Ubers Arceus-Electric

Cynara

Banned deucer.
QC: Nayrz / CKW / Minority
GP: FireFlame479 / The Dutch Plumberjack


[OVERVIEW]

* Arceus-Electric's typing makes it a unique choice as an Arceus forme, letting it provide teams with an essential check to common Flying-types in the tier such as Mega Salamence and Arceus-Flying.
* It is the only Calm Mind Arceus forme other than Arceus-Rock that is able to break past Ho-Oh effectively, and it is also capable of dealing with Primal Kyogre.
* Good overall bulk means Arceus-Electric is able take on threats such as Mega Lucario and Primal Kyogre after a Calm Mind boost, threats that other Calm Mind Arceus formes such as Arceus-Dark and Arceus-Rock can't check defensively.
* However, Arceus-Electric is susceptible to common Ground-types such as Primal Groudon and Arceus-Ground, which are able to exploit it easily. Pokemon that it is usually designated to check such as Rayquaza, Mega Salamence, and Ho-Oh also carry Ground-type coverage, which can give it issues.
* Arceus-Electric has to compete with Calm Mind Arceus formes that are able to utilize a mono-attacking set with Refresh such as Arceus-Flying and Arceus-Dark, which have a superior typing and are able to hit Ground-types with Judgement. typing. Arceus-Electric is also forced to run coverage, as otherwise it is completely stopped by Ground-types.
* Arceus-Electric is very team specific for the small positives it provides. It is advised to use other Calm Mind Arceus formes over it due to how they outclass it.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam
move 4: Recover
item: Zap Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Calm Mind is used to boost Arceus-Electric's Special Attack and Special Defense, which gives it formidable offensive presence if enough boosts are accumulated and makes Arceus-Electric difficult to break with special attacks.
* Judgment is a reliable and powerful STAB attack that is able to OHKO Yveltal after Stealth Rock and 2HKO Primal Kyogre.
* Ice Beam combines with Judgment to offer neutral coverage on the entire tier and OHKOes Mega Salamence and Rayquaza, deals some chip damage to Primal Groudon, damages Arceus-Ground, and threaten Zygarde-C, which would wall Arceus-Electric otherwise.
* Recover is a reliable recovery option, keeping Arceus-Electric healthy throughout the game.


Set Details
========

* Full HP investment maximizes Arceus-Electric's bulk, allowing it to avoid a 2HKO from defensive Zygarde-C's Thousand Arrows and use Calm Mind or recover off the damage.
* Maximum Speed investment is used to outspeed Mega Lucario and Speed tie with opposing Arceus formes along with Jolly Mega Salamence.

Usage Tips
========

* It is essential to play carefully against any teams with a strong defensive backbone. Be wary of hard switching Arceus-Electric into Pokemon it can usually check but commonly carry Toxic, such as defensive Ho-Oh, Lugia, Arceus-Water, and defensive Yveltal, as it is unable to run Refresh, so switching Arceus-Electric in makes it very vulnerable and can be risky.
* It is best to switch Arceus-Electric into attacks from Choice-locked Pokemon such as Oblivion Wing from Yveltal and Brave Bird from Ho-Oh, providing it with a free turn to set up, attack, or recover off damage. If possible avoid switching into Life Orb Yveltal and Rayquaza, as they can deal a considerable amount of damage with Dark Pulse and Draco Meteor. Naturally hard-hitting Pokemon such as Mega Lucario and Primal Kyogre can also do massive damage to Arceus-Electric, meaning that switching into them can lead to momentum loss, as Arceus-Electric is forced to recover off the damage.
* Pokemon that Arceus-Electric is commonly an answer to such as Mega Salamence, Ho-Oh, and Rayquaza can sometimes be carrying Earthquake as a coverage move, and it is advised to scout for these moves; if they do carry these moves, Arceus-Electric's ability to check them formidably is limited.
* Calm Mind is best set up late-game, as Arceus-Electric can be played more recklessly and break through the opposing team when all notable answers such as Primal Groudon, Blissey, Chansey, Ferrothorn, and Arceus-Ground have been removed or extremely weakened; otherwise, these Pokemon can easily exploit Arceus-Electric or use it as setup fodder.

