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Thank you so much, everyone, for your replies and insights! I honestly think that this paper will end up awesome!
Since you guys are requesting it, I will post/link it once it's done!
It is, however, going to be quite the read as it is at LEAST 8 pages long.
Thank you!
Thank you everyone for your replies!
Problem-solving. I think that's an interesting thing to consider. People often argue that Math exists to simply teach people how to solve problems. Just imagine having Pokemon instead of Math? That's awesome!
P.S.
Would anyone know of someone who would be...
Risk-Reward would be the thing we're looking for. It's quite interesting that you used the Fire Blast VS Flamethrower example.
A "real life" example would be picking between a commodity and a luxury. An example of a commodity would be something like clothes from your local Walmart while a...
This is a point to note. Much of the competitive community seems to thrive on argument (note: PROPER argument) in order to establish whether something is viable/strong/worth our time. That is, like you said, emphasizing the pros and defending the cons of your side while emphasizing the cons and...
It's not so much as taking the game's themes (such as its plot and the type effectiveness chart) and applying it to real-life situations.
It's more on focusing how certain things in the game, and the community surrounding the game, are able to impart a form of learning onto players/people...
I think opportunity cost and risk-reward are very prevalent in competitive Mons.
I mean, mere team building is in itself an exercise of Opportunity Cost. (Having X pokemon on your team would mean that you have to drop Y pokemon for it since they fulfill similar roles.)
Thanks for the reply...
Greetings, everyone!
I've been a long-time lurker of the Smogon forums and as much as I've always wanted to interject my ideas in threads, I feel that I'm not experienced enough to feasibly contribute to the conversation in any manner. I digress.
My professor recently approved my topic...