Nasty Plot Beheeyem (PU)

TJ

Banned deucer.
is the Smogon Tour Season 34 Championis a Past SPL Championis a Two-Time Past SCL Champion
QC: 3/3
GP: 2/2

[SET]
name: Defensive Nasty Plot
move 1: Nasty Plot
move 2: Psychic
move 3: Signal Beam / Thunderbolt
move 4: Recover
item: Colbur Berry / Leftovers
ability: Analytic
nature: Modest
evs: 248 HP / 236 Def / 24 SpA

[SET COMMENTS]
Moves
=======

Nasty Plot boosts Beheeyem's Special Attack to extremely high levels, which allows it to blast its way through defensively oriented teams. Psychic hits very hard and does a huge amount of damage against any Pokemon that does not resist it. Signal Beam hits the Dark- and Psychic-types that are immune to and resist Psychic, such as Pawniard and Grumpig, super effectively. Alternatively, Thunderbolt allows Beheeyem to hit Vullaby super effectively and gives it good coverage. Lastly, Recover keeps Beheeyem alive as it boosts and consistently takes damage from foes.

Set Details
======

Analytic is the preferred ability for Beheeyem, as it provides an additional boost to its attacks, taking advantage of its low Speed. 248 HP EVs and 236 Defense EVs are used to buff Beheeyem's bulk as much as possible. Additionally, 24 Special Attack EVs with a Modest nature allow Beheeyem to 2HKO physically defensive Clefairy after a Nasty Plot boost with Psychic and gives it a high chance to OHKO Vullaby with Thunderbolt. Lastly, Colbur Berry in conjunction with Nasty Plot ensures that Beheeyem is not ended prematurely against a Dark-type such as Pawniard or Krokorok, while Leftovers provides Beheeyem with passive recovery.

Usage Tips
=======

As mentioned earlier, Beheeyem is used as a wallbreaker and can sweep in some games. This set works best against offense and balance, destroying a lot of teams by just spamming Psychic. Try not to let Beheeyem get afflicted by bad poison or burn, because status can potentially hinder its ability of sweeping or wallbreaking. Try to bring Beheeyem in on passive Pokemon such as Clefairy or on predicted Choicelocked- Psychics or Fighting-type attacks from Mr. Mime or Stoutland to setup. Beheeyem is also able to threaten out Pokemon such as Muk and Clefairy with Psychic, so this is another great time to set up Nasty Plot.

Team Options
=======

Like all Pokémon, Beheeyem appreciates Stealth Rock to increase the chance of KOing foes. Fighting-types such as Monferno and offensive Combusken can get rid of Dark-types that threaten Beheeyem. Dark-types such as Mightyena and Cacturne also make good teammates because they check Ghost-types like Misdreavus, which Beheeyem struggles against. Additionally, Beheeyem breaks down slower, passive Pokemon, which benefits setup sweepers and cleaners such as Zebstrika, Simipour, and Rotom-F. Wallbreakers such as Stoutland and offensive Mawile can break through Beheeyem, so teammates like defensive Mawile and Tangela can be used to help handle them. Lastly, while this option is niche, Beheeyem is one of the best Speed boost recipients to Speed pass from Combusken, as this makes up for its mediocre Speed stat. Be wary that Beheeyem needs a lot of boosts in order for this strategy to work, though.
 
Last edited:

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
QC: 0/3
GP: 0/2

[SET]
name: Defensive Nasty Plot
move 1: Nasty Plot
move 2: Recover
move 3: Psychic
move 4: Signal Beam/ Thunderbolt put spaces between slashes on both sides. This goes for everywhere and is good to fix now (Beam / Thunderbolt is correct)
item: Leftovers/ Colbur
ability: Synchronize/ Analytic it's been decided that synchronize is just fine for set details (it can stay in that section to be listed as another option but it's not good enough to get the full slash)
nature: Modest
evs: 248 HP / 236 Def / 24 SpA


