PU Ninjask

TJ

Banned deucer.
is the Smogon Tour Season 34 Championis a Past SPL Championis a Two-Time Past SCL Champion
uploaded -zard

[OVERVIEW]

Ninjask is able to distinguish itself by being the fastest unboosted Pokemon in the metagame. Its stellar Speed stat allows it to revenge kill some of the fastest Pokemon in the tier, such as Floatzel, Alolan Raichu, and Jynx, with a little prior damage. With Tectonic Rage, Ninjask is able to overpower foes such as Regirock and Aggron. These traits give Ninjask a decent amount of staying power against offensive and balanced builds. However, Ninjask's offensive presence only goes so far because its mediocre bulk, nasty 4x Stealth Rock weakness, and five common weaknesses to Fire-, Flying-, Ice-, Rock-, and Electric-type attacks mean it is revenge killed rather easily. Furthermore, Ninjask is often an inconsistent revenge killer due to its mediocre Attack stat, and it is left vulnerable to strong priority users such as Lycanroc, Kangaskhan, Abomasnow, and Absol. Ninjask's rather average Attack stat also means that it struggles to break Pokemon such as Weezing and Archeops, which are able to sponge Ninjask's unboosted attacks and deal good damage in return.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Leech Life
move 3: Dig
move 4: Aerial Ace
item: Groundium Z
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance supplies Ninjask with a move that boosts its poor Attack stat by two stages. Leech Life is Ninjask's strongest STAB attack that helps it partially mitigate Stealth Rock damage by recovering a bit of HP. Combined with Groundium Z, Dig allows Ninjask to use Tectonic Rage to remove defensive Pokemon such as Aurorus and Aggron; however, be wary that Dig is fairly unreliable after you've used your Z-Move due to the charge turn and low damage output. Aerial Ace allows Ninjask to hit Fighting-, Grass-, and Bug-types such as Gurdurr, Gourgeist-XL, and Pinsir for super effective damage and gives a secondary STAB option.

Set Details
========

252 Attack EVs with an Adamant nature allow Ninjask to hit as hard as possible, and 252 Speed EVs allow it to outspeed the entire unboosted metagame. Speed Boost is the preferred ability, which allows Ninjask at + 1 to outspeed Choice Scarf users such as Pyroar. Groundium Z allows Ninjask to use Tectonic Rage to break through common checks like Togedemaru, but once again it should be used wisely.

Usage Tips
========

When facing offensive teams, Ninjask should usually be utilized early-game or mid-game to revenge kill faster foes such as Alolan Raichu and Pyroar. Make sure that Stealth Rock is off the field, as it really hampers Ninjask's longevity. If Ninjask is playing against bulkier teams, it should be used as a late-game sweeper because it functions a lot better once the opposing team is sufficiently weakened. Likewise, Ninjask should avoid setting up if bulky Pokemon such as Weezing and Palossand are not weakened, since it struggles to break through them even after a +2 Attack boost. Be aware that Tectonic Rage is required to secure OHKOs on bulky threats such as Aggron, so Ninjask should use its Z-Move cautiously, as wasting it will make breaking through bulkier teams harder. Lastly, Ninjask does not have the best bulk or typing to set up safely, but setting up on slower Fighting-types such as Hitmonchan and Gurdurr is usually the best opportunity because they are forced out by Aerial Ace.

Team Options
========

Entry hazard removal is absolutely mandatory for Ninjask because it is 4x weak to Stealth Rock, so Pokemon such as Hitmonchan and Skuntank make for good partners. Hitmonchan is also able to check prominent Fire- and Ice-type Pokemon such as Pyroar and Abomasnow, which Ninjask struggles with otherwise. Ninjask appreciates entry hazard setters that are able to weaken opposing teams to the point it can break through grounded foes such as Gastrodon with Tectonic Rage more easily, making Pokemon with access to Spikes like Ferroseed ideal partners. Offensively, Ninjask partners well with special attackers such as Magmortar and Pyroar that can whittle down checks and counters like Weezing. On the other hand, defensive Pokemon such as Regirock and Gourgeist-XL can check strong priority users such as Kangashan and Lycanroc. Pursuit trappers like Skuntank and Absol are able to pressure bulkier Ghost-types like Palossand and Sableye for Ninjask, letting it clean easier. Lastly, Pokemon with access to U-turn and Volt Switch such as Mesprit and Eelektross can get Ninjask onto the field safely. Eelektross is especially good because it has a slow Volt Switch and is good at pressuring some of Ninjask's checks such as Ferroseed, Golem, and Weezing, while Mesprit provides Stealth Rock and Healing Wish support.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Band can be used with U-turn for maximum damage output and momentum, though Ninjask can't really take advantage of this effectively because of its 4x weakness to Stealth Rock. A Jolly nature can be used to maximize Ninjask's Speed, but Adamant is preferred for more damage output because the additional Speed that Jolly gives Ninjask does not help it revenge kill any more threats than it would normally. The ability Infiltrator allows Ninjask to check Pokemon like Oriocorio-G that are behind a Substitute, but Ninjask prefers Speed Boost because outspeeding the tier at +1 is more important.

Checks and Counters
===================

**Stealth Rock**: Ninjask's crippling weakness to Stealth Rock means it has limited opportunities to revenge kill foes, set up Swords Dance, and switch onto the field. Stealth Rock setters such as Regirock and Golem also deal with Ninjask easily if it is unboosted.

**Flying-type Pokemon**: Flying-types such as Swanna and Archeops can revenge kill Ninjask easily with their Flying-type STAB moves, since Ninjask does not have a reliable way at breaking them other than relying on its weak Aerial Ace.

**Priority**: Powerful priority attacks, such as Kangaskhan's Fake Out, Lycanroc's Accelerock, and Absol's Sucker Punch are extremely threatening to Ninjask, as its poor bulk prevents it from taking these attacks.

