Stat Switch [Azumarill+Regice Banned]

I find it weird that I don't run into any teams that run a hazard clearer. It seems people just want to go heavy offense without setting/clearing any hazards? I think I might start abusing this and run hazards of my own.
Hazards are amazing in this meta since lots of threats are sturdy / rocks weak, and they are not hard to get up due to forry being wonderful
 
More importantly, a lot of hazard clearers are not viable. (No Excadrill for you!) Not so for hazard setters. It's so bad I keep drifting toward hazards setting on my teams -and I almost never do that in any meta!

Speaking of...

I got curious about the opposite of hazard clearers: how's the hazard setters look? Well, a lot of Pokemon that set hazards are now fast and fragile... but not many have actually been downgraded, and some Pokemon are actually outright upgraded!

Aerodactyl: haha no.

Aggron: Fast but fragile. Quite hard hitting. Beware priority.

Archeops: Very usable as a wall potentially, especially Eviolite Archen.

Armaldo: Fast but fragile. Usable maybe.

Aurorus: Fast but fragile. Still bad.

Azelf: Wallin'. Sure.

Baltoy, Barbaracle

Bastiodon: Fast but fragile.

Bibarel: meh

Bisharp: So bad. Don't use it.

Blissey: Not sure why you'd have it or Eviolite Chansey setting hazards, but they're pretty good yeah.

Bronzong: Shockingly bad.

Camerupt: Fast and Physical now. Pretty appealing.

Carbink: Very good.

Carracosta: Fast but fragile. Why are you setting hazards with it?

Celebi: Not like it's changed any.

Claydol: Actually pretty good.

Clefable: BST drops, "fast but fragile" minus the "fast" part.

Cobalion: Whatever.

Corsola: BST drops, "fast but fragile" minus the "fast" part.

Cradily: Fast but fragile.

Crustle: Fast but fragile.

Deoxys: Defense Form is legal, keep in mind.

Diancie: While Mega Diancie is God and in fact Uber material, regular Diancie is 100% outclassed by Carbink.

Donphan: Arguably outclassed by Phanpy, which makes a very good trade!

Druddigon: 120 Speed but no offenses to speak of. I don't think it has enough support moves either.

Dugtrio: Bulky trapper! Too bad it doesn't have much beyond Stealth Rock to contribute, nor any way to heal other than Rest+Leftovers.

Dunsparce: Fast but fragile.

Empoleon: A nifty Pokemon. Sure!

Excadrill: Not really usable.

Ferrothorn: Fast but fragile. I've never seen it do anything of use.

Forretress: Lightning fast, very fragile. I've never let it get off more than two moves in a match myself before it's KOed...

Garchomp: Mega Garchomp is lightning fast, 'tis true. Still tough as well, and a competent Special attacker.

Gigalith: Best Special Rock attacker in the game. Eh.

Gliscor: Awful.

Golem: Fast but fragile.

Golurk: Fast and hard hitting in this, not sure why you'd Stealth Rock with it.

Heatran: Physical Heatran! So about the same as always, other than how the world has changed around it. (Defensive Heatran isn't that different, I mean)

Hippowdon: Fast but fragile.

Infernape: It's really good actually! Monferno with Eviolite might be even better, maybe.

Jirachi, Kabuto, Kabutops,

Kecleon: Fast but fragile. Not sure why you'd be using it to set hazards.

Krookodile: If you're seriously considering using it and setting hazards with it, give Eviolite Krokorok a look -instead of trading Attack for Special Attack, it trades Attack for Defense, Special Attack, and Special Defense all at once. It end up with more defenses than Krookodile before Eviolite is factored in!

Landorus: Still usable, particularly Incarnate.

Lunatone: whyyyyy

Magcargo: Fast but fragile. 120 Speed is pretty good.

Mamoswine: Trades HP for Special Attack. Great. Piloswine makes even worse trades.

Marowak: Fast but fragile. 95 Speed isn't good enough either, really. And why are you setting hazards with it?

Mawile: Mega Mawile is banned, regular Mawile is still not amazing,

Mesprit, Metagross, Metang, Mew, Miltank

Nidoking: Strictly upgraded. Why are you setting hazards?

