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  1. EvGym

    Done Default to 31 IVs on Pokemon with Hidden Power (In Generations with Hyper Training)

    I have a fix ready for this. Sorry for the necro post but here is the link to it https://github.com/smogon/pokemon-showdown-client/pull/2092 They denied it for, in my opinion, very silly reasons. It should not be the job of the team importer to validate teams. Having it selectively enforce this...
  2. EvGym

    Programming ps-client: a Python library for Pokémon Showdown chatbots!

    This will be very useful for a future project I want to start. Even if I have to personally add battling support.
  3. EvGym

    Done Fix single turn actions bleeding into the next turn

    Yep, thank you for that.
  4. EvGym

    Done Fix single turn actions bleeding into the next turn

    The biggest problem is I have not had a chance to read through the entire code base myself. It takes time and especially since you find weather conditions in the statuses file instead of the field, I can't trust the names to be any indication of where I find stuff. I haven't even gotten around...
  5. EvGym

    Done Fix single turn actions bleeding into the next turn

    I would disagree with it being a feature over a bug but at this point it is difference of opinions. It obvious isn't something that normally shows up though. I just whish i knew where in the code you guys handled that. Then i could fix it myself.
  6. EvGym

    Done Fix single turn actions bleeding into the next turn

    Lets say you make it so that when a pokemon is switched in it gets the effect of the move protect. If the pokemon is brought in as a response to a pokemon being fainted then the move, visually anyway, carries on into the next turn. Can we either: A) make the move actually end with the end of...
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