[SET COMMENTS]
Moves
=======
  • Nasty Plot raises Beheeyem's damage output to threating levels, which allows Beheeyem to sweep most teams
  • Psychic is Beheeyem's preferred STAB, chosen over Psyshock for the increased damage output as well as the ability to hit physically defensive foes such as Vullaby psychic hits vullaby? Maybe say clefairy here and Mawile much harder, while still being able to 2HKO Special Defensive walls such as Audino after a Nasty Plot boost with Psychic.
  • Signal Beam provides coverage against Psychic-types like Grumpig and also 2HKOs Vullaby after Stealth Rocks and a Nasty Plot boost.
  • Recover gives Beheeyem reliable recovery, making it harder to ware down.
  • Thunderbolt is another coverage move used to hit Vullaby for Super Effective damage just specifically to be able to OHKO vulla at +2, not just hit it for SEE damage, while also doing netural damage to most darks barring Krokorok.

Set Details
======
  • Leftovers gives Beheeyem passive recovery.
  • Analytic boosts Beheeyems damage output allowing it to hit switch-ins harder.
  • 24 Spa with a Modest nature allows Beheeyem to 2HKO Physically Defensive Clefairy after a Nasty Plot boost with Psychic, and gives Beheeyem a 75 percent chance to OHKO Vullaby with Thunderbolt.
  • 248HP investment and near-maximum physical Defense investment is used to buff Beheeyem's bulk as much as possible.
  • Synchronize helps for Thunder Wave users like Clefairy, Pokemon with Toxic that try to put Beheyeem on a timer and Pokemon that can ware Beheeyem down with Will-O-Wisp or Scald. just when ur writing this up make sure to change it bc it's just a set detail not a full slash
also there's a lot of misformatting and spelling errors, that's completely fine at this stage bc ur not even written up but just making sure you know not to do things like leave no space between 248 and HP bc it'll be easier on the GPers

Usage Tips
=======
  • Nasty Plot is essential to allow Beheeyem to attempt a sweep after some speed boost this set is perfectly fine without speedpass (receiving is not even the main intent) and I wouldn't give the impression that it's necessary to function, so beware of Taunt users such as?.
  • Try to keep Beheeyem as healthy as possible because poison and paralysis can ruin its chances of sweeping. para doesnt deal damage, theoretically if u never got full para'd it wouldnt even be an issue so its inclusion here is odd
  • Beheeyem is used as a late-game sweeper, but it can be used early on to create holes in the opponent's team for its teammates.
  • Bring Beheeyem in on passive Pokémon such as Clefairy. It is also safe to bring Beheeyem in on predicted choice locked psychics or fighting attacks. i would mention though that you dont want to bring in BEM on passive pokemon with toxic like prinplup
  • Beheeyem threatens Pokemon such as Muk and Clefairy if you say "such as x and y" it should be clear what group you're referring to which forces them to switch out; so this is another great time to set up Nasty Plot.
  • Use Recover to replenish Beeheyem's health when necessary. this is pretty generic, unless there's a specific situation to recover u want to go over I wouldnt bother saying this


Team Options
=======
  • Beheeyem appreciates Stealth Rock to increase its sweeping capabilities after a Nasty Plot boost.
  • Fighting-types such as Monferno and offensive Combusken can get rid of Dark-types that threaten Beheeyem.
  • Speed pass from Combusken makes Beheeyem one of the best speed boost recipients as Speed boost makes up for its mediocre Speed stat.
  • Dark-types such as Pawniard and Cacturne make good teammates because they check Ghost-types like Misdreavus, which Beheeyem struggles against. pawniard is kind of a shitty missy check since ur guaranteed getting burned
  • Beheeyem pressures Pokemon like Clefairy and Muk, Leafeon so Pokémon such as Zebstrika, Simipour, Rotom-F, and Cacturne benefit from Beheeyem. again these 2 groups seem arbitrary. idk what clef/muk/leaf have in common and idk how zeb/simi/rotom/cac benefit. I think you mean something like "beheeyem breaks down the slower, passive mons which benefits faster but weaker mons", but even then leaf and cac seem completely out of place
  • Wallbreakers such as Stoutland and Floatzel try to break through Beheeyem so teammates like Mawile and Tangela can be used to help handle them. floatzel really doesnt break BEM that well, if you want to go with physical wallbreakers i think offensive mawile is a better example
qcstamp.gif
1/3
 