Nidoqueen: Strictly upgraded, and in fact now hits harder than Nidoking. Why are you setting hazards?

Omastar: Seriously consider Omanyte over it, particularly if you want it to be an overall hazards setter.

Probopass: Fast but fragile. Nosepass is arguably better than it, boosting both its Speed and its HP in exchange for a loss of Defense, rather than just straight trading Special Defense for Speed.

Rampardos: Outclassed by Cranidos and unusable itself anyway.

Regirock: Fast but fragile. Strictly outclassed by Carbink in practice.

Registeel: eeeeeh.

Relicanth: Defense for Special Attack is not helping.

Rhyperior: The whole line consistently misses greatness, alas. Trades Attack for Speed, and their Special bulk is awful.

Sandslash: Very bad.

Seismitoad: Breaks 100 Speed actually.

Shuckle: Suicide lead.

Skarmory: Fragile and not that fast.

Solrock: Finally has the Special Attack it always wanted! Still sucks.

Steelix: Fast and Sturdy. Fragile.

Stunfisk: Fast but fragile. Eeeeh.

Sudowoodo: Lightning fast Special attacker, but very fragile. Does it even have a Special movepool?

Swampert: Quite fast and still a respectable Special Attacker. Lightning fast as Mega Swampert. Get it in rain and watch it break the speed of sound! Not sure why you'd have it set Stealth Rock though.

Terrakion: Not really usable.

Torkoal: Fast but fragile. Fear Greninja.

Torterra: Fast but fragile.

Tyranitar:: Very fast (Especially Mega-d) and Special Tyranitar is already a thing.

Tyrantrum: Trades Attack for Special Defense. Not really capable of attacking, which is it's whole thing. Typing is iffy for walling, and I don't think it has the movepool.

Uxie: Probably better off as a straight attacker, and a bit slow. Durability's down too.

Wigglytuff: Very fast but very Specially fragile.

Wormadam-Sandy: Fast but fragile.

Wormadam-Trash: Lowered BST. Fast but fragile.


Accelgor: It's very tanky, and Bug isn't actually as bad a defensive type as you might think.

Bunnelby, Cacnea, Cacturne

Chesnaught: Fast but fragile.

Cloyster: Probably still better off attacking.

Crustle: Fast but fragile.

Delibird: Still Delibird.

Deoxys: Defense Forme is legal!

Diggersby: Trades durability for Special Attack. Why are you setting Spikes with it?

Ferrothorn: Fast but fragile.

Forretress: Fast but fragile.

Froslass: Actually very bulky.

Garbodor: Garbodor.

Glalie: Mega Glalie is pretty bulky?

Greninja: It's fun stuff.

Klefki: Overall bulk has gone up, still about as usable as in Standard. Just invest in Defense.

Maractus: Fast and Physically oriented. Nobody uses it normally, breaking 100 Speed isn't going to save it.

Omastar: Consider using Omanyte, but Omastar isn't terrible.

Qwilfish: Quite improved.

Roserade: Pretty good.

Scolipede: Eeeeh.

Skarmory: Still not king in this meta.


Ariados: Faster, but not by enough.

Beedrill: Why is your Mega Beedrill setting Toxic Spikes?

Cloyster: Already covered it before, and it's still pretty nifty.

Cofagrigus: Very fast, very fragile. Eeeeh. Oddly enough, Yamask has a better trade -gains Attack and Speed- but it's BST is awful so whatever.

Dragalge: Fast and fragile. Gaining in popularity as a fast Draco Meteor abuser from what I've seen, have difficulty imagining it being used for Toxic Spikes.

Drapion: Defense goes down for Special Attack. Hooray.

Forretress: Same as I said for Rapid Spin, though acting as a suicide lead to hazards is better than as a suicide hazards clearer.

Garbodor: Awful.

Greninja:: Hooray for bulky hazards setter!

Nidoking: Well, it IS bulkier, but honestly Sheer Force Nidoking is probably the way to go, just appreciating some free Special Defense.

Nidoqueen: Trades Attack for Special Attack, ending up with more Special Attack than Nidoking actually. Nice! But not a Toxic Spikes user.

Omastar: Fast and fragile. Consider using Omanyte -it trades 100 Defense away for HP and Speed!