Team Options
========

* Giratina-O is an essential teammate for Arceus-Electric. It provides a strong answer to Ground-types such as Primal Groudon and Arceus-Ground due to its Ground immunity and removes entry hazards such as Toxic Spikes, which threatens Arceus-Electric because it is unable to use Refresh, with Defog. In return, Arceus-Electric helps against Yveltal, which threatens Giratina-O, and physical attackers such as Ho-Oh and Mega Salamence, which Giratina-O is unable to deal with effectively due to its lack of recovery.
* Primal Groudon is able to provide Stealth Rock support to help Arceus-Electric deal with Ho-Oh and Mega Salamence and break Multiscale on Lugia. Primal Groudon sets with Fire moves such as Overheat also help deal with Ferrothorn and Necrozma-DM and considerably weaken Arceus-Ground.
* Zygarde-C is able to provide a check to most Primal Groudon variants and help out against Swords Dance Arceus-Ground lacking Substitute, Mega Lucario, and Marshadow lacking Hidden Power Ice.
* Primal Kyogre has good offensive synergy with Arceus-Electric. Mixed attacker sets are able to deal with defensively oriented teams, break down Pokemon that commonly wall Arceus-Electric such as Blissey and Chansey, and provide a soft check to Primal Groudon if required. In return, Primal Kyogre appreciates Arceus-Electric's ability to deal with Pokemon that threaten Primal Kyogre such as Mega Salamence, Rayquaza, and Mega Lucario.
* Xerneas and Magearna are able to provide cleric support with Aromatherapy and Heal Bell, relieving Arceus-Electric of status. Choice Scarf Xerneas is a particularly good fit due to its ability to deal with offensive teams and also provide Defog support if necessary. In return, Arceus-Electric deals with Ho-Oh and Mega Lucario, which threaten both Magearna and Xerneas. Chansey and Blissey can also fill a similar role of a cleric and help out further against Geomancy Xerneas and Primal Kyogre.
* Mega Lucario is able to break common answers to Arceus-Electric such as Ferrothorn, Blissey, and Chansey, improving its team's matchup against defensive teams.
* Yveltal is able to deal with Mega Gengar, which could force a trade with Arceus-Electric by using Destiny Bond in conjunction with Taunt. Yveltal also deals with against Marshadow and provides a reliable Ground immunity to the team.
* Mega Salamence is immune to Ground, provides an answer to Primal Groudon and Arceus-Ground, and can be an additional sweeper with Dragon Dance.
* Though it provides no synergy with Arceus-Electric at all, Dugtrio is able to trap and OHKO Primal Groudon, letting Arceus-Electric's ability break the opposing team more easily.

[STRATEGY COMMENTS]
Other Options
=============

* Electrium Z is interesting to consider for a powerful one-time Gigavolt Havoc, but it uses up the Z-Crystal slot and means Arceus-Electric has to drop Judgment for Thunderbolt, so there is a noticeable power difference after Gigavolt Havoc is used. While utilizing Electrium Z, one can also opt for Thunder over Thunderbolt for increased damage output, but the loss of accuracy and lower PP can be a downside.
* Forgoing Recover for Earth Power and running maximum Special Attack investment instead of HP investment can be considered, though this severely limits Arceus-Electric's durability and makes it worse at checking its notable targets, makes switching in very difficult and, leaves Arceus-Electric without reliable recovery. Earth Power allows it to hit Primal Groudon for reasonable damage but doesn't do much else.
* Toxic can be used over Calm Mind, as Arceus-Electric invites common Ground-type answers such as Primal Groudon and Arceus-Ground that dislike being statused by Toxic, though this removes Arceus-Electric's ability to break through teams late-game.

Checks and Counters
===================

**Ground-types:** Ground-types are immune to Judgment, and Ice Beam is weak without boosts to do any notable damage to them. Primal Groudon is hit neutrally by Ice Beam, allowing it to use Arceus-Electric as fodder to get Stealth Rock up or use setup moves such as Rock Polish and Swords Dance. Swords Dance Arceus-Ground is able to set up and OHKO Arceus-Electric with Tectonic Rage, but defensive variants lacking Toxic are unable to deal with Arceus-Electric effectively, as it is able to set up Calm Minds and Arceus-Ground does insufficient damage with Judgment and becomes setup fodder. Lead Excadrill is comfortably able to get up Stealth Rock, as Ice Beam does not 2HKO and is still a roll with boosts. Excadrill is also able to get a Toxic off or simply use Earthquake, which nets a 2HKO on Arceus-Electric. Zygarde-C variants such as Dragon Dance are able to OHKO with Tectonic Rage or simply 2HKO with Thousand Arrows, though it has to be wary of Ice Beam if not behind a Substitute or if its Z-Crystal has been consumed.

**Blissey and Chansey**: Blissey and Chansey completely wall Arceus-Electric, taking pathetic damage from Judgment, removing boosts with Confide, and stalling it out with Toxic and Soft-Boiled.

