Typhlosion (NU Analysis)


http://www.smogon.com/dex/dp/pokemon/typhlosion

[OVERVIEW]

Typhlosion is one of the most dangerous Fire-types in DPP NU, and probably one of the best Choice item users in the tier. It possesses a powerful, accurate, and spammable STAB move in Eruption, a nice Speed tier, and an awesome ability in Blaze. Additionally, it isn't as weak to Stealth Rock as Charizard, losing only 25% per switch in rather than Charizard's 50%.

However, outside of using Choice items, Typhlosion faces stiff competition from Charizard, Magmortar, and other Fire-types for a teamslot, as said alternatives are more adept at using non-Choice sets.

[SET]
name: Choice Scarf
move 1: Eruption
move 2: Flamethrower / Fire Blast
move 3: Focus Blast
move 4: Hidden Power Grass / Hidden Power Rock
item: Choice Scarf
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Typhlosion is a great late-game cleaner due to its high Speed and an excellent, accurate STAB move in Eruption. It should ideally be spamming Eruption, its main STAB move. When Typhlosion's health is lower, use Flamethrower or Fire Blast instead to benefit from Blaze as much as possible.

Focus Blast is there mainly to damage Regirock. In the last slot, Hidden Power Grass is for foes like Whiscash, Quagsire, and Gastrodon. Hidden Power Rock can be used to OHKO Charizard and gives Typhlosion a better shot at dealing with Fire-types at the price of its perfect Speed IV. Hidden Power Electric hits Charizard and Mantine while retaining a super effective hit on the non-Ground / Water types.

[ADDITIONAL SET COMMENTS]
A Timid nature is recommended to outspeed and OHKO Choice Scarf Haunter and Choice Scarf Jynx and makes the most of Typhlosion's good Speed tier.

Regirock and bulky Psychic-types have no issues in handling Typhlosion, so you'll want them taken out. Another Fire-type on your team can lure out Regirock and damage it, while Skuntank can come in and Pursuit trap Psychic-types. Tauros is another good candidate for weakening Regirock.

A spinner is recommended to keep Eruption at maximum power. Hitmonchan and Sandslash are the best entry hazard removers in the tier.

[SET]
name: Choice Specs
move 1: Eruption
move 2: Fire Blast
move 3: Focus Blast
move 4: Hidden Power Grass
item: Choice Specs
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Specs is for wallbreaking. Spam Eruption at high health. Spam Fire Blast at low health; a Choice Specs Fire Blast enhanced further by Blaze is absurdly powerful.

Focus Blast is there to invalidate Regirock. In the last slot, various Hidden Powers do various things; Hidden Power Grass KOes Pokemon like Whiscash, Quagsire, and Gastrodon, while Hidden Power Electric damages Charizard and Mantine.

[ADDITIONAL SET COMMENTS]

A Timid nature lets you turn non-Choice Scarf Jynx and non-Choice Scarf Haunter into roadkill. Maximum Speed is recommended to tie with other base 100s (Charizard in particular) and outspeed base 95s like Haunter and Jynx.

The added power from Choice Specs makes Typhlosion better at damaging Regirock and Hypno. More support in eliminating Regirock and bulky Psychic-types still helps; Skuntank can eliminate the latter, while Tauros or another Fire-type can pressure Regirock or take advantage of a Regirock hit by Focus Blast to wreak havoc.

A spinner is helpful in keeping Typhlosion's HP high. Hitmonchan and Sandslash are the best spinners in DPP NU and are decent at handling Rock-type attacks.

[STRATEGY COMMENTS]
Other Options
====================
In terms of coverage, Earthquake can be run to hit Fire-types, while Hidden Power Water can be used to hit Camerupt. Overheat is not as spammable as Typhlosion's other Fire-type moves and is more situational than the criteria of "be at high HP" that Eruption requires. Sleep Talk can be used over a coverage move if you need a sleep absorber.

Additional options include a set with Solar Beam and Sunny Day and a Substitute / Protect / Toxic / Flamethrower set with maximum Speed.

In terms of alternative items, Charcoal and Expert Belt can be used to bluff a Choice item. Life Orb's HP-sapping effect clashes with Eruption and is done better by Charizard and Magmortar. For non-Choice sets in general, you're probably better off using Charizard (due to its STAB Air Slash, Roost, Ground immunity, and boosting moves) or another Fire-type.

