Introduction
Hello all. I am a simple guy just posting a simple RMT for a play-style that i really enjoy: sticky web. I need some help trying to optimize certain EV spreads as well as more player knowledge of new meta trends. I decided that an RMT post would help with these issues, and so here we are. Currently, I am hovering around the mid 1800s, but I intend to stick with this team as far as I can.
I welcome all criticism and hope you all enjoy.
Teambuilding Process
Everyone needs a gimmick now, right? In all seriousness, I really like ditto and I wanted to make him more viable outside the expected choice scarf revenge-killer role he's pretty much stuck in. Unfortunately, no other item offered a form of positive speed control, so instead I focused on play-styles that would allow him to find new niches. Sticky web filled this want quite well, as it offered speed control that Ditto could use against his enemies. With a white herb, Ditto becomes a new type of revenge killer that has the added benefit of not being locked into a single move.
Once I settled on sticky web for my play-style, I obviously needed a sticky web setter. I originally considered Smeargle as it functioned well as a suicide setter, but through a couple of matches, I found Shuckle to be superior. For starters, Shuckle is guaranteed to get one set of hazards up every match thanks to its ability, Sturdy, which allows it to hold a mental herb and not make it taunt bait. It also had a better supportive moveset (in my opinion) with gems such as infestation and encore, which could make switch-ins for my team much easier. I also found as I went higher up that many teams were adjusted to Smeargle leads, so Shuckle worked out better overall. (EDIT: It also seems that shuckle excels against trick room teams, as it slower than most of those mons and mess with typical setters).
Next, I wanted a Pokemon that could help destroy stall, because screw stall. I also wanted at least one Pokemon that could reach past the 110 speed bench mark (in case sticky web was removed) and boost up while demolishing the enemy team. Serperior filled this role quite nicely with its ability to break down teams with contrary while also benefiting from enemy defoggers with an evasion boost.
Early on, I realized how annoying defog was to this team and how Serperior could not really abuse the evasion as much I would like against the more relevant defoggers. I also noticed that the team lacked a general defensive backbone. So originally, I had placed Heatran here with a taunt/lure set to stop most defoggers in their tracks. Unfortunately, I also noticed that the team lacked a form of priority that allowed Pokemon like Landorus-T, Medicham, and M-Alakazam to easily outspeed or wear down Heatran. So I decided to compress some roles by choosing a Bisharp, which meshed well with the team.
The team so far was doing fine until I ran into my first Char-Y on the ladder. And I realized then that I had no switch-ins for a fire type and I lacked a true wincon. Gyarados came into mind for his z-bounce set that allowed him to snowball teams, which worked even better due to the speed control provided by sticky web. This probably would have been enough, but I actually wanted the z-move for a different Pokemon, and I realized how much I hated facing Mimikyu (since most killed my team's momentum with its Disguise Ability), so I decided to Mega my Gyarados up.
Ironically, my hatred for mimkyu turned into a reason to add him on my team, as I struggled with some flying mons and setup sweepers, which Mimikyu could easily cripple. It also just happened to be a good spin blocker as well.
Once I settled on sticky web for my play-style, I obviously needed a sticky web setter. I originally considered Smeargle as it functioned well as a suicide setter, but through a couple of matches, I found Shuckle to be superior. For starters, Shuckle is guaranteed to get one set of hazards up every match thanks to its ability, Sturdy, which allows it to hold a mental herb and not make it taunt bait. It also had a better supportive moveset (in my opinion) with gems such as infestation and encore, which could make switch-ins for my team much easier. I also found as I went higher up that many teams were adjusted to Smeargle leads, so Shuckle worked out better overall. (EDIT: It also seems that shuckle excels against trick room teams, as it slower than most of those mons and mess with typical setters).
Next, I wanted a Pokemon that could help destroy stall, because screw stall. I also wanted at least one Pokemon that could reach past the 110 speed bench mark (in case sticky web was removed) and boost up while demolishing the enemy team. Serperior filled this role quite nicely with its ability to break down teams with contrary while also benefiting from enemy defoggers with an evasion boost.
Early on, I realized how annoying defog was to this team and how Serperior could not really abuse the evasion as much I would like against the more relevant defoggers. I also noticed that the team lacked a general defensive backbone. So originally, I had placed Heatran here with a taunt/lure set to stop most defoggers in their tracks. Unfortunately, I also noticed that the team lacked a form of priority that allowed Pokemon like Landorus-T, Medicham, and M-Alakazam to easily outspeed or wear down Heatran. So I decided to compress some roles by choosing a Bisharp, which meshed well with the team.
The team so far was doing fine until I ran into my first Char-Y on the ladder. And I realized then that I had no switch-ins for a fire type and I lacked a true wincon. Gyarados came into mind for his z-bounce set that allowed him to snowball teams, which worked even better due to the speed control provided by sticky web. This probably would have been enough, but I actually wanted the z-move for a different Pokemon, and I realized how much I hated facing Mimikyu (since most killed my team's momentum with its Disguise Ability), so I decided to Mega my Gyarados up.
