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  1. Community Create-A-Team: Forgotten Wonders (LC)

    Is there any reason NOT to run Charm over Tickle? I suppose it might be to keep the damage output to them equal, but wouldn't you be KO'd by a strong physical attack followed by a -1 of that same attack?
  2. It smells bacon! (OU RMT)

    Jolly DDGatr tears holes in this team and doesn't afraid of anything. Run Jolly in Hera, it makes more sense IMO. Also, your physical attackers (Hera, Champ, and Tar) are vulnerable to all three hazards. You have no spinner. See the issue there? This was just a quickie, not much thought went in tbh.
  3. On The Offense (OU RMT)

    HG/SS puts this team in a lot of trouble. Seriously, LO Head Smash Aggron and Heat Wave/U-Turn/Super Fang/Brave Bird Crobat (fun stuff right there) both have their way with most of the team. Champ is forced to do far too much. A clever prediction from a Banded or Specs sweeper and BAM! Down goes...
  4. The Midnight Screening: An El Blecko + Stauffen Joint RMT

    First off, (as if you haven't heard this already) AWESOME presentation. The only suggestion I have is to put Calm over Bold on Bliss, seeing as you gain very little durability with Bold vs. Calm. Think about it: Is there some important defensive mark that you reach with that extra few Def...
  5. The Army of Steves: OU RMT

    Alrighty, thanks for your rates. First off, I DO have the 216 in Spd. That's a typo, and I'm running 216 Spd 40 Atk. However, it doesn't 2HKO lead Gross like I thought the spread did. Isn't tha 96 Atk or something? I probably SHOULD have CB Scizor, I'm switching that out. Apparently, my calcs...
  6. The Army of Steves: OU RMT

    Bump. This is allowed, amirite? C'mon, I need some rates here.
  7. The Army of Steves: OU RMT

    Hi, guys. I'm new here, and I've got a team that needs rating (themed after Yu-Gi-Oh: The Abridged Series no less). The lack of creativity perfectly fits the theme of Marik's Steves. So, RMT! (It accidentally posted. If you see this before it's finished, ignore it until it is.) At a Glance...
  8. Caution: Reduced Speed Ahead (UU Trick Room RMT)

    I'd just like to note that you should use Flame Orb over Toxic Orb on Ursaring, due to the fact that Guts removes the attack drop and burn damage is less than Toxic damage if you're in for 4 or more turns and equal if you're in for three. Though that seems unlikely, it could be huge endgame if...
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