Checks and Counters
====================

Politoed is the best initial switch-in to Typhlosion, as it isn't Pursuit-weak. Other good initial switch-ins to Typhlosion are bulky Psychic-types such as Slowking, Hypno, and Grumpig, but all of these dislike Skuntank, which is often paired with Fire-types. Regirock is a good check to Typhlosion if it avoids Focus Blast. Lickilicky and Poliwrath are other viable switch-ins to Typhlosion, though Poliwrath is less adept at handling Choice Specs Typhlosion.

Strong priority users like Skuntank, Hitmonchan, and Floatzel can damage Typhlosion and limit the strength of its Eruption. Any non-Choice Scarf set is revenge killed by Tauros, Floatzel, and strong Choice Scarf users like Medicham.

Stealth Rock and other entry hazards reduce the strength of Typhlosion's Eruption. Beware of pushing Typhlosion into Blaze range while wearing it down, however.

Other checks and counters to Typhlosion exist, but they are on the uncommon side: Whiscash, Quagsire, and Gastrodon handle it if they avoid Hidden Power Grass, specially defensive Camerupt and Flareon can check Typhlosion if it lacks Earthquake, and Mantine fends off Typhlosion if it lacks Hidden Power Electric. Do note that Mantine and Flareon are hindered by a Stealth Rock weakness, though.



http://www.smogon.com/dex/dp/pokemon/typhlosion

[OVERVIEW]
- One of the most dangerous Fire-types in the tier, and probably one of the best Choice item users in NU
- Possesses a powerful, accurate, spammable STAB move in Eruption
- Blaze is an awesome ability that gives your Fire STAB a power boost at low health
- Nice speed tier
- Has a lesser weakness to Stealth Rock than Charizard, losing only 25% per switch-in rather than Zard's 50%
- Otherwise faces competition from Charizard, Magmortar, and other Fire-types for a teamslot

[SET]
name: Choice Scarf
move 1: Eruption
move 2: Flamethrower / Fire Blast
move 3: Focus Blast
move 4: Hidden Power Grass / Hidden Power Rock
item: Choice Scarf
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
- High speed and an excellent, accurate STAB move in Eruption makes Typhlosion a great late-game cleaner
- Ideally, you should be spamming Eruption
- Flamethrower/Fire Blast are for when your health is lower; Blaze-boosted Fire moves are strong
- Focus Blast is mainly for Regirock
- The last slot won't be used much; Hidden Power Grass is for stuff like Whiscash, Quagsire, and Gastrodon. Hidden Power Rock can be used to OHKO Charizard and gives you a better shot at dealing with Fire-types, at the price of your perfect Speed IV. Hidden Power Electric hits Charizard and Mantine while retaining a super-effective hit on the other non-Ground Waters.

[ADDITIONAL SET COMMENTS]
- Timid is recommended to utterly fodderize Scarf Haunter and Scarf Jynx, makes the most of Typhlosion's good speed tier
- You'll want Regirock and bulky Psychics dead. Another Fire-type on your team can lure out Regirock and damage it, while Skuntank can come in and Pursuit trap Psychic-types. Tauros is another good candidate for weakening Regirock.
- A spinner is recommended to keep Eruption at max power. Hitmonchan and Sandslash are the best entry hazard removers in this tier

[SET]
name: Choice Specs
move 1: Eruption
move 2: Fire Blast
move 3: Focus Blast
move 4: Hidden Power Grass
item: Choice Specs
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
- Specs is for breaking shit
- Spam Eruption at high health
- Spam Fire Blast at low health; a Specs Fire Blast enhanced further by Blaze is absurdly powerful
- Focus Blast is to fodderize Regirock
- Various Hidden Powers do various things; Hidden Power Grass kills stuff like Whiscash, Quagsire, and Gastrodon, Hidden Power Electric kills Charizard and Mantine, etc.

[ADDITIONAL SET COMMENTS]
- A Timid nature lets you turn non-Scarf Jynx and non-Scarf Haunter into roadkill
- The added power from Choice Specs makes Typhlosion better at damaging Regirock and Hypno. More support in eliminating Regirock and bulky Psychics still help; Skuntank can eliminate bulky Psychics, while Tauros or another Fire-type can both pressure Regirock or take advantage of Specs Typhlosion Focus Blasting Regirock to wreak havoc
- A Rapid Spinner is helpful to keep Typhlosion's HP high. Hitmonchan and Sandslash are the best spinners in DPP NU, and are decent at handling Rock-type attacks.