Ironically, my hatred for mimkyu turned into a reason to add him on my team, as I struggled with some flying mons and setup sweepers, which Mimikyu could easily cripple. It also just happened to be a good spin blocker as well.
The Team
Ditto @ White Herb
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Transform
This set is just the standard one you'll see all dittos run. The HP EVs are done to maximize HP since that's the only stat that is not copied and the rest of the EVs are designed for the extremely rare ditto vs ditto encounter. Zero speed IV's allow me to utilize hidden power ice, which is useful for most mons I want to revenge kill.Serperior @ Leftovers
Ability: Contrary
EVs: 76 HP / 200 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Substitute
- Leech Seed
- Hidden Power [Fire]
This is the current set I am working with and probably where I could use the most help. Its a standard sub-seed set that is designed to mess with stall and would-be counters (like heatran and celesteela), while also being able to snowball quite fast. The 232 Speed EV's allow him to outpace fully invested base 110 mons (with nothing relevant past that that Serperior needs to outpace). The Special Attack and HP EV's are still being tweaked, but the thought behind them is to offer serperior more bulk while also having enough power to threaten teams. Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Infestation
Shuckle is the team's setter in more ways than one. He not only sets up hazards, but can also trap and encore an enemy, which another teammate can capitalize on. The EV's are there to make him as bulky as possible on the special side, since most leads seem to be very specially focused (greninja, ash greninja, tapu koko, tapu fini, etc.).
Bisharp @ Assault Vest
Ability: Defiant
EVs: 8 HP / 252 Atk / 248 SpD
or
EVs: 252 Atk/ 208 SpD/ 40 Spe
or
EVs: 252 Atk/ 208 SpD/ 40 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Low Kick
- Knock Off
Yeah, I'm the guy that slaps assault vest onto everything. But seriously, I think assault vest Bisharp has really helped this team more than the regular swords dance Bisharp set ever could. I needed something to take hits and be a reliable switch-in to common defoggers. With Assault vest, Bisharp can more reliably scare enemies from clicking defog and since he has defiant, the lack of swords dance is never that much of an issue. The first spread is designed to make him tanky as possible, with the most noticeable feat that he can easily tank two moonblasts from Choice Scarf Lele and survive coverage fire moves from other defoggers, like Zapdos. The second spread is there to guarantee that Bisharp can outspeed max speed Heatran under sticky web, if ya want. Gyarados @ Gyaradosite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Ice Fang
- Earthquake
Just a standard M-Gyarados set that abuses mold breaker against foes that would normally have no issue with it (Rotom-W, M-Venusaur, Unaware Clefable and Quagsire, etc.). The ability pre-mega is moxie to potentially snowball early on in the game as well as to counteract landorus-t intimidate switch-in shenanigans. With sticky web, Gyarados can afford more power with adamant, which is something that Gyarados outside of sticky web really couldn't afford. Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Swords Dance
- Shadow Claw
- Thunder Wave
Mimikyu is a great spinblocker, courtesy of its typing and ability. It acts as the team's wallbreaker against mons that are annoying to wear down or have reliable recovery. It also acts as the team's emergency stop to setup sweepers and flying types that try to bypass sticky web's effect, by using thunder wave, which ditto can then captilize on. Like Gyarados, Mimikyu runs adamant, but I might consider switching to jolly if I start running into more scarf mons near Mimikyu's speed tier. Conclusion
I personally think this team is fun to use, and I have come to realize how well it can do against a multitude of playstyles. I hope you reading give it a try at some point, and realize that ditto can be not absolute crap (figuratively speaking, because . . .you know.). I will include a threatlist later on based on how much feedback i receive. Otherwise, that's it . . . I'm terrible at conclusions. Bye.
Ditto @ White Herb
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Transform
Serperior @ Leftovers
Ability: Contrary
Happiness: 0
EVs: 76 HP / 200 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Substitute
- Leech Seed
- Hidden Power [Fire]
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Infestation
Bisharp @ Assault Vest
Ability: Defiant
EVs: 8 HP / 252 Atk / 248 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Low Kick
- Knock Off
Gyarados @ Gyaradosite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Bounce
- Earthquake
Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Swords Dance
- Shadow Claw
- Thunder Wave
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Transform
Serperior @ Leftovers
Ability: Contrary
Happiness: 0
EVs: 76 HP / 200 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Substitute
- Leech Seed
- Hidden Power [Fire]
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Infestation
Bisharp @ Assault Vest
Ability: Defiant
EVs: 8 HP / 252 Atk / 248 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Low Kick
- Knock Off
Gyarados @ Gyaradosite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Bounce
- Earthquake
Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Swords Dance
- Shadow Claw
- Thunder Wave
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