**Physically defensive Pokemon**: Physically bulky Pokemon such as Regirock, Weezing, and Sabelye can all switch into Ninjask's attacks and take little damage in return. Regirock can use Protect to scout for Tectonic Rage and then threaten Ninjask out with Stone Edge, while the latter two can cripple Ninjask with Will-O-Wisp.
 
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yogi

I did not succumb...
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[OVERVIEW]
  • Ninjask is the second fastest Pokemon in the game and can outspeed the entire unboosted metagame. Its Speed tier allows it to revenge kill some of the fastest Pokemon in the tier such as Floatzel, Alolan Raichu, and Pyroar. (requiring the latter two are not choice scarf)
  • Swords Dance in conjunction with Groundium Z allows Ninjask to become an effective lure and break through prominent defensive foes such as Qwilfish and Aggron. (i wouldn't say it's an effective lure if it'll be the only set available)
  • Ninjask can also run Leech Life this gen which is a bonus because it can gain some recovery after it attacks a foe making it a little harder to deal with. (not can as that makes it seem subjective, and it isn't a bonus) (it's super frail so i wouldn't say it makes it harder to deal with)
  • However, despite having a solid Speed tier, Ninjask is often an inconsistent revenge killer due to its mediocre defensive typing. (nope, its defensive typing isn't what makes it an inconsistent revenge killer, unless you're referring to its rocks weakness, which is already mentioned below; it struggles to revenge kill due to rather weak stabs and an average at best attack stat)
  • Its typing leaves it vulnerable to Stealth Rocks and Priority users such as Lycanroc, Kangaskhan, Abomasnow, and Absol. (mention specifically a 4x weakness) (split up the way you phrase this, as it makes it seem like kangaskhan, abomasnow, and absol have access to stealth rock)
  • Ninjask also struggles against teams with Archeops and Weezing due to its set of weaknesses and mediocre attack stat (it struggles against them because of the resistances)
  • mention how unreliable dig is once you've used your z move, also mention how weak its flying stab is
[SET]
name: Groundium Z (if the set is ground z, shouldn't dig be first? you could maybe call it swords dance?)
move 1: Swords Dance
move 2: Leech Life
move 3: Dig
move 4: Aerial Ace
item: Groundium Z
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Swords Dance boosts Ninjask's attack stat by two stages and it is especially good in conjunction with Groundium Z, as it improves Ninjask's matchup against offense and balance archetypes. (don't mention ground z here in my opinion, save the second bit for set details) (swords dance can help it clean later in the game)
  • Leech Life is STAB and recovers HP, which gives Ninjask a form of recovery. (it is its strongest stab option and helps it partially mitigate stealth rock damage)
  • Combined with Groundium Z, Digs allows Ninjask to remove defensive Pokemon such as Aggron and Qwilfish. (helps it break through steel- and rock-types, which usually wall it) (mention how it's only used for ground z and is fairly bad after you've used your z move due to the two-turn charge)
  • Aerial Ace is STAB used to hit Fighting-, Grass-, and Bug-types such as Gurdurr, Gourgeist-XL and Pinsir. (remove grass types

Set Details
========
  • 252 EVs in Attack and Speed with a Jolly (i think you mean adamant?) nature allows Ninjask to be as strong and as fast as possible.
  • 4 Def allows Ninjask to come in on Stealth Rocks twice (no it doesn't, just remove this)
  • Speed boost allows Ninjask to outspeed the entire tier at +1 (i'd like you to specifically mention choice scarf users which outspeed it at +0)
  • Groundium Z allows Ninjask to use Tectonic Rage to OHKO threats like Qwilfish. (i'm not even going to calc but i can guarantee that it doesn't ohko at -1) (mention that it breaks through common checks but has to be used wisely)

Usage Tips
========
  • Ninjask should usually be played early to revenge kill faster foes such as Alolan Raichu and Pyroar on offensive teams, but you should make sure that hazards are off the field, as they really hamper Ninjask's longevity. If Ninjask is playing against bulkier teams it should be careful when setting up Swords Dance against Pokemon like Weezing as it can tank Ninjask's attacks even after a +2 attack boost and cripple it with Will-O-Wisp. (really? i think it functions a lot better as a late game sweeper once the opposing team is sufficiently weakened, as most teams will have ways to easily deal with it) (mention speed boost)
  • Ninjask does not have the best bulk or typing to setup safely, however setting up on slower Psychic-types such as Mesprit and Jynx is usually the best opportunity because they usually fear Leech Life. (what? no. i'd never set up on jynx directly. mention fighting types like hitmonchan) (it should also avoid setting up if the opponent has checks / counters that're healthy)
  • Groundium Z is required to secure OHKOs on bulky threats such as Qwilfish and Aggron. Ninjask should use its Z-Move cautiously, as wasting it will make breaking through bulkier teams harder.
Team Options
========
  • Entry hazard removal is mandatory because Ninjask is 4x weak to Stealth Rocks so Pokemon such as Hitmonchan and Skuntank are good partners. (lacking info, how does ninjask help them, what can they do to help ninjask outside of hazards? for example, hitmonchan is a good fire- and ice-type check)
  • Entry hazard support from Qwilfish is appreciated because it makes it easier for Ninjask to break through grounded foes such as Gastrodon. (so are you specifically referring to toxic spikes, also expand)
  • Powerful Special attackers such as Magmortar and Pyroar make good teammates because they are able to break through physically defensive walls such as Weezing that Ninjask has trouble breaking. (absorb will-o-wisp too)
  • Ninjask is able to weaken defensive Pokemon such as Mesprit, Qwilfish and Musharna, so Fighting-type Pokemon such as Gurdurr and Primeape benefit. (primeape offers u-turn support, gurdurr offers...?)
  • Ninjask has trouble breaking through bulky Ghost-types such as Palossand and Sabelye, so Dark-types like Absol and Special Skuntank are good partners. (you've already mentioned skuntank so maybe mention shiftry)
  • Ninjask is extremely vulnerable to priority so defensive Pokemon like Regirock and Gourgeist-XL can be used to check common priority users like Lycanroc and Kangashkan. (ninjask does?)
[STRATEGY COMMENTS]
Other Options
=============
  • A Choice Band can be used with U-turn for maximum damage output and momentum; however, Ninjask's cant really take advantage of this effectively because it is extremely weak to Stealth Rocks and Priority.
  • A Jolly nature can be used to maximize Ninjask's Speed, but Adamant is preferred for more damage output and maximum speed with a Jolly nature cant revenge kill Jynx at +1 Speed anyway.
  • infiltrator

