Project SM RU Creative and Underrated Sets

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Fully offensive Choice Scarf Florges.
I know it sounds bad, but it actually isn't, especially in a meta full of Heracross, Flygon, Kommo-o, Persian-Alola, and other Fairy-weak mons that tend to run offensive spreads. Base 112 Special Attack is quite decent, and scarved, it can outspeed the entire unboosted meta save Accelgor. Its amazing 154 base Special Defense means it can switch into any special attacker, or it can RK a lot of things by surprise-outspeeding and Moonblasting (nobody expects Choice Scarf Florges)
I use it on a bulky offense team that I currently ladder with, and it might not work on other team styles.

Florges @ Choice Scarf
Ability: Symbiosis
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Psychic
- Hidden Power [Fire]
 
bro use gardevoir
I understand your thinking, and I see where, in many cases, Gardevoir would be better as a revenge killer. However, using Florges is much better to catch your opponent by surprise, which is a prime purpose of the set. Florges is also bulkier and able to switch into things better.
However, if you are running a standard RU team, Gardevoir is better. You're right.
 

aVocado

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In other words, if you're trying to win, Gardevoir is objectively better.

You can run Specs Machamp for the surprise factor and it WILL surprise people, that doesn't make the set any better. Surprise factor never makes anything good.
 
In other words, if you're trying to win, Gardevoir is objectively better.

You can run Specs Machamp for the surprise factor and it WILL surprise people, that doesn't make the set any better. Surprise factor never makes anything good.
i digress. surprise element is a major element of my playstyle, as are predictions.
i'm not saying that surprise element is all you need to win, i'm just saying that i consider it a valid strategy, provided the loss is low and the reward is high.

although i admit i was unaware gardevoir was a thing in ru at the time of writing this. (we need usage stats!)
 
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Natan

...
is a Smogon Media Contributor Alumnus
Offensive Calm Mind Meloetta

Meloetta @ Normalium Z / Psychium Z / Fightinium Z
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hyper Voice
- Psyshock / Focus Blast
- Shadow Ball / Focus Blast

So I was once in the RU Room and someone (iirc Lord Death Man, not sure) was talking about Offensive Calm Mind Meloetta and I just thought I could try it out, it worked really well. Also I'd say is an underrated set.
Meloetta is so cool but the most common set is SubCM (because Gardevoir is better with Choice), but Offensive Calm Mind Meloetta is very interessting: Meloetta have a good speed tier, outspeeding FO Heracross and Kommo-o and tying with Moltres and Roserade and a good bulk, 1 immunity and 1 resist that allows it to setup sometimes in a battle. After Calm Mind, I guess you can choose any Z-Move from the options. Meloetta have a great STAB in Hyper Voice, Psyshock that help in Calm Mind wars, Focus Blast hit things like Umbreon for super effective damage and Escavalier for neutral and Shadow Ball is the only option to hit Doublade, helping with Bronzong. Both Normalium Z and Psychium Z give you a nuke STAB, I like Normalium better because it can OHKO Umbreon at +2 but Psychium Z allows you to OHKO Doublade at +2 so it's also a good option, Fightinium Z will OHKO Umbreon after Rocks and will beat Escavalier after some prior damage, also helping against Sharpedo (through Protect) and finally Ghostium Z could be used to OHKO Bronzong almost always even without Rocks at +1 and no SpD Cresselia 100% of the time with Rocks but I still like the other options better.

Normalium Z
+1 252 SpA Meloetta Breakneck Blitz (175 BP) vs. 0 HP / 0- SpD Sharpedo: 960-1129 (341.6 - 401.7%) -- guaranteed OHKO (400%=OHKO through Protect)
+2 252 SpA Meloetta Breakneck Blitz (175 BP) vs. 252 HP / 252+ SpD Umbreon: 339-399 (86 - 101.2%) -- 87.5% chance to OHKO after Stealth Rock
252 SpA Meloetta Breakneck Blitz (175 BP) vs. 252 HP / 4 SpD Unaware Pyukumuku: 225-265 (71.6 - 84.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Psychium Z
+2 252 SpA Meloetta Shattered Psyche (175 BP) vs. 252 HP / 0 SpD Eviolite Doublade: 331-390 (102.7 - 121.1%) -- guaranteed OHKO
252 SpA Meloetta Shattered Psyche (175 BP) vs. 252 HP / 4 SpD Unaware Pyukumuku: 225-265 (71.6 - 84.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Fightinium Z
+2 252 SpA Meloetta All-Out Pummeling (190 BP) vs. 248 HP / 0 SpD Assault Vest Escavalier: 262-309 (76.3 - 90%) -- 18.8% chance to OHKO after Stealth Rock
+2 252 SpA Meloetta All-Out Pummeling (190 BP) vs. 248 HP / 252+ SpD Escavalier: 285-336 (83 - 97.9%) -- 68.8% chance to OHKO after Stealth Rock
+1 252 SpA Meloetta All-Out Pummeling (190 BP) vs. 172 HP / 0 SpD Escavalier: 294-347 (90.7 - 107%) -- 43.8% chance to OHKO
+1 252 SpA Meloetta All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Umbreon: 368-434 (93.4 - 110.1%) -- 62.5% chance to OHKO
+1 252 SpA Meloetta All-Out Pummeling (190 BP) vs. 0 HP / 0- SpD Sharpedo: 1390-1636 (494.6 - 582.2%) -- guaranteed OHKO

Ghostium Z
+1 252 SpA Meloetta Never-Ending Nightmare (160 BP) vs. 252 HP / 20 SpD Cresselia: 406-478 (91.4 - 107.6%) -- 50% chance to OHKO
+2 252 SpA Meloetta Never-Ending Nightmare (160 BP) vs. 252 HP / 148+ SpD Cresselia: 444-524 (100 - 118%) -- guaranteed OHKO