**Ferrothorn**: Ferrothorn resists Judgment and takes little damage from Ice Beam, sets up Spikes, and annoys Arceus-Electric with Leech Seed.

**Magearna**: Magearna is able to take a Judgment easily and render Calm Mind boosts useless by taking Arceus-Electric's boosts with Heart Swap and forcing it out. Magearna is also able to heal off any damage dealt by using Pain Split.
.
**Necrozma-DM**: Necrozma-DM is able to use Arceus-Electric as setup fodder or 2HKO it with Earthquake, as Judgment fails to net a 2HKO on a healthy Necrozma-DM. Specially defensive variants are able to cripple Arceus-Electric with Toxic and use Morning Sun to heal any damage.

**Ultra Necrozma**: Ultra Necrozma is able 2HKO Arceus-Electric with Earthquake or set up on it with Swords Dance, but it has to be wary of Ice Beam if it's considerably weakened, as Ice Beam will score a 2HKO.

**Trappers**: Mega Gengar has access to Destiny Bond + Taunt, which allows it to force a trade with Arceus-Electric, but is unable to switch into a Judgment .Gothitelle is able to PP stall Arceus-Electric with the combination of Confide, Taunt, and Rest until it is forced to use Struggle.
 
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Its Necrozma-DM and Ultra Necrozma in analyses. I think I gave all my feedback on Discord during or shortly after creation...

ass mon but decent skeleton for it

QC 1/3
 

ckw

Tired
is a Top Tutor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
* However Arceus-Electric is suspectible to Ground-types, the most common type in the tier, such as Primal Groudon and Arceus-Ground, which are able to exploit it easily.
Ground types aren't the only reason here. A lot of offensive threats that Elecus supposedly could have checked can run Ground type coverage in Earthquake (Mega Salamence, Rayquaza, and Ho-Oh). Imo this is very Overview worthy tbh.

* Arceus-Electric has to compete with Calm Mind Arceus formes that are able to utilise Refresh and a mono attacking set such as Flying and Dark type Arceus which have a superior defensive typing, Arceus-Electric is also forced to run coverage, otherwise it is completely stopped by the aforementioned Ground types. Arceus-Rock also gives it some competition as a Calm Mind Arceus Forme as it is also capable of checking Flying-types and function with a Mono-attacking Calm Mind and Refresh set. Therefore this indicates that Arceus-Electric is also prone to status moves, especialy toxic on defensive teams which Calm
I quite disagree with that statement. With teams running at least one Steel-type , Rockeus has no chance of viably running such a set imo.

Remove the Rockceus CM comparison cuz its not a set in the analysis.

Nothing much else to improve. Well written for a Pokemon that only gets to see the light once every leap year.

QC 2/3
 
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Thunder could also be added to the other options for a stronger option for STAB and Gigavolt Havoc in exchange for more accuracy
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Normally QCers write well but uh... I’ll give you the benefit of the doubt and assume you were drunk or something lol...

Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

* Arceus-Electric's typing makes it a unique choice,(RC) as an Arceus forme.(period) Being an a pure Electric-type Pokémon it Pokemon,(AC) Arceus-Electric provides a teams with an essential check to common Flying Type's Flying-types in the tier such as Mega Salamence and Arceus-Flying.(period) and most importantly the only Calm Mind Arceus Forme along side Arceus-Rock that is able to break past Ho-Oh effectively, it is also capable of dealing with Primal Kyogre.
* It is the only Calm Mind Arceus forme other than Arceus-Rock that is able to break past Ho-Oh effectively, and it is also capable of dealing with Primal Kyogre.

