[Monotype] Darmanitan

Zar

What a time
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[OVERVIEW]

Darmanitan is one of the best wallbreakers Fire has access to thanks its amazing Attack and decent Speed. It has a great ability in Sheer Force, which increases the damage of its attacks that have a secondary effect such as its main STAB move, Flare Blitz, to go with its amazing Attack. To complement this, Darmanitan has a pretty decent movepool, which can help it threaten types that Fire generally has a difficult time facing. One of these moves is U-turn, which allows it to pivot thanks to its ability to force switches, gaining momentum for the user. Thanks to all these great offensive capabilities, Darmanitan rivals Victini as the physical Choice Scarf user that Fire uses. Despite its great offensive stats, though, it lacks severely in the defensive department with its awful bulk and no form of recovery. It also gets worn down very easily due to Stealth Rock and Flare Blitz recoil.

[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Earthquake / Superpower
item: Choice Scarf
ability: Sheer Force
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Flare Blitz is boosted by Sheer Force and STAB and 2HKOes most walls if not OHKOing them. U-turn is a great move for pivoting, as it scouts for the opponent's play and creates momentum for the user. Rock Slide hits Flying-types such as Gyarados and Dragonite while also being boosted by Sheer Force. Earthquake hits Steel-types and Rock-types, the latter of which Fire is weak to. Earthquake also hits opposing Fire-types super effectively without risking the miss with Rock Slide. In particular, after Stealth Rock damage, Earthquake OHKOes Mega Diancie, which Fire has a difficult time facing. Alternatively, Superpower is very useful so that Darmanitan does not have to take recoil against bulky Normal-type Pokemon. It also hits Air Balloon Heatran but misses out on the OHKO on other variants. Superpower hits almost the same types as Earthquake but is better against Dark, as it OHKOes Tyranitar, while being very spammable versus Normal as well.

Set Details
========

As Darmanitan is a Choice Scarf user, maximum Speed investment with a Jolly nature allows it to become as fast as it can possibly be. It allows it to outspeed Choice Scarf Landorus-T Choice Scarf Hoopa-U and to Speed tie with Choice Scarf Kyurem-B. Sheer Force is used to boost the power of Flare Blitz and Rock Slide to make Darmanitan a potential wallbreaker. Running maximum Attack investment allows it to hit as hard as possible even without an Attack-increasing ability.

Usage Tips
========

Darmanitan should be used carefully to preserve its health, as it is prone to getting worn down by residual damage. Darmanitan can be sent out on the first turn to scout for the opponent's intentions then U-turn out. As it is a pure Fire-type, it is naturally weak to Stealth Rock, and as Flare Blitz has recoil, it should generally not be sent out with Stealth Rock on your side of the field. Darmanitan should avoid getting inflicted with status such as poison, which will heavily cripple its health. Paralysis is another huge status Darmanitan should avoid due to it quartering Darmanitan's Speed, which makes its Choice Scarf useless. Rock Slide and Earthquake are coverage moves and should only be used against Pokemon that are weak to them, as Flare Blitz will generally outdamage them, although they can be used to take out low-health foes to avoid recoil and preserve Darmanitan's health. Due to its amazing power, Darmanitan often forces switches, which you can predict and use U-turn on to gain momentum. Darmanitan can be used as a revenge killer to KO weaker Pokemon, but the user should be aware of Flare Blitz's recoil. Darmanitan can also be used as a wallbreaker due to its ridiculous power, although the recoil taken from Flare Blitz if it attacks bulky walls will reduce its sweeping chances.

Team Options
========

As Darmanitan is a Fire-type, a hazard-removing partner like Torkoal or Charizard is absolutely crucial. Torkoal in particular is a great partner due to its ability to set up its own Stealth Rock, which helps cripple opposing Pokemon by breaking Focus Sashes and dealing chip damage throughout the battle, helping Darmanitan take them out easier. Mega Charizard Y and Darmanitan work amazingly as an offensive core due to both having ridiculous offensive stats, and Mega Charizard Y's sun increases the power of the already ridiculously strong Flare Blitz. Mega Charizard Y also helps clear out Rock- and Water-types due to its access to Solar Beam, which makes Darmanitan even better as a late-game sweeper, and is immune to Ground-type moves, which Darmanitan is weak to and doesn't want to stay in against. Infernape has great Fighting-type STAB moves, which helps with Normal-type walls, such as Porygon2 and Chansey, as well as Rock-types, letting Darmanitan use Earthquake as its coverage move. Infernape can also be used as an offensive Stealth Rock setter. Entei heavily weakens the opposing team due to its great coverage, and tt also has access to Extreme Speed, which can KO weakened Pokemon. Furthermore, Entei running Iron Head helps deal with Fairy-types, as most of them have high HP stats, which causes Darmanitan to be worn down by Flare Blitz recoil and prevents it from freely spamming the move. Victini is a Psychic-type, which helps against Fighting-types such as Keldeo that which Darmanitan has a difficult time facing. Victini and Darmanitan can also be used together with one weakening the opposing team through its STAB attacks and the other cleaning up late-game. They both also create a nice VoltTurn core, as they can pivot easily due to their ability to force switches. Volcanion is immune to Water-type attacks, which Darmanitan is weak to. It can also burn opposing Pokemon through Steam Eruption, allowing Darmanitan to clean up. Choice Scarf Chandelure is another good offensive partner, as it OHKOes Slowbro with Shadow Ball after Stealth Rock damage. It also has access to Energy Ball and Hidden Power Ice, which can scare off the Ground- and Dragon-types that Darmanitan usually has problems with.

