Arcticblast
Trans rights are human rights
who said we couldn't?Sorry if my wording wasn't clear. If Bulbapedia can datamine Pokemon games, why can't we?
who said we couldn't?Sorry if my wording wasn't clear. If Bulbapedia can datamine Pokemon games, why can't we?
Then why do we have to test everything?who said we couldn't?
I don't know much about how datamining is done, but I'd imagine that doing it won't just let you know everything about how mechanics work. Like I'm fairly certain you won't find lines of code formatted like "If [Pokemon] is burned, attack is halved". Like sure it may be possible to read which lines of code relates to how certain mechanics work, but I doubt it's easier or accurate at all to read lines of code to find out how mechanics work than it is to test it manually.Then why do we have to test everything?
Datamining does not give you everything. You don't get behaviour from it... what you can get is constant data like names, base power, descriptions, etcetera. And only because the data structure has been rather consistent in recent generations.Then why do we have to test everything?
Both statements are true according to Bulbapedia, but Bulbapedia might not be reliable enough.I don't see these implemented on the sim, but I wanted to check because the sources I've seen can't be considered reliable:
Can anyone confirm these?
- When Shields Down transforms Minior to Meteor forme, it is completely immune to status, even ignoring Mold Breaker
- Immunity to status includes blocking drowsiness from Yawn.
Tested it on Cart (Battle Video code: MC9W-WWWW-WWW7-U2MN). Shields Down does indeed protect Minior-Meteor from Mold Breaker Status and drowsiness from Yawn.I don't see these implemented on the sim, but I wanted to check because the sources I've seen can't be considered reliable:
Can anyone confirm these?
- When Shields Down transforms Minior to Meteor forme, it is completely immune to status, even ignoring Mold Breaker
- Immunity to status includes blocking drowsiness from Yawn.
Try asking in the Ruins of Alph research thread.Is there anywhere I can find the list of move flags for Gen 6, similar to the list in the OP for Gen 7?
Obviously this discovery will change the entire metagame and I expect it to be implemented in Showdown ASAP :PSnorlaxMonster said:Regarding the move animation flag, I figured out what it was because I normally test game mechanics in Double Battles by using moves on allies. There is an Ability that doesn't activate when the move is used by an ally (Defiant), but I had forgotten to actually check that, so when I came across a move that didn't activate it when used on an ally, I (incorrectly) assumed that different moves interacted with it differently.
Since I knew there was flag whose purpose was still unknown, I tried a bunch of moves to see if it influenced how they interacted with the Ability. As it turns out, they all work the same way (because that's how the Ability works), but I accidentally noticed that whether or not the move animation played varied with that flag. From there I just tested moves that did and didn't have the flag to see if they played the animation against allies.
If Instruct is used on a Truant pokemon that has used a move I'm pretty sure it just "burns" a Truant turn.What happens if Oranguru Instructs Slaking (or Durant), both on a normal and on a "Truant" turn?
It's not. Solar Blade doesn't get redirected by Follow Me in the sun, but Solar Beam does.Follow Me doesn't redirect moves with a charge turn like Fly or Solar Beam normally I'm pretty sure. Just test if Solar Blade is working the same as Solar Beam in and out of sun. Should be the same.
I probably should have posted this in here back in March when I realized that's what it was for, instead of just tweeting about it. Oops.Someone figured out what the mystery move flag in gens 6 and 7 does. The flag indicates whether the move's battle animation will play if the move is used on an ally in battle. Moves with the flag play the animation, and moves without the flag do not. Many of the moves with the flag are moves known by wild Pokémon that attack each other in horde battles (Seviper/Zangoose, etc).
Credit for the find goes to SnorlaxMonster, who posted about it in a comment on veekun's dev blog:
Obviously this discovery will change the entire metagame and I expect it to be implemented in Showdown ASAP :P
Can someone test if Solar Blade in the sun gets redirected by Follow Me? It doesn't seem to in PS.
Two-turn moves (besides Sky Drop) actually do get redirected on the second turn, or the first turn if the move ends up taking one turn. I fixed this on PS last year, but Solar Blade didn't exist yet so it wasn't included it in the weather check. Should be fixed next restart, thanks for the report!Follow Me doesn't redirect moves with a charge turn like Fly or Solar Beam normally I'm pretty sure. Just test if Solar Blade is working the same as Solar Beam in and out of sun. Should be the same.
This isn't a good description of how it works in Gen 6. Even if you use Judgment/Techno Blast or Weather Ball with no held Plate/Drive or in neutral weather, its type will not be changed by Aerilate/Pixilate/Refrigerate. This description gives the impression that its possible to change the types of these moves (other than Natural Gift) with Abilities as long as they would otherwise be Normal-type.In Gen 6, the games changed a move's type in this order: listed move type -> moves that call other moves use the new move instead -> Normalize changes the move to Normal -> moves now change type (Hidden Power/Judgment/Natural Gift/Techno Blast/Weather Ball) -> if the move is unchanged and still Normal (i.e. not Natural Gift with Chilan Berry), Aerilate/Pixilate/Refrigerate change it to Flying/Fairy/Ice -> if the move is Normal, Ion Deluge changes to Electric -> Electrify changes the move to Electric -> Protean activates -> Gems activate if the Gem matches the move type.
I don't believe so.Does Serene Grace affects King's Rock and Razor Fang's chance of flinching the opponent ?
Serene Grace is not affected by items, only moves with secondary effects.Does Serene Grace affects King's Rock and Razor Fang's chance of flinching the opponent ?
I'm somewhat confident that this is not the way it currently works on showdown since I've seen ppl use serene grace king's rock beat up to decent success.Serene Grace is not affected by items, only moves with secondary effects.
King's Rock Beat Up has a pretty nice chance of flinching, of around 47% if all Pokemon can attack (as only one check needs to pass to flinch).I'm somewhat confident that this is not the way it currently works on showdown since I've seen ppl use serene grace king's rock beat up to decent success.