Tyranitar (Choice Band)

Cynara

Banned deucer.
[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Pursuit
move 4: Earthquake
item: Choice Band
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is the main STAB move, with 100 Base Power backed by Tyranitar's base 130 Attack allowing it to do heavy amounts of damage to anything that doesn't resist it. It becomes very potent due to the lack of Pokemon that resist Rock in the Ubers metagame; switch-ins tend to be limited to Steel-types like Klefki. Notably, Stone Edge is able to OHKO Rayquaza, Mega Salamence, and most variants of Yveltal and 2HKO Extreme Killer Arceus and Xerneas. Crunch is Tyranitar's secondary STAB move and is mainly for targeting Steel-types that resist Stone Edge, such as Bronzong, Jirachi, and Dialga. It also targets Ghost-type Pokemon like Giratina-O, Ghost Arceus, and Mega Gengar and is a more reliable option against neutral targets to avoid missing or wasting valuable Stone Edge PP. Pursuit's main function is to trap foes that are likely to switch out from Tyranitar; notable targets are Giratina-O, Latios, Latias, and in some scenarios Choice Band Ho-Oh not locked into Earthquake. However, one should consider the potential momentum drain when locking Tyranitar into Pursuit, as it can turn into setup fodder. Earthquake provides coverage for targets that resist both of Tyranitar's STAB attacks, such as Klefki and Lucario, and avoids Ferrothorn's Iron Barbs, though it is considerably weaker than Crunch. Earthquake also makes dealing with Aegislash easier due to avoiding the Attack drop from King's Shield, and it can score a 2HKO on Primal Groudon. Foul Play is an interesting option to consider on Tyranitar, as it is a common target for Arceus formes trying to set up Swords Dance such as Ground and Extreme Killer Arceus; however, the listed moves are somewhat irreplaceable on Tyranitar, as it would have to forgo Earthquake's coverage or the ability to Pursuit trap targets.

Set Details
========

A Jolly nature with maximum Speed investment is used so Tyranitar can outspeed as many slower targets as possible, increasing its potency as a wallbreaker. With a Jolly nature, Tyranitar is able to outspeed up to uninvested Yveltal and Xerneas, along with base 90 Speed Pokemon with little or no investment, reaching important benchmarks of outspeeding standard Giratina-O and Rock Polish, offensive, or support variants of Primal Groudon. Maximum Attack investment coupled with a Choice Band maximizes Tyranitar's damage output. Alternatively, an Adamant nature with maximum HP investment can be used to further increase damage output and also allow Tyranitar to survive two Draco Meteors from Latios and avoids a 2HKO from Mega Salamence's Double-Edge after Stealth Rock; however, Tyranitar then misses out on the aforementioned Speed benchmarks.

Usage Tips
========
Tyranitar can't really switch into much in the current metagame and can't utilize aggressively play very effectively, though in some exceptional cases it may be required, such as double switching Tyranitar in on a Giratina-O switch-in to prevent a Defog and either Pursuit trap to help remove Giratina-O or get in a free Crunch. Usually it is safer for Tyranitar to be brought in after a teammate has fainted, especially when Pursuit trapping key threats such as Latios, as 0 HP Tyranitar is 2HKOed by Draco Meteor and risks being beaten by Grass Knot. Powerful resisted attacks such as Double-Edge from Mega Salamence can 2HKO Tyranitar after Stealth Rock damage, but if Tyranitar gets in safely, it is able to comfortably take Mega Salamence on one-on-one, even after an Intimidate drop, as Choice Band-boosted Stone Edge is able to OHKO Mega Salamence after Stealth Rock and sandstorm damage. You can also try bringing Tyranitar into Ghost- or Dark-type attacks such as Hex and Dark Pulse from the likes of Giratina-O and Darkrai while keeping it considerably healthy to get in as many attacks as possible. Due to this Tyranitar set opting for a Choice Band in favor of a Chople Berry, it isn't able to check common Psychic- or Ghost-types that carry Fighting-type coverage attacks, like Mewtwo and Mega Gengar, and one may have to scout in some scenarios for these coverage moves to ensure Tyranitar is able to deal with these threats.

Even with a Jolly nature, Tyranitar is still considerably slow and is only really capable of outspeeding Pokemon that don't invest much into Speed or no Speed at all. Avoid locking Tyranitar into Pursuit or Earthquake where possible and use them only when necessary, as this could cause a momentum drain and make it setup bait for many sweepers such as Extreme Killer Arceus and Geomancy Xerneas. Lugia can only really be dealt with effectively if Tyranitar manages to get a Defense drop with Crunch, meaning Lugia can stall it out with Toxic and Roost most of the time due to Multiscale. Therefore, it is important that Lugia be crippled with some status such as poison or paralysis before sending in Tyranitar to fully combat it.