Checks and Counters
===================

**Stealth Rocks**: Due to Ninjask's terrible defensive typing, Stealth Rocks limits its opportunities to switch onto the field, revenge kill, and set up. (name setters, also you could mention almost stealth rock user can easily force it out at +0)

**Flying-types**: most flying-types are able to beat ninjask as it has to rely on a weak aerial ace to try and break them


**Priority**: Powerful priority attacks, such as Kangaskan's Fake Out, Lycanroc's Accelerock, and Absol's Sucker Punch are extremely threatening to Ninjask as its poor bulk prevents it from taking these attacks.

**Physically defensive Pokemon**: Physically bulky Pokemon such as Regirock, Weezing, and Sabelye can all switch into Ninjask's attacks and take little damage in return. Regirock can use Protect to scout for Groundium Z and then threaten Ninjask out with Stone Edge, while the latter can cripple Ninjask with Will-O-Wisp.
Looks good! QC 1/3
 
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MZ

And now for something completely different
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[OVERVIEW]
  • Ninjask is the second fastest Pokemon in the game this part isnt so relevant, the latter defo is though and can outspeed the entire unboosted metagame. Its Speed tier allows it to revenge kill some of the fastest Pokemon in the tier such as Floatzel, Alolan Raichu, and Pyroar if they are not Choice Scarfed.
  • Swords Dance in conjuction with Groundium Z allows Ninjask to lure and break through prominent defensive foes such as Qwilfish and Aggron.
  • Ninjask is able run Leech Life this gen which is a bonus over X-Scissor because it gives Ninjask semi-reliable recovery. i mean "has this move over x-scissor" isnt really a point as much a comparison to gen 6 and recovery really isnt that big for it
  • However, despite having a solid Speed tier, Ninjask is often an inconsistent revenge killer due to its mediocre attack stat.
  • Ninjask's typing gives it a 4x weakness Stealth Rocks and its defensive typing and stats leaves it vulnerable to priority users such as Lycanroc, Kangaskhan, Abomasnow, and Absol.
  • Ninjask's also rather average Attack stat means that it can be pressured by Pokemon that it should beat like Weezing and Archeops, which can take an unboosted attack really well and deal good damage in return.
  • Dig is unreliable once Ninjask uses Groundium Z because the opposing team can punish it easier since it takes two turns to work.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Leech Life
move 3: Dig
move 4: Aerial Ace
item: Groundium Z
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Swords Dance boosts Ninjask's attack stat by two stages and it is especially good in conjunction with Groundium Z, as it improves Ninjask's matchup against offense and balance archetypes. good with groundium z because improves offense/balance mu doesnt really make much sense, i dont see the cause and effect. also SD is much better vs balance, u dont really set up vs offense
  • Leech Life is Ninjask's strongest STAB attack that helps it partially mitigate Stealth Rock damage.
  • Combined with Groundium Z, Digs allows Ninjask to remove defensive Pokemon such as Aggron and Qwilfish same exact examples one section later :blobsad:, however Dig is fairly unreliable after you've used your Z-move due to the two-turn charge.
  • Aerial Ace is STAB used to hit Fighting-, Grass-, and Bug-types such as Gurdurr, Gourgeist-XL and Pinsir for super effective damage.

Set Details
========
  • 252 EVs in Attack and Speed with an Adamant nature allows Ninjask to be as strong and as fast as possible.
  • Speed boost allows Ninjask to outspeed Choice Scarf users like Pyroar at + 1 Speed.
  • Groundium Z allows Ninjask to use Tectonic Rage to break through common checks like Qwilfish this move has to hit something else :blobnauseated: but it has to be used wisely.

Usage Tips
========
  • Ninjask should usually be played early to revenge kill faster foes such as Alolan Raichu and Pyroar on offensive teams, but you should make sure that hazards are off the field, as they really hamper Ninjask's longevity. If Ninjask is playing against bulkier teams it should be used as a late game sweeper because it functions a lot better once the opposing team is sufficiently weakened. Ninjask should also avoid setting up if Pokemon like Weezing are not weakened since it struggles to break through it even after a +2 attack boost and in return Weezing will cripple it with Will-O-Wisp.
  • Ninjask does not have the best bulk or typing to setup safely, however setting up on slower Fighting-types such as Hitmonchan and Gurdurr is usually the best opportunity because they usually fear Aerial Ace.
  • Groundium Z is required to secure OHKOs on bulky threats such as Qwilfish and Aggron ...:blobastonished:. Ninjask should use its Z-Move cautiously, as wasting it will make breaking through bulkier teams harder.
Team Options
========
  • Entry hazard removal is mandatory because Ninjask is 4x weak to Stealth Rocks so Pokemon such as Hitmonchan and Skuntank are good partners. Skuntank also chips Qwilfish which makes it easier for Ninjask to kill, while Hitmonchan is able to check prominent Fire-, and Ice-types like Pyroar and Abomasnow.
  • Entry hazards like Spikes and Toxic Spikes from Qwilfish is appreciated because it makes it easier for Ninjask to break through grounded foes such as Gastrodon.
  • Powerful Special attackers such as Magmortar and Pyroar make good teammates because they are able to absorb Will-O-Wisp and break through physically defensive walls such as Weezing that Ninjask has trouble breaking.
  • Ninjask is able to weaken defensive Pokemon such as Mesprit, Qwilfish and Musharna, so Fighting-type Pokemon such as Primeape benefit.
  • Ninjask has trouble breaking through bulky Ghost-types such as Palossand and Sabelye, so Dark-types like Absol and Shiftry are good partners.
  • Ninjask is extremely vulnerable to priority so defensive Pokemon like Regirock and Gourgeist-XL can be used to check common priority users like Lycanroc and Kangashkan.
ik this is basic but volt mons are p solid for this (well eel especially, idk about other things)

