Shuckle [QC 2/3]

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Cynde

toasty
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QC: GrilledClawitzer / Amaroq /
GP:

[OVERVIEW]

* Shuckle is an effective entry hazard setter getting access to Sturdy, Stealth Rock and Sticky Web. In addition to this it has enough bulk in order to set up both.
* Its access to Stealth Rock and Sticky Web is extremely unique as only it and Smeargle have access to it.
* It has access to moves such as Encore and Knock Off that aid it's utility.
* Shuckle is an extremely one dimensional Pokemon.
* Due to its reliance on support moves it is complete Taunt bait.
* Shuckle is also extremely passive.

[SET]
name: Hazard Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Knock Off / Toxic
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Sticky Web lowers the opponent's speed by one stage allowing relatively slow Pokemon such as Nidoking to become an extremely scary wallbreaker.
* Stealth Rock is Shuckle's second entry hazard move and builds up chip damage and punishes switches which aids its teammates.
* As Shuckle is passive, many Pokemon would like to take advantage of this and attempt to set up. Encore allows Shuckle to circumvent this thereby alleviating some of its passivity.
* Knock Off allows Shuckle to remove the foe's item which can help its teammates break past certain Pokemon later on.
* Toxic would be Shuckle's main method of dealing damage due to its weak attack. Toxic helps it wear down Defoggers such as Mantine.


Set Details
========

* Sturdy allows Shuckle to always survive one hit, therefore it is always able to get up at least one entry hazard in a battle.
* Mental Herb is used so that even against Taunt users, Shuckle is able to set up at least one entry hazard.
* Shuckle runs maximum Physical Defence in order to be able to take multi hit moves better, such as Bullet Seed, Rock Blast and Icicle Spear, as they are all physical.

Usage Tips
========

* This Pokemon should generally be sent out at the start of the match in order to get up entry hazards as quickly as possible. This allows its teammates to be able to take advantage of the entry hazards for as long as possible.
* If the user is predicting a Defog or Rapid spin, the user should use Encore which allows a free switch to a teammate.
* It may be worth keeping Shuckle around up until the midgame period in case hazards need to be set up later on again, which may happen if the opponent finds an opportunity to Defog or Rapid Spin them away.

Team Options
========

* Taunt users such as Gengar, Aerodactyl and Talonflame prevent Defog users from clearing hazards and can take advantage of the entry hazards that Shuckle sets up.
* Defiant users such as Bisharp and Tornadus are able to punish and take advantage of the opponent using Defog.
* Spinblockers such as Gengar and Chandelure are important in order to prevent Tentacruel, Foretress and other rapid spin users from clearing hazards.
* Slower wallbreakers such as Nidoking and Primarina make for good partners as they are able to take advantage of Shuckle's Sticky Web support.

[STRATEGY COMMENTS]
Other Options
=============
* Infestation can be used to trap Pokemon.
* Power Split can neuter the opponent by reducing their attack

Checks and Counters
===================

**Magic Bounce**: Magic Bounce users such as Mega Absol, Xatu and Espeon are able to completely wall Shuckle due to it relying almost entirely on a support move pool. Knock Off is unable to do much damage to any of them.

**Taunt**: Despite carrying Mental Herb, Taunt users are able to limit Shuckle to only one entry hazard so Gengar, Talonflame and the likes are threatening to it.

**Hazard Removal**: Hazard removal clears away all of Shuckle's entry hazards so Defog users like Latias and Mantine or Rapid Spinners like Starmie or Foretress can be annoying to deal with. Though they have to be wary of Shuckle's teammates.

**Bisharp**: With Defiant, Bisharp is able to take advantage of Sticky Web's speed drop and increase it's Attack by 2 stages.

**Super Effective Attacks**: Any Pokemon with a strong super effective STAB attack can deal with Shuckle decently, but will not prevent Shuckle from getting up Sticky Web. They are, however, able to limit it to only one entry hazard. Examples include Keldeo, Scizor, Primarina and Mega Blastoise.
 
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Amaroq

Cover me.
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Not much to fix here since Shuckle is extremely one-dimensional, but I have a few suggestions.

Checks and Counters

Mention that Bisharp can take advantage of Shuckle's Sticky Web to grab a Defiant boost.

Include strong offensive Pokemon that can hit it super effectively, like Scizor, Keldeo, Primarina, and Mega Blastoise. They don't prevent it from setting at least one hazard, but they can keep it from setting both.

After that, QC 2/3.
 
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I like the set at the beginning, using the mental herb to prevent taunt, but science shuckle's defenses are so high, I don't think that sturdy is really necessary. I think you should run contrary, due to the fact that you can use switching moves to go into intimidate for a damage boost on knock off, and I think encore is a good move on shackle, shell smash is just as good, because with contrary, shuckles power and speed may be lowered, it's boosted defenses can be used to troll opponents.
 
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