] Xerneas

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[QC 0/3]
Overview
* Xerneas is a Fairy-type who brings a combination of power and speed into the tier, with 131 Special Attack and 99 Speed, outspeeding many threats and packing a punch into every hit.
* Xerneas' ability, Fairy Aura, gives a 1.33x boost to all Fairy Type moves along with the 1.5x boost from STAB.
* Fairy typing only has two weaknesses in the relatively uncommon offensive Poison and Steel types.
* Xerneas is a great switchin to Dragon types as it is immune to Dragon and can hit back with STAB Super-Effective Fairy Aura 95 BP Moonblast.
* Decent defensive stats at just under 100, and a hefty base HP stat of 126 allows it to take some hits.
* Xerneas' movepool is somewhat barren in terms of coverage moves, most of which are outclassed by the STAB Fairy Aura Moonblast.
* Because of this, Xerneas cannot damage Steel, Fire, and Poison types effectively, as Xerneas does not learn any Fire or Ground type moves aside from the Hidden Powers.

Fast Scarf
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Grass Knot
- Focus Blast
- Thunder / Thunderbolt / Endeavor

Moves
* Moonblast is Xerneas' main move, being boosted by STAB and Fairy Aura and doing more damage neutrally than many coverage moves would super-effectively.
* Grass knot is handy for Bulky Water/Ground types such as Quagsire, which can have enough bulk to withstand Moonblast.
* Focus Blast is for Steel-types who resist Xerneas' Moonblast.
* Thunder is for Flying-types and Water-types who resist Fairy and/or carry a Blue Orb, ensuring that it hits.
* Thunderbolt is an option for Fairy resists weak to electric but don't carry a Blue Orb and for players not willing to deal with the miss chance on the more powerful Thunder.
* Endeavor is a move that has a niche on 'Mons especially when Xerneas has low health.

Set Details
* 252 Special Attack EV's maximizes Xerneas' ability to hit hard.
* 252 Speed EV's, Choice Scarf, and Timid nature allows Xerneas to reach its full potential as a revenge killer and sweeper.

Fast Special Sweeper
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Geomancy
- Focus Blast / Grass Knot
- Thunder / Thunderbolt / Endeavor / Grass Knot

Moves
* Moonblast is Xerneas' main move, being boosted by STAB and Fairy Aura and doing more damage neutrally than many coverage moves would super-effectively.
* Grass knot is handy for Bulky Water/Ground types such as Quagsire, which can have enough bulk to withstand Moonblast.
* Geomancy is Xerneas' signature move, raising Special Attack, Special Defense, and Speed by two stages over 2 turns, but completes in one turn with a Power Herb.
* Focus Blast is for Steel-types who resist Xerneas' Moonblast.
* Thunder is for Flying-types and Water-types who resist Fairy and/or carry a Blue Orb, ensuring that it hits.
* Thunderbolt is an option for Fairy resists weak to electric but don't carry a Blue Orb and for players not willing to deal with the miss chance on the more powerful Thunder.
* Endeavor is a move that has a niche on 'Mons especially when Xerneas has low health.
Set Details
* 252 Special Attack EV's maximizes Xerneas' ability to hit hard.
* 252 Speed EV's, and Timid nature allows Xerneas to reach its full potential as a revenge killer and sweeper.
* Power Herb gives Geomancy the ability to be used in a single turn instead of two.

Usage Tips
* Xerneas is an excelent revenge killer, especially against Dark, Fighting, and Dragon-types as Xerneas outspeeds most with Scarf.
* Xerneas is also a powerful Sweeper after the Geomancy boost, as it is difficult to outspeed and can OHKO many things.
* Geomancy Xerneas should avoid all things that can remove boosts, such as Heart Swap, Whirlwind, and others.
Team Options
* Xerneas does well with supprt from teammates who have Ground and Fire type moves, such as Primal Groudon, Zygarde, and other Red Orb users.
* Xerneas also appreciates Flying resistances for -atespeed users. Some potential options would include Tapu Koko, Metagross, and Magearna.
* Xerneas is also weak to Priority, to Tapu-Lele is a good option to set Psychic Terrain so Xerneas can sweep.
Other Options
* A mixed Life Orb set can be used to counteract the negatives of the other two sets, and also bring a Physical Attack side to Xerneas, which is less commonly seen.
* Choice Specs can be used to give Xerneas a even bigger punch, but it will lose a lot of its important outspeeds, such as Refridgerate Weavile, Lucarionite Terrakon, Lucarionite Darkrai, Gyarados, and others.
Checks and Counters

Magearna: Especially on the Geomancy set, Magearna can simply use Heart Swap, and steal Xerneas' boosts. Xerneas also has no moves to hit Magearna super-effectively as Xerneas does not learn any Fire or Ground type moves aside from the respective hidden powers.