* Good overall bulk means it's Arceus-Electric is able take on threats such as Mega Lucario,(RC) along with and Primal Kyogre after a Calm Mind boost, threats which that other Calm Mind Arceus formes that utilise Calm such as Arceus-Dark And and Arceus-Rock which neither of these can can't check defensively,(AC) giving which gives Arceus-Electric some justification over using these them.
* However,(AC) Arceus-Electric is suspectible susceptible to common Ground-types,(RC) the most common type in the tier,(RC) such as Primal Groudon and Arceus-Ground, which are able to exploit it easily. Pokemon that carry Ground type coverage that it is usually designated to check such as Rayquaza, Mega Salamence,(AC) and Ho-Oh carry Ground-type coverage,(AC) which can give it issues.
* Arceus-Electric has to compete with Calm Mind Arceus formes that are able to utilise Refresh and utilize a mono-(AH)attacking set with Refresh such as Flying and Dark type Arceus-(AH)Flying and Arceus-Dark,(AC) which have a superior defensive (I would say they have a superior offensive typing as well, since they can hit Ground-types with Judgment and thus use Refresh, which is what this bullet is talking about) typing,(RC).(period) Arceus-Electric is also forced to run coverage, as otherwise it is completely stopped by the aforementioned Ground-(AH)types.
* Arceus-Electric is very team specific for the small positives it provides,(RC).(period) otherwise It is advised to use other Calm Mind Arceus Formes formes over it,(RC) due to how it is outclassed by them.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam
move 4: Recover
item: Zap Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Calm Mind is used to boost Arceus-Electric's Special Attack and Special Defense, which turns gives it into a formidable offensive presence if enough boosts are accumulated,(RC) it also and makes Arceus-Electric difficult to break with special attacks.
* Judgment is a reliable and powerful STAB attack that is able to OHKO Yveltal after Stealth Rock,(RC) while being to and 2HKO Primal Kyogre.
* Ice Beam provides combines with Judgment to offer neutral coverage on the entire tier and being able to OHKO OHKOes Salamence and Rayquaza, provide deals some chip damage to Primal Groudon, damages Arceus-(AH)Ground,(AC) and threaten Zygarde-C,(AC) which whom would wall Arceus-Electric otherwise.
* Recover is a reliable recovery option, keeping Arceus-Electric healthy throughout games the game.


Set Details
========

* Full HP is invested fully to maximise investment maximizes Arceus-Electric's overall ("bulk" implies overall) bulk, which also allows allowing it to avoid a 2HKO From Defensive from defensive Zygarde-C's Thousand Arrows,(RC) allowing you to and use Calm Mind or recover off the damage.
* Maximum Speed investment is used to outspeed Mega Lucario and Speed-tie with opposing Arceus formes along with Jolly Mega Salamence.

Usage Tips
========

* It is essential to play carefully against any teams with a strong defensive backbone,(RC).(period) Be wary of hard switching Arceus-Electric into Pokémon Pokemon it can usually check and that but commonly carry Toxic,(AC) such as defensive Ho-Oh,(AC) Lugia,(AC) Arceus-Water,(AC) and defensive Yveltal,(AC) as it is unable to run Refresh, this makes so switching Arceus-Electric in makes it very vulnerable and can be risky,(RC) this includes Pokémon such as defensive Ho-Oh, Lugia, Arceus-Water and variants of Yveltal.
* It is best to switch Arceus electric Arceus-Electric into Choice-locked attacks from Choice-locked Pokemon such as Oblivion Wing from Yveltal or and Brave Bird from Ho-Oh, providing Arceus-Electric with a free turn to set-up set up, attack,(AC) or recover off damage,(RC) if necessary. If possible,(AC) avoid switching into Life Orb Yveltal and Rayquaza,(AC) as they can deal a considerable amount of damage with Dark Pulse or and Draco Meteor.(period) respectively,(RC) while (not necessary imo) Naturally hard-(AH)hitting Pokemon such as Mega Lucario and Primal Kyogre can also do massive damage to Arceus-Electric,(AC) meaning this that switching into them can lead to a momentum loss,(AC) as Arceus-Electric is forced to recover off this the damage.
* Pokémon Pokemon that it Arceus-Electric is commonly an answer to such as Mega Salamence, Ho-Oh,(AC) and Rayquaza can sometimes be carrying Earthquake as a coverage move,(AC) and it is advised to scout for these moves,(RC);(SC) if they do carry these moves, this limit's Arceus-Electric's ability to check them formidably is limited.
* Calm Mind is best set up by Arceus-Electric late-(AH)game,(AC) as it Arceus-Electric can be played more recklessly and break through the opposing team as a winning condition,(RC) when all notable answers such as Primal Groudon, Blissey, Chansey, Ferrothorn,(AC) and Arceus-Ground have been removed or extremely weakened,(RC);(SC) otherwise,(AC) these Pokémon Pokemon can easily exploit Arceus-Electric or use it as setup fodder.