Qwilfish: Trades Attack for Special Attack and Special Defense. Could be good! Bulk is up.

Roserade: Quite bulky in this meta. Potentially very good? It's also got Aromatherapy for utility.

Scolipede: Pretty bad. Whirlipede is actually tougher than it overall, with a more favorable stat trade and Eviolite, oddly enough.

Tentacruel: Still basically as viable as in Standard, just like with Rapid Spin.

Venomoth: Still awful, just like Defog.

Weezing: Durability goes down, Speed goes up. Ehhh.


Ariados: Faster, but Speed 90 isn't enough without a Scarf or something.

Galvantula: Much bulkier. Not sure how well it can use it, but sure nice.

Kricketune: Well, it's bulkier anyway. BST went up and everything. It's still Kricketune.

Leavanny: Straight Special attacker. Could be neat for a Sun team?

Masquerain: Just like my Hazard Clearer post, it's still awful.

Shuckle: Favorite suicide lead for setting this stuff up. Effortlessly shut down by Greninja, anything with both Fake Out and some other priority, and any Prankster Taunters. (I suppose you could run a Mental Herb to block Prankster Taunt) I'm not a fan, fastest Sticky Web in the game or no.

So basically it's Shuckle, Leavanny I guess, and Galvantula for Sticky Web users that aren't really really really bad.
 
I've been using roserade with some success. It's pretty bulky, has a bit of recovery with leech seed and aromatherapy is very nice to have.
Here's what I've been using:

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 40 Def / 216 SpD
Calm Nature
- Leech Seed
- Toxic Spikes
- Aromatherapy
- Protect

If I'm scared of taunt or a stronger physical attack I switch to my physically bulky mega absol, who is also amazing in my opinion
 
since a ton of teams dont run defog/ rapid spin the hazard setter of choice should be shuckle imo. 614 speed rocks sturdy sticky web encore and like toxic and a red card (or something better that I have yet to think of.)
 
Has anyone noticed how good Breloom is in this metagame? 130/60/80/130/130/70 I like to run this set:
Breloom @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Vacuum Wave
- Giga Drain
- Venoshock (For opposing Toxic Orb Breloom)
- Focus Blast
 
I've been using roserade with some success. It's pretty bulky, has a bit of recovery with leech seed and aromatherapy is very nice to have.
Here's what I've been using:

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 HP / 40 Def / 216 SpD
Calm Nature
- Leech Seed
- Toxic Spikes
- Aromatherapy
- Protect

If I'm scared of taunt or a stronger physical attack I switch to my physically bulky mega absol, who is also amazing in my opinion
I'm making a FE team with one. Mine's named Lissa
 
I'm making a FE team with one. Mine's named Lissa
Sorry about the double post, but I'm just one pokemon short on this team, and I'd like advice (and I want to keep the current members):

Lissa (Roserade) (F) @ Leftovers
Ability: Poison Point
Shiny: Yes
EVs: 252 HP / 252 Def
Calm Nature
- Spikes
- Toxic Spikes
- Leech Seed
- Synthesis

Chrom (Gallade) @ Galladite
Ability: Justified
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Psychic
- Focus Blast
- Stored Power

Frederick (Tornadus-Therian) @ Leftovers
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Relaxed Nature
- Air Slash
- Heat Wave
- U-turn
- Taunt

Henry (Honchkrow) @ Leftovers
Ability: Super Luck
Shiny: Yes
EVs: 168 HP / 44 Def / 252 SpA / 44 SpD
Modest Nature
- Heat Wave
- Air Cutter
- Ominous Wind
- Dark Pulse

Robin (Kyurem-Black) @ Zap Plate
Ability: Teravolt
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Dragon Pulse
- Ice Beam
- Hidden Power [Electric]
- Earth Power
 
I'm just curious, but has anyone tried Darmanitan as a special sweeper?

Its special movepool is pretty shallow, but it does get Psychic and Focus Blast, both of which are boosted by Sheer Force. It also gets Solarbeam, so I can see it doing reasonably well on Drought teams.
 
I've seen Darmanitan used as a Special attacker by a number of people -Fire Blast off of it is pretty horrifying. Unfortunately it basically has to be Scarfed to function, and it's still not durable. But it can be a good way to just wipe out an unsuspecting target.