Replays:
http://replay.pokemonshowdown.com/gen7rubeta-574832083 (btw the reason I had Air Slash on Shaymin is because I had problems with Heracross, then I put Acrobatics on Gligar and replaced Air Slash)
http://replay.pokemonshowdown.com/gen7rubeta-574969680
http://replay.pokemonshowdown.com/gen7rubeta-575486453
http://replay.pokemonshowdown.com/smogtours-gen7rubeta-288167
 
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NG Spencer

Banned deucer.
Offensive Milotic

Milotic @ Life Orb
Ability: Competitive
EVs: 152 HP / 16 Def / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Recover

This set takes a different approach to milotic, who is usually seen soaking up hits while throwing out toxics and scalds to inflict status. It is meant to be used on offense teams, particularly HO, in order to take advantage of defog from the two most common users, gligar and mantine by switching in and getting a +2 to SpA thanks to competitive. The speed Evs are meant to outpace + speed nature base 100s, like shaymin, under sticky web, while also being faster than gligar. Alternatively, you could run 216 speed Evs for max speed nidoqueen so you can easily knock it out without having to take a hit first. Modest max SpA is obvious for this set since your objective is to hit hard and deter defogs, 152 HP gives you some bulk while retaining a life orb number, and the rest is used to patch up milotics mediocre defense. The moves are pretty self explanatory, hydro pump is milotics strongest stab move, ice beam hits grasses and dragons, while hp electric punishes water types, especially mantine, and recover keeps you healthy.

Also, there was a mistake in the creative sets archive, yCocokie was accidentally given credit for my venusaur set, its no big deal, I just wanted to point it out.
 

MrAldo

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Dhelmise @ Ghostium Z / Spooky Plate
Ability: Steelworker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Swords Dance
- Shadow Claw
- Power Whip

Dhelmise is a rather controversial Pokemon. Many like it and many hate it (for no actual reason) but I think most people from both sides agreed that Dhelmise´s wallbreaker sets are the best it has to offer. I do believe in a tier filled with so little offensive hazard control options, I feel spin has a lot of value to just give it up so I kind of engineered this set that attempts to bring the best of both worlds on dhelmise and the results have been pretty nice. SD alongside Ghostium-Z let it reliably break through doublade so you can spin for good and SD in general let it be an excellent counter measure against painful bulky win conditions like Reuniclus and Curse Snorlax which you dont beat with the boosts. Spooky is an ok alternative with spikes since you KO Doublade with the spikes damage guaranteed, otherwise stick to ghostium imo. Max speed is also nice for like Umbreon and Mantine and honestly what makes the set work tbh and you hardly miss the extra coverage, at least on my case. Underrated tbh.

Will post more eventually, and replays next time hopefully.
 
i'm new here, but i just created the set and it has amazing sweeping capabilities, i gave it to a more competive buddy of mine a he's won 10/30 games only using shaymin





Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Quick Attack
- Zen Headbutt
- Swords Dance
 
Solar Power Heliolisk

Heliolisk @ Choice Specs
Ability: Solar Power
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hyper Voice
- Focus Blast
- Dark Pulse​

So full sun teams, with the best abusers being Growth Venusaur and SD Leafeon, often lack the initial power in order to break walls like Mantine, Snorlax and Umbreon, as well as other sun checks like Dragalge and Doublade. Solar Power Heliolisk fixes this, combined with Specs it's breaking power skyrockets to insane levels allowing it to 2hko every wall during sun.
Volt Switch is this mons main trope as a hit-and-run mon, it easily ko's Mantine, provides crucial momentum for sun and allows Heliolisk avoid that pesky 12% from the sun.
Hypervoice is a secondary STAB that provides great neutral coverage alongside Volt Switch that can hit ground types like Gligar.
Focus Blast allows Heliolisk to 2hko Snorlax and Umbreon even outside of sun, while also netting the OHKO on Rhyperior in Sun.
Dark pulse allows Heliolisk to catch spdef Cresselia on the switch guaranteed 2hko'ing it w/o chip, however it can only achieve this on the switch during sun, as moonlight gets boosted during sun, allowing Cress to win out on the 1v1. Nonetheless, dark pulse is still a viable slot as it OHKO's Doublade in sun and has a good shot at ko'ing Reuniclus from full.

Overall I would rank this as a Creative set, as I haven't found anyone else who has shown an SP Heliolisk.
Mantine
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 252 HP / 4+ SpD Mantine in Sun: 198-234 (52.9 - 62.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Heliolisk Volt Switch vs. 252 HP / 252+ SpD Mantine: 348-412 (93 - 110.1%) -- guaranteed OHKO after Stealth Rock
Snorlax
252 SpA Choice Specs Heliolisk Focus Blast vs. 188 HP / 192+ SpD Snorlax: 246-290 (48.4 - 57%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Heliolisk Focus Blast vs. 188 HP / 192+ SpD Snorlax in Sun: 368-434 (72.4 - 85.4%) -- 75% chance to OHKO after Stealth Rock and 1 layer of Spikes
Umbreon
252 SpA Choice Specs Heliolisk Focus Blast vs. 252 HP / 252+ SpD Umbreon: 208-246 (52.7 - 62.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Heliolisk Focus Blast vs. 252 HP / 252+ SpD Umbreon in Sun: 312-368 (79.1 - 93.4%) -- 37.5% chance to OHKO after Stealth Rock
Dragalge
252 SpA Choice Specs Heliolisk Hyper Voice vs. 204 HP / 0 SpD Dragalge: 163-193 (50.6 - 59.9%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 252 HP / 204+ SpD Dragalge in Sun: 189-223 (56.5 - 66.7%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
Doublade
252 SpA Choice Specs Heliolisk Volt Switch vs. 252 HP / 96 SpD Eviolite Doublade: 151-178 (46.8 - 55.2%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Heliolisk Dark Pulse vs. 252 HP / 96 SpD Eviolite Doublade: 230-272 (71.4 - 84.4%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Solar Power Heliolisk Dark Pulse vs. 252 HP / 96 SpD Eviolite Doublade in Sun: 346-408 (107.4 - 126.7%) -- guaranteed OHKO
Rhyperior
252 SpA Choice Specs Solar Power Heliolisk Focus Blast vs. 248 HP / 244 SpD Solid Rock Rhyperior in Sun: 444-523 (102.5 - 120.7%) -- guaranteed OHKO
Cresselia
physdef
252 SpA Choice Specs Heliolisk Dark Pulse vs. 252 HP / 20 SpD Cresselia: 182-216 (40.9 - 48.6%) -- 11.7% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 252 HP / 20 SpD Cresselia in Sun: 229-271 (51.5 - 61%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
spdef
252 SpA Choice Specs Heliolisk Dark Pulse vs. 252 HP / 148+ SpD Cresselia: 150-178 (33.7 - 40%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Heliolisk Dark Pulse vs. 252 HP / 148+ SpD Cresselia in Sun: 224-264 (50.4 - 59.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Reuniclus
252 SpA Choice Specs Heliolisk Hyper Voice vs. 252 HP / 4 SpD Reuniclus: 222-262 (52.3 - 61.7%) -- guaranteed 2HKO
252 SpA Choice Specs Solar Power Heliolisk Dark Pulse vs. 252 HP / 4 SpD Reuniclus in Sun: 396-466 (93.3 - 109.9%) -- 62.5% chance to OHKO