Team Options
========

Primal Groudon is the most consistent option as a Stealth Rock setter, with support and Jolly Swords Dance sets being the most potent choices. Primal Groudon also provides a check to Xerneas and a switch-in to Kyogre and Klefki that are likely to come in on Tyranitar. In return, it appreciates Tyranitar dealing with common threats such as Yveltal, Latios, Rayquaza, and Giratina-O. One should take the shared Ground weakness into account, though, making solid Ground-immune Pokemon a great choice to consider on the team. Giratina-O is able to check offensive variants of Primal Groudon and Ground Arceus while also helping out with Extreme Killer Arceus formes, providing the ability to cripple these targets with status moves like Toxic and Will-O-Wisp. Mega Salamence can be considered on more offensively oriented builds, as it is a solid setup sweeper with good offensive synergy, is a decent answer to Primal Groudon due to having Intimidate pre-Mega Evolution, and can be a answer to Swords Dance Arceus variants. In return, Tyranitar deals with common Mega Salamence answers such as defensive Yveltal and Lugia. Calm Mind Ground Arceus can be a interesting set to consider to help out against Primal Groudon and potentially sweep unprepared teams, due to Tyranitar's ability to remove the deterrence Ho-Oh causes to Calm Mind Ground Arceus; because this option opens up a weakness to Primal Kyogre, one may opt for another Primal Kyogre switch-in along with Primal Groudon such as Ferrothorn. Ferrothorn is also able to relieve Groudon of its Stealth Rock duties and provide another Xerneas answer. Other Steel-types such as Klefki and Bronzong also provide good defensive synergy, being able to deal with common threats to Tyranitar such as Xerneas, Deoxys-A, and Mewtwo. Water Arceus can also fulfill the role of a defensive check to Primal Groudon, crippling it with Toxic, and of a Primal Kyogre pivot. It further can provide Defog support, help against Mega Diancie matchups, and most importantly deal with Ho-Oh, as Sacred Fire burns are a deterrent to Tyranitar. Mega Gengar has good offensive synergy with Tyranitar and can trap and remove common switch-ins to Tyranitar like support Arceus formes. A Hypnosis + Hex set is the most potent option for Mega Gengar, though Destiny Bond sets can force a trade against key threats such as offensive Arceus variants and Ho-Oh and remove Fairy-types like Xerneas and Fairy Arceus with Sludge Wave. Xerneas variants such as Choice Scarf and Geomancy are good offensive choices for teams; Xerneas appreciates Tyranitar's ability to soften down Primal Groudon, as it is a common switch-in to Tyranitar, enabling Geomancy Xerneas to be a solid wincon. Choice Scarf Xerneas is able to effectively absorb sleep from Darkrai and is also an effective revenge killer. Primal Kyogre with Calm Mind is an effective wallbreaker against stall teams, helps to wear down Primal Groudon alongside Tyranitar, and helps against special variants of Ground Arceus. Tyranitar can Pursuit trap common Kyogre answers such as Latios and Latias to remove them from the game in return. Excadrill benefits from Tyranitar's Sand Stream ability and can be an effective sweeper or cleaner, especially against offensive teams, due to Sand Rush letting it outspeed notable boosted threats such as Geomancy Xerneas.
 
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i am a silly user and posted qc 3/3 before it was written up

LUL
 
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Freeroamer

The greatest story of them all.
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Like on the BW analysis it might be worth mentioning somewhere that you only beat Lugia most of the time if you get Defense drops with Crunch allowing to the fact it can Roost to negate it's weakness to Stone Edge and potentially Roost back into Multiscale before you hit it with Crunch, allowing it to take a pittance. If you get hit with Toxic on the switch this can be kinda painful as Lugia can spam Roost thanks to sand. Particularly an issue for Jolly Tar, Adamant has slightly more favourable odds but yeah. Reason I say this is because newer users might assume just on typing that ttar will always beat Lugia or something to that effect.
 

