[PSYCHIC] Gym Leader Gerard vs. JJayyFeather

5v5 Doubles
2 APR
2 Megas
3 Day DQ
All moves are usable
Outside Arena
Nighttime


Lunar Sea Spire

Three miles outside of the Sootopolis' harbor a mysterious tower stands out from the waves, warping the oceans around with it's powerful presence, a place that has stand there since times gone by, which nowadays serves as the home of a multitude of people as well as pokemon, all attracted by the strange energy which emanates from within. A home for the art, the philosophy and research, this tower serves as the location for the Psychic Gym, whose pokemon feel more than at home in the lunar spire, names that way because of the monument in the center or it, a statue dedicated to the moon goddess, and whose powers complement themselves with those of this location. The arena consists in a stone platform 296 meters in diameter, from it stand out the ruins of the old temple, rock pillars in which nature has run it's course and a few small sprouts have grown into full trees, probably fed by the waterways that surround the statue and create small water rings around the Moon Goddess.

The soothing sound of the water and a stunning view of the night sky, crowned with a white pearl that is the full moon, create a very relaxing atmosphere, facilitating the concentration of the combatants, and giving them all the tools needed to perform in battle, while infusing some of those combatants and their moves with it's own magic, what effect will that have on the pokemon it's hard to tell, as it's the case when dealing with ancient magic, but one thing is for sure, whoever created this place made sure to create something nobody could ever forget, let's hope the battles fought in it share the same destiny.


- All pokemon get a one stage accuracy boost boost (+1 Acc). Any change in accuracy will return to this point.
- Ghost Moves go through the invulnerable phase of Phantom Force.
- All Psychic pokemon are capable of learning Psychic Terrain.
- Secret Power reduces Speed by one stage (Psychic Terrain effect).
- Nature Power becomes Psychic (Psychic Terrain effect).
- Camouflage transforms the user in a Normal Type (Concrete effect)

Gym Leader Gerard:
Wilde (Gallade) ♂

Nature: Jolly (+15% Speed, +10% / 19% [Mega] Accuracy, -1 SpA)
Type: Psychic / Fighting


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities: Steadfast / Justified (H) / Inner Focus (M)

Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
SC: 3
WC: 4
BRT: 22

(Mega Stats)

HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (133/133):
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Katherine (Gardevoir) ♀
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)

Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (102/102)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Kurt (Slowbro) ♂
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Abilities: Oblivious / Own Tempo / Regenerator (H) / Shell Armor (M)

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.

HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 19

(Mega Stats)

HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks (80/---):
Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Belch
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Future Sight
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mimic
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Round
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Wonder Room
Yawn
Zen Headbutt
Kirot (Metagross) o
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic


Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Clear Body / Light Metal (H) / Tough Claws

Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22

(Mega Stats)
HP: 100
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 5 (+)
Spe: 110
SC: 4
WC: 11 [9]
BRT: 27

EC: 9/9
MC: 0
AC: 5/5

Attacks (72/80):
Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Natural Gift
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt
Mirage (Bronzong) o
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic


Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Levitate / Heatproof / Heavy Metal (H)

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-Type attacks, reducing the Type effectiveness of Fire-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.

HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
SC: 3
WC: 5 (8)
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (72/72):
AncientPower
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power Ground
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Hecate (Aurumoth) ♀
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic

Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Weak Armor / No Guard / Illusion (H)

Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23

EC: 9/9
MC: 4
AC: 5/5

Attacks (81/81):
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Diabola (Delphox) ♀
Nature: Modest (+1 SpA, -Atk)
Type: Fire / Psychic

Fire STAB; Immune to burn status. Brighten Command.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Blaze / Magician (H)

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during one of its attacks if it does not have one of its own.

HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104
SC: 3
WC: 3
BRT: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (58/58)
Attract
Blast Burn
Calm Mind
Confide
Cut
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Fairy
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Shadow Ball
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-o-Wisp
Wish
Emcee (Mr. Mime) ♀
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


Abilities: Soundproof / Filter / Technician

Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (45/123)
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Recycle
Trick
Role Play
Psychic
Baton Pass
Safeguard

Fake Out
Future Sight
Teeter Dance
Hypnosis
Healing Wish
Helping Hand
Foul Play
Icy Wind
Mud Slap
Counter
Endure
Snatch
Magic Coat
Skill Swap
Wonder Room

Psyshock
SolarBeam
Thunderbolt
Shadow Ball
Taunt
Dazzling Gleam
Grass Knot
Focus Blast
Torment
Hidden Power Fire
Toxic
Sunny Day
Rain Dance
Hyper Beam
Protect
Thunder Wave
Thunder
Double Team


Challenger JJayyFeather:

