Personally, I think many of the ADV Analysis on site give credit to noncompetitive sets that might confuse new players and the set placement is non ideal. I wrote up notes on what's missing or what I think is needed, the point of this thread is for the better ADV players to determine the best EV spreads and how to order the sets. Let's not put this off any longer.
First, I have a change of OU Mons being changed to BL:
OU -> BL
Houndoom
Dusclops
Medicham
Vaporeon
this is just from my experience from watching adv games during tour and spl. being demoted to BL doesn't mean you're not useful. rhydon, dnite, blaziken, etc are all currently BL and can work fine. the reason to move these mons is they just aren't common enough to merit placing them into OU for players to worry about. i know people will for some reason get upset that i'd suggest moving these but in current day adv, im purely talking from experience that you just don't see these often enough to merit being "OU".
remember, OU = usage not power or utility. i'm not sure the exact usage statistics used to place these mons but in a competitive environment, there's no reason to have them placed as such.
OU Pokemon changes: These are just my opinions, if you disagree tell me why. A lot of these changes are harsh because I think having sets that are either useless or not even used are pointless and skew the idea of what OU looks like
celebi
---
add set:
cm
giga drain
hp fire
psychic / recover
perish song doesnt "have" to be used with umbreon - it closes out games and helps vs curselax, cm cune, cm kou, etc
reorder sets:
- offensive calm mind
- perish song / defensive
- cm baton pass
- swords dance
counters section is awful
---
forretress
---
remove rest stalk: no spinning = bad and literally no one uses this
---
gengar
---
mcicegar to bottom
---
gyarados
---
mention double-edge in the DD set
- remove special set
- remove choice band (no one uses any of these 2)
---
heracross
---
order of sets:
- cb
- sd 3 atks
- subsalac
endrev and rest stalk in other options
---
jirachi
---
add set:
timid
4 hp 252 spa 252 spe
cm
psychic / fire punch
ice punch
hp grass
screen support and doom desire to OO
---
metagross
---
remove rest stalk
remove 200 meta
---
milotic
---
remove light screen set
---
raikou
---
just slash roar/reflect
remove rest stalk raikou
---
regice
---
- is psych up really the 1 option for this? seismic toss, sleep talk, and toxic all seem better
- remove curse counter
- remove subpunch
---
salamence
---
- remove hydro pump from dd
- wish to 3rd slot
- remove the special mences
skarmory
---
edit set:
spikes
ww
toxic / rest
protect / stalk / hp flying
- remove choice band
- no, nosepass does not deserve a mention in counters
snorlax
---
edit set:
body slam / self destruct
shadow ball
fire blast
earthquake
- remove rest stalk
- remove subpunch
- remove counterBOOM
- remove fire blast and hp steel on curse lax
suicune
---
- fast cm set
- slash ice beam and roar to combine the first 2 sets
- remove non cm cune (id argue just use milotic or pert)
swampert
---
add set:
sub
endeavor
hydro pump/surf
ice beam
- reststalk to 2 slot
- endeavorpert to 3 slot
- cursepert to 4 slot
- i know endeavorpert is "bad" to some players but the fact is, its used in OU and its had effectiveness. at the very least, an analysis lets players know to prepare for it because as it stands, new players could easily lose to it not knowing anything about it.
tyranitar
---
add set:
pursuit
hp grass
rock slide
fire blast
dd ttar: doesnt mention hp bug...? gonna add that
- special tar 2nd slot
- choice band to 3rd slot
- remove rest and subpunch, is boah relevant in current meta?
zapdos
---
- restalk first
- baton pass 2nd
- offensive set w/ thunder?
- light screen 3rd or 4th
- remove cb, mixed, metal sound, and twave
if you want to volunteer to write up a set thatd be cool but the main goal is for good current adv players to describe the best spreads and movesets for these mons (because i have some undoubtedly wrong im sure).
First, I have a change of OU Mons being changed to BL:
OU -> BL
Houndoom
Dusclops
Medicham
Vaporeon
this is just from my experience from watching adv games during tour and spl. being demoted to BL doesn't mean you're not useful. rhydon, dnite, blaziken, etc are all currently BL and can work fine. the reason to move these mons is they just aren't common enough to merit placing them into OU for players to worry about. i know people will for some reason get upset that i'd suggest moving these but in current day adv, im purely talking from experience that you just don't see these often enough to merit being "OU".
remember, OU = usage not power or utility. i'm not sure the exact usage statistics used to place these mons but in a competitive environment, there's no reason to have them placed as such.
OU Pokemon changes: These are just my opinions, if you disagree tell me why. A lot of these changes are harsh because I think having sets that are either useless or not even used are pointless and skew the idea of what OU looks like
celebi
---
add set:
cm
giga drain
hp fire
psychic / recover
perish song doesnt "have" to be used with umbreon - it closes out games and helps vs curselax, cm cune, cm kou, etc
reorder sets:
- offensive calm mind
- perish song / defensive
- cm baton pass
- swords dance
counters section is awful
---
forretress
---
remove rest stalk: no spinning = bad and literally no one uses this
---
gengar
---
mcicegar to bottom
---
gyarados
---
mention double-edge in the DD set
- remove special set
- remove choice band (no one uses any of these 2)
---
heracross
---
order of sets:
- cb
- sd 3 atks
- subsalac
endrev and rest stalk in other options
---
jirachi
---
add set:
timid
4 hp 252 spa 252 spe
cm
psychic / fire punch
ice punch
hp grass
screen support and doom desire to OO
---
metagross
---
remove rest stalk
remove 200 meta
---
milotic
---
remove light screen set
---
raikou
---
just slash roar/reflect
remove rest stalk raikou
---
regice
---
- is psych up really the 1 option for this? seismic toss, sleep talk, and toxic all seem better
- remove curse counter
- remove subpunch
---
salamence
---
- remove hydro pump from dd
- wish to 3rd slot
- remove the special mences
skarmory
---
edit set:
spikes
ww
toxic / rest
protect / stalk / hp flying
- remove choice band
- no, nosepass does not deserve a mention in counters
snorlax
---
edit set:
body slam / self destruct
shadow ball
fire blast
earthquake
- remove rest stalk
- remove subpunch
- remove counterBOOM
- remove fire blast and hp steel on curse lax
suicune
---
- fast cm set
- slash ice beam and roar to combine the first 2 sets
- remove non cm cune (id argue just use milotic or pert)
swampert
---
add set:
sub
endeavor
hydro pump/surf
ice beam
- reststalk to 2 slot
- endeavorpert to 3 slot
- cursepert to 4 slot
- i know endeavorpert is "bad" to some players but the fact is, its used in OU and its had effectiveness. at the very least, an analysis lets players know to prepare for it because as it stands, new players could easily lose to it not knowing anything about it.
tyranitar
---
add set:
pursuit
hp grass
rock slide
fire blast
dd ttar: doesnt mention hp bug...? gonna add that
- special tar 2nd slot
- choice band to 3rd slot
- remove rest and subpunch, is boah relevant in current meta?
zapdos
---
- restalk first
- baton pass 2nd
- offensive set w/ thunder?
- light screen 3rd or 4th
- remove cb, mixed, metal sound, and twave
if you want to volunteer to write up a set thatd be cool but the main goal is for good current adv players to describe the best spreads and movesets for these mons (because i have some undoubtedly wrong im sure).