Cynara

Banned deucer.
This is written and ready for the final QC check, sorry I procrastinated this more than I should have.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/2
implement with Reply button
[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Pursuit
move 4: Earthquake
item: Choice Band
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is the main STAB move of choice, (AC) with 100 Base Power backed by Tyranitar's base 130 Attack stat allowing it to do heavy amounts of damage to anything that doesn't resist it. It becomes very potent due to the lack of Pokemon that resist Rock-type resists in the Ubers metagame; (ASC) switch-ins tend to be limited to Steel-types like Klefki. Notably, Stone Edge is able to OHKO Rayquaza, Mega Salamence, (AC) and most variants of Yveltal, Stone Edge also 2HKO's and 2HKO Extreme Killer Arceus and Xerneas. Crunch is Tyranitar's secondary STAB move of choice, and is mainly for targeting Steel-types that resists Stone Edge, such as Bronzong, Jirachi, and Dialga. Crunch also targets Ghost-type Pokemon like Giratina-O, Ghost Arceus, (AC) and Mega Gengar super effectively, and for being is a more reliable option over Stone Edge against neutral targets that would otherwise be hit neutrally by both Crunch or Stone Edge to avoid missing or wasting valuable Stone Edge PP. Pursuit's is main function asset is to trap foes that are likely to switch out from Tyranitar; (ASC) notable targets are Giratina-O, Latios, Latias, (AC) and in some scenarios Choice Banded Ho-Oh not locked into Earthquake. (AP) However, (AC) one should consider the potential momentum drain when being Choice locked locking Tyranitar into Pursuit, (AC) as Tyranitar it can turn into setup fodder. Earthquake provides with Tyranitar perfect coverage for targets that resist both of Tyranitar's STAB attacks, such as Klefki and Lucario, hitting them super effectively, and avoids the hinderance of Iron Barbs of Ferrothorn's Iron Barbs, though it is considerably weaker than Crunch. Earthquake also makes dealing with Aegislash easier due to avoiding the Attack drop from King's Shield, and it can lowering Tyranitar's attack stat, Earthquake is also to score a 2HKO on Primal Groudon. Foul Play is an interesting option to consider on Tyranitar, (AC) as it is a common target for Arceus formes that utilise Swords Dance and trying to set up Swords Dance on Tyranitar such as Ground and Extreme Killer Arceus; (ASC) however, current moveslots the listed moves are somewhat irreplaceable on Tyranitar, as and it would have to forgo Earthquake's coverage or the ability to Pursuit trap targets.

Set Details
========

A Jolly nature with maximum Speed investment is are used so Tyranitar can outspeed as many slower targets as possible, (AC) to increasing its potency as a wallbreaker. (AP) With a Jolly nature, Tyranitar is able to outspeed up to uninvested Yveltal and Xerneas, along with while outspeeding base 90 Speed Pokemon with no or little or no investment, reaching important benchmarks of outspeeding standard Giratina-O, (RC) and Rock Polish, some offensive, (AC) or support variants of Primal Groudon. (make sure that change is ok?) Maximum Attack investment coupled with a Choice Band is to maximise maximize Tyranitar's damage output. Alternatively, an Adamant nature with maximum HP investment can be used to further increase the damage output of Tyranitar, this and also allows Tyranitar to survive two Draco Meteors from Latios and avoiding a possible 2HKO (do you mean "avoid a possible 2HKO", as in before Ttar has the chance to get 2HKOed but now there is ZERO chance (in that change change to "avoid an otherwise possible 2HKO" probably), or do you mean "possibly avoid a 2HKO", as in before Ttar would definitely get 2HKOed but now has the chance to not get 2HKOed? change to the appropriate one) from Mega Salamence's Double-Edge after Stealth Rock Damage,; (ASC) however, (AC) Tyranitar then misses out on aforementioned Speed benchmarks.

Usage Tips
========
(this is quite disorganized, please try to move the sentences around in a logical order. maybe split into two paragraphs too)
Tyranitar can't really switch into much in the current metagame and can't utilize aggressive play very effectively, though in some exceptional cases it may be required, (AC) such as double switching Tyranitar in on a Giratina-O switch-in to prevent a Defog and either Pursuit trap to help remove Giratina-O or get in a free Crunch. Usually it is safer for Tyranitar to be brought in after a teammate has fainted fainting one of your Pokémon, especially when Pursuit trapping key threats such as Latios, as 0 HP Tyranitar is 2HKOed by Draco Meteor is able to 2HKO Tyranitar without any HP investment and risks being beaten by Grass Knot. You can also try bringing Tyranitar into Ghost- or Dark-type attacks such as Hex and Dark Pulse from the likes of Giratina-O and Darkrai while keeping it considerably healthy to get in as many attacks as possible. Even with a Jolly nature, Tyranitar is still considerably slow and is only really capable of outspeeding Pokemon that don't invest much into Speed or no Speed at all. Try bringing in Tyranitar into Ghost or Dark-Type attacks it resists such as Hex and Dark pulse from the likes of Giratina-O and Darkrai, while trying to keep Tyranitar considerably healthy to get in as many attacks as possible. Powerful resisted attacks such as Double-Edge from Mega Salamence can 2HKO Tyranitar after Stealth Rock damage, but if Tyranitar gets in safely on Salamence however, it is able to comfortably one on one take Mega Salamence on one-on-one, even after an Intimidate drop, as Choice Band-boosted Stone Edge is able to OHKO Mega Salamence after Stealth Rock and sandstorm damage. Due to this Tyranitar set opting for a Choice Band in favor of a Chople Berry, it isn't able to check common Psychic- or Ghost-types that carry Fighting-type coverage attacks, (AC) like Mewtwo and Mega Gengar, (AC) and one may have to scout in some scenarios for these coverage moves to ensure Tyranitar is able to deal with these threats. Avoid locking Tyranitar into Pursuit or Earthquake where possible and use them only when necessary only, as this could cause a momentum drain and make it lead Tyranitar in becoming setup bait for many setup sweepers such as Extreme Killer Arceus and Geomancy Xerneas, and can cause a momentum drain. Lugia can only really be dealt with effectively if Tyranitar manages to get a Defense drop with Crunch, meaning Lugia can stall it out with Toxic and Roost most of the time, (RC) due to Multiscale, meaning. (AP) Therefore, it is important that Lugia is crippled with some status such as poison or paralysis before using Tyranitar to fully combat Lugia.