Aegislash [M] [God's Weapon]
Nature: Brave
Type: Steel / Ghost

Abilities:
Stance Change (Passive)
[Shield Stats]
HP: 90
Atk: 3+
Def: 6
SpA: 2
SpD: 6
Spe: 52-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 20
[Blade Stats]
HP: 90
Atk: 7+
Def: 2
SpA: 6
SpD: 2
Spe: 52-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: Maxxxed
AC: N/A

[Moves] [55|55] [+3 CC]
PHYSICAL
Aerial Ace
Brutal Swing
Brick Break
Cut
Facade
False Swipe
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Iron Head
Night Slash
Pursuit
Retaliate
Return
Rock Slide
Rock Smash
Sacred Sword
Secret Power
Shadow Claw
Shadow Sneak
Slash
Tackle

SPECIAL
Flash Cannon
Hidden Power [Water]
Hyper Beam
Round
Shadow Ball
Shock Wave
Snore

OTHER
After You
Attract
Autotomize
Block
Confide
Destiny Bond
Double Team
Iron Defense
King's Shield
Magnet Rise
Metal Sound
Power Trick
Protect
Rain Dance
Reflect
Rest
Sleep Talk
Spite
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Wide Guard​

Aurumoth [F] [Bat]
Nature: Sassy
Type: Bug / Psychic

[Abilities]
Weak Armor (Toggle)
No Guard (Passive)
Illusion (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 5
Def: 4
SpA: 5
SpD: 3+
Spe: 81-
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 23​
EC: 9/9
MC: 6
AC: 5/5

[Moves] [67|85]
PHYSICAL
Bug Bite
Close Combat
Counter
Feint
Fell Stinger
Frustration
Giga Impact
Lunge
Megahorn
Return
Steel Wing
Tackle
Wing Attack
X-Scissor
Zen Headbutt

SPECIAL
Ancient Power
Blizzard
Bug Buzz
Confusion
Dazzling Gleam
Dream Eater
Electroweb
Final Gambit
Focus Blast
Hidden Power (Fire)
Hyper Beam
Hydro Pump
Ice Beam
Icy Wind
Infestation
Ominous Wind
Overheat
Psychic
Psyshock
Shadow Ball
Shock Wave
Silver Wind
Solar Beam
Struggle Bug
Surf
Thunder
Thunderbolt
Water Pulse

OTHER
Disable
Dragon Dance
Heal Pulse
Healing Wish
Helping Hand
Light Screen
Magic Coat
Magic Room
Protect
Psychic Terrain
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Role Play
Skill Swap
Sleep Talk
String Shot
Substitute
Sunny Day
Tail Glow
Toxic
Trick
Will-o-Wisp
Wish
Wonder Room​

Necturna [F] [Maleficent]
Nature: Jolly
Type: Grass / Ghost

[Abilities]
Forewarn (Passive)
Telepathy (Passive) (H) (Unlocked)​
[Stats]
HP: 100
Atk: 5
Def: 4
SpA: 2-
SpD: 5
Spe: 94+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 23​
EC: 6/6
MC: Maxxxed!
AC: 5/5

[Moves] [74|74] [+4 CC]
PHYSICAL
Bind
Covet
Cut
Facade
Frustration
Giga Impact
Horn Leech
Knock Off
Leaf Blade
Leech Life
Natural Gift
Payback
Poison Fang
Power Whip
Return
Secret Power
Seed Bomb
Shadow Claw
Shadow Sneak
Stone Edge
Super Fang
Thief
Thunder Fang
Vine Whip

SPECIAL
Absorb
Dream Eater
Energy Ball
Future Sight
Giga Drain
Grass Knot
Hex
Hidden Power [Rock]
Hyper Beam
Infestation
Leaf Storm
Ominous Wind
Psychic
Round
Shadow Ball
Snore
Solar Beam
Swift

OTHER
Attract
Calm Mind
Confide
Curse
Double Team
Flash
Forest's Curse
Gravity
Helping Hand (Sketched)
Ingrain
Leer
Nature Power
Nightmare
Pain Split
Protect
Psych Up
Rest
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Synthesis
Telekinesis
Torment
Toxic
Toxic Spikes
Trick
Will-O-Wisp
Worry Seed​

Golurk [M] [Montana]
Nature: Brave (+1 Atk, Spe ÷ 1.15, -10% Evasion)
Type: Ghost / Ground

[Abilities]
Iron Fist (Passive): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz (Toggle): By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard (Passive) [Hidden]: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.​