So hey here's something I feel like covering. Thing is, Stat Switch is still holding my attention, which is really unusual for Other Metas to do for longer than about a week of having a real ladder. And a big part of that is that, unlike so many other Other Metas, Stat Switch isn't the usual faces given face-lifts plus the occasional omgwtfbbq thing from nowhere. And part of that is that most OU Pokemon are... really kind of sucky in Stat Switch, for various reasons. But even some familiar faces have radically revamped their position in the meta, such that it's almost like they're a different species, helping further distinguish Stat Switch from Standard.

So let's go over the Standard OU Pokemon in detail!

Azumarill: Got kicked straight to Stat Switch Ubers, actually. Going to 100 Speed and 100 Huge Power Attack does that, particularly when all you're sacrificing is around a third of your HP. (Well, realistically it's more than that because Stat Switch Azumarill prefers to not invest in HP where Standard Azumarill always invests in HP) OK bad example to start with.

Bisharp: It's gone from being a huge offensive threat that can potentially sweep your team if mishandled to unusable trash.

Breloom: OK it's ridiculously good in Stat Switch, full stop. I'd actually forgotten it's normally OU, in all honesty...

Chansey: Now an offensive monster that is very Specially fragile but ill-advised as a support tool. I like it.

Charizard: Actually, Mega Charizard Y's stats have gone up (It inherits an HP boost) and it can just run Physical -Dragon Dance Drought-boosted Flare Blitz is way better than Standard Mega X's Dragon Dance+Tough Claws-boosted Flare Blitz. Mega X is trying desperately to convince you it's a Special wall, and failing. A reversal of normal Singles play, where X tends to be the preferred Pokemon. (In Doubles and Triples Y is far preferred)

Clefable: I have literally never seen anyone run it in Stat Switch.

Conkeldurr: Another offensive powerhouse that's essentially useless. Even if you're willing to scrounge around in its awful Special movepool, it just doesn't have the kind of raw firepower Guts Conkeldurr can get, it lacks a Drain Punch equivalent, etc.

Dragonite: Special Dragonite is a thing you see in Standard, and now it's lightning-fast... but there's so many things that have more than 134 Speed that it's really not that notable. I've seen someone use it like... once? Twice?

Excadrill: Now unusable trash. Ouch. Quite the fall from having been banned in Gen V.

Ferrothorn: I've seen several people try to use it as a fast offensive threat -it's Attack isn't that bad- but it's way too fragile Physically and in general its Abilities are pretty useless now.

Garchomp: Regular Garchomp is OK, and Mega Garchomp is insanely fast, so that's cool. Still not as good as Standard, really.

Gardevoir: Regular Gardevoir's BST has actually gone up and its biggest flaw -crap Physical durability- has been shored up in the process, but I still don't see people using it often, probably in part because it has no Fairy STAB. Mega Gardevoir instead has surprisingly good durability overall, but has to rely on its merely OK (90) Attack stat, so in spite of the fact that Return is stronger than Hyper Voice it's a direct drop in its firepower, and I'm literally the only person I know who has tried to use it.

Gengar: BST is up, but now instead of being a fast sweeper it's a fast wall. Nifty.

Gliscor: Unusable garbage. Defense for Special Attack? No.

Gothitelle: Faster but more fragile. Kind of a problem for a Shadow Tag abuser. It already likes to use Scarves to go first and cripple the enemy, so the Speed isn't that big of a boon. I've never seen anyone use it, in fact.

Greninja: Now it's slow but with Physical durability. Unfortunately it can't really wall, between it's less impressive Special durability and complete lack of recovery, so mostly it's actually a downgrade, since it's so much harder to abuse Protean to your advantage.

Gyarados: Strictly speaking, Gyrados has a really good Special movepool. But in practice it's a downgrade because it can't take proper advantage of its access to Dragon Dance.

Heatran: Oddly enough, I've never actually seen Heatran in Stat Switch, even though all it's done is swap its offensive stats -and it's Physical movepool is actually serviceable and in Standard Heatran at times likes to run Stone Edge for coverage, and now it's actually competent! It even gets Earthquake, so it's not like it misses Earth Power. I'm genuinely puzzled as to why nobody uses it.

