NU Bazaar: Post your teams here!

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Sorry but are you are sure you can use Body Slam with Sheer Force ability in your Tauros's set?
Yup. Last generation in ORAS Tauros couldn´t use Body Slam with Sheer Force and thus it was forced to run the innacurate Rock Climb. In SUMO Tauros does have acces to Body Slam with Sheer Force.
 

Fragmented

procrastinating...
is a Pokemon Researcher
Time for another bad team.



Raichu-Alola @ Terrain Extender
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Electric Terrain
- Thunderbolt
- Psyshock
- Focus Blast / Grass Knot

Electivire @ Electrium Z
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature / Hasty Nature
- Electric Terrain
- Wild Charge / Thunderbolt
- Earthquake / Cross Chop / Flamethrower
- Ice Punch / Hidden Power Grass

Sceptile @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Leaf Blade
- Earthquake

Hitmonlee @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 240 HP / 16 Def / 252 SpD
Careful Nature
- Ice Shard
- Earthquake
- Stealth Rock
- Icicle Crash

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Gunk Shot
- Toxic / Toxic Spikes
- Spikes
- Drain Punch / Focus Blast / Seed Bomb / Giga Drain


Weather is overrated. Presenting hazard stack + terrain + unburden, inspired by UU. Pretty straight forward team. Z-Electric Terrain gives +1 Speed to Electivire, allowing it to clean up weakened teams. I run full physical on my team, but a mix set is also viable coming from it's useable base 95 Sp.Atk. Terrain Extender Raichu sets up 8 turns of Electric Terrain (the Vivillon check) and outspeeds the whole unboosted meta, although is still hits only decently hard since I couldn't find a space to squeeze in Nasty Plot. We have two unburden mons which can abuse their new speed stat and proceed to destroy the opponent if they don't have a Golbat. The last two members are flexible, but I chose to go with a hazard stacking duo of Piloswine and Garbodor to help me soften up targets and net KOs. Also consider this:

252 Atk Choice Band Sneasel Ice Shard vs. +1 0 HP / 4 Def Sceptile: 152-180 (54 - 64%) -- guaranteed 2HKO
 

Abejas

Yo where Ken at
is a Top Tiering Contributor
Hey guys I wanted to post my version of stall for this meta, this team is a modification of Jarii's team so huge s/o to him.


Aromatisse @ Normalium Z
Ability: Aroma Veil
Shiny: Yes
EVs: 252 HP / 212 Def / 44 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast

Golbat @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 200 Def / 60 SpD
Impish Nature
- Brave Bird
- Defog
- Roost
- Heat Wave

Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 228 Def / 28 SpD
Impish Nature
- Toxic
- Soak
- Recover
- Counter

Type: Null @ Eviolite
Ability: Battle Armor
Shiny: Yes
Happiness: 0
EVs: 248 HP / 60 Def / 200 SpD
Careful Nature
- Frustration
- Rest
- Sleep Talk
- Swords Dance

Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 196 SpD / 60 Spe
Careful Nature
- Knock Off
- Toxic Spikes
- Poison Jab
- Taunt

Steelix @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 20 Atk / 184 SpD / 56 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Toxic

This team is built around rest talk Type:Null which is a great win con and has great bulk (even has more bulk then what p2 had) it also provides a solid special sponge. I added golbat since it provides a great fighting and grass resist and also a mean of hazard removal. I chose to run heat wave on golbat to always keep rocks away of the field against steelix teams, and it also weakens said pokemon and beats it 1v1. The team was really suscepible to knock off users so I put in aromatisse with normalium-z which provides a great cleric and is another fighting resist, this helps a lot type:null since it provides some fat wishes, cures status, provides a solid knock off switch in and a fighting resist. The team was really weak to boosting psychic and ghost types so I added a mon that I really like this meta, which is sp def drapion. This mon gives the team a way to keep these mons in check, provides a way to remove items (which is always nice), gives t-spikes and destroys sableye, mon that is always anoying for stall. Next up I needed something to stop set up mons so I included pykumuku, which is great on stall since it can beat like half the tier with the combination of soak+toxic+recover+unaware. Finally I needed a rocker and a electric imunity, so I added steelix which provides this and also a solid normal resist. A special set could be run since oposing steelixs could be anoying. I had a great run with this team, winning the first round of nu open and peaking 1500 on the ladder with just one game lost.
This team has some flaws and some mons that destroy it but its your job to find them. Enjoy the team if you can.
 

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Wanted to share two teams I used in the NU Open here:


Cinccino @ Choice Band
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Tail Slap
- Bullet Seed
- Knock Off
- U-turn

Whimsicott @ Psychium Z
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Moonblast
- Psychic
- Encore

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 248 HP / 64 Def / 196 SpA
Bold Nature
IVs: 0 Atk
- Spikes
- Giga Drain
- Focus Blast
- Sludge Wave

Delphox @ Choice Scarf
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psychic
- Grass Knot
- Switcheroo

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Brick Break

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 8 HP / 252 Atk / 248 SpD
Adamant Nature
- Earthquake
- Close Combat
- Knock Off
- Fake Out


This team started when I decided that I was really in the mood to build with Cinccino, so here this is. Standard Band set with Knock Off so that I can remove Golbat's Eviolite and Rocky Helms from Garbodor which'll otherwise make Cinccino kill itself. Since the most annoying things to Cinccino tend to be Garbodor, Golbat, and Steelix, I decided to pair it with Z-Psychic Whimsicott to lure in Golbat and Garbodor. Next, since this team needed coverage against Steelix, I added specially offensive Spikes Garbodor with Focus Blast to lure in Steelix and Seismitoad; set is straight trash, but it lures in Steelix which is all I need it to do. At this point, my team was looking like Emboar and Sceptile food, so I added Scarf Delphox for speed control while also being able to revenge kill threats to the team such as Barbaracle and other faster scarfers like Hitmonlee. Stealth Rock Seismitoad was added, and while Brick Break on this thing is absolutely ghetto as fuck, I added it as an out against Veil teams so that they aren't such a pain to fight against (Ban Veil pls ;_;). Finally, I needed a secondary check to special attackers, mainly Houndoom since that mon was looking real threatening, so I added Assault Vest Hariyama.




Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Air Slash
- Heat Wave
- Dark Pulse

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Superpower
- Flare Blitz
- Wild Charge
- Grass Knot

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 228 Atk / 32 SpD
Adamant Nature
- Stealth Rock
- Icicle Spear
- Earthquake
- Ice Shard

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Spikes
- Toxic Spikes
- Gunk Shot
- Seed Bomb

Sceptile @ Choice Specs
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Hidden Power [Ice]
- Focus Blast
- Giga Drain

Slowbro @ Waterium Z
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Psyshock
- Slack Off


This is basically bog-standard Sigilyph offense for the most part. Dark Pulse Sigilyph to lure in the likes of Delphox and Meloetta which are otherwise painful to fight against. Scarf Emboar with Grass Knot to lure in Seismitoad and other waters was put in next for some speed control and a semi-check to Sceptile/Sneasel. Piloswine is nice as a rocker that threatens Xatu, so I threw that in there along with Garbodor to help check Fighting-types and Grass-types while having extra hazards to set up. Specs Sceptile is here for extra power + speed for the team, and finally Waterium Z Slowbro is cool so that I can combat Dark-types like Drapion and Sneasel. Not much to say with this one, I've not been too confident in the Slowbro set every time I've used it, but overall the team has been performing decently enough.
 