[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 2
SpD: 3
Spe: 47-
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 18​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [50|X]
Astonish
Block
Brick Break
Bulldoze
Defense Curl
Drain Punch
Dynamic Punch
Earthquake
Facade
Fire Punch
Flash Cannon
Fly
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
High Horsepower
Ice Punch
Low Kick
Low Sweep
Magic Coat
Magnitude
Mega Punch
Mud-Slap
Phantom Force
Pound
Power-Up Punch
Protect
Psychic
Rest
Rock Polish
Rock Slide
Rock Tomb
Rollout
Shadow Ball
Shadow Punch
Sleep Talk
Solar Beam
Stealth Rock
Stomping Tantrum
Stone Edge
Substitute
Thief
Thunderbolt
Thunder Punch
Toxic​

Blastoise [M] [Mick]
Nature: Quiet
Type: Water || Water (Mega)

[Abilities]
Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Rain Dish (Passive) [Hidden]: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Mega Launcher (Passive) [Mega]: This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
[Stats]
HP: 100
Atk: 3
Def: 4
SpA: 4+
SpD: 4
Spe: 67-
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 20​

[Mega Stats]
HP: 100
Atk: 4
Def: 5
SpA: 6+
SpD: 4
Spe: 67-
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 24​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [68|111]
Aqua Jet
Aqua Ring
Aqua Tail
Aura Sphere
Bide
Bite
Blizzard
Brick Break
Brine
Bubble
Bubble Beam
Counter
Dark Pulse
Dig
Dive
Dragon Pulse
Dragon Tail
Earthquake
Earthquake
Endure
Fake Out
Fissure
Flail
Flash Cannon
Focus Punch
Giga Impact
Gyro Ball
Hail
Haze
Hidden Power (Ghost)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Mirror Coat
Mist
Muddy Water
Mud Sport
Outrage
Protect
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Roar
Rock Tomb
Rollout
Scald
Signal Beam
Skull Bash
Sleep Talk
Substitute
Surf
Tackle
Tail Whip
Toxic
Waterfall
Water Gun
Water Pulse
Water Spout
Whirlpool
Withdraw
Yawn
Zen Headbutt​

This looks fun.

RNG Roll (Sendout) [1 (Gerard)|2 (JJayyFeather)]: 1 (Gerard)

Gerard sends out and equips
JJayyFeather sends out, equips, and orders
Gerard orders
I ref
 

Welcome be to this wonderful place.
All anxious and ready to start this race.
Though I advice keep calm and prepare to fight.
As you're about to battle with the devil and her knight.


Expert Belt | Weakness Policy
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"Battling with the devil and her knight?
This will be quite the fight.
But now a robot and turtle take the scene.
And I've heard they're rather mean."

Sendout:
Golurk @ RageCandyBar IN [Toggle: Klutz]
Blastoise @ Blastoisinite IN


Golurk @ RageCandyBar | Mega Blastoise @ Blastoisinite

Golurk:
[Activate RageCandyBar] High Horsepower (Delphox) > Phantom Force (Delphox)
(ONCE) IF you are the target of a Damaging Grass Combination AND you are not the target of Encore the next action, THEN Protect and push back.
IF Delphox is under the effects of a Protective/Evasive Move, THEN Phantom Force (Delphox) and push back.
IF you are the target of the move Will-o-Wisp AND you are not the target of Encore the next action, THEN Magic Coat and push back.​

Mega Blastoise: [Mega Evolve] Muddy Water > Hydro Pump (Delphox)
IF Wide Guard AND you are to use Muddy Water, THEN Hydro Pump (Delphox) and push back.
(ONCE) IF you are the target of a Damaging Grass Combination AND you are not the target of Encore the next action, THEN Protect and push back.
IF Delphox is under the effects of a Protective/Evasive Move, THEN Water Spout and push back.​
 
Gym Leader Gerard: AAOOO

Gallade (M) | Delphox (F)
HP: 100 | HP: 100
En: 100 | En: 100
Ranks: 5/3/2/4 | 2/3/5/4
Speed: 92 | 104
SC/WC: 3/4 | 3/3
Item: Expert Belt | Weakness Policy
Stats: +10% Acc, +1 Acc | +1 Acc
Status: N/A | N/A
Other: N/A | N/A

JJayyFeather: OOOAA

Golurk (M) | Blastiose (M)
HP: 100 | HP: 100
En: 100 | En: 100
Ranks: 6/3/2/3 | 4/5/6/4
Speed: 47 | 67
SC/WC: 5/7 | 3/5
Item: RageCandyBar | Blastiosinite
Stats: -10% Eva, +1 Acc | -10% Eva, +1 Acc
Status: N/A | N/A
Other: N/A | N/A

Arena: Lunar Sea Spire​

On one hand lol, on the other hand thank you for making this an easy round to ref.

Pre-round:
Blastoise Mega Evolved!

Action 1:
Delphox used Hypnosis (Golurk)!
RNG Roll (SLP length) [1-2 (1)|3 (2)]: 2 (1)
Status Change: SLP [1c] (Golurk)
-6 energy​
Gallade used Hypnosis (Blastiose)!
RNG Roll (SLP length) [1-2 (1)|3 (2)]: 3 (2)
Status Change: SLP [2c] (Blastoise)
-6 energy​
Blastoise is fast asleep!
Golurk is fast asleep!

