Happy Thanksgiving everyone! Today I have another team to show y’all, focused around Charizard X. Now, let's get to the team!
Team at a glance.
Team Building Process.
I started building around Dragon Dance Charizard X. While not that great right now in the meta, I thought it would be fun to build around, and it is rather slept on with being very uncommon.
I added Celesteela for a defensive Landorus check, as well as being my bulky steel for the team. Celesteela can also use leech seed to wear down the team for a Charizard Sweep.
Added Offensive Landorus for Stealth Rock, as he is the best option for the role.
Added Rockium Z Tapu Bulu for an electric type switch in, Zygarde check, and a wall breaker who can also beat stall.
I added a Rotom Wash for a defogger. He also has excellent synergy with Charizard X, and can lure Latios and bulky grass types for Tapu Bulu and Charizard to take advantage of.
I finished the Team by adding a Scarf Greninja for spikes and to revenge kill sweepers like Volcarona and Naganadel.
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Roost
- Earthquake
- Dragon Dance
The star of the team I chose to build around. Charizard X is this team's primary win con. The set is pretty standard, but I prefer Earthquake over Dragon Claw because of how common Tyranitar and Heatran are at the moment. And you can’t really afford not running Roost ATM because Charizard X will get worn down too easily.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 106 Def / 154 SpD
Relaxed Nature
- Flamethrower
- Heavy Slam
- Leech Seed
- Protect
I chose to use Celesteela for my bulky steel because she can take on the bulky ground types that Charizard hates, Landorus in particular. She can also wall two of Charizards best revenge killers, Garchomp and Latios. Leech Seed is incredibly helpful for Charizard to wear down the opposing team.
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- Gravity
Landorus Therian is my Stealth Rock setter, and he can punch holes into the enemy team for Charizard X. I picked Hidden Power Ice to lure and 2HKO Defensive Landorus, one of Charizards best answers. Gravity is used to hit Flying and Levitating Pokemon, making Landorus very difficult to wall, and the pokemon that do can be taken advantage of by Charizard X.
Tapu Bulu @ Rockium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Horn Leech
- Swords Dance
- Superpower
Tapu Bulu is my team's primary switch into Tapu Koko and Zygarde. He wallbreaks very effectively for Charizard, Rockium Z is used to break “checks’ like Mega Scizor and Venusaur. Unfortunately, Grassy Terrain weakens Earthquake from Lando and Charizard, but so far this hasn't made too much of an impact.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Defog
Rotom Wash is used to provide a switch into Swampert, help Charizard, Lando, and Bulu get in safely, and provide Charizard X some setup opportunities. Defog is used to clear hazards that Charizard hates. I prefer Pain Spilt over Will-o-Wisp to give Rotom Wash semi-reliable recovery.
Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Ice Beam
- Spikes
- Rock Slide
Greninjas job is to set up spikes and revenge kill set up sweepers that would otherwise demolish my team, like the aforementioned Volcarona and Naganadel. U-turn works great to give my wallbreakers and sweeper more momentum. GReninja can also sometimes clean late game as well.
Threat List:
Wall breakers, in general, give this team a very hard time, Kyurem B and Tyranitar in particular. Thankfully, Greninja can revenge kill most of them.
I would appreciate critiques very much, as I do want to get better at Competitive Pokemon. I am open to any changes as long as you don’t change Charizard X.
Shoutouts to Essence, ThiccTornadus, and Indigo Plateau.
Team at a glance.
Team Building Process.
I started building around Dragon Dance Charizard X. While not that great right now in the meta, I thought it would be fun to build around, and it is rather slept on with being very uncommon.
I added Celesteela for a defensive Landorus check, as well as being my bulky steel for the team. Celesteela can also use leech seed to wear down the team for a Charizard Sweep.
Added Offensive Landorus for Stealth Rock, as he is the best option for the role.
Added Rockium Z Tapu Bulu for an electric type switch in, Zygarde check, and a wall breaker who can also beat stall.
I added a Rotom Wash for a defogger. He also has excellent synergy with Charizard X, and can lure Latios and bulky grass types for Tapu Bulu and Charizard to take advantage of.
I finished the Team by adding a Scarf Greninja for spikes and to revenge kill sweepers like Volcarona and Naganadel.
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Roost
- Earthquake
- Dragon Dance
The star of the team I chose to build around. Charizard X is this team's primary win con. The set is pretty standard, but I prefer Earthquake over Dragon Claw because of how common Tyranitar and Heatran are at the moment. And you can’t really afford not running Roost ATM because Charizard X will get worn down too easily.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 106 Def / 154 SpD
Relaxed Nature
- Flamethrower
- Heavy Slam
- Leech Seed
- Protect
I chose to use Celesteela for my bulky steel because she can take on the bulky ground types that Charizard hates, Landorus in particular. She can also wall two of Charizards best revenge killers, Garchomp and Latios. Leech Seed is incredibly helpful for Charizard to wear down the opposing team.
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- Gravity
Landorus Therian is my Stealth Rock setter, and he can punch holes into the enemy team for Charizard X. I picked Hidden Power Ice to lure and 2HKO Defensive Landorus, one of Charizards best answers. Gravity is used to hit Flying and Levitating Pokemon, making Landorus very difficult to wall, and the pokemon that do can be taken advantage of by Charizard X.
Tapu Bulu @ Rockium Z
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Horn Leech
- Swords Dance
- Superpower
Tapu Bulu is my team's primary switch into Tapu Koko and Zygarde. He wallbreaks very effectively for Charizard, Rockium Z is used to break “checks’ like Mega Scizor and Venusaur. Unfortunately, Grassy Terrain weakens Earthquake from Lando and Charizard, but so far this hasn't made too much of an impact.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Defog
Rotom Wash is used to provide a switch into Swampert, help Charizard, Lando, and Bulu get in safely, and provide Charizard X some setup opportunities. Defog is used to clear hazards that Charizard hates. I prefer Pain Spilt over Will-o-Wisp to give Rotom Wash semi-reliable recovery.
Greninja @ Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Ice Beam
- Spikes
- Rock Slide
Greninjas job is to set up spikes and revenge kill set up sweepers that would otherwise demolish my team, like the aforementioned Volcarona and Naganadel. U-turn works great to give my wallbreakers and sweeper more momentum. GReninja can also sometimes clean late game as well.
Threat List:
Wall breakers, in general, give this team a very hard time, Kyurem B and Tyranitar in particular. Thankfully, Greninja can revenge kill most of them.
I would appreciate critiques very much, as I do want to get better at Competitive Pokemon. I am open to any changes as long as you don’t change Charizard X.
Shoutouts to Essence, ThiccTornadus, and Indigo Plateau.