Wanted to share a kinda unorthodox team that has helped carry a >4:1 W/L on ladder
View attachment 86215


Okay so this team was primarily built around scarf Rampardos which is a really strong cleaner and can straight up OHKO a lot of even resists like Hitmonlee, making it a really really difficult threat to deal with. I added Scrafty as not only a way to punch through steels and rock types, but to give me a secondary cleaner as well – Fightinium Double STAB is honestly one of my favorite sets atm. You really don't need Ironium coverage since so few teams run bulky fairies and the most common one you'll see is Whimsicott which doesn't wanna get blasted by 195 BP AAA anyways. It is especially strong at securing kills at +1 on obnoxiously physically bulky stuff like toad and weezing (2HKO after rocks w Knock off + AAA means weezing and vileplume can't directly switch in on you). Realizing I hate a pretty large weakness to fighting, I added an orthodox set which eventually became the shining star of the team, Choice Specs Aromatisse. Specs Aroma catches so much shit off guard. I originally intended on going for CB Granbull since it theoretically can tank better on the physical side, but Aroma's extremely strong mixed bulk as well as ability to bait and kill threats like Golbat, Steelix, etc. makes it indispensable, as well as having the single strongest moonblast in the tier (which is fairly unresisted and super spammable). I added Ursaring primarily to have a strong physical wallbreaker to widdle the opponent down for Rampardos while also giving my team a solid status absorber, it is pretty much Machamp without bullet punch and with a lot stronger STAB (similar bulk, same speed and attack, etc.), honestly is just immense power and doesn't need too much explaining. If you find yourself losing to faster teams you can run Kanga in this slot but I've honesetly found Ursa's strength indispensible. At this point I realized I still needed another Fighting resist as well as a blanket check to most offensive mons such as Sceptile which is why I selected Uxie. Not only does it bring stealth rocks but it evens the field on speed as my entire team bar rampardos sits at the lower end of the spectrum. I ran Double Scarf with TrickScarf Uxie for the longest time since it gave me a really strong way to check out of hand grass types and fast mons by spreading thunder wave and crippling walls with Scarf, but I've found that even without the Scarf just by relying on its bulk it can still achieve the same goal which is why I now run the standard colbur set. Its priority is crippling all fast mons with Thunder Wave, as it significantly helps my relatively slow team – Uxie is honestly just an incredible blanket check and a great panic button. Ludicolo is just like one of my favorite sweepers of all time and knowing I had no water switchins anyways I figured it was a strong addition – with defensive favorites like Golbat, Jellicent, Slow(bro/king), Steelix all falling prety to Ludicolo as well as Rain providing me a great check to stuff like Aurora Hail, Ludicolo actually finds itself a really strong sweeper atm. Yeah this team is unconventional but somehow it's worked incredibly and I urge y'all try it.

Uxie @ Colbur Berry / Choice Scarf
Ability: Levitate
EVs: 252 HP / 20 Def / 236 Spe or 252 HP / 252 Spe Timid
Bold Nature
- Psychic / Trick
- Thunder Wave
- Stealth Rock
- U-turn

Scrafty @ Fightinium Z
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Drain Punch
- Knock Off
- Dragon Dance

Aromatisse @ Choice Specs
Ability: Healer
EVs: 248 HP / 244 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Hidden Power [Fire]
- Sleep Talk / Aromatherapy

Ursaring @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Earthquake
- Crunch
- Protect

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Giga Drain
- Ice Beam
- Rain Dance

Rampardos @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Superpower
- Earthquake
- Fire Punch

 
Here's a team built around an underrated mon, Clawitzer.



Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wing Attack
- U-turn
- Knock Off
- Pursuit

:crab: (Clawitzer) @ Choice Specs
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Pulse
- Dark Pulse
- Ice Beam
- Aura Sphere

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Synthesis

Houndoom @ Darkinium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Flame Charge
- Nasty Plot

Cryogonal @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freeze-Dry
- Knock Off
- Recover
- Rapid Spin

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Earthquake
- Rock Blast
- Swords Dance
- Stealth Rock


The idea of this team was to use Scarf Scyther to pivot out of its checks into Clawitzer, which gives the crab a huge opportunity to wallbreaker (since common Flying resists are Steelix and Rhydon, easy Clawitzer bait). Scyther can then check fast grass wallbreakers, such as Sceptile, in return. These two make an amazing offensive core.

Next I added defensive Vileplume to have a better MU vs Virizion, Rotom-Mow, Sceptile, Whimsicott, and certain Electrics.

After that, I realized my team was weak to Delphox and fire move spam, and bulky Psychic types in general, so Houndoom came next. It also provides a nice wincon vs offense with Flame Charge and Z-Dark Pulse.

Then I needed a hazard remover that beat water types, so Cryogonal came to mind. It also serves as my second mon above base 100 speed, and a second Sigilyph check.

Lastly, I have Rhydon as my rocker and normal type check. Swords Dance is to have a better Golbat matchup, so it can't just play mindgames with Roost.



The team is a bit weak to Scarf Emboar, which sucks (I originally had Seismitoad as my rocker, but that left me with no normal resists). So you have to play 50/50s between Flare Blitz and Superpower, and hope you get the predict right. However, vs Ebelt Emboar you are not going to have a fun day.


I have other lit NU teams that I may post someday, but idk about rn
 
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peak
Ok, so the basic idea here is to lead with Aurorus ( usually ) and either set-up rocks or take something out ( If you can't set up Rocks then you deal as much damage as possible with it [I will only really preserve it if my opponent's team is exceptionally weak to ice] ), and then proceed to create an opening for either Altaria or Slowbro to set up. Sneasel is really big threat so I added Aromatisse to deal with it and other pesky dark types like Scrafty & A-Persian, and also because unlike Altaria, Slowbro really appreciates having a dedicated cleric around in case it gets Toxic'd. Then I needed something fast, that could take things out and remove rocks; that's how Hitmonlee was added. Much like Aurorus, I don't usually try to preserve it, so I only use it in a pinch to revenge kill stuff or remove rocks ( often times I found myself having to choose between risking the HJK or removing rocks; unless my opponent absolutely cannot set-up rocks again or I don't need to kill my target, I always go for the kill with HJK). Then I needed something that could deal with electric-types, namely Rotom-Mow and Vikavolt, so I added Togedemaru, which works as a sort of pivot that can cripple bulky mons with Toxic or slow things down with Nuzzle, which is appreciated given how slow this team is overall. At first I had Rotom-Mow in this slot, but it wasn't doing much for me.

As you've noticed, I'm using 3 Z-Crystals, and no, that is not a mistake. Altaria, Slowbro and ( to a lesser extent ) Aromatisse appreciate the extra power and versatility of a Z-move more than other held items, even if it can only be used once. For Altaria it means actually killing stuff, Slowbro takes less damage from Knock Off and Aromatisse fucks with all those Rotom trying to trick it.



Little Root (Aurorus) @ Focus Sash
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Earth Power
- Stealth Rock

Fluffy (Altaria) @ Dragonium Z
Ability: Natural Cure
EVs: 252 HP / 148 Def / 88 SpD / 20 Spe
Impish Nature
- Refresh
- Dragon Claw
- Roost
- Dragon Dance

Legs (Hitmonlee) @ Normal Gem
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Rapid Spin
- Knock Off
- Close Combat

2Extra (Slowbro) @ Psychium Z
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Psyshock
- Scald

French Girl (Aromatisse) @ Normalium Z
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Moonblast
- Protect

Pikachu (Togedemaru) @ Leftovers
Ability: Lightning Rod
EVs: 196 HP / 104 SpD / 208 Spe
Jolly Nature
- Zing Zap
- Nuzzle
- U-turn
- Wish
 

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff


Hard Stall:

Audino-Mega @ Audinite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Dazzling Gleam

Pyukumuku @ Poisonium-Z
Ability: Unaware
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
- Recover
- Toxic
- Soak
- Counter

Togedemaru @ Leftovers
Ability: Lightning Rod
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Zing Zap
- Encore
- Wish
- Spiky Shield

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- Psyshock
- Grass Knot
- Roost
- U-turn

Miltank @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Heal Bell
- Seismic Toss
- Milk Drink

Golbat @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Brave Bird
- Toxic
- Roost
- Defog


Basically, team abuses the fact that Mega Audino is slightly fatter than an entire butter factory, and that it provides a very usable win condition if you can remove enemy Poison Types and Steelix. I then supported it with Pyukumuku to prevent it from being setup fodder, Togedemaru to prevent volt-turn from being an issue. Encore on Toge also provides a very usable way to basically remove enemy Braviary, which otherwise sorta has to be stalled out with pyuku. Then Miltank to ease the pressure on Toge as the team's sole Ice check, and beat many of the tier's fire types. Z-toxic is on Pyuku to beat enemy wincons with Taunt, ex. Taunt Houndoom, and that kinda stuff. Finally, Xatu and Golbat do the hazard control game, and generally just annoy stuff. Not much to say, its stall, and really my main issue is a lack of a way to force a win (ex. T-spikes).