Action 2:
Golurk used Magic Coat!
-10 energy​
Delphox used Will-O-Wisp (Golurk)!
Failed
-6 energy​
Gallade used Nightmare (Blastoise)!
Other Change: Nightmare (Blastoise)
-7 energy​
Blastoise is fast asleep!
Post-round:
-4 HP due to Nightmare (Blastoise)
-2 En due to Nightmare (Blastoise)​

Gym Leader Gerard: AAOOO

Gallade (M) | Delphox (F)
HP: 100 | HP: 100
En: 87 | En: 88
Ranks: 5/3/2/4 | 2/3/5/4
Speed: 92 | 104
SC/WC: 3/4 | 3/3
Item: Expert Belt | Weakness Policy
Stats: +10% Acc, +1 Acc | +1 Acc
Status: N/A | N/A
Other: N/A | N/A

JJayyFeather: OOOAA

Golurk (M) | Blastiose (M)
HP: 100 | HP: 96
En: 90 | En: 98
Ranks: 7/4/3/4 | 4/5/6/4
Speed: 58 | 67
SC/WC: 5/7 | 3/5
Item: N/A | Blastiosinite
Stats: -10% Eva, +1 Acc | -10% Eva, +1 Acc
Status: N/A | SLP (1c)
Other: RageCandyBar (4a) | Nightmare

Arena: Lunar Sea Spire​
 

I must say this is awkward.
But then again was my fault.
I'll just have to look forward.
And prepare to face the assault.

Switching Out Wilde & Diabola for Kurt & Katherine. Mega loving both of them. Katherine traces Mega Launcher.


Slowbronite | Gardevoirite
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

No matter the price,
we don't play nice.
That last round was mean.
But is the finish clean?

Counterswitch declined!


Golurk @ Nothing | Mega Blastoise @ Blastoisinite
 


A different story we're found ourselves in.
A sleeping beast and a broken golem.
But my faerie is ready as she ever has been.
And ready to win and control him.


Slowbronite | Gardevoirite
Kurt: [Megavolve] Scald (Golurk) ~ Grass Knot (Golurk)
* If Golurk targets you with SolarBeam combo then use Protect (once) and push actions.
* If you're targeted by a Dark Type damaging combo then use Dive (Golurk) & push actions.
*If Golurk uses Phantom Force then use Disable (Golurk's Phantom Force) & push actions.


Katherine: [Trace: Blastoise's Mega Launcher] [Megavolve] Encore (Golurk) ~ Hyper Voice
* If Golurk uses a Protective or Evasive move when you target it then use Future Sight (Golurk) once.
* If Golurk uses Magic Coat then use Grass Knot (Golurk) and push actions.
* If Golurk uses SolarBeam then use Grass Knot (Golurk).
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

"Enough poetry, time for action!"


Golurk @ Nothing | Mega Blastoise @ Blastoisinite

Golurk:
Protect > Heavy Slam (Mega Gardevoir)

Mega Blastoise: Sleep Talk [Dark Pulse (Mega Slowbro)/Water Spout/Flash Cannon (Mega Gardevoir)/Signal Beam (Mega Slowbro)] > Fake Out (Mega Slowbro)
 
Gym Leader Gerard: BBAAO

Gallade (M)
HP: 100
En: 87
Ranks: 5/3/2/4
Speed: 92
SC/WC: 3/4
Item: Expert Belt
Stats: +10% Acc, +1 Acc
Status: N/A
Other: N/A


Delphox (F)
HP: 100
En: 88
Ranks: 2/3/5/4
Speed: 104
SC/WC: 3/3
Item: Weakness Policy
Stats: +1 Acc
Status: N/A
Other: N/A

Slowbro (M) | Gardevoir (F)
HP: 100 | HP: 100
En: 100 | En: 100
Ranks: 3/8/6/3 | 2/4/7/5
Speed: 26 | 100
SC/WC: 3/4 | 3/3
Item: Slowbronite | Gardevoirite
Stats: -10% Eva, +1 Acc | +1 Acc
Status: N/A | N/A
Other: N/A | N/A

JJayyFeather: OOOAA

Golurk (M) | Blastiose (M)
HP: 100 | HP: 96
En: 90 | En: 98
Ranks: 7/4/3/4 | 4/5/6/4
Speed: 58 | 67
SC/WC: 5/7 | 3/5
Item: N/A | Blastoisinite
Stats: -10% Eva, +1 Acc | -10% Eva, +1 Acc
Status: N/A | SLP (1c)
Other: RageCandyBar (4a) | Nightmare

Arena: Lunar Sea Spire​

Now what?

