Hey everyone! I'm relatively new to competitive Pokemon and I would like some advice on my first VGC team. Mainly Pkmn I should swap or edit. Thanks!
Ajax (Swampert-Mega) @ Swampertite
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Aqua Tail
- Waterfall
- Ice Punch
Duncan (Pelipper) @ Wacan Berry
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- U-turn
- Roost
- Tailwind
- Hurricane
Essentially, these two start of the fight every single time, and they are the dynamic duo core of my team. Pelipper brings Drizzle to speed up Mega-Swampert and has access to hurricane for grass coverage. Also, M-Swamp can use earthquake as often as possible without hurting Pelipper, giving it electric and rock coverage. The two basically work off each other and help cover each other's very few weaknesses.
Oranguru @ Kee Berry
Ability: Telepathy
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Instruct
- Magic Coat
- Light Screen
- Psychic
the typical switch-in after I use Pelipper's U-turn, Oranguru's Instruct-Earthquake paired with ally attack immunity with Telepathy means lots of damage with no drawbacks.
Escavalier @ Rocky Helmet
Ability: Shell Armor
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drill Run
- Iron Head
- Megahorn
- Swords Dance
used if other team is running Trick Room. Heavy hitting bulk pkmn
Heliolisk @ Choice Specs
Ability: Dry Skin
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Thunder
- Signal Beam
- Thunderbolt
100% accuracy thunder. Need I say more?
Huntail @ Choice Band
Ability: Swift Swim
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Tail
- Ice Fang
- Body Slam
- Crunch
Just another sweeper.
In other words, my team is reliant on my Pelipper switching out after setting up what it needs, and M-Swamp just killing everyone in sight with no drawbacks from allies. This team is incredibly weak to Trick Room teams and other weather teams. any tips on what I should change? any and all advice is accepted!
Ajax (Swampert-Mega) @ Swampertite
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Aqua Tail
- Waterfall
- Ice Punch
Duncan (Pelipper) @ Wacan Berry
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- U-turn
- Roost
- Tailwind
- Hurricane
Essentially, these two start of the fight every single time, and they are the dynamic duo core of my team. Pelipper brings Drizzle to speed up Mega-Swampert and has access to hurricane for grass coverage. Also, M-Swamp can use earthquake as often as possible without hurting Pelipper, giving it electric and rock coverage. The two basically work off each other and help cover each other's very few weaknesses.
Oranguru @ Kee Berry
Ability: Telepathy
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Instruct
- Magic Coat
- Light Screen
- Psychic
the typical switch-in after I use Pelipper's U-turn, Oranguru's Instruct-Earthquake paired with ally attack immunity with Telepathy means lots of damage with no drawbacks.
Escavalier @ Rocky Helmet
Ability: Shell Armor
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drill Run
- Iron Head
- Megahorn
- Swords Dance
used if other team is running Trick Room. Heavy hitting bulk pkmn
Heliolisk @ Choice Specs
Ability: Dry Skin
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Thunder
- Signal Beam
- Thunderbolt
100% accuracy thunder. Need I say more?
Huntail @ Choice Band
Ability: Swift Swim
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Tail
- Ice Fang
- Body Slam
- Crunch
Just another sweeper.
In other words, my team is reliant on my Pelipper switching out after setting up what it needs, and M-Swamp just killing everyone in sight with no drawbacks from allies. This team is incredibly weak to Trick Room teams and other weather teams. any tips on what I should change? any and all advice is accepted!
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