[STRATEGY COMMENTS]
Other Options
====================
- Earthquake to hit non-Charizard Fire-types
- Hidden Power Water to hit Camerupt
- Charcoal and Expert Belt can be used to bluff a Choice item
- Sleep Talk can be used over a coverage move if you need a sleep absorber
- Solarbeam and Sunny Day
- Overheat is not as spammable as Eruption or Flamethrower/Fire Blast, and is more situational than the criteria of "be at full/near-full HP" that Eruption requires
- A Substitute/Protect/Toxic/Flamethrower set with max Speed
- Life Orb's HP-sapping effect clashes with Eruption and is done better by Charizard and Magmortar
- For non-Choice sets in general, you're probably better off using Charizard (due to STAB Air Slash, Roost, Ground immunity, and boosting moves) or another Fire-type

Checks and Counters
====================
- Politoed is the best initial switch-in to Typhlosion, as it isn't Pursuit-weak
- Bulky Psychic-types; Slowking, Hypno, Grumpig
- Regirock if avoiding Focus Blast, Lickilicky as well
- Poliwrath, though it is less adept at handling Specs Typhlosion
- Strong priority users like Skuntank, Hitmonchan, and Floatzel can damage Typhlosion and limit the strength of its Eruption. Any non-Scarf set is revenge killed by Tauros, Floatzel, strong scarfers like Medicham
- Stealth Rock and other entry hazards sap the strength of Typhlosion's Eruption
- Whiscash, Quagsire, and Gastrodon if they avoid Hidden Power Grass
- SpDef Camerupt and Flareon if Typhlosion lacks Earthquake, though Flareon's Stealth Rock weakness hinders it
- Mantine is really rare, but it works as a counter if Typhlosion lacks Hidden Power Electric. Do note that Mantine is hindered by a Stealth Rock weakness though
 
Last edited:
Only thing that's really missing and may be worth adding off the top of my head is a set with Solarbeam and/or Sunny Day. I'll probably add it after some discussion; tagging my DPP NU sparring buddies Honko, Heysup, and HSOWA so they notice
 
Last edited:

Bughouse

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Sleep Talk is nice here for teams that lack a sleep absorber. I find Focus Blast is the most replaceable move since if you /have/ to click it, you're probably in bad shape, but HP Grass can be dropped for it as well.

Charcoal and Expert Belt are also good items for bluffing the choice sets.
 

Honko

he of many honks
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Looks good. Some assorted comments below.

  • I agree with leaving out the SunnyBeamer set. Those sets had some appeal when hail/sand were legal and being able to change the weather was a perk in and of itself, but I wouldn't use them in today's meta. An OO mention would be ok.

  • I'd slash or at least mention HP Rock on Scarf. Its main appeal is that it OHKOes Zard who resists all your other moves, but it gives you a better matchup against other Fire-types too 1v1 lategame. HP Grass is nice for revenging Whiscash but it's pretty weak against everything else. The other mons that are 4x weak to it aren't that common, and Regirock and all of the other bulky Waters take like 30% max from it. A downside to HP Rock is that you lose your perfect Speed IV. HP Electric seems ok as a middle ground, I'm fine with that mention, although it's really just for Mantine and Zard while still hitting most other Waters; Pelipper is practically nonexistant.

  • Mention Blaze somewhere on Scarf as that's part of what makes it so good imo.

  • Modest shouldn't be slashed on Specs imo. Typhlosion's speed tier is too important. Some calcs would help if you want to support it though.

  • You mention pairing with another Fire-type to help overload Regirock, which is good. Tauros probably deserves a shoutout too though, as it's also very good at luring and weakening Regirock and requires less support than a 2nd Fire-type.

  • I'd move the HP Water mentions on both sets to OO since Camerupt isn't that common so the other 3 HPs are basically always better choices.

  • In OO, an actual defensive set doesn't seem worth mentioning, but I'd give the Sub/Protect/Toxic/Flamethrower set with max Speed that I've seen a couple times a shoutout.

  • Checks & Counters is missing Politoed, who is probably the safest initial Typhlosion switch-in in the tier since it doesn't fear a Skuntank teammate like Slowking does. Poliwrath is a solid switch-in as well although it takes quite a bit from Specs.

  • Sharpedo seems out of place in the list of priority users since it's quite rare, especially outside the lead slot. I'd go with Hitmonchan or Floatzel instead there.
 