[STRATEGY COMMENTS]
Other Options
=============

Darmanitan can also use Choice Band or Life Orb as its item while bluffing a Choice Scarf, as its ability Sheer Force negates the recoil from Life Orb if it uses a move with a secondary effect. These sets can be used if there is already a designated Choice Scarf user on the team, but due to Darmanitan's relatively average Speed, it's not advised.

Checks and Counters
===================

**Water-types**: Water-types in general give Darmanitan a hard time, as it doesn't really have a good move to hit them with, while they can easily weaken it with a STAB move. Water-types such as Gyarados can easily set up on it with Dragon Dance, while bulkier ones such as Swampert, Gastrodon, Suicune, and Slowbro all easily take its moves and KO it back.

**Garchomp**: Garchomp can easily tank all of Darmanitan's moves while OHKOing it back with a super effective Earthquake. Other variants such as Tank Garchomp deal significant residual damage with Rocky Helmet + Rough Skin.

**Terrakion**: Choice Scarf Terrakion outspeeds Darmanitan and OHKOes it with a Stone Edge. It also survives all of Darmanitan's attacks.

**Dragon-types**: In general, most Dragon-types can take one hit from Darmanitan and OHKO it back with just their STAB attacks, although most of them can't switch into it.

**Physical Walls**: Physically defensive Pokemon such as Hippowdon, Porygon2, and Slowbro can all take Darmanitan's hits and and cause it to take a lot of Flare Blitz's recoil damage.

**Status**: Status effects such as poison and paralysis heavily reduce Darmanitan's longevity and usability, as it becomes vulnerable to recoil damage and priority moves, and paralysis makes its item useless.

**Priority Attacks**: Due to its main attack causing high recoil damage, Darmanitan is very likely to put itself into range of priority attacks such as Sucker Punch from Bisharp or Extreme Speed from Dragonite, and its poor Defense doesn't help either.

**Revenge Killers**: As Darmanitan's Speed is nothing spectacular and it lacks real bulk, it's easily outsped and KOed by faster Choice Scarf users such as Latios, Terrakion, Hydreigon, and Keldeo.

**Residual Damage**: Darmanitan can easily get worn down due to recoil from Flare Blitz, as well as due to chip damage from Stealth Rock, Spikes, and Rocky Helmet.
 
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Moves:
Specify the Flying-types that Rock Slide hits (Dragonite, Gyarados) because Flare Blitz outdamages it normally.

Superpower also hits Air Balloon Heatran, which is nice, but it does miss out on the OHKO that Earthquake gets though.

Usage Tips:
I think you should add that while Darmanitan has a ton of damage and can sort of act as a wallbreaker if needed, the recoil taken from high HP walls will cripple Darmanitan's sweeping chances.

Team Options:
Torkoal's ability to set up Stealth Rock is also helpful for Darmanitan, breaking Focus Sashes and dealing chip damage throughout the battle.

Infernape is also another Pokemon that easily sets up Stealth Rock for Darmanitan.

Include Victini forming a really nice U-turn core with Darmanitan, as they both can pivot easily with their ability to force switches.

Chandelure is a decent teammate I think. Even with Choice Scarf, after Stealth Rock damage it almost always OHKOes Slowbro with Shadow Ball. It also gets Energy Ball, helping it take on Ground teams quite easily, able to easily break through Hippowdon and Gastrodon, which both wall Darmanitan. If it has Life Orb, it's even more powerful, of course.

Other Options:
Is Fire Punch actually ever usable over Flare Blitz? It's barely over half the damage and Choice Scarf Darmanitan isn't that strong that it can afford to use such a weaker STAB attack.

Checks and Counters:
Add to Garchomp that defensively, its Rough Skin deals significant return damage to Darmanitan, which is compounded if Garchomp is using a Rocky Helmet as well.

Instead of Latias and Latios, I think you should make the section Dragon-types. In general, Dragon-types can take one hit and OHKO back with their STAB attacks, but most of them cannot switch in. (Latios takes half from Flare Blitz and is 2HKOed 100% of the time)

I would definitely add Priority or Revenge Killers. Darmanitan is very likely to quickly put itself into range of priority moves such as Bisharp's Sucker Punch and Dragonite's Extreme Speed. Also, due to its Speed being nothing spectacular and its lack of real bulk, it's easily outsped and KOed by other Choice Scarf users such as Latios and Hydreigon.

Also, residual damage is a problem for Darmanitan. Because its HP is a limiter on how much it can attack with Flare Blitz, taking Stealth Rock, Spikes, or Rocky Helmet damage will quickly wear Darmanitan down.