[STRATEGY COMMENTS]
Other Options
=============
  • A Choice Band can be used with U-turn for maximum damage output and momentum; however, Ninjask's cant really take advantage of this effectively because it is extremely weak to Stealth Rocks and Priority.
  • A Jolly nature can be used to maximize Ninjask's Speed, but Adamant is preferred for more damage output and maximum speed with a Jolly nature cant revenge kill Jynx at +1 Speed anyway.
  • The ability Infiltrator allows Ninjask to check Pokemon like Oriocorio-G that are behind a Substitute, but Ninjask prefers Speed Boost because outspeeding the tier at +1 is more significant.

Checks and Counters
===================

**Stealth Rocks**: Due to Ninjask's terrible defensive typing, Stealth Rocks limits its opportunities to switch onto the field, revenge kill, and set up. Stealth Rock users like Regirock and Golem easily force Ninjask out at +0 attack.

**Flying-type Pokemon**: Flying-types such as Swanna, and Archeops can revenge kill Ninjask easily with their Flying-type STAB moves, since Ninjask does not have a reliable way at breaking them other than relying on its weak Aerial Ace.

**Priority**: Powerful priority attacks, such as Kangaskan's Fake Out, Lycanroc's Accelerock, and Absol's Sucker Punch are extremely threatening to Ninjask as its poor bulk prevents it from taking these attacks.

**Physically defensive Pokemon**: Physically bulky Pokemon such as Regirock hey look that's a target for z-dig, Weezing, and Sabelye can all switch into Ninjask's attacks and take little damage in return. Regirock can use Protect to scout for Groundium Z and then threaten Ninjask out with Stone Edge, while the latter can cripple Ninjask with Will-O-Wisp.
qcstamp.gif
Qwilfish and Aggron / 3
nah but this is actually p gud
 

Akir

A true villain!
is a Community Contributoris a Tiering Contributoris a Community Leader Alumnusis a Battle Simulator Staff Alumnus
[OVERVIEW]

Ninjask is able to distinguish itself in the PU metagame by being the fastest Pokemon in the unboosted metagame, thus its stellar Speed tier allows it to revenge kill some of the fastest Pokemon in the tier such as Floatzel, Alolan Raichu, and Jynx with a little prior damage. With Groundium Z, Ninjask is able to overpower foes such as Qwilfish and Aggron. These traits give Ninjask a decent amount of staying power against offensive and balanced builds. However, Ninjask's offensive presence only goes so far, especially when one considers its mediocre bulk, nasty 4x Stealth Rock weakness, and five common weaknesses to Fire-, Flying-, Ice-, Rock-, and Electric-types (how do the weaknesses tie in with the offensive presence. u need to bridge the gap in logic). Furthermore, Ninjask is often an inconsistent revenge killer due to its mediocre attack stat and is left vulnerable to strong priority users such as Lycanroc, Kangaskhan, Abomasnow, and Absol. Lastly, Ninjask's rather average Attack stat also means that it struggles to break Pokemon such as Weezing and Archeops, which are able to sponge unboosted attacks and deal good damage in return.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Leech Life
move 3: Dig
move 4: Aerial Ace
item: Groundium Z
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance supplies Ninjask with a move that boosts its attack stat by two stages, letting it bypass boost its poor attack stat by striking bulky foes such as Regirock harder with Groundium Z (why is this here?). Leech Life is Ninjask's strongest STAB attack that helps it partially mitigate Stealth Rock damage (how? i am new). Combined with Groundium Z, Dig allows Ninjask to remove defensive Pokemon such as Qwilfish and Regirock; however, be wary that Dig is fairly unreliable after you've used your Z-move due to the two-turn charge and low damage output. Aerial Ace is a final option that allows Ninjask to hit Fighting-, Grass-, and Bug-types such as Gurdurr, Gourgeist-XL, and Pinsir for super effective damage and giving a secondary STAB option.

Set Details
========

Maximum investment in Attack with an Adamant nature allows Ninjask to hit as hard as possible, while 252 Speed EVs allow it to outspeed the entire unboosted metagame. Speed Boost is the preferred ability that allows Ninjask to outspeed Choice Scarf users such as Pyroar at + 1 Speed. Groundium Z allows Ninjask to use Tectonic Rage to break through common checks like Qwilfish, but once again should be used wisely.

Usage Tips
========

Ninjask should usually be utilized early- game or mid-game to revenge kill faster foes such as Alolan Raichu and Pyroar on offensive teams. but Make sure that hazards are off the field, as they really hamper Ninjask's longevity. If Ninjask is playing against bulkier teams, it should be used as a late game sweeper because it functions a lot better once the opposing team is sufficiently weakened. Likewise, Ninjask should avoid set up if bulky Pokemon such as Weezing and Palossand are not weakened since Ninjask struggles to break through them even after a +2 attack boost. Be wary aware that Groundium Z is required to secure OHKOs on bulky threats such as Aggron, so Ninjask should use its Z-Move cautiously, as wasting it will make breaking through bulkier teams harder. Lastly, Ninjask does not have the best bulk or typing to set up safely but setting up on slower Fighting-types such as Hitmonchan and Gurdurr is usually the best opportunity because they are forced out by Aerial Ace (this part can probably be 2 sentences).