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
QC: 1/3
GP: 0/2

[SET]
name: Defensive Nasty Plot
move 1: Nasty Plot
move 2: Recover
move 3: Psychic
move 4: Signal Beam / Thunderbolt
item: Leftovers / Colbur Berry - imo slash colbur berry first as stuff like pawn/krok have been popping up more lately
ability: Analytic
nature: Modest
evs: 248 HP / 236 Def / 24 SpA


[SET COMMENTS]
Moves
=======
  • Nasty Plot raises Beheeyem's damage output to threating levels, which allows Beheeyem to sweep most teams
  • Psychic is Beheeyem's preferred STAB, chosen over Psyshock for the increased damage output as well as the ability to hit physically defensive foes such as Clefairy and Mawile much harder, while still being able to 2HKO Special Defensive walls such as Audino after a Nasty Plot boost with Psychic.
  • Signal Beam provides coverage against Psychic-types like Grumpig and also 2HKOs Vullaby after Stealth Rocks and a Nasty Plot boost.
  • Recover gives Beheeyem reliable recovery, making it harder to ware down.
  • Thunderbolt is another coverage move used to OHKO Vullaby after a Nasty Plot boost, while also doing netural damage to most darks barring Krokorok.
reorder this to the order they are listed in the set (recover then psych then SB then tbolt). also specifically say benefits of tbolt/sb over the other

Set Details
======
  • Leftovers gives Beheeyem passive recovery.
  • Analytic boosts Beheeyems damage output allowing it to hit switch-ins harder.
  • 24 Spa with a Modest nature allows Beheeyem to 2HKO Physically Defensive Clefairy after a Nasty Plot boost with Psychic, and gives Beheeyem a 75 percent chance to OHKO Vullaby with Thunderbolt.
  • 248HP investment and near-maximum physical Defense investment is used to buff Beheeyem's bulk as much as possible.
  • Synchronize helps for Thunder Wave users like Clefairy, Pokemon with Toxic that try to put Beheyeem on a timer and Pokemon that can ware Beheeyem down with Will-O-Wisp or Scald.
mention colbur here too

Usage Tips
=======
  • Nasty Plot is essential to allow Beheeyem to attempt a sweep, so beware of Taunt users such as Grumpig and Probopass this line is irrelevant due to lack of taunt and that it wouldnt ruin the sweep
  • Try to keep Beheeyem as healthy as possible because Poison can ruin its chances of sweeping. These statements don't follow on from each other, and also most of the time BEM will be wallbreaking so getting poisoned isnt the end of the world
  • Beheeyem is used as a late-game sweeper, but it can be used early on to create holes in the opponent's team for its teammates. otherway round - wallbreaker mainly but in some games it ends up sweeping
  • Bring Beheeyem in on passive Pokémon such as Clefairy. It is also safe to bring Beheeyem in on predicted choice locked psychics or fighting attacks Give examples. You don't want to bring Beheeyem in on passive Pokémon like Prinplup that have Toxic.
  • Beheeyem threatens out Pokémon such as Muk and Clefairy with Psychic, so this is another great time to set up Nasty Plot.