Team Options
========

Opting for a Choice Band Tyranitar over the support set means Primal Groudon is the most consistent option as a Stealth Rock setter, with support and Jolly Swords Dance sets being the most potent options (pick another word since you used option already in this sentence) for the Primal Groudon slot,. (AP) Primal Groudon also provides a check to Xerneas, (RC) and a switch-in to Kyogre and Klefki that are likely to come in on Tyranitar, Primal Groudon. (AP) In return, it appreciates Tyranitar to dealing with common Groudon threats such as Yveltal, Latios, Rayquaza, (AC) and Giratina-O. One should take the shared offensive Ground weakness into account, though, making solid Ground-immune Pokemon ground immunites a great choice to consider on the team. (AP) Giratina-O is able to check offensive variants of Primal Groudon and Ground Arceus, (RC) while also helping out with Extreme Killer Arceus formes, providing the ability to cripple these aforementioned targets with status moves like Toxic and Will-O-Wisp. Mega Salamence can be considered on more offensively orientated builds, (AC) as it is a solid setup sweeper with good offensive synergy, being is a decent answer to Primal Groudon due to having Intimidate pre-Mega Evolution, and can be a reactive (not the right word here) answer to Swords Dance Arceus variants,. (AP) In return, Tyranitar deals with common Mega Salamence answers such as defensive Yveltal and Lugia. Calm Mind Ground Arceus can be a interesting set to consider to help out against Primal Groudon and potentially sweep unprepared teams, due to Tyranitar's ability to remove the deterrence Ho-Oh causes to Calm Mind Ground Arceus, though; because this option opens up a weakness to Primal Kyogre, one may opt for another Primal Kyogre switch-in along with Primal Groudon such as Ferrothorn. (AP) Ferrothorn is also able to opt for Stealth Rock to relieve Groudon of its Stealth Rock duties, providing and provide another Xerneas answer and most importantly dealing with the Kyogre issue. Other Steel-types such as Klefki and Bronzong also provide good defensive synergy, (AC) being able to deal with common threats to Tyranitar such as Xerneas, (AC) Deoxys-A, (AC) and Mewtwo. Water Arceus can also fulfill the role of a defensive check to Primal Groudon, crippling it with Toxic, (AC) and of a Primal Kyogre pivot. (AP) It further can provide Defog support, help against Mega Diancie matchups, on some builds and most importantly dealing with Ho-Oh, (AC) as Sacred Fire burns are a deterrent to Tyranitar, and helping against Mega Diancie matchups. Mega Gengar has a good offensive synergy with Tyranitar, (RC) while being to and can trap and remove common switch-ins to Tyranitar like support Arceus formes. (AP) A Hypnosis + Hex set is with Hex make the most potent option for Mega Gengar, though Destiny Bond sets can force a trade against key threats such as offensive Arceus variants and Ho-Oh and have Sludge Wave is the most common coverage to remove Fairy-types like Xerneas to and Fairy Arceus. Xerneas variants such as Choice Scarf and Geomancy are good offensive choices for teams; (ASC) Xerneas appreciates Tyranitar's ability to soften down Primal Groudon, (AC) as it is a common switch-in to Tyranitar, enabling Geomancy Xerneas to be a solid winning condition wincon. Choice Scarf Xerneas is able to effectively absorb sleep from Darkrai and provide is also an effective revenge killer. Primal Kyogre with Calm Mind is an effective wallbreaker against stall teams, (AC) and helps to wear down Primal Groudon alongside Tyranitar, and helps against special variants of Ground Arceus. Tyranitar can Pursuit trap common Kyogre answers such as Latios and Latias to remove them from the game in return can be removed thanks to Pursuit trapping ability of Tyranitar, Primal Kyogre also helps against Special variants of Ground Arceus. Excadrill benefits from Tyranitar's Sand Stream ability and can be an effective sweeper or cleaner, especially against offensive teams, (AC) due to Sand Rush, being able to letting it outspeed notable speed boosted threats such as Geomancy Xerneas.
 