Nice work, not much to do here! QC 1/3
 
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In the overview mention darmanitan faces competition from victini as a physical scarf on fire because it also has access to uturn, is a lot bulkier, speedties with base 100s and outspeeds base95s + hydreigon, and can hit water types w/ bolt strike, but some prefer darmanitan because its all around stronger than victini

Darmanitan is weak to priority attacks in general partly because it spams flare blitz a lot and weakens itself but also because it has piss poor physdef

Not much to add, gj, qc 2/3
 
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Wanka

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UUPL Champion
Moves:

Where you talk about superpower being helpful in the dark matchup I'd also add that it is very spammable vs normal as well. With rocks up it can be very difficult to switch into if u can manage some chip damage on porygon. Its a nice move to have in that matchup as u wont be needing to take loads of recoil to revenge kill things like diggers and lopunny who are pretty big threats to normal team. Since you aren't taking all the recoil u can preserve your hp and revenge kill those threats multiple times.

OO:

You can make it all one sentence but I'd add a band set in there. You can probs use the same reasoning you have that justifies using any set not scarf. I'd just add that non scarf sets can be used if you already have a designated scarfer. As you already said though, these sets aren't advised due to the combo of an average speed tier and paper defenses.


Well done, QC 3/3

 
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Sobi

Banned deucer.
hi

amcheck, implement what you like and don't implement what you don't like ^_^

add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

Darmanitan is one of the best wallbreakers Fire has access to due to (you might want to change this to "thanks to" for a more positive intimation) it's its amazing Attack and decent Speed. But that's not all, (too casual, unfortunately) It has a great ability in Sheer Force, (AC) which increases the damage of it's its attacks that have a secondary effect such as it's its main STAB move attack (avoids repetition of "attack" later on), (AC) Flare Blitz, (AC) (optional but i feel that the part after "which increases" gets a bit too clunky) to go with it's its amazing Attack. To go with it's great ability, (repetition) To complement its great ability, (AC) Darmanitan has a pretty decent movepool, (AC) which can help it threaten types that Fire generally has a difficult time facing. One of these moves is U-Turn U-turn, (AC) through which allows it can to pivot out of the game due to it's its ability to force switches, (AC) which gains momentum for the user. Due Thanks to all these great offensive capabilities, Darmanitan rivals Victini as the physical Choice Scarf user that Fire uses. Although it has great offensive stats, (AC) though, (this is optional but I felt something was missing) it lacks severely in the defensive department with it's its awful bulk and no form of recovery. It also gets worn down very easily due to Stealth Rock and Flare Blitz recoil.

[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Earthquake / Superpower (spaces)
item: Choice Scarf
ability: Sheer Force
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Flare Blitz is the main STAB attack that Darmanitan uses as it (fluff) is boosted by Sheer Force and STAB (add this if you think "the main STAB attack" is key information) and does ridiculous damage which 2HKO's 2HKOes most walls if not OHKO them. Earthquake hits steel types and rock types, the latter Fire being weak to. Earthquake also hits opposing Fire super-effectively without risking the miss with Rock Slide. In particular Earthquake after Stealth Rocks 1HKO Mega-Diancie which Fire has a difficult time facing. U-Turn U-turn is a great move for pivoting, (AC) as it scouts the opponent's play and creates momentum for the user. Rock Slide hits Flying-types such as Gyarados and Dragonite while also being boosted by Sheer Force. U-Turn is a great move for pivoting as it scouts the opponent's play and creates momentum for the user. Superpower is an alternative to Earthquake as both hit almost the same types but Superpower is better against Dark as it 1HKO's Tyranitar while also being very spammable vs Normal as well. Earthquake hits Steel-types and Rock-types, the latter of which Fire being is weak to. Earthquake also hits opposing Fire-types super effectively (RH) without risking the miss with Rock Slide. In particular, (AC) after Stealth Rock damage, (AC) Earthquake after Stealth Rocks 1HKO Mega-Diancie OHKOes Mega Diancie, (AC) which Fire has a difficult time facing. Alternatively, (AC) Superpower helps especially is very useful (helps especially with what? if you can add something after it, ignore this change), (AC) as Darmanitan does not have to take recoil against the high HP defensive bulky (high HP defense = bulky) Normal-type Pokemon. It also hits Air Balloon Heatran but misses out on the OHKO on other variants. Superpower is an alternative to Earthquake as both hit hits almost the same types as Earthquake, (AC) but Superpower is better against Dark, (AC) as it 1HKO's OHKOes Tyranitar while also being very spammable vs versus Normal as well. (moved around the text to match move order on set)

Set Details
========

As Darmanitan is a Choice Scarf user, max speed investment with Jolly maximum Speed investment with a Jolly nature allows it to become as fast as it can possibly be (cliched phrase, i'd cut this so that it reads "allows it to outspeed choice scarf lando-t"). With maximum speed investment, it It also allows it to outspeeds outspeed Choice Scarf Landorus-T (RC) and Choice Scarf Hoopa-U and allows it to Speed tie with Choice Scarf Kyurem-Black. Sheer Force is used to boost the power of Flare Blitz as well as and Rock Slide to make it Darmanitan a potential wallbreaker as well. Running max attack maximum Attack EV investment allows it to hit as strongly hard as possible ("as strongly as possible" sounds weird...; optional) even without an Attack-increasing (AH) ability. (AP)