Comfey
252 SpA Choice Specs Heliolisk Hyper Voice vs. 252 HP / 0 SpD Comfey: 180-213 (58.8 - 69.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 252 HP / 0 SpD Comfey in Sun: 270-318 (88.2 - 103.9%) -- guaranteed OHKO after Stealth Rock
Florges
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 252 HP / 252+ SpD Florges in Sun: 154-183 (42.7 - 50.8%) -- 51.6% chance to 2HKO after Stealth Rock and Leftovers recovery
Flygon
252 SpA Choice Specs Heliolisk Hyper Voice vs. 0 HP / 4 SpD Flygon: 234-276 (77.7 - 91.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 0 HP / 4 SpD Flygon in Sun: 349-412 (115.9 - 136.8%) -- guaranteed OHKO
Shaymin
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 0 HP / 4 SpD Shaymin in Sun: 291-343 (85.3 - 100.5%) -- 81.3% chance to OHKO after Stealth Rock
Gigalith
252 SpA Choice Specs Heliolisk Focus Blast vs. 252 HP / 252+ SpD Gigalith in Sand: 192-228 (51.3 - 60.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Gligar
252 SpA Choice Specs Heliolisk Hyper Voice vs. 252 HP / 4 SpD Eviolite Gligar: 184-217 (55 - 64.9%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 252 HP / 4 SpD Eviolite Gligar in Sun: 276-325 (82.6 - 97.3%) -- 62.5% chance to OHKO after Stealth Rock
Milotic
252 SpA Choice Specs Heliolisk Volt Switch vs. 252 HP / 120+ SpD Milotic: 206-246 (52.2 - 62.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Heliolisk Volt Switch vs. 252 HP / 120+ SpD Milotic in Sun: 308-366 (78.1 - 92.8%) -- 31.3% chance to OHKO after Stealth Rock
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 252 HP / 120+ SpD Milotic in Sun: 199-235 (50.5 - 59.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Chesnaught
252 SpA Choice Specs Heliolisk Hyper Voice vs. 248 HP / 8 SpD Chesnaught: 246-289 (64.9 - 76.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 248 HP / 8 SpD Chesnaught in Sun: 366-432 (96.5 - 113.9%) -- guaranteed OHKO after Stealth Rock
Kommo-o
252 SpA Choice Specs Solar Power Heliolisk Volt Switch vs. 0 HP / 0 SpD Kommo-o in Sun: 109-129 (37.4 - 44.3%) -- guaranteed 3HKO after Stealth Rock
Soundproof
252 SpA Choice Specs Heliolisk Focus Blast vs. 0 HP / 4 SpD Kommo-o: 165-195 (56.7 - 67%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Solar Power Heliolisk Focus Blast vs. 0 HP / 0 SpD Kommo-o in Sun: 249-294 (85.5 - 101%) -- 50% chance to OHKO after Stealth Rock
Bulletproof
252 SpA Choice Specs Heliolisk Hyper Voice vs. 0 HP / 0 SpD Kommo-o: 186-220 (63.9 - 75.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 0 HP / 0 SpD Kommo-o in Sun: 280-331 (96.2 - 113.7%) -- guaranteed OHKO after Stealth Rock
Porygon-2
252 SpA Choice Specs Heliolisk Focus Blast vs. 252 HP / 152+ SpD Eviolite Porygon2: 190-224 (50.8 - 59.8%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Solar Power Heliolisk Focus Blast vs. 252 HP / 152+ SpD Eviolite Porygon2 in Sun: 282-334 (75.4 - 89.3%) -- 12.5% chance to OHKO after Stealth Rock
Bronzong
252 SpA Choice Specs Solar Power Heliolisk Dark Pulse vs. 252 HP / 252+ SpD Bronzong in Sun: 226-266 (66.8 - 78.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Registeel
252 SpA Choice Specs Heliolisk Focus Blast vs. 252 HP / 252+ SpD Registeel: 188-222 (51.6 - 60.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Heliolisk Focus Blast vs. 252 HP / 252+ SpD Registeel in Sun: 282-332 (77.4 - 91.2%) -- 68.8% chance to OHKO after Stealth Rock and 1 layer of Spikes
Slowbro
252 SpA Choice Specs Heliolisk Volt Switch vs. 252 HP / 4 SpD Slowbro: 362-428 (91.8 - 108.6%) -- guaranteed OHKO after Stealth Rock
Diancie
252 SpA Choice Specs Solar Power Heliolisk Focus Blast vs. 252 HP / 252+ SpD Diancie in Sun: 141-166 (46.3 - 54.6%) -- 98.4% chance to 2HKO after Stealth Rock and Leftovers recovery
Sableye
252 SpA Choice Specs Heliolisk Volt Switch vs. 252 HP / 252+ SpD Sableye: 144-169 (47.3 - 55.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Heliolisk Volt Switch vs. 252 HP / 252+ SpD Sableye in Sun: 214-253 (70.3 - 83.2%) -- 68.8% chance to OHKO after Stealth Rock and 1 layer of Spikes
252 SpA Choice Specs Solar Power Heliolisk Dark Pulse vs. 252 HP / 252+ SpD Sableye in Sun: 163-192 (53.6 - 63.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Dhelmise
252 SpA Choice Specs Heliolisk Dark Pulse vs. 172 HP / 0 SpD Dhelmise: 252-298 (77.7 - 91.9%) -- 31.3% chance to OHKO after Stealth Rock
Jellicent
252 SpA Choice Specs Heliolisk Dark Pulse vs. 248 HP / 0 SpD Jellicent: 222-262 (55 - 65%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Heliolisk Volt Switch vs. 248 HP / 252+ SpD Jellicent in Sun: 318-374 (78.9 - 92.8%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
Rotom-Heat
252 SpA Choice Specs Heliolisk Hyper Voice vs. 248 HP / 0 SpD Rotom-Heat: 184-217 (60.7 - 71.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 248 HP / 0 SpD Rotom-Heat in Sun: 276-325 (91 - 107.2%) -- guaranteed OHKO after Stealth Rock
Slowking
252 SpA Choice Specs Heliolisk Volt Switch vs. 248 HP / 0 SpD Assault Vest Slowking: 186-222 (47.3 - 56.4%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Solar Power Heliolisk Volt Switch vs. 248 HP / 0 SpD Assault Vest Slowking in Sun: 282-332 (71.7 - 84.4%) -- 68.8% chance to OHKO after Stealth Rock and 1 layer of Spikes
252 SpA Choice Specs Solar Power Heliolisk Hyper Voice vs. 248 HP / 0 SpD Assault Vest Slowking in Sun: 180-213 (45.8 - 54.1%) -- guaranteed 2HKO after Stealth Rock