Pre-round:
Gardevoir Mega Evolved!
Slowbro Mega Evolved!
Gardevoir activated Trace!
Other Change: Trace (Mega Launcher) -6 energy​

Action 1:
Golurk used Protect!
-7 energy​
Gardevoir used Future Sight!
Other Change: Future Sight (Golurk)
-7 energy​
Blastoise used Sleep Talk!
RNG Roll (Sleep Talk) [1 (Dark Pulse)|2 (Water Spout)|3 (Flash Cannon)|4 (Signal Beam)]: 4 (Signal Beam)
Blastoise used Signal Beam (Slowbro)!
(8+(9-4.5))*1.5 = 18.75 damage (Slowbro)
RNG Roll (Effect) [<=1000 Effect]: 9818/10000 (No)
-6 energy​
-3 energy​
Slowbro used Scald (Golurk)!
(8+3+(9-6))*1.5 = 21 ~ 0 damage [-8.4 energy (Golurk)]
-5 energy​
Post-action:
-4 HP due to Nightmare (Blastoise)
-2 energy due to Nightmare (Blastoise)​

Action 2:
Blastoise used Fake Out (Slowbro)!
(4+(6-11)) = 0 ~ 1 damage (Slowbro)
-4 energy​
Gardevoir used Hyper Voice!
RNG Roll (Crit (Golurk)) [<=625 Crit]: 1723/10000 (No)
RNG Roll (Crit (Blastoise)) [<=625 Crit]: 623/10000 (Crit)

(6.75+3+2+(10-6)) = 15.75 damage (Golurk)
(6.75+3+3+2+(10-6)) = 18.75 damage (Blastoise)
-6 energy​
Golurk used Heavy Slam (Gardevoir)!
RNG Roll (Crit) [<=625 Crit]: 1551/10000 (No)
(12+(10-6))*1.5 = 24 damage (Gardevoir)
-9.666 energy​
Slowbro flinched!


Gym Leader Gerard: BBAAO

Gallade (M)
HP: 100
En: 87
Ranks: 5/3/2/4
Speed: 92
SC/WC: 3/4
Item: Expert Belt
Stats: +10% Acc, +1 Acc
Status: N/A
Other: N/A


Delphox (F)
HP: 100
En: 88
Ranks: 2/3/5/4
Speed: 104
SC/WC: 3/3
Item: Weakness Policy
Stats: +1 Acc
Status: N/A
Other: N/A

Slowbro (M) | Gardevoir (F)
HP: 80 | HP: 76
En: 95 | En: 81
Ranks: 3/8/6/3 | 2/4/7/5
Speed: 26 | 100
SC/WC: 3/4 | 3/3
Item: Slowbronite | Gardevoirite
Stats: -10% Eva, +1 Acc | +1 Acc
Status: N/A | N/A
Other: N/A | Trace (Mega Launcher, 4a)

JJayyFeather: OOOAA

Golurk (M) | Blastiose (M)
HP: 84 | HP: 73
En: 65 | En: 83
Ranks: 7/4/3/4 | 4/5/6/4
Speed: 58 | 67
SC/WC: 5/7 | 3/5
Item: N/A | Blastoisinite
Stats: -10% Eva, +1 Acc | -10% Eva, +1 Acc
Status: N/A | N/A
Other: RageCandyBar (2a), Future Sight | N/A

Arena: Lunar Sea Spire​

JJayyFeather orders
Gerard orders
I ref
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
There should be a confusion roll on Signal Beam. Even though Slowbro can't hit itself (as of now anyways), it can still be confused.

Golurk OUT, Aegislash @ Dusk Stone IN
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Aegislash: Shadow Ball (Mega Slowbro) > Shadow Claw (Mega Slowbro)
IF Mega Slowbro is KO'd, THEN Gyro Ball (Mega Gardevoir)
IF you are asleep when you are to act, THEN Sleep Talk [Shadow Ball (Mega Slowbro)/Shadow Claw (Mega Slowbro)/Brutal Swing/Gyro Ball (Mega Gardevoir)] and push back
IF Mega Slowbro is under the effects of a Protective/Evasive Move, THEN Gyro Ball (Mega Gardevoir) and push back
IF your move is Imprisoned when you are to act, THEN Shadow Claw (Mega Slowbro)​

Mega Blastoise: Dark Pulse (Mega Slowbro) > Signal Beam (Mega Slowbro)
IF Mega Slowbro is KO'd, THEN Flash Cannon (Mega Gardevoir)
IF you are asleep when you are to act, THEN Sleep Talk [Dark Pulse (Mega Slowbro)/Signal Beam (Mega Slowbro)/Muddy Water/Flash Cannon (Mega Gardevoir)] and push back
IF Mega Slowbro is under the effects of a (Protective/Evasive Move OR Damaging Evasive Move), THEN Flash Cannon (Mega Gardevoir) and push back​
 

Strong as the mighty sword.
It dwiddles under the heat of my duet.
Unable to get more than a word.
And filled with much regret.