Incineroar Semi-Stall
Audino @ Audinite
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Heal Bell
- Wish
- Protect

Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
- Recover
- Toxic
- Soak
- Counter

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 224 SpD / 16 Spe
Impish Nature
- Heavy Slam
- Roar
- Earthquake
- Stealth Rock

Golbat @ Eviolite
Ability: Inner Focus
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Brave Bird
- Toxic
- Roost
- Defog

Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- U-turn
- Thunder Wave
- Night Shade
- Roost

Incineroar @ Incinium Z
Ability: Blaze
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Swords Dance
- Taunt
- Darkest Lariat
- Flare Blitz

Not as happy with this one, but its still workable. Basically abuse generally stalliness to beat faster offensive stuff, pray you don't face Vikavolt, and abuse Taunt/SD incineroar to beat fatter teams. Main issue is sorta relying on Maudino + Incin as your sole answer to Ice Spam, but it should be workable, as well as Relying on Maudino + Lix as your electric answer, which is super iffy. Golbat / Xatu are again here as the generic anti-hazard core. Not 100% sure on Golbat, and could def fix it to make it more standard by dropping Incin, but there's something nice about just clicking z-darkest lariat and turning the game into a 5 vs 6.



Froslass @ Life Orb
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Ice Beam
- Shadow Ball
- Taunt
- Spikes

Audino-Mega @ Audinite
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Surf
- Psychic

Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Dragon Tail
- Stealth Rock
- Earthquake
- Glare

Vikavolt @ Buginium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Bug Buzz
- Hidden Power [Ground]
- Agility

Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Mach Punch
- Knock Off
- Rapid Spin

Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Crunch
- Pursuit
- Fire Blast
- Hidden Power [Water]

Maudino / Vikavolt Offense

Fairly simple team, basically abuses Froslass to get up spikes, and then abuses Vikavolt to sweep like half of everything. Houndoom pursuits stuff for Lee, and pretends that it means the team does ok vs enemy Fire types. Drudd basically is here only so that the team has good counterplay vs. enemy Emboar, which otherwise really annoys the team, plus dtail and spikes can provide an alternate win condition for the team. Lure Maudino is basically here to lure in the Grass, Steelix, and Specially bulky mons that annoy Vika, and remains a really fun set. Team also has major issues vs. enemy scarf Hitmonlee, so any fixes that resolve that issue would be appreciated.
 
Last edited:

Jisoo

two slow dancers last ones out
is a Pre-Contributoris a defending SPL Champion

Hi.

I made this team when I came back from a break a couple of days ago. I have been laddering with it and I've actually been having great success with it thus far. Eternally and Jarii helped me fix this team so thanks to them :toast:

I started out with the core of Rotom - Abomasnow suggested by Skelos . This core has fantastic wallbreaking potential with Z-Rotom and Abomasnow covering quite a large amount of Pokemon with their strong stabs and residual damage (through hail and wisp). I added a Seismitoad to alleviate the problem that the core had with Emboar, as it could easily revenge the two aforementioned Pokemon, while also providing me with stealth rock and an electric immunity. Delphox brings a soft fighting check and speed to this team, while also being a wincon with CM and potent wallbreaker. Skuntank provides the utility of a grounded poison type (clears toxic spikes) while performing consistently as a trapper for Rotom, Mismagius, Slowbro and Delphox. Finally, I added a Hitmonlee as its gave me a strong cleaner late game that can prove to be very dangerous with STAB HJK and Reckless (have fun hitting High Jump Kick, though). It also provides hazard control in the form of Rapid Spin which can be very useful in certain situations.


Rotom @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Volt Switch
- Thunderbolt
- Will-O-Wisp

Abomasnow @ Life Orb
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Giga Drain
- Blizzard
- Ice Shard

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Taunt
- Sucker Punch
- Pursuit
- Poison Jab

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic

Delphox @ Colbur Berry
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psyshock
- Calm Mind
- Grass Knot

Hitmonlee @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
 

Hey everybody,

I´d like to share a team that I´m pretty happy with. Got the inspiration for it when I was watching
dod vs meeps and witnessed LO sigi completely dismantle meeps defensive core.

I paired Sigi up with Z-CC virizion, which can easily take advantage of sneasel locked into knock/suit, while Sigi takes on mons like garbo/Vile decently well. Skunk gets to pursuit threats like xatu/mismagius and open up a door for virizion/emboar to clean up, while also providing hazard control. Added the obligatory lix/bro core in the end to check half the metagame and provide my team with a solid defensive backbone. Really straightforward team, not too much to say about it. That being said, it does struggle with guzzlord though so dg sigi is pretty much a necessity.


Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Energy Ball
- Heat Wave
- Psychic

Virizion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Close Combat
- Leaf Blade

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Defog
- Pursuit
- Sucker Punch
- Poison Jab

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar

Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Calm Mind
- Slack Off

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Toxic


Also shoutouts to quziel for helping me round out the team :)
 



Guzzlord @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 192 SpD / 64 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Sludge Bomb
- Fire Blast

Golbat @ Eviolite
Ability: Infiltrator
EVs: 240 HP / 172 Def / 96 Spe
Impish Nature
- Roost
- Brave Bird
- Defog
- Toxic

Audino @ Audinite
Ability: Regenerator
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Calm Mind
- Dazzling Gleam

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Superpower
- Flare Blitz
- Toxic

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Ice Shard
- Icicle Crash

Mismagius @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Taunt


Hello I would like to post my team that I made around Guzzlord Specs after the Barbaracle Ban
 
Last edited:
so because yogi is a cute user I thought I'd share a team I have been using lately to get this thread going again.

The team is definetly not perfect, most noteably being weak to Piloswine and very weak to Houndoom.



It mainly revolves around trying to weaken the opponents team with toxic and rocks, and then cleaning up with Scrafty or Scarf Dugtrio. Fightinium Z is my item of choice on because it essentially does the same thing as Z Iron Tail, whimsicott is always gonna revenge you at +1, which means you need +2 anyway to overcome it, at which point Z HJK kills after rocks. The only noticeable damage difference is against Mega Audino, which still takes a good chunk from Z HJK, but generally, I prefered the neutral nuke on this build.

Golbat @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 192 Def / 4 SpD / 64 Spe
Impish Nature
- Brave Bird
- Toxic
- Roost
- Defog

Delphox @ Leftovers
Ability: Blaze
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Toxic
- Wish
- Protect

Druddigon @ Rocky Helmet
Ability: Mold Breaker
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Dragon Tail
- Glare
- Stealth Rock

Scrafty @ Fightinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Drain Punch
- Knock Off
- Dragon Dance

Dugtrio-Alola @ Choice Scarf
Ability: Tangling Hair
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Pursuit
- Stone Edge

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Moonblast
- Moonlight
 

Fragmented

procrastinating...
is a Pokemon Researcher
oh look, a dead thread. here's a team dump to contribute.