Oglemi

Borf
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Nothing else to really add that Honko already got. Maybe a small section on why you're better off using Zard for any non-Choice set (Flying STAB, bigger movepool, Ground immunity, etc.) but otherwise looks good.
 
I implemented the suggestions Honko made. As for what Oglemi said, I added a bit of text in Other Options elaborating why Charizard is better at non-Choice sets, but I'll probably merge that with the Life Orb OO section when it comes time for me to write this up.

Once a few days pass without further input, I'll probably write it up.
 
It is past 1 AM in the morning, I can't sleep because it is too fucking hot, and Harambedamn I do not want this analysis hanging over my head for years to come. I wrote this all at once with a huge headache (Harambedamn mosquitoes and the global warming summer heat), and this is my first analysis so it may be rough around the edges. With that disclaimer out of the way, this is basically done, G/P aside. Typhlosion isn't exactly a complex 'mon, though I love it nonetheless.

Also the skelly is in the hide tags but whatever.
 
GP 1/2
remove add

[OVERVIEW]

Typhlosion is one of the most dangerous Fire-types in DPP NU, and probably one of the best Choice item users in the tier. It possesses a powerful, accurate, and spammable STAB move in Eruption, a nice Speed tier, and an awesome ability in Blaze that gives its Fire STAB a power boost at low health. Additionally, it has a lesser weakness to Stealth Rock than isn't as weak to Stealth Rock as Charizard, losing only 25% per switch-in switch in rather than Charizard's 50%.

However, outside of using Choice items, Typhlosion faces stiff competition from Charizard, Magmortar, and other Fire-types for a teamslot, as said alternatives are more adept at using non-Choice sets.

[SET]
name: Choice Scarf
move 1: Eruption
move 2: Flamethrower / Fire Blast
move 3: Focus Blast
move 4: Hidden Power Grass / Hidden Power Rock
item: Choice Scarf
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Typhlosion is a great late-game cleaner, (comma) due to its high Speed and an excellent, accurate STAB move in Eruption. Ideally, you should be spamming Eruption, your main STAB move It should ideally be spamming Eruption, its main STAB move. When Typhlosion’s health is lower, use Flamethrower/ or Fire Blast instead to benefit from Blaze as much as possible. One of Typhlosion’s perks is Blaze; once your health falls into Blaze range, Flamethrower/Fire Blast will receive a power boost.

Focus Blast is there mainly to damage Regirock. In the last slot, Hidden Power Grass is for stuff like Whiscash, Quagsire, and Gastrodon. Hidden Power Rock can be used to OHKO Charizard and gives you Typhlosion a better shot at dealing with Fire-types, (comma) at the price of your its perfect Speed IV. Hidden Power Electric hits Charizard and Mantine while retaining a super-effective super effective hit on the other non-Ground / Water types Waters.

[ADDITIONAL SET COMMENTS]
A Timid nature is recommended to utterly fodderize outspeed and OHKO Choice Scarf Haunter and Choice Scarf Jynx, (comma) and makes the most of Typhlosion's good Speed tier.

Regirock and bulky Psychics Psychic-types have no issues in handling Typhlosion, so you'll want them dead taken out. Another Fire-type on your team can lure out Regirock and damage it, while Skuntank can come in and Pursuit trap Psychic-types. Tauros is another good candidate for weakening Regirock.

A spinner is recommended to keep Eruption at maximum power. Hitmonchan and Sandslash are the best entry hazard removers in this the tier.

[SET]
name: Choice Specs
move 1: Eruption
move 2: Fire Blast
move 3: Focus Blast
move 4: Hidden Power Grass
item: Choice Specs
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Specs is for wallbreaking shit. Spam Eruption at high health. Spam Fire Blast at low health; a Choice Specs Fire Blast enhanced further by Blaze is absurdly powerful.

Focus Blast is there to fodderize invalidate Regirock. In the last slot, various Hidden Powers do various things; Hidden Power Grass kills KOes stuff like Whiscash, Quagsire, and Gastrodon, while Hidden Power Electric damages Charizard and Mantine.

[ADDITIONAL SET COMMENTS]

A Timid nature lets you turn non-Scarf Jynx and non-Scarf Haunter into roadkill. Maximum Speed is very recommended to tie the with other base 100s (Charizard in particular) and outspeed the base 95s like Haunter and Jynx.