replays
http://replay.pokemonshowdown.com/gen7ru-594218224
http://replay.pokemonshowdown.com/gen7ru-595509702
http://replay.pokemonshowdown.com/gen7ru-595581919
 
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phantom

Banned deucer.


Gligar @ Eviolite
Ability: Sand Veil
EVs: 252 HP / 96 Def / 160 SpD
Impish Nature
- Taunt
- Earthquake
- Roost
- Defog

Taunt Gligar is a pretty effective stop to Reuniclus and Snorlax. Additionally, Taunt makes its matchup vs Stealth Rock users significantly better, as Gligar can prevent them from hitting it with Toxic and clear hazards effortlessly. Taunt has a couple of other perks in keeping Umbreon from Wish-passing on it, keeping Doublade from clicking Swords Dance, and stopping slower mons like Florges, Mantine, and Chesnaught from recovering or setting Spikes. The EV spread counters non HP Ice Salazzle, which is becoming increasingly rare anyway given how much more important HP Grass has become. I'd say this Gligar works best on teams that already have strong Heracross checks like Moltres.
 

Aerodactyl @ Flyinium Z
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake / Taunt
- Sky Attack

Here is a cool set to use in offensive teams. Aero acts like a soft speed control + great SR setter. Stone Edge seems mandatory, then I slashed EQ and taunt, depending on the team's matchup against stall. Z Sky Attack will turn in a strong 200 BP's Supersonic Skystrike to grab some interesting KOs on stuffs like Escavalier, Feraligatr, Donphan or Florges if they're weaken.
Some calcs on common Aero's checks
252 Atk Aerodactyl Supersonic Skystrike (200 BP) vs. 252 HP / 252+ Def
: 258-304 (71.6 - 84.4%)
252 Atk Aerodactyl Supersonic Skystrike (200 BP) vs. 252 HP / 4 Def
: 258-304 (65.4 - 77.1%)
252 Atk Aerodactyl Supersonic Skystrike (200 BP) vs. 252 HP / 4 Def
: 240-283 (62.5 - 73.6%)
252 Atk Aerodactyl Supersonic Skystrike (200 BP) vs. 0 HP / 0 Def
: 339-399 (112.6 - 132.5%)
252 Atk Aerodactyl Supersonic Skystrike (200 BP) vs. 172 HP / 0 Def
: 271-319 (83.6 - 98.4%)

You can also surprise some mons that habitually switch on LO set p easily like Chesnaught, Kommo-o or Bewear.

Very cool set to try
 
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phantom

Banned deucer.

Cresselia (F) @ Psychium Z / Fairium Z
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Toxic
- Moonlight
- Psyshock

Normally you'd only see Z moves for defensive purposes used exclusively for stuff like Z Haze and Z Heal Bell, but making use of the Knock Off buffer + initial damage output to better check certain things has its uses even for a wall. Since Heracross got banned, Cresselia has gotten a lot better since it now blanket checks every single Fighting-type. Combination of Fairium Z + Moonblast even allows it to hold off Pangoro since a Band Knock Off caps at 60 and Cress can KO back with the Z move or just an ordinary Moonblast after Spikes damage. Psyshock is mainly there to 2HKO Virizion. It conveniently does more damage to Roserade too. You can probably go Skill Swap > Psyshock to double up as a Reun counter, but that's a less desirable method of beating Reuniclus in this meta since it leaves Cresselia vulnerable to Salazzle and Venusaur. Speed Evs are for Adamant Bewear. Fairium if you're more vulnerable to Pangoro and Psychium if Bewear is a bigger issue. Ice Beam can work somewhere on here too if you're weak to Flygon. Some calcs below showing how useful the damage can be:

0 SpA Cresselia Moonblast vs. 0 HP / 0 SpD Bewear: 164-194 (43 - 50.9%) -- 3.9% chance to 2HKO
0 SpA Cresselia Twinkle Tackle (175 BP) vs. 0 HP / 0 SpD Bewear: 300-354 (78.7 - 92.9%) -- guaranteed 2HKO

0 SpA Cresselia Psyshock vs. 0 HP / 4 Def Bewear: 164-194 (43 - 50.9%) -- 3.1% chance to 2HKO
0 SpA Cresselia Shattered Psyche (160 BP) vs. 0 HP / 0 SpD Bewear: 410-486 (107.6 - 127.5%) -- guaranteed OHKO

0 SpA Cresselia Moonblast vs. 4 HP / 0 SpD Pangoro: 288-340 (86.7 - 102.4%) -- 18.8% chance to OHKO
0 SpA Cresselia Twinkle Tackle (175 BP) vs. 4 HP / 0 SpD Pangoro: 524-620 (157.8 - 186.7%) -- guaranteed OHKO
 

MrAldo

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Kommo-o @ Life Orb
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Work Up
- Flamethrower
- Clanging Scales
- Focus Blast

Work Up is one of the wonkiest boosting moves ever, but it actually works really well for Kommo-O. Many builds rely on pivoting through resistances in order to beat it, and that generally works for the specs set but with this the situation changes plenty. Work Up let Kommo-O increase its special attack to rather dangerous levels and make sure of its notable special movepool, no need to worry about the attack raise since you wont be making use of that (just be wary of Foul Play from Umbreon). Really cool set that takes advantage of many trendy defensive builds, punishing them hard if one of the pivots goes for protect. Not getting roost stalled by opposing mantine and spdef gligars is really nice too. I suppose you could run fightinium Z on this cause I know many people hate focus blast, but the notable decrease of damage on clanging scales is something to consider.

There are plenty of replays of this set doing work (no pun intended). More sets coming up... eventually.
 

Virizion @ Grassium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Swords Dance
- Substitute / Stone Edge

Virizion is pretty cool right now, especially after the Heracross ban where Acro Gligar's usage is declining. Its typing is pretty great since it sets up on common water and grounds in the tier. Virizion's stab combo covers most of the meta except like Doublade and Dragalge. Bloom Doom lets it get past common Psychic types like Reuniclus and Cresselia. Although can't OHKO the latter, you only get 3HKO'd with Psychic due to Virizion's decent natural bulk. I've been liking Sub to setup on something like Mantine or Milotic. Stone Edge is probably still better since it kills off Moltres etc. I've been pairing it with Extrasensory Zoroark with it since it can lure in Dragalge/Poison types and deal with Doublade/Psychic types.

+2 252 Atk Virizion Bloom Doom (175 BP) vs. 252 HP / 252+ Def Reuniclus: 384-453 (90.5 - 106.8%) -- 43.8% chance to OHKO
+2 252 Atk Virizion Bloom Doom (175 BP) vs. 252 HP / 232+ Def Cresselia: 286-337 (64.4 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
 

teachable

Banned deucer.
Calm Mind Gardevoir

Gardevoir @ Fightinium Z
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Focus Blast
- Moonblast

My favorite underrated Gardevoir set currently. Similar to the Specs set, in terms of ripping holes in common defensive cores, but without the prediction requirement + punishing teams for protecting to scout your move choice (As Gardevoir's two most common sets are Choice variants). Gardevoir's STAB combination + All-Out Pummeling shreds the common Dragalge/Registeel/Chesnaught core that I've seen a lot in tours/ladder, and it also just puts in a lot of work against a lot of defensive mons. Has some competition from Meloetta for this set, but STAB Moonblast + Trace gives it a niche over Meloetta despite the lack of speed in comparison.

+1 252 SpA Gardevoir Moonblast vs. 248 HP / 8 SpD Chesnaught: 566-668 (149.3 - 176.2%)
+1 252 SpA Gardevoir Psyshock vs. 252 HP / 0 Def Dragalge: 416-492 (124.5 - 147.3%)
+1 252 SpA Gardevoir All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Registeel: 326-384 (89.5 - 105.4%) -- 37.5% chance to OHKO
+1 252 SpA Gardevoir All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Gigalith in Sand: 334-394 (89.3 - 105.3%) -- 37.5% chance to OHKO
+1 252 SpA Gardevoir All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Umbreon: 362-426 (91.8 - 108.1%) -- 50% chance to OHKO
+1 252 SpA Gardevoir All-Out Pummeling (190 BP) vs. 188 HP / 192+ SpD Snorlax: 426-502 (83.8 - 98.8%)
+1 252 SpA Gardevoir Psyshock vs. 252 HP / 252 Def Mantine: 189-223 (50.5 - 59.6%)
+1 252 SpA Gardevoir All-Out Pummeling (190 BP) vs. 252 HP / 172 SpD Escavalier: 246-290 (71.5 - 84.3%)
+1 252 SpA Gardevoir Psyshock vs. 252 HP / 136 Def Milotic: 198-234 (50.2 - 59.3%)
+1 252 SpA Gardevoir All-Out Pummeling (190 BP) vs. 252 HP / 120+ SpD Milotic: 205-242 (52 - 61.4%)
+1 252 SpA Gardevoir Moonblast vs. 252 HP / 0 SpD Eviolite Gligar: 214-253 (64 - 75.7%)
 

HypnoEmpire

Yokatta...
Doublade 3d sprite.gif

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Swords Dance
- Iron Head / Shadow Claw
- Shadow Sneak
- Brick Break