Team Options
========

* Giratina-O is an quintessential teammate for Arceus-Electric, providing a strong answer for Ground-types being immune, these include Primal Groudon and Arceus-Ground while fulfilling the defog role and remove hazards such as Toxic Spikes which threaten Arceus-Electric as it is unable to use Refresh. Giratina-O is a quintessential teammate for Arceus-Electric. It provides a strong answer to Ground-types such as Primal Groudon and Arceus-Ground due to its Ground immunity and removes entry hazards such as Toxic Spikes, which threatens Arceus-Electric because it is unable to use Refresh, with Defog. In return,(AC) Arceus-Electric helps against Yveltal,(AC) which that threatens Giratina-O,(AC) and physical attackers such as Ho-Oh and Mega Salamence, which Giratina-O is unable to deal with effectively due to it's its ("its" = possessive; "it's" = "it is") lack of recovery.
* Primal Groudon is able to provide Stealth Rock support to help Arceus-Electric deal with Ho-Oh,(RC) and Mega Salamence and break Multiscale on Lugia. Fire Moves on Primal Groudon sets with Fire moves such as Overheat also help deal with Ferrothorn,(RC) Necrozma-Dusk-Mane and Necrozma-DM and considerably weaken Arceus-Ground.
* Zygarde-C is able to provide a check to most Primal Groudon variants and helping help out against Swords Dance Arceus-Ground lacking Substitute, Mega Lucario,(AC) and Marshadow lacking Hidden Power Ice.
* Primal Kyogre has good offensive synergy with Arceus-Electric.(period),(RC) sets such as Mixed attacker sets are able to deal with defensive-(AH)orientated teams, breaking break down Pokémon Pokemon that would commonly wall Arceus-Electric such as Blissey or and Chansey,(AC) and provide a soft check to Primal Groudon if required. In return,(AC) Primal Kyogre appreciates Arceus-Electric's ability to deal with Pokémon Pokemon (you're supposed to write Pokemon without the accent) that would threaten Primal Kyogre such as Mega Salamence, Rayquaza,(AC) and Mega Lucario.(period)
* Xerneas and Magearna are able to provide cleric support with Aromatherapy and Heal Bell respectively, relieving Arceus-Electric of status moves such as Toxic (They relieve Arceus-Electric of the status itself, being poison, not the move. You can't use Heal Bell to relieve Scald). Choice Scarf Xerneas is a particularly good fit due to it's its ability to deal with offensive teams and also provide Defog support if necessary. in Return In return, Arceus-(AH)Electric deals with Ho-Oh and Mega Lucario,(AC) which otherwise threaten both Magerana and Xerneas. Chansey and Blissey can also fill a similar role of a cleric support and help out further against Geomancy Xerneas and Primal Kyogre.(period)
* Mega Lucario is able to break common answers to Arceus-Electric such as Ferrothorn, Blissey,(AC) and Chansey, improving a its team's match-up matchup against defensive teams.
* Yveltal is able to deal with Mega Gengar,(AC) which that could possibly force it to a trade with Arceus-Electric using Destiny Bond in conjunction with Taunt,(RC).(period) it Yveltal also reinforces deals with against Marshadow and provides a reliable Ground immunity to the team.
* Mega Salamence provides a good is immune to Ground,(AC) immunity and (repetition) provides an answer to Primal Groudon and Arceus-Ground, while also being and can be an additonal additional sweeper with Dragon Dance.
* Though it provides no synergy with Arceus-Electric at all, Dugtrio is able to trap and OHKO Primal Groudon,(AC) making Arceus-Electric's time ability to break the opposing team easier.

[STRATEGY COMMENTS]
Other Options
=============

* Electrium-(RH)Z over is interesting to consider for a powerful one-(AH)time powerful Gigavolt Havoc, but it means Arceus-Electric has to drop Judgment for Thunderbolt,(AC) so there is a noticeable power difference after Gigavolt Havoc is used,(AC) and puts opportunity on Electrium Z uses up the Z-Crystal slot. While utilising Z-Crystal utilizing Electrium Z, one can also opt for Thunder over Thunderbolt for an increased damage output, but the loss of accuracy and less PP can be a downside.
* Forgoing Recover for Earth Power and running maximum Special Attack investment instead of HP investment can be considered,(AC) though this severely limits Arceus-Electric's durability,(AC) and makes it worse at checking it's its notable targets, making makes switching in very difficult and,(AC) leaves Arceus-Electric without loses out on reliable recovery. This Earth Power allows it to hit Primal Groudon for reasonable damage but doesnt doesn't do much else.
* Toxic can be used over Calm Mind,(AC) as Arceus-Electric invites in common Ground-(AH)type answers such as Primal Groudon and Arceus-Ground that dislike being statused by Toxic as this puts them on a timer, though this removes Arceus-Electric's ability to break through teams late-game.