Heracross: It can't really use its Special Attack, and its Mega in particular doesn't get any Skill Linkable Special moves. I'm not sure any such thing exists, in fact.

Keldeo: Perfectly usable as a Physical attacker now, and in fact it gets Swords Dance and appreciates Aqua Jet. It does miss the utility of Secret Sword -hit either defense and laugh at specialized walls therefore- but I'm somewhat surprised at how rarely I see it. On the other hand, I tend to trivialize it myself -without a Swords Dance it can't OHKO Breloom with Close Combat, for instance- so maybe it's just a poor fit to circumstances. It does get Aerial Ace, but that's kind of painful to have to run -what move do you drop? And Aerial Ace actually still has a 25% chance of not OHKOing Breloom if you're holding a Life Orb. (And they've got maxed HP) So yeah.

Kyurem-Black: Wall everything. I actually see it a lot.

Landorus: Therian is actually suffering badly, but Incarnate is perfectly happy to get Special durability. I don't see it that often anyway, probably in part because Kyurem-Black will push right through a successful Focus Blast and then Ice Beam it for a OHKO.

Latias, Latios: Still both quite serviceable, and in my experience fairly popular, especially Latios.

Magnezone: Just barely misses greatness, and is lightning-fast unusable trash.

Mamoswine: Trying to convince you it's a Special wall with no offenses. Failing.

Mandibuzz: Sacrifices durability for Special Attack. No.

Manectric: The base form is trying to convince you it's a slow wall. It's failing. The Mega is trying to convince you it's a slow Physical attack. It's failing.

Medicham: Regular Medicham is actually basically improved, while Mega Medicham has lost Attack and Speed. I see regular Medicham fairly often, which frees up a Mega slot.

Metagross: Regular Metagross is not that appealing, trading Attack for Speed, but this segues nicely into Mega Metagross, giving it lightning Speed on that first turn while hitting with its full Tough Claws-boosted Attack. The Defense loss is not that appealing, but it can use its new 150 Special Attack with Grass Knot if you like. I've seen it a fair amount.

Mew: Strictly speaking Mew is unchanged, but there's a number of new walls with more than 100/100/100 defenses, access to healing and/or Will O Wisp and/or Defog etc such that Mew is not very popular. If you want a Defogger wall, take Salamence or Flygon. (Flygon has the same durability, but laughs at hazards) If you want a Will O Wisp wall, take Gengar. Etc.

Pinsir: Bad, and the Mega is no better. I've literally never seen it.

Rotom-Wash: Sacrifice your defenses for your HP, lowering your overall durability! I've never seen it in Stat Switch, probably in part because Gengar is so much better at almost everything it would like to do.

Sableye: Faster and with more HP, losing Attack (Whatever) and Defense in the process. Kind of odd I've never seen it, actually. Its Mega form then inherits the boosted HP and sacrifices its huge Defense for its tiny Speed. I better understand why I've never seen Mega Sableye -basically any Physical attacker can snap it in half, investment or no.

Salamence: THE WALL. I've seen it a fair amount, though I get the impression people are struggling to find its proper niche.

Scizor: Still usable, though it's honestly been downgraded. I see it a fair amount, especially the Mega.

Skarmory: LOOK AT ME I CAN MURDER THINGS awk i'm dead. Barring the occasional Scarfed Air Slasher, I basically never see it, where Standard Skarmory is ubiquitous in most metas.

Slowbro: I've never seen it nor its Mega in Stat Switch. Sure, it'd be insanely fast, but it would have horrible Physical durability.

Sylveon: Rather popular, which makes sense since it goes from Special wallin' (Which doesn't help Sylveon that much) to high Speed. (Which does help it a lot)

Talonflame: Almost strictly upgraded, and fairly popular.

Terrakion: Unusable trash.

Thundurus: Both Formes try to convince you they're Physical walls. They're not very convincing. I've seen someone running Thundurus like once. Not sure why it wasn't Therian, though.

Tyranitar: Really really fast. I actually almost never see it nor its Mega. To be fair, Sand teams are all kinds of messed up.

