[Series R1] Fort Colorcastle vs Complications

Rules
Format:
B4P3 Series
48 Hour DQ, 1 Warning - 72 Hours for refs
Switch = None
Abilities:
All
Items: All
Subsitutions: 2
Megas: Infinite
Z-Moves: 1 per Z-Crystal used
1 Recovery / 2 Chills
Turn Order:
Coin Flip followed by Right of Way.
Arena: ASB Tournament Arena

Fort Colorcastle's Team

Kangaskhan [♀] Mama Fort, Babby Toon
Types: Normal
Abilities: Early Bird/Scrappy/Inner Focus
Nature: Adamant
Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Mega Kangaskhan [♀] Mama Fort, Babby Toon
Types: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
Nature: Adamant
Stats:
HP:
110
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: N/A
MC: 11
AC: 5/5

Attacks: (66)
Aerial Ace
Avalanche
Bide
Bite
Blizzard
Body Slam
Brick Break
Bulldoze
Chip Away
Circle Throw
Comet Punch
Counter
Crunch
Dig
Disable
Dizzy Punch
Double-Edge
Double Hit
Drain Punch
Dynamicpunch
Earthquake
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Punch
Fissure
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hammer Arm
Head butt
Helping Hand
Ice Punch
Icy Wind
Incinerate
Iron tail
Leer
Low Kick
Mega Punch
Mimic
Outrage
Power-Up Punch
Protect
Rage
Retaliate
Return
Reversal
Roar
Rock Slide
Rock Tomb
safeguard
Seismic Toss
Shadow Claw
Skull Bash
Sleep Talk
Substitute
Sucker Punch
Surf
Tail Whip
Thunder
Thunder Punch
Toxic
Whirlpool

Infernape [Handsome Monkey King, Apex Dragonslayer] (M)
Nature: Hasty
Type: Fire / Fighting
Abilities: Blaze / Iron Fist (H)

Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
+18% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 14
AC: 5/5

Moves:
acrobatics
blast burn
Blaze Kick
bulldoze
Close Combat
Counter
Dig
Double Kick
dual chop
Ember
Encore
Fake Out
fire blast
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz
Fury Swipes
giga impact
gunk shot
Helping Hand
hidden power ice
hyper beam
Leer
Nasty Plot
Overheat
Protect
Quick Guard
Scratch
solar beam
Taunt
Thunder Punch
Torment
U-turn
Will-o-Wisp

Brick Break
Assist
Earthquake
Endeavor
Endure
Facade
Feint
Fire Pledge
Fire Punch
Flame Charge
Focus Blast
Grass Knot
Iron Tail
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Power-Up Punch
Rest
Rock Slide
Role Play
Rollout
Shadow Claw
Slack Off
Sleep Talk
Stone Edge
Substitute
Toxic
Work Up

Punishment
Clam mind
poison jab
aerial ace
rock tomb
rock smash
roar
vacuum wave

---
72 Moves


Ambipom [SLAPPU] (M)
Nature: Jolly
Type: Normal
Abilities: Technician / Pickup / Skill Link (UNLOCKED)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
+20% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 9
AC: 5/5

Moves (44):
Acrobatics
Astonish
Baton Pass
Beat Up
Bounce
Counter
Dig
Double Hit
Double Slap
Endure
Facade
Fake Out
Fire Punch
Fling
Focus Punch
Foul Play
Fury Swipes
Giga Impact
Gunk Shot
Ice Punch
Iron Tail
Knock Off
Low Kick
Low Sweep
Protect
Quick Guard
Role Play
Sand Attack
Scratch
Screech
Seed Bomb
Shadow Claw
Sleep Talk
Snatch
Spite
Substitute
Swift
Switcheroo
Tail Whip
Taunt
Thunder Punch
Tickle
Toxic
U-turn

Wormasand (F) Blueberry
Type: Bug / Ground
Abilities: Anticipation / Overcoat (UNLOCKED)
Nature: Brave (+Atk, -Spe, -10 Eva)
Stats:
HP: 90
Atk: 4+
Def: 4
SAtk: 2
SDef: 3
Speed: 31-
Weight: 1
Size: 1
BRT: 14