Checks and Counters
===================

**Ground-types:** They Ground-types are immune to Judgment,(AC) and Ice Beam is weak without boosts to do any notable damage to them. Primal Groudon is neutral to hit neutrally by Ice Beam,(AC) allowing it to use Arceus-Electric as fodder to get Stealth Rock up or use set up setup moves such as Rock Polish or and Swords Dance. Swords Dance Arceus-Ground is able to setup set up (setup = noun/adjective, and set up = verb) and OHKO Arceus-Electric with Tectonic Rage, however but defensive variants of Ground-Arceus lacking Toxic are unable to deal with Arceus-Electric effectively, as It it is able to set up Calm Minds and Arceus-Ground does insufficient damage with Judgment and becomes setup fodder. Lead Excadrill leads are is comfortably able to get up Stealth Rock,(AC) as Ice Beam does not 2HKO Excadrill and is still a roll with boosts. Excadrill is also able to get a Toxic off or simply use Earthquake,(AC) which nets a 2HKO on Arceus-Electric. Zygarde-C variants such as Dragon Dance are able to OHKO with Tectonic Rage,(RC) or simply 2HKO with Thousand Arrows, though it has to be wary of Ice Beam if not behind a Substitute or if its Z-Crystal has been consumed.

**Blissey and Chansey:** Blissey and Chansey completely wall Arceus-Electric,(AC) taking pathetic damage from Judgment, remove removing boosts with Confide, and stalling it out with Toxic and Softboiled Soft-Boiled.

**Ferrothorn:** Ferrothorn resists Judgment and takes little damage from Ice Beam, sets up Spikes,(AC) and or annoys it with Leech Seed.

**Magearna:** Magearna is able to take a Judgment easily,(RC) and render Calm Mind boosts useless due to Heart Swap,(RC) by taking it's its boosts and forcing it out,(RC).(period) Magearna is also able to health heal off any damage dealt,(RC) by using Pain Split.(period)
.
**Necrozma-DM:** Necrozma-DM is able to use Arceus-Electric as setup fodder or 2HKO Arceus-Electric it with Earthquake,(AC) as Judgment fails to net a 2HKO on a healthy Necrozma-Dusk-Mane Necrozma-DM. Specially defensive variants are able to cripple it Arceus-Electric with Toxic and use Morning Sun to heal off any damage.

**Ultra Necrozma:** Ultra Necrozma is able 2HKO Arceus-Electric with Earthquake or set up on it with Swords Dance, however but (using however would require a semicolon, which would ruin flow) it has to be wary of Ice Beam,(RC) if it's considerably weakened,(AC) considerably as Ice Beam will score a 2HKO on Ultra Necrozma.

**Trappers :** Mega Gengar has access to Destiny Bond and + Taunt,(AC) which are able allows it to force a trade with Arceus-Electric, Taunt stops it from using recover or Calm Mind, therefore it is forced to attack with Judgment, Mega Gengar but (not necessary) is however unable to switch into a Judgment from Arceus-Electric. Gothitelle is able to PP stall out Arceus-Electric with the combination of Confide, Taunt,(AC) and Rest until it is forced to use Struggle.
GP 1/2
 

Cynara

Banned deucer.
I implemented this, guess this is what I get for writing an analysis half asleep late at night. I wanted to give writing a go, but I think I'll stick to QC checks from now on.

Ready for second GP check
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
dw about it cynara, stuff happens :0

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

* Arceus-Electric's typing makes it a unique choice as an Arceus forme, (comma) Being a pure Electric-type Pokemon, Arceus-Electric provides letting it provide teams with an essential check to common Flying-types in the tier such as Mega Salamence and Arceus-Flying.
* It is the only Calm Mind Arceus forme other than Arceus-Rock that is able to break past Ho-Oh effectively, and it is also capable of dealing with Primal Kyogre.
* Good overall bulk means Arceus-Electric is able take on threats such as Mega Lucario and Primal Kyogre after a Calm Mind boost, threats that other Calm Mind Arceus formes such as Arceus-Dark and Arceus-Rock can't check defensively, giving Arceus-Electric some justification over them.
* However, Arceus-Electric is susceptible to common Ground-types such as Primal Groudon and Arceus-Ground, which are able to exploit it easily. Pokemon that it is usually designated to check such as Rayquaza, Mega Salamence, and Ho-Oh also carry Ground-type coverage, which can give it issues.
* Arceus-Electric has to compete with Calm Mind Arceus formes that are able to utilize a mono-attacking set with Refresh such as Arceus-Flying and Arceus-Dark, which have a superior typing and are able to hit Ground-types with Judgement. typing. Arceus-Electric is also forced to run coverage, as otherwise it is completely stopped by Ground-types.
* Arceus-Electric is very team specific for the small positives it provides. It is advised to use other Calm Mind Arceus formes over it due to how it is outclassed by them they outclass it.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam
move 4: Recover
item: Zap Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Calm Mind is used to boost Arceus-Electric's Special Attack and Special Defense, which gives it formidable offensive presence if enough boosts are accumulated (RC) and makes Arceus-Electric difficult to break with special attacks.
* Judgment is a reliable and powerful STAB attack that is able to OHKO Yveltal after Stealth Rock and 2HKO Primal Kyogre.
* Ice Beam combines with Judgment to offer neutral coverage on the entire tier and OHKOes Mega Salamence and Rayquaza, deals some chip damage to Primal Groudon, damages Arceus-Ground, and threaten Zygarde-C, which would wall Arceus-Electric otherwise.
* Recover is a reliable recovery option, keeping Arceus-Electric healthy throughout the game.