Slowbronite | Gardevoirite
Kurt: Fire Blast (Aegislash) ~ Fire Blast (Aegislash)

Katherine: Encore (Blastoise) ~ Shadow Ball (Aegislash)
 
Gym Leader Gerard: BBAAO

Gallade (M)
HP: 100
En: 87
Ranks: 5/3/2/4
Speed: 92
SC/WC: 3/4
Item: Expert Belt
Stats: +10% Acc, +1 Acc
Status: N/A
Other: N/A


Delphox (F)
HP: 100
En: 88
Ranks: 2/3/5/4
Speed: 104
SC/WC: 3/3
Item: Weakness Policy
Stats: +1 Acc
Status: N/A
Other: N/A

Slowbro (M) | Gardevoir (F)
HP: 80 | HP: 76
En: 95 | En: 81
Ranks: 3/8/6/3 | 2/4/7/5
Speed: 26 | 100
SC/WC: 3/4 | 3/3
Item: Slowbronite | Gardevoirite
Stats: -10% Eva, +1 Acc | +1 Acc
Status: N/A | N/A
Other: N/A | Trace (Mega Launcher, 4a)

JJayyFeather: AOOBA

Golurk (M)
HP: 84
En: 65
Ranks: 6/3/2/3
Speed: 47
SC/WC: 5/7 | 3/5
Item: N/A
Stats: -10% Eva, +1 Acc
Status: N/A
Other: N/A

Aegislash (M) | Blastiose (M)
HP: 90 | HP: 73
En: 100 | En: 83
Ranks: 3/7/2/7 | 4/5/6/4
Speed: 52 | 67
SC/WC: 3/4 | 3/5
Item: Dusk Stone | Blastoisinite
Stats: -10% Eva, +1 Acc | -10% Eva, +1 Acc
Status: N/A | N/A
Other: Future Sight | N/A

Arena: Lunar Sea Spire​

Gerard manages to KO Aegislash in one round thanks to a lucky burn. This is a setback for Jay, but this match is nowhere close to over.

Action 1:
Gardevoir used Encore (Blastoise)!
Other Change: Encore [Fake Out] (Blastoise)
-10 energy​
Blastoise used Fake Out (Slowbro)!
(4+(6-11)) = 0 ~ 1 damage (Slowbro)
-4 energy​
Aegislash used Shadow Ball (Slowbro)!
(8+3+2+(9-4.5))*1.5 = 26.25 damage (Slowbro)
RNG Roll (Effect) [<=2000 Effect]: 1220/10000 (Effect)
Stat Change: -1 SpD (Slowbro)
-5 energy​
Slowbro used Fire Blast (Aegislash)!
RNG Roll (Crit) [<=625 Crit]: 6266/10000 (No)
(11+(9-3))*1.5 = 25.5 damage (Aegislash)
RNG Roll (Effect) [<=1000 Effect]: 118/10000 (Effect)
Status Change: BRN (Aegislash)
-8 energy​
Post-action:
Aegislash was hit by Future Sight!
RNG Roll (Crit) [<=625 Crit]: 5347/10000 (No)
(12+3+(10-3))/1.5 = 14.666 damage (Aegislash)​
-2 HP due to BRN (Aegislash)​

Action 2:
Blastoise used Fake Out (Slowbro)!
(4+(6-11)) = 0 ~ 1 damage (Slowbro)
-4 energy​
Gardevoir used Shadow Ball (Aegislash)!
RNG Roll (Crit) [<=625 Crit]: 3476/10000 (No)
(8+(10-3))*1.5 = 22.5 damage (Aegislash)
RNG Roll (Effect) [<=2000 Effect]: 4641/10000 (No)
-6 energy​
Aegislash used Shadow Claw (Slowbro)!
(7+3+2-3+(10-11))*1.5 = 12 damage (Slowbro)
-5 energy[/indent]
Slowbro used Fire Blast (Aegislash)!
RNG Roll (Crit) [<=625 Crit]: 8064/10000 (No)
(11+(9-3))*1.5 = 25.5 damage (Aegislash)
Aegislash fainted!
-12 energy​

Gym Leader Gerard: BBAAO

Gallade (M)
HP: 100
En: 87
Ranks: 5/3/2/4
Speed: 92
SC/WC: 3/4
Item: Expert Belt
Stats: +10% Acc, +1 Acc
Status: N/A
Other: N/A


Delphox (F)
HP: 100
En: 88
Ranks: 2/3/5/4
Speed: 104
SC/WC: 3/3
Item: Weakness Policy
Stats: +1 Acc
Status: N/A
Other: N/A