EC: 6/6
MC: 9
AC: 5/5

Moves(27):
Attract
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confusion
Dig
Earthquake
Electroweb
Endeavor
Fissure
Flail
Giga Impact
Harden
Hidden Power Water
Protect
Psybeam
Psychic
Quiver Dance
Rock Blast
Rock Tomb
Skill Swap
Sleep Talk
Snore
Stealth Rocks
String Shot
Substitute
Sucker Punch
Tackle
Thief
Toxic
Venoshock

Complications' Team
Kitsunoh (Baal) (M)

Nature: Adamant +Atk, -SAtk

Type:
Steel/Ghost

Abilities:
Frisk/Limber/Cursed Body (DW Unlocked)

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Imprison
Tail Whip
Odor Sleuth
Metal Claw
Copycat
Fake Out
Shadow Claw
Iron Head
Revenge
Shadow Strike
Perish Song
Memento

Meteor Mash (*)
Psycho Shift (*)
Yawn (*)
Flail
Fury Cutter
Phantom Force

Will-O-Wisp (*)
Payback (*)
Dig (*)
Protect
Taunt
Roar
Earthquake
Double Team
Torment
Giga Impact
Bulldoze
U-Turn
Rock Slide
Substitute
Endure
Aerial Ace
Hone Claws
Rest
Defog
Safeguard

Ice Punch
Low Kick
Magic Coat
Pain Split
Snatch
Superpower
Super Fang
Thunderpunch
Foul Play
Sucker Punch
Endeavor
Knock Off
Trick
Role Play
Sleep Talk
Gallade (Slawter) Male

Nature: Impish (+Def, -Sp. Atk)

Type: Psychic/Fighting

Abilities: Steadfast/Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: *21

Mega Stats:
HP: 100
Atk: 7
Def: 4 (+)
Sp. Atk: 2 (-)
Sp. Def: 4
Spe: 110
Total: 24
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks
Stored Power
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Calm Mind (*)
Heal Pulse (*)
Quick Guard (*)
Wide Guard (*)
Psychic
Imprison
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Psycho Cut
Close Combat
Helping Hand
Protect
Feint

Disable (*)
Shadow Sneak (*)
Encore (*)
Destiny Bond
Skill Swap

Toxic (*)
Thunderbolt (*)
Trick Room (*)
Reflect
Stone Edge
Will-O-Wisp
Earthquake
Rock Slide
Bulldoze
Giga Impact
Light Screen
Substitute
Low Sweep
Rock Tomb
Torment
Thief
Taunt

Drain Punch
Ice Punch
Thunder Punch
Zen Headbutt
Low Kick
Endure
Fire Punch
Trick
Snatch
Magic Coat
Knock Off
Focus Punch
Dual Chop
Vacuum Wave

Wish
Blaziken (F) Lady Harmonee

Nature: Naive (+Spe, +10% Acc, +15% Acc (Mega), -Sp. Def)

Abilities: Blaze/Speed Boost (HA Unlocked)

Type: Fire/Fighting

Stats:
HP: 100
Atk: 5
Def: 3
Sp. Atk: 4
Sp. Def: 2 (-)
Spe: 92 (+)
Total: 21
Size Class: 3
Weight Class: 4

Bio: For a long time, Complications' feelings towards fire types were as cold as steel. They were the enemy to him, and often times the most difficult and threatening Pokemon to take down at the Steel gym. However, in conjunction with his return from self-imposed exile, Complications found room in his heart to appreciate even those Pokemon he considered his enemies, so when he stumbled across a weak, defenseless Torchic, abandoned by its flock and left alone in the wilderness, Comp was quick to bring her in and take her under his wing. After a hard life at the cruel hands of her flock, Torchic was imbued with a deep desire for justice; not just for her, but for all those around her. After training with Complications to become one of the finest specimens of Blaziken in all of Smogon, Complications named her Lady Harmonee, the defender of justice, and together, the duo search the land for those who are cruel, and with fire and fury, bring them swift reckoning.