Aurora Veil is actually horrid to play against and almost made me quit trying to get reqs after losing to it three times in a row, so I decided to change up my Doublade set a bit and this was what I came up with. It's the standard Doublade set but with Brick Break. If your opponent is using an Aurora Veil team then you can just lead with Doublade and click Brick Break whenever Sandslash-a comes in. As long as you don't reveal the move beforehand, it should be an easy win from there. The obvious disadvantage of using this set is that you will be missing either Iron Head or Shadow Claw, which sucks, but if your team doesn't have a great matchup vs Aurora Veil then it's definitely worth it. You might want to run this set with another Linoone check and/or Healing Wish support since Doublade will get worn down from Hail damage and potential attacks from Aurorus and Sandslash-A.
252+ SpA Aurorus Blizzard vs. 252 HP / 96 SpD Eviolite Doublade: 81-96 (25.1 - 29.8%) -- 2.1% chance to 3HKO after hail damage
160+ Atk Doublade Iron Head vs. 0 HP / 0 Def Aurorus: 624-736 (161.2 - 190.1%) -- guaranteed OHKO
160+ Atk Doublade Shadow Claw vs. 0 HP / 0 Def Aurorus: 136-162 (35.1 - 41.8%) -- guaranteed 3HKO

252+ Atk Sandslash-Alola Earthquake vs. 252 HP / 0 Def Eviolite Doublade: 94-112 (29.1 - 34.7%) -- 8% chance to 3HKO
160+ Atk Doublade Brick Break vs. 0 HP / 0 Def Sandslash-Alola: 256-304 (87.9 - 104.4%) -- 25% chance to OHKO
 

Cheryl.

Celesteela is Life
emboar.gif

Emboar @ Expert Belt / Flame Plate
Ability: Reckless
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Flare Blitz
- Superpower
- Wild Charge
- Grass Knot / Hidden Power [Ice]

Most Emboars run a Choice Scarf set in RU, which is a viable revenge killer. However, I believe the best way to make use of Emboar's capabilities is to use this set. With its amazing offensive typing and surprisingly good coverage, Emboar can break apart a lot of common defensive cores that you see on balance teams (Registeel + bulky Water + Umbreon comes to mind) and can even pressure the likes of stall teams with its insane power. The first three moves are standard on Emboar, dual STABs that nuke the opponent if it doesn't resist, and Wild Charge for hitting bulky Waters such as Milotic hard, while also OHKOing Mantine and hitting Moltres very hard. The last slot is between Grass Knot and HP Ice, and both have their benefits. GKnot lets Emboar pressure stall builds that use Quagsire, luring it in and OHKOing it, while also hitting the occasional Seismitoad. HP Ice seems more situational, but it helps in 2HKOing a common Emboar answer in Gligar (unless it's SpD Gligar which gets 2HKOed by Flare Blitz anyways). While other Fighting-type wallbreakers such as Bewear and Pangoro have their own benefits (Pangoro has Mold Breaker, SD, and Knock Off and arguably beats stall easier, while Bewear has the utility of Fluffy to be a blanket physical check), Emboar still carves a niche out for itself imo because it doesn't need to set up to hit insanely hard and break apart most common defensive cores, and it has some unique resistances that can come in handy. (Dissuading a Scarf Shaymin/Roserade from spamming their Grass STAB is pretty cool). I would use EBelt in most situations as getting more damage on mons that Emboar hits super effectively is important (Standard Milotic avoids the potential OHKO from Wild Charge after SR if you use Flame Plate), but Flame Plate is an option to make your Flare Blitz even more powerful, and makes it so even Phys Def Gligar can be 2HKOed by Blitz after SR, removing much of the need for HP Ice. Overall, I think this Emboar is a pretty overlooked wallbreaker that can put the hurt on many defensive cores, and is unique enough from other Fighters to have some use on certain teams with the right support.

252+ Atk Expert Belt Reckless Emboar Wild Charge vs. 252 HP / 136 Def Milotic: 310-365 (78.6 - 92.6%) -- 37.5% chance to OHKO after Stealth Rock
252+ Atk Expert Belt Reckless Emboar Wild Charge vs. 252 HP / 252 Def Mantine: 590-696 (157.7 - 186%) -- guaranteed OHKO
252+ Atk Expert Belt Reckless Emboar Wild Charge vs. 248 HP / 176+ Def Jellicent: 293-346 (72.7 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Expert Belt Emboar Grass Knot (80 BP) vs. 252 HP / 4 SpD Quagsire: 394-466 (100 - 118.2%) -- guaranteed OHKO
4 SpA Expert Belt Emboar Grass Knot (80 BP) vs. 252 HP / 4 SpD Seismitoad: 350-418 (84.5 - 100.9%) -- 6.3% chance to OHKO
4 SpA Expert Belt Emboar Hidden Power Ice vs. 252 HP / 4 SpD Eviolite Gligar: 197-235 (58.9 - 70.3%) -- guaranteed 2HKO
252+ Atk Flame Plate Reckless Emboar Flare Blitz vs. 252 HP / 252+ Def Eviolite Gligar: 139-165 (41.6 - 49.4%) -- 82.4% chance to 2HKO after Stealth Rock (If you decide to use Flame Plate)
252+ Atk Expert Belt Reckless Emboar Wild Charge vs. 248 HP / 44 Def Moltres: 312-367 (81.4 - 95.8%) -- guaranteed 2HKO
252+ Atk Expert Belt Reckless Emboar Flare Blitz vs. 252 HP / 4 Def Registeel: 420-497 (115.3 - 136.5%) -- guaranteed OHKO
252+ Atk Expert Belt Emboar Superpower vs. 252 HP / 4 Def Umbreon: 456-540 (115.7 - 137%) -- guaranteed OHKO
 

teachable

Banned deucer.
View attachment 87049
Emboar @ Expert Belt / Flame Plate
Ability: Reckless
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Flare Blitz
- Superpower
- Wild Charge
- Grass Knot / Hidden Power [Ice]