Usage Tips
========

Darmanitan should be used carefully to preserve it's its health, (AC) as it is prone to getting worn down by residual damage. Darmanitan can be sent out Turn 1 on the first turn to scout what the opponent does and then U-Turn U-turn out. As it is a pure Fire-type (AH), it is naturally weak to Stealth Rock, (AC) and as Flare Blitz has recoil, it should generally not be sent out with Stealth Rocks Rock in on your side of the field as with recoil. Darmanitan should avoid getting hit with statuses inflicted with status such as Poison poison, (AC) which will heavily cripple down it’s its health. Paralysis is another huge status Darmanitan should avoid due to it quartering Darmanitan's Speed, (AC) which makes its Choice Scarf useless. Rock Slide and Earthquake are generally coverage moves and should only be used against Pokemon that are weak to it, (AC) as Flare Blitz will generally out-damage it, (AC) although they can be used to take out low health opponents to preserve Darmanitan's health. Due to it’s its amazing power, Darmanitan often forces switches, (AC) which can be seen coming, (AC) and with U-turn, the user can gain momentum. Darmanitan can be used as a revenge killer to kill off KO weaker Pokemon, (AC) but the user should be aware of Flare Blitz's recoil. Darmanitan can also be used as a wallbreaker due to its ridiculous power, (AC) although the recoil taken from high HP Flare Blitz if it attacks bulky walls will cripple Darmanitan's its sweeping chances.

Team Options
========

As Darmanitan is a Fire-type (AH), a hazard-removing (AH) partner like Torkoal or Charizard (mega?) is absolutely crucial to go with Darmanitan. Torkoal in particular is a great partner due to its ability to set up Stealth Rocks Rock, (AC) which help helps cripple down opposing Pokemon by breaking Focus Sashes and doing dealing chip damage throughout the battle, (AC) which helps helping Darmanitan break them take them out easier. Charizard-Mega-Y Mega Charizard Y and Darmanitan work amazingly as an offensive core due to both having ridiculous offensive stats, (AC) and as Charizard-Mega-Y Mega Charizard Y can set up sun, it increases the power of the already ridiculously strong Flare Blitz. Charizard-Mega-Y Mega Charizard Y also helps clear out Rock- (AH) types and Water-types (AH) due to its access to Solarbeam Solar Beam, (AC) which makes Darmanitan even better as a late-game (AH) sweeper. Charizard-Mega-Y Mega Charizard Y is immune to Ground-type moves, (AC) which Darmanitan is weak to and doesn’t doesn't want to stay in against. Infernape as a teammate has great Fighting-type STAB moves, which helps with Normal-type (AH) walls such as Porygon-2 Porygon2 (RC) and Chansey, (AC) as well as Rock-types (AH), (AC) letting Darmanitan use Earthquake as its coverage move. Infernape too can also be used as as an offensive Stealth Rock setter. Entei can be used together with Darmanitan as it heavily weakens the opposing team due to its great coverage. Entei It also has access to Extreme Speed, (AC) which can kill off pokemon that have already been weakened by Darmanitan’s moves. KO weakened Pokemon. (AP; original was unnecessarily wordy) Again Furthermore, (AC) Entei with Iron Head helps deal with Fairy-types (AH), (AC) as most Fairy-types (AH) have high HP stats, (AC) which causes Darmanitan to be worn down by Flare Blitz recoil and prevents it from freely spamming the move wears down Darmanitan’s ability to freely spam Flare Blitz. Victini is another great partner due to it being is a Psychic-type, (AC) which helps against Fighting-types (AH) such as Keldeo, (AC) which Darmanitan has a difficult time facing. Victini and Darmanitan can also be used together with one weakening the opposing team through its STAB attacks and another the other cleaning up late-game. Victini and Darmanitan They both also create a nice U-Turn VoltTurn core, (AC) as they can pivot easily due to their ability to force switches. Volcanion is also great as it is immune to Water-type attacks, (AC) which Darmanitan is weak to. Volcanion It can also burn opposing Pokemon through Steam Eruption, (AC) which cripples them, (AC) to the point where allowing Darmanitan can to clean up. Choice Scarf Chandelure is another good offensive partner, (AC) with Choice Scarf as it OHKO's OHKOes Slowbro with Shadow Ball after Stealth Rock damage (is this significant? state why.). It also has access to Energy Ball and Hidden Power Ice, (AC) which can scare off the Ground-types (AH) and Dragon-types (AH) that Darmanitan usually has problems with.

[STRATEGY COMMENTS]
Other Options
=============

Darmanitan can also use Choice Band or Life Orb as its item while bluffing a Choice Scarf, (AC) as its ability Sheer Force negates the recoil from Life Orb if it uses a move with a secondary effect. These sets can be used if there is already a designated Choice Scarf user on the team, (period -> comma) but due to its Darmanitan's relatively average Speed, it’s not advised.