Last edited:

Cynara

Banned deucer.
GP 1/2
implement with Reply button
[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Pursuit
move 4: Earthquake
item: Choice Band
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is the main STAB move of choice, (AC) with 100 Base Power backed by Tyranitar's base 130 Attack stat allowing it to do heavy amounts of damage to anything that doesn't resist it. It becomes very potent due to the lack of Pokemon that resist Rock-type resists in the Ubers metagame; (ASC) switch-ins tend to be limited to Steel-types like Klefki. Notably, Stone Edge is able to OHKO Rayquaza, Mega Salamence, (AC) and most variants of Yveltal, Stone Edge also 2HKO's and 2HKO Extreme Killer Arceus and Xerneas. Crunch is Tyranitar's secondary STAB move of choice, and is mainly for targeting Steel-types that resists Stone Edge, such as Bronzong, Jirachi, and Dialga. Crunch also targets Ghost-type Pokemon like Giratina-O, Ghost Arceus, (AC) and Mega Gengar super effectively, and for being is a more reliable option over Stone Edge against neutral targets that would otherwise be hit neutrally by both Crunch or Stone Edge to avoid missing or wasting valuable Stone Edge PP. Pursuit's is main function asset is to trap foes that are likely to switch out from Tyranitar; (ASC) notable targets are Giratina-O, Latios, Latias, (AC) and in some scenarios Choice Banded Ho-Oh not locked into Earthquake. (AP) However, (AC) one should consider the potential momentum drain when being Choice locked locking Tyranitar into Pursuit, (AC) as Tyranitar it can turn into setup fodder. Earthquake provides with Tyranitar perfect coverage for targets that resist both of Tyranitar's STAB attacks, such as Klefki and Lucario, hitting them super effectively, and avoids the hinderance of Iron Barbs of Ferrothorn's Iron Barbs, though it is considerably weaker than Crunch. Earthquake also makes dealing with Aegislash easier due to avoiding the Attack drop from King's Shield, and it can lowering Tyranitar's attack stat, Earthquake is also to score a 2HKO on Primal Groudon. Foul Play is an interesting option to consider on Tyranitar, (AC) as it is a common target for Arceus formes that utilise Swords Dance and trying to set up Swords Dance on Tyranitar such as Ground and Extreme Killer Arceus; (ASC) however, current moveslots the listed moves are somewhat irreplaceable on Tyranitar, as and it would have to forgo Earthquake's coverage or the ability to Pursuit trap targets.

Set Details
========

A Jolly nature with maximum Speed investment is are used so Tyranitar can outspeed as many slower targets as possible, (AC) to increasing its potency as a wallbreaker. (AP) With a Jolly nature, Tyranitar is able to outspeed up to uninvested Yveltal and Xerneas, along with while outspeeding base 90 Speed Pokemon with no or little or no investment, reaching important benchmarks of outspeeding standard Giratina-O, (RC) and Rock Polish, some offensive, (AC) or support variants of Primal Groudon. (make sure that change is ok?) Maximum Attack investment coupled with a Choice Band is to maximise maximize Tyranitar's damage output. Alternatively, an Adamant nature with maximum HP investment can be used to further increase the damage output of Tyranitar, this and also allows Tyranitar to survive two Draco Meteors from Latios and avoiding a possible 2HKO (do you mean "avoid a possible 2HKO", as in before Ttar has the chance to get 2HKOed but now there is ZERO chance (in that change change to "avoid an otherwise possible 2HKO" probably), or do you mean "possibly avoid a 2HKO", as in before Ttar would definitely get 2HKOed but now has the chance to not get 2HKOed? change to the appropriate one) from Mega Salamence's Double-Edge after Stealth Rock Damage,; (ASC) however, (AC) Tyranitar then misses out on aforementioned Speed benchmarks.