Mega Stats:
HP: 100
Atk: 7
Def: 3
Sp. Atk: 5
Sp. Def: 2 (-)
Spe: 115 (+)
Total: 25
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 1
AC: 5/5

Moves:
Scratch (*)
Growl (*)
Ember (*)
Sand-Attack (*)
Peck (*)
Fire Spin (*)
Quick Attack (*)
Double Kick
Flame Charge
Flamethrower
Mirror Move
Sky Uppercut
Blaze Kick
Flare Blitz
Fire Punch
Hi Jump Kick
Brave Bird
Focus Energy
Bulk Up

Counter (*)
Flame Burst (*)
Low Kick (*)
Endure (*)
Feint (*)
Night Slash
Baton Pass

Fire Blast (*)
Rock Slide (*)
Protect (*)
Substitute (*)
Toxic (*)
Dig
Overheat
Brick Break
Focus Blast
Earthquake
Stone Edge
Solarbeam
Bulldoze
Hyper Beam
Giga Impact

Low Kick
Thunder Punch
Knock Off
Bounce
Focus Punch
Blast Burn
Reversal
Vacuum Wave
Heat Wave
Role Play
Blastoise (M)

Nature: Quiet (+Sp. Atk, -Spe, -10% Eva)

Abilities: Torrent/Rain Dish (HA Unlocked)/Mega Launcher (Mega Only)

Type: Water

Stats:
HP: 100
Atk: 3
Def: 4
Sp. Atk: 4 (+)
Sp. Def: 4
Spe: 67 (-)
Total: 20
Size Class: 3
Weight Class: 4

Mega Stats:
HP: 100
Atk: 4
Def: 5
Sp. Atk: 6 (+)
Sp. Def: 4
Spe: 67
Total: 24
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Moves:
Flash Cannon (*)
Tackle (*)
Tail Whip (*)
Water Gun (*)
Withdraw (*)
Bubble (*)
Bite (*)
Rapid Spin (*)
Protect (*)
Water Pulse
Aqua Tail
Skull Bash
Hydro Pump

Aqua Jet (*)
Aura Sphere (*)
Brine (*)
Dragon Pulse (*)
Fake Out (*)
Mirror Coat
Mud Sport
Water Spout
Yawn

Toxic (*)
Substitute (*)
Scald (*)
Ice Beam (*)
Dark Pulse (*)
Blizzard
Hyper Beam
Earthquake
Smack Down
Brick Break
Focus Blast
Giga Impact
Bulldoze
Rock Slide
Dragon Tail
Surf
Waterfall
Counter
Dig
Bide
Reflect
Endure
Roar

Focus Punch
Hydro Cannon
Icy Wind
Dive
Outrage

Coin Toss
Heads: Fort Colorcastle | Tails: Complications

Heads!

Fort Colorcastle gets the right of way!
 
wormasand # sandy cloak


"Lalalalalalala! I blueberry! Are you going bully me? :("


earthquake ~ bulldoze ~ earthquake
IF counter, AND blazekin is not behind a substitute, THEN hidden power water and restart queue
IF knock off, AND blazekin is not behind a substitute, THEN protect first instance and earthquake + fissure the next.
IF bounce, THEN dig


this assumes that bounce + knock off is not a feasible combination
 
Last edited:
oops... forgot to look at your special stat lmao


given that there's 0 chance for him to miss (+spd perfectly covers fire blast) and 0 chance for me to win (Even with 3 crits), I'll just announce my decision now: you may send out again.


PT still has to ref and i need to post again after that, but this gives comp time to think about his choices.
 
