Hey guys, it's Wond3rbread back at it again with the RMT. I haven't made one of these in a while, but with Sun and Moon coming to an end, I thought I'd post one of my favorite ou teams of this generation.
Mega Manectric isn't the bulkiest mon around and I needed a special wall as well as a ground resist so tangrowth was the obvious choice
Mew has pretty good defensive synergy with Tangrowth and also serves as my check for pokemon like Zygarde, Landorus-t, and Mega medicham
I realized that my team didn't have a ton of offensive pressure and I also wanted a ground and electric immunity, so Lando fit the bill perfectly while also providing stealth rock and a uturn partner for Manectric
At this point I realized that fire types as well as fairies could be an issue for my team, as I had no resist to either typing on the team
I was worried about dealing with pokemon like charizard x and volcarona, so I wanted a scarfer that could provide as a secondary fire resist as well as a third member of the volturn core
Moms Spaghetti (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- EarthquakeTangrowth is a vital part of the defensive core of this team, as it takes on primary special threats such as Ash-Greninja and Tapu Koko while also being a check for SD Bulu and General ground type attacks. Giga Drain is nice stab that allows for HP recovery, and knock off is incredibly useful for removing items from pokemon that like to switchin to Tangrowth such as ferrothorn. Sludge bomb pressures fairies and is especially useful for not making me bulu fodder, and earthquake pressures Heatran which is appreciated by Mega Manectric.
Hypnotize (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Roost
- DefogMew is what would be called the glue of this team. It serves as my primary fighting resist, as well as my answer to common physically attackers like Zygarde, Medicham, and Landorus-therian. Will-o-Wisp is used to cripple physical attackers, and ice beam is a useful damaging move. Roost is a reliable form of recovery, and totally better than peasant moves like recover or soft-boiled. Defog allows mew to be a reliable form of hazard control that otherwise would annoy my team.
TheStoryofOJ (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Fly
- U-turn
- Stealth RockLandorus-T, the omnipotent king of OU, and with the new z-move to boot. Lando also provides A nice counterbalance to Manectric as a physical attacker, earthquake is a stab move that hits hard off of base 145 attack. Z-Fly allows Lando to do massive damage to ground resists like Tapu Bulu, and U-turn provides nice synergy with Mega Manectric. Stealth rocks allow you to punish the opponent for switching and is easily the best move in the game.
Ether (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth PowerHeatran is one of the best pokemon in the ou metagame. With its combination of typing, stats, and ability, it has great synergy with the team, providing a fire immunity,a poison immunity, a steel, fairy, psychic, bug, and grass resist. With substitute and toxic, it functions very well at breaking down slower, fat team's, with magma storm assisting via trapping the opponent. Earth power provides Heatran with a way to damage toxapex and more importantly opposing Heatran, who otherwise wouldn't completely wall this set.
Paid In Full (Greninja) @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Ice Beam
- Rock Slide
- Low KickCompleting the Volturn core is Greninja, who is also my main revenge killer as with a scarf it outspeeds a majority of the unboosted metagame (and even most of the meta boosted to +1) as its quick speed and excellent coverage lend it to Bebe rather useful. Ice beam allows me to revenge kill dragons like sd garchomp while rock slide picks off Volcarona, which would be difficult to handle otherwise, especially hp ground variants. Low kick provides my team with fighting coverage, as the rest of my team lack it. U-turn allows me to pressure switches and gain momentum.
That basically sums up the team, hope you enjoyed! :]
Teambuilding Process
I decided to start with Mega Manectric as it's one of my personal favorite megas and is also one of the best in terms of speed.Mega Manectric isn't the bulkiest mon around and I needed a special wall as well as a ground resist so tangrowth was the obvious choice
Mew has pretty good defensive synergy with Tangrowth and also serves as my check for pokemon like Zygarde, Landorus-t, and Mega medicham
I realized that my team didn't have a ton of offensive pressure and I also wanted a ground and electric immunity, so Lando fit the bill perfectly while also providing stealth rock and a uturn partner for Manectric
At this point I realized that fire types as well as fairies could be an issue for my team, as I had no resist to either typing on the team
I was worried about dealing with pokemon like charizard x and volcarona, so I wanted a scarfer that could provide as a secondary fire resist as well as a third member of the volturn core
An In-Depth Analysis
Get Around (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
While I'd be hard pressed to call this set some sort of innovation, it does get the job done. Thunderbolt is obligatory stab and Volt switch is used to gain momentum on switches. Hidden power ice is standard on electric pokemon to hit ground type speed such as Zygarde or Landorus-therian. Flamethrower is a nice coverage move to hit steels such as ferrothorn and other grass types that resist thunderbolt. Get Around (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
Moms Spaghetti (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Earthquake
Hypnotize (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Roost
- Defog
TheStoryofOJ (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Fly
- U-turn
- Stealth Rock
Ether (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth Power
Paid In Full (Greninja) @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Ice Beam
- Rock Slide
- Low Kick
That basically sums up the team, hope you enjoyed! :]
I Get Around (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
Moms Spaghetti (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Earthquake
Hypnotize (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Roost
- Defog
TheStoryofOJ (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Fly
- U-turn
- Stealth Rock
Ether (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth Power
Paid In Full (Greninja) @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Ice Beam
- Rock Slide
- Low Kick
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
Moms Spaghetti (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Earthquake
Hypnotize (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Roost
- Defog
TheStoryofOJ (Landorus-Therian) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Fly
- U-turn
- Stealth Rock
Ether (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth Power
Paid In Full (Greninja) @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Ice Beam
- Rock Slide
- Low Kick
Attachments
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