Checks and Counters
===================

**Water-types (AH)**: Water-types (AH) in general give Darmanitan a hard time, (AC) as it doesn’t doesn't really have a good move to hit them with, (AC) while Water types they can easily weaken it with a STAB move. Water-types (AH) such as Gyarados can easily set up on it with Dragon Dance. While bulky Water types , (AC) while bulkier ones such as Swampert, Gastrodon, Suicune, and Slowbro all easily take its moves and KO it back.

**Garchomp**: Garchomp straight up counters Darmanitan. It can easily tank all of its Darmanitan's moves while OHKO’ing OHKOing it back with a super effective (RH) Earthquake. Other variants such as tank Garchomp deals deal significant residual damage with Rocky Helmet + Rough Skin.

**Terrakion**: Choice Scarf Terrakion with Choice Scarf outspeeds Darmanitan and OHKO’s OHKOes it with a Stone Edge. It also lives all of Darmanitan’s Darmanitan's attacks.

**Dragon-types (AH)**: In general, most Dragon-types (AH) can take one hit from Darmanitan and OHKO it back with just their STAB attacks, (AC) although most of them can't switch in.

**Physical Walls**: Physically defensive Pokemon such as Hippowdon, Porygon-2 Porygon2, and Slowbro can all take its Darmanitan's hits and let it cripple itself with Flare Blitz’s and cause it to take a lot of Flare Blitz's recoil damage.

**Status**: Statuses Status effects such as poison and (RC) paralysis heavily reduces reduce Darmanitan’s Darmanitan's longevity and usability, (AC) as it becomes prone vulnerable to recoil damage and vulnerable to priority moves, (AC) while and paralysis makes its item redundant.

**Priority Attacks**: Due to it's its main attack having high recoil damage, Darmanitan is very likely to put itself into range of priority attacks such as Sucker Punch from Bisharp or Extreme Speed from Dragonite. Darmanitan's , (AC) and its poor Physical Defense doesn't help against it either.

**Revenge Killers**: As Darmanitan's Speed is nothing spectacular, (AC) and it's it lacks real lack of bulk, it's easily outsped and KO'd KOed by faster Choice Scarf users such as Latios, Terrakion, Hydreigon, and Keldeo.

**Residual Damage**: Darmanitan can easily get worn down due to recoil from Flare Blitz, as well as due to chip damage from taking Stealth Rock, Spikes, and Rocky Helmet damage.
in all honesty, the grammar was very poor, moves were not capitalized, "x-type" was not capitalized and there was a lot of fluff (eg: "x is a good teammate" in team options or "x is a great move"). if you're going to write more analyses (and please do! this was very informative), please check out and familiarize yourself with our standards so any amchecker or gp checker doesn't have to make a load of changes. oh and remember not to use . i'm assuming you used word when writing this out but in future, make sure you use '! aaaaaand i made a couple of optional changes so be sure to look over them if you choose to implement this.
 
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P Squared

a great unrecorded history
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GP 1/2
[OVERVIEW]

Darmanitan is one of the best wallbreakers Fire has access to thanks its amazing Attack and decent Speed. It has a great ability in Sheer Force, which increases the damage of its attacks that have a secondary effect such as its main STAB move, Flare Blitz, to go with its amazing Attack. To complement its great ability this (or something else, but you said "great ability" in the previous sentence), Darmanitan has a pretty decent movepool, which can help it threaten types that Fire generally has a difficult time facing. One of these moves is U-turn, which allows it to pivot out of the game due to its ability to force switches, gaining which gains momentum for the user. Thanks to all these great offensive capabilities, Darmanitan rivals Victini as the physical Choice Scarf user that Fire uses. Despite its Although it has great offensive stats, though, it lacks severely in the defensive department with its awful bulk and no form of recovery. It also gets worn down very easily due to Stealth Rock and Flare Blitz recoil.

[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Earthquake / Superpower
item: Choice Scarf
ability: Sheer Force
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Flare Blitz is boosted by Sheer Force and STAB and 2HKOes most walls if not OHKOing them. U-turn is a great move for pivoting, as it scouts the opponent's play and creates momentum for the user. Rock Slide hits Flying-types such as Gyarados and Dragonite while also being boosted by Sheer Force. Earthquake hits Steel-types and Rock-types, the latter of which Fire being is weak to. Earthquake also hits opposing Fire-types super effectively without risking the miss with Rock Slide. In particular, after Stealth Rock damage, Earthquake OHKOes Mega Diancie, which Fire has a difficult time facing. Alternatively, Superpower is very useful, as Darmanitan does not have to take recoil against bulky Normal-type Pokemon. It also hits Air Balloon Heatran but misses out on the OHKO on other variants. Superpower hits almost the same types as Earthquake, but Superpower but is better against Dark, as it OHKOes Tyranitar, (AC) while also being very spammable versus Normal as well.

Set Details
========

As Darmanitan is a Choice Scarf user, maximum Speed investment with a Jolly nature allows it to become as fast as it can possibly be. It also allows it to outspeed Choice Scarf Landorus-T and Choice Scarf Hoopa-U and allows it to Speed tie with Choice Scarf Kyurem-B. Sheer Force is used to boost the power of Flare Blitz and Rock Slide to make Darmanitan a potential wallbreaker. Running maximum Attack EV investment allows it to hit as hard as possible even without an Attack-increasing ability.