Usage Tips
========
(this is quite disorganized, please try to move the sentences around in a logical order. maybe split into two paragraphs too)
Tyranitar can't really switch into much in the current metagame and can't utilize aggressive play very effectively, though in some exceptional cases it may be required, (AC) such as double switching Tyranitar in on a Giratina-O switch-in to prevent a Defog and either Pursuit trap to help remove Giratina-O or get in a free Crunch. Usually it is safer for Tyranitar to be brought in after a teammate has fainted fainting one of your Pokémon, especially when Pursuit trapping key threats such as Latios, as 0 HP Tyranitar is 2HKOed by Draco Meteor is able to 2HKO Tyranitar without any HP investment and risks being beaten by Grass Knot. You can also try bringing Tyranitar into Ghost- or Dark-type attacks such as Hex and Dark Pulse from the likes of Giratina-O and Darkrai while keeping it considerably healthy to get in as many attacks as possible. Even with a Jolly nature, Tyranitar is still considerably slow and is only really capable of outspeeding Pokemon that don't invest much into Speed or no Speed at all. Try bringing in Tyranitar into Ghost or Dark-Type attacks it resists such as Hex and Dark pulse from the likes of Giratina-O and Darkrai, while trying to keep Tyranitar considerably healthy to get in as many attacks as possible. Powerful resisted attacks such as Double-Edge from Mega Salamence can 2HKO Tyranitar after Stealth Rock damage, but if Tyranitar gets in safely on Salamence however, it is able to comfortably one on one take Mega Salamence on one-on-one, even after an Intimidate drop, as Choice Band-boosted Stone Edge is able to OHKO Mega Salamence after Stealth Rock and sandstorm damage. Due to this Tyranitar set opting for a Choice Band in favor of a Chople Berry, it isn't able to check common Psychic- or Ghost-types that carry Fighting-type coverage attacks, (AC) like Mewtwo and Mega Gengar, (AC) and one may have to scout in some scenarios for these coverage moves to ensure Tyranitar is able to deal with these threats. Avoid locking Tyranitar into Pursuit or Earthquake where possible and use them only when necessary only, as this could cause a momentum drain and make it lead Tyranitar in becoming setup bait for many setup sweepers such as Extreme Killer Arceus and Geomancy Xerneas, and can cause a momentum drain. Lugia can only really be dealt with effectively if Tyranitar manages to get a Defense drop with Crunch, meaning Lugia can stall it out with Toxic and Roost most of the time, (RC) due to Multiscale, meaning. (AP) Therefore, it is important that Lugia is crippled with some status such as poison or paralysis before using Tyranitar to fully combat Lugia.

Team Options
========

Opting for a Choice Band Tyranitar over the support set means Primal Groudon is the most consistent option as a Stealth Rock setter, with support and Jolly Swords Dance sets being the most potent options (pick another word since you used option already in this sentence) for the Primal Groudon slot,. (AP) Primal Groudon also provides a check to Xerneas, (RC) and a switch-in to Kyogre and Klefki that are likely to come in on Tyranitar, Primal Groudon. (AP) In return, it appreciates Tyranitar to dealing with common Groudon threats such as Yveltal, Latios, Rayquaza, (AC) and Giratina-O. One should take the shared offensive Ground weakness into account, though, making solid Ground-immune Pokemon ground immunites a great choice to consider on the team. (AP) Giratina-O is able to check offensive variants of Primal Groudon and Ground Arceus, (RC) while also helping out with Extreme Killer Arceus formes, providing the ability to cripple these aforementioned targets with status moves like Toxic and Will-O-Wisp. Mega Salamence can be considered on more offensively orientated builds, (AC) as it is a solid setup sweeper with good offensive synergy, being is a decent answer to Primal Groudon due to having Intimidate pre-Mega Evolution, and can be a reactive (not the right word here) answer to Swords Dance Arceus variants,. (AP) In return, Tyranitar deals with common Mega Salamence answers such as defensive Yveltal and Lugia. Calm Mind Ground Arceus can be a interesting set to consider to help out against Primal Groudon and potentially sweep unprepared teams, due to Tyranitar's ability to remove the deterrence Ho-Oh causes to Calm Mind Ground Arceus, though; because this option opens up a weakness to Primal Kyogre, one may opt for another Primal Kyogre switch-in along with Primal Groudon such as Ferrothorn. (AP) Ferrothorn is also able to opt for Stealth Rock to relieve Groudon of its Stealth Rock duties, providing and provide another Xerneas answer and most importantly dealing with the Kyogre issue. Other Steel-types such as Klefki and Bronzong also provide good defensive synergy, (AC) being able to deal with common threats to Tyranitar such as Xerneas, (AC) Deoxys-A, (AC) and Mewtwo. Water Arceus can also fulfill the role of a defensive check to Primal Groudon, crippling it with Toxic, (AC) and of a Primal Kyogre pivot. (AP) It further can provide Defog support, help against Mega Diancie matchups, on some builds and most importantly dealing with Ho-Oh, (AC) as Sacred Fire burns are a deterrent to Tyranitar, and helping against Mega Diancie matchups. Mega Gengar has a good offensive synergy with Tyranitar, (RC) while being to and can trap and remove common switch-ins to Tyranitar like support Arceus formes. (AP) A Hypnosis + Hex set is with Hex make the most potent option for Mega Gengar, though Destiny Bond sets can force a trade against key threats such as offensive Arceus variants and Ho-Oh and have Sludge Wave is the most common coverage to remove Fairy-types like Xerneas to and Fairy Arceus. Xerneas variants such as Choice Scarf and Geomancy are good offensive choices for teams; (ASC) Xerneas appreciates Tyranitar's ability to soften down Primal Groudon, (AC) as it is a common switch-in to Tyranitar, enabling Geomancy Xerneas to be a solid winning condition wincon. Choice Scarf Xerneas is able to effectively absorb sleep from Darkrai and provide is also an effective revenge killer. Primal Kyogre with Calm Mind is an effective wallbreaker against stall teams, (AC) and helps to wear down Primal Groudon alongside Tyranitar, and helps against special variants of Ground Arceus. Tyranitar can Pursuit trap common Kyogre answers such as Latios and Latias to remove them from the game in return can be removed thanks to Pursuit trapping ability of Tyranitar, Primal Kyogre also helps against Special variants of Ground Arceus. Excadrill benefits from Tyranitar's Sand Stream ability and can be an effective sweeper or cleaner, especially against offensive teams, (AC) due to Sand Rush, being able to letting it outspeed notable speed boosted threats such as Geomancy Xerneas.
Thanks for check, I implemented this, ready for 2nd check
 