Primal-Groudon: Primal Groudon resists Xerneas' STAB attack and can easily switch into most of Xerneas' attacks, also being immune to Thunder.

Priority Users: Choice Scarf Xerneas boasts a great speed but can be revenge killed by priority users.

Gengar-Mega: Gengar can switch into an unboosted Moonblast, trap Xerneas, and OHKO it with sludge bomb.

Ho-Oh: Ho-Oh resists Xerneas's STAB attack and has massive special bulk. Ho-Oh also has a hefty attack stat and powerful STAB moves that can kill Xerneas with ease.

Arceus-Poison, Arceus-Fire, and Arceus-Steel: All three of the Arceus forms here resist Xerneas' Moonblast and can hit back with powerful physical moves, often super effective.
 
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Overview
* Xerneas is a Fairy-type who brings a combination of power and speed into the tier, with 131 Special Attack and 99 Speed, outspeeding many threats and packing a punch into every hit.
* Xerneas' ability, Fairy Aura, gives a 1.33x boost to all Fairy Type moves along with the 1.5x boost from STAB.
* Fairy typing only has two weaknesses in the relatively uncommon offensive Poison and Steel types.
* Xerneas is a great switchin to Dragon types as it is immune to Dragon and can hit back with STAB Super-Effective Fairy Aura 95 BP Moonblast.
* Decent defensive stats at just under 100, and a hefty base HP stat of 126 allows it to take some hits.
* Xerneas' movepool is somewhat barren in terms of coverage moves, most of which are outclassed by the STAB Fairy Aura Moonblast.
* Because of this, Xerneas cannot damage Steel, Fire, and Poison types effectively, as Xerneas does not learn any Fire or Ground type moves aside from the Hidden Powers.

Fast Scarf
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Grass Knot
- Focus Blast
- Thunder / Thunderbolt / Endeavor

Moves
* Moonblast is Xerneas' main move, being boosted by STAB and Fairy Aura and doing more damage neutrally than many coverage moves would super-effectively.
* Grass knot is handy for Bulky Water/Ground types such as Quagsire, which can have enough bulk to withstand Moonblast.
* Focus Blast is for Steel-types who resist Xerneas' Moonblast.
* Thunder is for Flying-types and Water-types who resist Fairy and/or carry a Blue Orb, ensuring that it hits.
* Thunderbolt is an option for Fairy resists weak to electric but don't carry a Blue Orb and for players not willing to deal with the miss chance on the more powerful Thunder.
* Endeavor is a move that has a niche on 'Mons especially when Xerneas has low health.

Set Details
* 252 Special Attack EV's maximizes Xerneas' ability to hit hard.
* 252 Speed EV's, Choice Scarf, and Timid nature allows Xerneas to reach its full potential as a revenge killer and sweeper.

Fast Special Sweeper
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Geomancy
- Focus Blast / Grass Knot
- Thunder / Thunderbolt / Endeavor / Grass Knot

Moves
* Moonblast is Xerneas' main move, being boosted by STAB and Fairy Aura and doing more damage neutrally than many coverage moves would super-effectively.
* Grass knot is handy for Bulky Water/Ground types such as Quagsire, which can have enough bulk to withstand Moonblast.
* Geomancy is Xerneas' signature move, raising Special Attack, Special Defense, and Speed by two stages over 2 turns, but completes in one turn with a Power Herb.
* Focus Blast is for Steel-types who resist Xerneas' Moonblast.
* Thunder is for Flying-types and Water-types who resist Fairy and/or carry a Blue Orb, ensuring that it hits.
* Thunderbolt is an option for Fairy resists weak to electric but don't carry a Blue Orb and for players not willing to deal with the miss chance on the more powerful Thunder.
* Endeavor is a move that has a niche on 'Mons especially when Xerneas has low health.
Set Details
* 252 Special Attack EV's maximizes Xerneas' ability to hit hard.
* 252 Speed EV's, and Timid nature allows Xerneas to reach its full potential as a revenge killer and sweeper.
* Power Herb gives Geomancy the ability to be used in a single turn instead of two.