Team Options
========

Entry hazard removal is absolutely mandatory for Ninjask because it's 4x weak to Stealth Rocks, thus Pokemon such as Hitmonchan and Skuntank make for good partners. Skuntank, in particular, is good at chipping Qwilfish, while Hitmonchan is able to check prominent Fire- and Ice-type Pokemon such as Pyroar and Abomasnow (why do i care about these in particular?). Ninjask appreciates entry hazard setters that are able to weaken opposing teams (so its the hazard setters that are weakening the team, not the hazards?), to the point it can break through grounded foes such as Gastrodon easier, making Pokemon with access to Spikes like Qwilfish and Ferroseed ideal partners. Offensively, Ninjask partners well with special attackers such as Magmortar and Pyroar that can whittle down its checks and counters, like Weezing. On the other hand, defensive Pokemon such as Regirock and Gourgeist-XL can check strong priority users such as Kangashan and Lycanroc. Furthermore, Pursuit trappers like Skuntank and Absol are able to pressure bulkier Ghost-types like Pallosand and Sabelye for Ninjask, letting it sweep easier. Lastly, Pokemon with access to Volt Switch such as Eelektross can get Ninjask onto the field safely (what about uturn?). Eelectross is especially good because it has a slow Volt Switch and is good at pressuring some of Ninjask's checks such as Ferroseed, Golem, and Weezing.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Band can be used with U-turn for maximum damage output and momentum, though Ninjask cant really take advantage of this effectively because it is extremely weak to Stealth Rocks and Priority (so? how does being weak to rocks and priority hinder my band). A Jolly nature can be used to maximize Ninjask's Speed, but Adamant is preferred for more damage output and maximum Speed with a Jolly nature cant revenge kill Jynx at +1 Speed anyway(this is oddly specific. perhaps something like "the additional speed that jolly gives does not help ninjask outspeed any other threats that it would normally" or something like that). The ability Infiltrator allows Ninjask to check Pokemon like Oriocorio-G that is behind a Substitute, but Ninjask prefers Speed Boost because outspeeding the tier at +1 is more important.

Checks and Counters
===================

**Stealth Rocks**: Due to Ninjask's terrible defensive typing, Stealth Rocks limits its opportunities to switch onto the field, revenge kill, and set up (wow papa, just how bad is it?). Stealth Rock users like Regirock and Golem easily force Ninjask out at +0 attack (who is at +0?).

**Flying-type Pokemon**: Flying-types such as Swanna, and Archeops can revenge kill Ninjask easily with their Flying-type STAB moves, since Ninjask does not have a reliable way at breaking them other than relying on its weak Aerial Ace.

**Priority**: Powerful priority attacks, such as Kangaskan's Fake Out, Lycanroc's Accelerock, and Absol's Sucker Punch are extremely threatening to Ninjask as its poor bulk prevents it from taking these attacks.

**Physically defensive Pokemon**: Physically bulky Pokemon such as Regirock, Weezing, and Sabelye can all switch into Ninjask's attacks and take little damage in return. Regirock can use Protect to scout for Groundium Z and then threaten Ninjask out with Stone Edge, while the latter two can cripple Ninjask with Will-O-Wisp.
i feel like the main thing im doing with these 3/3 checks is just making sure that the ideas are all fleshed out...you know, since it has alrdy been through the wringer twice now. well, whatever.

3/3
 
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A Cake Wearing A Hat

moist and crusty
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Unofficial check, implement what you want pal :]
add/change remove comments
[OVERVIEW]

Ninjask is able to distinguish itself in the PU metagame by being the fastest Pokemon in the unboosted metagame, (RC) thus. (AP) Its stellar Speed tier allows it to revenge kill some of the fastest Pokemon in the tier such as Floatzel, Alolan Raichu, and Jynx with a little prior damage. With Groundium Z Tectonic Rage, Ninjask is able to overpower foes such as Qwilfish and Aggron. These traits give Ninjask a decent amount of staying power against offensive and balanced builds. However, Ninjask's offensive presence only goes so far because, (RC) especially when one considers its mediocre bulk, nasty 4x Stealth Rock weakness, and five common weaknesses to Fire-, Flying-, Ice-, Rock-, and Electric-types, (RC) which attacks means its it's revenge killed rather easy easily. Furthermore, Ninjask is often an inconsistent revenge killer due to its mediocre Attack stat, (AC) and it is left vulnerable to strong priority users such as Lycanroc, Kangaskhan, Abomasnow, and Absol. Lastly, Ninjask's rather average Attack stat also means that it struggles to break Pokemon such as Weezing and Archeops, which are able to sponge Ninjask's unboosted attacks and deal good damage in return.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Leech Life
move 3: Dig
move 4: Aerial Ace
item: Groundium Z
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance supplies Ninjask with a move that boosts its Ninjask's Attack stat by two stages, (RC) letting it boost its poor attack stat (just fluff/redundant tbh). Leech Life is Ninjask's strongest STAB attack that helps it partially mitigate Stealth Rock damage by recovering a bit of HP. Combined with Groundium Z, Dig allows Ninjask to use Tectonic Rage to remove defensive Pokemon such as Qwilfish and Regirock; however, be wary that Dig is fairly unreliable after you've used your Z-Move due to the two-turn charge and low damage output. (add space) Aerial Ace is a final option that (not an option, just an unslashed move on a set with no extra moves mentions) allows Ninjask to hit Fighting-, Grass-, and Bug-types such as Gurdurr, Gourgeist-XL, and Pinsir for super effective damage and giving gives Ninjask a secondary STAB option.

Set Details
========

Maximum investment in 252 Attack EVs with an Adamant nature allows (so that all the investment-talk is similar) Ninjask to hit as hard as possible, while 252 Speed EVs allow it to outspeed the entire unboosted metagame. Speed Boost is the preferred ability that, (AC) which allows Ninjask to outspeed Choice Scarf users such as Pyroar at +(remove space)1 Speed. Groundium Z allows Ninjask to use Tectonic Rage to break through common checks like Qwilfish, but once again it should be used wisely.