Venusaur: More HP and Speed, less Special Attack and Special Defense. Mega is even better, keeping the HP and only sacrificing Defense for Speed. I'm surprised it's not more popular.

Zapdos: Wallin'. I don't see it as much as I'd expect to see in all honestly.

Note that I dexsearched "OU" to get this, so don't go harassing me about how this thing or that thing "isn't OU" or that I missed something.
 
I've seen Darmanitan used as a Special attacker by a number of people -Fire Blast off of it is pretty horrifying. Unfortunately it basically has to be Scarfed to function, and it's still not durable. But it can be a good way to just wipe out an unsuspecting target.
I really disagree with you here. Life-Orb Darmanitan is quite good due to it's ability to KO almost every wall in the metagame. While it is not effective against a lot of offensive Pokemon, it's capable of easily dealing with very popular ones such as Gengar or Mega Absol.
 
problem is your roserade set is taunt bait can you deal with an abvious taunt
Yeah, taunt bait! but worth it. By the way, my final teammate is Kellam the Cincino, who has the three 5 hit moves, and tickle for times of need.

Someone used an emboar named (what else?) ganon, and he battled against Robin. He made a smash joke.
 
I may be wrong about this, but how come my Mega-Metagross has defence (which is right) and Special Attack(?) swapped? Its' HP is the lowest stat, not Special Attack.

Do Megas keep HP Stat, and swap everything else? If then, I'll change Metagross. I know it is in description, but I didn't quite catch why it is so.
 
I've been using Mega Steelix with Tyranitar for Sand and SR support and its been really good. The core itself is weak to Breloom, but Taunt on Steelix helps with it and Ice Beam does a decent amount of damage to it for T-tar, though not that much. T-tar can also take a couple Vacuum Waves in sand, but it shouldn't try to unless necessary.

Serperior is great answer to Breloom, Regirock, Carbink and most other special attackers. It has a stat spread of 113/113/95/113/95/75 now, giving it excellent bulk and decent firepower and can phaze, paralyze and Knock Off. It also has Synthesis for reliable recovery, but I chose to not go for it on mine because I have it on a team with Sand and Leftovers + Giga Drain is usually good enough for recovery. Here are the sets I've been using:

Serperior @ Leftovers
Ability: Overgrow
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Glare
- Dragon Tail

Steelix @ Steelixite
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Taunt
- Rock Blast

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Dark Pulse
- Earth Power
- Ice Beam

And a replay: http://replay.pokemonshowdown.com/statswitch-193120474
 
A bunch of replays of me building a stall-y team around Breloom. Originally I was collecting this to campaign for Breloom's banning, but at some point I stopped caring, so whatever. Replays.

I didn't even bother to keep replays of matches in which my opponents forfeited really really quickly, usually, and also excluded matches in which I lost badly to hax. (Or was so frustrated by my defeat I forgot to save the replay) Other than that, this is the majority of the matches I did with this team.

http://replay.pokemonshowdown.com/statswitch-191044644

Silly match.

http://replay.pokemonshowdown.com/statswitch-191288153

In which I have added Kyurem-White. Yeah, I didn't notice it being announced that it was unbanned, myself.

http://replay.pokemonshowdown.com/statswitch-191291348

In which Breloom is so frustrating my opponent forfeits. Also, it shows that Gengar is really not a counter to it.

http://replay.pokemonshowdown.com/statswitch-191300724

In which Breloom again leads to my opponent forfeiting. Have I mentioned Grass types aren't a counter to Breloom?

http://replay.pokemonshowdown.com/statswitch-191500880

In which luck is consistently against me. Why.

http://replay.pokemonshowdown.com/statswitch-191506770

In which Breloom never actually enters the field of battle, and I realize Metagross really needs a Speed boosting nature.

http://replay.pokemonshowdown.com/statswitch-191509798

In which Breloom survives Sylveon's Hyper Voice, Spores it, and then 2HKO it with Giga Drain, undoing almost all the damage Sylveon did. I suspect this was Choice Specs, too.

http://replay.pokemonshowdown.com/statswitch-191512606

In which Breloom effectively solos half the team -I switch out of Garchomp because I'm running Focus Blast rather than Vacuum Wave- and things never really get better for my opponent.