Slowbro (M) | Gardevoir (F)
HP: 40 | HP: 76
En: 75 | En: 65
Ranks: 3/8/6/3 | 2/4/7/5
Speed: 26 | 100
SC/WC: 3/4 | 3/3
Item: Slowbronite | Gardevoirite
Stats: -10% Eva, +1 Acc, -1 SpD | +1 Acc
Status: N/A | N/A
Other: N/A | Trace (Mega Launcher, 2a)

JJayyFeather: XOOBA

Golurk (M)
HP: 84
En: 65
Ranks: 6/3/2/3
Speed: 47
SC/WC: 5/7 | 3/5
Item: N/A
Stats: -10% Eva, +1 Acc
Status: N/A
Other: N/A

Aegislash (M) | Blastiose (M)
HP: KO | HP: 73
En: KO | En: 75
Ranks: 8/2/7/2 | 4/5/6/4
Speed: 52 | 67
SC/WC: 3/4 | 3/5
Item: Dusk Stone | Blastoisinite
Stats: -10% Eva, +1 Acc | -10% Eva, +1 Acc
Status: N/A | N/A
Other: N/A | Encore (Fake Out, 0a)

Arena: Lunar Sea Spire​

Jay sends in a replacement Pokemon
Gerard orders
Jay orders
I ref
 

Together again.
Brother and Sister.
So be prepared to be slain.
As he comes back to assist 'er.




Expert Belt | Gardevoirite
Kurt: Knock Off (Necturna) ~ Leaf Blade (Blastoise)
* If you're targeted by Will-o-Wisp then use Protect the first time and Magic Coat the second.
* If you're targeted by a Ghost Type damaging combo then use Protect (once) & push actions.
* If Blastoise uses Counter when you target him them then use Fire Punch (Necturna).


Katherine: Will-o-Wisp (Necturna) ~ Hyper Voice
* If Necturna uses a Protective or Evasive move when you target her then use Energy Ball (Blastoise)
* If you're targeted by a Steel Type damaging combo then use Protect (once) & push actions.
* If Necturna uses Toxic Spikes then use Magic Coat and push actions.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Out of shadows, we strike!


Aurumoth @ Rare Candy | Mega Blastoise @ Blastoisinite

Aurumoth:
Protect > Megahorn (Mega Gardevoir)

Mega Blastoise: Mirror Coat > Muddy Water
 
Gym Leader Gerard: ABBAO

Delphox (F)
HP: 100
En: 88
Ranks: 2/3/5/4
Speed: 104
SC/WC: 3/3
Item: Weakness Policy
Stats: +1 Acc
Status: N/A
Other: N/A


Slowbro (M)
HP: 50
En: 75
Ranks: 3/8/6/3
Speed: 26
SC/WC: 3/4
Item: Slowbronite
Stats: -10% Eva, +1 Acc
Status: N/A
Other: N/A

Gallade (M) | Gardevoir (F)
HP: 100 | HP: 76
En: 87 | En: 65
Ranks: 5/3/2/4 | 2/4/7/5
Speed: 92 | 100
SC/WC: 3/4 | 3/3
Item: Expert Belt | Gardevoirite
Stats: +10% Acc, +1 Acc | +1 Acc
Status: N/A | N/A
Other: N/A | Trace (Mega Launcher, 2a)

JJayyFeather: XOABA

Golurk (M)
HP: 84
En: 65
Ranks: 6/3/2/3
Speed: 47
SC/WC: 5/7 | 3/5
Item: N/A
Stats: -10% Eva, +1 Acc
Status: N/A
Other: N/A

Necturna (F) | Blastiose (M)
HP: 100 | HP: 73
En: 100 | En: 75
Ranks: 6/4/2/6 | 4/5/6/4
Speed: 94 | 67
SC/WC: 3/3 | 3/5
Item: Rare Candy| Blastoisinite
Stats: +10% Acc, +1 Acc | -10% Eva, +1 Acc
Status: N/A | N/A
Other: N/A | Encore (Fake Out, 0a)

Arena: Lunar Sea Spire​

Did I miss something? Probably?
Also shocker, it was not Necturna but Aurumoth!