The added power from Choice Specs makes Typhlosion better at damaging Regirock and Hypno. More support in eliminating Regirock and bulky Psychics Psychic-types still helps; Skuntank can eliminate bulky Psychics the latter, while Tauros or another Fire-type can both pressure Regirock or take advantage of Specs Typhlosion Focus Blasting a Regirock hit by Focus Blast to wreak havoc. (period)

A Rapid Spinner spinner is helpful to keep in keeping Typhlosion's HP high. Hitmonchan and Sandslash are the best spinners in DPP NU, (comma) and are decent at handling Rock-type attacks.

[STRATEGY COMMENTS]
Other Options
====================
In terms of coverage, Earthquake can be run to hit non-Charizard Fire-types, while Hidden Power Water can be used to hit Camerupt. Overheat is not as spammable as Eruption or Flamethrower/Fire Blast, Typhlosion's other Fire-type moves and is more situational that the criteria of "be at full/near-full high HP" that Eruption requires. Sleep Talk can be used over a coverage move if you need a sleep absorber.

Additional options include a set with Solarbeam Beam and Sunny Day, (comma) or and a Substitute/Protect/Toxic/Flamethrower set with maximum Speed.

In terms of alternate alternative items, Charcoal and Expert Belt can be used to bluff a Choice item. Life Orb's HP-sapping effect clashes with Eruption and is done better by Charizard and Magmortar. For non-Choice sets in general, you're probably better off using Charizard (due to its STAB Air Slash, Roost, Ground immunity, and boosting moves) or another Fire-type.

Checks and Counters
====================

Politoed is the best initial switch-in to Typhlosion, as it isn't Pursuit-weak. Other good initial switch-ins to Typhlosion are bulky Psychic-types such as Slowking, Hypno, and Grumpig, however but all of these dislike Skuntank, who is often paired with Fire-types. Regirock is a good check to Typhlosion if it avoids Focus Blast. Lickilicky and Poliwrath are other viable switch-ins to Typhlosion, though Poliwrath is less adept at handling Choice Specs Typhlosion.

Strong priority users like Skuntank, Hitmonchan, and Floatzel can damage Typhlosion and limit the strength of its Eruption. Any non-Choice Scarf set is revenge killed by Tauros, Floatzel, strong scarfers and strong Choice Scarf users like Medicham.

Stealth Rock and other entry hazards sap reduce the strength of Typhlosion's Eruption. Beware of pushing Typhlosion into Blaze range while checking wearing it down, however.

Other checks and counters to Typhlosion exist, but they are on the uncommon side: Whiscash, Quagsire, and Gastrodon handle it if they avoid Hidden Power Grass, SpDef specially defensive Camerupt and Flareon can check Typhlosion if it lacks Earthquake, and Mantine fends off Typhlosion if it lacks Hidden Power Electric. Do note that Mantine and Flareon are hindered by a Stealth Rock weakness, (comma) though.
 
Last edited:

P Squared

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GP 2/2

[OVERVIEW]

Typhlosion is one of the most dangerous Fire-types in DPP NU, and probably one of the best Choice item users in the tier. It possesses a powerful, accurate, and spammable STAB move in Eruption, a nice Speed tier, and an awesome ability in Blaze. Additionally, it isn't as weak to Stealth Rock as Charizard, losing only 25% per switch in rather than Charizard's 50%.

However, outside of using Choice items, Typhlosion faces stiff competition from Charizard, Magmortar, and other Fire-types for a teamslot, as said alternatives are more adept at using non-Choice sets.

[SET]
name: Choice Scarf
move 1: Eruption
move 2: Flamethrower / Fire Blast
move 3: Focus Blast
move 4: Hidden Power Grass / Hidden Power Rock
item: Choice Scarf
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Typhlosion is a great late-game cleaner due to its high Speed and an excellent, accurate STAB move in Eruption. It should ideally be spamming Eruption, its main STAB move. When Typhlosion's health is lower, use Flamethrower or Fire Blast instead to benefit from Blaze as much as possible.

Focus Blast is there mainly to damage Regirock. In the last slot, Hidden Power Grass is for foes stuff like Whiscash, Quagsire, and Gastrodon. Hidden Power Rock can be used to OHKO Charizard and gives Typhlosion a better shot at dealing with Fire-types at the price of its perfect Speed IV. Hidden Power Electric hits Charizard and Mantine while retaining a super effective hit on the non-Ground / Water types.