Team Options
=======
  • Beheeyem appreciates Stealth Rock to increase its sweeping capabilities after a Nasty Plot boost.
  • Fighting-types such as Monferno and offensive Combusken can get rid of Dark-types that threaten Beheeyem. replace comb with something that can switch into dark types
  • Speed pass from Combusken makes Beheeyem one of the best speed boost recipients as Speed boost makes up for its mediocre Speed stat. id mention this at the end as its quite niche (also you need a load of speed boosts)
  • Dark-types such as Mightyena and Cacturne make good teammates because they check Ghost-types like Misdreavus, which Beheeyem struggles against.
  • Beheeyem breaks down the slower, passive Pokemon which benefits faster Pokémon like Zebstrika, Simipour, Rotom-F, and Cacturne. Here the teammates that benefit would be set up sweepers/cleaners
  • Wallbreakers such as Stoutland and offensive Mawile try to break through Beheeyem so teammates like Defensive Mawile and Tangela can be used to help handle them.
2/3
 

Sobi

Banned deucer.
additions
removals
[SET]
name: Defensive Nasty Plot
move 1: Nasty Plot
move 2: Recover
move 3: Psychic
move 4: Signal Beam / Thunderbolt
item: Colbur Berry / Leftovers (fix spacing)
ability: Analytic
nature: Modest
evs: 248 HP / 236 Def / 24 SpA


[SET COMMENTS]
Moves
=======
By virtue of its incredible Special Attack stat and its ability, (RC) Analytic, Beheeyem is a very strong wallbreaker. (might make sense to move this to UT) Psychic hits very hard and does a huge amount of damage against any Pokemon that does not resist it. Nasty Plot boosts Beheeyem's Special Attack to extremely high levels, which allows it to blast its way through defensively oriented teams. Recover provides reliable recovery, keeping Beheeyem healthy as it boosts and constantly takes damage from foes. Psychic hits very hard and does a huge amount of damage against any Pokemon that does not resist it. Signal Beam hits the Dark- and Psychic-types that resist Psychic, such as Pawniard and Grumpig, super effectively. Alternatively, (add comma) Thunderbolt allows Beheeyem to hit Vullaby super effectively and gives it good coverage. Lastly, Recover is used in the last slot as it provides reliable recovery, keeping Beheeyem alive as it boosts and consistently takes damage from foes. (reordered to match set)

Set Details
======
Analytic is the preferred ability for Beheeyem, as it provides an additional boost to the power of its attacks if it moves after the foe (common knowledge imo, and you're just repeating the ability dex info more or less). 248HP 248 HP investment and near-maximum physical Defense investment is used to buff Beheeyem's bulk as much as possible. Additionally, 24 Spa Special Attack investment with a Modest nature allows Beheeyem to 2HKO physically defensive Clefairy after a Nasty Plot boost with Psychic, (RC) and gives Beheeyem a 75 percent high chance to OHKO Vullaby with Thunderbolt. Lastly, Colbur Berry in conjunction with Nasty Plot ensures that Beheeyem is not ended prematurely against a Dark-type such as Pawniard or Krokorok; (SC) and alternatively, Leftovers provides Beheeyem with passive recovery.

Usage Tips
=======
As mentioned earlier, Beheeyem is used as a wallbreaker and can sweep in some games. This set works best against offense and balance, destroying a lot of teams by just clicking Psychic. Try not to let Beheeyem get worn down by Toxic or burn, (RC) because status can potentially hinder its ability of sweeping/(remove) and wallbreaking. Try to bring Beheeyem in on passive Pokemon such as Clefairy, (RC) and also on predicted Choice-locked (AH) Psychic-types or Fighting-type attacks from Mr. Mime or and Stoutland to then set up on. Beheeyem is able to threaten out Pokemon such as Muk and Clefairy with Psychic, so this is another great time to take advantage by setting up Nasty Plot. (i feel like you should move these last two sentences after "by just clicking Psychic." because when to set up np is key to using this set)