http://replay.pokemonshowdown.com/statswitch-191514450

In which the RNG saves me from my own stupidity (I should know that Absol gets Will O Wisp, I ran it myself!) and then Infernape is obnoxiously lethal and durable. Remember kids: it trades its Speed for its durability!

http://replay.pokemonshowdown.com/statswitch-191516167

In which I get lucky a couple of times, but mostly my opponent's team has problems. Some interesting ideas anyway.

http://replay.pokemonshowdown.com/statswitch-191521636

In which I stupidly allow my Breloom to get Burned again, but win the match anyway, with Breloom still doing a good chunk of work.

http://replay.pokemonshowdown.com/statswitch-191525542

In which Focus Blast pays off, Water Shuriken invalidates Suicide Lead Shuckle, and other fun stuff like that.

http://replay.pokemonshowdown.com/statswitch-191565728

In which me and my opponent both derp a few times, and the match is very close. Also Breloom does essentially nothing because of Hidden Power Flying off Mega Scizor in conjunction with hazards.

http://replay.pokemonshowdown.com/statswitch-191569670

In which my opponent forfeits, and also in which both a Gengar and a Kingler fail to counter Breloom. Also I find myself leaning back toward swapping in Vacuum Wave. I keep missing Vacuum Wave rather than appreciating Focus Blast, and only once or twice has the reverse happened.

http://replay.pokemonshowdown.com/statswitch-191658167

In which my opponent rage-quits when a Physical Dragon Danced Psychic move off a Lati fails to OHKO Breloom.

http://replay.pokemonshowdown.com/statswitch-191668159

Long tense match in which I finally realize I have only one thing that can really hurt Mega Scizor. I also give serious consideration to re-working the team to have a better Talonflame counter -my current setup is quite fragile.

http://replay.pokemonshowdown.com/statswitch-191871850

In which I replace Gengar with Roserade, because Gengar hasn't been doing it for me.

http://replay.pokemonshowdown.com/statswitch-191875622

In which Calm Mind Mega Gallade comes close to costing me the match, but not quite.

http://replay.pokemonshowdown.com/statswitch-191880544

In which my opponent seems to rage quit in the face of Mega Metagross getting a Meteor Mash boost and then getting a finishing blow as a result of it.

http://replay.pokemonshowdown.com/statswitch-191892439

In which my opponent is a sore loser, and I make several bad decisions, but win anyway. Also my opponent is obsessed with setting up Safeguard. Not sure why.

http://replay.pokemonshowdown.com/statswitch-191895552

In which I die horribly, in part to atrocious bad luck at the beginning. (Miss Dragon tail twice, then get finished off by a crit they needed to finish me) Very interesting team, would've liked to fight it without so much hax.

http://replay.pokemonshowdown.com/statswitch-191940911

In which my opponent spams Bullet Punch against Shedinja while I Hone Claws to max. OK.

http://replay.pokemonshowdown.com/statswitch-192026219

I really didn't think I was gonna win for a while there. Also, I decide Shedinja is a mistake.
 
Just wanted to call some attention to Emboar in this meta, who is vastly improved. Its stats go from 110/123/65/100/65/65 to 110/65/123/100/123/123, which makes it fast, powerful, and bulky all in one sweet package. This is the set I run on it:

Emboar @ Leftovers
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Hidden Power [Ice]
- Roar
- Focus Blast

Its special movepool is almost entirely fire type moves, but it has Fire Blast and Focus Blast, both very hard hitting STAB moves that unfortunately both have decent chances to miss. I threw Hidden Power Ice on this set because it's a very effective and super unpredictable answer to the ever bulky Salamence, who is often sent out to tank Emboar. I've seen other Emboar sets running Scald, which he gets, obviously for fire types or just other Emboars, but I prefer the surprise attack. Roar is much more useful than it would seem as Emboar's tankage is better than decent, and it owns sub set up pokes (Kyurem-Black). It's also just another unexpected thing to throw at your opponent for an edge. Lefties is rather important on the set though, because it doesn't have access to any healing moves. The ability is Blaze because its only other legal ability is Reckless, which is literally useless since it becomes a special attacker. Also Blaze can help you win in case you get into a sun boosted resisted fire type move battle with Zard X. You can even tank 2-3 EQs from Zard X if they're running that too. There are multiple variations of this poke that are viable too, but meh, I'm sticking with this one for now. ;)
 
