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  1. OGSuperSand

    Breaking Up the BattleStream

    I'm trying to break up the main BattleStream (from the simulator) using getPlayerStreams() to split it into p1, p2, p3, p4, spectator, and omniscient streams. I want to do that so I can hook up a RandomPlayerAI to p2. However, I still want all the data from the original BattleStream, like the...
  2. OGSuperSand

    Programming Running the Battle Simulator and reading output constantly

    I am trying to develop a Unity project that makes use of the Battle Simulator, but am running into a number of problems. I stumbled into another thread which recommends running the simulator as a sub process within C#, and feeding commands in through stdin and reading from the process's...
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