Team Options
=======
Like all Pokemon, Beheeyem appreciates Stealth Rock to increase the chance of KOing foes. (examples...? might be repetitive but you still need to mention them) Fighting-types such as Monferno and offensive Combusken can get rid of Dark-types that threaten Beheeyem. Dark-types such as Mightyena and Cacturne also make good teammates because they check Ghost-types like Misdreavus, which Beheeyem struggles against. Additionally, Beheeyem breaks down the slower, passive Pokemon, (AC) which benefits setup (no space) sweepers and cleaners such as Zebstrika, Simipour, and Rotom-F. Wallbreakers such as Stoutland and offensive Mawile can break through Beheeyem, (AC) so teammates like defensive Mawile and Tangela can be used to help handle them. Lastly, while this option is niche, (AC) Speed pass from Combusken makes Beheeyem one of the best Speed Boost recipients, (AC) as Speed boost it makes up for its Beheeyem's mediocre Speed stat. Be wary that Beheeyem a needs a lot of Speed boosts in order for this strategy to work.
amcheck; doesn't count unless stamped.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
knocked this out quick since i promised i'd do this today, grabbed good changes from amcheck but no time to go over it fully
GP 1/2
[SET]
name: Defensive Nasty Plot
move 1: Nasty Plot
move 2: Recover
move 2: Psychic
move 3: Signal Beam / Thunderbolt
move 4: Recover
item: Colbur Berry / Leftovers (spacing)
ability: Analytic
nature: Modest
evs: 248 HP / 236 Def / 24 SpA


[SET COMMENTS]
Moves
=======
By virtue of its incredible Special Attack stat and its ability (RC) Analytic, Beheeyem is a very strong wallbreaker. Psychic hits very hard and does a huge amount of damage against any Pokemon that does not resist it. Nasty Plot boosts Beheeyem's Special Attack to extremely high levels, which allows it to blast its way through defensively oriented teams. Psychic hits very hard and does a huge amount of damage against any Pokemon that does not resist it. Signal Beam hits the Dark- and Psychic-types that resist Psychic, such as Pawniard and Grumpig, super effectively. Alternatively, (AC) Thunderbolt allows Beheeyem to hit Vullaby super effectively and gives it good coverage. Lastly, Recover is used in the last slot as it provides reliable recovery, keeping keeps Beheeyem alive as it boosts and consistently takes damage from foes.

Set Details
======
Analytic is the preferred ability for Beheeyem, as it provides an additional boost to the power of its attacks if it moves after the foe. (should have something here like "letting it take advantage of its low Speed" to make this relevant to Beheeyem specifically) 248(space)HP investment EVs and near-maximum physical Defense investment is are used to buff Beheeyem's bulk as much as possible. Additionally, 24 Spa Special Attack EVs with a Modest nature allows Beheeyem to 2HKO physically defensive Clefairy after a Nasty Plot boost with Psychic (RC) and gives Beheeyem a 75 percent give it a high chance to OHKO Vullaby with Thunderbolt. Lastly, Colbur Berry in conjunction with Nasty Plot ensures that Beheeyem is not ended prematurely against a Dark-type such as Pawniard or Krokorok, and while Leftovers provides Beheeyem with passive recovery.

Usage Tips
=======
As mentioned earlier, Beheeyem is used as a wallbreaker and can sweep in some games. This set works best against offense and balance, destroying a lot of teams by just clicking spamming Psychic. Try not to let Beheeyem get worn down afflicted by Toxic or Burn bad poison or burn, (still correct + "worn down" doesn't really make sense with next part) because status can potentially hinder its ability of sweeping or wallbreaking. Try to bring Beheeyem in on passive Pokémon Pokemon such as Clefairy (RC) and also or on predicted Choice-locked (AH) Psychics or Fighting attacks from Mr.Mime Mr. Mime or Stoutland. (elaborate here; to wallbreak, to set up, or [as I assume] both?) Beheeyem is also able to threaten out Pokémon Pokemon such as Muk and Clefairy with Psychic, so this is another great time to take advantage by setting set up Nasty Plot.