Sigilyph @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Psychic
- Heat Wave
- Energy Ball

Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Moonblast
- Psychic
- Tailwind

Emboar @ Expert Belt
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Superpower
- Toxic

Mismagius @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Power Gem

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch

Omastar @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Shell Smash
- Scald
- Ice Beam

tailwind hyper offense. i like the core of mismagius + toxicroak which is capable of tearing holes in most teams, while omastar is both hazard setter and potential breaker. the team actually had hp ground over psychic on whims, but since togedemaru has become more uncommon psychic was the better choice, although hp ground can be considered now due to the rise of magmortar and klinklang, the latter being able to setup and sweep. sash sigi is nice since it always guarantees tailwind if its at full, although it really misses the damage output due to lacking life orb. sucker punch over toxic and scarf are options on boar since the team really relies on tailwind for speed. team also lacks hazard control, but that shouldn't matter if your enemy is dead.





Scrafty @ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Drain Punch
- Poison Jab

Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 SpA / 220 SpD / 8 Spe
Gentle Nature
- Scald
- Future Sight
- Dragon Tail
- Fire Blast

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Shard
- Icicle Crash
- Stealth Rock
- Earthquake

Golbat @ Eviolite
Ability: Infiltrator
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Brave Bird
- Toxic
- Roost
- Defog

Audino-Mega @ Audinite
Ability: Regenerator
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Wish
- Calm Mind
- Dazzling Gleam

Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Thunderbolt
- Trick

attempted balance. sweeping with scrafty is pretty fun when you do manage to get it off. the team revolves around weakening or removing the stuff that might threaten gangster lizard mostly through taking hits and firing off some of your own. slowking is a pretty underrated mon, capable of tanking hits from most special attackers, even super effective hits, while it can proceed to KO or dent them back. the team is running a more bulky variant, so most of those OHKOs turn to 2HKOs, but in exchange survivability is better i guess :/





Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Pursuit
- Knock Off

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Roost
- Heat Wave
- Toxic

Samurott @ Life Orb
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Megahorn

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Ice Beam
- Stealth Rock
- U-turn

Cryogonal @ Leftovers
Ability: Levitate
EVs: 208 HP / 144 SpD / 156 Spe
Calm Nature
- Freeze-Dry
- Rapid Spin
- Recover
- Knock Off

Klinklang @ Steelium Z
Ability: Clear Body
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shift Gear
- Gear Grind
- Frustration
- Substitute

tried making volt-turn of my own for this meta, and i'm pretty pleased with this result. due to all the ground types in the tier, i decide to skimp out on the volt part and use two u-turners instead in mesprit and scyther to gain momentum or dent stuff hard. we have a hazard control core in xatu and cryogonal which can take on most hazard setters. sd rott and klinklang act as wincons, while rott also can help revenge kill weakened threats. wild charge can be put over sub on klinklang to hit bulky waters more reliably.





Pinsir @ Rockium Z
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Stone Edge
- Earthquake

Cryogonal @ Leftovers
Ability: Levitate
EVs: 232 HP / 120 SpD / 156 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Recover
- Toxic
- Rapid Spin

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Gunk Shot
- Sucker Punch

Mismagius @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Destiny Bond
- Power Gem

Slowbro @ Waterium Z
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Psyshock
- Slack Off

Braviary @ Leftovers
Ability: Defiant
EVs: 252 HP / 248 SpD / 8 Spe
Jolly Nature
- Substitute
- Bulk Up
- Roost
- Brave Bird

don't know what i was doing with this team, but it was decently successful and fun. sub bu braviary is such a good mon, and the rest of the team is (sort of) built around it (can't remember cos i made it a while ago). scarf mismagius is a nice surprise to most people expecting np sets. sr sd pinsir sets up rocks on xatu, while choice of z-crystal depends on what you want to beat, with rockium destroying golbat, cryogonal, xatu etc. groundium breaks steelix and dents rhydon and other hazard setters which don't mind z-stone edge. colbur could be run over waterium on bro too.
 
heading into USM i decided to throw out all my teams that are even remotely worth sharing, disclaimer: some of those teams are utter ass and some of them are probably outdated, this is p much all i built in the last 2 months or so, thats not already public
also this will be a shat load of work so like .-.

lets start this on a high note

Bulk Up Incineroar Stall

This was probably my most successful stall so far, idk why but I end up building weird as stalls, but this one weirdly enough works quite well.



Pretty straight forward. xatu and golbat to keep hazards off, pyuku for, well pyuku things, incineroar shuts down stuff like houndoom and mismag which usually bone this. Incin is a cute ass wincon, eg winning me my LTT game single handedly. i know this has no normal resists but yk, who needs normal resists

Golbat @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Brave Bird
- Taunt
- Roost
- Defog

Incineroar @ Leftovers
Ability: Blaze
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Darkest Lariat
- Bulk Up
- Sleep Talk
- Rest

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Grass Knot
- Toxic
- Roost

Pyukumuku @ Leftovers
Ability: Unaware
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Toxic
- Taunt
- Recover
- Counter

Audino @ Audinite
Ability: Regenerator
EVs: 248 HP / 48 SpA / 212 SpD
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Heal Bell
- Wish
- Protect

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Toxic
- Stealth Rock



Kanto Eggy



Lowkey my favourite team i built ever probably. Kanto eggy was a stroke of genius as always, subbing on virtually all bulky waters and just shitting on everything not called incineroar or guzzlord. (z leaf storm is a roll to kill xatu after rocks p sure). vapo as a fire answer etc cryo for spin support and just being the best mon ever uxie for rocks and lycanrock was added as an annoyance to offense (that was initially a cb cinc but that mon sucks holy moly)

Exeggutor @ Grassium Z
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Psychic
- Substitute

Houndoom @ Choice Scarf
Ability: Unnerve
EVs: 56 Atk / 228 SpA / 224 Spe
Hasty Nature
- Crunch
- Pursuit
- Overheat
- Fire Blast

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Cryogonal @ Leftovers
Ability: Levitate
EVs: 248 HP / 48 SpD / 212 Spe
Calm Nature
- Freeze-Dry
- Knock Off
- Recover
- Rapid Spin

Uxie @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 224 Def / 8 SpA / 24 Spe
Bold Nature
- Psychic
- U-turn
- Yawn
- Stealth Rock

Lycanroc @ Rockium Z
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Accelerock
- Stone Edge
- Brick Break
- Swords Dance


didnt end up being the rmt i initially wanted to make but alas

Rotom-C Scyther VolTurn

had the idea from watching the flcl vs jarii series for NUL, I'm a big fan of volturn stuff and z mowtom + scyther just seemed like the perfect pair



core weakening each others check wonderfully, i was sick of xatu so i started having a fat cryo on every team, bro as a good fighting resist, guzzlord as the generic wallbreaker, and rhydon well, apparently you do need flying/normal resists

Rotom-Mow @ Grassium Z
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Volt Switch
- Hidden Power [Ground]

Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Pursuit
- Brick Break

Cryogonal @ Leftovers
Ability: Levitate
EVs: 248 HP / 48 SpD / 212 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Toxic
- Recover
- Rapid Spin

Guzzlord @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 156 SpD / 100 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Fire Blast
- Sludge Bomb

Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Fire Blast
- Toxic
- Slack Off

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Rock Blast
- Earthquake
- Swords Dance
- Stealth Rock


ok those were the ones i felt the need of sharing because they are quite solid and stuff, some even showing success in NU seeded which made me proud

now we move on to the bad but fun section


Alolan Exeggutor w Spikes

alo eggy is probably my fave mon from SM and i felt like it has some awesome potential in the metagame at the time. i felt like spike support would be awesome because it helps alo eggy break even easier and well



the hazard setter core really doesnt like xatu so i threw on a vanilluxe to always force it out and get damage of, rotom for spin blocking and speed control etc, sub bu braviary was SO good at the time and probably still is so i kinda just decided to throw it on, although it doesnt really do anything in particular, kinda makes people think twice about defogging as well. with what i tried to achieve i really didnt see a space for a spinner so its looking like it is