Usage Tips
========

Ninjask should usually be utilized early-(remove space)game or mid-game to revenge kill faster foes such as Alolan Raichu and Pyroar on when facing offensive teams. Make sure that hazards are Stealth Rock is off the field, as they it really hampers Ninjask's longevity. If Ninjask is playing against bulkier teams, it should be used as a late-game (AH) sweeper because it functions a lot better once the opposing team is sufficiently weakened. Likewise, Ninjask should avoid set up if bulky Pokemon such as Weezing and Palossand are not weakened since Ninjask struggles to break through them even after a +2 Attack boost. Be aware that Groundium Z Tectonic Rage is required to secure OHKOs on bulky threats such as Aggron, so Ninjask should use its Z-Move cautiously, as wasting it will make breaking through bulkier teams harder. Lastly, Ninjask does not have the best bulk or typing to set up safely, (AC) but setting up on slower Fighting-types such as Hitmonchan and Gurdurr is usually the best opportunity because they are forced out by Aerial Ace.

Team Options
========

Entry hazard removal is absolutely mandatory for Ninjask because it's 4x weak to Stealth Rocks, thus Pokemon such as Hitmonchan and Skuntank make for good partners. Skuntank, (RC) in particular, (RC) is good at chipping Qwilfish, while Hitmonchan is able to check prominent Fire- and Ice-type Pokemon such as Pyroar and Abomasnow, which Ninjask struggles with otherwise. (AP) Ninjask appreciates entry hazard setters that are able to weaken opposing teams, (RC) to the point it can break through grounded foes such as Gastrodon easier more easily, making Pokemon with access to Spikes like Qwilfish and Ferroseed ideal partners. Offensively, Ninjask partners well with special attackers such as Magmortar and Pyroar that can whittle down its checks and counters, (RC) like Weezing. On the other hand, defensive Pokemon such as Regirock and Gourgeist-XL can check strong priority users such as Kangashan and Lycanroc. Furthermore, Pursuit trappers like Skuntank and Absol are able to pressure bulkier Ghost-types like Palosand and Sabelye Palossand and Sableye for Ninjask, letting it clean easier. Lastly, Pokemon with access to U-turn and or Volt Switch such as Mesprit and Eelectross Eelektross can get Ninjask onto the field safely. Eelectross Eelektross is especially good because it has a slow Volt Switch and is good at pressuring some of Ninjask's checks such as Ferroseed, Golem, and Weezing, while Mesprit provides Stealth Rock and Healing Wish support.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Band can be used with U-turn for maximum damage output and momentum, though Ninjask's cant can't really take advantage of this effectively because of its 4x weakness to Stealth Rocks. A Jolly nature can be used to maximize Ninjask's Speed, but Adamant is preferred for more damage output because the additional Speed that Jolly gives Ninjask does not help Ninjask it revenge kill any other more threats that than it would normally. The ability Infiltrator allows Ninjask to check Pokemon like Oriocorio-G that is are behind a Substitute, but Ninjask prefers Speed Boost because outspeeding the tier at +1 is more important.

Checks and Counters
===================

**Stealth Rocks**: Ninjask's criipling crippling weakness to Stealth rocks Rock means it has limited opportunities to revenge kill foes, set up Swords Dance, and switch onto the field because Stealth Rock cuts 50% of its HP. Stealth Rock setters such as Regirock and Golem also deal with Ninjask easily if its it's unboosted.

**Flying-type Pokemon**: Flying-types such as Swanna, (RC) and Archeops can revenge kill Ninjask easily with their Flying-type STAB moves, since Ninjask does not have a reliable way at breaking them other than relying on its weak Aerial Ace.

**Priority**: Powerful priority attacks, such as Kangaskan's Fake Out, Lycanroc's Accelerock, and Absol's Sucker Punch are extremely threatening to Ninjask, (AC) as its poor bulk prevents it from taking these attacks.

**Physically defensive Pokemon**: Physically bulky Pokemon such as Regirock, Weezing, and Sabelye can all switch into Ninjask's attacks and take little damage in return. Regirock can use Protect to scout for Groundium Z Tectonic Rage and then threaten Ninjask out with Stone Edge, while the latter two can cripple Ninjask with Will-O-Wisp.
 

Lemonade

WOOPAGGING
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Make sure to be careful when implementing, cake changed a lot of Stealth Rocks to Stealth Rock but Rocks was still present, except for one instance at the end. Don't forget to apply consistent changes throughout!
1/2
Good check cake, I would just say still mark single letter changes since they are still kinda hard to see.
[OVERVIEW]

Ninjask is able to distinguish itself by being the fastest Pokemon in the unboosted metagame.Its metagame. Its stellar Speed tier stat I don't see the purpose of saying "tier" instead of "stat", especially since actually speed tiers are rarely explicitly mentioned allows it to revenge kill some of the fastest Pokemon in the tier tier, such as Floatzel, Alolan Raichu, and Jynx Jynx, with a little prior damage. "rk some of the fastest Pokemon in the tier with a little prior damage" With Tectonic Rage, Ninjask is able to overpower foes such as Qwilfish and Aggron. These traits give Ninjask a decent amount of staying power against offensive and balanced builds. However, Ninjask's offensive presence only goes so far because, because its mediocre bulk, nasty 4x Stealth Rock weakness, and five common weaknesses to Fire-, Flying-, Ice-, Rock-, and Electric-type, attacks mean it's it is revenge killed rather easily. Furthermore, Ninjask is often an inconsistent revenge killer due to its mediocre Attack stat, and it is left vulnerable to strong priority users such as Lycanroc, Kangaskhan, Abomasnow, and Absol. Ninjask's rather average Attack stat also means that it struggles to break Pokemon such as Weezing and Archeops, which are able to sponge Ninjask's unboosted attacks and deal good damage in return.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Leech Life
move 3: Dig
move 4: Aerial Ace
item: Groundium Z
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance supplies Ninjask with a move that boosts its otherwise mediocre optional attack stat by two stages. stages, letting it boost its poor attack stat. Leech Life is Ninjask's strongest STAB attack and that helps it partially mitigate Stealth Rock damage by recovering a bit of HP. Combined with Groundium Z, Dig allows Ninjask to use Tectonic Rage to remove defensive Pokemon such as Qwilfish and Regirock; however, be wary that Dig is fairly unreliable after the Z-Move has been used you've used your Z-Move "you" is kind of a pain to deal with, so just getting rid of it due to the two-turn charge and low damage output. Aerial Ace allows Ninjask to hit Fighting-, Grass-, and Bug-types such as Gurdurr, Gourgeist-XL, and Pinsir for super effective damage and gives a secondary STAB option.

