greetings from the future!
ive been dabbling in this meta since my vgc13 career is basically over, and i decided to necro this thread because it's still on the front page, even though this subforum is basically dead. i've built a fairly good team that could use some tweaking, but basically it centers around double helping hand+spread moves. i've had a fair number of good battles, usually against surfspam or regular rain, but they almost always end in disconnects, though some were on my end (accidental, mind you. sorry if i d/c'd on anyone here; i would never intentionally d/c) and some were probably accidental on their end. here's the team:
Sableye @ Sitrus Berry
Careful, Prankster
252 HP / 252 SpD / 4 Spe
Will-O-Wisp
Sunny Day
Taunt
Feint
Chandelure @ Choice Scarf
Modest, Flash Fire
4 HP / 252 SpA / 252 Spe
Heat Wave
Overheat
Shadow Ball
Energy Ball
Lilligant @ Grass Gem
Modest, Chlorophyll
Enough SpA to OHKO ttar in sand, enough Speed to outspeed Jolly Breloom, and rest in HP
Leaf Storm
Sleep Powder
Helping Hand
Protect
Terrakion @ Focus Sash
Jolly, Justified
4 HP / 252 Atk / 252 Spe
Close Combat
Rock Slide
Safeguard
Protect
Latias @ Haban Berry
Timid, Levitate
idr the evs lol
Draco Meteor
Icy Wind
Helping Hand
Light Screen
Scizor @ Flying Gem
Adamant, Technician
252 Atk / some other evs
Bullet Punch
Bug Bite
Acrobatics
Protect
Usually, turn one goes something like Sunny Day+Heat Wave+Helping Hand with lilligant, and stuff starts falling pretty quickly or i can pick out one 'mon and completely destroy it with Sunny Day+Helping Hand boosted Overheat. Once Chandelure goes down, Terrakion comes in as back up and destroys everything with one or two Helping Hands. I need to replace Safeguard with Helping Hand (maybe even solarbeam>energy ball), but I haven't changed it cos i'm lazy :p The biggest problems I have with the team are other chandelure, trick room, and tailwind stuff. Also the weakest link seems to be Scizor, so I'm thinking of replacing it, but what do you guys suggest?