Exeggutor-Alola @ Dragonium Z
Ability: Frisk
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Draco Meteor
- Energy Ball
- Flamethrower
- Trick Room

Miltank @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Milk Drink
- Stealth Rock

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Volt Switch
- Thunderbolt
- Trick

Vanilluxe @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Flash Cannon
- Hidden Power [Ground]

Qwilfish @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Pain Split
- Taunt
- Spikes

Braviary @ Leftovers
Ability: Defiant
EVs: 252 HP / 236 SpD / 20 Spe
Careful Nature
- Brave Bird
- Substitute
- Roost
- Bulk Up


LO Vikavolt weird stuff

LO Vikavolt struck me as the best set at the time, just dishing out damage, still having defensive utility and longgevity (someone tell me how you write that MonkaS) so i just paired it with random stuff and it turned out quite fun, double scarf is cool, mostly because emboar is really fkin broken but yk slowbro and drudd exist so apparently its not when you are forced to run a slim selection of 3 or 4 mons on every team or being forced into 50/50s every time it comes in, this team is a great example of that, basically every time emboar comes in try to guess super power or flare blitz, gl w that



ditto because i hate vivillion (as do most teams so its cool) xatu to bounce hazards, miltank because i hate ice and fire types in this tier, emboar as stated above and whims because its broken too

im also p sure this team gets boned by toxicroak, but toxicroak is broken too so who cares

Vikavolt @ Life Orb
Ability: Levitate
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Energy Ball
- Volt Switch
- Roost

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Grass Knot
- Protect
- Roost

Miltank @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Milk Drink
- Stealth Rock

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Transform

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Superpower
- Toxic

Whimsicott @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Grass Knot
- Psychic
- Tailwind


Passimian + Guzz



i had a phaze where all i tried to do was build some fire team with guzzlord as the main star, i probably made a good 10 versions but this is the 3rd best one, passimian forces in most stuff taht guzz just drops a draco on or clicks dark pulse (slowbro etc) incineroar because i hate houndoom and delphox vileplume because hitmonlee is broken, rhydon because fyl/normal resist and rocks

Guzzlord @ Choice Specs
Ability: Beast Boost
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Fire Blast
- Sludge Bomb

Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Aerial Ace
- U-turn

Cryogonal @ Leftovers
Ability: Levitate
EVs: 248 HP / 24 SpD / 236 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Toxic
- Recover
- Rapid Spin

Incineroar @ Incinium Z
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Darkest Lariat
- Flare Blitz
- Earthquake
- Swords Dance

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Moonblast
- Synthesis

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 248 HP / 16 Atk / 240 SpD / 4 Spe
Adamant Nature
- Earthquake
- Rock Blast
- Swords Dance
- Stealth Rock


okokok so now the real part starts, the stupid sets and memes i came up with

Its Not defog, n0

inventions led me to wanting to try silvally, and the best one that i saw was fairyvally, so i tried building some stupid stuff around it that worked to an extent eg my friend Dibs The Dreamer winning his seeded game against meeps slayer w this.



the stuff i knew was that i absolutely wanted to get rid of steelix vileplume golbat and garb as those are the main stops to silvally, so z zhb virizion and probo were kinda needed, xatu was added, because its xatu cmon, vapo is there for klinklang and delphox etc and zebstrika was just a random ass addition becuase i felt like i needed some more speed

Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 32 HP / 252 Atk / 224 Spe
Naive Nature
- Multi-Attack
- Flame Charge
- Swords Dance
- Parting Shot

Virizion @ Psychium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Zen Headbutt
- Swords Dance

Probopass @ Air Balloon
Ability: Magnet Pull
EVs: 248 HP / 224 SpA / 36 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Volt Switch
- Magnet Rise
- Stealth Rock

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Psychic
- Grass Knot
- U-turn
- Roost

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Wish
- Protect

Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Grass]


so the next one is hot fucking fire, bewear

NP Spam



so my man DurzaOffTopic came up w this ambipom set that i legit couldnt not build some whack shit around, it ended up being this, i paired it with np croak becuase as i said, its broken drudd for reliable rocks which this team defo needs dodrio for revenge killing toge for annoying stuff like vika ice cream etc

Toxicroak @ Fightinium Z
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Vacuum Wave
- Focus Blast
- Nasty Plot

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard

Togedemaru @ Leftovers
Ability: Lightning Rod
EVs: 252 HP / 208 SpD / 48 Spe
Careful Nature
- U-turn
- Toxic
- Wish
- Spiky Shield

Druddigon @ Rocky Helmet
Ability: Mold Breaker
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Dragon Tail
- Earthquake
- Glare
- Stealth Rock

Ambipom @ Silk Scarf
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Swift
- Grass Knot
- Hidden Power [Fire]
- Nasty Plot

Dodrio @ Choice Scarf
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Jump Kick
- Knock Off

croak was initially z icy wind but that shits too weak for my liking so i went with fight z as a massive nuke

oh hell im proud of this one, won me some funny ass matchas lol

Z Stone Edge Aurorus



with aurorus being my fave mon ever i wanted to make some fire set that can actually do stuff, and took inspiration from some random that had z dark pulse, so i came up with z stone edge, clean ohkos every cryo, does massive damage to fire types bla bla. as oppose to my usual balance builds i tried to branch out at times to not be too boring so i made some spike stack, i love qwil as a spiker as it checks emboar through the whole game thanks to pain spilt and intimidate, LO duggi for trapping the nuisance that is xatu, miltank xatu and rotom as always

Aurorus @ Rockium Z
Ability: Refrigerate
EVs: 104 HP / 4 Atk / 252 SpA / 148 Spe
Mild Nature
- Earth Power
- Freeze-Dry
- Stone Edge
- Rock Polish

Qwilfish @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 160 Def / 100 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Spikes
- Taunt
- Pain Split

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Volt Switch
- Thunderbolt
- Trick

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Psychic
- Grass Knot
- U-turn
- Roost

Dugtrio-Alola @ Life Orb
Ability: Tangling Hair
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stone Edge
- Pursuit

Miltank @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Milk Drink
- Stealth Rock


this shall be it for now i will add some more stuff later
 
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Dual Screens HO aka bootleg Aurora Veil

Been tinkering several versions of this team for a while now and at this point, I feel it is reasonably competitive for what it is (might have to update for USUM but the concept still stands well enough). There are many ways you can build this sort of team you just need: 4 set-up mons, switch ins for scarf Emboar's STABs and Wild Charge, a way to break Mega Audino, and a Knock Off switch-in.

Aurorus beats most rockers and defoggers that try to fog away or set up rocks and hail can chip away at other annoying hazard leads.

Meowstic sets up screens for the sweepers and acts as an emergency check for setup sweepers.

Omastar sets up on choiced knock offs/fire blasts/flare blitz and waterium z with shell smash obliterates pretty much.

Toxicroak is just an excellent balance breaker that can defeat and set up Mega Audino and bulky waters very easily.

Work Up Tauros is rather odd looking option compared to something like Virizion but has perks that would useful over it such as superior speed and superior wall-breaking ability. It could do shit like break 2hko Slowbro at +1 while having decent bulk under screens.

Mismagius is the fighting spam counter pressuring Hitmonlee to have to reconsidering HJKing and Memento helps another sweeper set up in case screens are not up or if it has outlived its usefulness.