Usage Tips
* Xerneas is an excelent revenge killer, especially against Dark, Fighting, and Dragon-types as Xerneas outspeeds most with Scarf.
* Xerneas is also a powerful Sweeper after the Geomancy boost, as it is difficult to outspeed and can OHKO many things.
* Geomancy Xerneas should avoid all things that can remove boosts, such as Heart Swap, Whirlwind, and others.
Team Options
* Xerneas does well with supprt from teammates who have Ground and Fire type moves, such as Primal Groudon, Zygarde, and other Red Orb users.
* Xerneas also appreciates Flying resistances for -atespeed users. Some potential options would include Tapu Koko, Metagross, and Magearna.
* Xerneas is also weak to Priority, to Tapu-Lele is a good option to set Psychic Terrain so Xerneas can sweep.
Other Options
* A mixed Life Orb set can be used to counteract the negatives of the other two sets, and also bring a Physical Attack side to Xerneas, which is less commonly seen.
* Choice Specs can be used to give Xerneas a even bigger punch, but it will lose a lot of its important outspeeds, such as Refridgerate Weavile, Lucarionite Terrakon, Lucarionite Darkrai, Gyarados, and others.
Checks and Counters

Magearna: Especially on the Geomancy set, Magearna can simply use Heart Swap, and steal Xerneas' boosts. Xerneas also has no moves to hit Magearna super-effectively as Xerneas does not learn any Fire or Ground type moves aside from the respective hidden powers.

Primal-Groudon: Primal Groudon resists Xerneas' STAB attack and can easily switch into most of Xerneas' attacks, also being immune to Thunder.

Priority Users: Choice Scarf Xerneas boasts a great speed but can be revenge killed by priority users.

Gengar-Mega: Gengar can switch into an unboosted Moonblast, trap Xerneas, and OHKO it with sludge bomb.

Ho-Oh: Ho-Oh resists Xerneas's STAB attack and has massive special bulk. Ho-Oh also has a hefty attack stat and powerful STAB moves that can kill Xerneas with ease.

Arceus-Poison, Arceus-Fire, and Arceus-Steel: All three of the Arceus forms here resist Xerneas' Moonblast and can hit back with powerful physical moves, often super effective.
Quantum Tesseract InfernapeTropius11 nv
This is ready for QC, sorry for slightly sub-standard quality, I'm still recovering from a recent concussion.
 
[QC 0/3]
Overview
* Xerneas is a Fairy-type who brings a combination of power and speed into the tier, with 131 Special Attack and 99 Speed, outspeeding many threats and packing a punch into every hit.
* Xerneas' ability, Fairy Aura, gives a 1.33x boost to all Fairy Type moves along with the 1.5x boost from STAB.
* Fairy typing only has two weaknesses in the relatively uncommon offensive Poison and Steel types.
* Xerneas is a great switchin to Dragon types as it is immune to Dragon and can hit back with STAB Super-Effective Fairy Aura 95 BP Moonblast. Decrease the mention of dragons, and talk more about these resitances; stuff like how it resists both of Pheromosa's STAB moves or similar. Most Dragon-types would rather use their other STAB.
* Decent defensive stats at just under 100, and a hefty base HP stat of 126 allows it to take some hits.
* Xerneas' movepool is somewhat barren in terms of coverage moves, most of which are outclassed by the STAB Fairy Aura Moonblast.
* Because of this, Xerneas cannot damage Steel, Fire, and Poison types effectively, as Xerneas does not learn any Fire or Ground type moves aside from the Hidden Powers. It can hit steel types with focus blast/cc, and has psychic moves for poison types.

Fast Scarf
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature / Naive Nature
- Moonblast
- Grass Knot
- Focus Blast / Close Combat (doesn't risk a miss, still does good damage off attack)
- Thunder / Psychic Thunderbolt is weaker than Moonblast vs nuetral targets and only hits Skarm (thunder), celesteela (bad), Hooh (rare) and toxapex. Thus, psychic. Endeavor is a team specific meme

Moves
* Moonblast is Xerneas' main move, being boosted by STAB and Fairy Aura and doing more damage neutrally than many coverage moves would super-effectively.
* Grass knot is handy for Bulky Water/Ground types such as Quagsire, which can have enough bulk to withstand Moonblast.
* Focus Blast is for Steel-types who resist Xerneas' Moonblast.
* Close Combat
* Thunder is for Flying-types and Water-types who resist Fairy and/or carry a Blue Orb, ensuring that it hits.
* Psychic
* Thunderbolt is an option for Fairy resists weak to electric but don't carry a Blue Orb and for players not willing to deal with the miss chance on the more powerful Thunder. Cut this
* Endeavor is a move that has a niche on 'Mons especially when Xerneas has low health. cut this

Set Details
* 252 Special Attack EV's maximizes Xerneas' ability to hit hard.
* 252 Speed EV's, Choice Scarf, and Timid nature allows Xerneas to reach its full potential as a revenge killer and sweeper. and lets it outspeed (some examples).