Battle I, Round I

Field Effects

--

Fort Colorcastle [Score: 0]

Wormadam-S (F) @ Sandy Cloak
HP: 90 | EN: 100
Type: Bug/Ground
Abilities: Anticipation/Overcoat
Stats: 6/6/2/3/31 (-10% Eva)
Status: --

Complications [Score: 0]

Blaziken-M (F) @ Blazikenite
HP: 100 | EN: 100
Type: Fire/Fighting
Abilities: Blaze/Speed Boost
Stats: 7/3/5/2/115 (+15% Acc)
Status: --

==========
8551 + 7230 + 3830 + 7578 + 6037 + 1438 + 2789 + 2413 + 3517 + 8976 + 1173 + 6044 + 2111 + 4110 + 3685

----------

Action One
Blaziken-M used Fire Blast! (-7 EN)
Crit [8551 > 625] - NO
Burn [7230 > 1000] - NO
Wormadam-S: [11 + 3 + 7.5 - 2 - 2 - 3] x 1.5 = 21.75 Damage

Wormadam-S used Earthquake! (-6 EN)
Crit [3830 > 625] - NO
Blaziken-M: [10 + 3 + 9 + 2 - 4.5] x 1.5 = 29.25 Damage

Action Two

Blaziken-M used Overheat! (-8 EN)
Crit [7578 > 625] - NO
Wormadam-S: [13 + 3 + 7.5 - 2 - 2 - 3] x 1.5 = 24.75 Damage
Blaziken-M: -2 Special Attack

Wormadam-S used Bulldoze! (-4 EN)
Crit [6037 > 625] - NO
Blaziken-M: [6 + 3 + 9 + 2 - 4.5] x 1.5 = 23.25 Damage
Blaziken-M: -1 Speed

Action Three
Wormadam-S used Earthquake! (-6 EN)
Crit [1438 > 625] - NO
Blaziken-M: [10 + 3 + 9 + 2 - 4.5] x 1.5 = 29.25 Damage

Blaziken-M used Blast Burn! (-41 EN)
Hit [2789 < 9600] - YES
Wormadam-S: [33.75 + 3 + 7.5 - 2 - 2 - 3] x 1.5 - 4 = 51.875 Damage
Wormadam-S fainted!
==========

Field Effects
--

Fort Colorcastle [Score: 0]

Wormadam-S (F) @ Sandy Cloak
HP: KO | EN: KO
Type: Bug/Ground
Abilities: Anticipation/Overcoat
Stats: 6/6/2/3/31 (-10% Eva)
Status: Knocked Out

Complications [Score: 1]

Blaziken-M (F) @ Blazikenite
HP: 18 | EN: 44
Type: Fire/Fighting
Abilities: Blaze/Speed Boost
Stats: 7/3/5/2/115 (+15% Acc)
Status: --

==========

Fort Colorcastle said that Complications can send out again, unless he changes his mind before Comp posts.
 
will-o-wisp ~ [RCB] (acrobatics) ~ shadow claw.
IF encore, THEN dodge command.
IF successful p/e move, THEN feint. and push back. and. .


oops forgot to post
if dodge command doesn't stop encore then rip.
 
Battle II, Round I
Field Effects
--

Fort Colorcastle [Score: 0]

Infernape (M) @ RageCandyBar
HP: 100 | EN: 100
Type: Fire/Fighting
Abilities: Blaze/Iron Fist
Stats: 4/2/4/3/125 (+18% Acc)
Status: --

Complications [Score: 1]

Gallade (M) @ Galladite
HP: 100 | EN: 100
Type: Psychic/Fighting
Abilities: Steadfast/Justified
Stats: 5/4/2/4/80
Status: --

==========
170 + 1538 + 2052 + 2986 + 4725 + 1378 + 5864 + 1815 + 6510 + 7733 + 8061 + 4919 + 5922 + 6298 + 9240

-----

Gallade mega evolved!
Mega Gallade: +Inner Focus, 7/4/2/4/110

Action One
Gallade used Magic Coat! (-9 EN)
Gallade: Magic Coat (1a)

Infernape used Will-o-Wisp! (-6 EN)
Gallade reflected it back!
It doesn't affect Infernape...