Import: http://pokepast.es/ed0cfe1bae5dda60
 

Yoshi

IT'S FINK DUMBASS
Hey all, I don't believe I've posted in this thread yet but I've wanted to do it for a bit of time now, especially now that USUM is out. So, I built 3 teams, last night and today, that look pretty good on paper, and that I haven't done much testing with, but with what little I have, they seem to work like they should (even though I lost every game lol xd, some due to a bit of hax). So, without further adieu, here are the teams:

Curse Hitmonlee

This is a cool team I based off of the Curse Hitmonlee I found in the NP thread, and the basis of the team is to get everything weakened that Hitmonlee needs to be weakened so that it can clean teams. For this, I added Whimsicott for Memento support, simply because it helps Hitmonlee get in to set-up a Curse. Secondly, I wanted to be sure I got rocks up, so I added Curse Steelix which actually beats Xatu 1v1 if it tries to bounce back the rocks, which can be a bit problematic for the team, depending on the situation. Slowbro is there to act as a Hitmonlee switch-in, as well as just a Fighting resist in general, because the team is quite weak to it. Togedemaru is on the squad to act as a counter for Whimsicott and Vanilluxe, as well as for other Pokemon that Slowbro don't like, such as Vikavolt and Rotom-Mow. Finally, I added Mismagius, because the team was 6-0d by Zangoose without it, especially since I am Waterium Slowbro. One of the coolest things about Hitmonlee is if you set up two Curses, Ditto isn't a counter, so if you can, get up 2 Curses for the opposing Ditto, so you out speed. This is only further pushed since you hit 364 speed even at -1, thanks to the Unburden boost.

Substitute Bulk Up Incineroar

This is another team I based off of a set found in the NP Thread, which is a Substitute Bulk Up Incineroar set. The basis of the set is to get up Bulk Ups to boost the power of Power Trip, to clean up the bulkier side of teams. The rest of the team is there to support it. The first Pokemon I knew I wanted to add was a defogger, and I discovered Altaria would be the best one, because it is a good Ground, Water, and Fighting resist, all of which Incineroar doesn't like. Altaria doesn't like Ice types, and thanks to Incineroar, it has a resist, so I knew they worked well as a pair. Also, the Altaria set was also taken from the NP thread, so be sure to check out the post there. The next thing I knew I needed was a Whimsicott answer, a Rock resist, and a rocker, so the best in-between thing I found was Steelix. As long as it's above 75%, it will always be a good Whimsicott answer, and is a consistent rocker and Rock resist, so I didn't see I reason why I shouldn't add it. Originally, I did not have it on the team, but I soon came to notice that I had no Flying resist, so Steelix would work as a perfect addition to the team. The next Pokemon on the team is Whimsicott, which not only acts as just a powerful Pokemon, but also supports Incineroar with Memento. Next, I added Sneasel because it pairs well with Whimsicott in general, as well as traps Ghost types for Slowbro, as well as for the fact that Incineroar cannot get weakened, as it has no way of recovery outside of Leftovers. Lastly, I added Slowbro, for a reason I can't remember if I'm going to be honest. However, Toxic helps weaken bulkier Pokemon so Incineroar can run through teams, which is always nice. This team is a bit scattered in all honesty, and I'm sure it has a couple weaknesses outside of Whimsicott that I'm forgetting about, but overall I think the team is pretty good.

SD Flyinium Dodrio

For my last team, I didn't take a set from the NP thread, but instead, I just picked a mon that I wanted to build around, which was Dodrio. Like the previous two teams, this team was built to support the mon that wants to clean teams, and in this case, Dodrio is the lucky Pokemon. Unlike the previous two, the picks on the team are extremely oriented towards supporting Dodrio, which I think may be a flaw. The set is SD Flyinium, which basically takes teams after getting to +2, with a few mons weakened/dead, and with rocks up. I knew Dodrio would have a problem with Rock and Electric types, so I first added Delphox and Steelix, to act as offensive and defensive answers to some or all of those issues. Delphox carries Grass Knot for Pokemon like Rhydon, and Fire Blast to weaken Steelix, which eats a Jump Kick even at +2. Steelix works as a good electric immunity, as well as resisting some Rock moves, specially from Minior, which without it, would break the team. Next, I added Slowbro, as at that point, a Fighting resist was required. The team also needs Emboar to be dead in order for Dodrio to win (if it's scarf), so Slowbro works great at coming in as a resist. If they click Wild Charge, you can always go into Steelix. When I noticed I was looking weak to Vikavolt, I added Cyrogonal, which works as a spinner to remove hazards for Dodrio, while keeping up my own, as well as checking Vikavolt, being able to Toxic stall it out. If they click Bug Buzz, you can always go to Steelix, which eats a Thunderbolt as well, but not an Energy Ball. Lastly, I added Whimsicott for the Memento support, as well as the hard-hitting nature of it in general. It also runs Grass Knot to surprise Steelix, which like I mentioned before, needs to be weakened for Dodrio to clean. I believe this team is the messiest of the three, as I've done the least testing. So, I can't say for sure how good this team is, but it looks decent on paper, so I hope you guys enjoy it :).

So, those are all the teams I have for now, if you notice any notable flaws, please let me know, as I'd love to improve these teams. I hope you have fun using them :D.

edit: Thanks Gorechomp for that catch :D.
 
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Hey all, I don't believe I've posted in this thread yet but I've wanted to do it for a bit of time now, especially now that USUM is out. So, I built 3 teams, last night and today, that look pretty good on paper, and that I haven't done much testing with, but with what little I have, they seem to work like they should (even though I lost every game lol xd, some due to a bit of hax). So, without further adieu, here are the teams:

Curse Hitmonlee

This is a cool team I based off of the Curse Hitmonlee I found in the NP thread, and the basis of the team is to get everything weakened that Hitmonlee needs to be weakened so that it can clean teams. For this, I added Whimsicott for Memento support, simply because it helps Hitmonlee get in to set-up a Curse. Secondly, I wanted to be sure I got rocks up, so I added Curse Steelix which actually beats Xatu 1v1 if it tries to bounce back the rocks, which can be a bit problematic for the team, depending on the situation. Slowbro is there to act as a Hitmonlee switch-in, as well as just a Fighting resist in general, because the team is quite weak to it. Togedemaru is on the squad to act as a counter for Whimsicott and Vanilluxe, as well as for other Pokemon that Slowbro don't like, such as Vikavolt and Rotom-Mow. Finally, I added Mismagius, because the team was 6-0d by Zangoose without it, especially since I am Waterium Slowbro. One of the coolest things about Hitmonlee is if you set up two Curses, Ditto isn't a counter, so if you can, get up 2 Curses for the opposing Ditto, so you out speed. This is only further pushed since you hit 364 speed even at -1, thanks to the Unburden boost.

Substitute Bulk Up Incineroar

This is another team I based off of a set found in the NP Thread, which is a Substitute Bulk Up Incineroar set. The basis of the set is to get up Bulk Ups to boost the power of Power Trip, to clean up the bulkier side of teams. The rest of the team is there to support it. The first Pokemon I knew I wanted to add was a defogger, and I discovered Altaria would be the best one, because it is a good Ground, Water, and Fighting resist, all of which Incineroar doesn't like. Altaria doesn't like Ice types, and thanks to Incineroar, it has a resist, so I knew they worked well as a pair. Also, the Altaria set was also taken from the NP thread, so be sure to check out the post there. The next thing I knew I needed was a Whimsicott answer, a Rock resist, and a rocker, so the best in-between thing I found was Steelix. As long as it's above 75%, it will always be a good Whimsicott answer, and is a consistent rocker and Rock resist, so I didn't see I reason why I shouldn't add it. Originally, I did not have it on the team, but I soon came to notice that I had no Flying resist, so Steelix would work as a perfect addition to the team. The next Pokemon on the team is Whimsicott, which not only acts as just a powerful Pokemon, but also supports Incineroar with Memento. Next, I added Sneasel because it pairs well with Whimsicott in general, as well as traps Ghost types for Slowbro, as well as for the fact that Incineroar cannot get weakened, as it has no way of recovery outside of Leftovers. Lastly, I added Slowbro, for a reason I can't remember if I'm going to be honest. However, Toxic helps weaken bulkier Pokemon so Incineroar can run through teams, which is always nice. This team is a bit scattered in all honesty, and I'm sure it has a couple weaknesses outside of Whimsicott that I'm forgetting about, but overall I think the team is pretty good.