Set Details
========

252 Attack EVs with an Adamant nature allow Ninjask to hit as hard as possible, while and try not to use "while" unless you are contrasting something 252 Speed EVs allow it to outspeed the entire unboosted metagame. Speed Boost is the preferred ability, which allows Ninjask at +1 to outspeed Choice Scarf users such as Pyroar. Pyroar at +1 Speed. Groundium Z allows Ninjask to use Tectonic Rage to break through common checks like Qwilfish, but once again it should be used wisely.

Usage Tips
========

When facing offensive teams, I feel like this is an important fact for distinguishing playstyles, so I moved it first Ninjask should usually be utilized early-game or mid-game to revenge kill faster foes such as Alolan Raichu and Pyroar. Pyroar when facing offensive teams. Make sure that Stealth Rocks Rock is off the field, as it really hampers Ninjask's longevity. If Ninjask is playing against bulkier teams, it should be used as a late-game sweeper because it functions a lot better once the opposing team is sufficiently weakened. Likewise, Ninjask should avoid set up if bulky Pokemon such as Weezing and Palossand are not weakened since Ninjask struggles to break through them even after a +2 Attack boost. Be aware that Tectonic Rage is required to secure OHKOs on bulky threats such as Aggron, so Ninjask should use its Z-Move cautiously, as wasting it will make breaking through bulkier teams harder. Lastly, Ninjask does not have the best bulk or typing to set up safely, but setting up on slower Fighting-types such as Hitmonchan and Gurdurr is usually the best opportunity because they are forced out by Aerial Ace.

Team Options
========

Entry hazard removal is absolutely mandatory for Ninjask because it's it is 4x weak to Stealth Rocks, Rock, thus so technically you can't use "thus" in these situations Pokemon such as Hitmonchan and Skuntank make for good partners. Skuntank in particular is good at chipping Qwilfish, while Hitmonchan is able to check prominent Fire- and Ice-type Pokemon such as Pyroar and Abomasnow, which Ninjask struggles with otherwise. Ninjask appreciates entry hazard setters that are able to weaken opposing teams to the point it can break through grounded foes such as Gastrodon more easily, imo there needs to be a bit more clarification here, why is a Pokemon with non-STAB Ground caring about grounded foes? is it because Tectonic Rage is actually the main move used to break? making Pokemon with access to Spikes like Qwilfish and Ferroseed ideal partners. Offensively, Ninjask partners well with special attackers such as Magmortar and Pyroar that can whittle down checks and counters like Weezing. On the other hand, defensive Pokemon such as Regirock and Gourgeist-XL can check strong priority users such as Kangashan and Lycanroc. Pursuit trappers like Skuntank and Absol are able to pressure bulkier Ghost-types like Palossand and Sableye for Ninjask, letting it clean easier. Lastly, Pokemon with access to U-turn and Volt Switch such as Mesprit and Eelektross can get Ninjask onto the field safely. Eelectross is especially good because it has a slow Volt Switch and is good at pressuring some of Ninjask's checks such as Ferroseed, Golem, and Weezing, while Mesprit provides Stealth Rock and Healing Wish support.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Band can be used with U-turn for maximum damage output and momentum, though Ninjask can't really take advantage of this effectively because of its 4x weakness to Stealth Rock. A Jolly nature can be used to maximize Ninjask's Speed, but Adamant is preferred for more damage output because the additional Speed that Jolly gives Ninjask does not help it revenge kill any more threats than it would normally. The ability Infiltrator allows Ninjask to check Pokemon like Oriocorio-G that is are behind a Substitute, but Ninjask prefers Speed Boost because outspeeding the tier at +1 is more important.

Checks and Counters
===================

**Stealth Rocks**: Ninjask's crippling weakness to Stealth Rock means it has limited opportunities to revenge kill foes, set up Swords Dance, and switch onto the field. field because Stealth Rock cuts 50% of its HP. Stealth Rock setters such as Regirock and Golem also deal with Ninjask easily if it's it is unboosted.

**Flying-type Pokemon**: Flying-types such as Swanna and Archeops can revenge kill Ninjask easily with their Flying-type STAB moves, since Ninjask does not have a reliable way at breaking them other than relying on its weak Aerial Ace.

**Priority**: Powerful priority attacks, such as Kangaskan's Fake Out, Lycanroc's Accelerock, and Absol's Sucker Punch are extremely threatening to Ninjask, as its poor bulk prevents it from taking these attacks.

**Physically defensive Pokemon**: Physically bulky Pokemon such as Regirock, Weezing, and Sabelye can all switch into Ninjask's attacks and take little damage in return. Regirock can use Protect to scout for Tectonic Rage and then threaten Ninjask out with Stone Edge, while the latter two can cripple Ninjask with Will-O-Wisp.
 