Usage Tips
========

Darmanitan should be used carefully to preserve its health, as it is prone to getting worn down by residual damage. Darmanitan can be sent out on the first turn to scout what the opponent does and then U-turn out. As it is a pure Fire-type, it is naturally weak to Stealth Rock, and as Flare Blitz has recoil, it should generally not be sent out with Stealth Rock on your side of the field. Darmanitan should avoid getting inflicted with status such as poison, which will heavily cripple its health. Paralysis is another huge (kind of weird word choice there) status Darmanitan should avoid due to it quartering Darmanitan's Speed, which makes its Choice Scarf useless. Rock Slide and Earthquake are generally coverage moves and should only be used against Pokemon that are weak to them it, as Flare Blitz will generally outdamage them it, although they can be used to take out low-health foes opponents to preserve Darmanitan's health. Due to its amazing power, Darmanitan often forces switches, which you can predict and use can be seen coming, and with U-turn on to, the user can gain momentum. Darmanitan can be used as a revenge killer to KO weaker Pokemon, but the user should be aware of Flare Blitz's recoil. Darmanitan can also be used as a wallbreaker due to its ridiculous power, although the recoil taken from Flare Blitz if it attacks bulky walls will cripple its sweeping chances.

Team Options
========

As Darmanitan is a Fire-type, a hazard-removing partner like Torkoal or Charizard is absolutely crucial. Torkoal in particular is a great partner due to its ability to set up its own Stealth Rock, which helps cripple opposing Pokemon by breaking Focus Sashes and dealing chip damage throughout the battle, helping Darmanitan take them out easier. Mega Charizard Y and Darmanitan work amazingly as an offensive core due to both having ridiculous offensive stats, and as Mega Charizard Y's can set up sun, it increases the power of the already ridiculously strong Flare Blitz. Mega Charizard Y also helps clear out Rock- and Water-types due to its access to Solar Beam, which makes Darmanitan even better as a late-game sweeper. Mega Charizard Y, and is immune to Ground-type moves, which Darmanitan is weak to and doesn't want to stay in against. Infernape has great Fighting-type STAB moves, which helps with Normal-type walls such as Porygon2 and Chansey, as well as Rock-types, letting Darmanitan use Earthquake as its coverage move. Infernape can also be used as an offensive Stealth Rock setter. Entei heavily weakens the opposing team due to its great coverage. It also has access to Extreme Speed, which can KO weakened Pokemon. Furthermore, Entei with Iron Head helps deal with Fairy-types, as most Fairy-types have high HP stats, which causes Darmanitan to be worn down by Flare Blitz recoil and prevents it from freely spamming the move. (AP) Victini is a Psychic-type, which helps against Fighting-types such as Keldeo, which Darmanitan has a difficult time facing. Victini and Darmanitan can also be used together with one weakening the opposing team through its STAB attacks and the other cleaning up late-game. They both also create a nice VoltTurn core, as they can pivot easily due to their ability to force switches. Volcanion is immune to Water-type attacks, which Darmanitan is weak to. It can also burn opposing Pokemon through Steam Eruption, which cripples them, allowing Darmanitan to clean up. Choice Scarf Chandelure is another good offensive partner, as it OHKOes Slowbro with Shadow Ball after Stealth Rock damage. It also has access to Energy Ball and Hidden Power Ice, which can scare off the Ground- and Dragon-types that Darmanitan usually has problems with.

[STRATEGY COMMENTS]
Other Options
=============

Darmanitan can also use Choice Band or Life Orb as its item while bluffing a Choice Scarf, as its ability Sheer Force negates the recoil from Life Orb if it uses a move with a secondary effect. These sets can be used if there is already a designated Choice Scarf user on the team, but due to Darmanitan's relatively average Speed, it's not advised.

Checks and Counters
===================

**Water-types**: Water-types in general give Darmanitan a hard time, as it doesn't really have a good move to hit them with, while they can easily weaken it with a STAB move. Water-types such as Gyarados can easily set up on it with Dragon Dance, while bulkier ones such as Swampert, Gastrodon, Suicune, and Slowbro all easily take its moves and KO it back.

**Garchomp**: Garchomp can easily tank all of Darmanitan's moves while OHKOing it back with a super effective Earthquake. Other variants such as tank Garchomp deal significant residual damage with Rocky Helmet + Rough Skin.

**Terrakion**: Choice Scarf Terrakion outspeeds Darmanitan and OHKOes it with a Stone Edge. It also lives survives all of Darmanitan's attacks.

**Dragon-types**: In general, most Dragon-types can take one hit from Darmanitan and OHKO it back with just their STAB attacks, although most of them can't switch in.

**Physical Walls**: Physically defensive Pokemon such as Hippowdon, Porygon2, and Slowbro can all take Darmanitan's hits and and cause it to take a lot of Flare Blitz's recoil damage.

**Status**: Status effects such as poison and paralysis heavily reduce Darmanitan's longevity and usability, as it becomes vulnerable to recoil damage and priority moves, and paralysis makes its item redundant.