[ADDITIONAL SET COMMENTS]
A Timid nature is recommended to outspeed and OHKO Choice Scarf Haunter and Choice Scarf Jynx and makes the most of Typhlosion's good Speed tier.

Regirock and bulky Psychic-types have no issues in handling Typhlosion, so you'll want them taken out. Another Fire-type on your team can lure out Regirock and damage it, while Skuntank can come in and Pursuit trap Psychic-types. Tauros is another good candidate for weakening Regirock.

A spinner is recommended to keep Eruption at maximum power. Hitmonchan and Sandslash are the best entry hazard removers in the tier.

[SET]
name: Choice Specs
move 1: Eruption
move 2: Fire Blast
move 3: Focus Blast
move 4: Hidden Power Grass
item: Choice Specs
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Choice Specs is for wallbreaking. Spam Eruption at high health. Spam Fire Blast at low health; a Choice Specs Fire Blast enhanced further by Blaze is absurdly powerful.

Focus Blast is there to invalidate Regirock. In the last slot, various Hidden Powers do various things; Hidden Power Grass KOes Pokemon stuff like Whiscash, Quagsire, and Gastrodon, while Hidden Power Electric damages Charizard and Mantine.

[ADDITIONAL SET COMMENTS]

A Timid nature lets you turn non-Choice Scarf Jynx and non-Choice Scarf Haunter into roadkill. Maximum Speed is recommended to tie with other base 100s (Charizard in particular) and outspeed base 95s like Haunter and Jynx.

The added power from Choice Specs makes Typhlosion better at damaging Regirock and Hypno. More support in eliminating Regirock and bulky Psychic-types still helps; Skuntank can eliminate the latter, while Tauros or another Fire-type can pressure Regirock or take advantage of a Regirock hit by Focus Blast to wreak havoc.

A spinner is helpful in keeping Typhlosion's HP high. Hitmonchan and Sandslash are the best spinners in DPP NU and are decent at handling Rock-type attacks.

[STRATEGY COMMENTS]
Other Options
====================
In terms of coverage, Earthquake can be run to hit Fire-types, while Hidden Power Water can be used to hit Camerupt. Overheat is not as spammable as Typhlosion's other Fire-type moves and is more situational than that the criteria of "be at high HP" that Eruption requires. Sleep Talk can be used over a coverage move if you need a sleep absorber.

Additional options include a set with Solar Beam and Sunny Day and a Substitute / Protect / Toxic / Flamethrower set with maximum Speed.

In terms of alternative items, Charcoal and Expert Belt can be used to bluff a Choice item. Life Orb's HP-sapping effect clashes with Eruption and is done better by Charizard and Magmortar. For non-Choice sets in general, you're probably better off using Charizard (due to its STAB Air Slash, Roost, Ground immunity, and boosting moves) or another Fire-type.

Checks and Counters
====================

Politoed is the best initial switch-in to Typhlosion, as it isn't Pursuit-weak. Other good initial switch-ins to Typhlosion are bulky Psychic-types such as Slowking, Hypno, and Grumpig, but all of these dislike Skuntank, which who is often paired with Fire-types. Regirock is a good check to Typhlosion if it avoids Focus Blast. Lickilicky and Poliwrath are other viable switch-ins to Typhlosion, though Poliwrath is less adept at handling Choice Specs Typhlosion.

Strong priority users like Skuntank, Hitmonchan, and Floatzel can damage Typhlosion and limit the strength of its Eruption. Any non-Choice Scarf set is revenge killed by Tauros, Floatzel, and strong Choice Scarf users like Medicham.

Stealth Rock and other entry hazards reduce the strength of Typhlosion's Eruption. Beware of pushing Typhlosion into Blaze range while wearing it down, however.

Other checks and counters to Typhlosion exist, but they are on the uncommon side: Whiscash, Quagsire, and Gastrodon handle it if they avoid Hidden Power Grass, specially defensive Camerupt and Flareon can check Typhlosion if it lacks Earthquake, and Mantine fends off Typhlosion if it lacks Hidden Power Electric. Do note that Mantine and Flareon are hindered by a Stealth Rock weakness, though.
 
I have implemented the second check. This is now done, upload aside. I'm not a badgeholder, so I dunno if I'm even able to upload this on my own, or how I'm even supposed to get this uploaded, so I suppose I'll just leave this job to someone else.
 

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