SD Flyinium Dodrio

For my last team, I didn't take a set from the NP thread, but instead, I just picked a mon that I wanted to build around, which was Dodrio. Like the previous two teams, this team was built to support the mon that wants to clean teams, and in this case, Dodrio is the lucky Pokemon. Unlike the previous two, the picks on the team are extremely oriented towards supporting Dodrio, which I think may be a flaw. The set is SD Flyinium, which basically takes teams after getting to +2, with a few mons weakened/dead, and with rocks up. I knew Dodrio would have a problem with Rock and Electric types, so I first added Delphox and Steelix, to act as offensive and defensive answers to some or all of those issues. Delphox carries Grass Knot for Pokemon like Rhydon, and Fire Blast to weaken Steelix, which eats a Jump Kick even at +2. Steelix works as a good electric immunity, as well as resisting some Rock moves, specially from Minior, which without it, would break the team. Next, I added Slowbro, as at that point, a Fighting resist was required. The team also needs Emboar to be dead in order for Dodrio to win (if it's scarf), so Slowbro works great at coming in as a resist. If they click Wild Charge, you can always go into Steelix. When I noticed I was looking weak to Vikavolt, I added Cyrogonal, which works as a spinner to remove hazards for Dodrio, while keeping up my own, as well as checking Vikavolt, being able to Toxic stall it out. If they click Bug Buzz, you can always go to Steelix, which eats a Thunderbolt as well, but not an Energy Ball. Lastly, I added Whimsicott for the Memento support, as well as the hard-hitting nature of it in general. It also runs Grass Knot to surprise Steelix, which like I mentioned before, needs to be weakened for Dodrio to clean. I believe this team is the messiest of the three, as I've done the least testing. So, I can't say for sure how good this team is, but it looks decent on paper, so I hope you guys enjoy it :).

So, those are all the teams I have for now, if you notice any notable flaws, please let me know, as I'd love to improve these teams. I hope you have fun using them :D.
The Curse Hitmonlee team and Dodrio team have the same link. Thought you should know :)
 
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Zangoose @ Sitrus Berry
Ability: Immunity
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Close Combat
- Belly Drum
- Quick Attack

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Signal Beam
- Shadow Ball
- Volt Switch

Whimsicott @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Memento
- Hidden Power [Ground]
- Energy Ball
- Moonblast

Houndoom @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Nasty Plot
- Pursuit
- Dark Pulse

Omastar @ Icium Z
Ability: Shell Armor
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Ice Beam
- Surf

Altaria @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Toxic
- Fire Blast
- Roost
- Defog
Spr_5b_229_m.png
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Spr_5b_335.png
Spr_5b_334.png
Spr_5b_547.png



*Omastar was my choice of spikes because of it's ability to take on other hazard setters and Xatu with it's Icium-Z better than Garbodor, and the fact that it's well supported by Altaria whom can switch in on popular volt switch leads like Rotom-mow and pretty much disable the whole volt switch into fire type strategy. Omastar is bold, full hp so that it can take EQ's from steelix relatively well. Spikes + SR make Zangoose's sweep easier.

*I chose Altaria as a defogger because as explained above it supports Omastar well, but it also provides really great defensive support for the rest of the team. It patches up a glaring weakness to scarf Emboar, AV Yama(it literally laughs at lo whimi, AV Incineroar(As bad as it is, it's still a huge threat to the team without Altaria), toxic stalls threats to Zangoose's sweep like Samurott and Guts Yama, and provides a switch into a considerable weakness to full health SPDef Steelix (Omastar wins 1vs1 but can't switch in). Not really related to it's role in the team, but it's also just a really good defogger anywhere, as it isn't going to easily drop to toxic with Natural Cure.

*Houndoom is fairly obvious. It pursuit traps ghost types that threaten Zangoose's sweep, provides fire weakness support for Whimsicott, deals with problems like Vileplume (Sneasel actually cannot do this if it switches in on SS and Vileplume does not die to any of Zangoose's attacks at +4), and deals with a slight weakness to whimsicott's.

*Rotom is a Zangoose check that would otherwise be absent. Mismagius just doesn't cut it because none of it's moves are a guarantee'd 50% on it and the team needed both a scarf and ghost type in one. Not as important with the decline of spinning, but it provides spin block for SR + Spikes.

*Whimsicott is the best memento user because of prankster. Obviously it's used to support Zangoose setting up, but it also patches a weakness to set up sweepers (though not entirely, Klinklang).

*Zangoose doesn't need much explanation. The team revolves around it setting up and sweeping effectively, as explained above. Pretty devastating sweeper, not much else to say here.
 
Its been a while since i posted here, i have two teams i would like to share as i'm having a lot of fun playing them both on the ladder and in friendlies recently and i'd like to have some more thoughts and advice to improve them and i don't feel like writing rmts so here we go!

:dodrio:



so the idea with this team was to pressure usual checks to Dodrio with Accelgor and his friendlies spikes, as well as keeping momentum as much as possible with slow u-turn Incineroar & u-turn Accelgor, Slowbro/Lix/Cryo is pmuch self explanatory just amazing defensive backbone checking the majority of the tier. I chose Incineroar over another slow u-turn because oh my god Houndoom is fucking insane and having something that could secondary check ice cream is also amazing. Dodrio set might seems a bit suboptimal as it is completly walled by Lix/Don but Quick Attack was really necessary in my opinion due to the lack of scarfer and the overall speed being pretty low, and I also wanted a STAB thats more spammable than Brave Bird as the team focus on Dodrio cleaning in late game. For those who were wondering 44 speed on Incineroar allows him to u-turn on 0 speed vap.

big mouths are the BEST



i think i never made a team with more than 1/2 fast pokemon damn, well that team has been built around specs Guzzlord and Wish Audino, the usual plan is to fire off the opponent team with guzzlord to clean later with scarf Delphox/SD Rotter, I put a SD Rhydon as a way to beat others Wish Audino and just pressuring as much as possible and thanks to my own Audino it usually has multiple setup opportunity against common balance, the thing i really like with SD Rhydon in this team is that it attract every single Slowbro which is pretty much a free Dark Pulse/DM for Guzzlord, I chose Golbat as my Defogger simply due to his dual fighting resist and u-turn while also checking Whimsicott decently without having to force Delphox to takes rocks. Bug z Rotter so if Guzzlord doesn't achieve to beat Slowbro i don't just auto-lose. Speed on Rhydon is for Audino btw.

also thanks to the guys above who posted teams, i didn't have to search much pokemon sprites cuz im a lazy fatass
 
(sorry for bad english)
hy i wanted to share this team i built. i used it on the ladder and i quiet enjoyed playing it, i even made #1 lul (schwapping mags)

Scarf Haunter + NP TR Aroma BO



Origanally the Team was build around U-Turn Type:Null and Sneasel, because i wanted to u-turn on ghosts into Sneasel. Sneasel, Aromatisse and Haunter all have kind of similar checks (bulky steels types and bulky poison types) and most of the times they get overwhelmed by the offensive pressure. Type:Null usually checks every special mon in the meta game and altaria+lix together with it are a solid backbone. Early Game i usually try to knock and toxic annoying mons, and chipp them down. TR Aromatisse is pretty neat on the team it has great synergy with the lix set which i quiet like, because you can trade with problematic mons and end up with 50,1%, it also helps against offense teams which aim to overwhelm lix. I also like to aggressively switch Aromatisse into fighting type knocks, because they have limited switch ins against this team and want to make progress against Altaria, which gives me the oppertunity to set up a NP or TR. Scarf Haunter because i wanted a scarf ghost which kind of conditions figthings to click knock and it has similar checks to Aromatisse and Sneasel. Its also a Whimsi soft check. I think i dont have to talk about Sneasel, trapping is stupid and alone having Sneasel on a team limits some of the best mons in the tier extremly.