Just wanted to call some attention to Emboar in this meta, who is vastly improved. Its stats go from 110/123/65/100/65/65 to 110/65/123/100/123/123, which makes it fast, powerful, and bulky all in one sweet package. This is the set I run on it:

Emboar @ Leftovers
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Hidden Power [Ice]
- Roar
- Focus Blast

Its special movepool is almost entirely fire type moves, but it has Fire Blast and Focus Blast, both very hard hitting STAB moves that unfortunately both have decent chances to miss. I threw Hidden Power Ice on this set because it's a very effective and super unpredictable answer to the ever bulky Salamence, who is often sent out to tank Emboar. I've seen other Emboar sets running Scald, which he gets, obviously for fire types or just other Emboars, but I prefer the surprise attack. Roar is much more useful than it would seem as Emboar's tankage is better than decent, and it owns sub set up pokes (Kyurem-Black). It's also just another unexpected thing to throw at your opponent for an edge. Lefties is rather important on the set though, because it doesn't have access to any healing moves. The ability is Blaze because its only other legal ability is Reckless, which is literally useless since it becomes a special attacker. Also Blaze can help you win in case you get into a sun boosted resisted fire type move battle with Zard X. You can even tank 2-3 EQs from Zard X if they're running that too. There are multiple variations of this poke that are viable too, but meh, I'm sticking with this one for now. ;)
Well, Scald is also nice for the 30% Burn chance, although Water coverage is definitely very neat. Also, I presume you meant Zard Y, not Zard X?
 
Well, Scald is also nice for the 30% Burn chance, although Water coverage is definitely very neat. Also, I presume you meant Zard Y, not Zard X?
You presume correctly lol. I even asked someone which was the bulkier one because I couldn't remember and he told me it was Zard Y; somehow I must've still screwed it up x3
 
Can i just share with everyone this beautiful beast called Mega Latios that gains the following stats: 130/130/160/100/120/110

Just a freaking beast


Latios @ Latiosite
Ability: Levitate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw/Zen Headbutt
- Roost
- Earthquake/Zen Headbutt

All you have to do is setup Dragon Dances and sweep. Seriously though, this thing has a great speed tier, amazing bulk,wonderful attack stat and counters emboar,keldeo,infernape,tentacruel,roserade,lucario and landorus,just to name a few. Also checks salamence,heatran,arcanine and kyurem just to name a few others. Also, after enough boosts i think it can OHKO and outspeed the entire metagame, and its not hard for it to do so.The only thing that comes to my mind whne thinking of walls is togekiss,but you can run zen headbutt for that. I prefer DragonQuake Coverage but Zen Headbutt to substitute one of the two is also good,though not needed. Roost is there to recover health and permit you to have more DD boosts, its almost effortless to setup this thing because of how much bulk it has. Basically Mega Charizard X 2.0 simply amazing. I would not be against a ban for it.
 
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Can i just share with everyone this beautiful beast called Mega Latios that gains the following stats: 80/130/160/100/120/110

Just a freaking beast


Latios @ Latiosite
Ability: Levitate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw/Zen Headbutt
- Roost
- Earthquake/Zen Headbutt

All you have to do is setup Dragon Dances and sweep. Seriously though, this thing has a great speed tier, amazing bulk,wonderful attack stat and counters emboar,keldeo,infernape,tentacruel,roserade,lucario and landorus,just to name a few. Also checks salamence,heatran,arcanine and kyurem just to name a few others. Also, after enough boosts i think it can OHKO and outspeed the entire metagame, and its not hard for it to do so.The only thing that comes to my mind whne thinking of walls is togekiss,but you can run zen headbutt for that. I prefer DragonQuake Coverage but Zen Headbutt to substitute one of the two is also good,though not needed. Roost is there to recover health and permit you to have more DD boosts, its almost effortless to setup this thing because of how much bulk it has. Basically Mega Charizard X 2.0 simply amazing. I would not be against a ban for it.
Actually Mega Latios's stats are 130/130/160/100/120/110, so it has 50 more base HP than you give it credit for.
 

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