Most Emboars run a Choice Scarf set in RU, which is a viable revenge killer. However, I believe the best way to make use of Emboar's capabilities is to use this set. With its amazing offensive typing and surprisingly good coverage, Emboar can break apart a lot of common defensive cores that you see on balance teams (Registeel + bulky Water + Umbreon comes to mind) and can even pressure the likes of stall teams with its insane power. The first three moves are standard on Emboar, dual STABs that nuke the opponent if it doesn't resist, and Wild Charge for hitting bulky Waters such as Milotic hard, while also OHKOing Mantine and hitting Moltres very hard. The last slot is between Grass Knot and HP Ice, and both have their benefits. GKnot lets Emboar pressure stall builds that use Quagsire, luring it in and OHKOing it, while also hitting the occasional Seismitoad. HP Ice seems more situational, but it helps in 2HKOing a common Emboar answer in Gligar (unless it's SpD Gligar which gets 2HKOed by Flare Blitz anyways). While other Fighting-type wallbreakers such as Bewear and Pangoro have their own benefits (Pangoro has Mold Breaker, SD, and Knock Off and arguably beats stall easier, while Bewear has the utility of Fluffy to be a blanket physical check), Emboar still carves a niche out for itself imo because it doesn't need to set up to hit insanely hard and break apart most common defensive cores, and it has some unique resistances that can come in handy. (Dissuading a Scarf Shaymin/Roserade from spamming their Grass STAB is pretty cool). I would use EBelt in most situations as getting more damage on mons that Emboar hits super effectively is important (Standard Milotic avoids the potential OHKO from Wild Charge after SR if you use Flame Plate), but Flame Plate is an option to make your Flare Blitz even more powerful, and makes it so even Phys Def Gligar can be 2HKOed by Blitz after SR, removing much of the need for HP Ice. Overall, I think this Emboar is a pretty overlooked wallbreaker that can put the hurt on many defensive cores, and is unique enough from other Fighters to have some use on certain teams with the right support.

252+ Atk Expert Belt Reckless Emboar Wild Charge vs. 252 HP / 136 Def Milotic: 310-365 (78.6 - 92.6%) -- 37.5% chance to OHKO after Stealth Rock
252+ Atk Expert Belt Reckless Emboar Wild Charge vs. 252 HP / 252 Def Mantine: 590-696 (157.7 - 186%) -- guaranteed OHKO
252+ Atk Expert Belt Reckless Emboar Wild Charge vs. 248 HP / 176+ Def Jellicent: 293-346 (72.7 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Expert Belt Emboar Grass Knot (80 BP) vs. 252 HP / 4 SpD Quagsire: 394-466 (100 - 118.2%) -- guaranteed OHKO
4 SpA Expert Belt Emboar Grass Knot (80 BP) vs. 252 HP / 4 SpD Seismitoad: 350-418 (84.5 - 100.9%) -- 6.3% chance to OHKO
4 SpA Expert Belt Emboar Hidden Power Ice vs. 252 HP / 4 SpD Eviolite Gligar: 197-235 (58.9 - 70.3%) -- guaranteed 2HKO
252+ Atk Flame Plate Reckless Emboar Flare Blitz vs. 252 HP / 252+ Def Eviolite Gligar: 139-165 (41.6 - 49.4%) -- 82.4% chance to 2HKO after Stealth Rock (If you decide to use Flame Plate)
252+ Atk Expert Belt Reckless Emboar Wild Charge vs. 248 HP / 44 Def Moltres: 312-367 (81.4 - 95.8%) -- guaranteed 2HKO
252+ Atk Expert Belt Reckless Emboar Flare Blitz vs. 252 HP / 4 Def Registeel: 420-497 (115.3 - 136.5%) -- guaranteed OHKO
252+ Atk Expert Belt Emboar Superpower vs. 252 HP / 4 Def Umbreon: 456-540 (115.7 - 137%) -- guaranteed OHKO
Cool set, with Earthquake in the last slot you actually completely shred the Regi/Drag/Chesnaught core. You'll also surely catch the player by surprise, as they usually pivot in a resistance and pray you're a choice set. Probably worth a consideration, although Grass Knot to lure in Quag seems pretty great also.
 

Cheryl.

Celesteela is Life
Cool set, with Earthquake in the last slot you actually completely shred the Regi/Drag/Chesnaught core. You'll also surely catch the player by surprise, as they usually pivot in a resistance and pray you're a choice set. Probably worth a consideration, although Grass Knot to lure in Quag seems pretty great also.
Ooo, I haven't thought of that, haven't seen many Dragalges lately but EQ does sound like a pretty cool option to beat that core.
 
not that I usually post here, but...I was wondering if anybody thought these might be semi plausible sets. Or maybe they're just gimmicks. Idk. I'll probably try them out on the ladder sometime if I feel like it, but as of posting I've very little experience with them. Knowing me, I will eventually try them in OU, but RU's a tier where it would probably work better.

Sableye
Leftovers
something like 252/100/152 defensive EVs, probably pretty customizatable tbh
Impish nature
> Recover
> Focus Punch
> Substitute
> Will-o-wisp

basically you lure in shit like sharky, umbreon, zoroark, pangoro and other dark-types that want to absorb prankster status. Also hits a lot of stuff like snorlax, registeel, etc for super effective damage if you get a sub on on the switch, which is one of the main points of the set in the first place. It's shitty that you can't block healing and stuff with taunt, but you're still immune to status, sort of.