Set Details
========

* Full HP investment maximizes Arceus-Electric's bulk, allowing it to avoid a 2HKO from defensive Zygarde-C's Thousand Arrows and use Calm Mind or recover off the damage.
* Maximum Speed investment is used to outspeed Mega Lucario and Speed tie (RH) with opposing Arceus formes along with Jolly Mega Salamence.

Usage Tips
========

* It is essential to play carefully against any teams with a strong defensive backbone. Be wary of hard switching Arceus-Electric into Pokemon it can usually check but commonly carry Toxic, such as defensive Ho-Oh, Lugia, Arceus-Water, and defensive Yveltal, as it is unable to run Refresh, so switching Arceus-Electric in makes it very vulnerable and can be risky.
* It is best to switch Arceus-Electric into attacks from Choice-locked Pokemon such as Oblivion Wing from Yveltal and Brave Bird from Ho-Oh, providing Arceus-Electric it with a free turn to set up, attack, or recover off damage. If possible avoid switching into Life Orb Yveltal and Rayquaza, as they can deal a considerable amount of damage with Dark Pulse and Draco Meteor. Naturally hard-hitting Pokemon such as Mega Lucario and Primal Kyogre can also do massive damage to Arceus-Electric, meaning that switching into them can lead to momentum loss,(space)as Arceus-Electric is forced to recover off the damage.
* Pokemon that Arceus-Electric is commonly an answer to such as Mega Salamence, Ho-Oh, and Rayquaza can sometimes be carrying Earthquake as a coverage move, and it is advised to scout for these moves; if they do carry these moves, Arceus-Electric's ability to check them formidably is limited.
* Calm Mind is best set up late-game, as Arceus-Electric can be played more recklessly and break through the opposing team when all notable answers such as Primal Groudon, Blissey, Chansey, Ferrothorn, and Arceus-Ground have been removed or extremely weakened; otherwise, these Pokemon can easily exploit Arceus-Electric or use it as setup fodder.

Team Options
========

* Giratina-O is a quintessential an essential (quintessential means ultimate) teammate for Arceus-Electric. It provides a strong answer to Ground-types such as Primal Groudon and Arceus-Ground due to its Ground immunity and removes entry hazards such as Toxic Spikes, which threatens Arceus-Electric because it is unable to use Refresh, with Defog. In return, Arceus-Electric helps against Yveltal, which threatens Giratina-O, and physical attackers such as Ho-Oh and Mega Salamence, which Giratina-O is unable to deal with effectively due to its lack of recovery.
* Primal Groudon is able to provide Stealth Rock support to help Arceus-Electric deal with Ho-Oh and Mega Salamence and break Multiscale on Lugia. Primal Groudon sets with Fire moves such as Overheat also help deal with Ferrothorn and Necrozma-DM and considerably weaken Arceus-Ground.
* Zygarde-C is able to provide a check to most Primal Groudon variants and help out against Swords Dance Arceus-Ground lacking Substitute, Mega Lucario, and Marshadow lacking Hidden Power Ice.
* Primal Kyogre has good offensive synergy with Arceus-Electric. Mixed attacker sets are able to deal with defensive-orientated defensively oriented teams, break down Pokemon that commonly wall Arceus-Electric such as Blissey and Chansey, and provide a soft check to Primal Groudon if required. In return, Primal Kyogre appreciates Arceus-Electric's ability to deal with Pokemon that threaten Primal Kyogre such as Mega Salamence, Rayquaza, and Mega Lucario.
* Xerneas and Magearna are able to provide cleric support with Aromatherapy and Heal Bell, relieving Arceus-Electric of status. Choice Scarf Xerneas is a particularly good fit due to its ability to deal with offensive teams and also provide Defog support if necessary. In return, Arceus-Electric deals with Ho-Oh and Mega Lucario, which threaten both Magerana Magearna and Xerneas. Chansey and Blissey can also fill a similar role of a cleric support and help out further against Geomancy Xerneas and Primal Kyogre.
* Mega Lucario is able to break common answers to Arceus-Electric such as Ferrothorn, Blissey, and Chansey, improving its team's matchup against defensive teams.
* Yveltal is able to deal with Mega Gengar, which could possibly force a trade with Arceus-Electric by using Destiny Bond in conjunction with Taunt. Yveltal also deals with against Marshadow and provides a reliable Ground immunity to the team.
* Mega Salamence is immune to Ground, provides an answer to Primal Groudon and Arceus-Ground, and can be an additional sweeper with Dragon Dance.
* Though it provides no synergy with Arceus-Electric at all, Dugtrio is able to trap and OHKO Primal Groudon, making letting Arceus-Electric's ability to break the opposing team easier more easily.