**Priority Attacks**: Due to its main attack having high recoil damage, Darmanitan is very likely to put itself into range of priority attacks such as Sucker Punch from Bisharp or Extreme Speed from Dragonite, and its poor Defense doesn't help against it either.

**Revenge Killers**: As Darmanitan's Speed is nothing spectacular, (RC) and it lacks real bulk, it's easily outsped and KOed by faster Choice Scarf users such as Latios, Terrakion, Hydreigon, and Keldeo.

**Residual Damage**: Darmanitan can easily get worn down due to recoil from Flare Blitz, as well as due to chip damage from Stealth Rock, Spikes, and Rocky Helmet.

Although it has great offensive stats, (AC) though, (this is optional but I felt something was missing) it lacks severely in the defensive department with it's its awful bulk and no form of recovery.
i can see what you mean here, but having both although and though is kinda weird looking, which is why i changed the first one to despite.
Darmanitan can be sent out Turn 1 on the first turn to scout what the opponent does
"turn 1" / "turn one" would have been fine too with less changing
Torkoal in particular is a great partner due to its ability to set up Stealth Rock, which helps cripple opposing Pokemon by breaking Focus Sashes and dealing chip damage throughout the battle, helping Darmanitan break them take them out easier.
I don't play Monotype so I'm sure you know more about what's going on here, but from my view this changes the meaning of the sentence. if Darmanitan's being used as a wallbreaker, "break them" totally makes sense, and "take them out" isn't a perfect substitution.
Victini and Darmanitan They both also create a nice U-Turn VoltTurn core, (AC) as they can pivot easily due to their ability to force switches.
actually I'm not sure how I feel about this one. on one hand VoltTurn is the "coined term", but then again both Victini and Darmanitan are using U-turn, not Volt Switch, and stuff like "Flying-type core" or whatever is fine, and saying "U-turn core" is just like that, a core of Pokemon that use U-turn. I think in these cases I would just leave it alone (aka if they had it as VoltTurn I'd leave it there and if they had it as U-turn I'd also leave it there)? that's just me though, other people prob have different opinions. I'd ask but Gato and TDP are both offline 9_9

anyways I didn't have any problems with the rest of the check, and considering the length + number of changes compared to the few very minor notes I had here that's a good sign. uh I guess it's a bit late considering the OP already implemented but ya stamp
 
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[OVERVIEW]

Darmanitan is one of the best wallbreakers Fire has access to thanks its amazing Attack and decent Speed. It has a great ability in Sheer Force, which increases the damage of its attacks that have a secondary effect such as its main STAB move, Flare Blitz, to go with its amazing Attack. To complement this, Darmanitan has a pretty decent movepool, which can help it threaten types that Fire generally has a difficult time facing. One of these moves is U-turn, which allows it to pivot due thanks to its ability to force switches, gaining momentum for the user. Thanks to all these great offensive capabilities, Darmanitan rivals Victini as the physical Choice Scarf user that Fire uses. Despite its great offensive stats, though, it lacks severely in the defensive department with its awful bulk and no form of recovery. It also gets worn down very easily due to Stealth Rock and Flare Blitz recoil.

[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Earthquake / Superpower
item: Choice Scarf
ability: Sheer Force
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Flare Blitz is boosted by Sheer Force and STAB and 2HKOes most walls if not OHKOing them. U-turn is a great move for pivoting, as it scouts for the opponent's play and creates momentum for the user. Rock Slide hits Flying-types such as Gyarados and Dragonite while also being boosted by Sheer Force. Earthquake hits Steel-types and Rock-types, the latter of which Fire is weak to. Earthquake also hits opposing Fire-types super effectively without risking the miss with Rock Slide. In particular, after Stealth Rock damage, Earthquake OHKOes Mega Diancie, which Fire has a difficult time facing. Alternatively, Superpower is very useful, useful so that as Darmanitan does not have to take recoil against bulky Normal-type Pokemon. It also hits Air Balloon Heatran but misses out on the OHKO on other variants. Superpower hits almost the same types as Earthquake but is better against Dark, as it OHKOes Tyranitar, while also being very spammable versus Normal as well.

Set Details
========

As Darmanitan is a Choice Scarf user, maximum Speed investment with a Jolly nature allows it to become as fast as it can possibly be. It also outspeed allows it to outspeed Choice Scarf Landorus-T and Choice Scarf Hoopa-U and allows it to Speed tie with Choice Scarf Kyurem-B. Sheer Force is used to boost the power of Flare Blitz and Rock Slide to make Darmanitan a potential wallbreaker. Running maximum Attack investment allows it to hit as hard as possible even without an Attack-increasing ability.