Lumari

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GP 2/2
[SET]
name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Pursuit
move 4: Earthquake
item: Choice Band
ability: Sand Stream
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is the main STAB move of choice, with 100 Base Power backed by Tyranitar's base 130 Attack allowing it to do heavy amounts of damage to anything that doesn't resist it. It becomes very potent due to the lack of Pokemon that resist Rock in the Ubers metagame; switch-ins tend to be limited to Steel-types like Klefki. Notably, Stone Edge is able to OHKO Rayquaza, Mega Salamence, and most variants of Yveltal and 2HKO Extreme Killer Arceus and Xerneas. Crunch is Tyranitar's secondary STAB move and is mainly for targeting Steel-types that resist Stone Edge, such as Bronzong, Jirachi, and Dialga. Crunch It also targets Ghost-type Pokemon like Giratina-O, Ghost Arceus, and Mega Gengar and is a more reliable option against neutral targets to avoid missing or wasting valuable Stone Edge PP. Pursuit's main function is to trap foes that are likely to switch out from Tyranitar; notable targets are Giratina-O, Latios, Latias, and in some scenarios Choice Band Ho-Oh not locked into Earthquake. However, one should consider the potential momentum drain when locking Tyranitar into Pursuit, as it can turn into setup fodder. Earthquake provides coverage for targets that resist both of Tyranitar's STAB attacks, such as Klefki and Lucario, and avoids Ferrothorn's Iron Barbs, though it is considerably weaker than Crunch. Earthquake also makes dealing with Aegislash easier due to avoiding the Attack drop from King's Shield, and it can score a 2HKO on Primal Groudon. Foul Play is an interesting option to consider on Tyranitar, as it is a common target for Arceus formes trying to set up Swords Dance on Tyranitar such as Ground and Extreme Killer Arceus; however, the listed moves are somewhat irreplaceable on Tyranitar, as it would have to forgo Earthquake's coverage or the ability to Pursuit trap targets.

Set Details
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A Jolly nature with maximum Speed investment are is used so Tyranitar can outspeed as many slower targets as possible, increasing its potency as a wallbreaker. With a Jolly nature, Tyranitar is able to outspeed up to uninvested Yveltal and Xerneas, along with base 90 Speed Pokemon with little or no investment, reaching important benchmarks of outspeeding standard Giratina-O and Rock Polish, offensive, or support variants of Primal Groudon. Maximum Attack investment coupled with a Choice Band maximize maximizes Tyranitar's damage output. Alternatively, an Adamant nature with maximum HP investment can be used to further increase damage output and also allow Tyranitar to survive two Draco Meteors from Latios and avoids a 2HKO from Mega Salamence's Double-Edge after Stealth Rock; however, Tyranitar then misses out on the aforementioned Speed benchmarks.

Usage Tips
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Tyranitar can't really switch into much in the current metagame and can't utilize aggressively play very effectively, though in some exceptional cases it may be required, such as double switching Tyranitar in on a Giratina-O switch-in to prevent a Defog and either Pursuit trap to help remove Giratina-O or get in a free Crunch. Usually it is safer for Tyranitar to be brought in after a teammate has fainted, especially when Pursuit trapping key threats such as Latios, as 0 HP Tyranitar is 2HKOed by Draco Meteor and risks being beaten by Grass Knot. Powerful resisted attacks such as Double-Edge from Mega Salamence can 2HKO Tyranitar after Stealth Rock damage, but if Tyranitar gets in safely, it is able to comfortably take Mega Salamence on one-on-one, even after an Intimidate drop, as Choice Band-boosted Stone Edge is able to OHKO Mega Salamence after Stealth Rock and sandstorm damage. You can also try bringing Tyranitar into Ghost- or Dark-type attacks such as Hex and Dark Pulse from the likes of Giratina-O and Darkrai while keeping it considerably healthy to get in as many attacks as possible. Due to this Tyranitar set opting for a Choice Band in favor of a Chople Berry, it isn't able to check common Psychic- or Ghost-types that carry Fighting-type coverage attacks, like Mewtwo and Mega Gengar, and one may have to scout in some scenarios for these coverage moves to ensure Tyranitar is able to deal with these threats.

