Moltres

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[OVERVIEW]

* Stronk Firebird
* Needs Glasses
* Bad Coverage lol
* Much hazards weak
* Can check scary things; scizor, non-edge coba, infernape, etc
* Lots of resists
* also hard to switch into
* needs lots of support, can put in work

[SET]
name: The Good One
move 1: Fire Blast
move 2: Hurricane
move 3: Hidden Power Grass
move 4: Roost / U-Turn / Agility
item: Life Orb
ability: Flame Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Fire Blast = POWAH
* Hurricane = POWAH THAT MISSES
* Hp Grass = Coverage for Pert / Rock Types that resist Hurricane and Blast
* Roost recover
* U-Turn is pivoting on things switching in that might bone it
* Agility is to maybe late-game sweep

Set Details
========

* 252 Spa is for max power
* 252 Speed hits 306, outruns Rotom-W and all other walls slower than that
* Timid is for best speed, modest can be run if extra is needed
* Life Orb maximizes damage output while still switching up
* Flame Body over Pressure for potential burn chance on things

Usage Tips
========

* Switch in
* Break Walls
* ???
* Win

Team Options
========

* Hazard Removal is 100% needed
* Physical wallbreakers because fuck blissey
* Sun or Rain can capitalize on either stab
* Rock Checks yespls
* Electric too
* Just use Swampert

[SET]
name: Defensive
move 1: Substitute / Defog
move 2: Toxic
move 3: Roost
move 4: Flamethrower
item: Leftovers
ability: Pressure
nature: Timid
evs: 248 Hp / 164 Def / 96 Spe

[SET COMMENTS]
Moves
========

* Sub to avoid status and dodge weak / resisted moves
* Defog can be used to remove hazards and make it easier to come in
* Toxic to spread status and be annoying
* Roost is recovery

Set Details
========

* 248 HP is maximum bulk while being SR number
* 96 Speed outruns positive base 70s and below
* 164 def is to maximize bulk
* Alternate spread of 216 Speed and 44 Def outruns base 85s while still being faster than most walls if needed
* Leftovers is passive recovery
* Pressure for stalling out stone edge pp from faster things w/ sub

Usage Tips
========

* Switch in
* Wall something
* Spread Toxic
* ???
* Win

Team Options
========

* Hazard Removal is 100% needed
* Rock Checks yespls
* Electric too
* Just use Swampert


[STRATEGY COMMENTS]
Other Options
=============

* Sub over fourth slot to maybe get a chance vs rock types
* FlyZ or FireZ to one-time nuke
* Sun w/ solarbeam to make waters regret life choices

Checks and Counters
===================

**Rocks**: Because fuck Moltres' typing

**Really fat special walls**: do they ever die

**Electrics**: everything outruns moltres on offense lol

**Rock-Type Pokemon**: again fuck moltres' typing but this time in pokemon form

**Revenge Killers**: things that go fast are the bane of this birds existence why cant it have 120 speed
 
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