Action Two
Infernape ate its RageCandyBar! (6a)
Infernape: 5/3/5/4/157

Infernape used Acrobatics! (-7 EN)
Crit [170 < 625] - YES
Gallade: [11 + 3 + 7.5 - 6] x 1.5 = 23.25 Damage

Gallade used Psycho Cut! (-4 EN)
Crit [1538 > 1250] - NO
Infernape: [7 + 3 + 10 - 4.5] x 1.5 = 23.25 Damage

Action Three
Infernape used Shadow Claw! (-5 EN)
Crit [2052 > 1250] - NO
Gallade: [7 + 7.5 - 6] x 1.5 = 12.75 Damage

Gallade used Low Sweep! (-4 EN)
Crit [2986 > 625] - NO
Infernape: [7 + 3 + 10 - 4.5] = 15.5 Damage
==========

Field Effects
--

Fort Colorcastle [Score: 0]

Infernape (M) @ RageCandyBar
HP: 61 | EN: 82
Type: Fire/Fighting
Abilities: Blaze/Iron Fist
Stats: [5]/[3]/[5]/[4]/[89] (+18% Acc)
Status: Rage (4a), -1 Speed

Complications [Score: 1]

Gallade (M) @ Galladite
HP: 64 | EN: 83
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
Stats: 7/4/2/4/110
Status: --

==========

Complications to order.
Fort Colorcastle to order in retaliation.
 
Psycho Cut-Earthquake-Psycho Cut
If Infernape uses Counter, use Psychic.
If Infernape uses Will-O-Wisp and Gallade is not Taunted and Gallade is faster than Infernape by speed order, use Taunt on that action.
 
waiting on combo feasibility confirmation: request extension (if the confirmation/denial doesn't arrive before like an hour before the deadline)

Edit: yeah im gonna want this ext if at all possible
or i guess maybe subs about combo feasibility?
 
Last edited:
Blast Burn + Will-o-Wisp ~ watermelonlasercannonpineapplesupercalifragilethissideupsidedownbythewatermelonlaser... ~ Acrobatics + Giga Impact

if that fails then i give up I'm bad at math.
 
Battle II, Round II
Field Effects
--

Fort Colorcastle [Score: 0]

Infernape (M) @ Nothing
HP: 61 | EN: 82
Type: Fire/Fighting
Abilities: Blaze/Iron Fist
Stats: [5]/[3]/[5]/[4]/[89] (+18% Acc)
Status: Rage (4a), -1 Speed

Complications [Score: 1]

Gallade (M) @ Galladite
HP: 64 | EN: 83
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
Stats: 7/4/2/4/110
Status: --

==========
1915 + 1011 + 2308 + 8637 + 6147 + 1107 + 7685 + 7531 + 562 + 8355 + 5302 + 4544 + 8391 + 325 + 1800

-----

Action One
Gallade used Taunt! (-10 EN)
Infernape: Taunted (6a)

Infernape used Blast Burn + Will-o-Wisp! (-24.5 EN)
Crit [1915 > 625] - NO
Gallade: [15 + 3 + 7.5 - 6] = 19.5 Damage
Gallade: Burned
Infernape: Sluggish (2a)

Gallade: -2 HP (Burn)

Action Two
Gallade used Earthquake! (-7 EN)
Crit [1011 > 625] - NO
Infernape: [10 + 10 - 4.5 - 3] x 1.5 = 18.75 Damage

Infernape cools down!

Gallade: -2 HP (Burn)

Action Three
Gallade used Psycho Cut! (-4 EN)
Crit [2308 > 1250] - NO
Infernape: [7 + 3 + 10 - 4.5 - 3] x 1.5 = 18.75 Damage

Infernape struggled! (-5 EN)
Crit [8637 > 625] - NO
Gallade: [5 + 7.5 - 6] = 6.5 Damage
Recoil: 6.5 x 0.25 = 1.625

Gallade: -2 HP (Burn)

Infernape's speed returned to normal!
==========

Field Effects
--

Fort Colorcastle [Score: 0]

Infernape (M) @ Nothing
HP: 21 | EN: 52
Type: Fire/Fighting
Abilities: Blaze/Iron Fist
Stats: [5]/[3]/[5]/[4]/[157] (+18% Acc)
Status: Rage (1a), Taunted (3a)

Complications [Score: 1]

Gallade (M) @ Galladite
HP: 32 | EN: 62
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
Stats: 7/4/2/4/110
Status: Burned

==========

Fort Colorcastle orders.
Complications orders in retaliation.
 