Sableye
Normal Z-Crystal
something like 252/152/100
Relaxed nature
minimum speed IV for metal burst
> Recover
> Metal Burst
> Captivate
> Will-o-wisp

-2 252 SpA Charizard-Mega-Y Fire Blast vs. +2 252 HP / 100 SpD Sableye in Sun: 99-117 (32.5 - 38.4%) -- 2% chance to 3HKO after Leftovers recovery
252 SpA Choice Specs Greninja-Ash Hydro Pump vs. +2 252 HP / 100 SpD Sableye: 187-222 (61.5 - 73%) -- guaranteed 2HKO after Leftovers recovery
-2 248 SpA Life Orb Salazzle Fire Blast vs. +2 252 HP / 100 SpD Sableye: 66-78 (21.7 - 25.6%) -- possible 5HKO after Leftovers recovery

the first two are for OU, I know, but I thought it was impressive. Z-Captivate probably sounds like a gimmick, and I guess it kind of is...but it grants +2 sp. defense. In OU, which again is where I'll definitely screw around with these sets eventually, I'd make the sableyes female in order to be able to hit stuff like charizard-y, venusaur, greninja, etc, since starter pokemon tend to be male (also, I'm a girl, and I somewhat prefer my pokemon to match my gender in general, so it works out...). And yeah, I know showdown allows for manual gender setting, but I also play on cartridge...anyways, in RU, male might be ideal in order to perform well against salazzle 100% of the time for obvious reasons. As the second calc shows, even without the special attack drop, the +2 sp. defense is enough to allow sableye to counter many special attacks with metal burst. Which will KO a lot of the time, though sable's low HP doesn't help...

I wanna be able to say I know whether or not captivate works on dark-types, but captivate is an egg move for sableye and I haven't bred either of these sets in game, yet. It hits both opponents in doubles, and bulbapedia isn't giving me clear information on whether or not multi target moves are blocked by the dark-typing. And I don't always trust the showdown sim to give me reliable information. I'd say captivate is a fun move to mess around with, either way.

Edit: okay I remembered salazzle gets oblivious, which apparently blocks captivate, so I guess captivate would only be giving the special attack drop to those salazzle with corrosive. I don't even know which is the more popular ability on the mon...but on the bright side, I remembered that sinful abomination known as florges is in the tier, and we get this.

-2 0 SpA Florges Moonblast vs. +2 252 HP / 100 SpD Sableye: 72-86 (23.6 - 28.2%) -- 89.6% chance to 4HKO
-2 252 SpA Choice Specs Gardevoir Moonblast vs. +2 252 HP / 100 SpD Sableye: 140-168 (46 - 55.2%) -- 61.3% chance to 2HKO

included gardevoir too because a lot of the gardevoir on the ladder are probably going to be set as female if we're being realistic

again, I don't post on this forum often, so I apologize if this is considered spam or something

fuck the prankster nerf
 
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Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 236 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Psychic
- Calm Mind
- Focus Blast

Pretty underrated set imo. It can pretty much set up on Registeel or any weak wall that only has one special attack. Pretty similar to the Fightium Z one but is better in taking out stall while still containing a good job vs offense.
 

Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 236 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Psychic
- Calm Mind
- Focus Blast

Pretty underrated set imo. It can pretty much set up on Registeel or any weak wall that only has one special attack. Pretty similar to the Fightium Z one but is better in taking out stall while still containing a good job vs offense.
Meloetta running this causes it to lose a much needed coverage move, Shadow Ball, in order to deal with the likes of Cresselia, Doublade and Hoopa, in which Meloetta should be having the upper hand.

Losing Fight Z results in having to rely solely on 8 shaky Focus Blasts to net KOs on Registeel and Umbreon, and in turn loses alot of the offensive pressure which is what makes Meloetta so good in RU rn. Because of this it does worse against stall, being unable to sufficiently worry these defensive Pokemon. As for offense, because of its slower speed it fails to outpace on offensives threats such as Feraligatr and Adamant Sharpedo unboosted, which one could actually kill off the Protect with a little damage/recoil on it provided FightZ hasn't been used.

236 SpA Meloetta Focus Blast vs. 252 HP / 252+ SpD Umbreon: 154-182 (39 - 46.1%) -- guaranteed 3HKO after Leftovers recovery

+1 252 SpA Meloetta All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Umbreon: 368-434 (93.4 - 110.1%) -- 62.5% chance to OHKO

252 SpA Meloetta All-Out Pummeling (190 BP) vs. 0 HP / 0 SpD protected Sharpedo: 208-245 (74 - 87.1%) -- guaranteed 2HKO

I'd say this set is strictly outclassed by the Fightinium Z one. This is more an Other Options sort of set /;
 
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Meloetta running this causes it to lose a much needed coverage move, Shadow Ball, in order to deal with the likes of Cresselia, Doublade and Hoopa, in which Meloetta should be having the upper hand.
Well you actually beat Cresselia 100% of the time still and at +2 you beat Doublade too. You really only loose Shadow Ball for Hoopa but like Doublade Hoopa can't even break the sub if you're at +2 so nothing of those can actually beat you.
This set is kind of a lure set like I said and you should always get a free sub up against a mon surprising your opp and then being at +1. Cresselia wont ever break your sub with 1 CM and this Meloetta set can actually beat opposing Cress CM as well sacrificing most of its PP though. About Doublade and Hoopa. yes if they come in and want to break your sub they can do but they will still take massive damage while meloetta lost only 6% health (without hazards) in the process.

I can't also see the relation between Sharpedo and Meloetta in your last calc. Sure it does damage through protect. But you don't kill it even after Rocks and get knocked out by a Crunch while the sub set can actually tank the crunch with the sub and kill Shark with a Blast.
You have the merit of the chance at killing Umbreon at +1 which I don't have. But considering I should have an extra attack due to the sub things even out.

My set is not as aggressive as the Z-Crystal one but if the opponent is taken by surprise and tries to break your sub once failing it its power exponentially increases which the Z one can't. The Z one is also a bit weaker against physical scarfers you could say.

afaik this thread is here to give players set options they didn't think of or didn't think they would perform good in practice. All I can say is try that set out and you will soon be positevely surprised and see the merits of it ;)
 

Banette @ Banettite
Ability: Insomnia
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Knock Off
- Will-O-Wisp
- Shadow Claw
- Shadow Sneak/Destiny Bond


Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Recover
- Roar/Earthquake
- Avalanche
 
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