Last edited:

Lumari

empty spaces
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TFP Leader
GP 2/2
[OVERVIEW]

Ninjask is able to distinguish itself by being the fastest unboosted Pokemon in the unboosted metagame. Its stellar Speed stat allows it to revenge kill some of the fastest Pokemon in the tier, such as Floatzel, Alolan Raichu, and Jynx, with a little prior damage. With Tectonic Rage, Ninjask is able to overpower foes such as Qwilfish (dead) and Aggron. These traits give Ninjask a decent amount of staying power against offensive and balanced builds. However, Ninjask's offensive presence only goes so far because its mediocre bulk, nasty 4x Stealth Rock weakness, and five common weaknesses to Fire-, Flying-, Ice-, Rock-, and Electric-type (RC) attacks mean it is revenge killed rather easily. Furthermore, Ninjask is often an inconsistent revenge killer due to its mediocre Attack stat, and it is left vulnerable to strong priority users such as Lycanroc, Kangaskhan, Abomasnow, and Absol. Ninjask's rather average Attack stat also means that it struggles to break Pokemon such as Weezing and Archeops, which are able to sponge Ninjask's unboosted attacks and deal good damage in return.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Leech Life
move 3: Dig
move 4: Aerial Ace
item: Groundium Z
ability: Speed Boost
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance supplies Ninjask with a move that boosts its poor Attack stat by two stages, letting it boost its poor attack stat. Leech Life is Ninjask's strongest STAB attack that helps it partially mitigate Stealth Rock damage by recovering a bit of HP. Combined with Groundium Z, Dig allows Ninjask to use Tectonic Rage to remove defensive Pokemon such as Qwilfish (ded) and Regirock; however, be wary that Dig is fairly unreliable after you've used your Z-Move due to the two-turn charge turn and low damage output. Aerial Ace allows Ninjask to hit Fighting-, Grass-, and Bug-types such as Gurdurr, Gourgeist-XL, and Pinsir for super effective damage and gives a secondary STAB option.

Set Details
========

252 Attack EVs with an Adamant nature allow Ninjask to hit as hard as possible, and 252 Speed EVs allow it to outspeed the entire unboosted metagame. Speed Boost is the preferred ability, which allows Ninjask at + 1 to outspeed Choice Scarf users such as Pyroar. Groundium Z allows Ninjask to use Tectonic Rage to break through common checks like Qwilfish, (ded) but once again it should be used wisely.

Usage Tips
========

When facing offensive teams, Ninjask should usually be utilized early-game or mid-game to revenge kill faster foes such as Alolan Raichu and Pyroar. Make sure that Stealth Rock is off the field, as it really hampers Ninjask's longevity. If Ninjask is playing against bulkier teams, it should be used as a late-game sweeper because it functions a lot better once the opposing team is sufficiently weakened. Likewise, Ninjask should avoid setting up if bulky Pokemon such as Weezing and Palossand are not weakened, (AC) since Ninjask it struggles to break through them even after a +2 Attack boost. Be aware that Tectonic Rage is required to secure OHKOs on bulky threats such as Aggron, so Ninjask should use its Z-Move cautiously, as wasting it will make breaking through bulkier teams harder. Lastly, Ninjask does not have the best bulk or typing to set up safely, but setting up on slower Fighting-types such as Hitmonchan and Gurdurr is usually the best opportunity because they are forced out by Aerial Ace.

Team Options
========

Entry hazard removal is absolutely mandatory for Ninjask because it is 4x weak to Stealth Rocks Rock, so Pokemon such as Hitmonchan and Skuntank make for good partners. Skuntank in particular is good at chipping Qwilfish, while Hitmonchan is able to check prominent Fire- and Ice-type Pokemon such as Pyroar and Abomasnow, which Ninjask struggles with otherwise. Ninjask appreciates entry hazard setters that are able to weaken opposing teams to the point it can break through grounded foes such as Gastrodon with Tectonic Rage more easily, making Pokemon with access to Spikes like Ferroseed an ideal partners. Offensively, Ninjask partners well with special attackers such as Magmortar and Pyroar that can whittle down checks and counters like Weezing. On the other hand, defensive Pokemon such as Regirock and Gourgeist-XL can check strong priority users such as Kangashan and Lycanroc. Pursuit trappers like Skuntank and Absol are able to pressure bulkier Ghost-types like Palossand and Sableye for Ninjask, letting it clean easier. Lastly, Pokemon with access to U-turn and Volt Switch such as Mesprit and Eelektross can get Ninjask onto the field safely. Eelectross is especially good because it has a slow Volt Switch and is good at pressuring some of Ninjask's checks such as Ferroseed, Golem, and Weezing, while Mesprit provides Stealth Rock and Healing Wish support.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Band can be used with U-turn for maximum damage output and momentum, though Ninjask can't really take advantage of this effectively because of its 4x weakness to Stealth Rock. A Jolly nature can be used to maximize Ninjask's Speed, but Adamant is preferred for more damage output because the additional Speed that Jolly gives Ninjask does not help it revenge kill any more threats than it would normally. The ability Infiltrator allows Ninjask to check Pokemon like Oriocorio-G that are behind a Substitute, but Ninjask prefers Speed Boost because outspeeding the tier at +1 is more important.

Checks and Counters
===================

**Stealth Rocks Rock**: Ninjask's crippling weakness to Stealth Rock means it has limited opportunities to revenge kill foes, set up Swords Dance, and switch onto the field. Stealth Rock setters such as Regirock and Golem also deal with Ninjask easily if it is unboosted.

**Flying-type Pokemon**: Flying-types such as Swanna and Archeops can revenge kill Ninjask easily with their Flying-type STAB moves, since Ninjask does not have a reliable way at breaking them other than relying on its weak Aerial Ace.

**Priority**: Powerful priority attacks, such as Kangaskan's Kangaskhan's Fake Out, Lycanroc's Accelerock, and Absol's Sucker Punch are extremely threatening to Ninjask, as its poor bulk prevents it from taking these attacks.

**Physically defensive Pokemon**: Physically bulky Pokemon such as Regirock, Weezing, and Sabelye can all switch into Ninjask's attacks and take little damage in return. Regirock can use Protect to scout for Tectonic Rage and then threaten Ninjask out with Stone Edge, while the latter two can cripple Ninjask with Will-O-Wisp.
 
Last edited:

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