Team Options
=======
Like all Pokémon Pokemon, Beheeyem appreciates Stealth Rock to increase the chance of KOing foes. Fighting-types such as Monferno and offensive Combusken can get rid of Dark-types that threaten Beheeyem. Dark-types such as Mightyena and Cacturne also make good teammates because they check Ghost-types like Misdreavus, which Beheeyem struggles against. Additionally, Beheeyem breaks down the slower, passive Pokemon, (AC) which benefits set up setup sweepers and cleaners such as Zebstrika, Simipour, and Rotom-F. Wallbreakers such as Stoutland and offensive Mawile can break through Beheeyem, (AC) so teammates like defensive Mawile and Tangela can be used to help handle them. Lastly, while this option is niche, (AC) Speed pass from Combusken makes Beheeyem is one of the best speed boost recipients to Speed pass from Combusken, as Speed boost this makes up for its mediocre Speed stat. Be wary that Beheeyem a needs a lot of speed boost boosts in order for this strategy to work, though.
 
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dhelmise

everything is embarrassing
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[SET]
name: Defensive Nasty Plot
move 1: Nasty Plot
move 2: Psychic
move 3: Signal Beam / (add space) Thunderbolt
move 4: Recover
item: Colbur Berry (add space) / Leftovers
ability: Analytic
nature: Modest
evs: 248 HP / 236 Def / 24 SpA
(remove blank line)

[SET COMMENTS]
Moves
=======
(add blank line)
By virtue of its incredible Special Attack stat and its ability Analytic, Beheeyem is a very strong wallbreaker. (more fitted for a Pokemon's overview) Nasty Plot boosts Beheeyem's Special Attack to extremely high levels, which allows it to blast its way through defensively oriented teams. Psychic hits very hard and does a huge amount of damage against any Pokemon that does not resist it. Signal Beam hits the Dark- and Psychic-types that are immune to and resist Psychic, such as Pawniard and Grumpig, super effectively. Alternatively, Thunderbolt allows Beheeyem to hit Vullaby super effectively and gives it good coverage. Lastly, Recover keeps Beheeyem alive as it boosts and consistently takes damage from foes.

Set Details
======
(add blank line)
Analytic is the preferred ability for Beheeyem, as it provides an additional boost to its attacks, taking advantage of its low Speed. 248 HP and 236 Defense EVs and near-maximum Defense investment are used to buff Beheeyem's bulk as much as possible. Additionally, 24 Special Attack EVs with a Modest nature allows allow Beheeyem to 2HKO physically defensive Clefairy after a Nasty Plot boost with Psychic and gives it a high chance to OHKO Vullaby with Thunderbolt. Lastly, Colbur Berry in conjunction with Nasty Plot ensures that Beheeyem is not ended prematurely against a Dark-type such as Pawniard or Krokorok, while Leftovers provides Beheeyem with passive recovery.

Usage Tips
=======
(add blank line)
As mentioned earlier, Beheeyem is used as a wallbreaker and can sweep in some games. This set works best against offense and balance, destroying a lot of teams by just spamming Psychic. Try not to let Beheeyem get afflicted by bad poison or burn, because status can potentially hinder its ability of sweeping or wallbreaking. Try to bring Beheeyem in on passive Pokemon such as Clefairy or on predicted Choice-locked (AH and RH) Psychics or Fighting-type attacks from Mr. Mime or Stoutland to setup. Beheeyem is also able to threaten out Pokemon such as Muk and Clefairy with Psychic, so this is another great time to set up Nasty Plot.

Team Options
=======
(add blank line)
Like all Pokemon, Beheeyem appreciates Stealth Rock to increase the chance of KOing foes. Fighting-types such as Monferno and offensive Combusken can get rid of Dark-types that threaten Beheeyem. Dark-types such as Mightyena and Cacturne also make good teammates because they check Ghost-types like Misdreavus, which Beheeyem struggles against. Additionally, Beheeyem breaks down slower, passive Pokemon, which benefits setup sweepers and cleaners such as Zebstrika, Simipour, and Rotom-F. Wallbreakers such as Stoutland and offensive Mawile can break through Beheeyem, so teammates like defensive Mawile and Tangela can be used to help handle them. Lastly, while this option is niche, Beheeyem is one of the best Speed boost recipients to Speed pass from Combusken, (AC) as this makes up for its mediocre Speed stat. Be wary that Beheeyem needs a lot of boosts in order for this strategy to work, though.
GP 2/2
 
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