Usage Tips
========

Darmanitan should be used carefully to preserve its health, as it is prone to getting worn down by residual damage. Darmanitan can be sent out on the first turn to scout for what the opponent opponent's intentions does and then U-turn out. As it is a pure Fire-type, it is naturally weak to Stealth Rock, and as since Flare Blitz has recoil, it should generally not be sent out with Stealth Rock on your side of the field. Darmanitan should avoid getting inflicted with status such as poison, which will heavily cripple its health. Paralysis is another huge status Darmanitan should avoid due to it quartering Darmanitan's Speed, which makes its Choice Scarf useless. Rock Slide and Earthquake are coverage moves and should only be used against Pokemon that are weak to them, as Flare Blitz will generally outdamage them, although they can be used to take out low-health foes to avoid recoil and preserve Darmanitan's health. Due to its amazing power, Darmanitan often forces switches, which you can predict and use U-Turn U-turn U-turn on to gain momentum. Darmanitan can be used as a revenge killer to KO weaker Pokemon, but the user should be aware of Flare Blitz's recoil. Darmanitan can also be used as a wallbreaker due to its ridiculous power, although the recoil taken from Flare Blitz if it attacks bulky walls will cripple reduce its sweeping chances.

Team Options
========

As Darmanitan is a Fire-type, a hazard-removing partner like Torkoal or Charizard is absolutely crucial. Torkoal in particular is a great partner due to its ability to set up its own Stealth Rock, which helps cripple opposing Pokemon by breaking Focus Sashes and dealing chip damage throughout the battle, helping Darmanitan take them out easier. Mega Charizard Y and Darmanitan work amazingly as an offensive core due to both having ridiculous offensive stats, and Mega Charizard Y's sun increases the power of the already ridiculously strong Flare Blitz. Mega Charizard Y also helps clear out Rock- and Water-types due to its access to Solar Beam, which makes Darmanitan even better as a late-game sweeper, and is immune to Ground-type moves, which Darmanitan is weak to and doesn't want to stay in against. Infernape has great Fighting-type STAB moves, which helps with Normal-type walls walls, such as Porygon2 and Chansey, as well as Rock-types, letting Darmanitan use Earthquake as its coverage move. Infernape can also be used as an offensive Stealth Rock setter. Entei heavily weakens the opposing team due to its great coverage. coverage, and it It also has access to Extreme Speed, which can KO weakened Pokemon. Furthermore, Entei with running Iron Head helps deal with Fairy-types, as most Fairy-types of them have high HP stats, which causes Darmanitan to be worn down by Flare Blitz recoil and prevents it from freely spamming the move. Victini is a Psychic-type, which helps against Fighting-types such as Keldeo, which Keldeo that Darmanitan has a difficult time facing. Victini and Darmanitan can also be used together with one weakening the opposing team through its STAB attacks and the other cleaning up late-game. They both also create a nice VoltTurn core, as they can pivot easily due to their ability to force switches. Volcanion is immune to Water-type attacks, which Darmanitan is weak to. It can also burn opposing Pokemon through Steam Eruption, allowing Darmanitan to clean up. Choice Scarf Chandelure is another good offensive partner, as it OHKOes Slowbro with Shadow Ball after Stealth Rock damage. It also has access to Energy Ball and Hidden Power Ice, which can scare off the Ground- and Dragon-types that Darmanitan usually has problems with.

[STRATEGY COMMENTS]
Other Options
=============

Darmanitan can also use Choice Band or Life Orb as its item while bluffing a Choice Scarf, as its ability Sheer Force negates the recoil from Life Orb if it uses a move with a secondary effect. These sets can be used if there is already a designated Choice Scarf user on the team, but due to Darmanitan's relatively average Speed, it's not advised.

Checks and Counters
===================

**Water-types**: Water-types in general give Darmanitan a hard time, as it doesn't really have a good move to hit them with, while they can easily weaken it with a STAB move. Water-types such as Gyarados can easily set up on it with Dragon Dance, while bulkier ones such as Swampert, Gastrodon, Suicune, and Slowbro all easily take its moves and KO it back.

**Garchomp**: Garchomp can easily tank all of Darmanitan's moves while OHKOing it back with a super effective Earthquake. Other variants such as tank Tank Garchomp deal significant residual damage with Rocky Helmet + Rough Skin.

**Terrakion**: Choice Scarf Terrakion outspeeds Darmanitan and OHKOes it with a Stone Edge. It also survives all of Darmanitan's attacks.

**Dragon-types**: In general, most Dragon-types can take one hit from Darmanitan and OHKO it back with just their STAB attacks, although most of them can't switch in. into it.

**Physical Walls**: Physically defensive Pokemon such as Hippowdon, Porygon2, and Slowbro can all take Darmanitan's hits and and cause it to take a lot of Flare Blitz's recoil damage.

**Status**: Status effects such as poison and paralysis heavily reduce Darmanitan's longevity and usability, as it becomes vulnerable to recoil damage and priority moves, and paralysis makes its item redundant. useless.

**Priority Attacks**: Due to its main attack having causing high recoil damage, Darmanitan is very likely to put itself into range of priority attacks such as Sucker Punch from Bisharp or Extreme Speed from Dragonite, and its poor Defense doesn't help either.

**Revenge Killers**: As Darmanitan's Speed is nothing spectacular and it lacks real bulk, it's easily outsped and KOed by faster Choice Scarf users such as Latios, Terrakion, Hydreigon, and Keldeo.

**Residual Damage**: Darmanitan can easily get worn down due to recoil from Flare Blitz, as well as due to chip damage from Stealth Rock, Spikes, and Rocky Helmet.


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