Last edited:
overheat ~ fake out + fake out ~ chill

IF infernape uses a p/e move then feint and push back, replacing "fake out + fake out" with "fake out".
IF infernape uses a damaging combination a1, THEN acrobatics + giga impact

i can think of at least 2 ways to get around these but ugh :L that was a killer
 
Well I suppose this is the safest way to end this, bar double crits.

Drain Punch-Earthquake-Drain Punch
If I made another mistake here I may have to cry in a corner
 
Battle II, Round III

Field Effects

--

Fort Colorcastle [Score: 0]

Infernape (M) @ Nothing
HP: 21 | EN: 52
Type: Fire/Fighting
Abilities: Blaze/Iron Fist
Stats: [5]/[3]/[5]/[4]/[157] (+18% Acc)
Status: Rage (1a), Taunted (3a)

Complications [Score: 1]

Gallade (M) @ Galladite
HP: 32 | EN: 62
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
Stats: 7/4/2/4/110
Status: Burned

==========
3048 + 9168 + 809 + 2061 + 5165 + 2835 + 6962 + 1597 + 3115 + 6361 + 1713 + 1753 + 9327 + 6294 + 656

-----

Action One

Infernape used Overheat!
Crit [3048 > 625] - NO
Damage: [13 (BAP) + 3 (STAB) + 7.5 (Sp. Atk) + 3 (Blaze) - 6 (Sp. Def)] = 20.5
Infernape: -2 Sp. Attack
Gallade: 32 - 20.5 = 11.5 HP
Infernape: 52 - 8 = 44 EN

Gallade used Drain Punch!
Crit [9168 > 625] - NO
Damage: [8 (BAP) + 3 (STAB) + 10 (Atk) - 4.5 (Def) - 3 (Burn)] = 13.5
Heal: 13.5 x 0.5 = 6.75
Infernape: 21 - 13.5 = 7.5 HP
Gallade: 11.5 + 6.75 = 18.25 HP; 62 - 11 = 51 EN

Post-Action
Gallade is burned! (-2 HP)
Gallade: 18.25 - 2 = 16.25 HP

Infernape is no longer enraged.
Action Two

Infernape used Fake Out + Fake Out!
Crit [809 > 625] - NO
Damage: [9 (4 x 2.25; BAP) + 6 (Atk) - 6 (Def)] = 9
Gallade: 16.25 - 9 = 7.25 HP
Infernape: 44 - 21 = 23 EN

Gallade's Steadfast activated!
Gallade: +1 Speed

Gallade used Earthquake!
Crit [2061 > 625] - NO
Damage: [10 (BAP) + 10 (Atk) - 3 (Def) - 3 (Burn)] x 1.5 = 21
Infernape: 7.5 - 21 < 0 HP
Gallade: 51 - 7 = 44 EN

Infernape fainted!​
==========

Field Effects
--

Fort Colorcastle [Score: 0]

Infernape (M) @ Nothing
HP: KO | EN: KO
Type: Fire/Fighting
Abilities: Blaze/Iron Fist
Stats: 4/2/4/3/125 (+18% Acc)
Status: Knocked Out

Complications [Score: 2]

Gallade (M) @ Galladite
HP: 7 | EN: 44
Type: Psychic/Fighting
Abilities: Steadfast/Justified/Inner Focus
Stats: 7/4/2/4/110
Status: Burned

==========

Complications wins!

Rewards
Fort Colorcastle: 2 CC
- Wormadam: 4 MC
- Infernape: 4 MC

Complications: 2 CC, 10 UC
- Blaziken: 4 MC
- Gallade: 4 MC

PTPlatinum: (6*2)*1.5 = 18 UC
 

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