i really had fun playing this team hope you give it a try ^_^
 

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
Well, I got knocked out of NUL, so here's a team dump, hopefully at least some of it can prove useful to others:



Charizard @ Normalium Z
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Roost
- Hold Hands

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Swords Dance
- Sucker Punch
- Gunk Shot

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 100 Atk / 156 SpD
Brave Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Roar

Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Scald
- Dragon Tail
- Future Sight
- Fire Blast

Cryogonal @ Leftovers
Ability: Levitate
EVs: 248 HP / 4 SpA / 116 SpD / 140 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Toxic
- Recover
- Defog

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Trick
- Defog
- Shadow Ball


So, this team is based around the core of Toxicroak and Hold Hands Zard, as a sorta one sweeper for offense, one sweeper for balance core, with pretty damn usable synergy between the two, what with zard being able to set up on scarf boar and whimsicott, and croak being able to set up on non slowbrothers waters. I used a double defog core with Cryogonal and Scarf Rotom to provide honestly pretty good hazard control for the team, as its very easy to play the team like cryo is your only way of removing hazards, and then sacking after you KO their rocker. Steelix/Slowking provide a pretty useful defensive core that can take on a lot of the tier fairly well for the team, with Future Sight further supporting Croak, as it lets you easily bypass some of its non-slowbro walls.

Issues with team:
-Slowbro: Charizard can bypass with Air slash, and Cryo can toxic it, but slowbro balance, when played well just eats the team
-Guzzlord: Mon comes in on 3/6 members, and my only really good answer is cryo, try to outplay with doubles to croak and cryo
-Dugtrio: My Trio answer is a Slowking, with honorary mentions to Steelix and Rotom, though both get 2hko'd, you have to play really well, or hope you set up early with croak.

Suggested Updates:
-Unsure about this myself, but finding some way to get a mon that sets up on waters, isn't stonewalled by lisk, and can actually threaten bro without needed a z-move would be really nice. Reading this, it sounds like a grass type is perfect, but that has a lot of potential to create annoying matchups, maybe sub-seed whims?




Omastar @ Focus Sash
Ability: Weak Armor
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Stealth Rock
- Spikes

Houndoom @ Darkinium Z
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Flame Charge
- Fire Blast
- Dark Pulse

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Taunt
- Dazzling Gleam

Whimsicott @ Petaya Berry
Ability: Prankster
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Endeavor
- Moonblast
- Psychic

Druddigon @ Life Orb
Ability: Sheer Force
EVs: 196 HP / 252 Atk / 4 SpD / 56 Spe
Adamant Nature
- Outrage
- Fire Punch
- Sucker Punch
- Gunk Shot

Dugtrio @ Life Orb
Ability: Sand Force
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Earthquake
- Sucker Punch
- Stone Edge
- Sludge Wave


pretty simple Omastar HO, though swapping the usual roles of Mismag and Houndoom on this kinda team, with Houndoom acting as a surprising, yet effective anti-offense mon with flame charge, and Mismag heavily annoying a lot of fatter styles. Drudd is here to make playing vs Emboar approx half as worrying, Trio is here to annoy the everliving hell out of enemy offense, and Whims is here because I needed a fast sucker resist, as Oma theoretically gives croak free setup. Set is copied from tangy, and is probably inefficient, would likely be better off with specs or memento, but hey, its a fun set.

Issues:
-Xatu: While the team can take advantage of it for setup, it still removes one of the team's easier ways to play against fat.
-Klinklang: If it finds setup, ex. vs whims, you basically are up a shit creek without a paddle.
-Literally anything that can boost its speed that isn't beat by one of my mons because I was an idiot and didn't include a scarfer.


Magmortar @ Fightinium Z
Ability: Vital Spirit
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Flamethrower
- Thunderbolt
- Taunt

Sceptile @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Acrobatics
- Substitute

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Gunk Shot
- Pain Split
- Focus Blast
- Spikes

Druddigon @ Rocky Helmet
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Toxic

Cryogonal @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Reflect
- Rapid Spin
- Recover

Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Gunk Shot
- Knock Off


Built this like 2 days after USUM drops, surprisingly still does a fair bit of work. SD scept remains disgustingly underrated, and if you have some way to weaken the enemy team, it can clean like a madman. Breaker Magmortar still can just run through a lot of teams given the right matchup, and is functionally impossible to wall unless you have some really specific stuff (read: Fat dragons not weak to fighting, AV Hariyama, or similar), while coming in on many of the grasses that pivot into scept and friendos. The classic Garb/Drudd combo remains amazing for getting up hazards vs so many teams, as mold breaker rocks are a really nice way to weaken Xatu, and Xatu itself remains a fantastic way to bring in mortar if you can force it into a position where it has to roost. Cryo is here to spin, and as a secondary check to ice dumbness, and Passimian is here to clean for the team.

Weaknesses:
-Klinklang: if klinkyboy sets up, and you don't play impeccably with Drudd and Garb, you're in a bad place.
-Heliolisk: This team was built before drops, and has no electric immunity, hope you can outplay it, otherwise you'll just get volted on until time ends

Suggested Updates:
- Venusaur of some variety over Garb, Steelix over Drudd, and a fire resistant defogger over Cryo makes you weaker to vanilluxe, but gives you a lot more counterplay vs lisk, while still covering a lot of stuff the original team did, failing that, something really silly like scarf toge over passimian could also provide a way to get a electric immune onto the team.



Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Thunderbolt
- Hyper Voice
- Grass Knot

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Gunk Shot
- Psychic
- Spikes
- Focus Blast

Cryogonal @ Leftovers
Ability: Levitate
EVs: 248 HP / 116 SpD / 144 Spe
Timid Nature
- Rapid Spin
- Freeze-Dry
- Knock Off
- Recover

Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Bullet Punch
- High Jump Kick
- Psycho Cut

Druddigon @ Rocky Helmet
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Toxic

Kabutops @ Rockium Z
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Aqua Jet
- Waterfall


I, in my infinite wisdom, decided to make another offense squad without a scarfer. Not only that, but its another team that hard loses to Klinklang, funny innit. But basically the idea here is that I can abuse a bunch of breakers in Medicham and Heliolisk to annoy a bunch of fat squads, with lisk easily coming in on bro for medi, and medi spamming priority for a bunch of stuff. Garb is here again to provide spikes for the team, and really helps out Lisk by punishing spdef venu by first coming in on it, and then setting up spikes for days. Kabutops is here because I realized I basically needed a way to punish Sneasel clicking knock off vs Cryo, and actually has done a ton of work. Its also a fantastic Slowbro lure, with rock-z edge making bro really sad if rocks are up.

Issues:
-Slowbro can be a major pain on balance if you don't play Kabu right, and if they don't know that Kabu can actually beat it with rocks up.
-Klinky boy is a huge issue, and honestly something that should have come up during building. Best counterplay atm is basically never bring Cryo in if they have it.

Suggested Fixes:
-Dual priority (sucker/mach) Lee ironically fixes a ton of issues with the team, allowing you to have a system of counterplay vs Klinky boy, making it an order of magnitude less threatening.
-Swapping heliolisk to a less silly set might help, but sub is just so funny, and can make specific matchups vs Vaporeon trivial, so its ultimately your call.

PSA:
-Use scarfers on BO, they help.
-If you're using cryo, make sure you have a way to deal with klinklang
 
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