Even with a Jolly nature, Tyranitar is still considerably slow and is only really capable of outspeeding Pokemon that don't invest much into Speed or no Speed at all. Avoid locking Tyranitar into Pursuit or Earthquake where possible and use them only when necessary, as this could cause a momentum drain and make it setup bait for many sweepers such as Extreme Killer Arceus and Geomancy Xerneas. Lugia can only really be dealt with effectively if Tyranitar manages to get a Defense drop with Crunch, meaning Lugia can stall it out with Toxic and Roost most of the time due to Multiscale. Therefore, it is important that Lugia is be crippled with some status such as poison or paralysis before using sending in Tyranitar to fully combat Lugia it.

Team Options
========

Primal Groudon is the most consistent option as a Stealth Rock setter, with support and Jolly Swords Dance sets being the most potent choices. Primal Groudon also provides a check to Xerneas and a switch-in to Kyogre and Klefki that are likely to come in on Tyranitar. In return, it appreciates Tyranitar dealing with common threats such as Yveltal, Latios, Rayquaza, and Giratina-O. One should take the shared Ground weakness into account, though, making solid Ground-immune Pokemon a great choice to consider on the team. Giratina-O is able to check offensive variants of Primal Groudon and Ground Arceus while also helping out with Extreme Killer Arceus formes, providing the ability to cripple these targets with status moves like Toxic and Will-O-Wisp. Mega Salamence can be considered on more offensively oriented builds, as it is a solid setup sweeper with good offensive synergy, is a decent answer to Primal Groudon due to having Intimidate pre-Mega Evolution, and can be a answer to Swords Dance Arceus variants. In return, Tyranitar deals with common Mega Salamence answers such as defensive Yveltal and Lugia. Calm Mind Ground Arceus can be a interesting set to consider to help out against Primal Groudon and potentially sweep unprepared teams, due to Tyranitar's ability to remove the deterrence Ho-Oh causes to Calm Mind Ground Arceus; because this option opens up a weakness to Primal Kyogre, one may opt for another Primal Kyogre switch-in along with Primal Groudon such as Ferrothorn. Ferrothorn is also able to relieve Groudon of its Stealth Rock duties and provide another Xerneas answer. Other Steel-types such as Klefki and Bronzong also provide good defensive synergy, being able to deal with common threats to Tyranitar such as Xerneas, Deoxys-A, and Mewtwo. Water Arceus can also fulfill the role of a defensive check to Primal Groudon, crippling it with Toxic, and of a Primal Kyogre pivot. It further can provide Defog support, help against Mega Diancie matchups, and most importantly deal with Ho-Oh, as Sacred Fire burns are a deterrent to Tyranitar. Mega Gengar has good offensive synergy with Tyranitar and can trap and remove common switch-ins to Tyranitar like support Arceus formes. A Hypnosis + Hex set is the most potent option for Mega Gengar, though Destiny Bond sets can force a trade against key threats such as offensive Arceus variants and Ho-Oh and have Sludge Wave to remove Fairy-types like Xerneas and Fairy Arceus with Sludge Wave. (assuming that Sludge Wave is standard on DBond Gar; if it's not standard and Hypnosis sets never run it at all, change "have" to "run") Xerneas variants such as Choice Scarf and Geomancy are good offensive choices for teams; Xerneas appreciates Tyranitar's ability to soften down Primal Groudon, as it is a common switch-in to Tyranitar, enabling Geomancy Xerneas to be a solid wincon. Choice Scarf Xerneas is able to effectively absorb sleep from Darkrai and is also an effective revenge killer. Primal Kyogre with Calm Mind is an effective wallbreaker against stall teams, helps to wear down Primal Groudon alongside Tyranitar, and helps against special variants of Ground Arceus. Tyranitar can Pursuit trap common Kyogre answers such as Latios and Latias to remove them from the game in return. Excadrill benefits from Tyranitar's Sand Stream ability and can be an effective sweeper or cleaner, especially against offensive teams, due to Sand Rush letting it outspeed notable boosted threats such as Geomancy Xerneas.
 
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