[STRATEGY COMMENTS]
Other Options
=============

* Electrium Z is interesting to consider for a powerful one-time (AH) Gigavolt Havoc, but it uses up the Z-Crystal slot and means Arceus-Electric has to drop Judgment for Thunderbolt, so there is a noticeable power difference after Gigavolt Havoc is used, and Electrium Z uses up the Z-Crystal slot. While utilizing Electrium Z, one can also opt for Thunder over Thunderbolt for increased damage output, but the loss of accuracy and less lower PP can be a downside.
* Forgoing Recover for Earth Power and running maximum Special Attack investment instead of HP investment can be considered, though this severely limits Arceus-Electric's durability (RC) and makes it worse at checking its notable targets, makes switching in very difficult and, leaves Arceus-Electric without reliable recovery. Earth Power allows it to hit Primal Groudon for reasonable damage but doesn't do much else.
* Toxic can be used over Calm Mind, as Arceus-Electric invites common Ground-type answers such as Primal Groudon and Arceus-Ground that dislike being statused by Toxic, though this removes Arceus-Electric's ability to break through teams late-game.

Checks and Counters
===================

**Ground-types:** Ground-types are immune to Judgment, and Ice Beam is weak without boosts to do any notable damage to them. Primal Groudon is hit neutrally by Ice Beam, allowing it to use Arceus-Electric as fodder to get Stealth Rock up or use setup moves such as Rock Polish and Swords Dance. Swords Dance Arceus-Ground is able to set up and OHKO Arceus-Electric with Tectonic Rage, but defensive variants lacking Toxic are unable to deal with Arceus-Electric effectively, as it is able to set up Calm Minds and Arceus-Ground does insufficient damage with Judgment and becomes setup fodder. Lead Excadrill is comfortably able to get up Stealth Rock, as Ice Beam does not 2HKO and is still a roll with boosts. Excadrill is also able to get a Toxic off or simply use Earthquake, which nets a 2HKO on Arceus-Electric. Zygarde-C variants such as Dragon Dance are able to OHKO with Tectonic Rage or simply 2HKO with Thousand Arrows, though it has to be wary of Ice Beam if not behind a Substitute or if its Z-Crystal has been consumed.

**Blissey and Chansey:** Blissey and Chansey completely wall Arceus-Electric, taking pathetic damage from Judgment, removing boosts with Confide, and stalling it out with Toxic and Soft-Boiled.

**Ferrothorn:** Ferrothorn resists Judgment and takes little damage from Ice Beam, sets up Spikes, and annoys it Arceus-Electric with Leech Seed.

**Magearna:** Magearna is able to take a Judgment easily and render Calm Mind boosts useless due to Heart Swap by taking its Arceus-Electric's boosts with Heart Swap and forcing it out. Magearna is also able to heal off any damage dealt by using Pain Split.
.
**Necrozma-DM:** Necrozma-DM is able to use Arceus-Electric as setup fodder or 2HKO it with Earthquake, as Judgment fails to net a 2HKO on a healthy Necrozma-DM. Specially defensive variants are able to cripple Arceus-Electric with Toxic and use Morning Sun to heal any damage.

**Ultra Necrozma:** Ultra Necrozma is able 2HKO Arceus-Electric with Earthquake or set up on it with Swords Dance, but it has to be wary of Ice Beam if it's considerably weakened, as Ice Beam will score a 2HKO.

**Trappers :** Mega Gengar has access to Destiny Bond + Taunt, which allows it to force a trade with Arceus-Electric, but is unable to switch into a Judgment .Gothitelle is able to PP stall Arceus-Electric with the combination of Confide, Taunt, and Rest until it is forced to use Struggle.
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
just wanna mention quickly that all the colons in the c&c section should be outside the asterisks, so it should look like **Ferrothorn**: also trappers has an extra space between it and the colon. just wanted to let u know, nice analysis!
 

Cynara

Banned deucer.
Oh I see what I went wrong, for some reason in the final gp check they've been formatted like that, I've fixed it, thank you for the spot, I wouldn't have noticed that.
 

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