Usage Tips:
Fill in this

Team Options:
Fill in this


Fast Special Sweeper
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Geomancy
- Focus Blast / Grass Knot
- Thunder / Slash Psychic

Moves
* Moonblast is Xerneas' main move, being boosted by STAB and Fairy Aura and doing more damage neutrally than many coverage moves would super-effectively.
* Grass knot is handy for Bulky Water/Ground types such as Quagsire, which can have enough bulk to withstand Moonblast. Put this beneath geomancy and focus blast, and use stuff like pdon over quagsire.
* Geomancy is Xerneas' signature move, raising Special Attack, Special Defense, and Speed by two stages over 2 turns, but completes in one turn with a Power Herb.
* Focus Blast is for Steel-types such as who resist Xerneas' Moonblast.
* Thunder is for Flying-types and Water-types who resist Fairy and/or carry a Blue Orb, ensuring that it hits. Elaborate
* Thunderbolt is an option for Fairy resists weak to electric but don't carry a Blue Orb and for players not willing to deal with the miss chance on the more powerful Thunder. Thunderbolt is bad for the reasons outlines above, use psychic or psyshock if you really want to
* Endeavor is a move that has a niche on 'Mons especially when Xerneas has low health. not on geomancy sets

Set Details
* 252 Special Attack EV's maximizes Xerneas' ability to hit hard.
* 252 Speed EV's, and Timid nature allows Xerneas to reach its full potential as a revenge killer and sweeper. Look at the ubers spread and do some tweaks to hit some targets on the speed tiers http://www.smogon.com/forums/threads/mix-and-mega-resources.3591580/#post-7168852
* Power Herb gives Geomancy the ability to be used in a single turn instead of two.

Usage Tips
* Xerneas is an excelent revenge killer, especially against Dark, Fighting, and Dragon-types as Xerneas outspeeds most with Scarf.
* Xerneas is also a powerful Sweeper after the Geomancy boost, as it is difficult to outspeed and can OHKO many things.
* Geomancy Xerneas should avoid all things that can remove boosts, such as Heart Swap, Whirlwind, and others.Put the scarf bullets in the above usage tips slots, and flesh it out.

Team Options
* Xerneas does well with supprt from teammates who have Ground and Fire type moves, such as Primal Groudon, Zygarde, and other Red Orb users.
* Xerneas also appreciates Flying resistances for -atespeed users. Some potential options would include Tapu Koko, Metagross, and Magearna.
* Xerneas is also weak to Priority, to Tapu-Lele is a good option to set Psychic Terrain so Xerneas can sweep.
Go into more detail.


Other Options
Cut life orb

* Choice Specs can be used to give Xerneas a even bigger punch, but it will lose a lot of its important outspeeds, such as Refridgerate Weavile, Lucarionite Terrakon, Lucarionite Darkrai, Gyarados, and others.
Z-Geo
Ingrain
Block
Hp Ground


Checks and Counters

Magearna: Especially on the Geomancy set, Magearna can simply use Heart Swap, and steal Xerneas' boosts. Xerneas also has no moves to hit Magearna super-effectively as Xerneas does not learn any Fire or Ground type moves aside from the respective hidden powers.

Primal-Groudon: Primal Groudon resists Xerneas' STAB attack and can easily switch into most of Xerneas' attacks, also being immune to Thunder. mention how much it does in return, phazing, etc

Priority Users: Choice Scarf Xerneas boasts a great speed but can be revenge killed by priority users. Elaborate, give examples

Gengar-Mega: Gengar can switch into an unboosted Moonblast, trap Xerneas, and OHKO it with sludge bomb. Not from the scarf set, and it cant come in on geo. Honestly just say that it Revenge Kills and can come in on a predicted fighting move.

Ho-Oh: Ho-Oh resists Xerneas's STAB attack and has massive special bulk. Ho-Oh also has a hefty attack stat and powerful STAB moves that can kill Xerneas with ease. Add these with the below to bulky fairy resistances

Arceus-Poison, Arceus-Fire, and Arceus-Steel: All three of the Arceus forms here resist Xerneas' Moonblast and can hit back with powerful physical moves, often super effective. Physical arceus fire is bad, and arceus poison shouldn't be here. I'll give arceus fire a pass because ubers does to, but flesh this out with pokes like toxapex, aegislash, etc.
Nice work, there's just a few issues that seem to have gotten mixed up in the writing stage. Ping me once this is implemented so I can see how this looks, but as it is now I should be able to stamp your analysis after you include this.
 

nv

The Lost Age
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Kris move this to the archive since it is clear Durza has no intentions of doing this analysis :x
 
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