Action 1:
Necturna used Protect!
-7 energy​
Gardevoir used Energy Ball (Blastoise)!
RNG Roll (Crit) [<=625 Crit]: 5529/10000 (No)
(9+(10-6))*1.5 = 19.5 damage (Blastoise)
RNG Roll (Effect) [<=1000 Effect]: 3889/10000 (No)
-7 energy​
Gallade used Knock Off (Necturna)!
(10+2+(7.5-6))*1.5 = 20.25 ~ 0 damage (Necturna) [-8.1 energy (Necturna)]
-7 energy​
Blastoise used Mirror Coat!
19.5*1.5 = 29.25 damage (Gardevoir)
-15.75 energy​

Action 2:
Gardevoir used Hyper Voice!
RNG Roll (Crit (Necturna)) [<=625 Crit]: 5466/10000 (No)
RNG Roll (Crit (Blastoise)) [<=625 Crit]: 9322/10000 (No)

(6.75+3+2+(10-4.5)) = 17.25 (Necturna)
(6.75+3+2+(10-6)) = 15.75 (Blastoise)
-6 energy​
Gallade used Leaf Blade (Blastoise)!
RNG Roll (Crit) [<=1250 Crit]: 3739/10000 (No)
(9+2+(7.5-7.5))*1.5 = 16.5 damage (Blastoise)
-7 energy​
Necturna used Megahorn (Gardevoir)!
RNG Roll (Crit) [<=625 Crit]: 1181/10000 (No)
(12+3+1+(9-6)) = 19 damage (Gardevoir)
-7 energy​
Blastoise used Muddy Water!
RNG Roll (Crit (Gallade)) [<=625 Crit]: 8899/10000 (No)
RNG Roll (Crit (Gardevoir)) [<=625 Crit]: 1813/10000 (No)

(6.75+3+3+(9-6)) = 15.75 (Gallade)
(6.75+3+3+(9-7.5)) = 14.25 damage (Gardevoir)
RNG Roll (Effect (Gallade)) [<=3000 Effect]: 1771/10000 (Effect)
RNG Roll (Effect (Gardevoir)) [<=3000 Effect]: 8036/10000 (No)

Stat Change: -1 Acc (Gallade)
-6 energy​

Post-round:
Aurumoth's Illusion faded!


Gym Leader Gerard: ABBAO

Delphox (F)
HP: 100
En: 88
Ranks: 2/3/5/4
Speed: 104
SC/WC: 3/3
Item: Weakness Policy
Stats: +1 Acc
Status: N/A
Other: N/A


Slowbro (M)
HP: 50
En: 75
Ranks: 3/8/6/3
Speed: 26
SC/WC: 3/4
Item: Slowbronite
Stats: -10% Eva, +1 Acc
Status: N/A
Other: N/A

Gallade (M) | Gardevoir (F)
HP: 84 | HP: 13
En: 73 | En: 52
Ranks: 5/3/2/4 | 2/4/7/5
Speed: 92 | 100
SC/WC: 3/4 | 3/3
Item: Expert Belt | Gardevoirite
Stats: +10% Acc | +1 Acc
Status: N/A | N/A
Other: N/A | N/A

JJayyFeather: XAOBA

Golurk (M)
HP: 84
En: 65
Ranks: 6/3/2/3
Speed: 47
SC/WC: 5/7 | 3/5
Item: N/A
Stats: -10% Eva, +1 Acc
Status: N/A
Other: N/A

Bat (F) | Blastiose (M)
HP: 93 | HP: 21
En: 78 | En: 53
Ranks: 6/4/5/3 | 4/5/6/4
Speed: 81 | 67
SC/WC: 4/5 | 3/5
Item: Rare Candy| Blastoisinite
Stats: -10% Eva, +1 Acc | -10% Eva, +1 Acc
Status: N/A | N/A
Other: N/A | N/A

Arena: Lunar Sea Spire​

JJayyFeather orders
Gerard orders
I ref
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator

Aurumoth @ Rare Candy | Necturna @ RageCandyBar

Aurumoth:
Dazzling Gleam > Lunge (Gallade)
IF Dazzling Gleam is imprisoned AND you are to use Dazzling Gleam, THEN Surf.
IF Gardevoir is to use a Protective Move, THEN Feint (Gardevoir) and push back.
(ONCE) IF Gallade is under the effects of a Protective/Evasive Move AND Gardevoir is KO'd, THEN Tail Glow that action and set next action to Bug Buzz (Gallade).
(ONCE) IF Gardevoir is KO'd, THEN Lunge (Gallade) that action, Megahorn (Gallade) the next action.​

Necturna: [Activate RageCandyBar] Shadow Sneak (Gardevoir) > Thief (Gallade)
IF Gardevoir is to use Endure, THEN [Activate RageCandyBar] Infestation (Gardevoir)
IF Gardevoir is under the effects of a Protective/Evasive Move, THEN [Activate RageCandyBar] Thief (Gallade) the first instance, Shadow Claw (Gallade) the second instance, pushing back each instance.
(ONCE) IF Gallade is under the effects of a Protective/Evasive Move AND you are not to use Shadow Sneak, THEN [Activate RageCandyBar] Double Team (2) and push back.
(ONCE) IF Gardevoir is KO'd, THEN [Activate RageCandyBar] Thief (Gallade) that action, Shadow Claw (Gallade) the next action.​
 

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